anv: Add support for the on-disk shader cache
[mesa.git] / src / intel / vulkan / anv_pipeline_cache.c
index f782d04fbe69ffda30edb32cc1abfba6e278b27c..d4c7262dc05a3788b569b10f1878079d8936541d 100644 (file)
 #include "compiler/blob.h"
 #include "util/hash_table.h"
 #include "util/debug.h"
+#include "util/disk_cache.h"
+#include "util/mesa-sha1.h"
 #include "anv_private.h"
 
 struct anv_shader_bin *
 anv_shader_bin_create(struct anv_device *device,
                       const void *key_data, uint32_t key_size,
                       const void *kernel_data, uint32_t kernel_size,
+                      const void *constant_data, uint32_t constant_data_size,
                       const struct brw_stage_prog_data *prog_data_in,
                       uint32_t prog_data_size, const void *prog_data_param_in,
                       const struct anv_pipeline_bind_map *bind_map)
@@ -37,7 +40,7 @@ anv_shader_bin_create(struct anv_device *device,
    struct anv_shader_bin *shader;
    struct anv_shader_bin_key *key;
    struct brw_stage_prog_data *prog_data;
-   const union gl_constant_value **prog_data_param;
+   uint32_t *prog_data_param;
    struct anv_pipeline_binding *surface_to_descriptor, *sampler_to_descriptor;
 
    ANV_MULTIALLOC(ma);
@@ -65,6 +68,16 @@ anv_shader_bin_create(struct anv_device *device,
    memcpy(shader->kernel.map, kernel_data, kernel_size);
    shader->kernel_size = kernel_size;
 
+   if (constant_data_size) {
+      shader->constant_data =
+         anv_state_pool_alloc(&device->dynamic_state_pool,
+                              constant_data_size, 32);
+      memcpy(shader->constant_data.map, constant_data, constant_data_size);
+   } else {
+      shader->constant_data = ANV_STATE_NULL;
+   }
+   shader->constant_data_size = constant_data_size;
+
    memcpy(prog_data, prog_data_in, prog_data_size);
    memcpy(prog_data_param, prog_data_param_in,
           prog_data->nr_params * sizeof(*prog_data_param));
@@ -89,6 +102,7 @@ anv_shader_bin_destroy(struct anv_device *device,
 {
    assert(shader->ref_cnt == 0);
    anv_state_pool_free(&device->instruction_state_pool, shader->kernel);
+   anv_state_pool_free(&device->dynamic_state_pool, shader->constant_data);
    vk_free(&device->alloc, shader);
 }
 
@@ -104,6 +118,10 @@ anv_shader_bin_write_to_blob(const struct anv_shader_bin *shader,
    ok = blob_write_uint32(blob, shader->kernel_size);
    ok = blob_write_bytes(blob, shader->kernel.map, shader->kernel_size);
 
+   ok = blob_write_uint32(blob, shader->constant_data_size);
+   ok = blob_write_bytes(blob, shader->constant_data.map,
+                         shader->constant_data_size);
+
    ok = blob_write_uint32(blob, shader->prog_data_size);
    ok = blob_write_bytes(blob, shader->prog_data, shader->prog_data_size);
    ok = blob_write_bytes(blob, shader->prog_data->param,
@@ -133,6 +151,9 @@ anv_shader_bin_create_from_blob(struct anv_device *device,
    uint32_t kernel_size = blob_read_uint32(blob);
    const void *kernel_data = blob_read_bytes(blob, kernel_size);
 
+   uint32_t constant_data_size = blob_read_uint32(blob);
+   const void *constant_data = blob_read_bytes(blob, constant_data_size);
+
    uint32_t prog_data_size = blob_read_uint32(blob);
    const struct brw_stage_prog_data *prog_data =
       blob_read_bytes(blob, prog_data_size);
@@ -158,6 +179,7 @@ anv_shader_bin_create_from_blob(struct anv_device *device,
    return anv_shader_bin_create(device,
                                 key_data, key_size,
                                 kernel_data, kernel_size,
+                                constant_data, constant_data_size,
                                 prog_data, prog_data_size, prog_data_param,
                                 &bind_map);
 }
@@ -169,9 +191,7 @@ anv_shader_bin_create_from_blob(struct anv_device *device,
  *
  * - Review prog_data struct for size and cacheability: struct
  *   brw_stage_prog_data has binding_table which uses a lot of uint32_t for 8
- *   bit quantities etc; param, pull_param, and image_params are pointers, we
- *   just need the compation map. use bit fields for all bools, eg
- *   dual_src_blend.
+ *   bit quantities etc; use bit fields for all bools, eg dual_src_blend.
  */
 
 static uint32_t
@@ -262,14 +282,36 @@ anv_pipeline_cache_search(struct anv_pipeline_cache *cache,
    return shader;
 }
 
