anv: Remove base_vertex/instance from push_constants
[mesa.git] / src / intel / vulkan / anv_image.c
index cd142938e7f6fb47ae0f483c5edff3241d813cf3..7561b9b52b4d17a7d99dee3c985b4395a3ca4628 100644 (file)
 #include <string.h>
 #include <unistd.h>
 #include <fcntl.h>
+#include <sys/mman.h>
 
 #include "anv_private.h"
 #include "util/debug.h"
+#include "vk_util.h"
 
 #include "vk_format_info.h"
 
@@ -36,7 +38,8 @@
  * Exactly one bit must be set in \a aspect.
  */
 static isl_surf_usage_flags_t
-choose_isl_surf_usage(VkImageUsageFlags vk_usage,
+choose_isl_surf_usage(VkImageCreateFlags vk_create_flags,
+                      VkImageUsageFlags vk_usage,
                       VkImageAspectFlags aspect)
 {
    isl_surf_usage_flags_t isl_usage = 0;
@@ -50,7 +53,7 @@ choose_isl_surf_usage(VkImageUsageFlags vk_usage,
    if (vk_usage & VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT)
       isl_usage |= ISL_SURF_USAGE_RENDER_TARGET_BIT;
 
-   if (vk_usage & VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT)
+   if (vk_create_flags & VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT)
       isl_usage |= ISL_SURF_USAGE_CUBE_BIT;
 
    /* Even if we're only using it for transfer operations, clears to depth and
@@ -114,6 +117,115 @@ add_surface(struct anv_image *image, struct anv_surface *surf)
    image->alignment = MAX2(image->alignment, surf->isl.alignment);
 }
 
+
+static bool
+all_formats_ccs_e_compatible(const struct gen_device_info *devinfo,
+                             const struct VkImageCreateInfo *vk_info)
+{
+   enum isl_format format =
+      anv_get_isl_format(devinfo, vk_info->format,
+                         VK_IMAGE_ASPECT_COLOR_BIT, vk_info->tiling);
+
+   if (!isl_format_supports_ccs_e(devinfo, format))
+      return false;
+
+   if (!(vk_info->flags & VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT))
+      return true;
+
+   const VkImageFormatListCreateInfoKHR *fmt_list =
+      vk_find_struct_const(vk_info->pNext, IMAGE_FORMAT_LIST_CREATE_INFO_KHR);
+
+   if (!fmt_list || fmt_list->viewFormatCount == 0)
+      return false;
+
+   for (uint32_t i = 0; i < fmt_list->viewFormatCount; i++) {
+      enum isl_format view_format =
+         anv_get_isl_format(devinfo, fmt_list->pViewFormats[i],
+                            VK_IMAGE_ASPECT_COLOR_BIT, vk_info->tiling);
+
+      if (!isl_formats_are_ccs_e_compatible(devinfo, format, view_format))
+         return false;
+   }
+
+   return true;
+}
+
+/**
+ * For color images that have an auxiliary surface, request allocation for an
+ * additional buffer that mainly stores fast-clear values. Use of this buffer
+ * allows us to access the image's subresources while being aware of their
+ * fast-clear values in non-trivial cases (e.g., outside of a render pass in
+ * which a fast clear has occurred).
+ *
+ * For the purpose of discoverability, the algorithm used to manage this buffer
+ * is described here. A clear value in this buffer is updated when a fast clear
+ * is performed on a subresource. One of two synchronization operations is
+ * performed in order for a following memory access to use the fast-clear
+ * value:
+ *    a. Copy the value from the buffer to the surface state object used for
+ *       reading. This is done implicitly when the value is the clear value
+ *       predetermined to be the default in other surface state objects. This
+ *       is currently only done explicitly for the operation below.
+ *    b. Do (a) and use the surface state object to resolve the subresource.
+ *       This is only done during layout transitions for decent performance.
+ *
+ * With the above scheme, we can fast-clear whenever the hardware allows except
+ * for two cases in which synchronization becomes impossible or undesirable:
+ *    * The subresource is in the GENERAL layout and is cleared to a value
+ *      other than the special default value.
+ *
+ *      Performing a synchronization operation in order to read from the
+ *      subresource is undesirable in this case. Firstly, b) is not an option
+ *      because a layout transition isn't required between a write and read of
+ *      an image in the GENERAL layout. Secondly, it's undesirable to do a)
+ *      explicitly because it would require large infrastructural changes. The
+ *      Vulkan API supports us in deciding not to optimize this layout by
+ *      stating that using this layout may cause suboptimal performance. NOTE:
+ *      the auxiliary buffer must always be enabled to support a) implicitly.
+ *
+ *
+ *    * For the given miplevel, only some of the layers are cleared at once.
+ *
+ *      If the user clears each layer to a different value, then tries to
+ *      render to multiple layers at once, we have no ability to perform a
+ *      synchronization operation in between. a) is not helpful because the
+ *      object can only hold one clear value. b) is not an option because a
+ *      layout transition isn't required in this case.
+ */
+static void
+add_fast_clear_state_buffer(struct anv_image *image,
+                            const struct anv_device *device)
+{
+   assert(image && device);
+   assert(image->aux_surface.isl.size > 0 &&
+          image->aspects == VK_IMAGE_ASPECT_COLOR_BIT);
+
+   /* The offset to the buffer of clear values must be dword-aligned for GPU
+    * memcpy operations. It is located immediately after the auxiliary surface.
+    */
+
+   /* Tiled images are guaranteed to be 4K aligned, so the image alignment
+    * should also be dword-aligned.
+    */
+   assert(image->alignment % 4 == 0);
+
+   /* Auxiliary buffers should be a multiple of 4K, so the start of the clear
+    * values buffer should already be dword-aligned.
+    */
+   assert(image->aux_surface.isl.size % 4 == 0);
+
+   /* This buffer should be at the very end of the image. */
+   assert(image->size ==
+          image->aux_surface.offset + image->aux_surface.isl.size);
+
+   const unsigned entry_size = anv_fast_clear_state_entry_size(device);
+   /* There's no padding between entries, so ensure that they're always a
+    * multiple of 32 bits in order to enable GPU memcpy operations.
+    */
+   assert(entry_size % 4 == 0);
+   image->size += entry_size * anv_image_aux_levels(image);
+}
+
 /**
  * Initialize the anv_image::*_surface selected by \a aspect. Then update the
  * image's memory requirements (that is, the image's size and alignment).
@@ -156,6 +268,21 @@ make_surface(const struct anv_device *dev,
                                                aspect, vk_info->tiling);
    assert(format != ISL_FORMAT_UNSUPPORTED);
 
