anv: Use a separate field in the pipeline for compute shader
[mesa.git] / src / intel / vulkan / genX_cmd_buffer.c
index 86dcee9da9396704fd6c3d7a69c4a6a6e6fb3149..b76dcd893f6bf3eee4373960b48a0e4e55912826 100644 (file)
@@ -4150,7 +4150,7 @@ genX(cmd_buffer_flush_compute_state)(struct anv_cmd_buffer *cmd_buffer)
        cmd_buffer->state.compute.pipeline_dirty) {
       flush_descriptor_sets(cmd_buffer,
                             &cmd_buffer->state.compute.base,
-                            &pipeline->shaders[MESA_SHADER_COMPUTE], 1);
+                            &pipeline->cs, 1);
 
       uint32_t iface_desc_data_dw[GENX(INTERFACE_DESCRIPTOR_DATA_length)];
       struct GENX(INTERFACE_DESCRIPTOR_DATA) desc = {