#include <stdlib.h>
#include "glsl_symbol_table.h"
-enum _mesa_glsl_parser_targets {
- vertex_shader,
- geometry_shader,
- fragment_shader
-};
-
struct gl_context;
struct glsl_switch_state {
# define YYLTYPE_IS_DECLARED 1
# define YYLTYPE_IS_TRIVIAL 1
+extern void _mesa_glsl_error(YYLTYPE *locp, _mesa_glsl_parse_state *state,
+ const char *fmt, ...);
+
+
struct _mesa_glsl_parse_state {
_mesa_glsl_parse_state(struct gl_context *_ctx, GLenum target,
void *mem_ctx);
- DECLARE_RZALLOC_CXX_OPERATORS(_mesa_glsl_parse_state);
+ DECLARE_RALLOC_CXX_OPERATORS(_mesa_glsl_parse_state);
/**
* Generate a string representing the GLSL version currently being compiled
return check_version(130, 300, locp, "bit-wise operations are forbidden");
}
+ bool check_explicit_attrib_location_allowed(YYLTYPE *locp,
+ const ir_variable *var)
+ {
+ if (!this->has_explicit_attrib_location()) {
+ const char *const requirement = this->es_shader
+ ? "GLSL ES 300"
+ : "GL_ARB_explicit_attrib_location extension or GLSL 330";
+
+ _mesa_glsl_error(locp, this, "%s explicit location requires %s",
+ mode_string(var), requirement);
+ return false;
+ }
+
+ return true;
+ }
+
bool has_explicit_attrib_location() const
{
return ARB_explicit_attrib_location_enable || is_version(330, 300);
}
+ bool has_uniform_buffer_objects() const
+ {
+ return ARB_uniform_buffer_object_enable || is_version(140, 300);
+ }
+
void process_version_directive(YYLTYPE *locp, int version,
const char *ident);
bool es_shader;
unsigned language_version;
- enum _mesa_glsl_parser_targets target;
+ gl_shader_type target;
/**
* Number of nested struct_specifier levels
unsigned MaxTextureCoords;
unsigned MaxVertexAttribs;
unsigned MaxVertexUniformComponents;
- unsigned MaxVaryingFloats;
unsigned MaxVertexTextureImageUnits;
unsigned MaxCombinedTextureImageUnits;
unsigned MaxTextureImageUnits;
/* 3.00 ES */
int MinProgramTexelOffset;
int MaxProgramTexelOffset;
+
+ /* 1.50 */
+ unsigned MaxVertexOutputComponents;
+ unsigned MaxGeometryInputComponents;
+ unsigned MaxGeometryOutputComponents;
+ unsigned MaxFragmentInputComponents;
+ unsigned MaxGeometryTextureImageUnits;
+ unsigned MaxGeometryOutputVertices;
+ unsigned MaxGeometryTotalOutputComponents;
+ unsigned MaxGeometryUniformComponents;
+
+ /* ARB_shader_atomic_counters */
+ unsigned MaxVertexAtomicCounters;
+ unsigned MaxGeometryAtomicCounters;
+ unsigned MaxFragmentAtomicCounters;
+ unsigned MaxCombinedAtomicCounters;
+ unsigned MaxAtomicBufferBindings;
} Const;
/**
bool ARB_fragment_coord_conventions_warn;
bool ARB_texture_rectangle_enable;
bool ARB_texture_rectangle_warn;
+ bool ARB_texture_gather_enable;
+ bool ARB_texture_gather_warn;
bool EXT_texture_array_enable;
bool EXT_texture_array_warn;
bool ARB_shader_texture_lod_enable;
bool ARB_shading_language_packing_warn;
bool ARB_texture_multisample_enable;
bool ARB_texture_multisample_warn;
+ bool ARB_texture_query_levels_enable;
+ bool ARB_texture_query_levels_warn;
bool ARB_texture_query_lod_enable;
bool ARB_texture_query_lod_warn;
bool ARB_gpu_shader5_enable;
bool AMD_vertex_shader_layer_warn;
bool ARB_shading_language_420pack_enable;
bool ARB_shading_language_420pack_warn;
+ bool ARB_sample_shading_enable;
+ bool ARB_sample_shading_warn;
bool EXT_shader_integer_mix_enable;
bool EXT_shader_integer_mix_warn;
+ bool ARB_shader_atomic_counters_enable;
+ bool ARB_shader_atomic_counters_warn;
/*@}*/
/** Extensions supported by the OpenGL implementation. */
const struct gl_extensions *extensions;
- /** Shaders containing built-in functions that are used for linking. */
- struct gl_shader *builtins_to_link[16];
- unsigned num_builtins_to_link;
+ bool uses_builtin_functions;
/**
* For geometry shaders, size of the most recently seen input declaration
* Unused for other shader types.
*/
unsigned gs_input_size;
+
+ /** Atomic counter offsets by binding */
+ unsigned atomic_counter_offsets[MAX_COMBINED_ATOMIC_BUFFERS];
};
# define YYLLOC_DEFAULT(Current, Rhs, N) \
(Current).source = 0; \
} while (0)
-extern void _mesa_glsl_error(YYLTYPE *locp, _mesa_glsl_parse_state *state,
- const char *fmt, ...);
-
/**
* Emit a warning to the shader log
*
* Get the textual name of the specified shader target
*/
extern const char *
-_mesa_glsl_shader_target_name(enum _mesa_glsl_parser_targets target);
+_mesa_glsl_shader_target_name(gl_shader_type target);
#endif /* __cplusplus */