+   /* If an image is created as BLOCK_TEXEL_VIEW_COMPATIBLE, then we need to
+    * fall back to linear on Broadwell and earlier because we aren't
+    * guaranteed that we can handle offsets correctly.  On Sky Lake, the
+    * horizontal and vertical alignments are sufficiently high that we can
+    * just use RENDER_SURFACE_STATE::X/Y Offset.
+    */
+   bool needs_shadow = false;
+   if (dev->info.gen <= 8 &&
+       (vk_info->flags & VK_IMAGE_CREATE_BLOCK_TEXEL_VIEW_COMPATIBLE_BIT_KHR) &&
+       vk_info->tiling == VK_IMAGE_TILING_OPTIMAL) {
+      assert(isl_format_is_compressed(format));
+      tiling_flags = ISL_TILING_LINEAR_BIT;
+      needs_shadow = true;
+   }
+
    ok = isl_surf_init(&dev->isl_dev, &anv_surf->isl,
       .dim = vk_to_isl_surf_dim[vk_info->imageType],
       .format = format,
@@ -166,8 +293,8 @@ make_surface(const struct anv_device *dev,
       .array_len = vk_info->arrayLayers,
       .samples = vk_info->samples,
       .min_alignment = 0,
-      .min_pitch = anv_info->stride,
-      .usage = choose_isl_surf_usage(image->usage, aspect),
+      .row_pitch = anv_info->stride,
+      .usage = choose_isl_surf_usage(vk_info->flags, image->usage, aspect),
       .tiling_flags = tiling_flags);
 
    /* isl_surf_init() will fail only if provided invalid input. Invalid input
@@ -177,37 +304,59 @@ make_surface(const struct anv_device *dev,
 
    add_surface(image, anv_surf);
 
