bool need_prolog;
bool need_epilog;
- need_prolog = sel->info.num_inputs;
+ need_prolog = sel->vs_needs_prolog;
need_epilog = !shader->key.as_es && !shader->key.as_ls;
parts[need_prolog ? 1 : 0] = ctx.main_fn;
struct si_shader *shader,
struct pipe_debug_callback *debug)
{
- struct tgsi_shader_info *info = &shader->selector->info;
- union si_shader_part_key prolog_key;
+ if (shader->selector->vs_needs_prolog) {
+ union si_shader_part_key prolog_key;
- /* Get the prolog. */
- si_get_vs_prolog_key(shader, &prolog_key);
+ /* Get the prolog. */
+ si_get_vs_prolog_key(shader, &prolog_key);
- /* The prolog is a no-op if there are no inputs. */
- if (info->num_inputs) {
shader->prolog =
si_get_shader_part(sscreen, &sscreen->vs_prologs,
PIPE_SHADER_VERTEX, true,
sel->type = sel->info.processor;
p_atomic_inc(&sscreen->b.num_shaders_created);
+ /* The prolog is a no-op if there are no inputs. */
+ sel->vs_needs_prolog = sel->type == PIPE_SHADER_VERTEX &&
+ sel->info.num_inputs;
+
/* Set which opcode uses which (i,j) pair. */
if (sel->info.uses_persp_opcode_interp_centroid)
sel->info.uses_persp_centroid = true;