+static void
+anv_pipeline_cache_add_shader_bin(struct anv_pipeline_cache *cache,
+                                  struct anv_shader_bin *bin)
+{
+   if (!cache->cache)
+      return;
+
+   pthread_mutex_lock(&cache->mutex);
+
+   struct hash_entry *entry = _mesa_hash_table_search(cache->cache, bin->key);
+   if (entry == NULL) {
+      /* Take a reference for the cache */
+      anv_shader_bin_ref(bin);
+      _mesa_hash_table_insert(cache->cache, bin->key, bin);
+   }
+
+   pthread_mutex_unlock(&cache->mutex);
+}
+
 static struct anv_shader_bin *
-anv_pipeline_cache_add_shader(struct anv_pipeline_cache *cache,
-                              const void *key_data, uint32_t key_size,
-                              const void *kernel_data, uint32_t kernel_size,
-                              const struct brw_stage_prog_data *prog_data,
-                              uint32_t prog_data_size,
-                              const void *prog_data_param,
-                              const struct anv_pipeline_bind_map *bind_map)
+anv_pipeline_cache_add_shader_locked(struct anv_pipeline_cache *cache,
+                                     const void *key_data, uint32_t key_size,
+                                     const void *kernel_data,
+                                     uint32_t kernel_size,
+                                     const void *constant_data,
+                                     uint32_t constant_data_size,
+                                     const struct brw_stage_prog_data *prog_data,
+                                     uint32_t prog_data_size,
+                                     const void *prog_data_param,
+                                     const struct anv_pipeline_bind_map *bind_map)
 {
    struct anv_shader_bin *shader =
       anv_pipeline_cache_search_locked(cache, key_data, key_size);
@@ -279,6 +321,7 @@ anv_pipeline_cache_add_shader(struct anv_pipeline_cache *cache,
    struct anv_shader_bin *bin =
       anv_shader_bin_create(cache->device, key_data, key_size,
                             kernel_data, kernel_size,
+                            constant_data, constant_data_size,
                             prog_data, prog_data_size, prog_data_param,
                             bind_map);
    if (!bin)
@@ -293,6 +336,8 @@ struct anv_shader_bin *
 anv_pipeline_cache_upload_kernel(struct anv_pipeline_cache *cache,
                                  const void *key_data, uint32_t key_size,
                                  const void *kernel_data, uint32_t kernel_size,
+                                 const void *constant_data,
+                                 uint32_t constant_data_size,
                                  const struct brw_stage_prog_data *prog_data,
                                  uint32_t prog_data_size,
                                  const struct anv_pipeline_bind_map *bind_map)
@@ -301,10 +346,11 @@ anv_pipeline_cache_upload_kernel(struct anv_pipeline_cache *cache,
       pthread_mutex_lock(&cache->mutex);
 
       struct anv_shader_bin *bin =
-         anv_pipeline_cache_add_shader(cache, key_data, key_size,
-                                       kernel_data, kernel_size,
-                                       prog_data, prog_data_size,
-                                       prog_data->param, bind_map);
+         anv_pipeline_cache_add_shader_locked(cache, key_data, key_size,
+                                              kernel_data, kernel_size,
+                                              constant_data, constant_data_size,
+                                              prog_data, prog_data_size,
+                                              prog_data->param, bind_map);
 
       pthread_mutex_unlock(&cache->mutex);
 
@@ -317,6 +363,7 @@ anv_pipeline_cache_upload_kernel(struct anv_pipeline_cache *cache,
       /* In this case, we're not caching it so the caller owns it entirely */
       return anv_shader_bin_create(cache->device, key_data, key_size,
                                    kernel_data, kernel_size,
+                                   constant_data, constant_data_size,
                                    prog_data, prog_data_size,
                                    prog_data->param, bind_map);
    }
@@ -369,15 +416,6 @@ anv_pipeline_cache_load(struct anv_pipeline_cache *cache,
    }
 }
 