+   /* If an image is created as BLOCK_TEXEL_VIEW_COMPATIBLE, then we need to
+    * create an identical tiled shadow surface for use while texturing so we
+    * don't get garbage performance.
+    */
+   if (needs_shadow) {
+      assert(aspect == VK_IMAGE_ASPECT_COLOR_BIT);
+      assert(tiling_flags == ISL_TILING_LINEAR_BIT);
+
+      ok = isl_surf_init(&dev->isl_dev, &image->shadow_surface.isl,
+         .dim = vk_to_isl_surf_dim[vk_info->imageType],
+         .format = format,
+         .width = image->extent.width,
+         .height = image->extent.height,
+         .depth = image->extent.depth,
+         .levels = vk_info->mipLevels,
+         .array_len = vk_info->arrayLayers,
+         .samples = vk_info->samples,
+         .min_alignment = 0,
+         .row_pitch = anv_info->stride,
+         .usage = choose_isl_surf_usage(image->usage, image->usage, aspect),
+         .tiling_flags = ISL_TILING_ANY_MASK);
+
+      /* isl_surf_init() will fail only if provided invalid input. Invalid input
+       * is illegal in Vulkan.
+       */
+      assert(ok);
+
+      add_surface(image, &image->shadow_surface);
+   }
+
    /* Add a HiZ surface to a depth buffer that will be used for rendering.
     */
    if (aspect == VK_IMAGE_ASPECT_DEPTH_BIT) {
+      /* We don't advertise that depth buffers could be used as storage
+       * images.
+       */
+       assert(!(image->usage & VK_IMAGE_USAGE_STORAGE_BIT));
+
       /* Allow the user to control HiZ enabling. Disable by default on gen7
        * because resolves are not currently implemented pre-BDW.
        */
       if (!(image->usage & VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT)) {
          /* It will never be used as an attachment, HiZ is pointless. */
-      } else if (image->usage & VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT) {
-         /* From the 1.0.37 spec:
-          *
-          *    "An attachment used as an input attachment and depth/stencil
-          *    attachment must be in either VK_IMAGE_LAYOUT_GENERAL or
-          *    VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL."
-          *
-          * It will never have a layout of
-          * VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, so HiZ is
-          * currently pointless. If transfer operations learn to use the HiZ
-          * buffer, we can enable HiZ for VK_IMAGE_LAYOUT_GENERAL and support
-          * input attachments.
-          */
-         anv_finishme("Implement HiZ for input attachments");
-      } else if (!env_var_as_boolean("INTEL_VK_HIZ", dev->info.gen >= 8)) {
-         anv_finishme("Implement gen7 HiZ");
+      } else if (dev->info.gen == 7) {
+         anv_perf_warn(dev->instance, image, "Implement gen7 HiZ");
       } else if (vk_info->mipLevels > 1) {
-         anv_finishme("Test multi-LOD HiZ");
+         anv_perf_warn(dev->instance, image, "Enable multi-LOD HiZ");
       } else if (vk_info->arrayLayers > 1) {
-         anv_finishme("Implement multi-arrayLayer HiZ clears and resolves");
+         anv_perf_warn(dev->instance, image,
+                       "Implement multi-arrayLayer HiZ clears and resolves");
       } else if (dev->info.gen == 8 && vk_info->samples > 1) {
-         anv_finishme("Test gen8 multisampled HiZ");
-      } else {
+         anv_perf_warn(dev->instance, image, "Enable gen8 multisampled HiZ");
+      } else if (!unlikely(INTEL_DEBUG & DEBUG_NO_HIZ)) {
          assert(image->aux_surface.isl.size == 0);
          ok = isl_surf_get_hiz_surf(&dev->isl_dev, &image->depth_surface.isl,
                                     &image->aux_surface.isl);
@@ -219,9 +368,26 @@ make_surface(const struct anv_device *dev,
       if (!unlikely(INTEL_DEBUG & DEBUG_NO_RBC)) {
          assert(image->aux_surface.isl.size == 0);
          ok = isl_surf_get_ccs_surf(&dev->isl_dev, &anv_surf->isl,
-                                    &image->aux_surface.isl);
+                                    &image->aux_surface.isl, 0);
          if (ok) {
+
+            /* Disable CCS when it is not useful (i.e., when you can't render
+             * to the image with CCS enabled).
+             */
+            if (!isl_format_supports_rendering(&dev->info, format)) {
+               /* While it may be technically possible to enable CCS for this
+                * image, we currently don't have things hooked up to get it
+                * working.
+                */
+               anv_perf_warn(dev->instance, image,
+                             "This image format doesn't support rendering. "
+                             "Not allocating an CCS buffer.");
+               image->aux_surface.isl.size = 0;
+               return VK_SUCCESS;
+            }
+
             add_surface(image, &image->aux_surface);
+            add_fast_clear_state_buffer(image, dev);
 
             /* For images created without MUTABLE_FORMAT_BIT set, we know that
              * they will always be used with the original format.  In
@@ -232,8 +398,7 @@ make_surface(const struct anv_device *dev,
              * compression on at all times for these formats.
              */
             if (!(vk_info->usage & VK_IMAGE_USAGE_STORAGE_BIT) &&
-                !(vk_info->flags & VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT) &&
-                isl_format_supports_ccs_e(&dev->info, format)) {
+                all_formats_ccs_e_compatible(&dev->info, vk_info)) {
                image->aux_usage = ISL_AUX_USAGE_CCS_E;
             }
          }
@@ -245,6 +410,7 @@ make_surface(const struct anv_device *dev,
                                  &image->aux_surface.isl);
       if (ok) {
          add_surface(image, &image->aux_surface);
+         add_fast_clear_state_buffer(image, dev);
          image->aux_usage = ISL_AUX_USAGE_MCS;
       }
    }
@@ -272,12 +438,11 @@ anv_image_create(VkDevice _device,
    anv_assert(pCreateInfo->extent.height > 0);
    anv_assert(pCreateInfo->extent.depth > 0);
 
-   image = vk_alloc2(&device->alloc, alloc, sizeof(*image), 8,
-                      VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
+   image = vk_zalloc2(&device->alloc, alloc, sizeof(*image), 8,
+                       VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
    if (!image)
       return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
 
-   memset(image, 0, sizeof(*image));
    image->type = pCreateInfo->imageType;
    image->extent = pCreateInfo->extent;
    image->vk_format = pCreateInfo->format;
@@ -334,53 +499,48 @@ anv_DestroyImage(VkDevice _device, VkImage _image,
    vk_free2(&device->alloc, pAllocator, image);
 }
 
-VkResult anv_BindImageMemory(
-    VkDevice                                    _device,
-    VkImage                                     _image,
-    VkDeviceMemory                              _memory,
-    VkDeviceSize                                memoryOffset)
+static void
+anv_bind_image_memory(const VkBindImageMemoryInfoKHR *pBindInfo)
 {
-   ANV_FROM_HANDLE(anv_device, device, _device);
-   ANV_FROM_HANDLE(anv_device_memory, mem, _memory);
-   ANV_FROM_HANDLE(anv_image, image, _image);
+   ANV_FROM_HANDLE(anv_device_memory, mem, pBindInfo->memory);
+   ANV_FROM_HANDLE(anv_image, image, pBindInfo->image);
 
