mesa: Standardize names of OpenGL functions.
authorPaul Berry <stereotype441@gmail.com>
Tue, 6 Nov 2012 16:57:59 +0000 (08:57 -0800)
committerPaul Berry <stereotype441@gmail.com>
Mon, 12 Nov 2012 18:53:57 +0000 (10:53 -0800)
This patch adjusts the aliasing pattern in the GL API description XML,
and the functions that implement the GL API within Mesa, to
consistently follow these naming conventions:

- When several function names are aliases of each other, the primary
  name is the one with no extension suffix (or the name with the
  suffix "ARB", if no unsuffixed name is available).  (By "primary
  name", I mean the name that all the other functions point to using
  the XML "alias" attribute).

- The name of the mesa implementation of each function is the same as
  the primary name, with the prefix "_mesa_".

This patch renames the following mesa functions:
  _check_GetTexGenxvOES => _mesa_GetTexGenxvOES
  _check_TexGenxOES => _mesa_TexGenxOES
  _check_TexGenxvOES => _mesa_TexGenxvOES
  _es_AlphaFuncx => _mesa_AlphaFuncx
  _es_ClearColorx => _mesa_ClearColorx
  _es_ClearDepthx => _mesa_ClearDepthx
  _es_ClipPlanef => _mesa_ClipPlanef
  _es_ClipPlanex => _mesa_ClipPlanex
  _es_Color4x => _mesa_Color4x
  _es_DepthRangex => _mesa_DepthRangex
  _es_DrawTexxOES => _mesa_DrawTexxOES
  _es_DrawTexxvOES => _mesa_DrawTexxvOES
  _es_Fogx => _mesa_Fogx
  _es_Fogxv => _mesa_Fogxv
  _es_Frustumf => _mesa_Frustumf
  _es_Frustumx => _mesa_Frustumx
  _es_GetClipPlanef => _mesa_GetClipPlanef
  _es_GetClipPlanex => _mesa_GetClipPlanex
  _es_GetLightxv => _mesa_GetLightxv
  _es_GetMaterialxv => _mesa_GetMaterialxv
  _es_GetTexEnvxv => _mesa_GetTexEnvxv
  _es_GetTexParameterxv => _mesa_GetTexParameterxv
  _es_LightModelx => _mesa_LightModelx
  _es_LightModelxv => _mesa_LightModelxv
  _es_Lightx => _mesa_Lightx
  _es_Lightxv => _mesa_Lightxv
  _es_LineWidthx => _mesa_LineWidthx
  _es_LoadMatrixx => _mesa_LoadMatrixx
  _es_Materialx => _mesa_Materialx
  _es_Materialxv => _mesa_Materialxv
  _es_MultMatrixx => _mesa_MultMatrixx
  _es_MultiTexCoord4x => _mesa_MultiTexCoord4x
  _es_Normal3x => _mesa_Normal3x
  _es_Orthof => _mesa_Orthof
  _es_Orthox => _mesa_Orthox
  _es_PointParameterx => _mesa_PointParameterx
  _es_PointParameterxv => _mesa_PointParameterxv
  _es_PointSizex => _mesa_PointSizex
  _es_PolygonOffsetx => _mesa_PolygonOffsetx
  _es_QueryMatrixxOES => _mesa_QueryMatrixxOES
  _es_Rotatex => _mesa_Rotatex
  _es_SampleCoveragex => _mesa_SampleCoveragex
  _es_Scalex => _mesa_Scalex
  _es_TexEnvx => _mesa_TexEnvx
  _es_TexEnvxv => _mesa_TexEnvxv
  _es_TexParameterx => _mesa_TexParameterx
  _es_TexParameterxv => _mesa_TexParameterxv
  _es_Translatex => _mesa_Translatex
  _mesa_ActiveTextureARB => _mesa_ActiveTexture
  _mesa_BeginQueryARB => _mesa_BeginQuery
  _mesa_BindAttribLocationARB => _mesa_BindAttribLocation
  _mesa_BindBufferARB => _mesa_BindBuffer
  _mesa_BindFramebufferEXT => _mesa_BindFramebuffer
  _mesa_BindProgram => _mesa_BindProgramARB
  _mesa_BindRenderbufferEXT => _mesa_BindRenderbuffer
  _mesa_BlendEquationSeparateEXT => _mesa_BlendEquationSeparate
  _mesa_BlendEquationSeparatei => _mesa_BlendEquationSeparateiARB
  _mesa_BlendEquationi => _mesa_BlendEquationiARB
  _mesa_BlendFuncSeparateEXT => _mesa_BlendFuncSeparate
  _mesa_BlendFuncSeparatei => _mesa_BlendFuncSeparateiARB
  _mesa_BlendFunci => _mesa_BlendFunciARB
  _mesa_BlitFramebufferEXT => _mesa_BlitFramebuffer
  _mesa_BufferDataARB => _mesa_BufferData
  _mesa_BufferSubDataARB => _mesa_BufferSubData
  _mesa_CheckFramebufferStatusEXT => _mesa_CheckFramebufferStatus
  _mesa_ClampColorARB => _mesa_ClampColor
  _mesa_ClientActiveTextureARB => _mesa_ClientActiveTexture
  _mesa_ColorMaskIndexed => _mesa_ColorMaski
  _mesa_CompileShaderARB => _mesa_CompileShader
  _mesa_CompressedTexImage1DARB => _mesa_CompressedTexImage1D
  _mesa_CompressedTexImage2DARB => _mesa_CompressedTexImage2D
  _mesa_CompressedTexImage3DARB => _mesa_CompressedTexImage3D
  _mesa_CompressedTexSubImage1DARB => _mesa_CompressedTexSubImage1D
  _mesa_CompressedTexSubImage2DARB => _mesa_CompressedTexSubImage2D
  _mesa_CompressedTexSubImage3DARB => _mesa_CompressedTexSubImage3D
  _mesa_DeleteBuffersARB => _mesa_DeleteBuffers
  _mesa_DeleteFramebuffersEXT => _mesa_DeleteFramebuffers
  _mesa_DeletePrograms => _mesa_DeleteProgramsARB
  _mesa_DeleteQueriesARB => _mesa_DeleteQueries
  _mesa_DeleteRenderbuffersEXT => _mesa_DeleteRenderbuffers
  _mesa_DeleteVertexArraysAPPLE => _mesa_DeleteVertexArrays
  _mesa_DisableIndexed => _mesa_Disablei
  _mesa_DisableVertexAttribArrayARB => _mesa_DisableVertexAttribArray
  _mesa_DrawBuffersARB => _mesa_DrawBuffers
  _mesa_DrawTexf => _mesa_DrawTexfOES
  _mesa_DrawTexfv => _mesa_DrawTexfvOES
  _mesa_DrawTexi => _mesa_DrawTexiOES
  _mesa_DrawTexiv => _mesa_DrawTexivOES
  _mesa_DrawTexs => _mesa_DrawTexsOES
  _mesa_DrawTexsv => _mesa_DrawTexsvOES
  _mesa_EnableIndexed => _mesa_Enablei
  _mesa_EnableVertexAttribArrayARB => _mesa_EnableVertexAttribArray
  _mesa_EndQueryARB => _mesa_EndQuery
  _mesa_FogCoordPointerEXT => _mesa_FogCoordPointer
  _mesa_FramebufferRenderbufferEXT => _mesa_FramebufferRenderbuffer
  _mesa_FramebufferTexture1DEXT => _mesa_FramebufferTexture1D
  _mesa_FramebufferTexture2DEXT => _mesa_FramebufferTexture2D
  _mesa_FramebufferTexture3DEXT => _mesa_FramebufferTexture3D
  _mesa_FramebufferTextureLayerEXT => _mesa_FramebufferTextureLayer
  _mesa_GenBuffersARB => _mesa_GenBuffers
  _mesa_GenFramebuffersEXT => _mesa_GenFramebuffers
  _mesa_GenPrograms => _mesa_GenProgramsARB
  _mesa_GenQueriesARB => _mesa_GenQueries
  _mesa_GenRenderbuffersEXT => _mesa_GenRenderbuffers
  _mesa_GenerateMipmapEXT => _mesa_GenerateMipmap
  _mesa_GetActiveAttribARB => _mesa_GetActiveAttrib
  _mesa_GetActiveUniformARB => _mesa_GetActiveUniform
  _mesa_GetAttribLocationARB => _mesa_GetAttribLocation
  _mesa_GetBooleanIndexedv => _mesa_GetBooleani_v
  _mesa_GetBufferParameterivARB => _mesa_GetBufferParameteriv
  _mesa_GetBufferPointervARB => _mesa_GetBufferPointerv
  _mesa_GetBufferSubDataARB => _mesa_GetBufferSubData
  _mesa_GetCompressedTexImageARB => _mesa_GetCompressedTexImage
  _mesa_GetFramebufferAttachmentParameterivEXT => _mesa_GetFramebufferAttachmentParameteriv
  _mesa_GetIntegerIndexedv => _mesa_GetIntegeri_v
  _mesa_GetQueryObjecti64vEXT => _mesa_GetQueryObjecti64v
  _mesa_GetQueryObjectivARB => _mesa_GetQueryObjectiv
  _mesa_GetQueryObjectui64vEXT => _mesa_GetQueryObjectui64v
  _mesa_GetQueryObjectuivARB => _mesa_GetQueryObjectuiv
  _mesa_GetQueryivARB => _mesa_GetQueryiv
  _mesa_GetRenderbufferParameterivEXT => _mesa_GetRenderbufferParameteriv
  _mesa_GetShaderSourceARB => _mesa_GetShaderSource
  _mesa_GetUniformLocationARB => _mesa_GetUniformLocation
  _mesa_GetUniformfvARB => _mesa_GetUniformfv
  _mesa_GetUniformivARB => _mesa_GetUniformiv
  _mesa_GetVertexAttribPointervARB => _mesa_GetVertexAttribPointerv
  _mesa_GetVertexAttribdvARB => _mesa_GetVertexAttribdv
  _mesa_GetVertexAttribfvARB => _mesa_GetVertexAttribfv
  _mesa_GetVertexAttribivARB => _mesa_GetVertexAttribiv
  _mesa_IsBufferARB => _mesa_IsBuffer
  _mesa_IsEnabledIndexed => _mesa_IsEnabledi
  _mesa_IsFramebufferEXT => _mesa_IsFramebuffer
  _mesa_IsQueryARB => _mesa_IsQuery
  _mesa_IsRenderbufferEXT => _mesa_IsRenderbuffer
  _mesa_IsVertexArrayAPPLE => _mesa_IsVertexArray
  _mesa_LinkProgramARB => _mesa_LinkProgram
  _mesa_LoadTransposeMatrixdARB => _mesa_LoadTransposeMatrixd
  _mesa_LoadTransposeMatrixfARB => _mesa_LoadTransposeMatrixf
  _mesa_MapBufferARB => _mesa_MapBuffer
  _mesa_MultTransposeMatrixdARB => _mesa_MultTransposeMatrixd
  _mesa_MultTransposeMatrixfARB => _mesa_MultTransposeMatrixf
  _mesa_MultiDrawArraysEXT => _mesa_MultiDrawArrays
  _mesa_PointSizePointer => _mesa_PointSizePointerOES
  _mesa_ProvokingVertexEXT => _mesa_ProvokingVertex
  _mesa_RenderbufferStorageEXT => _mesa_RenderbufferStorage
  _mesa_SampleCoverageARB => _mesa_SampleCoverage
  _mesa_SecondaryColorPointerEXT => _mesa_SecondaryColorPointer
  _mesa_ShaderSourceARB => _mesa_ShaderSource
  _mesa_Uniform1fARB => _mesa_Uniform1f
  _mesa_Uniform1fvARB => _mesa_Uniform1fv
  _mesa_Uniform1iARB => _mesa_Uniform1i
  _mesa_Uniform1ivARB => _mesa_Uniform1iv
  _mesa_Uniform2fARB => _mesa_Uniform2f
  _mesa_Uniform2fvARB => _mesa_Uniform2fv
  _mesa_Uniform2iARB => _mesa_Uniform2i
  _mesa_Uniform2ivARB => _mesa_Uniform2iv
  _mesa_Uniform3fARB => _mesa_Uniform3f
  _mesa_Uniform3fvARB => _mesa_Uniform3fv
  _mesa_Uniform3iARB => _mesa_Uniform3i
  _mesa_Uniform3ivARB => _mesa_Uniform3iv
  _mesa_Uniform4fARB => _mesa_Uniform4f
  _mesa_Uniform4fvARB => _mesa_Uniform4fv
  _mesa_Uniform4iARB => _mesa_Uniform4i
  _mesa_Uniform4ivARB => _mesa_Uniform4iv
  _mesa_UniformMatrix2fvARB => _mesa_UniformMatrix2fv
  _mesa_UniformMatrix3fvARB => _mesa_UniformMatrix3fv
  _mesa_UniformMatrix4fvARB => _mesa_UniformMatrix4fv
  _mesa_UnmapBufferARB => _mesa_UnmapBuffer
  _mesa_UseProgramObjectARB => _mesa_UseProgram
  _mesa_ValidateProgramARB => _mesa_ValidateProgram
  _mesa_VertexAttribPointerARB => _mesa_VertexAttribPointer
  _mesa_WindowPos2dMESA => _mesa_WindowPos2d
  _mesa_WindowPos2dvMESA => _mesa_WindowPos2dv
  _mesa_WindowPos2fMESA => _mesa_WindowPos2f
  _mesa_WindowPos2fvMESA => _mesa_WindowPos2fv
  _mesa_WindowPos2iMESA => _mesa_WindowPos2i
  _mesa_WindowPos2ivMESA => _mesa_WindowPos2iv
  _mesa_WindowPos2sMESA => _mesa_WindowPos2s
  _mesa_WindowPos2svMESA => _mesa_WindowPos2sv
  _mesa_WindowPos3dMESA => _mesa_WindowPos3d
  _mesa_WindowPos3dvMESA => _mesa_WindowPos3dv
  _mesa_WindowPos3fMESA => _mesa_WindowPos3f
  _mesa_WindowPos3fvMESA => _mesa_WindowPos3fv
  _mesa_WindowPos3iMESA => _mesa_WindowPos3i
  _mesa_WindowPos3ivMESA => _mesa_WindowPos3iv
  _mesa_WindowPos3sMESA => _mesa_WindowPos3s
  _mesa_WindowPos3svMESA => _mesa_WindowPos3sv
  loopback_Color3b_f => _mesa_Color3b
  loopback_Color3bv_f => _mesa_Color3bv
  loopback_Color3d_f => _mesa_Color3d
  loopback_Color3dv_f => _mesa_Color3dv
  loopback_Color3i_f => _mesa_Color3i
  loopback_Color3iv_f => _mesa_Color3iv
  loopback_Color3s_f => _mesa_Color3s
  loopback_Color3sv_f => _mesa_Color3sv
  loopback_Color3ub_f => _mesa_Color3ub
  loopback_Color3ubv_f => _mesa_Color3ubv
  loopback_Color3ui_f => _mesa_Color3ui
  loopback_Color3uiv_f => _mesa_Color3uiv
  loopback_Color3us_f => _mesa_Color3us
  loopback_Color3usv_f => _mesa_Color3usv
  loopback_Color4b_f => _mesa_Color4b
  loopback_Color4bv_f => _mesa_Color4bv
  loopback_Color4d_f => _mesa_Color4d
  loopback_Color4dv_f => _mesa_Color4dv
  loopback_Color4i_f => _mesa_Color4i
  loopback_Color4iv_f => _mesa_Color4iv
  loopback_Color4s_f => _mesa_Color4s
  loopback_Color4sv_f => _mesa_Color4sv
  loopback_Color4ub_f => _mesa_Color4ub
  loopback_Color4ubv_f => _mesa_Color4ubv
  loopback_Color4ui_f => _mesa_Color4ui
  loopback_Color4uiv_f => _mesa_Color4uiv
  loopback_Color4us_f => _mesa_Color4us
  loopback_Color4usv_f => _mesa_Color4usv
  loopback_EdgeFlagv => _mesa_EdgeFlagv
  loopback_EvalCoord1d => _mesa_EvalCoord1d
  loopback_EvalCoord1dv => _mesa_EvalCoord1dv
  loopback_EvalCoord1fv => _mesa_EvalCoord1fv
  loopback_EvalCoord2d => _mesa_EvalCoord2d
  loopback_EvalCoord2dv => _mesa_EvalCoord2dv
  loopback_EvalCoord2fv => _mesa_EvalCoord2fv
  loopback_FogCoorddEXT => _mesa_FogCoordd
  loopback_FogCoorddvEXT => _mesa_FogCoorddv
  loopback_Indexd => _mesa_Indexd
  loopback_Indexdv => _mesa_Indexdv
  loopback_Indexi => _mesa_Indexi
  loopback_Indexiv => _mesa_Indexiv
  loopback_Indexs => _mesa_Indexs
  loopback_Indexsv => _mesa_Indexsv
  loopback_Indexub => _mesa_Indexub
  loopback_Indexubv => _mesa_Indexubv
  loopback_Materialf => _mesa_Materialf
  loopback_Materiali => _mesa_Materiali
  loopback_Materialiv => _mesa_Materialiv
  loopback_MultiTexCoord1dARB => _mesa_MultiTexCoord1d
  loopback_MultiTexCoord1dvARB => _mesa_MultiTexCoord1dv
  loopback_MultiTexCoord1iARB => _mesa_MultiTexCoord1i
  loopback_MultiTexCoord1ivARB => _mesa_MultiTexCoord1iv
  loopback_MultiTexCoord1sARB => _mesa_MultiTexCoord1s
  loopback_MultiTexCoord1svARB => _mesa_MultiTexCoord1sv
  loopback_MultiTexCoord2dARB => _mesa_MultiTexCoord2d
  loopback_MultiTexCoord2dvARB => _mesa_MultiTexCoord2dv
  loopback_MultiTexCoord2iARB => _mesa_MultiTexCoord2i
  loopback_MultiTexCoord2ivARB => _mesa_MultiTexCoord2iv
  loopback_MultiTexCoord2sARB => _mesa_MultiTexCoord2s
  loopback_MultiTexCoord2svARB => _mesa_MultiTexCoord2sv
  loopback_MultiTexCoord3dARB => _mesa_MultiTexCoord3d
  loopback_MultiTexCoord3dvARB => _mesa_MultiTexCoord3dv
  loopback_MultiTexCoord3iARB => _mesa_MultiTexCoord3i
  loopback_MultiTexCoord3ivARB => _mesa_MultiTexCoord3iv
  loopback_MultiTexCoord3sARB => _mesa_MultiTexCoord3s
  loopback_MultiTexCoord3svARB => _mesa_MultiTexCoord3sv
  loopback_MultiTexCoord4dARB => _mesa_MultiTexCoord4d
  loopback_MultiTexCoord4dvARB => _mesa_MultiTexCoord4dv
  loopback_MultiTexCoord4iARB => _mesa_MultiTexCoord4i
  loopback_MultiTexCoord4ivARB => _mesa_MultiTexCoord4iv
  loopback_MultiTexCoord4sARB => _mesa_MultiTexCoord4s
  loopback_MultiTexCoord4svARB => _mesa_MultiTexCoord4sv
  loopback_Normal3b => _mesa_Normal3b
  loopback_Normal3bv => _mesa_Normal3bv
  loopback_Normal3d => _mesa_Normal3d
  loopback_Normal3dv => _mesa_Normal3dv
  loopback_Normal3i => _mesa_Normal3i
  loopback_Normal3iv => _mesa_Normal3iv
  loopback_Normal3s => _mesa_Normal3s
  loopback_Normal3sv => _mesa_Normal3sv
  loopback_Rectd => _mesa_Rectd
  loopback_Rectdv => _mesa_Rectdv
  loopback_Rectfv => _mesa_Rectfv
  loopback_Recti => _mesa_Recti
  loopback_Rectiv => _mesa_Rectiv
  loopback_Rects => _mesa_Rects
  loopback_Rectsv => _mesa_Rectsv
  loopback_SecondaryColor3bEXT_f => _mesa_SecondaryColor3b
  loopback_SecondaryColor3bvEXT_f => _mesa_SecondaryColor3bv
  loopback_SecondaryColor3dEXT_f => _mesa_SecondaryColor3d
  loopback_SecondaryColor3dvEXT_f => _mesa_SecondaryColor3dv
  loopback_SecondaryColor3iEXT_f => _mesa_SecondaryColor3i
  loopback_SecondaryColor3ivEXT_f => _mesa_SecondaryColor3iv
  loopback_SecondaryColor3sEXT_f => _mesa_SecondaryColor3s
  loopback_SecondaryColor3svEXT_f => _mesa_SecondaryColor3sv
  loopback_SecondaryColor3ubEXT_f => _mesa_SecondaryColor3ub
  loopback_SecondaryColor3ubvEXT_f => _mesa_SecondaryColor3ubv
  loopback_SecondaryColor3uiEXT_f => _mesa_SecondaryColor3ui
  loopback_SecondaryColor3uivEXT_f => _mesa_SecondaryColor3uiv
  loopback_SecondaryColor3usEXT_f => _mesa_SecondaryColor3us
  loopback_SecondaryColor3usvEXT_f => _mesa_SecondaryColor3usv
  loopback_TexCoord1d => _mesa_TexCoord1d
  loopback_TexCoord1dv => _mesa_TexCoord1dv
  loopback_TexCoord1i => _mesa_TexCoord1i
  loopback_TexCoord1iv => _mesa_TexCoord1iv
  loopback_TexCoord1s => _mesa_TexCoord1s
  loopback_TexCoord1sv => _mesa_TexCoord1sv
  loopback_TexCoord2d => _mesa_TexCoord2d
  loopback_TexCoord2dv => _mesa_TexCoord2dv
  loopback_TexCoord2i => _mesa_TexCoord2i
  loopback_TexCoord2iv => _mesa_TexCoord2iv
  loopback_TexCoord2s => _mesa_TexCoord2s
  loopback_TexCoord2sv => _mesa_TexCoord2sv
  loopback_TexCoord3d => _mesa_TexCoord3d
  loopback_TexCoord3dv => _mesa_TexCoord3dv
  loopback_TexCoord3i => _mesa_TexCoord3i
  loopback_TexCoord3iv => _mesa_TexCoord3iv
  loopback_TexCoord3s => _mesa_TexCoord3s
  loopback_TexCoord3sv => _mesa_TexCoord3sv
  loopback_TexCoord4d => _mesa_TexCoord4d
  loopback_TexCoord4dv => _mesa_TexCoord4dv
  loopback_TexCoord4i => _mesa_TexCoord4i
  loopback_TexCoord4iv => _mesa_TexCoord4iv
  loopback_TexCoord4s => _mesa_TexCoord4s
  loopback_TexCoord4sv => _mesa_TexCoord4sv
  loopback_Vertex2d => _mesa_Vertex2d
  loopback_Vertex2dv => _mesa_Vertex2dv
  loopback_Vertex2i => _mesa_Vertex2i
  loopback_Vertex2iv => _mesa_Vertex2iv
  loopback_Vertex2s => _mesa_Vertex2s
  loopback_Vertex2sv => _mesa_Vertex2sv
  loopback_Vertex3d => _mesa_Vertex3d
  loopback_Vertex3dv => _mesa_Vertex3dv
  loopback_Vertex3i => _mesa_Vertex3i
  loopback_Vertex3iv => _mesa_Vertex3iv
  loopback_Vertex3s => _mesa_Vertex3s
  loopback_Vertex3sv => _mesa_Vertex3sv
  loopback_Vertex4d => _mesa_Vertex4d
  loopback_Vertex4dv => _mesa_Vertex4dv
  loopback_Vertex4i => _mesa_Vertex4i
  loopback_Vertex4iv => _mesa_Vertex4iv
  loopback_Vertex4s => _mesa_Vertex4s
  loopback_Vertex4sv => _mesa_Vertex4sv
  loopback_VertexAttrib1dARB => _mesa_VertexAttrib1d
  loopback_VertexAttrib1dNV => _mesa_VertexAttrib1dNV
  loopback_VertexAttrib1dvARB => _mesa_VertexAttrib1dv
  loopback_VertexAttrib1dvNV => _mesa_VertexAttrib1dvNV
  loopback_VertexAttrib1sARB => _mesa_VertexAttrib1s
  loopback_VertexAttrib1sNV => _mesa_VertexAttrib1sNV
  loopback_VertexAttrib1svARB => _mesa_VertexAttrib1sv
  loopback_VertexAttrib1svNV => _mesa_VertexAttrib1svNV
  loopback_VertexAttrib2dARB => _mesa_VertexAttrib2d
  loopback_VertexAttrib2dNV => _mesa_VertexAttrib2dNV
  loopback_VertexAttrib2dvARB => _mesa_VertexAttrib2dv
  loopback_VertexAttrib2dvNV => _mesa_VertexAttrib2dvNV
  loopback_VertexAttrib2sARB => _mesa_VertexAttrib2s
  loopback_VertexAttrib2sNV => _mesa_VertexAttrib2sNV
  loopback_VertexAttrib2svARB => _mesa_VertexAttrib2sv
  loopback_VertexAttrib2svNV => _mesa_VertexAttrib2svNV
  loopback_VertexAttrib3dARB => _mesa_VertexAttrib3d
  loopback_VertexAttrib3dNV => _mesa_VertexAttrib3dNV
  loopback_VertexAttrib3dvARB => _mesa_VertexAttrib3dv
  loopback_VertexAttrib3dvNV => _mesa_VertexAttrib3dvNV
  loopback_VertexAttrib3sARB => _mesa_VertexAttrib3s
  loopback_VertexAttrib3sNV => _mesa_VertexAttrib3sNV
  loopback_VertexAttrib3svARB => _mesa_VertexAttrib3sv
  loopback_VertexAttrib3svNV => _mesa_VertexAttrib3svNV
  loopback_VertexAttrib4NbvARB => _mesa_VertexAttrib4Nbv
  loopback_VertexAttrib4NivARB => _mesa_VertexAttrib4Niv
  loopback_VertexAttrib4NsvARB => _mesa_VertexAttrib4Nsv
  loopback_VertexAttrib4NubARB => _mesa_VertexAttrib4Nub
  loopback_VertexAttrib4NubvARB => _mesa_VertexAttrib4Nubv
  loopback_VertexAttrib4NuivARB => _mesa_VertexAttrib4Nuiv
  loopback_VertexAttrib4NusvARB => _mesa_VertexAttrib4Nusv
  loopback_VertexAttrib4bvARB => _mesa_VertexAttrib4bv
  loopback_VertexAttrib4dARB => _mesa_VertexAttrib4d
  loopback_VertexAttrib4dNV => _mesa_VertexAttrib4dNV
  loopback_VertexAttrib4dvARB => _mesa_VertexAttrib4dv
  loopback_VertexAttrib4dvNV => _mesa_VertexAttrib4dvNV
  loopback_VertexAttrib4ivARB => _mesa_VertexAttrib4iv
  loopback_VertexAttrib4sARB => _mesa_VertexAttrib4s
  loopback_VertexAttrib4sNV => _mesa_VertexAttrib4sNV
  loopback_VertexAttrib4svARB => _mesa_VertexAttrib4sv
  loopback_VertexAttrib4svNV => _mesa_VertexAttrib4svNV
  loopback_VertexAttrib4ubNV => _mesa_VertexAttrib4ubNV
  loopback_VertexAttrib4ubvARB => _mesa_VertexAttrib4ubv
  loopback_VertexAttrib4ubvNV => _mesa_VertexAttrib4ubvNV
  loopback_VertexAttrib4uivARB => _mesa_VertexAttrib4uiv
  loopback_VertexAttrib4usvARB => _mesa_VertexAttrib4usv
  loopback_VertexAttribI1iv => _mesa_VertexAttribI1iv
  loopback_VertexAttribI1uiv => _mesa_VertexAttribI1uiv
  loopback_VertexAttribI4bv => _mesa_VertexAttribI4bv
  loopback_VertexAttribI4sv => _mesa_VertexAttribI4sv
  loopback_VertexAttribI4ubv => _mesa_VertexAttribI4ubv
  loopback_VertexAttribI4usv => _mesa_VertexAttribI4usv
  loopback_VertexAttribs1dvNV => _mesa_VertexAttribs1dvNV
  loopback_VertexAttribs1fvNV => _mesa_VertexAttribs1fvNV
  loopback_VertexAttribs1svNV => _mesa_VertexAttribs1svNV
  loopback_VertexAttribs2dvNV => _mesa_VertexAttribs2dvNV
  loopback_VertexAttribs2fvNV => _mesa_VertexAttribs2fvNV
  loopback_VertexAttribs2svNV => _mesa_VertexAttribs2svNV
  loopback_VertexAttribs3dvNV => _mesa_VertexAttribs3dvNV
  loopback_VertexAttribs3fvNV => _mesa_VertexAttribs3fvNV
  loopback_VertexAttribs3svNV => _mesa_VertexAttribs3svNV
  loopback_VertexAttribs4dvNV => _mesa_VertexAttribs4dvNV
  loopback_VertexAttribs4fvNV => _mesa_VertexAttribs4fvNV
  loopback_VertexAttribs4svNV => _mesa_VertexAttribs4svNV
  loopback_VertexAttribs4ubvNV => _mesa_VertexAttribs4ubvNV

