<param name="texture" type="GLuint"/>
<param name="level" type="GLint"/>
</function>
- <function name="FramebufferTextureLayerARB" alias="FramebufferTextureLayerEXT">
+ <function name="FramebufferTextureLayerARB" alias="FramebufferTextureLayer">
<param name="target" type="GLenum"/>
<param name="attachment" type="GLenum"/>
<param name="texture" type="GLuint"/>
<param name="level" type="GLint"/>
<param name="layer" type="GLint"/>
</function>
- <function name="FramebufferTextureFaceARB" offset="assign">
+ <function name="FramebufferTextureFaceARB" exec="skip" offset="assign">
<param name="target" type="GLenum"/>
<param name="attachment" type="GLenum"/>
<param name="texture" type="GLuint"/>