-   if (mem) {
-      image->bo = &mem->bo;
-      image->offset = memoryOffset;
-   } else {
+   assert(pBindInfo->sType == VK_STRUCTURE_TYPE_BIND_IMAGE_MEMORY_INFO_KHR);
+
+   if (mem == NULL) {
       image->bo = NULL;
       image->offset = 0;
+      return;
    }
 
-   if (image->aux_surface.isl.size > 0) {
-
-      /* The offset and size must be a multiple of 4K or else the
-       * anv_gem_mmap call below will return NULL.
-       */
-      assert((image->offset + image->aux_surface.offset) % 4096 == 0);
-      assert(image->aux_surface.isl.size % 4096 == 0);
-
-      /* Auxiliary surfaces need to have their memory cleared to 0 before they
-       * can be used.  For CCS surfaces, this puts them in the "resolved"
-       * state so they can be used with CCS enabled before we ever touch it
-       * from the GPU.  For HiZ, we need something valid or else we may get
-       * GPU hangs on some hardware and 0 works fine.
-       */
-      void *map = anv_gem_mmap(device, image->bo->gem_handle,
-                               image->offset + image->aux_surface.offset,
-                               image->aux_surface.isl.size,
-                               device->info.has_llc ? 0 : I915_MMAP_WC);
+   image->bo = mem->bo;
+   image->offset = pBindInfo->memoryOffset;
+}
 
-      /* If anv_gem_mmap returns NULL, it's likely that the kernel was
-       * not able to find space on the host to create a proper mapping.
-       */
-      if (map == NULL)
-         return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
+VkResult anv_BindImageMemory(
+    VkDevice                                    device,
+    VkImage                                     image,
+    VkDeviceMemory                              memory,
+    VkDeviceSize                                memoryOffset)
+{
+   anv_bind_image_memory(
+      &(VkBindImageMemoryInfoKHR) {
+         .sType         = VK_STRUCTURE_TYPE_BIND_IMAGE_MEMORY_INFO_KHR,
+         .image         = image,
+         .memory        = memory,
+         .memoryOffset  = memoryOffset,
+      });
 
-      memset(map, 0, image->aux_surface.isl.size);
+   return VK_SUCCESS;
+}
 
-      anv_gem_munmap(map, image->aux_surface.isl.size);
-   }
+VkResult anv_BindImageMemory2KHR(
+    VkDevice                                    device,
+    uint32_t                                    bindInfoCount,
+    const VkBindImageMemoryInfoKHR*             pBindInfos)
+{
+   for (uint32_t i = 0; i < bindInfoCount; i++)
+      anv_bind_image_memory(&pBindInfos[i]);
 
    return VK_SUCCESS;
 }
@@ -432,6 +592,146 @@ void anv_GetImageSubresourceLayout(
    }
 }
 
