Use line number information from entire function expression
[mesa.git] / src / glsl / Makefile.sources
index 3e706efeaa93f19cf6ac5f41ab1dc6a89acf497e..2e81deddabb9c79ee4a6a0ff78f38c14cdacab38 100644 (file)
@@ -33,6 +33,7 @@ LIBGLSL_FILES = \
        $(GLSL_SRCDIR)/ir_clone.cpp \
        $(GLSL_SRCDIR)/ir_constant_expression.cpp \
        $(GLSL_SRCDIR)/ir.cpp \
+       $(GLSL_SRCDIR)/ir_equals.cpp \
        $(GLSL_SRCDIR)/ir_expression_flattening.cpp \
        $(GLSL_SRCDIR)/ir_function_can_inline.cpp \
        $(GLSL_SRCDIR)/ir_function_detect_recursion.cpp \
@@ -47,6 +48,7 @@ LIBGLSL_FILES = \
        $(GLSL_SRCDIR)/ir_validate.cpp \
        $(GLSL_SRCDIR)/ir_variable_refcount.cpp \
        $(GLSL_SRCDIR)/linker.cpp \
+       $(GLSL_SRCDIR)/link_atomics.cpp \
        $(GLSL_SRCDIR)/link_functions.cpp \
        $(GLSL_SRCDIR)/link_interface_blocks.cpp \
        $(GLSL_SRCDIR)/link_uniforms.cpp \
@@ -83,6 +85,7 @@ LIBGLSL_FILES = \
        $(GLSL_SRCDIR)/opt_constant_variable.cpp \
        $(GLSL_SRCDIR)/opt_copy_propagation.cpp \
        $(GLSL_SRCDIR)/opt_copy_propagation_elements.cpp \
+       $(GLSL_SRCDIR)/opt_cse.cpp \
        $(GLSL_SRCDIR)/opt_dead_builtin_varyings.cpp \
        $(GLSL_SRCDIR)/opt_dead_code.cpp \
        $(GLSL_SRCDIR)/opt_dead_code_local.cpp \
@@ -105,20 +108,7 @@ GLSL_COMPILER_CXX_FILES = \
        $(GLSL_SRCDIR)/standalone_scaffolding.cpp \
        $(GLSL_SRCDIR)/main.cpp
 
-# builtin_compiler
-#
-# This is built before libglsl to generate builtin_function.cpp for libglsl.
-# For this to work, a dummy version of builtin_function.cpp,
-# builtin_stubs.cpp, is used.
-
-BUILTIN_COMPILER_CXX_FILES = \
-       $(GLSL_SRCDIR)/builtin_compiler/builtin_stubs.cpp
-
-BUILTIN_COMPILER_GENERATED_CXX_FILES = \
-       $(GLSL_BUILDDIR)/glsl_lexer.cpp \
-       $(GLSL_BUILDDIR)/glsl_parser.cpp
-
 # libglsl generated sources
 LIBGLSL_GENERATED_CXX_FILES = \
-       $(BUILTIN_COMPILER_GENERATED_CXX_FILES) \
-       $(GLSL_BUILDDIR)/builtin_function.cpp
+       $(GLSL_BUILDDIR)/glsl_lexer.cpp \
+       $(GLSL_BUILDDIR)/glsl_parser.cpp