And changes the primary name assignment in the XML as follows:
  ActiveTextureARB => ActiveTexture
  AlphaFuncxOES => AlphaFuncx
  BeginConditionalRenderNV => BeginConditionalRender
  BeginQueryARB => BeginQuery
  BeginTransformFeedbackEXT => BeginTransformFeedback
  BindAttribLocationARB => BindAttribLocation
  BindBufferARB => BindBuffer
  BindBufferBaseEXT => BindBufferBase
  BindBufferRangeEXT => BindBufferRange
  BindFragDataLocationEXT => BindFragDataLocation
  BindFramebufferEXT => BindFramebuffer
  BindProgramNV => BindProgramARB
  BindRenderbufferEXT => BindRenderbuffer
  BlendEquationSeparateEXT => BlendEquationSeparate
  BlendFuncSeparateEXT => BlendFuncSeparate
  BlitFramebufferEXT => BlitFramebuffer
  BufferDataARB => BufferData
  BufferSubDataARB => BufferSubData
  CheckFramebufferStatusEXT => CheckFramebufferStatus
  ClampColorARB => ClampColor
  ClearColorxOES => ClearColorx
  ClearDepthxOES => ClearDepthx
  ClientActiveTextureARB => ClientActiveTexture
  ClipPlanefOES => ClipPlanef
  ClipPlanexOES => ClipPlanex
  Color4xOES => Color4x
  ColorMaskIndexedEXT => ColorMaski
  CompileShaderARB => CompileShader
  CompressedTexImage1DARB => CompressedTexImage1D
  CompressedTexImage2DARB => CompressedTexImage2D
  CompressedTexImage3DARB => CompressedTexImage3D
  CompressedTexSubImage1DARB => CompressedTexSubImage1D
  CompressedTexSubImage2DARB => CompressedTexSubImage2D
  CompressedTexSubImage3DARB => CompressedTexSubImage3D
  DeleteBuffersARB => DeleteBuffers
  DeleteFramebuffersEXT => DeleteFramebuffers
  DeleteProgramsNV => DeleteProgramsARB
  DeleteQueriesARB => DeleteQueries
  DeleteRenderbuffersEXT => DeleteRenderbuffers
  DeleteVertexArraysAPPLE => DeleteVertexArrays
  DepthRangexOES => DepthRangex
  DisableIndexedEXT => Disablei
  DisableVertexAttribArrayARB => DisableVertexAttribArray
  DrawBuffersARB => DrawBuffers
  EnableIndexedEXT => Enablei
  EnableVertexAttribArrayARB => EnableVertexAttribArray
  EndConditionalRenderNV => EndConditionalRender
  EndQueryARB => EndQuery
  EndTransformFeedbackEXT => EndTransformFeedback
  FogCoordPointerEXT => FogCoordPointer
  FogCoorddEXT => FogCoordd
  FogCoorddvEXT => FogCoorddv
  FogxOES => Fogx
  FogxvOES => Fogxv
  FramebufferRenderbufferEXT => FramebufferRenderbuffer
  FramebufferTexture1DEXT => FramebufferTexture1D
  FramebufferTexture2DEXT => FramebufferTexture2D
  FramebufferTexture3DEXT => FramebufferTexture3D
  FramebufferTextureLayerEXT => FramebufferTextureLayer
  FrustumfOES => Frustumf
  FrustumxOES => Frustumx
  GenBuffersARB => GenBuffers
  GenFramebuffersEXT => GenFramebuffers
  GenProgramsNV => GenProgramsARB
  GenQueriesARB => GenQueries
  GenRenderbuffersEXT => GenRenderbuffers
  GenerateMipmapEXT => GenerateMipmap
  GetActiveAttribARB => GetActiveAttrib
  GetActiveUniformARB => GetActiveUniform
  GetAttribLocationARB => GetAttribLocation
  GetBooleanIndexedvEXT => GetBooleani_v
  GetBufferParameterivARB => GetBufferParameteriv
  GetBufferPointervARB => GetBufferPointerv
  GetBufferSubDataARB => GetBufferSubData
  GetClipPlanefOES => GetClipPlanef
  GetClipPlanexOES => GetClipPlanex
  GetCompressedTexImageARB => GetCompressedTexImage
  GetFixedvOES => GetFixedv
  GetFragDataLocationEXT => GetFragDataLocation
  GetFramebufferAttachmentParameterivEXT => GetFramebufferAttachmentParameteriv
  GetIntegerIndexedvEXT => GetIntegeri_v
  GetLightxvOES => GetLightxv
  GetMaterialxvOES => GetMaterialxv
  GetQueryObjecti64vEXT => GetQueryObjecti64v
  GetQueryObjectivARB => GetQueryObjectiv
  GetQueryObjectui64vEXT => GetQueryObjectui64v
  GetQueryObjectuivARB => GetQueryObjectuiv
  GetQueryivARB => GetQueryiv
  GetRenderbufferParameterivEXT => GetRenderbufferParameteriv
  GetShaderSourceARB => GetShaderSource
  GetTexEnvxvOES => GetTexEnvxv
  GetTexParameterIivEXT => GetTexParameterIiv
  GetTexParameterIuivEXT => GetTexParameterIuiv
  GetTexParameterxvOES => GetTexParameterxv
  GetTransformFeedbackVaryingEXT => GetTransformFeedbackVarying
  GetUniformLocationARB => GetUniformLocation
  GetUniformfvARB => GetUniformfv
  GetUniformivARB => GetUniformiv
  GetUniformuivEXT => GetUniformuiv
  GetVertexAttribIivEXT => GetVertexAttribIiv
  GetVertexAttribIuivEXT => GetVertexAttribIuiv
  GetVertexAttribPointervNV => GetVertexAttribPointerv
  GetVertexAttribdvARB => GetVertexAttribdv
  GetVertexAttribfvARB => GetVertexAttribfv
  GetVertexAttribivARB => GetVertexAttribiv
  IsBufferARB => IsBuffer
  IsEnabledIndexedEXT => IsEnabledi
  IsFramebufferEXT => IsFramebuffer
  IsProgramNV => IsProgramARB
  IsQueryARB => IsQuery
  IsRenderbufferEXT => IsRenderbuffer
  IsVertexArrayAPPLE => IsVertexArray
  LightModelxOES => LightModelx
  LightModelxvOES => LightModelxv
  LightxOES => Lightx
  LightxvOES => Lightxv
  LineWidthxOES => LineWidthx
  LinkProgramARB => LinkProgram
  LoadMatrixxOES => LoadMatrixx
  LoadTransposeMatrixdARB => LoadTransposeMatrixd
  LoadTransposeMatrixfARB => LoadTransposeMatrixf
  MapBufferARB => MapBuffer
  MaterialxOES => Materialx
  MaterialxvOES => Materialxv
  MultMatrixxOES => MultMatrixx
  MultTransposeMatrixdARB => MultTransposeMatrixd
  MultTransposeMatrixfARB => MultTransposeMatrixf
  MultiDrawArraysEXT => MultiDrawArrays
  MultiTexCoord1dARB => MultiTexCoord1d
  MultiTexCoord1dvARB => MultiTexCoord1dv
  MultiTexCoord1iARB => MultiTexCoord1i
  MultiTexCoord1ivARB => MultiTexCoord1iv
  MultiTexCoord1sARB => MultiTexCoord1s
  MultiTexCoord1svARB => MultiTexCoord1sv
  MultiTexCoord2dARB => MultiTexCoord2d
  MultiTexCoord2dvARB => MultiTexCoord2dv
  MultiTexCoord2iARB => MultiTexCoord2i
  MultiTexCoord2ivARB => MultiTexCoord2iv
  MultiTexCoord2sARB => MultiTexCoord2s
  MultiTexCoord2svARB => MultiTexCoord2sv
  MultiTexCoord3dARB => MultiTexCoord3d
  MultiTexCoord3dvARB => MultiTexCoord3dv
  MultiTexCoord3iARB => MultiTexCoord3i
  MultiTexCoord3ivARB => MultiTexCoord3iv
  MultiTexCoord3sARB => MultiTexCoord3s
  MultiTexCoord3svARB => MultiTexCoord3sv
  MultiTexCoord4dARB => MultiTexCoord4d
  MultiTexCoord4dvARB => MultiTexCoord4dv
  MultiTexCoord4iARB => MultiTexCoord4i
  MultiTexCoord4ivARB => MultiTexCoord4iv
  MultiTexCoord4sARB => MultiTexCoord4s
  MultiTexCoord4svARB => MultiTexCoord4sv
  MultiTexCoord4xOES => MultiTexCoord4x
  Normal3xOES => Normal3x
  OrthofOES => Orthof
  OrthoxOES => Orthox
  PointParameterfEXT => PointParameterf
  PointParameterfvEXT => PointParameterfv
  PointParameteriNV => PointParameteri
  PointParameterivNV => PointParameteriv
  PointParameterxOES => PointParameterx
  PointParameterxvOES => PointParameterxv
  PointSizexOES => PointSizex
  PolygonOffsetxOES => PolygonOffsetx
  PrimitiveRestartIndexNV => PrimitiveRestartIndex
  ProvokingVertexEXT => ProvokingVertex
  RenderbufferStorageEXT => RenderbufferStorage
  RotatexOES => Rotatex
  SampleCoverageARB => SampleCoverage
  SampleCoveragexOES => SampleCoveragex
  ScalexOES => Scalex
  SecondaryColor3bEXT => SecondaryColor3b
  SecondaryColor3bvEXT => SecondaryColor3bv
  SecondaryColor3dEXT => SecondaryColor3d
  SecondaryColor3dvEXT => SecondaryColor3dv
  SecondaryColor3iEXT => SecondaryColor3i
  SecondaryColor3ivEXT => SecondaryColor3iv
  SecondaryColor3sEXT => SecondaryColor3s
  SecondaryColor3svEXT => SecondaryColor3sv
  SecondaryColor3ubEXT => SecondaryColor3ub
  SecondaryColor3ubvEXT => SecondaryColor3ubv
  SecondaryColor3uiEXT => SecondaryColor3ui
  SecondaryColor3uivEXT => SecondaryColor3uiv
  SecondaryColor3usEXT => SecondaryColor3us
  SecondaryColor3usvEXT => SecondaryColor3usv
  SecondaryColorPointerEXT => SecondaryColorPointer
  ShaderSourceARB => ShaderSource
  TexBufferARB => TexBuffer
  TexEnvxOES => TexEnvx
  TexEnvxvOES => TexEnvxv
  TexParameterIivEXT => TexParameterIiv
  TexParameterIuivEXT => TexParameterIuiv
  TexParameterxOES => TexParameterx
  TexParameterxvOES => TexParameterxv
  TransformFeedbackVaryingsEXT => TransformFeedbackVaryings
  TranslatexOES => Translatex
  Uniform1fARB => Uniform1f
  Uniform1fvARB => Uniform1fv
  Uniform1iARB => Uniform1i
  Uniform1ivARB => Uniform1iv
  Uniform1uiEXT => Uniform1ui
  Uniform1uivEXT => Uniform1uiv
  Uniform2fARB => Uniform2f
  Uniform2fvARB => Uniform2fv
  Uniform2iARB => Uniform2i
  Uniform2ivARB => Uniform2iv
  Uniform2uiEXT => Uniform2ui
  Uniform2uivEXT => Uniform2uiv
  Uniform3fARB => Uniform3f
  Uniform3fvARB => Uniform3fv
  Uniform3iARB => Uniform3i
  Uniform3ivARB => Uniform3iv
  Uniform3uiEXT => Uniform3ui
  Uniform3uivEXT => Uniform3uiv
  Uniform4fARB => Uniform4f
  Uniform4fvARB => Uniform4fv
  Uniform4iARB => Uniform4i
  Uniform4ivARB => Uniform4iv
  Uniform4uiEXT => Uniform4ui
  Uniform4uivEXT => Uniform4uiv
  UniformMatrix2fvARB => UniformMatrix2fv
  UniformMatrix3fvARB => UniformMatrix3fv
  UniformMatrix4fvARB => UniformMatrix4fv
  UnmapBufferARB => UnmapBuffer
  UseProgramObjectARB => UseProgram
  ValidateProgramARB => ValidateProgram
  VertexAttrib1dARB => VertexAttrib1d
  VertexAttrib1dvARB => VertexAttrib1dv
  VertexAttrib1sARB => VertexAttrib1s
  VertexAttrib1svARB => VertexAttrib1sv
  VertexAttrib2dARB => VertexAttrib2d
  VertexAttrib2dvARB => VertexAttrib2dv
  VertexAttrib2sARB => VertexAttrib2s
  VertexAttrib2svARB => VertexAttrib2sv
  VertexAttrib3dARB => VertexAttrib3d
  VertexAttrib3dvARB => VertexAttrib3dv
  VertexAttrib3sARB => VertexAttrib3s
  VertexAttrib3svARB => VertexAttrib3sv
  VertexAttrib4NbvARB => VertexAttrib4Nbv
  VertexAttrib4NivARB => VertexAttrib4Niv
  VertexAttrib4NsvARB => VertexAttrib4Nsv
  VertexAttrib4NubARB => VertexAttrib4Nub
  VertexAttrib4NubvARB => VertexAttrib4Nubv
  VertexAttrib4NuivARB => VertexAttrib4Nuiv
  VertexAttrib4NusvARB => VertexAttrib4Nusv
  VertexAttrib4bvARB => VertexAttrib4bv
  VertexAttrib4dARB => VertexAttrib4d
  VertexAttrib4dvARB => VertexAttrib4dv
  VertexAttrib4ivARB => VertexAttrib4iv
  VertexAttrib4sARB => VertexAttrib4s
  VertexAttrib4svARB => VertexAttrib4sv
  VertexAttrib4ubvARB => VertexAttrib4ubv
  VertexAttrib4uivARB => VertexAttrib4uiv
  VertexAttrib4usvARB => VertexAttrib4usv
  VertexAttribDivisorARB => VertexAttribDivisor
  VertexAttribI1ivEXT => VertexAttribI1iv
  VertexAttribI1uivEXT => VertexAttribI1uiv
  VertexAttribI4bvEXT => VertexAttribI4bv
  VertexAttribI4svEXT => VertexAttribI4sv
  VertexAttribI4ubvEXT => VertexAttribI4ubv
  VertexAttribI4usvEXT => VertexAttribI4usv
  VertexAttribIPointerEXT => VertexAttribIPointer
  VertexAttribPointerARB => VertexAttribPointer
  WindowPos2dMESA => WindowPos2d
  WindowPos2dvMESA => WindowPos2dv
  WindowPos2fMESA => WindowPos2f
  WindowPos2fvMESA => WindowPos2fv
  WindowPos2iMESA => WindowPos2i
  WindowPos2ivMESA => WindowPos2iv
  WindowPos2sMESA => WindowPos2s
  WindowPos2svMESA => WindowPos2sv
  WindowPos3dMESA => WindowPos3d
  WindowPos3dvMESA => WindowPos3dv
  WindowPos3fMESA => WindowPos3f
  WindowPos3fvMESA => WindowPos3fv
  WindowPos3iMESA => WindowPos3i
  WindowPos3ivMESA => WindowPos3iv
  WindowPos3sMESA => WindowPos3s
  WindowPos3svMESA => WindowPos3sv

Acked-by: Brian Paul <brianp@vmware.com>
87 files changed:
src/glx/apple/apple_glapi.c
src/glx/apple/apple_xgl_api.h
src/glx/apple/apple_xgl_api_stereo.c
src/glx/indirect_texture_compression.c
src/glx/indirect_transpose_matrix.c
src/glx/indirect_vertex_array.c
src/glx/indirect_vertex_program.c
src/glx/indirect_window_pos.c
src/glx/tests/enum_sizes.cpp
src/glx/tests/indirect_api.cpp
src/mapi/glapi/gen/APPLE_vertex_array_object.xml
src/mapi/glapi/gen/ARB_color_buffer_float.xml
src/mapi/glapi/gen/ARB_draw_buffers.xml
src/mapi/glapi/gen/ARB_draw_buffers_blend.xml
src/mapi/glapi/gen/ARB_framebuffer_object.xml
src/mapi/glapi/gen/ARB_geometry_shader4.xml
src/mapi/glapi/gen/ARB_instanced_arrays.xml
src/mapi/glapi/gen/ARB_texture_buffer_object.xml
src/mapi/glapi/gen/ARB_vertex_array_object.xml
src/mapi/glapi/gen/EXT_draw_buffers2.xml
src/mapi/glapi/gen/EXT_framebuffer_object.xml
src/mapi/glapi/gen/EXT_gpu_shader4.xml
src/mapi/glapi/gen/EXT_provoking_vertex.xml
src/mapi/glapi/gen/EXT_texture_array.xml
src/mapi/glapi/gen/EXT_texture_integer.xml
src/mapi/glapi/gen/EXT_transform_feedback.xml
src/mapi/glapi/gen/GL3x.xml
src/mapi/glapi/gen/NV_conditional_render.xml
src/mapi/glapi/gen/NV_primitive_restart.xml
src/mapi/glapi/gen/OES_fixed_point.xml
src/mapi/glapi/gen/OES_single_precision.xml
src/mapi/glapi/gen/es_EXT.xml
src/mapi/glapi/gen/gl_API.xml
src/mapi/glapi/gen/gl_and_es_API.xml
src/mesa/drivers/common/meta.c
src/mesa/main/api_arrayelt.c
src/mesa/main/api_loopback.c
src/mesa/main/api_loopback.h
src/mesa/main/arbprogram.c
src/mesa/main/arbprogram.h
src/mesa/main/arrayobj.c
src/mesa/main/arrayobj.h
src/mesa/main/attrib.c
src/mesa/main/blend.c
src/mesa/main/blend.h
src/mesa/main/bufferobj.c
src/mesa/main/bufferobj.h
src/mesa/main/buffers.c
src/mesa/main/buffers.h
src/mesa/main/dlist.c
src/mesa/main/drawtex.c
src/mesa/main/drawtex.h
src/mesa/main/enable.c
src/mesa/main/enable.h
src/mesa/main/es1_conversion.c
src/mesa/main/es1_conversion.h
src/mesa/main/fbobject.c
src/mesa/main/fbobject.h
src/mesa/main/get.c
src/mesa/main/get.h
src/mesa/main/light.c
src/mesa/main/light.h
src/mesa/main/matrix.c
src/mesa/main/matrix.h
src/mesa/main/multisample.c
src/mesa/main/multisample.h
src/mesa/main/querymatrix.c
src/mesa/main/querymatrix.h
src/mesa/main/queryobj.c
src/mesa/main/queryobj.h
src/mesa/main/rastpos.c
src/mesa/main/rastpos.h
src/mesa/main/shader_query.cpp
src/mesa/main/shaderapi.c
src/mesa/main/shaderapi.h
src/mesa/main/tests/dispatch_sanity.cpp
src/mesa/main/texgetimage.c
src/mesa/main/texgetimage.h
src/mesa/main/teximage.c
src/mesa/main/teximage.h
src/mesa/main/texstate.c
src/mesa/main/texstate.h
src/mesa/main/uniform_query.cpp
src/mesa/main/uniforms.c
src/mesa/main/uniforms.h
src/mesa/main/varray.c
src/mesa/main/varray.h

index 9a670bcfbb0cc94e58f5dc4c76fb57c32318809c..c9327814d986f5db6cf0be8cec6b425e04901def 100644 (file)
@@ -64,7 +64,7 @@ static void _apple_glapi_create_table(void) {
     SET_CopyPixels(__applegl_api, __applegl_glCopyPixels);
     SET_CopyColorTable(__applegl_api, __applegl_glCopyColorTable);
     SET_DrawBuffer(__applegl_api, __applegl_glDrawBuffer);
-    SET_DrawBuffersARB(__applegl_api, __applegl_glDrawBuffersARB);
+    SET_DrawBuffers(__applegl_api, __applegl_glDrawBuffers);
     SET_Viewport(__applegl_api, __applegl_glViewport);
 }
 
index 2365d64788f835130ec3e835a7f8c879b3152fca..56e76b0f4457eb299ec2e54a04c2aabdb495ca2c 100644 (file)
@@ -36,7 +36,7 @@ void __applegl_glCopyColorTable(GLenum target, GLenum internalformat, GLint x, G
                                 GLsizei width);
 
 void __applegl_glDrawBuffer(GLenum mode);
-void __applegl_glDrawBuffersARB(GLsizei n, const GLenum * bufs);
+void __applegl_glDrawBuffers(GLsizei n, const GLenum * bufs);
 
 void __applegl_glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
 
index 2664a3f226b31192ab130d09a62fbd3313e45a6c..c9ed684b279ab328208865bf052b0969edf39ad9 100644 (file)
@@ -84,7 +84,7 @@ __applegl_glDrawBuffer(GLenum mode)
 
 
 void
-__applegl_glDrawBuffersARB(GLsizei n, const GLenum * bufs)
+__applegl_glDrawBuffers(GLsizei n, const GLenum * bufs)
 {
    struct glx_context * gc = __glXGetCurrentContext();
 
index fa927ebdf6824e36f8837c0921e350166f0fb98f..314334bd2287110e9d67e63e040eab1c118f9058 100644 (file)
@@ -40,7 +40,7 @@
 
 
 void
-__indirect_glGetCompressedTexImageARB(GLenum target, GLint level,
+__indirect_glGetCompressedTexImage(GLenum target, GLint level,
                                       GLvoid * img)
 {
    __GLX_SINGLE_DECLARE_VARIABLES();
@@ -191,7 +191,7 @@ CompressedTexSubImage1D2D(GLenum target, GLint level,
 
 
 void
-__indirect_glCompressedTexImage1DARB(GLenum target, GLint level,
+__indirect_glCompressedTexImage1D(GLenum target, GLint level,
                                      GLenum internal_format, GLsizei width,
                                      GLint border, GLsizei image_size,
                                      const GLvoid * data)
@@ -203,7 +203,7 @@ __indirect_glCompressedTexImage1DARB(GLenum target, GLint level,
 
 
 void
-__indirect_glCompressedTexImage2DARB(GLenum target, GLint level,
+__indirect_glCompressedTexImage2D(GLenum target, GLint level,
                                      GLenum internal_format,
                                      GLsizei width, GLsizei height,
                                      GLint border, GLsizei image_size,
@@ -216,7 +216,7 @@ __indirect_glCompressedTexImage2DARB(GLenum target, GLint level,
 
 
 void
-__indirect_glCompressedTexImage3DARB(GLenum target, GLint level,
+__indirect_glCompressedTexImage3D(GLenum target, GLint level,
                                      GLenum internal_format,
                                      GLsizei width, GLsizei height,
                                      GLsizei depth, GLint border,
@@ -264,7 +264,7 @@ __indirect_glCompressedTexImage3DARB(GLenum target, GLint level,
 
 
 void
-__indirect_glCompressedTexSubImage1DARB(GLenum target, GLint level,
+__indirect_glCompressedTexSubImage1D(GLenum target, GLint level,
                                         GLint xoffset,
                                         GLsizei width,
                                         GLenum format, GLsizei image_size,
@@ -277,7 +277,7 @@ __indirect_glCompressedTexSubImage1DARB(GLenum target, GLint level,
 
 
 void
-__indirect_glCompressedTexSubImage2DARB(GLenum target, GLint level,
+__indirect_glCompressedTexSubImage2D(GLenum target, GLint level,
                                         GLint xoffset, GLint yoffset,
                                         GLsizei width, GLsizei height,
                                         GLenum format, GLsizei image_size,
@@ -290,7 +290,7 @@ __indirect_glCompressedTexSubImage2DARB(GLenum target, GLint level,
 
 
 void
-__indirect_glCompressedTexSubImage3DARB(GLenum target, GLint level,
+__indirect_glCompressedTexSubImage3D(GLenum target, GLint level,
                                         GLint xoffset, GLint yoffset,
                                         GLint zoffset, GLsizei width,
                                         GLsizei height, GLsizei depth,
index 618db9f5d4ff1d219a215bc976739931d3ac7a7e..8cb53f3591ee7499cdc323317e6b9c0b5ece6d24 100644 (file)
@@ -49,7 +49,7 @@ TransposeMatrixd(const GLdouble s[16], GLdouble d[16])
 
 
 void
-__indirect_glLoadTransposeMatrixdARB(const GLdouble * m)
+__indirect_glLoadTransposeMatrixd(const GLdouble * m)
 {
    GLdouble mt[16];
 
@@ -58,7 +58,7 @@ __indirect_glLoadTransposeMatrixdARB(const GLdouble * m)
 }
 
 void
-__indirect_glLoadTransposeMatrixfARB(const GLfloat * m)
+__indirect_glLoadTransposeMatrixf(const GLfloat * m)
 {
    GLfloat mt[16];
 
@@ -67,7 +67,7 @@ __indirect_glLoadTransposeMatrixfARB(const GLfloat * m)
 }
 
 void
-__indirect_glMultTransposeMatrixdARB(const GLdouble * m)
+__indirect_glMultTransposeMatrixd(const GLdouble * m)
 {
    GLdouble mt[16];
 