+/**
+ * This function determines the optimal buffer to use for a given
+ * VkImageLayout and other pieces of information needed to make that
+ * determination. This does not determine the optimal buffer to use
+ * during a resolve operation.
+ *
+ * @param devinfo The device information of the Intel GPU.
+ * @param image The image that may contain a collection of buffers.
+ * @param aspects The aspect(s) of the image to be accessed.
+ * @param layout The current layout of the image aspect(s).
+ *
+ * @return The primary buffer that should be used for the given layout.
+ */
+enum isl_aux_usage
+anv_layout_to_aux_usage(const struct gen_device_info * const devinfo,
+                        const struct anv_image * const image,
+                        const VkImageAspectFlags aspects,
+                        const VkImageLayout layout)
+{
+   /* Validate the inputs. */
+
+   /* The devinfo is needed as the optimal buffer varies across generations. */
+   assert(devinfo != NULL);
+
+   /* The layout of a NULL image is not properly defined. */
+   assert(image != NULL);
+
+   /* The aspects must be a subset of the image aspects. */
+   assert(aspects & image->aspects && aspects <= image->aspects);
+
+   /* Determine the optimal buffer. */
+
+   /* If there is no auxiliary surface allocated, we must use the one and only
+    * main buffer.
+    */
+   if (image->aux_surface.isl.size == 0)
+      return ISL_AUX_USAGE_NONE;
+
+   /* All images that use an auxiliary surface are required to be tiled. */
+   assert(image->tiling == VK_IMAGE_TILING_OPTIMAL);
+
+   /* On BDW+, when clearing the stencil aspect of a depth stencil image,
+    * the HiZ buffer allows us to record the clear with a relatively small
+    * number of packets. Prior to BDW, the HiZ buffer provides no known benefit
+    * to the stencil aspect.
+    */
+   if (devinfo->gen < 8 && aspects == VK_IMAGE_ASPECT_STENCIL_BIT)
+      return ISL_AUX_USAGE_NONE;
+
+   const bool color_aspect = aspects == VK_IMAGE_ASPECT_COLOR_BIT;
+
+   /* The following switch currently only handles depth stencil aspects.
+    * TODO: Handle the color aspect.
+    */
+   if (color_aspect)
+      return image->aux_usage;
+
+   switch (layout) {
+
+   /* Invalid Layouts */
+   case VK_IMAGE_LAYOUT_RANGE_SIZE:
+   case VK_IMAGE_LAYOUT_MAX_ENUM:
+      unreachable("Invalid image layout.");
+
+   /* Undefined layouts
+    *
+    * The pre-initialized layout is equivalent to the undefined layout for
+    * optimally-tiled images.  We can only do color compression (CCS or HiZ)
+    * on tiled images.
+    */
+   case VK_IMAGE_LAYOUT_UNDEFINED:
+   case VK_IMAGE_LAYOUT_PREINITIALIZED:
+      return ISL_AUX_USAGE_NONE;
+
+
+   /* Transfer Layouts
+    *
+    * This buffer could be a depth buffer used in a transfer operation. BLORP
+    * currently doesn't use HiZ for transfer operations so we must use the main
+    * buffer for this layout. TODO: Enable HiZ in BLORP.
+    */
+   case VK_IMAGE_LAYOUT_GENERAL:
+   case VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL:
+   case VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL:
+      return ISL_AUX_USAGE_NONE;
+
+
+   /* Sampling Layouts */
+   case VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL:
+      assert(!color_aspect);
+      /* Fall-through */
+   case VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL:
+   case VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL_KHR:
+      if (anv_can_sample_with_hiz(devinfo, aspects, image->samples))
+         return ISL_AUX_USAGE_HIZ;
+      else
+         return ISL_AUX_USAGE_NONE;
+
+   case VK_IMAGE_LAYOUT_PRESENT_SRC_KHR:
+      assert(color_aspect);
+
+      /* On SKL+, the render buffer can be decompressed by the presentation
+       * engine. Support for this feature has not yet landed in the wider
+       * ecosystem. TODO: Update this code when support lands.
+       *
+       * From the BDW PRM, Vol 7, Render Target Resolve:
+       *
+       *    If the MCS is enabled on a non-multisampled render target, the
+       *    render target must be resolved before being used for other
+       *    purposes (display, texture, CPU lock) The clear value from
+       *    SURFACE_STATE is written into pixels in the render target
+       *    indicated as clear in the MCS.
+       *
+       * Pre-SKL, the render buffer must be resolved before being used for
+       * presentation. We can infer that the auxiliary buffer is not used.
+       */
+      return ISL_AUX_USAGE_NONE;
+
+
+   /* Rendering Layouts */
+   case VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL:
+      assert(color_aspect);
+      unreachable("Color images are not yet supported.");
+
+   case VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL:
+   case VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL_KHR:
+      assert(!color_aspect);
+      return ISL_AUX_USAGE_HIZ;
+
+   case VK_IMAGE_LAYOUT_SHARED_PRESENT_KHR:
+      unreachable("VK_KHR_shared_presentable_image is unsupported");
+   }
+
+   /* If the layout isn't recognized in the exhaustive switch above, the
+    * VkImageLayout value is not defined in vulkan.h.
+    */
+   unreachable("layout is not a VkImageLayout enumeration member.");
+}
+
+
 static struct anv_state
 alloc_surface_state(struct anv_device *device)
 {
@@ -457,6 +757,171 @@ remap_swizzle(VkComponentSwizzle swizzle, VkComponentSwizzle component,
    }
 }
 