-static bool
-pipeline_cache_enabled()
-{
-   static int enabled = -1;
-   if (enabled < 0)
-      enabled = env_var_as_boolean("ANV_ENABLE_PIPELINE_CACHE", true);
-   return enabled;
-}
-
 VkResult anv_CreatePipelineCache(
     VkDevice                                    _device,
     const VkPipelineCacheCreateInfo*            pCreateInfo,
@@ -396,7 +434,8 @@ VkResult anv_CreatePipelineCache(
    if (cache == NULL)
       return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
 
-   anv_pipeline_cache_init(cache, device, pipeline_cache_enabled());
+   anv_pipeline_cache_init(cache, device,
+                           device->instance->pipeline_cache_enabled);
 
    if (pCreateInfo->initialDataSize > 0)
       anv_pipeline_cache_load(cache,
@@ -451,7 +490,7 @@ VkResult anv_GetPipelineCacheData(
    blob_write_bytes(&blob, &header, sizeof(header));
 
    uint32_t count = 0;
-   ssize_t count_offset = blob_reserve_uint32(&blob);
+   intptr_t count_offset = blob_reserve_uint32(&blob);
    if (count_offset < 0) {
       *pDataSize = 0;
       blob_finish(&blob);
@@ -516,3 +555,92 @@ VkResult anv_MergePipelineCaches(
 
    return VK_SUCCESS;
 }
+
+struct anv_shader_bin *
+anv_device_search_for_kernel(struct anv_device *device,
+                             struct anv_pipeline_cache *cache,
+                             const void *key_data, uint32_t key_size)
+{
+   struct anv_shader_bin *bin;
+
+   if (cache) {
+      bin = anv_pipeline_cache_search(cache, key_data, key_size);
+      if (bin)
+         return bin;
+   }
+
+#ifdef ENABLE_SHADER_CACHE
+   struct disk_cache *disk_cache = device->instance->physicalDevice.disk_cache;
+   if (disk_cache) {
+      cache_key cache_key;
+      disk_cache_compute_key(disk_cache, key_data, key_size, cache_key);
+
+      size_t buffer_size;
+      uint8_t *buffer = disk_cache_get(disk_cache, cache_key, &buffer_size);
+      if (buffer) {
+         struct blob_reader blob;
+         blob_reader_init(&blob, buffer, buffer_size);
+         bin = anv_shader_bin_create_from_blob(device, &blob);
+         free(buffer);
+
+         if (bin) {
+            if (cache)
+               anv_pipeline_cache_add_shader_bin(cache, bin);
+            return bin;
+         }
+      }
+   }
+#endif
+
+   return NULL;
+}
+
+struct anv_shader_bin *
+anv_device_upload_kernel(struct anv_device *device,
+                         struct anv_pipeline_cache *cache,
+                         const void *key_data, uint32_t key_size,
+                         const void *kernel_data, uint32_t kernel_size,
+                         const void *constant_data,
+                         uint32_t constant_data_size,
+                         const struct brw_stage_prog_data *prog_data,
+                         uint32_t prog_data_size,
+                         const struct anv_pipeline_bind_map *bind_map)
+{
+   struct anv_shader_bin *bin;
+   if (cache) {
+      bin = anv_pipeline_cache_upload_kernel(cache, key_data, key_size,
+                                             kernel_data, kernel_size,
+                                             constant_data, constant_data_size,
+                                             prog_data, prog_data_size,
+                                             bind_map);
+   } else {
+      bin = anv_shader_bin_create(device, key_data, key_size,
+                                  kernel_data, kernel_size,
+                                  constant_data, constant_data_size,
+                                  prog_data, prog_data_size,
+                                  prog_data->param, bind_map);
+   }
+
+   if (bin == NULL)
+      return NULL;
+
+#ifdef ENABLE_SHADER_CACHE
+   struct disk_cache *disk_cache = device->instance->physicalDevice.disk_cache;
+   if (disk_cache) {
+      struct blob binary;
+      blob_init(&binary);
+      anv_shader_bin_write_to_blob(bin, &binary);
+
+      if (!binary.out_of_memory) {
+         cache_key cache_key;
+         disk_cache_compute_key(disk_cache, key_data, key_size, cache_key);
+
+         disk_cache_put(disk_cache, cache_key, binary.data, binary.size, NULL);
+      }
+
+      blob_finish(&binary);
+   }
+#endif
+
+   return bin;
+}