@@ -76,7 +76,7 @@ __indirect_glMultTransposeMatrixdARB(const GLdouble * m)
 }
 
 void
-__indirect_glMultTransposeMatrixfARB(const GLfloat * m)
+__indirect_glMultTransposeMatrixf(const GLfloat * m)
 {
    GLfloat mt[16];
 
index 3f7ab679429ad4e1c6f50ad83d3c666247e4c55b..c723c9eeb73249b2ddea8ac336fad1512a2050a0 100644 (file)
@@ -1030,7 +1030,7 @@ __indirect_glDrawRangeElements(GLenum mode, GLuint start, GLuint end,
 
 
 void
-__indirect_glMultiDrawArraysEXT(GLenum mode, const GLint *first,
+__indirect_glMultiDrawArrays(GLenum mode, const GLint *first,
                                 const GLsizei *count, GLsizei primcount)
 {
    struct glx_context *gc = __glXGetCurrentContext();
@@ -1462,7 +1462,7 @@ __indirect_glTexCoordPointer(GLint size, GLenum type, GLsizei stride,
 
 
 void
-__indirect_glSecondaryColorPointerEXT(GLint size, GLenum type, GLsizei stride,
+__indirect_glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride,
                                       const GLvoid * pointer)
 {
    uint16_t opcode;
@@ -1522,7 +1522,7 @@ __indirect_glSecondaryColorPointerEXT(GLint size, GLenum type, GLsizei stride,
 
 
 void
-__indirect_glFogCoordPointerEXT(GLenum type, GLsizei stride,
+__indirect_glFogCoordPointer(GLenum type, GLsizei stride,
                                 const GLvoid * pointer)
 {
    uint16_t opcode;
@@ -1564,7 +1564,7 @@ __indirect_glFogCoordPointerEXT(GLenum type, GLsizei stride,
 
 
 void
-__indirect_glVertexAttribPointerARB(GLuint index, GLint size,
+__indirect_glVertexAttribPointer(GLuint index, GLint size,
                                     GLenum type, GLboolean normalized,
                                     GLsizei stride, const GLvoid * pointer)
 {
@@ -1701,7 +1701,7 @@ __indirect_glVertexAttribPointerNV(GLuint index, GLint size,
    case GL_SHORT:
    case GL_FLOAT:
    case GL_DOUBLE:
-      __indirect_glVertexAttribPointerARB(index, size, type,
+      __indirect_glVertexAttribPointer(index, size, type,
                                           normalized, stride, pointer);
       return;
    default:
@@ -1712,7 +1712,7 @@ __indirect_glVertexAttribPointerNV(GLuint index, GLint size,
 
 
 void
-__indirect_glClientActiveTextureARB(GLenum texture)
+__indirect_glClientActiveTexture(GLenum texture)
 {
    struct glx_context *const gc = __glXGetCurrentContext();
    __GLXattribute *const state =
@@ -1961,13 +1961,13 @@ __glXPopArrayState(__GLXattribute * state)
                                       stack[i].user_stride, stack[i].data);
          break;
       case GL_SECONDARY_COLOR_ARRAY:
-         __indirect_glSecondaryColorPointerEXT(stack[i].count,
+         __indirect_glSecondaryColorPointer(stack[i].count,
                                                stack[i].data_type,
                                                stack[i].user_stride,
                                                stack[i].data);
          break;
       case GL_FOG_COORDINATE_ARRAY:
-         __indirect_glFogCoordPointerEXT(stack[i].data_type,
+         __indirect_glFogCoordPointer(stack[i].data_type,
                                          stack[i].user_stride, stack[i].data);
          break;
 
index d955fdfa93eea6ed8f93daa556ec1627d42d770c..54a936d29b569a04426f24c375a2d1626b9d4d77 100644 (file)
@@ -48,14 +48,14 @@ do_vertex_attrib_enable(GLuint index, GLboolean val)
 
 
 void
-__indirect_glEnableVertexAttribArrayARB(GLuint index)
+__indirect_glEnableVertexAttribArray(GLuint index)
 {
    do_vertex_attrib_enable(index, GL_TRUE);
 }
 
 
 void
-__indirect_glDisableVertexAttribArrayARB(GLuint index)
+__indirect_glDisableVertexAttribArray(GLuint index)
 {
    do_vertex_attrib_enable(index, GL_FALSE);
 }
@@ -119,7 +119,7 @@ __indirect_glGetProgramLocalParameterdvARB(GLenum target, GLuint index,
 
 
 void
-__indirect_glGetVertexAttribPointervNV(GLuint index, GLenum pname,
+__indirect_glGetVertexAttribPointerv(GLuint index, GLenum pname,
                                        GLvoid ** pointer)
 {
    struct glx_context *const gc = __glXGetCurrentContext();
@@ -193,7 +193,7 @@ get_vertex_attrib(struct glx_context * gc, unsigned vop,
 
 
 void
-__indirect_glGetVertexAttribivARB(GLuint index, GLenum pname, GLint * params)
+__indirect_glGetVertexAttribiv(GLuint index, GLenum pname, GLint * params)
 {
    struct glx_context *const gc = __glXGetCurrentContext();
    Display *const dpy = gc->currentDpy;
@@ -226,7 +226,7 @@ __indirect_glGetVertexAttribivARB(GLuint index, GLenum pname, GLint * params)
 
 
 void
-__indirect_glGetVertexAttribfvARB(GLuint index, GLenum pname,
+__indirect_glGetVertexAttribfv(GLuint index, GLenum pname,
                                   GLfloat * params)
 {
    struct glx_context *const gc = __glXGetCurrentContext();
@@ -260,7 +260,7 @@ __indirect_glGetVertexAttribfvARB(GLuint index, GLenum pname,
 
 
 void
-__indirect_glGetVertexAttribdvARB(GLuint index, GLenum pname,
+__indirect_glGetVertexAttribdv(GLuint index, GLenum pname,
                                   GLdouble * params)
 {
    struct glx_context *const gc = __glXGetCurrentContext();
index e97be3506d1267f97bfe79f704d546cf76f09d6b..6c072bfd344b0f9fac3c470ae5cc2c171cb60ec8 100644 (file)
 #include "indirect.h"
 
 void
-__indirect_glWindowPos2dMESA(GLdouble x, GLdouble y)
+__indirect_glWindowPos2d(GLdouble x, GLdouble y)
 {
-   __indirect_glWindowPos3fMESA(x, y, 0.0);
+   __indirect_glWindowPos3f(x, y, 0.0);
 }
 
 void
-__indirect_glWindowPos2iMESA(GLint x, GLint y)
+__indirect_glWindowPos2i(GLint x, GLint y)
 {
-   __indirect_glWindowPos3fMESA(x, y, 0.0);
+   __indirect_glWindowPos3f(x, y, 0.0);
 }
 
 void
-__indirect_glWindowPos2fMESA(GLfloat x, GLfloat y)
+__indirect_glWindowPos2f(GLfloat x, GLfloat y)
 {
-   __indirect_glWindowPos3fMESA(x, y, 0.0);
+   __indirect_glWindowPos3f(x, y, 0.0);
 }
 
 void
-__indirect_glWindowPos2sMESA(GLshort x, GLshort y)
+__indirect_glWindowPos2s(GLshort x, GLshort y)
 {
-   __indirect_glWindowPos3fMESA(x, y, 0.0);
+   __indirect_glWindowPos3f(x, y, 0.0);
 }
 
 void
-__indirect_glWindowPos2dvMESA(const GLdouble * p)
+__indirect_glWindowPos2dv(const GLdouble * p)
 {
-   __indirect_glWindowPos3fMESA(p[0], p[1], 0.0);
+   __indirect_glWindowPos3f(p[0], p[1], 0.0);
 }
 
 void
-__indirect_glWindowPos2fvMESA(const GLfloat * p)
+__indirect_glWindowPos2fv(const GLfloat * p)
 {
-   __indirect_glWindowPos3fMESA(p[0], p[1], 0.0);
+   __indirect_glWindowPos3f(p[0], p[1], 0.0);
 }
 
 void
-__indirect_glWindowPos2ivMESA(const GLint * p)
+__indirect_glWindowPos2iv(const GLint * p)
 {
-   __indirect_glWindowPos3fMESA(p[0], p[1], 0.0);
+   __indirect_glWindowPos3f(p[0], p[1], 0.0);
 }
 
 void
-__indirect_glWindowPos2svMESA(const GLshort * p)
+__indirect_glWindowPos2sv(const GLshort * p)
 {
-   __indirect_glWindowPos3fMESA(p[0], p[1], 0.0);
+   __indirect_glWindowPos3f(p[0], p[1], 0.0);
 }
 
 void
-__indirect_glWindowPos3dMESA(GLdouble x, GLdouble y, GLdouble z)
+__indirect_glWindowPos3d(GLdouble x, GLdouble y, GLdouble z)
 {
-   __indirect_glWindowPos3fMESA(x, y, z);
+   __indirect_glWindowPos3f(x, y, z);
 }
 
 void
-__indirect_glWindowPos3iMESA(GLint x, GLint y, GLint z)
+__indirect_glWindowPos3i(GLint x, GLint y, GLint z)
 {
-   __indirect_glWindowPos3fMESA(x, y, z);
+   __indirect_glWindowPos3f(x, y, z);
 }
 
 void
-__indirect_glWindowPos3sMESA(GLshort x, GLshort y, GLshort z)
+__indirect_glWindowPos3s(GLshort x, GLshort y, GLshort z)
 {
-   __indirect_glWindowPos3fMESA(x, y, z);
+   __indirect_glWindowPos3f(x, y, z);
 }
 
 void
-__indirect_glWindowPos3dvMESA(const GLdouble * p)
+__indirect_glWindowPos3dv(const GLdouble * p)
 {
-   __indirect_glWindowPos3fMESA(p[0], p[1], p[2]);
+   __indirect_glWindowPos3f(p[0], p[1], p[2]);
 }
 
 void
-__indirect_glWindowPos3ivMESA(const GLint * p)
+__indirect_glWindowPos3iv(const GLint * p)
 {
-   __indirect_glWindowPos3fMESA(p[0], p[1], p[2]);
+   __indirect_glWindowPos3f(p[0], p[1], p[2]);
 }
 
 void
-__indirect_glWindowPos3svMESA(const GLshort * p)
+__indirect_glWindowPos3sv(const GLshort * p)
 {
-   __indirect_glWindowPos3fMESA(p[0], p[1], p[2]);
+   __indirect_glWindowPos3f(p[0], p[1], p[2]);
 }
index 7ceeb031f68c20fa2ea433d7d809c919008b98ac..20fc75879c0ecb622d03e6506d889aeabd42acf6 100644 (file)
@@ -515,19 +515,19 @@ TEST(InvalidEnumSizes, ConvolutionParameterfv)
 
 TEST(ValidEnumSizes, PointParameterfv)
 {
-   EXPECT_EQ(1, __glPointParameterfvEXT_size(GL_POINT_SIZE_MIN));
-   EXPECT_EQ(1, __glPointParameterfvEXT_size(GL_POINT_SIZE_MIN_ARB));
-   EXPECT_EQ(1, __glPointParameterfvEXT_size(GL_POINT_SIZE_MIN_SGIS));
-   EXPECT_EQ(1, __glPointParameterfvEXT_size(GL_POINT_SIZE_MAX));
-   EXPECT_EQ(1, __glPointParameterfvEXT_size(GL_POINT_SIZE_MAX_ARB));
-   EXPECT_EQ(1, __glPointParameterfvEXT_size(GL_POINT_SIZE_MAX_SGIS));
-   EXPECT_EQ(1, __glPointParameterfvEXT_size(GL_POINT_FADE_THRESHOLD_SIZE));
-   EXPECT_EQ(1, __glPointParameterfvEXT_size(GL_POINT_FADE_THRESHOLD_SIZE_ARB));
-   EXPECT_EQ(1, __glPointParameterfvEXT_size(GL_POINT_FADE_THRESHOLD_SIZE_SGIS));
-   EXPECT_EQ(1, __glPointParameterfvEXT_size(GL_POINT_SPRITE_R_MODE_NV));
-   EXPECT_EQ(1, __glPointParameterfvEXT_size(GL_POINT_SPRITE_COORD_ORIGIN));
-   EXPECT_EQ(3, __glPointParameterfvEXT_size(GL_POINT_DISTANCE_ATTENUATION));
-   EXPECT_EQ(3, __glPointParameterfvEXT_size(GL_POINT_DISTANCE_ATTENUATION_ARB));
+   EXPECT_EQ(1, __glPointParameterfv_size(GL_POINT_SIZE_MIN));
+   EXPECT_EQ(1, __glPointParameterfv_size(GL_POINT_SIZE_MIN_ARB));
+   EXPECT_EQ(1, __glPointParameterfv_size(GL_POINT_SIZE_MIN_SGIS));
+   EXPECT_EQ(1, __glPointParameterfv_size(GL_POINT_SIZE_MAX));
+   EXPECT_EQ(1, __glPointParameterfv_size(GL_POINT_SIZE_MAX_ARB));
+   EXPECT_EQ(1, __glPointParameterfv_size(GL_POINT_SIZE_MAX_SGIS));
+   EXPECT_EQ(1, __glPointParameterfv_size(GL_POINT_FADE_THRESHOLD_SIZE));
+   EXPECT_EQ(1, __glPointParameterfv_size(GL_POINT_FADE_THRESHOLD_SIZE_ARB));
+   EXPECT_EQ(1, __glPointParameterfv_size(GL_POINT_FADE_THRESHOLD_SIZE_SGIS));
+   EXPECT_EQ(1, __glPointParameterfv_size(GL_POINT_SPRITE_R_MODE_NV));
+   EXPECT_EQ(1, __glPointParameterfv_size(GL_POINT_SPRITE_COORD_ORIGIN));
+   EXPECT_EQ(3, __glPointParameterfv_size(GL_POINT_DISTANCE_ATTENUATION));
+   EXPECT_EQ(3, __glPointParameterfv_size(GL_POINT_DISTANCE_ATTENUATION_ARB));
 }
 
 TEST(InvalidEnumSizes, PointParameterfv)
@@ -549,7 +549,7 @@ TEST(InvalidEnumSizes, PointParameterfv)
 /*      case GL_POINT_DISTANCE_ATTENUATION_ARB:*/
          break;
       default:
-         EXPECT_EQ(0, __glPointParameterfvEXT_size(i)) << "i = 0x" <<
+         EXPECT_EQ(0, __glPointParameterfv_size(i)) << "i = 0x" <<
             std::setw(4) << std::setfill('0') << std::hex << i;
       }
    }
index af9eca5a812870edabbd0b32bb11d5c32ae94154..4291c965bd382d3009b6fefdd620288f841e965d 100644 (file)
@@ -448,63 +448,63 @@ void __indirect_glResetMinmax(void) { }
 void __indirect_glSeparableFilter2D(void) { }
 void __indirect_glTexImage3D(void) { }
 void __indirect_glTexSubImage3D(void) { }
-void __indirect_glActiveTextureARB(void) { }
-void __indirect_glClientActiveTextureARB(void) { }
-void __indirect_glMultiTexCoord1dARB(void) { }
-void __indirect_glMultiTexCoord1dvARB(void) { }
+void __indirect_glActiveTexture(void) { }
+void __indirect_glClientActiveTexture(void) { }
+void __indirect_glMultiTexCoord1d(void) { }
+void __indirect_glMultiTexCoord1dv(void) { }
 void __indirect_glMultiTexCoord1fARB(void) { }
 void __indirect_glMultiTexCoord1fvARB(void) { }
-void __indirect_glMultiTexCoord1iARB(void) { }
-void __indirect_glMultiTexCoord1ivARB(void) { }
-void __indirect_glMultiTexCoord1sARB(void) { }
-void __indirect_glMultiTexCoord1svARB(void) { }
-void __indirect_glMultiTexCoord2dARB(void) { }
-void __indirect_glMultiTexCoord2dvARB(void) { }
+void __indirect_glMultiTexCoord1i(void) { }
+void __indirect_glMultiTexCoord1iv(void) { }
+void __indirect_glMultiTexCoord1s(void) { }
+void __indirect_glMultiTexCoord1sv(void) { }
+void __indirect_glMultiTexCoord2d(void) { }
+void __indirect_glMultiTexCoord2dv(void) { }
 void __indirect_glMultiTexCoord2fARB(void) { }
 void __indirect_glMultiTexCoord2fvARB(void) { }
-void __indirect_glMultiTexCoord2iARB(void) { }
-void __indirect_glMultiTexCoord2ivARB(void) { }
-void __indirect_glMultiTexCoord2sARB(void) { }
-void __indirect_glMultiTexCoord2svARB(void) { }
-void __indirect_glMultiTexCoord3dARB(void) { }
-void __indirect_glMultiTexCoord3dvARB(void) { }
+void __indirect_glMultiTexCoord2i(void) { }
+void __indirect_glMultiTexCoord2iv(void) { }
+void __indirect_glMultiTexCoord2s(void) { }
+void __indirect_glMultiTexCoord2sv(void) { }
+void __indirect_glMultiTexCoord3d(void) { }
+void __indirect_glMultiTexCoord3dv(void) { }
 void __indirect_glMultiTexCoord3fARB(void) { }
 void __indirect_glMultiTexCoord3fvARB(void) { }
-void __indirect_glMultiTexCoord3iARB(void) { }
-void __indirect_glMultiTexCoord3ivARB(void) { }
-void __indirect_glMultiTexCoord3sARB(void) { }
-void __indirect_glMultiTexCoord3svARB(void) { }
-void __indirect_glMultiTexCoord4dARB(void) { }
-void __indirect_glMultiTexCoord4dvARB(void) { }
+void __indirect_glMultiTexCoord3i(void) { }
+void __indirect_glMultiTexCoord3iv(void) { }
+void __indirect_glMultiTexCoord3s(void) { }
+void __indirect_glMultiTexCoord3sv(void) { }
+void __indirect_glMultiTexCoord4d(void) { }
+void __indirect_glMultiTexCoord4dv(void) { }
 void __indirect_glMultiTexCoord4fARB(void) { }
 void __indirect_glMultiTexCoord4fvARB(void) { }
-void __indirect_glMultiTexCoord4iARB(void) { }
-void __indirect_glMultiTexCoord4ivARB(void) { }
-void __indirect_glMultiTexCoord4sARB(void) { }
-void __indirect_glMultiTexCoord4svARB(void) { }
-void __indirect_glLoadTransposeMatrixdARB(void) { }
-void __indirect_glLoadTransposeMatrixfARB(void) { }
-void __indirect_glMultTransposeMatrixdARB(void) { }
-void __indirect_glMultTransposeMatrixfARB(void) { }
-void __indirect_glSampleCoverageARB(void) { }
-void __indirect_glCompressedTexImage1DARB(void) { }
-void __indirect_glCompressedTexImage2DARB(void) { }
-void __indirect_glCompressedTexImage3DARB(void) { }
-void __indirect_glCompressedTexSubImage1DARB(void) { }
-void __indirect_glCompressedTexSubImage2DARB(void) { }
-void __indirect_glCompressedTexSubImage3DARB(void) { }
-void __indirect_glGetCompressedTexImageARB(void) { }
-void __indirect_glDisableVertexAttribArrayARB(void) { }
-void __indirect_glEnableVertexAttribArrayARB(void) { }
+void __indirect_glMultiTexCoord4i(void) { }
+void __indirect_glMultiTexCoord4iv(void) { }
+void __indirect_glMultiTexCoord4s(void) { }
+void __indirect_glMultiTexCoord4sv(void) { }
+void __indirect_glLoadTransposeMatrixd(void) { }
+void __indirect_glLoadTransposeMatrixf(void) { }
+void __indirect_glMultTransposeMatrixd(void) { }
+void __indirect_glMultTransposeMatrixf(void) { }
+void __indirect_glSampleCoverage(void) { }
+void __indirect_glCompressedTexImage1D(void) { }
+void __indirect_glCompressedTexImage2D(void) { }
+void __indirect_glCompressedTexImage3D(void) { }
+void __indirect_glCompressedTexSubImage1D(void) { }
+void __indirect_glCompressedTexSubImage2D(void) { }
+void __indirect_glCompressedTexSubImage3D(void) { }
+void __indirect_glGetCompressedTexImage(void) { }
+void __indirect_glDisableVertexAttribArray(void) { }
+void __indirect_glEnableVertexAttribArray(void) { }
 void __indirect_glGetProgramEnvParameterdvARB(void) { }
 void __indirect_glGetProgramEnvParameterfvARB(void) { }
 void __indirect_glGetProgramLocalParameterdvARB(void) { }
 void __indirect_glGetProgramLocalParameterfvARB(void) { }
 void __indirect_glGetProgramStringARB(void) { }
 void __indirect_glGetProgramivARB(void) { }
-void __indirect_glGetVertexAttribdvARB(void) { }
-void __indirect_glGetVertexAttribfvARB(void) { }
-void __indirect_glGetVertexAttribivARB(void) { }
+void __indirect_glGetVertexAttribdv(void) { }
+void __indirect_glGetVertexAttribfv(void) { }
+void __indirect_glGetVertexAttribiv(void) { }
 void __indirect_glProgramEnvParameter4dARB(void) { }
 void __indirect_glProgramEnvParameter4dvARB(void) { }
 void __indirect_glProgramEnvParameter4fARB(void) { }
@@ -514,53 +514,53 @@ void __indirect_glProgramLocalParameter4dvARB(void) { }
 void __indirect_glProgramLocalParameter4fARB(void) { }
 void __indirect_glProgramLocalParameter4fvARB(void) { }
 void __indirect_glProgramStringARB(void) { }
-void __indirect_glVertexAttrib1dARB(void) { }
-void __indirect_glVertexAttrib1dvARB(void) { }
+void __indirect_glVertexAttrib1d(void) { }
+void __indirect_glVertexAttrib1dv(void) { }
 void __indirect_glVertexAttrib1fARB(void) { }
 void __indirect_glVertexAttrib1fvARB(void) { }
-void __indirect_glVertexAttrib1sARB(void) { }
-void __indirect_glVertexAttrib1svARB(void) { }
-void __indirect_glVertexAttrib2dARB(void) { }
-void __indirect_glVertexAttrib2dvARB(void) { }
+void __indirect_glVertexAttrib1s(void) { }
+void __indirect_glVertexAttrib1sv(void) { }
+void __indirect_glVertexAttrib2d(void) { }
+void __indirect_glVertexAttrib2dv(void) { }
 void __indirect_glVertexAttrib2fARB(void) { }
 void __indirect_glVertexAttrib2fvARB(void) { }
-void __indirect_glVertexAttrib2sARB(void) { }
-void __indirect_glVertexAttrib2svARB(void) { }
-void __indirect_glVertexAttrib3dARB(void) { }
-void __indirect_glVertexAttrib3dvARB(void) { }
+void __indirect_glVertexAttrib2s(void) { }
+void __indirect_glVertexAttrib2sv(void) { }
+void __indirect_glVertexAttrib3d(void) { }
+void __indirect_glVertexAttrib3dv(void) { }
 void __indirect_glVertexAttrib3fARB(void) { }
 void __indirect_glVertexAttrib3fvARB(void) { }
-void __indirect_glVertexAttrib3sARB(void) { }
-void __indirect_glVertexAttrib3svARB(void) { }
-void __indirect_glVertexAttrib4NbvARB(void) { }
-void __indirect_glVertexAttrib4NivARB(void) { }
-void __indirect_glVertexAttrib4NsvARB(void) { }
-void __indirect_glVertexAttrib4NubARB(void) { }
-void __indirect_glVertexAttrib4NubvARB(void) { }
-void __indirect_glVertexAttrib4NuivARB(void) { }
-void __indirect_glVertexAttrib4NusvARB(void) { }
-void __indirect_glVertexAttrib4bvARB(void) { }
-void __indirect_glVertexAttrib4dARB(void) { }
-void __indirect_glVertexAttrib4dvARB(void) { }
+void __indirect_glVertexAttrib3s(void) { }
+void __indirect_glVertexAttrib3sv(void) { }
+void __indirect_glVertexAttrib4Nbv(void) { }
+void __indirect_glVertexAttrib4Niv(void) { }
+void __indirect_glVertexAttrib4Nsv(void) { }
+void __indirect_glVertexAttrib4Nub(void) { }
+void __indirect_glVertexAttrib4Nubv(void) { }
+void __indirect_glVertexAttrib4Nuiv(void) { }
+void __indirect_glVertexAttrib4Nusv(void) { }
+void __indirect_glVertexAttrib4bv(void) { }
+void __indirect_glVertexAttrib4d(void) { }
+void __indirect_glVertexAttrib4dv(void) { }
 void __indirect_glVertexAttrib4fARB(void) { }
 void __indirect_glVertexAttrib4fvARB(void) { }
-void __indirect_glVertexAttrib4ivARB(void) { }
-void __indirect_glVertexAttrib4sARB(void) { }
-void __indirect_glVertexAttrib4svARB(void) { }
-void __indirect_glVertexAttrib4ubvARB(void) { }
-void __indirect_glVertexAttrib4uivARB(void) { }
-void __indirect_glVertexAttrib4usvARB(void) { }
-void __indirect_glVertexAttribPointerARB(void) { }
-void __indirect_glBeginQueryARB(void) { }
-void __indirect_glDeleteQueriesARB(void) { }
-void __indirect_glEndQueryARB(void) { }
-void __indirect_glGenQueriesARB(void) { }
-void __indirect_glGetQueryObjectivARB(void) { }
-void __indirect_glGetQueryObjectuivARB(void) { }
-void __indirect_glGetQueryivARB(void) { }
-void __indirect_glIsQueryARB(void) { }
-void __indirect_glDrawBuffersARB(void) { }
-void __indirect_glClampColorARB(void) { }
+void __indirect_glVertexAttrib4iv(void) { }
+void __indirect_glVertexAttrib4s(void) { }
+void __indirect_glVertexAttrib4sv(void) { }
+void __indirect_glVertexAttrib4ubv(void) { }
+void __indirect_glVertexAttrib4uiv(void) { }
+void __indirect_glVertexAttrib4usv(void) { }
+void __indirect_glVertexAttribPointer(void) { }
+void __indirect_glBeginQuery(void) { }
+void __indirect_glDeleteQueries(void) { }
+void __indirect_glEndQuery(void) { }
+void __indirect_glGenQueries(void) { }
+void __indirect_glGetQueryObjectiv(void) { }
+void __indirect_glGetQueryObjectuiv(void) { }
+void __indirect_glGetQueryiv(void) { }
+void __indirect_glIsQuery(void) { }
+void __indirect_glDrawBuffers(void) { }
+void __indirect_glClampColor(void) { }
 void __indirect_glRenderbufferStorageMultisample(void) { }
 void __indirect_glSampleMaskSGIS(void) { }
 void __indirect_glSamplePatternSGIS(void) { }
@@ -570,64 +570,64 @@ void __indirect_glIndexPointerEXT(void) { }
 void __indirect_glNormalPointerEXT(void) { }
 void __indirect_glTexCoordPointerEXT(void) { }
 void __indirect_glVertexPointerEXT(void) { }
-void __indirect_glPointParameterfEXT(void) { }
-void __indirect_glPointParameterfvEXT(void) { }
-void __indirect_glSecondaryColor3bEXT(void) { }
-void __indirect_glSecondaryColor3bvEXT(void) { }
-void __indirect_glSecondaryColor3dEXT(void) { }
-void __indirect_glSecondaryColor3dvEXT(void) { }
+void __indirect_glPointParameterf(void) { }
+void __indirect_glPointParameterfv(void) { }
+void __indirect_glSecondaryColor3b(void) { }
+void __indirect_glSecondaryColor3bv(void) { }
+void __indirect_glSecondaryColor3d(void) { }
+void __indirect_glSecondaryColor3dv(void) { }
 void __indirect_glSecondaryColor3fEXT(void) { }
 void __indirect_glSecondaryColor3fvEXT(void) { }
-void __indirect_glSecondaryColor3iEXT(void) { }
-void __indirect_glSecondaryColor3ivEXT(void) { }
-void __indirect_glSecondaryColor3sEXT(void) { }
-void __indirect_glSecondaryColor3svEXT(void) { }
-void __indirect_glSecondaryColor3ubEXT(void) { }
-void __indirect_glSecondaryColor3ubvEXT(void) { }
-void __indirect_glSecondaryColor3uiEXT(void) { }
-void __indirect_glSecondaryColor3uivEXT(void) { }
-void __indirect_glSecondaryColor3usEXT(void) { }
-void __indirect_glSecondaryColor3usvEXT(void) { }
-void __indirect_glSecondaryColorPointerEXT(void) { }
-void __indirect_glMultiDrawArraysEXT(void) { }
+void __indirect_glSecondaryColor3i(void) { }
+void __indirect_glSecondaryColor3iv(void) { }
+void __indirect_glSecondaryColor3s(void) { }
+void __indirect_glSecondaryColor3sv(void) { }
+void __indirect_glSecondaryColor3ub(void) { }
+void __indirect_glSecondaryColor3ubv(void) { }
+void __indirect_glSecondaryColor3ui(void) { }
+void __indirect_glSecondaryColor3uiv(void) { }
+void __indirect_glSecondaryColor3us(void) { }
+void __indirect_glSecondaryColor3usv(void) { }
+void __indirect_glSecondaryColorPointer(void) { }
+void __indirect_glMultiDrawArrays(void) { }
 void __indirect_glMultiDrawElementsEXT(void) { }
-void __indirect_glFogCoordPointerEXT(void) { }
-void __indirect_glFogCoorddEXT(void) { }
-void __indirect_glFogCoorddvEXT(void) { }
+void __indirect_glFogCoordPointer(void) { }
+void __indirect_glFogCoordd(void) { }
+void __indirect_glFogCoorddv(void) { }
 void __indirect_glFogCoordfEXT(void) { }
 void __indirect_glFogCoordfvEXT(void) { }
-void __indirect_glBlendFuncSeparateEXT(void) { }
-void __indirect_glWindowPos2dMESA(void) { }
-void __indirect_glWindowPos2dvMESA(void) { }
-void __indirect_glWindowPos2fMESA(void) { }
-void __indirect_glWindowPos2fvMESA(void) { }
-void __indirect_glWindowPos2iMESA(void) { }
-void __indirect_glWindowPos2ivMESA(void) { }
-void __indirect_glWindowPos2sMESA(void) { }
-void __indirect_glWindowPos2svMESA(void) { }
-void __indirect_glWindowPos3dMESA(void) { }
-void __indirect_glWindowPos3dvMESA(void) { }
-void __indirect_glWindowPos3fMESA(void) { }
-void __indirect_glWindowPos3fvMESA(void) { }
-void __indirect_glWindowPos3iMESA(void) { }
-void __indirect_glWindowPos3ivMESA(void) { }
-void __indirect_glWindowPos3sMESA(void) { }
-void __indirect_glWindowPos3svMESA(void) { }
+void __indirect_glBlendFuncSeparate(void) { }
+void __indirect_glWindowPos2d(void) { }
+void __indirect_glWindowPos2dv(void) { }
+void __indirect_glWindowPos2f(void) { }
+void __indirect_glWindowPos2fv(void) { }
+void __indirect_glWindowPos2i(void) { }
+void __indirect_glWindowPos2iv(void) { }
+void __indirect_glWindowPos2s(void) { }
+void __indirect_glWindowPos2sv(void) { }
+void __indirect_glWindowPos3d(void) { }
+void __indirect_glWindowPos3dv(void) { }
+void __indirect_glWindowPos3f(void) { }
+void __indirect_glWindowPos3fv(void) { }
+void __indirect_glWindowPos3i(void) { }
+void __indirect_glWindowPos3iv(void) { }
+void __indirect_glWindowPos3s(void) { }
+void __indirect_glWindowPos3sv(void) { }
 void __indirect_glAreProgramsResidentNV(void) { }
-void __indirect_glBindProgramNV(void) { }
-void __indirect_glDeleteProgramsNV(void) { }
+void __indirect_glBindProgramARB(void) { }
+void __indirect_glDeleteProgramsARB(void) { }
 void __indirect_glExecuteProgramNV(void) { }
-void __indirect_glGenProgramsNV(void) { }
+void __indirect_glGenProgramsARB(void) { }
 void __indirect_glGetProgramParameterdvNV(void) { }
 void __indirect_glGetProgramParameterfvNV(void) { }
 void __indirect_glGetProgramStringNV(void) { }
 void __indirect_glGetProgramivNV(void) { }
 void __indirect_glGetTrackMatrixivNV(void) { }
-void __indirect_glGetVertexAttribPointervNV(void) { }
+void __indirect_glGetVertexAttribPointerv(void) { }
 void __indirect_glGetVertexAttribdvNV(void) { }
 void __indirect_glGetVertexAttribfvNV(void) { }
 void __indirect_glGetVertexAttribivNV(void) { }
-void __indirect_glIsProgramNV(void) { }
+void __indirect_glIsProgramARB(void) { }
 void __indirect_glLoadProgramNV(void) { }
 void __indirect_glProgramParameters4dvNV(void) { }
 void __indirect_glProgramParameters4fvNV(void) { }
@@ -673,8 +673,8 @@ void __indirect_glVertexAttribs4dvNV(void) { }
 void __indirect_glVertexAttribs4fvNV(void) { }
 void __indirect_glVertexAttribs4svNV(void) { }
 void __indirect_glVertexAttribs4ubvNV(void) { }
-void __indirect_glPointParameteriNV(void) { }
-void __indirect_glPointParameterivNV(void) { }
+void __indirect_glPointParameteri(void) { }
+void __indirect_glPointParameteriv(void) { }
 void __indirect_glActiveStencilFaceEXT(void) { }
 void __indirect_glGetProgramNamedParameterdvNV(void) { }
 void __indirect_glGetProgramNamedParameterfvNV(void) { }
@@ -682,26 +682,26 @@ void __indirect_glProgramNamedParameter4dNV(void) { }
 void __indirect_glProgramNamedParameter4dvNV(void) { }
 void __indirect_glProgramNamedParameter4fNV(void) { }
 void __indirect_glProgramNamedParameter4fvNV(void) { }
-void __indirect_glBlendEquationSeparateEXT(void) { }
-void __indirect_glBindFramebufferEXT(void) { }
-void __indirect_glBindRenderbufferEXT(void) { }
-void __indirect_glCheckFramebufferStatusEXT(void) { }
-void __indirect_glDeleteFramebuffersEXT(void) { }
-void __indirect_glDeleteRenderbuffersEXT(void) { }
-void __indirect_glFramebufferRenderbufferEXT(void) { }
-void __indirect_glFramebufferTexture1DEXT(void) { }
-void __indirect_glFramebufferTexture2DEXT(void) { }
-void __indirect_glFramebufferTexture3DEXT(void) { }
-void __indirect_glGenFramebuffersEXT(void) { }
-void __indirect_glGenRenderbuffersEXT(void) { }
-void __indirect_glGenerateMipmapEXT(void) { }
-void __indirect_glGetFramebufferAttachmentParameterivEXT(void) { }
-void __indirect_glGetRenderbufferParameterivEXT(void) { }
-void __indirect_glIsFramebufferEXT(void) { }
-void __indirect_glIsRenderbufferEXT(void) { }
-void __indirect_glRenderbufferStorageEXT(void) { }
-void __indirect_glBlitFramebufferEXT(void) { }
-void __indirect_glFramebufferTextureLayerEXT(void) { }
+void __indirect_glBlendEquationSeparate(void) { }
+void __indirect_glBindFramebuffer(void) { }
+void __indirect_glBindRenderbuffer(void) { }
+void __indirect_glCheckFramebufferStatus(void) { }
+void __indirect_glDeleteFramebuffers(void) { }
+void __indirect_glDeleteRenderbuffers(void) { }
+void __indirect_glFramebufferRenderbuffer(void) { }
+void __indirect_glFramebufferTexture1D(void) { }
+void __indirect_glFramebufferTexture2D(void) { }
+void __indirect_glFramebufferTexture3D(void) { }
+void __indirect_glGenFramebuffers(void) { }
+void __indirect_glGenRenderbuffers(void) { }
+void __indirect_glGenerateMipmap(void) { }
+void __indirect_glGetFramebufferAttachmentParameteriv(void) { }
+void __indirect_glGetRenderbufferParameteriv(void) { }
+void __indirect_glIsFramebuffer(void) { }
+void __indirect_glIsRenderbuffer(void) { }
+void __indirect_glRenderbufferStorage(void) { }
+void __indirect_glBlitFramebuffer(void) { }
+void __indirect_glFramebufferTextureLayer(void) { }
 }
 /*@}*/
 