+void
+anv_image_fill_surface_state(struct anv_device *device,
+                             const struct anv_image *image,
+                             VkImageAspectFlagBits aspect,
+                             const struct isl_view *view_in,
+                             isl_surf_usage_flags_t view_usage,
+                             enum isl_aux_usage aux_usage,
+                             const union isl_color_value *clear_color,
+                             enum anv_image_view_state_flags flags,
+                             struct anv_surface_state *state_inout,
+                             struct brw_image_param *image_param_out)
+{
+   const struct anv_surface *surface =
+      anv_image_get_surface_for_aspect_mask(image, aspect);
+
+   struct isl_view view = *view_in;
+   view.usage |= view_usage;
+
+   /* For texturing with VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL from a
+    * compressed surface with a shadow surface, we use the shadow instead of
+    * the primary surface.  The shadow surface will be tiled, unlike the main
+    * surface, so it should get significantly better performance.
+    */
+   if (image->shadow_surface.isl.size > 0 &&
+       isl_format_is_compressed(view.format) &&
+       (flags & ANV_IMAGE_VIEW_STATE_TEXTURE_OPTIMAL)) {
+      assert(isl_format_is_compressed(surface->isl.format));
+      assert(surface->isl.tiling == ISL_TILING_LINEAR);
+      assert(image->shadow_surface.isl.tiling != ISL_TILING_LINEAR);
+      surface = &image->shadow_surface;
+   }
+
+   if (view_usage == ISL_SURF_USAGE_RENDER_TARGET_BIT)
+      view.swizzle = anv_swizzle_for_render(view.swizzle);
+
+   /* If this is a HiZ buffer we can sample from with a programmable clear
+    * value (SKL+), define the clear value to the optimal constant.
+    */
+   union isl_color_value default_clear_color = { .u32 = { 0, } };
+   if (device->info.gen >= 9 && aux_usage == ISL_AUX_USAGE_HIZ)
+      default_clear_color.f32[0] = ANV_HZ_FC_VAL;
+   if (!clear_color)
+      clear_color = &default_clear_color;
+
+   const uint64_t address = image->offset + surface->offset;
+   const uint64_t aux_address = (aux_usage == ISL_AUX_USAGE_NONE) ? 0 :
+                                image->offset + image->aux_surface.offset;
+
+   if (view_usage == ISL_SURF_USAGE_STORAGE_BIT &&
+       !(flags & ANV_IMAGE_VIEW_STATE_STORAGE_WRITE_ONLY) &&
+       !isl_has_matching_typed_storage_image_format(&device->info,
+                                                    view.format)) {
+      /* In this case, we are a writeable storage buffer which needs to be
+       * lowered to linear. All tiling and offset calculations will be done in
+       * the shader.
+       */
+      assert(aux_usage == ISL_AUX_USAGE_NONE);
+      isl_buffer_fill_state(&device->isl_dev, state_inout->state.map,
+                            .address = address,
+                            .size = surface->isl.size,
+                            .format = ISL_FORMAT_RAW,
+                            .stride = 1,
+                            .mocs = device->default_mocs);
+      state_inout->address = address,
+      state_inout->aux_address = 0;
+   } else {
+      if (view_usage == ISL_SURF_USAGE_STORAGE_BIT &&
+          !(flags & ANV_IMAGE_VIEW_STATE_STORAGE_WRITE_ONLY)) {
+         /* Typed surface reads support a very limited subset of the shader
+          * image formats.  Translate it into the closest format the hardware
+          * supports.
+          */
+         assert(aux_usage == ISL_AUX_USAGE_NONE);
+         view.format = isl_lower_storage_image_format(&device->info,
+                                                      view.format);
+      }
+
+      const struct isl_surf *isl_surf = &surface->isl;
+
+      struct isl_surf tmp_surf;
+      uint32_t offset_B = 0, tile_x_sa = 0, tile_y_sa = 0;
+      if (isl_format_is_compressed(surface->isl.format) &&
+          !isl_format_is_compressed(view.format)) {
+         /* We're creating an uncompressed view of a compressed surface.  This
+          * is allowed but only for a single level/layer.
+          */
+         assert(surface->isl.samples == 1);
+         assert(view.levels == 1);
+         assert(view.array_len == 1);
+
+         isl_surf_get_image_surf(&device->isl_dev, isl_surf,
+                                 view.base_level,
+                                 surface->isl.dim == ISL_SURF_DIM_3D ?
+                                    0 : view.base_array_layer,
+                                 surface->isl.dim == ISL_SURF_DIM_3D ?
+                                    view.base_array_layer : 0,
+                                 &tmp_surf,
+                                 &offset_B, &tile_x_sa, &tile_y_sa);
+
+         /* The newly created image represents the one subimage we're
+          * referencing with this view so it only has one array slice and
+          * miplevel.
+          */
+         view.base_array_layer = 0;
+         view.base_level = 0;
+
+         /* We're making an uncompressed view here.  The image dimensions need
+          * to be scaled down by the block size.
+          */
+         const struct isl_format_layout *fmtl =
+            isl_format_get_layout(surface->isl.format);
+         tmp_surf.format = view.format;
+         tmp_surf.logical_level0_px.width =
+            DIV_ROUND_UP(tmp_surf.logical_level0_px.width, fmtl->bw);
+         tmp_surf.logical_level0_px.height =
+            DIV_ROUND_UP(tmp_surf.logical_level0_px.height, fmtl->bh);
+         tmp_surf.phys_level0_sa.width /= fmtl->bw;
+         tmp_surf.phys_level0_sa.height /= fmtl->bh;
+         tile_x_sa /= fmtl->bw;
+         tile_y_sa /= fmtl->bh;
+
+         isl_surf = &tmp_surf;
+
+         if (device->info.gen <= 8) {
+            assert(surface->isl.tiling == ISL_TILING_LINEAR);
+            assert(tile_x_sa == 0);
+            assert(tile_y_sa == 0);
+         }
+      }
+
+      isl_surf_fill_state(&device->isl_dev, state_inout->state.map,
+                          .surf = isl_surf,
+                          .view = &view,
+                          .address = address + offset_B,
+                          .clear_color = *clear_color,
+                          .aux_surf = &image->aux_surface.isl,
+                          .aux_usage = aux_usage,
+                          .aux_address = aux_address,
+                          .mocs = device->default_mocs,
+                          .x_offset_sa = tile_x_sa,
+                          .y_offset_sa = tile_y_sa);
+      state_inout->address = address + offset_B;
+      if (device->info.gen >= 8) {
+         state_inout->aux_address = aux_address;
+      } else {
+         /* On gen7 and prior, the bottom 12 bits of the MCS base address are
+          * used to store other information.  This should be ok, however,
+          * because surface buffer addresses are always 4K page alinged.
+          */
+         uint32_t *aux_addr_dw = state_inout->state.map +
+                                 device->isl_dev.ss.aux_addr_offset;
+         assert((aux_address & 0xfff) == 0);
+         assert(aux_address == (*aux_addr_dw & 0xfffff000));
+         state_inout->aux_address = *aux_addr_dw;
+      }
+   }
+
+   anv_state_flush(device, state_inout->state);
+
+   if (image_param_out) {
+      assert(view_usage == ISL_SURF_USAGE_STORAGE_BIT);
+      isl_surf_fill_image_param(&device->isl_dev, image_param_out,
+                                &surface->isl, &view);
+   }
+}
 
 VkResult
 anv_CreateImageView(VkDevice _device,
@@ -468,7 +933,7 @@ anv_CreateImageView(VkDevice _device,
    ANV_FROM_HANDLE(anv_image, image, pCreateInfo->image);
    struct anv_image_view *iview;
 
