#include "compiler/blob.h"
#include "util/hash_table.h"
#include "util/debug.h"
+#include "util/disk_cache.h"
+#include "util/mesa-sha1.h"
#include "anv_private.h"
struct anv_shader_bin *
anv_shader_bin_create(struct anv_device *device,
const void *key_data, uint32_t key_size,
const void *kernel_data, uint32_t kernel_size,
+ const void *constant_data, uint32_t constant_data_size,
const struct brw_stage_prog_data *prog_data_in,
uint32_t prog_data_size, const void *prog_data_param_in,
const struct anv_pipeline_bind_map *bind_map)
struct anv_shader_bin *shader;
struct anv_shader_bin_key *key;
struct brw_stage_prog_data *prog_data;
- const union gl_constant_value **prog_data_param;
+ uint32_t *prog_data_param;
struct anv_pipeline_binding *surface_to_descriptor, *sampler_to_descriptor;
ANV_MULTIALLOC(ma);
memcpy(shader->kernel.map, kernel_data, kernel_size);
shader->kernel_size = kernel_size;
+ if (constant_data_size) {
+ shader->constant_data =
+ anv_state_pool_alloc(&device->dynamic_state_pool,
+ constant_data_size, 32);
+ memcpy(shader->constant_data.map, constant_data, constant_data_size);
+ } else {
+ shader->constant_data = ANV_STATE_NULL;
+ }
+ shader->constant_data_size = constant_data_size;
+
memcpy(prog_data, prog_data_in, prog_data_size);
memcpy(prog_data_param, prog_data_param_in,
prog_data->nr_params * sizeof(*prog_data_param));
{
assert(shader->ref_cnt == 0);
anv_state_pool_free(&device->instruction_state_pool, shader->kernel);
+ anv_state_pool_free(&device->dynamic_state_pool, shader->constant_data);
vk_free(&device->alloc, shader);
}
ok = blob_write_uint32(blob, shader->kernel_size);
ok = blob_write_bytes(blob, shader->kernel.map, shader->kernel_size);
+ ok = blob_write_uint32(blob, shader->constant_data_size);
+ ok = blob_write_bytes(blob, shader->constant_data.map,
+ shader->constant_data_size);
+
ok = blob_write_uint32(blob, shader->prog_data_size);
ok = blob_write_bytes(blob, shader->prog_data, shader->prog_data_size);
ok = blob_write_bytes(blob, shader->prog_data->param,
uint32_t kernel_size = blob_read_uint32(blob);
const void *kernel_data = blob_read_bytes(blob, kernel_size);
+ uint32_t constant_data_size = blob_read_uint32(blob);
+ const void *constant_data = blob_read_bytes(blob, constant_data_size);
+
uint32_t prog_data_size = blob_read_uint32(blob);
const struct brw_stage_prog_data *prog_data =
blob_read_bytes(blob, prog_data_size);
return anv_shader_bin_create(device,
key_data, key_size,
kernel_data, kernel_size,
+ constant_data, constant_data_size,
prog_data, prog_data_size, prog_data_param,
&bind_map);
}
*
* - Review prog_data struct for size and cacheability: struct
* brw_stage_prog_data has binding_table which uses a lot of uint32_t for 8
- * bit quantities etc; param, pull_param, and image_params are pointers, we
- * just need the compation map. use bit fields for all bools, eg
- * dual_src_blend.
+ * bit quantities etc; use bit fields for all bools, eg dual_src_blend.
*/
static uint32_t
return shader;
}
+static void
+anv_pipeline_cache_add_shader_bin(struct anv_pipeline_cache *cache,
+ struct anv_shader_bin *bin)
+{
+ if (!cache->cache)
+ return;
+
+ pthread_mutex_lock(&cache->mutex);
+
+ struct hash_entry *entry = _mesa_hash_table_search(cache->cache, bin->key);
+ if (entry == NULL) {
+ /* Take a reference for the cache */
+ anv_shader_bin_ref(bin);
+ _mesa_hash_table_insert(cache->cache, bin->key, bin);
+ }
+
+ pthread_mutex_unlock(&cache->mutex);
+}
+
static struct anv_shader_bin *
-anv_pipeline_cache_add_shader(struct anv_pipeline_cache *cache,
- const void *key_data, uint32_t key_size,
- const void *kernel_data, uint32_t kernel_size,
- const struct brw_stage_prog_data *prog_data,
- uint32_t prog_data_size,
- const void *prog_data_param,
- const struct anv_pipeline_bind_map *bind_map)
+anv_pipeline_cache_add_shader_locked(struct anv_pipeline_cache *cache,
+ const void *key_data, uint32_t key_size,
+ const void *kernel_data,
+ uint32_t kernel_size,
+ const void *constant_data,
+ uint32_t constant_data_size,
+ const struct brw_stage_prog_data *prog_data,
+ uint32_t prog_data_size,
+ const void *prog_data_param,
+ const struct anv_pipeline_bind_map *bind_map)
{
struct anv_shader_bin *shader =
anv_pipeline_cache_search_locked(cache, key_data, key_size);
struct anv_shader_bin *bin =