@@ -1165,79 +1165,79 @@ TEST_F(IndirectAPI, OpenGL_20_is_nop)
 
 TEST_F(IndirectAPI, ARB_multitexture)
 {
-   EXPECT_EQ((_glapi_proc) __indirect_glActiveTextureARB, table[_gloffset_ActiveTextureARB]);
-   EXPECT_EQ((_glapi_proc) __indirect_glClientActiveTextureARB, table[_gloffset_ClientActiveTextureARB]);
-   EXPECT_EQ((_glapi_proc) __indirect_glMultiTexCoord1dARB, table[_gloffset_MultiTexCoord1dARB]);
-   EXPECT_EQ((_glapi_proc) __indirect_glMultiTexCoord1dvARB, table[_gloffset_MultiTexCoord1dvARB]);
+   EXPECT_EQ((_glapi_proc) __indirect_glActiveTexture, table[_gloffset_ActiveTexture]);
+   EXPECT_EQ((_glapi_proc) __indirect_glClientActiveTexture, table[_gloffset_ClientActiveTexture]);
+   EXPECT_EQ((_glapi_proc) __indirect_glMultiTexCoord1d, table[_gloffset_MultiTexCoord1d]);
+   EXPECT_EQ((_glapi_proc) __indirect_glMultiTexCoord1dv, table[_gloffset_MultiTexCoord1dv]);
    EXPECT_EQ((_glapi_proc) __indirect_glMultiTexCoord1fARB, table[_gloffset_MultiTexCoord1fARB]);
    EXPECT_EQ((_glapi_proc) __indirect_glMultiTexCoord1fvARB, table[_gloffset_MultiTexCoord1fvARB]);
-   EXPECT_EQ((_glapi_proc) __indirect_glMultiTexCoord1iARB, table[_gloffset_MultiTexCoord1iARB]);
-   EXPECT_EQ((_glapi_proc) __indirect_glMultiTexCoord1ivARB, table[_gloffset_MultiTexCoord1ivARB]);
-   EXPECT_EQ((_glapi_proc) __indirect_glMultiTexCoord1sARB, table[_gloffset_MultiTexCoord1sARB]);
-   EXPECT_EQ((_glapi_proc) __indirect_glMultiTexCoord1svARB, table[_gloffset_MultiTexCoord1svARB]);
-   EXPECT_EQ((_glapi_proc) __indirect_glMultiTexCoord2dARB, table[_gloffset_MultiTexCoord2dARB]);
-   EXPECT_EQ((_glapi_proc) __indirect_glMultiTexCoord2dvARB, table[_gloffset_MultiTexCoord2dvARB]);
+   EXPECT_EQ((_glapi_proc) __indirect_glMultiTexCoord1i, table[_gloffset_MultiTexCoord1i]);
+   EXPECT_EQ((_glapi_proc) __indirect_glMultiTexCoord1iv, table[_gloffset_MultiTexCoord1iv]);
+   EXPECT_EQ((_glapi_proc) __indirect_glMultiTexCoord1s, table[_gloffset_MultiTexCoord1s]);
+   EXPECT_EQ((_glapi_proc) __indirect_glMultiTexCoord1sv, table[_gloffset_MultiTexCoord1sv]);
+   EXPECT_EQ((_glapi_proc) __indirect_glMultiTexCoord2d, table[_gloffset_MultiTexCoord2d]);
+   EXPECT_EQ((_glapi_proc) __indirect_glMultiTexCoord2dv, table[_gloffset_MultiTexCoord2dv]);
    EXPECT_EQ((_glapi_proc) __indirect_glMultiTexCoord2fARB, table[_gloffset_MultiTexCoord2fARB]);
    EXPECT_EQ((_glapi_proc) __indirect_glMultiTexCoord2fvARB, table[_gloffset_MultiTexCoord2fvARB]);
-   EXPECT_EQ((_glapi_proc) __indirect_glMultiTexCoord2iARB, table[_gloffset_MultiTexCoord2iARB]);
-   EXPECT_EQ((_glapi_proc) __indirect_glMultiTexCoord2ivARB, table[_gloffset_MultiTexCoord2ivARB]);
-   EXPECT_EQ((_glapi_proc) __indirect_glMultiTexCoord2sARB, table[_gloffset_MultiTexCoord2sARB]);
-   EXPECT_EQ((_glapi_proc) __indirect_glMultiTexCoord2svARB, table[_gloffset_MultiTexCoord2svARB]);
-   EXPECT_EQ((_glapi_proc) __indirect_glMultiTexCoord3dARB, table[_gloffset_MultiTexCoord3dARB]);
-   EXPECT_EQ((_glapi_proc) __indirect_glMultiTexCoord3dvARB, table[_gloffset_MultiTexCoord3dvARB]);
+   EXPECT_EQ((_glapi_proc) __indirect_glMultiTexCoord2i, table[_gloffset_MultiTexCoord2i]);
+   EXPECT_EQ((_glapi_proc) __indirect_glMultiTexCoord2iv, table[_gloffset_MultiTexCoord2iv]);
+   EXPECT_EQ((_glapi_proc) __indirect_glMultiTexCoord2s, table[_gloffset_MultiTexCoord2s]);
+   EXPECT_EQ((_glapi_proc) __indirect_glMultiTexCoord2sv, table[_gloffset_MultiTexCoord2sv]);
+   EXPECT_EQ((_glapi_proc) __indirect_glMultiTexCoord3d, table[_gloffset_MultiTexCoord3d]);
+   EXPECT_EQ((_glapi_proc) __indirect_glMultiTexCoord3dv, table[_gloffset_MultiTexCoord3dv]);
    EXPECT_EQ((_glapi_proc) __indirect_glMultiTexCoord3fARB, table[_gloffset_MultiTexCoord3fARB]);
    EXPECT_EQ((_glapi_proc) __indirect_glMultiTexCoord3fvARB, table[_gloffset_MultiTexCoord3fvARB]);
-   EXPECT_EQ((_glapi_proc) __indirect_glMultiTexCoord3iARB, table[_gloffset_MultiTexCoord3iARB]);
-   EXPECT_EQ((_glapi_proc) __indirect_glMultiTexCoord3ivARB, table[_gloffset_MultiTexCoord3ivARB]);
-   EXPECT_EQ((_glapi_proc) __indirect_glMultiTexCoord3sARB, table[_gloffset_MultiTexCoord3sARB]);
-   EXPECT_EQ((_glapi_proc) __indirect_glMultiTexCoord3svARB, table[_gloffset_MultiTexCoord3svARB]);
-   EXPECT_EQ((_glapi_proc) __indirect_glMultiTexCoord4dARB, table[_gloffset_MultiTexCoord4dARB]);
-   EXPECT_EQ((_glapi_proc) __indirect_glMultiTexCoord4dvARB, table[_gloffset_MultiTexCoord4dvARB]);
+   EXPECT_EQ((_glapi_proc) __indirect_glMultiTexCoord3i, table[_gloffset_MultiTexCoord3i]);
+   EXPECT_EQ((_glapi_proc) __indirect_glMultiTexCoord3iv, table[_gloffset_MultiTexCoord3iv]);
+   EXPECT_EQ((_glapi_proc) __indirect_glMultiTexCoord3s, table[_gloffset_MultiTexCoord3s]);
+   EXPECT_EQ((_glapi_proc) __indirect_glMultiTexCoord3sv, table[_gloffset_MultiTexCoord3sv]);
+   EXPECT_EQ((_glapi_proc) __indirect_glMultiTexCoord4d, table[_gloffset_MultiTexCoord4d]);
+   EXPECT_EQ((_glapi_proc) __indirect_glMultiTexCoord4dv, table[_gloffset_MultiTexCoord4dv]);
    EXPECT_EQ((_glapi_proc) __indirect_glMultiTexCoord4fARB, table[_gloffset_MultiTexCoord4fARB]);
    EXPECT_EQ((_glapi_proc) __indirect_glMultiTexCoord4fvARB, table[_gloffset_MultiTexCoord4fvARB]);
-   EXPECT_EQ((_glapi_proc) __indirect_glMultiTexCoord4iARB, table[_gloffset_MultiTexCoord4iARB]);
-   EXPECT_EQ((_glapi_proc) __indirect_glMultiTexCoord4ivARB, table[_gloffset_MultiTexCoord4ivARB]);
-   EXPECT_EQ((_glapi_proc) __indirect_glMultiTexCoord4sARB, table[_gloffset_MultiTexCoord4sARB]);
-   EXPECT_EQ((_glapi_proc) __indirect_glMultiTexCoord4svARB, table[_gloffset_MultiTexCoord4svARB]);
+   EXPECT_EQ((_glapi_proc) __indirect_glMultiTexCoord4i, table[_gloffset_MultiTexCoord4i]);
+   EXPECT_EQ((_glapi_proc) __indirect_glMultiTexCoord4iv, table[_gloffset_MultiTexCoord4iv]);
+   EXPECT_EQ((_glapi_proc) __indirect_glMultiTexCoord4s, table[_gloffset_MultiTexCoord4s]);
+   EXPECT_EQ((_glapi_proc) __indirect_glMultiTexCoord4sv, table[_gloffset_MultiTexCoord4sv]);
 }
 
 TEST_F(IndirectAPI, ARB_transpose_matrix)
 {
-   EXPECT_EQ((_glapi_proc) __indirect_glLoadTransposeMatrixdARB, table[_glapi_get_proc_offset("glLoadTransposeMatrixdARB")]);
-   EXPECT_EQ((_glapi_proc) __indirect_glLoadTransposeMatrixfARB, table[_glapi_get_proc_offset("glLoadTransposeMatrixfARB")]);
-   EXPECT_EQ((_glapi_proc) __indirect_glMultTransposeMatrixdARB, table[_glapi_get_proc_offset("glMultTransposeMatrixdARB")]);
-   EXPECT_EQ((_glapi_proc) __indirect_glMultTransposeMatrixfARB, table[_glapi_get_proc_offset("glMultTransposeMatrixfARB")]);
+   EXPECT_EQ((_glapi_proc) __indirect_glLoadTransposeMatrixd, table[_glapi_get_proc_offset("glLoadTransposeMatrixdARB")]);
+   EXPECT_EQ((_glapi_proc) __indirect_glLoadTransposeMatrixf, table[_glapi_get_proc_offset("glLoadTransposeMatrixfARB")]);
+   EXPECT_EQ((_glapi_proc) __indirect_glMultTransposeMatrixd, table[_glapi_get_proc_offset("glMultTransposeMatrixdARB")]);
+   EXPECT_EQ((_glapi_proc) __indirect_glMultTransposeMatrixf, table[_glapi_get_proc_offset("glMultTransposeMatrixfARB")]);
 }
 
 TEST_F(IndirectAPI, ARB_multisample)
 {
-   EXPECT_EQ((_glapi_proc) __indirect_glSampleCoverageARB, table[_glapi_get_proc_offset("glSampleCoverageARB")]);
+   EXPECT_EQ((_glapi_proc) __indirect_glSampleCoverage, table[_glapi_get_proc_offset("glSampleCoverageARB")]);
 }
 
 TEST_F(IndirectAPI, ARB_texture_compression)
 {
-   EXPECT_EQ((_glapi_proc) __indirect_glCompressedTexImage1DARB, table[_glapi_get_proc_offset("glCompressedTexImage1DARB")]);
-   EXPECT_EQ((_glapi_proc) __indirect_glCompressedTexImage2DARB, table[_glapi_get_proc_offset("glCompressedTexImage2DARB")]);
-   EXPECT_EQ((_glapi_proc) __indirect_glCompressedTexImage3DARB, table[_glapi_get_proc_offset("glCompressedTexImage3DARB")]);
-   EXPECT_EQ((_glapi_proc) __indirect_glCompressedTexSubImage1DARB, table[_glapi_get_proc_offset("glCompressedTexSubImage1DARB")]);
-   EXPECT_EQ((_glapi_proc) __indirect_glCompressedTexSubImage2DARB, table[_glapi_get_proc_offset("glCompressedTexSubImage2DARB")]);
-   EXPECT_EQ((_glapi_proc) __indirect_glCompressedTexSubImage3DARB, table[_glapi_get_proc_offset("glCompressedTexSubImage3DARB")]);
-   EXPECT_EQ((_glapi_proc) __indirect_glGetCompressedTexImageARB, table[_glapi_get_proc_offset("glGetCompressedTexImageARB")]);
+   EXPECT_EQ((_glapi_proc) __indirect_glCompressedTexImage1D, table[_glapi_get_proc_offset("glCompressedTexImage1DARB")]);
+   EXPECT_EQ((_glapi_proc) __indirect_glCompressedTexImage2D, table[_glapi_get_proc_offset("glCompressedTexImage2DARB")]);
+   EXPECT_EQ((_glapi_proc) __indirect_glCompressedTexImage3D, table[_glapi_get_proc_offset("glCompressedTexImage3DARB")]);
+   EXPECT_EQ((_glapi_proc) __indirect_glCompressedTexSubImage1D, table[_glapi_get_proc_offset("glCompressedTexSubImage1DARB")]);
+   EXPECT_EQ((_glapi_proc) __indirect_glCompressedTexSubImage2D, table[_glapi_get_proc_offset("glCompressedTexSubImage2DARB")]);
+   EXPECT_EQ((_glapi_proc) __indirect_glCompressedTexSubImage3D, table[_glapi_get_proc_offset("glCompressedTexSubImage3DARB")]);
+   EXPECT_EQ((_glapi_proc) __indirect_glGetCompressedTexImage, table[_glapi_get_proc_offset("glGetCompressedTexImageARB")]);
 }
 
 TEST_F(IndirectAPI, ARB_vertex_program)
 {
-   EXPECT_EQ((_glapi_proc) __indirect_glDisableVertexAttribArrayARB, table[_glapi_get_proc_offset("glDisableVertexAttribArrayARB")]);
-   EXPECT_EQ((_glapi_proc) __indirect_glEnableVertexAttribArrayARB, table[_glapi_get_proc_offset("glEnableVertexAttribArrayARB")]);
+   EXPECT_EQ((_glapi_proc) __indirect_glDisableVertexAttribArray, table[_glapi_get_proc_offset("glDisableVertexAttribArrayARB")]);
+   EXPECT_EQ((_glapi_proc) __indirect_glEnableVertexAttribArray, table[_glapi_get_proc_offset("glEnableVertexAttribArrayARB")]);
    EXPECT_EQ((_glapi_proc) __indirect_glGetProgramEnvParameterdvARB, table[_glapi_get_proc_offset("glGetProgramEnvParameterdvARB")]);
    EXPECT_EQ((_glapi_proc) __indirect_glGetProgramEnvParameterfvARB, table[_glapi_get_proc_offset("glGetProgramEnvParameterfvARB")]);
    EXPECT_EQ((_glapi_proc) __indirect_glGetProgramLocalParameterdvARB, table[_glapi_get_proc_offset("glGetProgramLocalParameterdvARB")]);
    EXPECT_EQ((_glapi_proc) __indirect_glGetProgramLocalParameterfvARB, table[_glapi_get_proc_offset("glGetProgramLocalParameterfvARB")]);
    EXPECT_EQ((_glapi_proc) __indirect_glGetProgramStringARB, table[_glapi_get_proc_offset("glGetProgramStringARB")]);
    EXPECT_EQ((_glapi_proc) __indirect_glGetProgramivARB, table[_glapi_get_proc_offset("glGetProgramivARB")]);
-   EXPECT_EQ((_glapi_proc) __indirect_glGetVertexAttribdvARB, table[_glapi_get_proc_offset("glGetVertexAttribdvARB")]);
-   EXPECT_EQ((_glapi_proc) __indirect_glGetVertexAttribfvARB, table[_glapi_get_proc_offset("glGetVertexAttribfvARB")]);
-   EXPECT_EQ((_glapi_proc) __indirect_glGetVertexAttribivARB, table[_glapi_get_proc_offset("glGetVertexAttribivARB")]);
+   EXPECT_EQ((_glapi_proc) __indirect_glGetVertexAttribdv, table[_glapi_get_proc_offset("glGetVertexAttribdvARB")]);
+   EXPECT_EQ((_glapi_proc) __indirect_glGetVertexAttribfv, table[_glapi_get_proc_offset("glGetVertexAttribfvARB")]);
+   EXPECT_EQ((_glapi_proc) __indirect_glGetVertexAttribiv, table[_glapi_get_proc_offset("glGetVertexAttribivARB")]);
    EXPECT_EQ((_glapi_proc) __indirect_glProgramEnvParameter4dARB, table[_glapi_get_proc_offset("glProgramEnvParameter4dARB")]);
    EXPECT_EQ((_glapi_proc) __indirect_glProgramEnvParameter4dvARB, table[_glapi_get_proc_offset("glProgramEnvParameter4dvARB")]);
    EXPECT_EQ((_glapi_proc) __indirect_glProgramEnvParameter4fARB, table[_glapi_get_proc_offset("glProgramEnvParameter4fARB")]);
@@ -1247,65 +1247,65 @@ TEST_F(IndirectAPI, ARB_vertex_program)
    EXPECT_EQ((_glapi_proc) __indirect_glProgramLocalParameter4fARB, table[_glapi_get_proc_offset("glProgramLocalParameter4fARB")]);
    EXPECT_EQ((_glapi_proc) __indirect_glProgramLocalParameter4fvARB, table[_glapi_get_proc_offset("glProgramLocalParameter4fvARB")]);
    EXPECT_EQ((_glapi_proc) __indirect_glProgramStringARB, table[_glapi_get_proc_offset("glProgramStringARB")]);
-   EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib1dARB, table[_glapi_get_proc_offset("glVertexAttrib1dARB")]);
-   EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib1dvARB, table[_glapi_get_proc_offset("glVertexAttrib1dvARB")]);
+   EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib1d, table[_glapi_get_proc_offset("glVertexAttrib1dARB")]);
+   EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib1dv, table[_glapi_get_proc_offset("glVertexAttrib1dvARB")]);
    EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib1fARB, table[_glapi_get_proc_offset("glVertexAttrib1fARB")]);
    EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib1fvARB, table[_glapi_get_proc_offset("glVertexAttrib1fvARB")]);
-   EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib1sARB, table[_glapi_get_proc_offset("glVertexAttrib1sARB")]);
-   EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib1svARB, table[_glapi_get_proc_offset("glVertexAttrib1svARB")]);
-   EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib2dARB, table[_glapi_get_proc_offset("glVertexAttrib2dARB")]);
-   EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib2dvARB, table[_glapi_get_proc_offset("glVertexAttrib2dvARB")]);
+   EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib1s, table[_glapi_get_proc_offset("glVertexAttrib1sARB")]);
+   EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib1sv, table[_glapi_get_proc_offset("glVertexAttrib1svARB")]);
+   EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib2d, table[_glapi_get_proc_offset("glVertexAttrib2dARB")]);
+   EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib2dv, table[_glapi_get_proc_offset("glVertexAttrib2dvARB")]);
    EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib2fARB, table[_glapi_get_proc_offset("glVertexAttrib2fARB")]);
    EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib2fvARB, table[_glapi_get_proc_offset("glVertexAttrib2fvARB")]);
-   EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib2sARB, table[_glapi_get_proc_offset("glVertexAttrib2sARB")]);
-   EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib2svARB, table[_glapi_get_proc_offset("glVertexAttrib2svARB")]);
-   EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib3dARB, table[_glapi_get_proc_offset("glVertexAttrib3dARB")]);
-   EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib3dvARB, table[_glapi_get_proc_offset("glVertexAttrib3dvARB")]);
+   EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib2s, table[_glapi_get_proc_offset("glVertexAttrib2sARB")]);
+   EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib2sv, table[_glapi_get_proc_offset("glVertexAttrib2svARB")]);
+   EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib3d, table[_glapi_get_proc_offset("glVertexAttrib3dARB")]);
+   EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib3dv, table[_glapi_get_proc_offset("glVertexAttrib3dvARB")]);
    EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib3fARB, table[_glapi_get_proc_offset("glVertexAttrib3fARB")]);
    EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib3fvARB, table[_glapi_get_proc_offset("glVertexAttrib3fvARB")]);
-   EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib3sARB, table[_glapi_get_proc_offset("glVertexAttrib3sARB")]);
-   EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib3svARB, table[_glapi_get_proc_offset("glVertexAttrib3svARB")]);
-   EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib4NbvARB, table[_glapi_get_proc_offset("glVertexAttrib4NbvARB")]);
-   EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib4NivARB, table[_glapi_get_proc_offset("glVertexAttrib4NivARB")]);
-   EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib4NsvARB, table[_glapi_get_proc_offset("glVertexAttrib4NsvARB")]);
-   EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib4NubARB, table[_glapi_get_proc_offset("glVertexAttrib4NubARB")]);
-   EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib4NubvARB, table[_glapi_get_proc_offset("glVertexAttrib4NubvARB")]);
-   EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib4NuivARB, table[_glapi_get_proc_offset("glVertexAttrib4NuivARB")]);
-   EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib4NusvARB, table[_glapi_get_proc_offset("glVertexAttrib4NusvARB")]);
-   EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib4bvARB, table[_glapi_get_proc_offset("glVertexAttrib4bvARB")]);
-   EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib4dARB, table[_glapi_get_proc_offset("glVertexAttrib4dARB")]);
-   EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib4dvARB, table[_glapi_get_proc_offset("glVertexAttrib4dvARB")]);
+   EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib3s, table[_glapi_get_proc_offset("glVertexAttrib3sARB")]);
+   EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib3sv, table[_glapi_get_proc_offset("glVertexAttrib3svARB")]);
+   EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib4Nbv, table[_glapi_get_proc_offset("glVertexAttrib4NbvARB")]);
+   EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib4Niv, table[_glapi_get_proc_offset("glVertexAttrib4NivARB")]);
+   EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib4Nsv, table[_glapi_get_proc_offset("glVertexAttrib4NsvARB")]);
+   EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib4Nub, table[_glapi_get_proc_offset("glVertexAttrib4NubARB")]);
+   EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib4Nubv, table[_glapi_get_proc_offset("glVertexAttrib4NubvARB")]);
+   EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib4Nuiv, table[_glapi_get_proc_offset("glVertexAttrib4NuivARB")]);
+   EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib4Nusv, table[_glapi_get_proc_offset("glVertexAttrib4NusvARB")]);
+   EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib4bv, table[_glapi_get_proc_offset("glVertexAttrib4bvARB")]);
+   EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib4d, table[_glapi_get_proc_offset("glVertexAttrib4dARB")]);
+   EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib4dv, table[_glapi_get_proc_offset("glVertexAttrib4dvARB")]);
    EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib4fARB, table[_glapi_get_proc_offset("glVertexAttrib4fARB")]);
    EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib4fvARB, table[_glapi_get_proc_offset("glVertexAttrib4fvARB")]);
-   EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib4ivARB, table[_glapi_get_proc_offset("glVertexAttrib4ivARB")]);
-   EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib4sARB, table[_glapi_get_proc_offset("glVertexAttrib4sARB")]);
-   EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib4svARB, table[_glapi_get_proc_offset("glVertexAttrib4svARB")]);
-   EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib4ubvARB, table[_glapi_get_proc_offset("glVertexAttrib4ubvARB")]);
-   EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib4uivARB, table[_glapi_get_proc_offset("glVertexAttrib4uivARB")]);
-   EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib4usvARB, table[_glapi_get_proc_offset("glVertexAttrib4usvARB")]);
-   EXPECT_EQ((_glapi_proc) __indirect_glVertexAttribPointerARB, table[_glapi_get_proc_offset("glVertexAttribPointerARB")]);
+   EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib4iv, table[_glapi_get_proc_offset("glVertexAttrib4ivARB")]);
+   EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib4s, table[_glapi_get_proc_offset("glVertexAttrib4sARB")]);
+   EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib4sv, table[_glapi_get_proc_offset("glVertexAttrib4svARB")]);
+   EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib4ubv, table[_glapi_get_proc_offset("glVertexAttrib4ubvARB")]);
+   EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib4uiv, table[_glapi_get_proc_offset("glVertexAttrib4uivARB")]);
+   EXPECT_EQ((_glapi_proc) __indirect_glVertexAttrib4usv, table[_glapi_get_proc_offset("glVertexAttrib4usvARB")]);
+   EXPECT_EQ((_glapi_proc) __indirect_glVertexAttribPointer, table[_glapi_get_proc_offset("glVertexAttribPointerARB")]);
 }
 