-   iview = vk_alloc2(&device->alloc, pAllocator, sizeof(*iview), 8,
+   iview = vk_zalloc2(&device->alloc, pAllocator, sizeof(*iview), 8,
                       VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
    if (iview == NULL)
       return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
@@ -477,10 +942,17 @@ anv_CreateImageView(VkDevice _device,
 
    assert(range->layerCount > 0);
    assert(range->baseMipLevel < image->levels);
-   assert(image->usage & (VK_IMAGE_USAGE_SAMPLED_BIT |
-                          VK_IMAGE_USAGE_STORAGE_BIT |
-                          VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT |
-                          VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT));
+
+   const VkImageViewUsageCreateInfoKHR *usage_info =
+      vk_find_struct_const(pCreateInfo, IMAGE_VIEW_USAGE_CREATE_INFO_KHR);
+   VkImageUsageFlags view_usage = usage_info ? usage_info->usage : image->usage;
+   /* View usage should be a subset of image usage */
+   assert((view_usage & ~image->usage) == 0);
+   assert(view_usage & (VK_IMAGE_USAGE_SAMPLED_BIT |
+                        VK_IMAGE_USAGE_STORAGE_BIT |
+                        VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT |
+                        VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT |
+                        VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT));
 
    switch (image->type) {
    default:
@@ -495,12 +967,7 @@ anv_CreateImageView(VkDevice _device,
       break;
    }
 
-   const struct anv_surface *surface =
-      anv_image_get_surface_for_aspect_mask(image, range->aspectMask);
-
    iview->image = image;
-   iview->bo = image->bo;
-   iview->offset = image->offset + surface->offset;
 
    iview->aspect_mask = pCreateInfo->subresourceRange.aspectMask;
    iview->vk_format = pCreateInfo->format;
@@ -544,102 +1011,58 @@ anv_CreateImageView(VkDevice _device,
       iview->isl.usage = 0;
    }
 
-   /* If the HiZ buffer can be sampled from, set the constant clear color.
-    * If it cannot, disable the isl aux usage flag.
-    */
-   float red_clear_color = 0.0f;
-   enum isl_aux_usage surf_usage = image->aux_usage;
-   if (image->aux_usage == ISL_AUX_USAGE_HIZ) {
-      if (iview->aspect_mask & VK_IMAGE_ASPECT_DEPTH_BIT &&
-          anv_can_sample_with_hiz(device->info.gen, image->samples)) {
-         /* When a HiZ buffer is sampled on gen9+, ensure that
-          * the constant fast clear value is set in the surface state.
-          */
-         if (device->info.gen >= 9)
-            red_clear_color = ANV_HZ_FC_VAL;
-      } else {
-         surf_usage = ISL_AUX_USAGE_NONE;
-      }
-   }
-
    /* Input attachment surfaces for color are allocated and filled
     * out at BeginRenderPass time because they need compression information.
     * Compression is not yet enabled for depth textures and stencil doesn't
     * allow compression so we can just use the texture surface state from the
     * view.
     */
-   if (image->usage & VK_IMAGE_USAGE_SAMPLED_BIT ||
-       (image->usage & VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT &&
+   if (view_usage & VK_IMAGE_USAGE_SAMPLED_BIT ||
+       (view_usage & VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT &&
         !(iview->aspect_mask & VK_IMAGE_ASPECT_COLOR_BIT))) {
-      iview->sampler_surface_state = alloc_surface_state(device);
-
-      struct isl_view view = iview->isl;
-      view.usage |= ISL_SURF_USAGE_TEXTURE_BIT;
-      isl_surf_fill_state(&device->isl_dev,
-                          iview->sampler_surface_state.map,
-                          .surf = &surface->isl,
-                          .view = &view,
-                          .clear_color.f32 = { red_clear_color,},
-                          .aux_surf = &image->aux_surface.isl,
-                          .aux_usage = surf_usage,
-                          .mocs = device->default_mocs);
-
-      anv_state_flush(device, iview->sampler_surface_state);
-   } else {
-      iview->sampler_surface_state.alloc_size = 0;
+      iview->optimal_sampler_surface_state.state = alloc_surface_state(device);
+      iview->general_sampler_surface_state.state = alloc_surface_state(device);
+
+      enum isl_aux_usage general_aux_usage =
+         anv_layout_to_aux_usage(&device->info, image, iview->aspect_mask,
+                                 VK_IMAGE_LAYOUT_GENERAL);
+      enum isl_aux_usage optimal_aux_usage =
+         anv_layout_to_aux_usage(&device->info, image, iview->aspect_mask,
+                                 VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
+
+      anv_image_fill_surface_state(device, image, iview->aspect_mask,
+                                   &iview->isl, ISL_SURF_USAGE_TEXTURE_BIT,
+                                   optimal_aux_usage, NULL,
+                                   ANV_IMAGE_VIEW_STATE_TEXTURE_OPTIMAL,
+                                   &iview->optimal_sampler_surface_state,
+                                   NULL);
+
+      anv_image_fill_surface_state(device, image, iview->aspect_mask,
+                                   &iview->isl, ISL_SURF_USAGE_TEXTURE_BIT,
+                                   general_aux_usage, NULL,
+                                   0,
+                                   &iview->general_sampler_surface_state,
+                                   NULL);
    }
 
