Use line number information from entire function expression
[mesa.git] / src / glsl / test_optpass.cpp
index 6abafb5d3118d281490a029ffa2c08bff8c62f1b..67e2ab2b15c02092791996ba608c18a800ffa6ab 100644 (file)
@@ -39,7 +39,6 @@
 
 #include "ast.h"
 #include "ir_optimization.h"
-#include "ir_print_visitor.h"
 #include "program.h"
 #include "ir_reader.h"
 #include "standalone_scaffolding.h"
@@ -54,7 +53,8 @@ static string read_stdin_to_eof()
 }
 
 static GLboolean
-do_optimization(struct exec_list *ir, const char *optimization)
+do_optimization(struct exec_list *ir, const char *optimization,
+                const struct gl_shader_compiler_options *options)
 {
    int int_0;
    int int_1;
@@ -64,7 +64,7 @@ do_optimization(struct exec_list *ir, const char *optimization)
 
    if (sscanf(optimization, "do_common_optimization ( %d , %d ) ",
               &int_0, &int_1) == 2) {
-      return do_common_optimization(ir, int_0 != 0, false, int_1);
+      return do_common_optimization(ir, int_0 != 0, false, int_1, options);
    } else if (strcmp(optimization, "do_algebraic") == 0) {
       return do_algebraic(ir);
    } else if (strcmp(optimization, "do_constant_folding") == 0) {
@@ -98,8 +98,6 @@ do_optimization(struct exec_list *ir, const char *optimization)
       return do_lower_texture_projection(ir);
    } else if (strcmp(optimization, "do_if_simplification") == 0) {
       return do_if_simplification(ir);
-   } else if (strcmp(optimization, "do_discard_simplification") == 0) {
-      return do_discard_simplification(ir);
    } else if (sscanf(optimization, "lower_if_to_cond_assign ( %d ) ",
                      &int_0) == 1) {
       return lower_if_to_cond_assign(ir, int_0);
@@ -143,7 +141,8 @@ do_optimization(struct exec_list *ir, const char *optimization)
 
 static GLboolean
 do_optimization_passes(struct exec_list *ir, char **optimizations,
-                       int num_optimizations, bool quiet)
+                       int num_optimizations, bool quiet,
+                       const struct gl_shader_compiler_options *options)
 {
    GLboolean overall_progress = false;
 
@@ -152,7 +151,7 @@ do_optimization_passes(struct exec_list *ir, char **optimizations,
       if (!quiet) {
          printf("*** Running optimization %s...", optimization);
       }
-      GLboolean progress = do_optimization(ir, optimization);
+      GLboolean progress = do_optimization(ir, optimization, options);
       if (!quiet) {
          printf("%s\n", progress ? "progress" : "no progress");
       }
@@ -199,7 +198,7 @@ int test_optpass(int argc, char **argv)
 
    struct gl_context local_ctx;
    struct gl_context *ctx = &local_ctx;
-   initialize_context_to_defaults(ctx, API_OPENGL);
+   initialize_context_to_defaults(ctx, API_OPENGL_COMPAT);
 
    ctx->Driver.NewShader = _mesa_new_shader;
 
@@ -218,8 +217,8 @@ int test_optpass(int argc, char **argv)
    } else {
       shader->Source = input.c_str();
       const char *source = shader->Source;
-      state->error = preprocess(state, &source, &state->info_log,
-                                state->extensions, ctx->API) != 0;
+      state->error = glcpp_preprocess(state, &source, &state->info_log,
+                                state->extensions, ctx) != 0;
 
       if (!state->error) {
          _mesa_glsl_lexer_ctor(state, source);
@@ -242,9 +241,11 @@ int test_optpass(int argc, char **argv)
    /* Optimization passes */
    if (!state->error) {
       GLboolean progress;
+      const struct gl_shader_compiler_options *options =
+         &ctx->ShaderCompilerOptions[_mesa_shader_type_to_index(shader_type)];
       do {
          progress = do_optimization_passes(shader->ir, &argv[optind],
-                                           argc - optind, quiet != 0);
+                                           argc - optind, quiet != 0, options);
       } while (loop && progress);
    }