 TEST_F(IndirectAPI, ARB_occlusion_query)
 {
-   EXPECT_EQ((_glapi_proc) __indirect_glBeginQueryARB, table[_glapi_get_proc_offset("glBeginQueryARB")]);
-   EXPECT_EQ((_glapi_proc) __indirect_glDeleteQueriesARB, table[_glapi_get_proc_offset("glDeleteQueriesARB")]);
-   EXPECT_EQ((_glapi_proc) __indirect_glEndQueryARB, table[_glapi_get_proc_offset("glEndQueryARB")]);
-   EXPECT_EQ((_glapi_proc) __indirect_glGenQueriesARB, table[_glapi_get_proc_offset("glGenQueriesARB")]);
-   EXPECT_EQ((_glapi_proc) __indirect_glGetQueryObjectivARB, table[_glapi_get_proc_offset("glGetQueryObjectivARB")]);
-   EXPECT_EQ((_glapi_proc) __indirect_glGetQueryObjectuivARB, table[_glapi_get_proc_offset("glGetQueryObjectuivARB")]);
-   EXPECT_EQ((_glapi_proc) __indirect_glGetQueryivARB, table[_glapi_get_proc_offset("glGetQueryivARB")]);
-   EXPECT_EQ((_glapi_proc) __indirect_glIsQueryARB, table[_glapi_get_proc_offset("glIsQueryARB")]);
+   EXPECT_EQ((_glapi_proc) __indirect_glBeginQuery, table[_glapi_get_proc_offset("glBeginQueryARB")]);
+   EXPECT_EQ((_glapi_proc) __indirect_glDeleteQueries, table[_glapi_get_proc_offset("glDeleteQueriesARB")]);
+   EXPECT_EQ((_glapi_proc) __indirect_glEndQuery, table[_glapi_get_proc_offset("glEndQueryARB")]);
+   EXPECT_EQ((_glapi_proc) __indirect_glGenQueries, table[_glapi_get_proc_offset("glGenQueriesARB")]);
+   EXPECT_EQ((_glapi_proc) __indirect_glGetQueryObjectiv, table[_glapi_get_proc_offset("glGetQueryObjectivARB")]);
+   EXPECT_EQ((_glapi_proc) __indirect_glGetQueryObjectuiv, table[_glapi_get_proc_offset("glGetQueryObjectuivARB")]);
+   EXPECT_EQ((_glapi_proc) __indirect_glGetQueryiv, table[_glapi_get_proc_offset("glGetQueryivARB")]);
+   EXPECT_EQ((_glapi_proc) __indirect_glIsQuery, table[_glapi_get_proc_offset("glIsQueryARB")]);
 }
 
 TEST_F(IndirectAPI, ARB_draw_buffers)
 {
-   EXPECT_EQ((_glapi_proc) __indirect_glDrawBuffersARB, table[_glapi_get_proc_offset("glDrawBuffersARB")]);
+   EXPECT_EQ((_glapi_proc) __indirect_glDrawBuffers, table[_glapi_get_proc_offset("glDrawBuffersARB")]);
 }
 
 TEST_F(IndirectAPI, ARB_color_buffer_float)
 {
-   EXPECT_EQ((_glapi_proc) __indirect_glClampColorARB, table[_glapi_get_proc_offset("glClampColorARB")]);
+   EXPECT_EQ((_glapi_proc) __indirect_glClampColor, table[_glapi_get_proc_offset("glClampColorARB")]);
 }
 
 TEST_F(IndirectAPI, ARB_framebuffer_object)
@@ -1331,88 +1331,88 @@ TEST_F(IndirectAPI, EXT_vertex_array)
 
 TEST_F(IndirectAPI, EXT_point_parameters)
 {
-   EXPECT_EQ((_glapi_proc) __indirect_glPointParameterfEXT, table[_glapi_get_proc_offset("glPointParameterfEXT")]);
-   EXPECT_EQ((_glapi_proc) __indirect_glPointParameterfvEXT, table[_glapi_get_proc_offset("glPointParameterfvEXT")]);
+   EXPECT_EQ((_glapi_proc) __indirect_glPointParameterf, table[_glapi_get_proc_offset("glPointParameterfEXT")]);
+   EXPECT_EQ((_glapi_proc) __indirect_glPointParameterfv, table[_glapi_get_proc_offset("glPointParameterfvEXT")]);
 }
 
 TEST_F(IndirectAPI, EXT_secondary_color)
 {
-   EXPECT_EQ((_glapi_proc) __indirect_glSecondaryColor3bEXT, table[_glapi_get_proc_offset("glSecondaryColor3bEXT")]);
-   EXPECT_EQ((_glapi_proc) __indirect_glSecondaryColor3bvEXT, table[_glapi_get_proc_offset("glSecondaryColor3bvEXT")]);
-   EXPECT_EQ((_glapi_proc) __indirect_glSecondaryColor3dEXT, table[_glapi_get_proc_offset("glSecondaryColor3dEXT")]);
-   EXPECT_EQ((_glapi_proc) __indirect_glSecondaryColor3dvEXT, table[_glapi_get_proc_offset("glSecondaryColor3dvEXT")]);
+   EXPECT_EQ((_glapi_proc) __indirect_glSecondaryColor3b, table[_glapi_get_proc_offset("glSecondaryColor3bEXT")]);
+   EXPECT_EQ((_glapi_proc) __indirect_glSecondaryColor3bv, table[_glapi_get_proc_offset("glSecondaryColor3bvEXT")]);
+   EXPECT_EQ((_glapi_proc) __indirect_glSecondaryColor3d, table[_glapi_get_proc_offset("glSecondaryColor3dEXT")]);
+   EXPECT_EQ((_glapi_proc) __indirect_glSecondaryColor3dv, table[_glapi_get_proc_offset("glSecondaryColor3dvEXT")]);
    EXPECT_EQ((_glapi_proc) __indirect_glSecondaryColor3fEXT, table[_glapi_get_proc_offset("glSecondaryColor3fEXT")]);
    EXPECT_EQ((_glapi_proc) __indirect_glSecondaryColor3fvEXT, table[_glapi_get_proc_offset("glSecondaryColor3fvEXT")]);
-   EXPECT_EQ((_glapi_proc) __indirect_glSecondaryColor3iEXT, table[_glapi_get_proc_offset("glSecondaryColor3iEXT")]);
-   EXPECT_EQ((_glapi_proc) __indirect_glSecondaryColor3ivEXT, table[_glapi_get_proc_offset("glSecondaryColor3ivEXT")]);
-   EXPECT_EQ((_glapi_proc) __indirect_glSecondaryColor3sEXT, table[_glapi_get_proc_offset("glSecondaryColor3sEXT")]);
-   EXPECT_EQ((_glapi_proc) __indirect_glSecondaryColor3svEXT, table[_glapi_get_proc_offset("glSecondaryColor3svEXT")]);
-   EXPECT_EQ((_glapi_proc) __indirect_glSecondaryColor3ubEXT, table[_glapi_get_proc_offset("glSecondaryColor3ubEXT")]);
-   EXPECT_EQ((_glapi_proc) __indirect_glSecondaryColor3ubvEXT, table[_glapi_get_proc_offset("glSecondaryColor3ubvEXT")]);
-   EXPECT_EQ((_glapi_proc) __indirect_glSecondaryColor3uiEXT, table[_glapi_get_proc_offset("glSecondaryColor3uiEXT")]);
-   EXPECT_EQ((_glapi_proc) __indirect_glSecondaryColor3uivEXT, table[_glapi_get_proc_offset("glSecondaryColor3uivEXT")]);
-   EXPECT_EQ((_glapi_proc) __indirect_glSecondaryColor3usEXT, table[_glapi_get_proc_offset("glSecondaryColor3usEXT")]);
-   EXPECT_EQ((_glapi_proc) __indirect_glSecondaryColor3usvEXT, table[_glapi_get_proc_offset("glSecondaryColor3usvEXT")]);
-   EXPECT_EQ((_glapi_proc) __indirect_glSecondaryColorPointerEXT, table[_glapi_get_proc_offset("glSecondaryColorPointerEXT")]);
+   EXPECT_EQ((_glapi_proc) __indirect_glSecondaryColor3i, table[_glapi_get_proc_offset("glSecondaryColor3iEXT")]);
+   EXPECT_EQ((_glapi_proc) __indirect_glSecondaryColor3iv, table[_glapi_get_proc_offset("glSecondaryColor3ivEXT")]);
+   EXPECT_EQ((_glapi_proc) __indirect_glSecondaryColor3s, table[_glapi_get_proc_offset("glSecondaryColor3sEXT")]);
+   EXPECT_EQ((_glapi_proc) __indirect_glSecondaryColor3sv, table[_glapi_get_proc_offset("glSecondaryColor3svEXT")]);
+   EXPECT_EQ((_glapi_proc) __indirect_glSecondaryColor3ub, table[_glapi_get_proc_offset("glSecondaryColor3ubEXT")]);
+   EXPECT_EQ((_glapi_proc) __indirect_glSecondaryColor3ubv, table[_glapi_get_proc_offset("glSecondaryColor3ubvEXT")]);
+   EXPECT_EQ((_glapi_proc) __indirect_glSecondaryColor3ui, table[_glapi_get_proc_offset("glSecondaryColor3uiEXT")]);
+   EXPECT_EQ((_glapi_proc) __indirect_glSecondaryColor3uiv, table[_glapi_get_proc_offset("glSecondaryColor3uivEXT")]);
+   EXPECT_EQ((_glapi_proc) __indirect_glSecondaryColor3us, table[_glapi_get_proc_offset("glSecondaryColor3usEXT")]);
+   EXPECT_EQ((_glapi_proc) __indirect_glSecondaryColor3usv, table[_glapi_get_proc_offset("glSecondaryColor3usvEXT")]);
+   EXPECT_EQ((_glapi_proc) __indirect_glSecondaryColorPointer, table[_glapi_get_proc_offset("glSecondaryColorPointerEXT")]);
 }
 
 TEST_F(IndirectAPI, EXT_multi_draw_arrays)
 {
-   EXPECT_EQ((_glapi_proc) __indirect_glMultiDrawArraysEXT, table[_glapi_get_proc_offset("glMultiDrawArraysEXT")]);
+   EXPECT_EQ((_glapi_proc) __indirect_glMultiDrawArrays, table[_glapi_get_proc_offset("glMultiDrawArraysEXT")]);
    EXPECT_EQ((_glapi_proc) __indirect_glMultiDrawElementsEXT, table[_glapi_get_proc_offset("glMultiDrawElementsEXT")]);
 }
 
 TEST_F(IndirectAPI, EXT_fog_coord)
 {
-   EXPECT_EQ((_glapi_proc) __indirect_glFogCoordPointerEXT, table[_glapi_get_proc_offset("glFogCoordPointerEXT")]);
-   EXPECT_EQ((_glapi_proc) __indirect_glFogCoorddEXT, table[_glapi_get_proc_offset("glFogCoorddEXT")]);
-   EXPECT_EQ((_glapi_proc) __indirect_glFogCoorddvEXT, table[_glapi_get_proc_offset("glFogCoorddvEXT")]);
+   EXPECT_EQ((_glapi_proc) __indirect_glFogCoordPointer, table[_glapi_get_proc_offset("glFogCoordPointerEXT")]);
+   EXPECT_EQ((_glapi_proc) __indirect_glFogCoordd, table[_glapi_get_proc_offset("glFogCoorddEXT")]);
+   EXPECT_EQ((_glapi_proc) __indirect_glFogCoorddv, table[_glapi_get_proc_offset("glFogCoorddvEXT")]);
    EXPECT_EQ((_glapi_proc) __indirect_glFogCoordfEXT, table[_glapi_get_proc_offset("glFogCoordfEXT")]);
    EXPECT_EQ((_glapi_proc) __indirect_glFogCoordfvEXT, table[_glapi_get_proc_offset("glFogCoordfvEXT")]);
 }
 
 TEST_F(IndirectAPI, EXT_blend_func_separate)
 {
-   EXPECT_EQ((_glapi_proc) __indirect_glBlendFuncSeparateEXT, table[_glapi_get_proc_offset("glBlendFuncSeparateEXT")]);
+   EXPECT_EQ((_glapi_proc) __indirect_glBlendFuncSeparate, table[_glapi_get_proc_offset("glBlendFuncSeparateEXT")]);
 }
 
 TEST_F(IndirectAPI, MESA_window_pos)
 {
-   EXPECT_EQ((_glapi_proc) __indirect_glWindowPos2dMESA, table[_glapi_get_proc_offset("glWindowPos2dMESA")]);
-   EXPECT_EQ((_glapi_proc) __indirect_glWindowPos2dvMESA, table[_glapi_get_proc_offset("glWindowPos2dvMESA")]);
-   EXPECT_EQ((_glapi_proc) __indirect_glWindowPos2fMESA, table[_glapi_get_proc_offset("glWindowPos2fMESA")]);
-   EXPECT_EQ((_glapi_proc) __indirect_glWindowPos2fvMESA, table[_glapi_get_proc_offset("glWindowPos2fvMESA")]);
-   EXPECT_EQ((_glapi_proc) __indirect_glWindowPos2iMESA, table[_glapi_get_proc_offset("glWindowPos2iMESA")]);
-   EXPECT_EQ((_glapi_proc) __indirect_glWindowPos2ivMESA, table[_glapi_get_proc_offset("glWindowPos2ivMESA")]);
-   EXPECT_EQ((_glapi_proc) __indirect_glWindowPos2sMESA, table[_glapi_get_proc_offset("glWindowPos2sMESA")]);
-   EXPECT_EQ((_glapi_proc) __indirect_glWindowPos2svMESA, table[_glapi_get_proc_offset("glWindowPos2svMESA")]);
-   EXPECT_EQ((_glapi_proc) __indirect_glWindowPos3dMESA, table[_glapi_get_proc_offset("glWindowPos3dMESA")]);
-   EXPECT_EQ((_glapi_proc) __indirect_glWindowPos3dvMESA, table[_glapi_get_proc_offset("glWindowPos3dvMESA")]);
-   EXPECT_EQ((_glapi_proc) __indirect_glWindowPos3fMESA, table[_glapi_get_proc_offset("glWindowPos3fMESA")]);
-   EXPECT_EQ((_glapi_proc) __indirect_glWindowPos3fvMESA, table[_glapi_get_proc_offset("glWindowPos3fvMESA")]);
-   EXPECT_EQ((_glapi_proc) __indirect_glWindowPos3iMESA, table[_glapi_get_proc_offset("glWindowPos3iMESA")]);
-   EXPECT_EQ((_glapi_proc) __indirect_glWindowPos3ivMESA, table[_glapi_get_proc_offset("glWindowPos3ivMESA")]);
-   EXPECT_EQ((_glapi_proc) __indirect_glWindowPos3sMESA, table[_glapi_get_proc_offset("glWindowPos3sMESA")]);
-   EXPECT_EQ((_glapi_proc) __indirect_glWindowPos3svMESA, table[_glapi_get_proc_offset("glWindowPos3svMESA")]);
+   EXPECT_EQ((_glapi_proc) __indirect_glWindowPos2d, table[_glapi_get_proc_offset("glWindowPos2dMESA")]);
+   EXPECT_EQ((_glapi_proc) __indirect_glWindowPos2dv, table[_glapi_get_proc_offset("glWindowPos2dvMESA")]);
+   EXPECT_EQ((_glapi_proc) __indirect_glWindowPos2f, table[_glapi_get_proc_offset("glWindowPos2fMESA")]);
+   EXPECT_EQ((_glapi_proc) __indirect_glWindowPos2fv, table[_glapi_get_proc_offset("glWindowPos2fvMESA")]);
+   EXPECT_EQ((_glapi_proc) __indirect_glWindowPos2i, table[_glapi_get_proc_offset("glWindowPos2iMESA")]);
+   EXPECT_EQ((_glapi_proc) __indirect_glWindowPos2iv, table[_glapi_get_proc_offset("glWindowPos2ivMESA")]);
+   EXPECT_EQ((_glapi_proc) __indirect_glWindowPos2s, table[_glapi_get_proc_offset("glWindowPos2sMESA")]);
+   EXPECT_EQ((_glapi_proc) __indirect_glWindowPos2sv, table[_glapi_get_proc_offset("glWindowPos2svMESA")]);
+   EXPECT_EQ((_glapi_proc) __indirect_glWindowPos3d, table[_glapi_get_proc_offset("glWindowPos3dMESA")]);
+   EXPECT_EQ((_glapi_proc) __indirect_glWindowPos3dv, table[_glapi_get_proc_offset("glWindowPos3dvMESA")]);
+   EXPECT_EQ((_glapi_proc) __indirect_glWindowPos3f, table[_glapi_get_proc_offset("glWindowPos3fMESA")]);
+   EXPECT_EQ((_glapi_proc) __indirect_glWindowPos3fv, table[_glapi_get_proc_offset("glWindowPos3fvMESA")]);
+   EXPECT_EQ((_glapi_proc) __indirect_glWindowPos3i, table[_glapi_get_proc_offset("glWindowPos3iMESA")]);
+   EXPECT_EQ((_glapi_proc) __indirect_glWindowPos3iv, table[_glapi_get_proc_offset("glWindowPos3ivMESA")]);
+   EXPECT_EQ((_glapi_proc) __indirect_glWindowPos3s, table[_glapi_get_proc_offset("glWindowPos3sMESA")]);
+   EXPECT_EQ((_glapi_proc) __indirect_glWindowPos3sv, table[_glapi_get_proc_offset("glWindowPos3svMESA")]);
 }
 
 TEST_F(IndirectAPI, NV_vertex_program)
 {
    EXPECT_EQ((_glapi_proc) __indirect_glAreProgramsResidentNV, table[_glapi_get_proc_offset("glAreProgramsResidentNV")]);
-   EXPECT_EQ((_glapi_proc) __indirect_glBindProgramNV, table[_glapi_get_proc_offset("glBindProgramNV")]);
-   EXPECT_EQ((_glapi_proc) __indirect_glDeleteProgramsNV, table[_glapi_get_proc_offset("glDeleteProgramsNV")]);
+   EXPECT_EQ((_glapi_proc) __indirect_glBindProgramARB, table[_glapi_get_proc_offset("glBindProgramNV")]);
+   EXPECT_EQ((_glapi_proc) __indirect_glDeleteProgramsARB, table[_glapi_get_proc_offset("glDeleteProgramsNV")]);
    EXPECT_EQ((_glapi_proc) __indirect_glExecuteProgramNV, table[_glapi_get_proc_offset("glExecuteProgramNV")]);
-   EXPECT_EQ((_glapi_proc) __indirect_glGenProgramsNV, table[_glapi_get_proc_offset("glGenProgramsNV")]);
+   EXPECT_EQ((_glapi_proc) __indirect_glGenProgramsARB, table[_glapi_get_proc_offset("glGenProgramsNV")]);
    EXPECT_EQ((_glapi_proc) __indirect_glGetProgramParameterdvNV, table[_glapi_get_proc_offset("glGetProgramParameterdvNV")]);
    EXPECT_EQ((_glapi_proc) __indirect_glGetProgramParameterfvNV, table[_glapi_get_proc_offset("glGetProgramParameterfvNV")]);
    EXPECT_EQ((_glapi_proc) __indirect_glGetProgramStringNV, table[_glapi_get_proc_offset("glGetProgramStringNV")]);
    EXPECT_EQ((_glapi_proc) __indirect_glGetProgramivNV, table[_glapi_get_proc_offset("glGetProgramivNV")]);
    EXPECT_EQ((_glapi_proc) __indirect_glGetTrackMatrixivNV, table[_glapi_get_proc_offset("glGetTrackMatrixivNV")]);
-   EXPECT_EQ((_glapi_proc) __indirect_glGetVertexAttribPointervNV, table[_glapi_get_proc_offset("glGetVertexAttribPointervNV")]);
+   EXPECT_EQ((_glapi_proc) __indirect_glGetVertexAttribPointerv, table[_glapi_get_proc_offset("glGetVertexAttribPointervNV")]);
    EXPECT_EQ((_glapi_proc) __indirect_glGetVertexAttribdvNV, table[_glapi_get_proc_offset("glGetVertexAttribdvNV")]);
    EXPECT_EQ((_glapi_proc) __indirect_glGetVertexAttribfvNV, table[_glapi_get_proc_offset("glGetVertexAttribfvNV")]);
    EXPECT_EQ((_glapi_proc) __indirect_glGetVertexAttribivNV, table[_glapi_get_proc_offset("glGetVertexAttribivNV")]);
-   EXPECT_EQ((_glapi_proc) __indirect_glIsProgramNV, table[_glapi_get_proc_offset("glIsProgramNV")]);
+   EXPECT_EQ((_glapi_proc) __indirect_glIsProgramARB, table[_glapi_get_proc_offset("glIsProgramNV")]);
    EXPECT_EQ((_glapi_proc) __indirect_glLoadProgramNV, table[_glapi_get_proc_offset("glLoadProgramNV")]);
    EXPECT_EQ((_glapi_proc) __indirect_glProgramParameters4dvNV, table[_glapi_get_proc_offset("glProgramParameters4dvNV")]);
    EXPECT_EQ((_glapi_proc) __indirect_glProgramParameters4fvNV, table[_glapi_get_proc_offset("glProgramParameters4fvNV")]);
@@ -1462,8 +1462,8 @@ TEST_F(IndirectAPI, NV_vertex_program)
 
 TEST_F(IndirectAPI, NV_point_sprite)
 {
-   EXPECT_EQ((_glapi_proc) __indirect_glPointParameteriNV, table[_glapi_get_proc_offset("glPointParameteriNV")]);
-   EXPECT_EQ((_glapi_proc) __indirect_glPointParameterivNV, table[_glapi_get_proc_offset("glPointParameterivNV")]);
+   EXPECT_EQ((_glapi_proc) __indirect_glPointParameteri, table[_glapi_get_proc_offset("glPointParameteriNV")]);
+   EXPECT_EQ((_glapi_proc) __indirect_glPointParameteriv, table[_glapi_get_proc_offset("glPointParameterivNV")]);
 }
 
 TEST_F(IndirectAPI, EXT_stencil_two_side)
@@ -1483,36 +1483,36 @@ TEST_F(IndirectAPI, NV_fragment_program)
 
 TEST_F(IndirectAPI, EXT_blend_equation_separate)
 {
-   EXPECT_EQ((_glapi_proc) __indirect_glBlendEquationSeparateEXT, table[_glapi_get_proc_offset("glBlendEquationSeparateEXT")]);
+   EXPECT_EQ((_glapi_proc) __indirect_glBlendEquationSeparate, table[_glapi_get_proc_offset("glBlendEquationSeparateEXT")]);
 }
 
 TEST_F(IndirectAPI, EXT_framebuffer_object)
 {
-   EXPECT_EQ((_glapi_proc) __indirect_glBindFramebufferEXT, table[_glapi_get_proc_offset("glBindFramebufferEXT")]);
-   EXPECT_EQ((_glapi_proc) __indirect_glBindRenderbufferEXT, table[_glapi_get_proc_offset("glBindRenderbufferEXT")]);
-   EXPECT_EQ((_glapi_proc) __indirect_glCheckFramebufferStatusEXT, table[_glapi_get_proc_offset("glCheckFramebufferStatusEXT")]);
-   EXPECT_EQ((_glapi_proc) __indirect_glDeleteFramebuffersEXT, table[_glapi_get_proc_offset("glDeleteFramebuffersEXT")]);
-   EXPECT_EQ((_glapi_proc) __indirect_glDeleteRenderbuffersEXT, table[_glapi_get_proc_offset("glDeleteRenderbuffersEXT")]);
-   EXPECT_EQ((_glapi_proc) __indirect_glFramebufferRenderbufferEXT, table[_glapi_get_proc_offset("glFramebufferRenderbufferEXT")]);
-   EXPECT_EQ((_glapi_proc) __indirect_glFramebufferTexture1DEXT, table[_glapi_get_proc_offset("glFramebufferTexture1DEXT")]);
-   EXPECT_EQ((_glapi_proc) __indirect_glFramebufferTexture2DEXT, table[_glapi_get_proc_offset("glFramebufferTexture2DEXT")]);
-   EXPECT_EQ((_glapi_proc) __indirect_glFramebufferTexture3DEXT, table[_glapi_get_proc_offset("glFramebufferTexture3DEXT")]);
-   EXPECT_EQ((_glapi_proc) __indirect_glGenFramebuffersEXT, table[_glapi_get_proc_offset("glGenFramebuffersEXT")]);
-   EXPECT_EQ((_glapi_proc) __indirect_glGenRenderbuffersEXT, table[_glapi_get_proc_offset("glGenRenderbuffersEXT")]);
-   EXPECT_EQ((_glapi_proc) __indirect_glGenerateMipmapEXT, table[_glapi_get_proc_offset("glGenerateMipmapEXT")]);
-   EXPECT_EQ((_glapi_proc) __indirect_glGetFramebufferAttachmentParameterivEXT, table[_glapi_get_proc_offset("glGetFramebufferAttachmentParameterivEXT")]);
-   EXPECT_EQ((_glapi_proc) __indirect_glGetRenderbufferParameterivEXT, table[_glapi_get_proc_offset("glGetRenderbufferParameterivEXT")]);
-   EXPECT_EQ((_glapi_proc) __indirect_glIsFramebufferEXT, table[_glapi_get_proc_offset("glIsFramebufferEXT")]);
-   EXPECT_EQ((_glapi_proc) __indirect_glIsRenderbufferEXT, table[_glapi_get_proc_offset("glIsRenderbufferEXT")]);
-   EXPECT_EQ((_glapi_proc) __indirect_glRenderbufferStorageEXT, table[_glapi_get_proc_offset("glRenderbufferStorageEXT")]);
+   EXPECT_EQ((_glapi_proc) __indirect_glBindFramebuffer, table[_glapi_get_proc_offset("glBindFramebufferEXT")]);
+   EXPECT_EQ((_glapi_proc) __indirect_glBindRenderbuffer, table[_glapi_get_proc_offset("glBindRenderbufferEXT")]);
+   EXPECT_EQ((_glapi_proc) __indirect_glCheckFramebufferStatus, table[_glapi_get_proc_offset("glCheckFramebufferStatusEXT")]);
+   EXPECT_EQ((_glapi_proc) __indirect_glDeleteFramebuffers, table[_glapi_get_proc_offset("glDeleteFramebuffersEXT")]);
+   EXPECT_EQ((_glapi_proc) __indirect_glDeleteRenderbuffers, table[_glapi_get_proc_offset("glDeleteRenderbuffersEXT")]);
+   EXPECT_EQ((_glapi_proc) __indirect_glFramebufferRenderbuffer, table[_glapi_get_proc_offset("glFramebufferRenderbufferEXT")]);
+   EXPECT_EQ((_glapi_proc) __indirect_glFramebufferTexture1D, table[_glapi_get_proc_offset("glFramebufferTexture1DEXT")]);
+   EXPECT_EQ((_glapi_proc) __indirect_glFramebufferTexture2D, table[_glapi_get_proc_offset("glFramebufferTexture2DEXT")]);
+   EXPECT_EQ((_glapi_proc) __indirect_glFramebufferTexture3D, table[_glapi_get_proc_offset("glFramebufferTexture3DEXT")]);
+   EXPECT_EQ((_glapi_proc) __indirect_glGenFramebuffers, table[_glapi_get_proc_offset("glGenFramebuffersEXT")]);
+   EXPECT_EQ((_glapi_proc) __indirect_glGenRenderbuffers, table[_glapi_get_proc_offset("glGenRenderbuffersEXT")]);
+   EXPECT_EQ((_glapi_proc) __indirect_glGenerateMipmap, table[_glapi_get_proc_offset("glGenerateMipmapEXT")]);
+   EXPECT_EQ((_glapi_proc) __indirect_glGetFramebufferAttachmentParameteriv, table[_glapi_get_proc_offset("glGetFramebufferAttachmentParameterivEXT")]);
+   EXPECT_EQ((_glapi_proc) __indirect_glGetRenderbufferParameteriv, table[_glapi_get_proc_offset("glGetRenderbufferParameterivEXT")]);
+   EXPECT_EQ((_glapi_proc) __indirect_glIsFramebuffer, table[_glapi_get_proc_offset("glIsFramebufferEXT")]);
+   EXPECT_EQ((_glapi_proc) __indirect_glIsRenderbuffer, table[_glapi_get_proc_offset("glIsRenderbufferEXT")]);
+   EXPECT_EQ((_glapi_proc) __indirect_glRenderbufferStorage, table[_glapi_get_proc_offset("glRenderbufferStorageEXT")]);
 }
 
 TEST_F(IndirectAPI, EXT_framebuffer_blit)
 {
-   EXPECT_EQ((_glapi_proc) __indirect_glBlitFramebufferEXT, table[_glapi_get_proc_offset("glBlitFramebufferEXT")]);
+   EXPECT_EQ((_glapi_proc) __indirect_glBlitFramebuffer, table[_glapi_get_proc_offset("glBlitFramebufferEXT")]);
 }
 
 TEST_F(IndirectAPI, EXT_texture_array)
 {
-   EXPECT_EQ((_glapi_proc) __indirect_glFramebufferTextureLayerEXT, table[_glapi_get_proc_offset("glFramebufferTextureLayerEXT")]);
+   EXPECT_EQ((_glapi_proc) __indirect_glFramebufferTextureLayer, table[_glapi_get_proc_offset("glFramebufferTextureLayerEXT")]);
 }
index 2bffc4e084df35b04417c125b2d4deb87aa6f940..5eb53b14e9f9062b0018ca57108f4321533d66f4 100644 (file)
@@ -10,9 +10,9 @@
         <param name="array" type="GLuint"/>
     </function>
 
-    <function name="DeleteVertexArraysAPPLE" offset="assign" static_dispatch="false">
+    <function name="DeleteVertexArraysAPPLE" static_dispatch="false" alias="DeleteVertexArrays">
         <param name="n" type="GLsizei"/>
-       <param name="arrays" type="const GLuint *" count="n"/>
+       <param name="arrays" type="const GLuint *"/>
     </function>
 
     <function name="GenVertexArraysAPPLE" offset="assign"
@@ -21,7 +21,7 @@
        <param name="arrays" type="GLuint *" count="n" output="true"/>
     </function>
 
