OSALIGNLINE(volatile long) mTasksOutstanding{0};
};
+/// @note this enum needs to be kept in sync with SWR_TILE_STATE!
enum HOTTILE_STATE
{
HOTTILE_INVALID, // tile is in unitialized state and should be loaded with surface contents
// before rendering
HOTTILE_CLEAR, // tile should be cleared
HOTTILE_DIRTY, // tile has been rendered to
- HOTTILE_RESOLVED, // tile has been stored to memory
+ HOTTILE_RESOLVED, // tile is consistent with memory (either loaded or stored)
};
struct HOTTILE