    /* NOTE: This one needs to go last since it may stomp isl_view.format */
-   if (image->usage & VK_IMAGE_USAGE_STORAGE_BIT) {
-      iview->storage_surface_state = alloc_surface_state(device);
-      iview->writeonly_storage_surface_state = alloc_surface_state(device);
-
-      struct isl_view view = iview->isl;
-      view.usage |= ISL_SURF_USAGE_STORAGE_BIT;
-
-      /* Write-only accesses always used a typed write instruction and should
-       * therefore use the real format.
-       */
-      isl_surf_fill_state(&device->isl_dev,
-                          iview->writeonly_storage_surface_state.map,
-                          .surf = &surface->isl,
-                          .view = &view,
-                          .aux_surf = &image->aux_surface.isl,
-                          .aux_usage = surf_usage,
-                          .mocs = device->default_mocs);
-
-      if (isl_has_matching_typed_storage_image_format(&device->info,
-                                                      format.isl_format)) {
-         /* Typed surface reads support a very limited subset of the shader
-          * image formats.  Translate it into the closest format the hardware
-          * supports.
-          */
-         view.format = isl_lower_storage_image_format(&device->info,
-                                                      format.isl_format);
-
-         isl_surf_fill_state(&device->isl_dev,
-                             iview->storage_surface_state.map,
-                             .surf = &surface->isl,
-                             .view = &view,
-                             .aux_surf = &image->aux_surface.isl,
-                             .aux_usage = surf_usage,
-                             .mocs = device->default_mocs);
-      } else {
-         anv_fill_buffer_surface_state(device, iview->storage_surface_state,
-                                       ISL_FORMAT_RAW,
-                                       iview->offset,
-                                       iview->bo->size - iview->offset, 1);
-      }
-
-      isl_surf_fill_image_param(&device->isl_dev,
-                                &iview->storage_image_param,
-                                &surface->isl, &iview->isl);
-
-      anv_state_flush(device, iview->storage_surface_state);
-      anv_state_flush(device, iview->writeonly_storage_surface_state);
-   } else {
-      iview->storage_surface_state.alloc_size = 0;
-      iview->writeonly_storage_surface_state.alloc_size = 0;
+   if (view_usage & VK_IMAGE_USAGE_STORAGE_BIT) {
+      iview->storage_surface_state.state = alloc_surface_state(device);
+      iview->writeonly_storage_surface_state.state = alloc_surface_state(device);
+
+      anv_image_fill_surface_state(device, image, iview->aspect_mask,
+                                   &iview->isl, ISL_SURF_USAGE_STORAGE_BIT,
+                                   ISL_AUX_USAGE_NONE, NULL,
+                                   0,
+                                   &iview->storage_surface_state,
+                                   &iview->storage_image_param);
+
+      anv_image_fill_surface_state(device, image, iview->aspect_mask,
+                                   &iview->isl, ISL_SURF_USAGE_STORAGE_BIT,
+                                   ISL_AUX_USAGE_NONE, NULL,
+                                   ANV_IMAGE_VIEW_STATE_STORAGE_WRITE_ONLY,
+                                   &iview->writeonly_storage_surface_state,
+                                   NULL);
    }
 
    *pView = anv_image_view_to_handle(iview);
@@ -657,19 +1080,24 @@ anv_DestroyImageView(VkDevice _device, VkImageView _iview,
    if (!iview)
       return;
 
-   if (iview->sampler_surface_state.alloc_size > 0) {
+   if (iview->optimal_sampler_surface_state.state.alloc_size > 0) {
+      anv_state_pool_free(&device->surface_state_pool,
+                          iview->optimal_sampler_surface_state.state);
+   }
+
+   if (iview->general_sampler_surface_state.state.alloc_size > 0) {
       anv_state_pool_free(&device->surface_state_pool,
-                          iview->sampler_surface_state);
+                          iview->general_sampler_surface_state.state);
    }
 
-   if (iview->storage_surface_state.alloc_size > 0) {
+   if (iview->storage_surface_state.state.alloc_size > 0) {
       anv_state_pool_free(&device->surface_state_pool,
-                          iview->storage_surface_state);
+                          iview->storage_surface_state.state);
    }
 
-   if (iview->writeonly_storage_surface_state.alloc_size > 0) {
+   if (iview->writeonly_storage_surface_state.state.alloc_size > 0) {
       anv_state_pool_free(&device->surface_state_pool,
-                          iview->writeonly_storage_surface_state);
+                          iview->writeonly_storage_surface_state.state);
    }
 
    vk_free2(&device->alloc, pAllocator, iview);
@@ -699,8 +1127,8 @@ anv_CreateBufferView(VkDevice _device,
    const uint32_t format_bs = isl_format_get_layout(view->format)->bpb / 8;
    view->bo = buffer->bo;
    view->offset = buffer->offset + pCreateInfo->offset;
-   view->range = pCreateInfo->range == VK_WHOLE_SIZE ?
-                 buffer->size - pCreateInfo->offset : pCreateInfo->range;
+   view->range = anv_buffer_get_range(buffer, pCreateInfo->offset,
+                                              pCreateInfo->range);
    view->range = align_down_npot_u32(view->range, format_bs);
 
    if (buffer->usage & VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT) {