-    <function name="IsVertexArrayAPPLE" offset="assign" static_dispatch="false">
+    <function name="IsVertexArrayAPPLE" static_dispatch="false" alias="IsVertexArray">
         <param name="array" type="GLuint"/>
        <return type="GLboolean"/>
     </function>
index 7acf271558ea1ef91d613dbfd359e3821b7a679f..edc10436e44220aa9a851941d2cf247cdbb29069 100644 (file)
   <enum name="CLAMP_READ_COLOR_ARB"             value="0x891C"/>
   <enum name="FIXED_ONLY_ARB"                   value="0x891D"/>
 
-  <function name="ClampColorARB" offset="assign">
+  <function name="ClampColorARB" alias="ClampColor">
     <param name="target" type="GLenum"/>
     <param name="clamp" type="GLenum"/>
-    <glx rop="234"/>
   </function>
 
 </category>
index 3d47172673af1eba1dd161a9ad6bff7f3c128e78..45184eb04f9add1df3ac6fa80936b8b1deec07d1 100644 (file)
         <size name="Get" mode="get"/>
     </enum>
 
-    <function name="DrawBuffersARB" offset="assign">
-        <param name="n" type="GLsizei" counter="true"/>
-        <param name="bufs" type="const GLenum *" count="n"/>
-        <glx rop="233" large="true"/>
+    <function name="DrawBuffersARB" alias="DrawBuffers">
+        <param name="n" type="GLsizei"/>
+        <param name="bufs" type="const GLenum *"/>
     </function>
 </category>
 
         <size name="Get" mode="get"/>
     </enum>
 
-    <function name="DrawBuffersATI" alias="DrawBuffersARB">
+    <function name="DrawBuffersATI" alias="DrawBuffers">
         <param name="n" type="GLsizei" counter="true"/>
         <param name="bufs" type="const GLenum *" count="n"/>
     </function>
index c08017aa5523a91b11608364e082062b4d2b2d00..0b6947cc5f3d2a1eec9deaa9d7fa2a6bc8efd0e1 100644 (file)
@@ -8,25 +8,24 @@
 
 <category name="GL_ARB_draw_buffers_blend" number="69">
 
-    <function name="BlendEquationiARB" offset="assign" mesa_name="-ARB">
+    <function name="BlendEquationiARB" offset="assign">
         <param name="buf" type="GLuint"/>
         <param name="mode" type="GLenum"/>
     </function>
 
-    <function name="BlendEquationSeparateiARB" offset="assign"
-              mesa_name="-ARB">
+    <function name="BlendEquationSeparateiARB" offset="assign">
         <param name="buf" type="GLuint"/>
         <param name="modeRGB" type="GLenum"/>
         <param name="modeA" type="GLenum"/>
     </function>
 
-    <function name="BlendFunciARB" offset="assign" mesa_name="-ARB">
+    <function name="BlendFunciARB" offset="assign">
         <param name="buf" type="GLuint"/>
         <param name="src" type="GLenum"/>
         <param name="dst" type="GLenum"/>
     </function>
 
-    <function name="BlendFuncSeparateiARB" offset="assign" mesa_name="-ARB">
+    <function name="BlendFuncSeparateiARB" offset="assign">
         <param name="buf" type="GLuint"/>
         <param name="srcRGB" type="GLenum"/>
         <param name="dstRGB" type="GLenum"/>
index c9649aced8db417f9a2182fd34c76be1824fada8..87eda93eb5af13016fb764ca5d577aca40a6dd10 100644 (file)
 
 
 
-    <function name="IsRenderbuffer" alias="IsRenderbufferEXT" es2="2.0">
+    <function name="IsRenderbuffer" es2="2.0" offset="assign">
         <param name="renderbuffer" type="GLuint"/>
        <return type="GLboolean"/>
+       <glx vendorpriv="1422"/>
     </function>
 
-    <function name="BindRenderbuffer" alias="BindRenderbufferEXT" es2="2.0">
+    <function name="BindRenderbuffer" es2="2.0" offset="assign">
         <param name="target" type="GLenum"/>
         <param name="renderbuffer" type="GLuint"/>
+       <glx rop="4316"/>
     </function>
 
-    <function name="DeleteRenderbuffers" alias="DeleteRenderbuffersEXT"
-              es2="2.0">
+    <function name="DeleteRenderbuffers"
+              es2="2.0" offset="assign">
         <param name="n" type="GLsizei" counter="true"/>
         <param name="renderbuffers" type="const GLuint *" count="n"/>
+       <glx rop="4317"/>
     </function>
 
-    <function name="GenRenderbuffers" alias="GenRenderbuffersEXT" es2="2.0">
+    <function name="GenRenderbuffers" es2="2.0" offset="assign">
         <param name="n" type="GLsizei" counter="true"/>
         <param name="renderbuffers" type="GLuint *" count="n" output="true"/>
+       <glx vendorpriv="1423" always_array="true"/>
     </function>
 
-    <function name="RenderbufferStorage" alias="RenderbufferStorageEXT"
-              es2="2.0">
+    <function name="RenderbufferStorage"
+              es2="2.0" offset="assign">
         <param name="target" type="GLenum"/>
         <param name="internalformat" type="GLenum"/>
         <param name="width" type="GLsizei"/>
         <param name="height" type="GLsizei"/>
+       <glx rop="4318"/>
     </function>
 
     <function name="RenderbufferStorageMultisample" offset="assign" es2="3.0">
         <glx rop="4331"/>
     </function>
 
-    <function name="GetRenderbufferParameteriv"
-              alias="GetRenderbufferParameterivEXT" es2="2.0">
+    <function name="GetRenderbufferParameteriv" es2="2.0" offset="assign">
         <param name="target" type="GLenum"/>
         <param name="pname" type="GLenum"/>
         <param name="params" type="GLint *" output="true"/>
+       <glx vendorpriv="1424"/>
     </function>
 
-    <function name="IsFramebuffer" alias="IsFramebufferEXT" es2="2.0">
+    <function name="IsFramebuffer" es2="2.0" offset="assign">
         <param name="framebuffer" type="GLuint"/>
        <return type="GLboolean"/>
+       <glx vendorpriv="1425"/>
     </function>
 
-    <function name="BindFramebuffer" alias="BindFramebufferEXT" es2="2.0">
+    <function name="BindFramebuffer" es2="2.0" offset="assign">
         <param name="target" type="GLenum"/>
         <param name="framebuffer" type="GLuint"/>
+       <glx rop="4319"/>
     </function>
 
-    <function name="DeleteFramebuffers" alias="DeleteFramebuffersEXT"
-              es2="2.0">
+    <function name="DeleteFramebuffers"
+              es2="2.0" offset="assign">
         <param name="n" type="GLsizei" counter="true"/>
         <param name="framebuffers" type="const GLuint *" count="n"/>
+       <glx rop="4320"/>
     </function>
 
-    <function name="GenFramebuffers" alias="GenFramebuffersEXT" es2="2.0">
+    <function name="GenFramebuffers" es2="2.0" offset="assign">
         <param name="n" type="GLsizei" counter="true"/>
         <param name="framebuffers" type="GLuint *" count="n" output="true"/>
+       <glx vendorpriv="1426" always_array="true"/>
     </function>
 
-    <function name="CheckFramebufferStatus" alias="CheckFramebufferStatusEXT"
-              es2="2.0">
+    <function name="CheckFramebufferStatus"
+              es2="2.0" offset="assign">
         <param name="target" type="GLenum"/>
        <return type="GLenum"/>
+       <glx vendorpriv="1427"/>
     </function>
 
-    <function name="FramebufferTexture1D" alias="FramebufferTexture1DEXT">
+    <function name="FramebufferTexture1D" offset="assign">
         <param name="target" type="GLenum"/>
         <param name="attachment" type="GLenum"/>
         <param name="textarget" type="GLenum"/>
         <param name="texture" type="GLuint"/>
         <param name="level" type="GLint"/>
+       <glx rop="4321"/>
     </function>
 
-    <function name="FramebufferTexture2D" alias="FramebufferTexture2DEXT"
-              es2="2.0">
+    <function name="FramebufferTexture2D"
+              es2="2.0" offset="assign">
         <param name="target" type="GLenum"/>
         <param name="attachment" type="GLenum"/>
         <param name="textarget" type="GLenum"/>
         <param name="texture" type="GLuint"/>
         <param name="level" type="GLint"/>
+       <glx rop="4322"/>
     </function>
 
-    <function name="FramebufferTexture3D" alias="FramebufferTexture3DEXT">
+    <function name="FramebufferTexture3D" offset="assign">
         <param name="target" type="GLenum"/>
         <param name="attachment" type="GLenum"/>
         <param name="textarget" type="GLenum"/>
         <param name="texture" type="GLuint"/>
         <param name="level" type="GLint"/>
         <param name="zoffset" type="GLint"/>
+       <glx rop="4323"/>
     </function>
 
-    <function name="FramebufferTextureLayer" alias="FramebufferTextureLayerEXT" es2="3.0">
+    <function name="FramebufferTextureLayer" es2="3.0" offset="assign">
         <param name="target" type="GLenum"/>
         <param name="attachment" type="GLenum"/>
         <param name="texture" type="GLuint"/>
         <param name="level" type="GLint"/>
         <param name="layer" type="GLint"/>
+       <glx rop="237"/>
     </function>
 
-    <function name="FramebufferRenderbuffer" alias="FramebufferRenderbufferEXT"
-              es2="2.0">
+    <function name="FramebufferRenderbuffer"
+              es2="2.0" offset="assign">
         <param name="target" type="GLenum"/>
         <param name="attachment" type="GLenum"/>
         <param name="renderbuffertarget" type="GLenum"/>
         <param name="renderbuffer" type="GLuint"/>
+       <glx rop="4324"/>
     </function>
 
-    <function name="GetFramebufferAttachmentParameteriv"
-              alias="GetFramebufferAttachmentParameterivEXT" es2="2.0">
+    <function name="GetFramebufferAttachmentParameteriv" es2="2.0" offset="assign">
         <param name="target" type="GLenum"/>
         <param name="attachment" type="GLenum"/>
         <param name="pname" type="GLenum"/>
         <param name="params" type="GLint *" output="true"/>
+       <glx vendorpriv="1428"/>
     </function>
 
-    <function name="BlitFramebuffer" alias="BlitFramebufferEXT" es2="3.0">
+    <function name="BlitFramebuffer" es2="3.0" offset="assign">
         <param name="srcX0" type="GLint"/>
         <param name="srcY0" type="GLint"/>
         <param name="srcX1" type="GLint"/>
         <param name="dstY1" type="GLint"/>
         <param name="mask" type="GLbitfield"/>
         <param name="filter" type="GLenum"/>
+        <glx rop="4330"/>
     </function>
 
-    <function name="GenerateMipmap" alias="GenerateMipmapEXT" es2="2.0">
+    <function name="GenerateMipmap" es2="2.0" offset="assign">
         <param name="target" type="GLenum"/>
+       <glx rop="4325"/>
     </function>
 </category>
 
index 73f0a9c3d10cabc542ddc1d8dc9ddfbb442df05f..e62047c9bd65f3495d03fca33e9d0be18f81ed69 100644 (file)
@@ -38,7 +38,7 @@
         <param name="texture" type="GLuint"/>
         <param name="level" type="GLint"/>
     </function>
-    <function name="FramebufferTextureLayerARB" alias="FramebufferTextureLayerEXT">
+    <function name="FramebufferTextureLayerARB" alias="FramebufferTextureLayer">
         <param name="target" type="GLenum"/>
         <param name="attachment" type="GLenum"/>
         <param name="texture" type="GLuint"/>
index 9a30b0c9e3e0e8ed57afd69415b4484a79aee250..907a9d4b8f3cf4de790b37f9b6bc9e934e263b9e 100644 (file)
@@ -10,7 +10,7 @@
 
   <enum name="VERTEX_ATTRIB_ARRAY_DIVISOR_ARB" value="0x88FE"/>
 
-  <function name="VertexAttribDivisorARB" offset="assign" mesa_name="-ARB">
+  <function name="VertexAttribDivisorARB" alias="VertexAttribDivisor">
     <param name="index" type="GLuint"/>
     <param name="divisor" type="GLuint"/>
   </function>
index 8884591cad6a5d24d446a950884293a23f283ea5..ae0d689e545721464025b736a1d1aebbc380d524 100644 (file)
@@ -11,7 +11,7 @@
     <enum name="TEXTURE_BUFFER_DATA_STORE_BINDING_ARB"  value="0x8C2D"/>
     <enum name="TEXTURE_BUFFER_FORMAT_ARB"              value="0x8C2E"/>
 
-    <function name="TexBufferARB" offset="assign" mesa_name="-ARB">
+    <function name="TexBufferARB" alias="TexBuffer">
         <param name="target" type="GLenum"/>
         <param name="internalFormat" type="GLenum"/>
         <param name="buffer" type="GLuint"/>
index 872548d1aa0b208b5549eb8209e2587dd7e3084e..f2277d2bc2821de8619f97524e6505d4dd48e2ee 100644 (file)
@@ -14,9 +14,9 @@
         <param name="array" type="GLuint"/>
     </function>
 
-    <function name="DeleteVertexArrays" alias="DeleteVertexArraysAPPLE" es2="3.0">
+    <function name="DeleteVertexArrays" es2="3.0" offset="assign">
         <param name="n" type="GLsizei"/>
-        <param name="arrays" type="const GLuint *"/>
+        <param name="arrays" type="const GLuint *" count="n"/>
     </function>
 
     <function name="GenVertexArrays" offset="assign" es2="3.0">
@@ -24,7 +24,7 @@
         <param name="arrays" type="GLuint *"/>
     </function>
 
-    <function name="IsVertexArray" alias="IsVertexArrayAPPLE" es2="3.0">
+    <function name="IsVertexArray" es2="3.0" offset="assign">
         <param name="array" type="GLuint"/>
         <return type="GLboolean"/>
     </function>
index affd55a5f5e70e79bd7ab6bd59ed3daaa9ad7d47..7a22651c2ece87374798c2a9b19d7dd4fecac871 100644 (file)
@@ -8,7 +8,7 @@
 
 <category name="GL_EXT_draw_buffers2" number="340">
 
-    <function name="ColorMaskIndexedEXT" offset="assign" mesa_name="-EXT">
+    <function name="ColorMaskIndexedEXT" alias="ColorMaski">
        <param name="buf" type="GLuint"/>
        <param name="r" type="GLboolean"/>
        <param name="g" type="GLboolean"/>
        <param name="a" type="GLboolean"/>
     </function>
 
-    <function name="GetBooleanIndexedvEXT" offset="assign" mesa_name="-EXT">
+    <function name="GetBooleanIndexedvEXT" alias="GetBooleani_v">
         <param name="value" type="GLenum"/>
        <param name="index" type="GLuint"/>
        <param name="data" type="GLboolean *"/>
     </function>
 
-    <function name="GetIntegerIndexedvEXT" offset="assign" mesa_name="-EXT">
+    <function name="GetIntegerIndexedvEXT" alias="GetIntegeri_v">
         <param name="value" type="GLenum"/>
        <param name="index" type="GLuint"/>
        <param name="data" type="GLint *"/>
     </function>
 
-    <function name="EnableIndexedEXT" offset="assign" mesa_name="-EXT">
+    <function name="EnableIndexedEXT" alias="Enablei">
         <param name="target" type="GLenum"/>
        <param name="index" type="GLuint"/>
     </function>
 
-    <function name="DisableIndexedEXT" offset="assign" mesa_name="-EXT">
+    <function name="DisableIndexedEXT" alias="Disablei">
         <param name="target" type="GLenum"/>
        <param name="index" type="GLuint"/>
     </function>
 
-    <function name ="IsEnabledIndexedEXT" offset="assign" mesa_name="-EXT">
+    <function name ="IsEnabledIndexedEXT" alias="IsEnabledi">
         <param name="target" type="GLenum"/>
        <param name="index" type="GLuint"/>
        <return type="GLboolean"/>
index 4f418f7b64cdc266c36b7d18d0fd04328092effc..85a05f6edad666e3598af0555b3809f725ae3267 100644 (file)
     <enum name="STENCIL_INDEX16_EXT"                      value="0x8D49"/>
 
     <enum name="FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT"   count="1" value="0x8CD0">
-        <size name="GetFramebufferAttachmentParameterivEXT" mode="get"/>
+        <size name="GetFramebufferAttachmentParameteriv" mode="get"/>
     </enum>
     <enum name="FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT"   count="1" value="0x8CD1">
-        <size name="GetFramebufferAttachmentParameterivEXT" mode="get"/>
+        <size name="GetFramebufferAttachmentParameteriv" mode="get"/>
     </enum>
     <enum name="FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT" count="1" value="0x8CD2">
-        <size name="GetFramebufferAttachmentParameterivEXT" mode="get"/>
+        <size name="GetFramebufferAttachmentParameteriv" mode="get"/>
     </enum>
     <enum name="FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT" count="1" value="0x8CD3">
-        <size name="GetFramebufferAttachmentParameterivEXT" mode="get"/>
+        <size name="GetFramebufferAttachmentParameteriv" mode="get"/>
     </enum>
     <enum name="FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT"    count="1" value="0x8CD4">
-        <size name="GetFramebufferAttachmentParameterivEXT" mode="get"/>
+        <size name="GetFramebufferAttachmentParameteriv" mode="get"/>
     </enum>
 
     <enum name="COLOR_ATTACHMENT0_EXT"                    value="0x8CE0"/>
     </enum>
     <enum name="INVALID_FRAMEBUFFER_OPERATION_EXT"        value="0x0506"/>
 
-    <function name="IsRenderbufferEXT" offset="assign">
+    <function name="IsRenderbufferEXT" alias="IsRenderbuffer">
         <param name="renderbuffer" type="GLuint"/>
        <return type="GLboolean"/>
-       <glx vendorpriv="1422"/>
     </function>
 
-    <function name="BindRenderbufferEXT" offset="assign">
+    <function name="BindRenderbufferEXT" alias="BindRenderbuffer">
         <param name="target" type="GLenum"/>
         <param name="renderbuffer" type="GLuint"/>
-       <glx rop="4316"/>
     </function>
 
-    <function name="DeleteRenderbuffersEXT" offset="assign">
-        <param name="n" type="GLsizei" counter="true"/>
-        <param name="renderbuffers" type="const GLuint *" count="n"/>
-       <glx rop="4317"/>
+    <function name="DeleteRenderbuffersEXT" alias="DeleteRenderbuffers">
+        <param name="n" type="GLsizei"/>
+        <param name="renderbuffers" type="const GLuint *"/>
     </function>
 
-    <function name="GenRenderbuffersEXT" offset="assign">
-        <param name="n" type="GLsizei" counter="true"/>
-        <param name="renderbuffers" type="GLuint *" count="n" output="true"/>
-       <glx vendorpriv="1423" always_array="true"/>
+    <function name="GenRenderbuffersEXT" alias="GenRenderbuffers">
+        <param name="n" type="GLsizei"/>
+        <param name="renderbuffers" type="GLuint *"/>
     </function>
 
-    <function name="RenderbufferStorageEXT" offset="assign">
+    <function name="RenderbufferStorageEXT" alias="RenderbufferStorage">
         <param name="target" type="GLenum"/>
         <param name="internalformat" type="GLenum"/>
         <param name="width" type="GLsizei"/>
         <param name="height" type="GLsizei"/>
-       <glx rop="4318"/>
     </function>
 
-    <function name="GetRenderbufferParameterivEXT" offset="assign">
+    <function name="GetRenderbufferParameterivEXT" alias="GetRenderbufferParameteriv">
         <param name="target" type="GLenum"/>
         <param name="pname" type="GLenum"/>
-        <param name="params" type="GLint *" output="true"/>
-       <glx vendorpriv="1424"/>
+        <param name="params" type="GLint *"/>
     </function>
 
-    <function name="IsFramebufferEXT" offset="assign">
+    <function name="IsFramebufferEXT" alias="IsFramebuffer">
         <param name="framebuffer" type="GLuint"/>
        <return type="GLboolean"/>
-       <glx vendorpriv="1425"/>
     </function>
 
-    <function name="BindFramebufferEXT" offset="assign">
+    <function name="BindFramebufferEXT" alias="BindFramebuffer">
         <param name="target" type="GLenum"/>
         <param name="framebuffer" type="GLuint"/>
-       <glx rop="4319"/>
     </function>
 
-    <function name="DeleteFramebuffersEXT" offset="assign">
-        <param name="n" type="GLsizei" counter="true"/>
-        <param name="framebuffers" type="const GLuint *" count="n"/>
-       <glx rop="4320"/>
+    <function name="DeleteFramebuffersEXT" alias="DeleteFramebuffers">
+        <param name="n" type="GLsizei"/>
+        <param name="framebuffers" type="const GLuint *"/>
     </function>
 
-    <function name="GenFramebuffersEXT" offset="assign">
-        <param name="n" type="GLsizei" counter="true"/>
-        <param name="framebuffers" type="GLuint *" count="n" output="true"/>
-       <glx vendorpriv="1426" always_array="true"/>
+    <function name="GenFramebuffersEXT" alias="GenFramebuffers">
+        <param name="n" type="GLsizei"/>
+        <param name="framebuffers" type="GLuint *"/>
     </function>
 
-    <function name="CheckFramebufferStatusEXT" offset="assign">
+    <function name="CheckFramebufferStatusEXT" alias="CheckFramebufferStatus">
         <param name="target" type="GLenum"/>
        <return type="GLenum"/>
-       <glx vendorpriv="1427"/>
     </function>
 
-    <function name="FramebufferTexture1DEXT" offset="assign">
+    <function name="FramebufferTexture1DEXT" alias="FramebufferTexture1D">
         <param name="target" type="GLenum"/>
         <param name="attachment" type="GLenum"/>
         <param name="textarget" type="GLenum"/>
         <param name="texture" type="GLuint"/>
         <param name="level" type="GLint"/>
-       <glx rop="4321"/>
     </function>
 
-    <function name="FramebufferTexture2DEXT" offset="assign">
+    <function name="FramebufferTexture2DEXT" alias="FramebufferTexture2D">
         <param name="target" type="GLenum"/>
         <param name="attachment" type="GLenum"/>
         <param name="textarget" type="GLenum"/>
         <param name="texture" type="GLuint"/>
         <param name="level" type="GLint"/>
-       <glx rop="4322"/>
     </function>
 
-    <function name="FramebufferTexture3DEXT" offset="assign">
+    <function name="FramebufferTexture3DEXT" alias="FramebufferTexture3D">
         <param name="target" type="GLenum"/>
         <param name="attachment" type="GLenum"/>
         <param name="textarget" type="GLenum"/>
         <param name="texture" type="GLuint"/>
         <param name="level" type="GLint"/>
         <param name="zoffset" type="GLint"/>
-       <glx rop="4323"/>
     </function>
 
-    <function name="FramebufferRenderbufferEXT" offset="assign">
+    <function name="FramebufferRenderbufferEXT" alias="FramebufferRenderbuffer">
         <param name="target" type="GLenum"/>
         <param name="attachment" type="GLenum"/>
         <param name="renderbuffertarget" type="GLenum"/>
         <param name="renderbuffer" type="GLuint"/>
-       <glx rop="4324"/>
     </function>
 
-    <function name="GetFramebufferAttachmentParameterivEXT" offset="assign">
+    <function name="GetFramebufferAttachmentParameterivEXT" alias="GetFramebufferAttachmentParameteriv">
         <param name="target" type="GLenum"/>
         <param name="attachment" type="GLenum"/>
         <param name="pname" type="GLenum"/>
-        <param name="params" type="GLint *" output="true"/>
-       <glx vendorpriv="1428"/>
+        <param name="params" type="GLint *"/>
     </function>
 
-    <function name="GenerateMipmapEXT" offset="assign">
+    <function name="GenerateMipmapEXT" alias="GenerateMipmap">
         <param name="target" type="GLenum"/>
-       <glx rop="4325"/>
     </function>
 </category>
 
     <enum name="READ_FRAMEBUFFER_BINDING_EXT" count="1" value="0x8CAA">
         <size name="Get" mode="get"/>
     </enum>
-    <function name="BlitFramebufferEXT" offset="assign" static_dispatch="false">
+    <function name="BlitFramebufferEXT" static_dispatch="false" alias="BlitFramebuffer">
         <param name="srcX0" type="GLint"/>
         <param name="srcY0" type="GLint"/>
         <param name="srcX1" type="GLint"/>
         <param name="dstY1" type="GLint"/>
         <param name="mask" type="GLbitfield"/>
         <param name="filter" type="GLenum"/>
-        <glx rop="4330"/>
     </function>
 </category>
 
index b008f2e655cdebd29bd773e5923ba59fd8b23b67..d204c3fc7a1a502f6e42e807e744e2bcaf44882b 100644 (file)
@@ -96,8 +96,7 @@
         <param name="w" type="GLuint"/>
     </function>
 
-    <function name="VertexAttribI1ivEXT" offset="assign" exec="loopback"
-              mesa_name="-EXT">
+    <function name="VertexAttribI1ivEXT" alias="VertexAttribI1iv">
         <param name="index" type="GLuint"/>
         <param name="v" type="const GLint *"/>
     </function>
         <param name="v" type="const GLint *"/>
     </function>
 
-    <function name="VertexAttribI1uivEXT" offset="assign" exec="loopback"
-              mesa_name="-EXT">
+    <function name="VertexAttribI1uivEXT" alias="VertexAttribI1uiv">
         <param name="index" type="GLuint"/>
         <param name="v" type="const GLuint *"/>
     </function>
         <param name="v" type="const GLuint *"/>
     </function>
 
-    <function name="VertexAttribI4bvEXT" offset="assign" exec="loopback"
-              mesa_name="-EXT">
+    <function name="VertexAttribI4bvEXT" alias="VertexAttribI4bv">
         <param name="index" type="GLuint"/>
         <param name="v" type="const GLbyte *"/>
     </function>
 
-    <function name="VertexAttribI4svEXT" offset="assign" exec="loopback"
-              mesa_name="-EXT">
+    <function name="VertexAttribI4svEXT" alias="VertexAttribI4sv">
         <param name="index" type="GLuint"/>
         <param name="v" type="const GLshort *"/>
     </function>
 
-    <function name="VertexAttribI4ubvEXT" offset="assign" exec="loopback"
-              mesa_name="-EXT">
+    <function name="VertexAttribI4ubvEXT" alias="VertexAttribI4ubv">
         <param name="index" type="GLuint"/>
         <param name="v" type="const GLubyte *"/>
     </function>
 
-    <function name="VertexAttribI4usvEXT" offset="assign" exec="loopback"
-              mesa_name="-EXT">
+    <function name="VertexAttribI4usvEXT" alias="VertexAttribI4usv">
         <param name="index" type="GLuint"/>
         <param name="v" type="const GLushort *"/>
     </function>
 
-    <function name="VertexAttribIPointerEXT" offset="assign" mesa_name="-EXT">
+    <function name="VertexAttribIPointerEXT" alias="VertexAttribIPointer">
         <param name="index" type="GLuint"/>
         <param name="size" type="GLint"/>
         <param name="type" type="GLenum"/>
         <param name="pointer" type="const GLvoid *"/>
     </function>
 
-    <function name="GetVertexAttribIivEXT" offset="assign" mesa_name="-EXT">
+    <function name="GetVertexAttribIivEXT" alias="GetVertexAttribIiv">
         <param name="index" type="GLuint"/>
         <param name="pname" type="GLenum"/>
         <param name="params" type="GLint *"/>
     </function>
 
-    <function name="GetVertexAttribIuivEXT" offset="assign" mesa_name="-EXT">
+    <function name="GetVertexAttribIuivEXT" alias="GetVertexAttribIuiv">
         <param name="index" type="GLuint"/>
         <param name="pname" type="GLenum"/>
         <param name="params" type="GLuint *"/>
     </function>
 
-    <function name="Uniform1uiEXT" offset="assign" mesa_name="-EXT">
+    <function name="Uniform1uiEXT" alias="Uniform1ui">
         <param name="location" type="GLint"/>
         <param name="x" type="GLuint"/>
     </function>
 
-    <function name="Uniform2uiEXT" offset="assign" mesa_name="-EXT">
+    <function name="Uniform2uiEXT" alias="Uniform2ui">
         <param name="location" type="GLint"/>
         <param name="x" type="GLuint"/>
         <param name="y" type="GLuint"/>
     </function>
 
-    <function name="Uniform3uiEXT" offset="assign" mesa_name="-EXT">
+    <function name="Uniform3uiEXT" alias="Uniform3ui">
         <param name="location" type="GLint"/>
         <param name="x" type="GLuint"/>
         <param name="y" type="GLuint"/>
         <param name="z" type="GLuint"/>
     </function>
 
-    <function name="Uniform4uiEXT" offset="assign" mesa_name="-EXT">
+    <function name="Uniform4uiEXT" alias="Uniform4ui">
         <param name="location" type="GLint"/>
         <param name="x" type="GLuint"/>
         <param name="y" type="GLuint"/>
         <param name="w" type="GLuint"/>
     </function>
 