anv_shader_bin_create(cache->device, key_data, key_size,
kernel_data, kernel_size,
+ constant_data, constant_data_size,
prog_data, prog_data_size, prog_data_param,
bind_map);
if (!bin)
anv_pipeline_cache_upload_kernel(struct anv_pipeline_cache *cache,
const void *key_data, uint32_t key_size,
const void *kernel_data, uint32_t kernel_size,
+ const void *constant_data,
+ uint32_t constant_data_size,
const struct brw_stage_prog_data *prog_data,
uint32_t prog_data_size,
const struct anv_pipeline_bind_map *bind_map)
pthread_mutex_lock(&cache->mutex);
struct anv_shader_bin *bin =
- anv_pipeline_cache_add_shader(cache, key_data, key_size,
- kernel_data, kernel_size,
- prog_data, prog_data_size,
- prog_data->param, bind_map);
+ anv_pipeline_cache_add_shader_locked(cache, key_data, key_size,
+ kernel_data, kernel_size,
+ constant_data, constant_data_size,
+ prog_data, prog_data_size,
+ prog_data->param, bind_map);
pthread_mutex_unlock(&cache->mutex);
/* In this case, we're not caching it so the caller owns it entirely */
return anv_shader_bin_create(cache->device, key_data, key_size,
kernel_data, kernel_size,
+ constant_data, constant_data_size,
prog_data, prog_data_size,
prog_data->param, bind_map);
}
}
}
-static bool
-pipeline_cache_enabled()
-{
- static int enabled = -1;
- if (enabled < 0)
- enabled = env_var_as_boolean("ANV_ENABLE_PIPELINE_CACHE", true);
- return enabled;
-}
-
VkResult anv_CreatePipelineCache(
VkDevice _device,
const VkPipelineCacheCreateInfo* pCreateInfo,
if (cache == NULL)
return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
- anv_pipeline_cache_init(cache, device, pipeline_cache_enabled());
+ anv_pipeline_cache_init(cache, device,
+ device->instance->pipeline_cache_enabled);
if (pCreateInfo->initialDataSize > 0)
anv_pipeline_cache_load(cache,
blob_write_bytes(&blob, &header, sizeof(header));
uint32_t count = 0;
- ssize_t count_offset = blob_reserve_uint32(&blob);
+ intptr_t count_offset = blob_reserve_uint32(&blob);
if (count_offset < 0) {
*pDataSize = 0;
blob_finish(&blob);
return VK_SUCCESS;
}
+
+struct anv_shader_bin *
+anv_device_search_for_kernel(struct anv_device *device,
+ struct anv_pipeline_cache *cache,
+ const void *key_data, uint32_t key_size)
+{
+ struct anv_shader_bin *bin;
+
+ if (cache) {
+ bin = anv_pipeline_cache_search(cache, key_data, key_size);
+ if (bin)
+ return bin;
+ }
+
+#ifdef ENABLE_SHADER_CACHE
+ struct disk_cache *disk_cache = device->instance->physicalDevice.disk_cache;
+ if (disk_cache) {
+ cache_key cache_key;
+ disk_cache_compute_key(disk_cache, key_data, key_size, cache_key);
+
+ size_t buffer_size;
+ uint8_t *buffer = disk_cache_get(disk_cache, cache_key, &buffer_size);
+ if (buffer) {
+ struct blob_reader blob;
+ blob_reader_init(&blob, buffer, buffer_size);
+ bin = anv_shader_bin_create_from_blob(device, &blob);
+ free(buffer);
+
+ if (bin) {
+ if (cache)
+ anv_pipeline_cache_add_shader_bin(cache, bin);
+ return bin;
+ }
+ }
+ }
+#endif
+
+ return NULL;
+}
+
+struct anv_shader_bin *
+anv_device_upload_kernel(struct anv_device *device,
+ struct anv_pipeline_cache *cache,
+ const void *key_data, uint32_t key_size,
+ const void *kernel_data, uint32_t kernel_size,
+ const void *constant_data,
+ uint32_t constant_data_size,
+ const struct brw_stage_prog_data *prog_data,
+ uint32_t prog_data_size,
+ const struct anv_pipeline_bind_map *bind_map)
+{
+ struct anv_shader_bin *bin;
+ if (cache) {
+ bin = anv_pipeline_cache_upload_kernel(cache, key_data, key_size,
+ kernel_data, kernel_size,
+ constant_data, constant_data_size,
+ prog_data, prog_data_size,
+ bind_map);
+ } else {
+ bin = anv_shader_bin_create(device, key_data, key_size,
+ kernel_data, kernel_size,
+ constant_data, constant_data_size,
+ prog_data, prog_data_size,
+ prog_data->param, bind_map);
+ }
+
+ if (bin == NULL)
+ return NULL;
+
+#ifdef ENABLE_SHADER_CACHE
+ struct disk_cache *disk_cache = device->instance->physicalDevice.disk_cache;
+ if (disk_cache) {
+ struct blob binary;
+ blob_init(&binary);
+ anv_shader_bin_write_to_blob(bin, &binary);
+
+ if (!binary.out_of_memory) {
+ cache_key cache_key;
+ disk_cache_compute_key(disk_cache, key_data, key_size, cache_key);
+
+ disk_cache_put(disk_cache, cache_key, binary.data, binary.size, NULL);
+ }
+
+ blob_finish(&binary);
+ }
+#endif
+
+ return bin;
+}