// FINISHME: Check for duplicate/conflicting qualifiers.
if (strcmp(qualifier->value(), "centroid") == 0) {
- var->centroid = 1;
+ var->data.centroid = 1;
+ } else if (strcmp(qualifier->value(), "sample") == 0) {
+ var->data.sample = 1;
} else if (strcmp(qualifier->value(), "invariant") == 0) {
- var->invariant = 1;
+ var->data.invariant = 1;
} else if (strcmp(qualifier->value(), "uniform") == 0) {
- var->mode = ir_var_uniform;
+ var->data.mode = ir_var_uniform;
} else if (strcmp(qualifier->value(), "auto") == 0) {
- var->mode = ir_var_auto;
+ var->data.mode = ir_var_auto;
} else if (strcmp(qualifier->value(), "in") == 0) {
- var->mode = ir_var_function_in;
+ var->data.mode = ir_var_function_in;
} else if (strcmp(qualifier->value(), "shader_in") == 0) {
- var->mode = ir_var_shader_in;
+ var->data.mode = ir_var_shader_in;
} else if (strcmp(qualifier->value(), "const_in") == 0) {
- var->mode = ir_var_const_in;
+ var->data.mode = ir_var_const_in;
} else if (strcmp(qualifier->value(), "out") == 0) {
- var->mode = ir_var_function_out;
+ var->data.mode = ir_var_function_out;
} else if (strcmp(qualifier->value(), "shader_out") == 0) {
- var->mode = ir_var_shader_out;
+ var->data.mode = ir_var_shader_out;
} else if (strcmp(qualifier->value(), "inout") == 0) {
- var->mode = ir_var_function_inout;
+ var->data.mode = ir_var_function_inout;
} else if (strcmp(qualifier->value(), "temporary") == 0) {
- var->mode = ir_var_temporary;
+ var->data.mode = ir_var_temporary;
} else if (strcmp(qualifier->value(), "smooth") == 0) {
- var->interpolation = INTERP_QUALIFIER_SMOOTH;
+ var->data.interpolation = INTERP_QUALIFIER_SMOOTH;
} else if (strcmp(qualifier->value(), "flat") == 0) {
- var->interpolation = INTERP_QUALIFIER_FLAT;
+ var->data.interpolation = INTERP_QUALIFIER_FLAT;
} else if (strcmp(qualifier->value(), "noperspective") == 0) {
- var->interpolation = INTERP_QUALIFIER_NOPERSPECTIVE;
+ var->data.interpolation = INTERP_QUALIFIER_NOPERSPECTIVE;
} else {
ir_read_error(expr, "unknown qualifier: %s", qualifier->value());
return NULL;
ir_loop *
ir_reader::read_loop(s_expression *expr)
{
- s_expression *s_counter, *s_from, *s_to, *s_inc, *s_body;
+ s_expression *s_body;
- s_pattern pat[] = { "loop", s_counter, s_from, s_to, s_inc, s_body };
- if (!MATCH(expr, pat)) {
- ir_read_error(expr, "expected (loop <counter> <from> <to> "
- "<increment> <body>)");
+ s_pattern loop_pat[] = { "loop", s_body };
+ if (!MATCH(expr, loop_pat)) {
+ ir_read_error(expr, "expected (loop <body>)");
return NULL;
}
- // FINISHME: actually read the count/from/to fields.
-
ir_loop *loop = new(mem_ctx) ir_loop;
+
read_instructions(&loop->body_instructions, s_body, loop);
if (state->error) {
delete loop;
s_list *s_shadow = NULL;
s_expression *s_lod = NULL;
s_expression *s_sample_index = NULL;
+ s_expression *s_component = NULL;
ir_texture_opcode op = ir_tex; /* silence warning */
s_pattern txs_pattern[] =
{ "txs", s_type, s_sampler, s_lod };
s_pattern tg4_pattern[] =
- { "tg4", s_type, s_sampler, s_coord, s_offset };
+ { "tg4", s_type, s_sampler, s_coord, s_offset, s_component };
+ s_pattern query_levels_pattern[] =
+ { "query_levels", s_type, s_sampler };
s_pattern other_pattern[] =
{ tag, s_type, s_sampler, s_coord, s_offset, s_proj, s_shadow, s_lod };
op = ir_txs;
} else if (MATCH(expr, tg4_pattern)) {
op = ir_tg4;
+ } else if (MATCH(expr, query_levels_pattern)) {
+ op = ir_query_levels;
} else if (MATCH(expr, other_pattern)) {
op = ir_texture::get_opcode(tag->value());
if (op == -1)
}
}
- if (op != ir_txf && op != ir_txf_ms && op != ir_txs && op != ir_lod && op != ir_tg4) {
+ if (op != ir_txf && op != ir_txf_ms &&
+ op != ir_txs && op != ir_lod && op != ir_tg4 &&
+ op != ir_query_levels) {
s_int *proj_as_int = SX_AS_INT(s_proj);
if (proj_as_int && proj_as_int->value() == 1) {
tex->projector = NULL;
}
break;
}
+ case ir_tg4:
+ tex->lod_info.component = read_rvalue(s_component);
+ if (tex->lod_info.component == NULL) {
+ ir_read_error(NULL, "when reading component in (tg4 ...)");
+ return NULL;
+ }
+ break;
default:
// tex and lod don't have any extra parameters.
break;