-    <function name="Uniform1uivEXT" offset="assign" mesa_name="-EXT">
+    <function name="Uniform1uivEXT" alias="Uniform1uiv">
         <param name="location" type="GLint"/>
        <param name="count" type="GLsizei"/>
         <param name="value" type="const GLuint *"/>
     </function>
 
-    <function name="Uniform2uivEXT" offset="assign" mesa_name="-EXT">
+    <function name="Uniform2uivEXT" alias="Uniform2uiv">
         <param name="location" type="GLint"/>
        <param name="count" type="GLsizei"/>
         <param name="value" type="const GLuint *"/>
     </function>
 
-    <function name="Uniform3uivEXT" offset="assign" mesa_name="-EXT">
+    <function name="Uniform3uivEXT" alias="Uniform3uiv">
         <param name="location" type="GLint"/>
        <param name="count" type="GLsizei"/>
         <param name="value" type="const GLuint *"/>
     </function>
 
-    <function name="Uniform4uivEXT" offset="assign" mesa_name="-EXT">
+    <function name="Uniform4uivEXT" alias="Uniform4uiv">
         <param name="location" type="GLint"/>
        <param name="count" type="GLsizei"/>
         <param name="value" type="const GLuint *"/>
     </function>
 
-    <function name="GetUniformuivEXT" offset="assign" mesa_name="-EXT">
+    <function name="GetUniformuivEXT" alias="GetUniformuiv">
         <param name="program" type="GLuint"/>
         <param name="location" type="GLint"/>
         <param name="params" type="GLuint *"/>
     </function>
 
-    <function name="BindFragDataLocationEXT" offset="assign" mesa_name="-EXT">
+    <function name="BindFragDataLocationEXT" alias="BindFragDataLocation">
         <param name="program" type="GLuint"/>
         <param name="colorNumber" type="GLuint"/>
         <param name="name" type="const GLchar *"/>
     </function>
 
-    <function name="GetFragDataLocationEXT" offset="assign" mesa_name="-EXT">
+    <function name="GetFragDataLocationEXT" alias="GetFragDataLocation">
        <return type="GLint"/>
         <param name="program" type="GLuint"/>
         <param name="name" type="const GLchar *"/>
index 71d2c729091363a001474ecf3a81da220aa45f2b..eb872098d464ca897697c71eaa7d2f1f13808d1b 100644 (file)
@@ -13,7 +13,7 @@
     <enum name="PROVOKING_VERTEX_EXT"                         value="0x8E4F"/>
     <enum name="QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT" value="0x8E4C"/>
 
-    <function name="ProvokingVertexEXT" offset="assign">
+    <function name="ProvokingVertexEXT" alias="ProvokingVertex">
         <param name="mode" type="GLenum"/>
     </function>
 
@@ -26,7 +26,7 @@
     <enum name="PROVOKING_VERTEX"                         value="0x8E4F"/>
     <enum name="QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION" value="0x8E4C"/>
 
-    <function name="ProvokingVertex" alias="ProvokingVertexEXT">
+    <function name="ProvokingVertex" offset="assign">
         <param name="mode" type="GLenum"/>
     </function>
 
index b5b8bd406f7ca850627e77ca2c40ec0f134c8390..c68c1fcebde4b3afbbd0e7b18e508521d4c978eb 100644 (file)
     </enum>
 
     <enum name="FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT"   count="1" value="0x8CD4">
-        <size name="GetFramebufferAttachmentParameterivEXT" mode="get"/>
+        <size name="GetFramebufferAttachmentParameteriv" mode="get"/>
     </enum>
 
-    <function name="FramebufferTextureLayerEXT" offset="assign">
+    <function name="FramebufferTextureLayerEXT" alias="FramebufferTextureLayer">
         <param name="target" type="GLenum"/>
         <param name="attachment" type="GLenum"/>
         <param name="texture" type="GLuint"/>
         <param name="level" type="GLint"/>
         <param name="layer" type="GLint"/>
-       <glx rop="237"/>
     </function>
 </category>
 
index dac3999640a11d9cfb0e702fb0b23df3113a3a0d..aca21f4b1253b3e36da2582586b7d8aa3dbc4be8 100644 (file)
         <param name="a" type="GLuint"/>
     </function>
 
-    <function name="TexParameterIivEXT" offset="assign" mesa_name="-EXT">
+    <function name="TexParameterIivEXT" alias="TexParameterIiv">
         <param name="target" type="GLenum"/>
         <param name="pname"  type="GLenum"/>
         <param name="params" type="const GLint *"/>
     </function>
 
-    <function name="TexParameterIuivEXT" offset="assign" mesa_name="-EXT">
+    <function name="TexParameterIuivEXT" alias="TexParameterIuiv">
         <param name="target" type="GLenum"/>
         <param name="pname"  type="GLenum"/>
         <param name="params" type="const GLuint *"/>
     </function>
 
-    <function name="GetTexParameterIivEXT" offset="assign" mesa_name="-EXT">
+    <function name="GetTexParameterIivEXT" alias="GetTexParameterIiv">
         <param name="target" type="GLenum"/>
         <param name="pname"  type="GLenum"/>
         <param name="params" type="GLint *"/>
     </function>
 
-    <function name="GetTexParameterIuivEXT" offset="assign" mesa_name="-EXT">
+    <function name="GetTexParameterIuivEXT" alias="GetTexParameterIuiv">
         <param name="target" type="GLenum"/>
         <param name="pname"  type="GLenum"/>
         <param name="params" type="GLuint *"/>
index e9b27582a223c02a073da30c8d30fffe8273ad47..e4b310ec3623bda93b7074632deae21763fafe1d 100644 (file)
@@ -24,7 +24,7 @@
   <enum name="TRANSFORM_FEEDBACK_BUFFER_MODE_EXT"             value="0x8C7F"/>
   <enum name="TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT"      value="0x8C76"/>
 
-  <function name="BindBufferRangeEXT" offset="assign" mesa_name="-EXT">
+  <function name="BindBufferRangeEXT" alias="BindBufferRange">
     <param name="target" type="GLenum"/>
     <param name="index" type="GLuint"/>
     <param name="buffer" type="GLuint"/>
     <param name="offset" type="GLintptr"/>
   </function>
 
-  <function name="BindBufferBaseEXT" offset="assign" mesa_name="-EXT">
+  <function name="BindBufferBaseEXT" alias="BindBufferBase">
     <param name="target" type="GLenum"/>
     <param name="index" type="GLuint"/>
     <param name="buffer" type="GLuint"/>
   </function>
 
-  <function name="BeginTransformFeedbackEXT" offset="assign" mesa_name="-EXT">
+  <function name="BeginTransformFeedbackEXT" alias="BeginTransformFeedback">
     <param name="mode" type="GLenum"/>
   </function>
 
-  <function name="EndTransformFeedbackEXT" offset="assign" mesa_name="-EXT">
+  <function name="EndTransformFeedbackEXT" alias="EndTransformFeedback">
   </function>
 
-  <function name="TransformFeedbackVaryingsEXT" offset="assign"
-            mesa_name="-EXT">
+  <function name="TransformFeedbackVaryingsEXT" alias="TransformFeedbackVaryings">
     <param name="program" type="GLuint"/>
     <param name="count" type="GLsizei"/>
     <param name="varyings" type="const char **"/>
     <param name="bufferMode" type="GLenum"/>
   </function>
 
-  <function name="GetTransformFeedbackVaryingEXT" offset="assign"
-            mesa_name="-EXT">
+  <function name="GetTransformFeedbackVaryingEXT" alias="GetTransformFeedbackVarying">
     <param name="program" type="GLuint"/>
     <param name="index" type="GLuint"/>
     <param name="bufSize" type="GLsizei"/>
index ad12102c613a9ec34e0685942f7da2f51d0d92ea..83b5d499a12bb52b7af8b93a0d284f9d6ba30f1d 100644 (file)
       <return type="const GLubyte *"/>
   </function>
 
-  <function name="ClampColor" alias="ClampColorARB">
+  <function name="ClampColor" offset="assign">
     <param name="target" type="GLenum"/>
     <param name="clamp" type="GLenum"/>
+    <glx rop="234"/>
   </function>
 
   <!-- These functions alias ones form GL_ARB_draw_buffers2 -->
 
-  <function name="ColorMaski" alias="ColorMaskIndexedEXT">
+  <function name="ColorMaski" offset="assign">
     <param name="buf" type="GLuint"/>
     <param name="r" type="GLboolean"/>
     <param name="g" type="GLboolean"/>
     <param name="a" type="GLboolean"/>
   </function>
 
-  <function name="GetBooleani_v" alias="GetBooleanIndexedvEXT">
+  <function name="GetBooleani_v" offset="assign">
     <param name="value" type="GLenum"/>
     <param name="index" type="GLuint"/>
     <param name="data" type="GLboolean *"/>
   </function>
 
-  <function name="GetIntegeri_v" alias="GetIntegerIndexedvEXT" es2="3.0">
+  <function name="GetIntegeri_v" es2="3.0" offset="assign">
     <param name="value" type="GLenum"/>
     <param name="index" type="GLuint"/>
     <param name="data" type="GLint *"/>
   </function>
 
-  <function name="Enablei" alias="EnableIndexedEXT">
+  <function name="Enablei" offset="assign">
     <param name="target" type="GLenum"/>
     <param name="index" type="GLuint"/>
   </function>
 
-  <function name="Disablei" alias="DisableIndexedEXT">
+  <function name="Disablei" offset="assign">
     <param name="target" type="GLenum"/>
     <param name="index" type="GLuint"/>
   </function>
 
-  <function name="IsEnabledi" alias="IsEnabledIndexedEXT">
+  <function name="IsEnabledi" offset="assign">
     <param name="target" type="GLenum"/>
     <param name="index" type="GLuint"/>
       <return type="GLboolean"/>
 
   <!-- These functions alias ones form GL_EXT_transform_feedback -->
 
-  <function name="GetFragDataLocation" alias="GetFragDataLocationEXT" es2="3.0">
+  <function name="GetFragDataLocation" es2="3.0" offset="assign">
     <param name="program" type="GLuint"/>
     <param name="name" type="const GLchar *"/>
       <return type="GLint"/>
   </function>
 
-  <function name="BindFragDataLocation" alias="BindFragDataLocationEXT">
+  <function name="BindFragDataLocation" offset="assign">
     <param name="program" type="GLuint"/>
     <param name="colorNumber" type="GLuint"/>
     <param name="name" type="const GLchar *"/>
   </function>
 
-  <function name="BeginTransformFeedback" alias="BeginTransformFeedbackEXT" es2="3.0">
+  <function name="BeginTransformFeedback" es2="3.0" offset="assign">
     <param name="mode" type="GLenum"/>
   </function>
 
-  <function name="EndTransformFeedback" alias="EndTransformFeedbackEXT" es2="3.0">
+  <function name="EndTransformFeedback" es2="3.0" offset="assign">
   </function>
 
-  <function name="BindBufferRange" alias="BindBufferRangeEXT" es2="3.0">
+  <function name="BindBufferRange" es2="3.0" offset="assign">
     <param name="target" type="GLenum"/>
     <param name="index" type="GLuint"/>
     <param name="buffer" type="GLuint"/>
     <param name="size" type="GLsizeiptr"/>
   </function>
 
-  <function name="BindBufferBase" alias="BindBufferBaseEXT" es2="3.0">
+  <function name="BindBufferBase" es2="3.0" offset="assign">
     <param name="target" type="GLenum"/>
     <param name="index" type="GLuint"/>
     <param name="buffer" type="GLuint"/>
   </function>
 
-  <function name="TransformFeedbackVaryings" alias="TransformFeedbackVaryingsEXT" es2="3.0">
+  <function name="TransformFeedbackVaryings" es2="3.0" offset="assign">
     <param name="program" type="GLuint"/>
     <param name="count" type="GLsizei"/>
     <param name="varyings" type="const GLchar * const *"/>
     <param name="bufferMode" type="GLenum"/>
   </function>
 
-  <function name="GetTransformFeedbackVarying" alias="GetTransformFeedbackVaryingEXT" es2="3.0">
+  <function name="GetTransformFeedbackVarying" es2="3.0" offset="assign">
     <param name="program" type="GLuint"/>
     <param name="index" type="GLuint"/>
     <param name="bufSize" type="GLsizei"/>
 
   <!-- These functions alias ones from GL_NV_conditional_render -->
 
-  <function name="BeginConditionalRender" alias="BeginConditionalRenderNV">
+  <function name="BeginConditionalRender" offset="assign">
     <param name="query" type="GLuint"/>
     <param name="mode" type="GLenum"/>
   </function>
 
-  <function name="EndConditionalRender" alias="EndConditionalRenderNV">
+  <function name="EndConditionalRender" offset="assign">
   </function>
 
   <!-- These functions alias ones from GL_EXT_gpu_shader4 -->
 
-  <function name="VertexAttribIPointer" alias="VertexAttribIPointerEXT" es2="3.0">
+  <function name="VertexAttribIPointer" es2="3.0" offset="assign">
     <param name="index" type="GLuint"/>
     <param name="size" type="GLint"/>
     <param name="type" type="GLenum"/>
     <param name="pointer" type="const GLvoid *"/>
   </function>
 
-  <function name="GetVertexAttribIiv" alias="GetVertexAttribIivEXT" es2="3.0">
+  <function name="GetVertexAttribIiv" es2="3.0" offset="assign">
     <param name="index" type="GLuint"/>
     <param name="pname" type="GLenum"/>
     <param name="params" type="GLint *"/>
   </function>
 
-  <function name="GetVertexAttribIuiv" alias="GetVertexAttribIuivEXT" es2="3.0">
+  <function name="GetVertexAttribIuiv" es2="3.0" offset="assign">
     <param name="index" type="GLuint"/>
     <param name="pname" type="GLenum"/>
     <param name="params" type="GLuint *"/>
     <param name="w" type="GLuint"/>
   </function>
 
-  <function name="VertexAttribI1iv" alias="VertexAttribI1ivEXT">
+  <function name="VertexAttribI1iv" offset="assign">
     <param name="index" type="GLuint"/>
     <param name="v" type="const GLint *"/>
   </function>
     <param name="v" type="const GLint *"/>
   </function>
 
-  <function name="VertexAttribI1uiv" alias="VertexAttribI1uivEXT">
+  <function name="VertexAttribI1uiv" offset="assign">
     <param name="index" type="GLuint"/>
     <param name="v" type="const GLuint *"/>
   </function>
     <param name="v" type="const GLuint *"/>
   </function>
 
-  <function name="VertexAttribI4bv" alias="VertexAttribI4bvEXT">
+  <function name="VertexAttribI4bv" offset="assign">
     <param name="index" type="GLuint"/>
     <param name="v" type="const GLbyte *"/>
   </function>
 
-  <function name="VertexAttribI4sv" alias="VertexAttribI4svEXT">
+  <function name="VertexAttribI4sv" offset="assign">
     <param name="index" type="GLuint"/>
     <param name="v" type="const GLshort *"/>
   </function>
 
-  <function name="VertexAttribI4ubv" alias="VertexAttribI4ubvEXT">
+  <function name="VertexAttribI4ubv" offset="assign">
     <param name="index" type="GLuint"/>
     <param name="v" type="const GLubyte *"/>
   </function>
 
-  <function name="VertexAttribI4usv" alias="VertexAttribI4usvEXT">
+  <function name="VertexAttribI4usv" offset="assign">
     <param name="index" type="GLuint"/>
     <param name="v" type="const GLushort *"/>
   </function>
 
-  <function name="GetUniformuiv" alias="GetUniformuivEXT" es2="3.0">
+  <function name="GetUniformuiv" es2="3.0" offset="assign">
     <param name="program" type="GLuint"/>
     <param name="location" type="GLint"/>
     <param name="params" type="GLuint *"/>
   </function>
 
-  <function name="Uniform1ui" alias="Uniform1uiEXT" es2="3.0">
+  <function name="Uniform1ui" es2="3.0" offset="assign">
     <param name="location" type="GLint"/>
     <param name="x" type="GLuint"/>
   </function>
 
-  <function name="Uniform2ui" alias="Uniform2uiEXT" es2="3.0">
+  <function name="Uniform2ui" es2="3.0" offset="assign">
     <param name="location" type="GLint"/>
     <param name="x" type="GLuint"/>
     <param name="y" type="GLuint"/>
   </function>
 
-  <function name="Uniform3ui" alias="Uniform3uiEXT" es2="3.0">
+  <function name="Uniform3ui" es2="3.0" offset="assign">
     <param name="location" type="GLint"/>
     <param name="x" type="GLuint"/>
     <param name="y" type="GLuint"/>
     <param name="z" type="GLuint"/>
   </function>
 
-  <function name="Uniform4ui" alias="Uniform4uiEXT" es2="3.0">
+  <function name="Uniform4ui" es2="3.0" offset="assign">
     <param name="location" type="GLint"/>
     <param name="x" type="GLuint"/>
     <param name="y" type="GLuint"/>
     <param name="w" type="GLuint"/>
   </function>
 
-  <function name="Uniform1uiv" alias="Uniform1uivEXT" es2="3.0">
+  <function name="Uniform1uiv" es2="3.0" offset="assign">
     <param name="location" type="GLint"/>
     <param name="count" type="GLsizei"/>
     <param name="value" type="const GLuint *"/>
   </function>
 
-  <function name="Uniform2uiv" alias="Uniform2uivEXT" es2="3.0">
+  <function name="Uniform2uiv" es2="3.0" offset="assign">
     <param name="location" type="GLint"/>
     <param name="count" type="GLsizei"/>
     <param name="value" type="const GLuint *"/>
   </function>
 
-  <function name="Uniform3uiv" alias="Uniform3uivEXT" es2="3.0">
+  <function name="Uniform3uiv" es2="3.0" offset="assign">
     <param name="location" type="GLint"/>
     <param name="count" type="GLsizei"/>
     <param name="value" type="const GLuint *"/>
   </function>
 
-  <function name="Uniform4uiv" alias="Uniform4uivEXT" es2="3.0">
+  <function name="Uniform4uiv" es2="3.0" offset="assign">
     <param name="location" type="GLint"/>
     <param name="count" type="GLsizei"/>
     <param name="value" type="const GLuint *"/>
 
   <!-- These functions alias ones from GL_EXT_texture_integer -->
 
-  <function name="TexParameterIiv" alias="TexParameterIivEXT">
+  <function name="TexParameterIiv" offset="assign">
     <param name="target" type="GLenum"/>
     <param name="pname" type="GLenum"/>
     <param name="params" type="const GLint *"/>
   </function>
 
-  <function name="TexParameterIuiv" alias="TexParameterIuivEXT">
+  <function name="TexParameterIuiv" offset="assign">
     <param name="target" type="GLenum"/>
     <param name="pname" type="GLenum"/>
     <param name="params" type="const GLuint *"/>
   </function>
 
-  <function name="GetTexParameterIiv" alias="GetTexParameterIivEXT">
+  <function name="GetTexParameterIiv" offset="assign">
     <param name="target" type="GLenum"/>
     <param name="pname" type="GLenum"/>
     <param name="params" type="GLint *"/>
   </function>
 
-  <function name="GetTexParameterIuiv" alias="GetTexParameterIuivEXT">
+  <function name="GetTexParameterIuiv" offset="assign">
     <param name="target" type="GLenum"/>
     <param name="pname" type="GLenum"/>
     <param name="params" type="GLuint *"/>
     <param name="primcount" type="GLsizei"/>
   </function>
 
-  <function name="TexBuffer" offset="assign" alias="TexBufferARB">
+  <function name="TexBuffer" offset="assign">
     <param name="target" type="GLenum"/>
     <param name="internalFormat" type="GLenum"/>
     <param name="buffer" type="GLuint"/>
   </function>
 
-  <function name="PrimitiveRestartIndex" alias="PrimitiveRestartIndexNV">
+  <function name="PrimitiveRestartIndex" offset="assign">
     <param name="index" type="GLuint"/>
   </function>
 
   <enum name="TEXTURE_SWIZZLE_A"                value="0x8E45"/>
   <enum name="TEXTURE_SWIZZLE_RGBA"             value="0x8E46"/>
 
-  <function name="VertexAttribDivisor" offset="assign" es2="3.0"
-            alias="VertexAttribDivisorARB">
+  <function name="VertexAttribDivisor" offset="assign" es2="3.0">
     <param name="index" type="GLuint"/>
     <param name="divisor" type="GLuint"/>
   </function>
index 8bb5c22cad273249347c5638632f354552c78aef..926b26294121863a03f3fb190d23109ec162291f 100644 (file)
     <enum name="QUERY_BY_REGION_WAIT_NV"     value="0x8E15"/>
     <enum name="QUERY_BY_REGION_NO_WAIT_NV"  value="0x8E16"/>
 
-    <function name="BeginConditionalRenderNV" offset="assign" mesa_name="-NV">
+    <function name="BeginConditionalRenderNV" alias="BeginConditionalRender">
        <param name="query" type="GLuint"/>
        <param name="mode" type="GLenum"/>
     </function>
 
-    <function name="EndConditionalRenderNV" offset="assign" mesa_name="-NV">
+    <function name="EndConditionalRenderNV" alias="EndConditionalRender">
     </function>
 
 </category>
index d19fc8cf1b54fe0164a5d1c4484991a025c67c1d..39edafe31c66b7065604feff0085997edcbd0c08 100644 (file)
@@ -15,7 +15,7 @@
               exec="dynamic">
     </function>
 
-    <function name="PrimitiveRestartIndexNV" offset="assign" mesa_name="-NV">
+    <function name="PrimitiveRestartIndexNV" alias="PrimitiveRestartIndex">
        <param name="index" type="GLuint"/>
     </function>
 
index ad775728ff7fbac4cfa15cacdd5e947c0ef63bee..d62d6e2ec51d37c01afc0c2f62e673411a537579 100644 (file)
     <type name="clampx"  size="4"                                    />
 
     <!-- OpenGL ES 1.0 -->
-    <function name="AlphaFuncxOES" offset="assign" static_dispatch="false"
-              es1="1.0" exec="es" mesa_name="-OES">
+    <function name="AlphaFuncxOES" static_dispatch="false"
+              es1="1.0" alias="AlphaFuncx">
         <param name="func" type="GLenum"/>
         <param name="ref" type="GLclampx"/>
     </function>
 
-    <function name="ClearColorxOES" offset="assign" static_dispatch="false"
-              es1="1.0" exec="es" mesa_name="-OES">
+    <function name="ClearColorxOES" static_dispatch="false"
+              es1="1.0" alias="ClearColorx">
         <param name="red" type="GLclampx"/>
         <param name="green" type="GLclampx"/>
         <param name="blue" type="GLclampx"/>
         <param name="alpha" type="GLclampx"/>
     </function>
 
-    <function name="ClearDepthxOES" offset="assign" static_dispatch="false"
-              es1="1.0" exec="es" mesa_name="-OES">
+    <function name="ClearDepthxOES" static_dispatch="false"
+              es1="1.0" alias="ClearDepthx">
         <param name="depth" type="GLclampx"/>
     </function>
 
-    <function name="Color4xOES" offset="assign" static_dispatch="false"
-              es1="1.0" exec="es" mesa_name="-OES">
+    <function name="Color4xOES" static_dispatch="false"
+              es1="1.0" alias="Color4x">
         <param name="red" type="GLfixed"/>
         <param name="green" type="GLfixed"/>
         <param name="blue" type="GLfixed"/>
         <param name="alpha" type="GLfixed"/>
     </function>
 
-    <function name="DepthRangexOES" offset="assign" static_dispatch="false"
-              es1="1.0" exec="es" mesa_name="-OES">
+    <function name="DepthRangexOES" static_dispatch="false"
+              es1="1.0" alias="DepthRangex">
         <param name="zNear" type="GLclampx"/>
         <param name="zFar" type="GLclampx"/>
     </function>
 
-    <function name="FogxOES" offset="assign" static_dispatch="false" es1="1.0"
-              exec="es" mesa_name="-OES">
+    <function name="FogxOES" static_dispatch="false" es1="1.0" alias="Fogx">
         <param name="pname" type="GLenum"/>
         <param name="param" type="GLfixed"/>
     </function>
 
-    <function name="FogxvOES" offset="assign" static_dispatch="false"
-              es1="1.0" exec="es" mesa_name="-OES">
+    <function name="FogxvOES" static_dispatch="false"
+              es1="1.0" alias="Fogxv">
         <param name="pname" type="GLenum"/>
-        <param name="params" type="const GLfixed *" variable_param="pname"/>
+        <param name="params" type="const GLfixed *"/>
     </function>
 
-    <function name="FrustumxOES" offset="assign" static_dispatch="false"
-              es1="1.0" exec="es" mesa_name="-OES">
+    <function name="FrustumxOES" static_dispatch="false"
+              es1="1.0" alias="Frustumx">
         <param name="left" type="GLfixed"/>
         <param name="right" type="GLfixed"/>
         <param name="bottom" type="GLfixed"/>
         <param name="zFar" type="GLfixed"/>
     </function>
 
-    <function name="LightModelxOES" offset="assign" static_dispatch="false"
-              es1="1.0" exec="es" mesa_name="-OES">
+    <function name="LightModelxOES" static_dispatch="false"
+              es1="1.0" alias="LightModelx">
         <param name="pname" type="GLenum"/>
         <param name="param" type="GLfixed"/>
     </function>
 
-    <function name="LightModelxvOES" offset="assign" static_dispatch="false"
-              es1="1.0" exec="es" mesa_name="-OES">
+    <function name="LightModelxvOES" static_dispatch="false"
+              es1="1.0" alias="LightModelxv">
         <param name="pname" type="GLenum"/>
-        <param name="params" type="const GLfixed *" variable_param="pname"/>
+        <param name="params" type="const GLfixed *"/>
     </function>
 
-    <function name="LightxOES" offset="assign" static_dispatch="false"
-              es1="1.0" exec="es" mesa_name="-OES">
+    <function name="LightxOES" static_dispatch="false"
+              es1="1.0" alias="Lightx">
         <param name="light" type="GLenum"/>
         <param name="pname" type="GLenum"/>
         <param name="param" type="GLfixed"/>
     </function>
 
-    <function name="LightxvOES" offset="assign" static_dispatch="false"
-              es1="1.0" exec="es" mesa_name="-OES">
+    <function name="LightxvOES" static_dispatch="false"
+              es1="1.0" alias="Lightxv">
         <param name="light" type="GLenum"/>
         <param name="pname" type="GLenum"/>
-        <param name="params" type="const GLfixed *" variable_param="pname"/>
+        <param name="params" type="const GLfixed *"/>
     </function>
 
-    <function name="LineWidthxOES" offset="assign" static_dispatch="false"
-              es1="1.0" exec="es" mesa_name="-OES">
+    <function name="LineWidthxOES" static_dispatch="false"
+              es1="1.0" alias="LineWidthx">
         <param name="width" type="GLfixed"/>
     </function>
 
-    <function name="LoadMatrixxOES" offset="assign" static_dispatch="false"
-              es1="1.0" exec="es" mesa_name="-OES">
-        <param name="m" type="const GLfixed *" count="16"/>
+    <function name="LoadMatrixxOES" static_dispatch="false"
+              es1="1.0" alias="LoadMatrixx">
+        <param name="m" type="const GLfixed *"/>
     </function>
 
-    <function name="MaterialxOES" offset="assign" static_dispatch="false"
-              es1="1.0" exec="es" mesa_name="-OES">
+    <function name="MaterialxOES" static_dispatch="false"
+              es1="1.0" alias="Materialx">
         <param name="face" type="GLenum"/>
         <param name="pname" type="GLenum"/>
         <param name="param" type="GLfixed"/>
     </function>
 
-    <function name="MaterialxvOES" offset="assign" static_dispatch="false"
-              es1="1.0" exec="es" mesa_name="-OES">
+    <function name="MaterialxvOES" static_dispatch="false"
+              es1="1.0" alias="Materialxv">
         <param name="face" type="GLenum"/>
         <param name="pname" type="GLenum"/>
-        <param name="params" type="const GLfixed *" variable_param="pname"/>
+        <param name="params" type="const GLfixed *"/>
     </function>
 
-    <function name="MultMatrixxOES" offset="assign" static_dispatch="false"
-              es1="1.0" exec="es" mesa_name="-OES">
-        <param name="m" type="const GLfixed *" count="16"/>
+    <function name="MultMatrixxOES" static_dispatch="false"
+              es1="1.0" alias="MultMatrixx">
+        <param name="m" type="const GLfixed *"/>
     </function>
 
-    <function name="MultiTexCoord4xOES" offset="assign" static_dispatch="false"
-              es1="1.0" exec="es" mesa_name="-OES">
+    <function name="MultiTexCoord4xOES" static_dispatch="false"
+              es1="1.0" alias="MultiTexCoord4x">
         <param name="target" type="GLenum"/>
         <param name="s" type="GLfixed"/>
         <param name="t" type="GLfixed"/>
         <param name="q" type="GLfixed"/>
     </function>
 
-    <function name="Normal3xOES" offset="assign" static_dispatch="false"
-              es1="1.0" exec="es" mesa_name="-OES">
+    <function name="Normal3xOES" static_dispatch="false"
+              es1="1.0" alias="Normal3x">
         <param name="nx" type="GLfixed"/>
         <param name="ny" type="GLfixed"/>
         <param name="nz" type="GLfixed"/>
     </function>
 
