struct pipe_surface base;
struct svga_host_surface_cache_key key;
+
+ /*
+ * Note that the handle may point at a secondary / backing resource
+ * created by svga_texture_view_surface() which is something other
+ * than svga_texture(base->texture)->handle.
+ */
struct svga_winsys_surface *handle;
- unsigned real_face;
+ unsigned real_layer;
unsigned real_level;
unsigned real_zslice;
boolean dirty;
+
+ /* VGPU10 */
+ SVGA3dRenderTargetViewId view_id;
+
+ /*
+ * As with 'handle' above, this may point to a secondary / backing resource.
+ * We can't have one resource bound as both a render target and a shader
+ * resource at the same time. But we sometimes want to do that, such as
+ * for mipmap generation where we sample from one level and render into
+ * another.
+ * In this situation, the backed surface is the render target while the
+ * original surface is the shader resource.
+ */
+ struct svga_surface *backed;
+ unsigned age; /* timestamp when the backed resource is
+ * synced with the original resource.
+ */
};
+void
+svga_mark_surfaces_dirty(struct svga_context *svga);
+
extern void
-svga_propagate_surface(struct svga_context *svga, struct pipe_surface *surf);
+svga_propagate_surface(struct svga_context *svga, struct pipe_surface *surf,
+ boolean reset);
+
+void
+svga_propagate_rendertargets(struct svga_context *svga);
extern boolean
svga_surface_needs_propagation(const struct pipe_surface *surf);
struct svga_winsys_surface *
svga_texture_view_surface(struct svga_context *svga,
struct svga_texture *tex,
+ unsigned bind_flags,
SVGA3dSurfaceFlags flags,
SVGA3dSurfaceFormat format,
unsigned start_mip,
unsigned num_mip,
- int face_pick,
+ int layer_pick,
+ unsigned num_layers,
int zslice_pick,
+ boolean cacheable,
struct svga_host_surface_cache_key *key); /* OUT */
unsigned width, unsigned height, unsigned depth);
-static INLINE struct svga_surface *
+static inline struct svga_surface *
svga_surface(struct pipe_surface *surface)
{
- assert(surface);
return (struct svga_surface *)surface;
}
-static INLINE const struct svga_surface *
+static inline const struct svga_surface *
svga_surface_const(const struct pipe_surface *surface)
{
- assert(surface);
return (const struct svga_surface *)surface;
}
+struct pipe_surface *
+svga_validate_surface_view(struct svga_context *svga, struct svga_surface *s);
+
+static inline SVGA3dResourceType
+svga_resource_type(enum pipe_texture_target target)
+{
+ switch (target) {
+ case PIPE_TEXTURE_1D:
+ case PIPE_TEXTURE_1D_ARRAY:
+ return SVGA3D_RESOURCE_TEXTURE1D;
+ case PIPE_TEXTURE_RECT:
+ case PIPE_TEXTURE_2D:
+ case PIPE_TEXTURE_2D_ARRAY:
+ case PIPE_TEXTURE_CUBE:
+ /* drawing to cube map is treated as drawing to 2D array */
+ return SVGA3D_RESOURCE_TEXTURE2D;
+ case PIPE_TEXTURE_3D:
+ return SVGA3D_RESOURCE_TEXTURE3D;
+ default:
+ assert(!"Unexpected texture target");
+ return SVGA3D_RESOURCE_TEXTURE2D;
+ }
+}
+
#endif