-    <function name="OrthoxOES" offset="assign" static_dispatch="false"
-              es1="1.0" exec="es" mesa_name="-OES">
+    <function name="OrthoxOES" static_dispatch="false"
+              es1="1.0" alias="Orthox">
         <param name="left" type="GLfixed"/>
         <param name="right" type="GLfixed"/>
         <param name="bottom" type="GLfixed"/>
         <param name="zFar" type="GLfixed"/>
     </function>
 
-    <function name="PointSizexOES" offset="assign" static_dispatch="false"
-              es1="1.0" exec="es" mesa_name="-OES">
+    <function name="PointSizexOES" static_dispatch="false"
+              es1="1.0" alias="PointSizex">
         <param name="size" type="GLfixed"/>
     </function>
 
-    <function name="PolygonOffsetxOES" offset="assign" static_dispatch="false"
-              es1="1.0" exec="es" mesa_name="-OES">
+    <function name="PolygonOffsetxOES" static_dispatch="false"
+              es1="1.0" alias="PolygonOffsetx">
         <param name="factor" type="GLfixed"/>
         <param name="units" type="GLfixed"/>
     </function>
 
-    <function name="RotatexOES" offset="assign" static_dispatch="false"
-              es1="1.0" exec="es" mesa_name="-OES">
+    <function name="RotatexOES" static_dispatch="false"
+              es1="1.0" alias="Rotatex">
         <param name="angle" type="GLfixed"/>
         <param name="x" type="GLfixed"/>
         <param name="y" type="GLfixed"/>
         <param name="z" type="GLfixed"/>
     </function>
 
-    <function name="SampleCoveragexOES" offset="assign" static_dispatch="false"
-              es1="1.0" exec="es" mesa_name="-OES">
+    <function name="SampleCoveragexOES" static_dispatch="false"
+              es1="1.0" alias="SampleCoveragex">
         <param name="value" type="GLclampx"/>
         <param name="invert" type="GLboolean"/>
     </function>
 
-    <function name="ScalexOES" offset="assign" static_dispatch="false"
-              es1="1.0" exec="es" mesa_name="-OES">
+    <function name="ScalexOES" static_dispatch="false"
+              es1="1.0" alias="Scalex">
         <param name="x" type="GLfixed"/>
         <param name="y" type="GLfixed"/>
         <param name="z" type="GLfixed"/>
     </function>
 
-    <function name="TexEnvxOES" offset="assign" static_dispatch="false"
-              es1="1.0" exec="es" mesa_name="-OES">
+    <function name="TexEnvxOES" static_dispatch="false"
+              es1="1.0" alias="TexEnvx">
         <param name="target" type="GLenum"/>
         <param name="pname" type="GLenum"/>
         <param name="param" type="GLfixed"/>
     </function>
 
-    <function name="TexEnvxvOES" offset="assign" static_dispatch="false"
-              es1="1.0" exec="es" mesa_name="-OES">
+    <function name="TexEnvxvOES" static_dispatch="false"
+              es1="1.0" alias="TexEnvxv">
         <param name="target" type="GLenum"/>
         <param name="pname" type="GLenum"/>
-        <param name="params" type="const GLfixed *" variable_param="pname"/>
+        <param name="params" type="const GLfixed *"/>
     </function>
 
-    <function name="TexParameterxOES" offset="assign" static_dispatch="false"
-              es1="1.0" exec="es" mesa_name="-OES">
+    <function name="TexParameterxOES" static_dispatch="false"
+              es1="1.0" alias="TexParameterx">
         <param name="target" type="GLenum"/>
         <param name="pname" type="GLenum"/>
         <param name="param" type="GLfixed"/>
     </function>
 
-    <function name="TranslatexOES" offset="assign" static_dispatch="false"
-              es1="1.0" exec="es" mesa_name="-OES">
+    <function name="TranslatexOES" static_dispatch="false"
+              es1="1.0" alias="Translatex">
         <param name="x" type="GLfixed"/>
         <param name="y" type="GLfixed"/>
         <param name="z" type="GLfixed"/>
     </function>
 
     <!-- OpenGL ES 1.1 -->
-    <function name="ClipPlanexOES" offset="assign" static_dispatch="false"
-              es1="1.0" exec="es" mesa_name="-OES">
+    <function name="ClipPlanexOES" static_dispatch="false"
+              es1="1.0" alias="ClipPlanex">
         <param name="plane" type="GLenum"/>
-        <param name="equation" type="const GLfixed *" count="4"/>
+        <param name="equation" type="const GLfixed *"/>
     </function>
 
-    <function name="GetClipPlanexOES" offset="assign" static_dispatch="false"
-              es1="1.0" exec="es" desktop="false" mesa_name="-OES">
+    <function name="GetClipPlanexOES" static_dispatch="false"
+              es1="1.0" desktop="false" alias="GetClipPlanex">
         <param name="plane" type="GLenum"/>
-        <param name="equation" type="GLfixed *" output="true" count="4"/>
+        <param name="equation" type="GLfixed *"/>
     </function>
 
-    <function name="GetFixedvOES" offset="assign" static_dispatch="false"
-              es1="1.0" mesa_name="-OES">
+    <function name="GetFixedvOES" static_dispatch="false"
+              es1="1.0" alias="GetFixedv">
         <param name="pname" type="GLenum"/>
-        <param name="params" type="GLfixed *" output="true" variable_param="pname"/>
+        <param name="params" type="GLfixed *"/>
     </function>
 
-    <function name="GetLightxvOES" offset="assign" static_dispatch="false"
-              es1="1.0" exec="es" mesa_name="-OES">
+    <function name="GetLightxvOES" static_dispatch="false"
+              es1="1.0" alias="GetLightxv">
         <param name="light" type="GLenum"/>
         <param name="pname" type="GLenum"/>
-        <param name="params" type="GLfixed *" output="true" variable_param="pname"/>
+        <param name="params" type="GLfixed *"/>
     </function>
 
-    <function name="GetMaterialxvOES" offset="assign" static_dispatch="false"
-              es1="1.0" exec="es" mesa_name="-OES">
+    <function name="GetMaterialxvOES" static_dispatch="false"
+              es1="1.0" alias="GetMaterialxv">
         <param name="face" type="GLenum"/>
         <param name="pname" type="GLenum"/>
-        <param name="params" type="GLfixed *" output="true" variable_param="pname"/>
+        <param name="params" type="GLfixed *"/>
     </function>
 
-    <function name="GetTexEnvxvOES" offset="assign" static_dispatch="false"
-              es1="1.0" exec="es" mesa_name="-OES">
+    <function name="GetTexEnvxvOES" static_dispatch="false"
+              es1="1.0" alias="GetTexEnvxv">
         <param name="target" type="GLenum"/>
         <param name="pname" type="GLenum"/>
-        <param name="params" type="GLfixed *" output="true" variable_param="pname"/>
+        <param name="params" type="GLfixed *"/>
     </function>
 
-    <function name="GetTexParameterxvOES" offset="assign"
-              static_dispatch="false" es1="1.0" exec="es" mesa_name="-OES">
+    <function name="GetTexParameterxvOES"
+              static_dispatch="false" es1="1.0" alias="GetTexParameterxv">
         <param name="target" type="GLenum"/>
         <param name="pname" type="GLenum"/>
-        <param name="params" type="GLfixed *" output="true" variable_param="pname"/>
+        <param name="params" type="GLfixed *"/>
     </function>
 
-    <function name="PointParameterxOES" offset="assign" static_dispatch="false"
-              es1="1.0" exec="es" mesa_name="-OES">
+    <function name="PointParameterxOES" static_dispatch="false"
+              es1="1.0" alias="PointParameterx">
         <param name="pname" type="GLenum"/>
         <param name="param" type="GLfixed"/>
     </function>
 
-    <function name="PointParameterxvOES" offset="assign"
-              static_dispatch="false" es1="1.0" exec="es" mesa_name="-OES">
+    <function name="PointParameterxvOES"
+              static_dispatch="false" es1="1.0" alias="PointParameterxv">
         <param name="pname" type="GLenum"/>
         <param name="params" type="const GLfixed *"/>
     </function>
 
-    <function name="TexParameterxvOES" offset="assign" static_dispatch="false"
-              es1="1.0" exec="es" mesa_name="-OES">
+    <function name="TexParameterxvOES" static_dispatch="false"
+              es1="1.0" alias="TexParameterxv">
         <param name="target" type="GLenum"/>
         <param name="pname" type="GLenum"/>
-        <param name="params" type="const GLfixed *" variable_param="pname"/>
+        <param name="params" type="const GLfixed *"/>
     </function>
 
     <!-- texgen -->
     <function name="GetTexGenxvOES" offset="assign" static_dispatch="false"
-              es1="1.0" exec="check" desktop="false">
+              es1="1.0" desktop="false">
         <param name="coord" type="GLenum"/>
         <param name="pname" type="GLenum"/>
         <param name="params" type="GLfixed *" output="true" variable_param="pname"/>
     </function>
 
     <function name="TexGenxOES" offset="assign" static_dispatch="false"
-              es1="1.0" exec="check" desktop="false">
+              es1="1.0" desktop="false">
         <param name="coord" type="GLenum"/>
         <param name="pname" type="GLenum"/>
         <param name="param" type="GLint"/>
     </function>
 
     <function name="TexGenxvOES" offset="assign" static_dispatch="false"
-              es1="1.0" exec="check" desktop="false">
+              es1="1.0" desktop="false">
         <param name="coord" type="GLenum"/>
         <param name="pname" type="GLenum"/>
         <param name="params" type="const GLfixed *" variable_param="pname"/>
index 8a6c2719451070ea269b90336238fe5eb8b9767c..8346b64ee83d8f836ed5dc0db826ff42be75faca 100644 (file)
         <param name="depth" type="GLclampf"/>
     </function>
 
-    <function name="ClipPlanefOES" offset="assign" static_dispatch="false"
-              es1="1.0" exec="es" mesa_name="-OES">
+    <function name="ClipPlanefOES" static_dispatch="false"
+              es1="1.0" alias="ClipPlanef">
         <param name="plane" type="GLenum"/>
-        <param name="equation" type="const GLfloat *" count="4"/>
+        <param name="equation" type="const GLfloat *"/>
     </function>
 
     <function name="DepthRangefOES" alias="DepthRangef" static_dispatch="false"
         <param name="zFar" type="GLclampf"/>
     </function>
 
-    <function name="GetClipPlanefOES" offset="assign" static_dispatch="false"
-              es1="1.0" exec="es" desktop="false" mesa_name="-OES">
+    <function name="GetClipPlanefOES" static_dispatch="false"
+              es1="1.0" desktop="false" alias="GetClipPlanef">
         <param name="plane" type="GLenum"/>
-        <param name="equation" type="GLfloat *" output="true" count="4"/>
+        <param name="equation" type="GLfloat *"/>
     </function>
 
-    <function name="FrustumfOES" offset="assign" static_dispatch="false"
-              es1="1.0" exec="es" mesa_name="-OES">
+    <function name="FrustumfOES" static_dispatch="false"
+              es1="1.0" alias="Frustumf">
         <param name="left" type="GLfloat"/>
         <param name="right" type="GLfloat"/>
         <param name="bottom" type="GLfloat"/>
@@ -39,8 +39,8 @@
         <param name="zFar" type="GLfloat"/>
     </function>
 
-    <function name="OrthofOES" offset="assign" static_dispatch="false"
-              es1="1.0" exec="es" mesa_name="-OES">
+    <function name="OrthofOES" static_dispatch="false"
+              es1="1.0" alias="Orthof">
         <param name="left" type="GLfloat"/>
         <param name="right" type="GLfloat"/>
         <param name="bottom" type="GLfloat"/>
index c0bbbfae1beac45c56fcb6bf885ef3cdfd17af68..0f6746d2a30a89e55b3eff8edbc376f6c35601a0 100644 (file)
@@ -10,7 +10,7 @@
     <enum name="BLEND_EQUATION_RGB_OES"                   value="0x8009"/>
     <enum name="BLEND_EQUATION_ALPHA_OES"                 value="0x883D"/>
 
-    <function name="BlendEquationSeparateOES" alias="BlendEquationSeparateEXT"
+    <function name="BlendEquationSeparateOES" alias="BlendEquationSeparate"
               static_dispatch="false" es1="1.0">
         <param name="modeRGB" type="GLenum"/>
         <param name="modeA" type="GLenum"/>
@@ -24,7 +24,7 @@
     <enum name="BLEND_DST_ALPHA_OES"                      value="0x80CA"/>
     <enum name="BLEND_SRC_ALPHA_OES"                      value="0x80CB"/>
 
-    <function name="BlendFuncSeparateOES" alias="BlendFuncSeparateEXT"
+    <function name="BlendFuncSeparateOES" alias="BlendFuncSeparate"
               static_dispatch="false" es1="1.0">
         <param name="sfactorRGB" type="GLenum"/>
         <param name="dfactorRGB" type="GLenum"/>
@@ -73,7 +73,7 @@
     <enum name="TEXTURE_CROP_RECT_OES"                    value="0x8B9D"/>
 
     <function name="DrawTexiOES" offset="assign" static_dispatch="false"
-              es1="1.0" desktop="false" mesa_name="-OES">
+              es1="1.0" desktop="false">
         <param name="x" type="GLint"/>
         <param name="y" type="GLint"/>
         <param name="z" type="GLint"/>
     </function>
 
     <function name="DrawTexivOES" offset="assign" static_dispatch="false"
-              es1="1.0" desktop="false" mesa_name="-OES">
+              es1="1.0" desktop="false">
         <param name="coords" type="const GLint *" count="5"/>
     </function>
 
     <function name="DrawTexfOES" offset="assign" static_dispatch="false"
-              es1="1.0" desktop="false" mesa_name="-OES">
+              es1="1.0" desktop="false">
         <param name="x" type="GLfloat"/>
         <param name="y" type="GLfloat"/>
         <param name="z" type="GLfloat"/>
     </function>
 
     <function name="DrawTexfvOES" offset="assign" static_dispatch="false"
-              es1="1.0" desktop="false" mesa_name="-OES">
+              es1="1.0" desktop="false">
         <param name="coords" type="const GLfloat *" count="5"/>
     </function>
 
     <function name="DrawTexsOES" offset="assign" static_dispatch="false"
-              es1="1.0" desktop="false" mesa_name="-OES">
+              es1="1.0" desktop="false">
         <param name="x" type="GLshort"/>
         <param name="y" type="GLshort"/>
         <param name="z" type="GLshort"/>
     </function>
 
     <function name="DrawTexsvOES" offset="assign" static_dispatch="false"
-              es1="1.0" desktop="false" mesa_name="-OES">
+              es1="1.0" desktop="false">
         <param name="coords" type="const GLshort *" count="5"/>
     </function>
 
     <function name="DrawTexxOES" offset="assign" static_dispatch="false"
-              es1="1.0" exec="es" desktop="false">
+              es1="1.0" desktop="false">
         <param name="x" type="GLfixed"/>
         <param name="y" type="GLfixed"/>
         <param name="z" type="GLfixed"/>
     </function>
 
     <function name="DrawTexxvOES" offset="assign" static_dispatch="false"
-              es1="1.0" exec="es" desktop="false">
+              es1="1.0" desktop="false">
         <param name="coords" type="const GLfixed *" count="5"/>
     </function>
 
     <enum name="RENDERBUFFER_STENCIL_SIZE_OES"            value="0x8D55"/>
     <enum name="RGB565_OES"                               value="0x8D62"/>
 
-    <function name="BindFramebufferOES" alias="BindFramebufferEXT"
+    <function name="BindFramebufferOES" alias="BindFramebuffer"
               static_dispatch="false" es1="1.0">
         <param name="target" type="GLenum"/>
         <param name="framebuffer" type="GLuint"/>
     </function>
 
-    <function name="BindRenderbufferOES" alias="BindRenderbufferEXT"
+    <function name="BindRenderbufferOES" alias="BindRenderbuffer"
               static_dispatch="false" es1="1.0">
         <param name="target" type="GLenum"/>
         <param name="renderbuffer" type="GLuint"/>
     </function>
 
     <function name="CheckFramebufferStatusOES"
-              alias="CheckFramebufferStatusEXT" static_dispatch="false"
+              alias="CheckFramebufferStatus" static_dispatch="false"
               es1="1.0">
         <param name="target" type="GLenum"/>
        <return type="GLenum"/>
     </function>
 
-    <function name="DeleteFramebuffersOES" alias="DeleteFramebuffersEXT"
+    <function name="DeleteFramebuffersOES" alias="DeleteFramebuffers"
               static_dispatch="false" es1="1.0">
         <param name="n" type="GLsizei" counter="true"/>
         <param name="framebuffers" type="const GLuint *" count="n"/>
     </function>
 
-    <function name="DeleteRenderbuffersOES" alias="DeleteRenderbuffersEXT"
+    <function name="DeleteRenderbuffersOES" alias="DeleteRenderbuffers"
               static_dispatch="false" es1="1.0">
         <param name="n" type="GLsizei" counter="true"/>
         <param name="renderbuffers" type="const GLuint *" count="n"/>
     </function>
 
     <function name="FramebufferRenderbufferOES"
-              alias="FramebufferRenderbufferEXT" static_dispatch="false"
+              alias="FramebufferRenderbuffer" static_dispatch="false"
               es1="1.0">
         <param name="target" type="GLenum"/>
         <param name="attachment" type="GLenum"/>
         <param name="renderbuffer" type="GLuint"/>
     </function>
 
-    <function name="FramebufferTexture2DOES" alias="FramebufferTexture2DEXT"
+    <function name="FramebufferTexture2DOES" alias="FramebufferTexture2D"
               static_dispatch="false" es1="1.0">
         <param name="target" type="GLenum"/>
         <param name="attachment" type="GLenum"/>
         <param name="level" type="GLint"/>
     </function>
 
-    <function name="GenerateMipmapOES" alias="GenerateMipmapEXT"
+    <function name="GenerateMipmapOES" alias="GenerateMipmap"
               static_dispatch="false" es1="1.0">
         <param name="target" type="GLenum"/>
     </function>
 
-    <function name="GenFramebuffersOES" alias="GenFramebuffersEXT"
+    <function name="GenFramebuffersOES" alias="GenFramebuffers"
               static_dispatch="false" es1="1.0">
         <param name="n" type="GLsizei" counter="true"/>
         <param name="framebuffers" type="GLuint *" count="n" output="true"/>
     </function>
 
-    <function name="GenRenderbuffersOES" alias="GenRenderbuffersEXT"
+    <function name="GenRenderbuffersOES" alias="GenRenderbuffers"
               static_dispatch="false" es1="1.0">
         <param name="n" type="GLsizei" counter="true"/>
         <param name="renderbuffers" type="GLuint *" count="n" output="true"/>
     </function>
 
     <function name="GetFramebufferAttachmentParameterivOES"
-              alias="GetFramebufferAttachmentParameterivEXT"
+              alias="GetFramebufferAttachmentParameteriv"
               static_dispatch="false" es1="1.0">
         <param name="target" type="GLenum"/>
         <param name="attachment" type="GLenum"/>
     </function>
 
     <function name="GetRenderbufferParameterivOES"
-              alias="GetRenderbufferParameterivEXT" static_dispatch="false"
+              alias="GetRenderbufferParameteriv" static_dispatch="false"
               es1="1.0">
         <param name="target" type="GLenum"/>
         <param name="pname" type="GLenum"/>
         <param name="params" type="GLint *" output="true"/>
     </function>
 
-    <function name="IsFramebufferOES" alias="IsFramebufferEXT"
+    <function name="IsFramebufferOES" alias="IsFramebuffer"
               static_dispatch="false" es1="1.0">
         <param name="framebuffer" type="GLuint"/>
        <return type="GLboolean"/>
     </function>
 
-    <function name="IsRenderbufferOES" alias="IsRenderbufferEXT"
+    <function name="IsRenderbufferOES" alias="IsRenderbuffer"
               static_dispatch="false" es1="1.0">
         <param name="renderbuffer" type="GLuint"/>
        <return type="GLboolean"/>
     </function>
 
-    <function name="RenderbufferStorageOES" alias="RenderbufferStorageEXT"
+    <function name="RenderbufferStorageOES" alias="RenderbufferStorage"
               static_dispatch="false" es1="1.0">
         <param name="target" type="GLenum"/>
         <param name="internalformat" type="GLenum"/>
     <enum name="POINT_SIZE_ARRAY_BUFFER_BINDING_OES"     value="0x8B9F"/>
 
     <function name="PointSizePointerOES" offset="assign"
-              static_dispatch="false" es1="1.0" desktop="false"
-              mesa_name="-OES">
+              static_dispatch="false" es1="1.0" desktop="false">
         <param name="type" type="GLenum"/>
         <param name="stride" type="GLsizei"/>
         <param name="pointer" type="const GLvoid *"/>
 <!-- optional for es1.0 -->
 <category name="GL_OES_query_matrix" number="16">
     <function name="QueryMatrixxOES" offset="assign" static_dispatch="false"
-              es1="1.0" exec="es" desktop="false">
+              es1="1.0" desktop="false">
         <param name="mantissa" type="GLfixed *" count="16" />
         <param name="exponent" type="GLint *" count="16" />
        <return type="GLbitfield"/>
     <enum name="BUFFER_MAPPED_OES"                        value="0x88BC"/>
     <enum name="BUFFER_MAP_POINTER_OES"                   value="0x88BD"/>
 
-    <function name="GetBufferPointervOES" alias="GetBufferPointervARB"
+    <function name="GetBufferPointervOES" alias="GetBufferPointerv"
               static_dispatch="false" es1="1.0" es2="2.0">
         <param name="target" type="GLenum"/>
         <param name="pname" type="GLenum"/>
         <param name="params" type="GLvoid **"/>
     </function>
 
-    <function name="MapBufferOES" alias="MapBufferARB" static_dispatch="false"
+    <function name="MapBufferOES" alias="MapBuffer" static_dispatch="false"
               es1="1.0" es2="2.0">
         <param name="target" type="GLenum"/>
         <param name="access" type="GLenum"/>
        <return type="GLvoid *"/>
     </function>
 
-    <function name="UnmapBufferOES" alias="UnmapBufferARB"
+    <function name="UnmapBufferOES" alias="UnmapBuffer"
               static_dispatch="false" es1="1.0" es2="2.0">
         <param name="target" type="GLenum"/>
        <return type="GLboolean"/>
     <enum name="SAMPLER_3D_OES"                           value="0x8B5F"/>
     <enum name="FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES" value="0x8CD4"/>
 
-    <function name="CompressedTexImage3DOES" alias="CompressedTexImage3DARB"
+    <function name="CompressedTexImage3DOES" alias="CompressedTexImage3D"
               static_dispatch="false" es2="2.0">
         <param name="target" type="GLenum"/>
         <param name="level" type="GLint"/>
     </function>
 
     <function name="CompressedTexSubImage3DOES"
-              alias="CompressedTexSubImage3DARB" static_dispatch="false"
+              alias="CompressedTexSubImage3D" static_dispatch="false"
               es2="2.0">
         <param name="target" type="GLenum"/>
         <param name="level" type="GLint"/>
         <param name="height" type="GLsizei"/>
     </function>
 
-    <function name="FramebufferTexture3DOES" alias="FramebufferTexture3DEXT"
+    <function name="FramebufferTexture3DOES" alias="FramebufferTexture3D"
               static_dispatch="false" es2="2.0">
         <param name="target" type="GLenum"/>
         <param name="attachment" type="GLenum"/>
         <param name="array" type="GLuint"/>
     </function>
 
-    <function name="DeleteVertexArraysOES" alias="DeleteVertexArraysAPPLE"
+    <function name="DeleteVertexArraysOES" alias="DeleteVertexArrays"
               es2="2.0">
         <param name="n" type="GLsizei"/>
         <param name="arrays" type="const GLuint *" count="n"/>
         <param name="arrays" type="GLuint *" output="true" count="n"/>
     </function>
 
-    <function name="IsVertexArrayOES" alias="IsVertexArrayAPPLE" es2="2.0">
+    <function name="IsVertexArrayOES" alias="IsVertexArray" es2="2.0">
         <param name="array" type="GLuint"/>
         <return type="GLboolean"/>
     </function>
         <size name="Get" mode="get"/>
     </enum>
 
-    <function name="DrawBuffersNV" alias="DrawBuffersARB" es2="2.0">
+    <function name="DrawBuffersNV" alias="DrawBuffers" es2="2.0">
         <param name="n" type="GLsizei" counter="true"/>
         <param name="bufs" type="const GLenum *" count="n"/>
     </function>
index 9645fdb814aa3a2fc282bff5bc955859024204ad..a47316a835196306d88a494821f20271b72ae68e 100644 (file)
     </function>
 
     <function name="Color3b" offset="9" vectorequiv="Color3bv"
-              deprecated="3.1" exec="loopback" mesa_name="+_f">
+              deprecated="3.1">
         <param name="red" type="GLbyte"/>
         <param name="green" type="GLbyte"/>
         <param name="blue" type="GLbyte"/>
     </function>
 
-    <function name="Color3bv" offset="10" deprecated="3.1" exec="loopback"
-              mesa_name="+_f">
+    <function name="Color3bv" offset="10" deprecated="3.1">
         <param name="v" type="const GLbyte *" count="3"/>
         <glx rop="6"/>
     </function>
 
     <function name="Color3d" offset="11" vectorequiv="Color3dv"
-              deprecated="3.1" exec="loopback" mesa_name="+_f">
+              deprecated="3.1">
         <param name="red" type="GLdouble"/>
         <param name="green" type="GLdouble"/>
         <param name="blue" type="GLdouble"/>
     </function>
 
-    <function name="Color3dv" offset="12" deprecated="3.1" exec="loopback"
-              mesa_name="+_f">
+    <function name="Color3dv" offset="12" deprecated="3.1">
         <param name="v" type="const GLdouble *" count="3"/>
         <glx rop="7"/>
     </function>
     </function>
 
     <function name="Color3i" offset="15" vectorequiv="Color3iv"
-              deprecated="3.1" exec="loopback" mesa_name="+_f">
+              deprecated="3.1">
         <param name="red" type="GLint"/>
         <param name="green" type="GLint"/>
         <param name="blue" type="GLint"/>
     </function>
 
-    <function name="Color3iv" offset="16" deprecated="3.1" exec="loopback"
-              mesa_name="+_f">
+    <function name="Color3iv" offset="16" deprecated="3.1">
         <param name="v" type="const GLint *" count="3"/>
         <glx rop="9"/>
     </function>
 
     <function name="Color3s" offset="17" vectorequiv="Color3sv"
-              deprecated="3.1" exec="loopback" mesa_name="+_f">
+              deprecated="3.1">
         <param name="red" type="GLshort"/>
         <param name="green" type="GLshort"/>
         <param name="blue" type="GLshort"/>
     </function>
 
-    <function name="Color3sv" offset="18" deprecated="3.1" exec="loopback"
-              mesa_name="+_f">
+    <function name="Color3sv" offset="18" deprecated="3.1">
         <param name="v" type="const GLshort *" count="3"/>
         <glx rop="10"/>
     </function>
 
     <function name="Color3ub" offset="19" vectorequiv="Color3ubv"
-              deprecated="3.1" exec="loopback" mesa_name="+_f">
+              deprecated="3.1">
         <param name="red" type="GLubyte"/>
         <param name="green" type="GLubyte"/>
         <param name="blue" type="GLubyte"/>
     </function>
 
-    <function name="Color3ubv" offset="20" deprecated="3.1" exec="loopback"
-              mesa_name="+_f">
+    <function name="Color3ubv" offset="20" deprecated="3.1">
         <param name="v" type="const GLubyte *" count="3"/>
         <glx rop="11"/>
     </function>
 
     <function name="Color3ui" offset="21" vectorequiv="Color3uiv"
-              deprecated="3.1" exec="loopback" mesa_name="+_f">
+              deprecated="3.1">
         <param name="red" type="GLuint"/>
         <param name="green" type="GLuint"/>
         <param name="blue" type="GLuint"/>
     </function>
 
-    <function name="Color3uiv" offset="22" deprecated="3.1" exec="loopback"
-              mesa_name="+_f">
+    <function name="Color3uiv" offset="22" deprecated="3.1">
         <param name="v" type="const GLuint *" count="3"/>
         <glx rop="12"/>
     </function>
 
     <function name="Color3us" offset="23" vectorequiv="Color3usv"
-              deprecated="3.1" exec="loopback" mesa_name="+_f">
+              deprecated="3.1">
         <param name="red" type="GLushort"/>
         <param name="green" type="GLushort"/>
         <param name="blue" type="GLushort"/>
     </function>
 
-    <function name="Color3usv" offset="24" deprecated="3.1" exec="loopback"
-              mesa_name="+_f">
+    <function name="Color3usv" offset="24" deprecated="3.1">
         <param name="v" type="const GLushort *" count="3"/>
         <glx rop="13"/>
     </function>
 
     <function name="Color4b" offset="25" vectorequiv="Color4bv"
-              deprecated="3.1" exec="loopback" mesa_name="+_f">
+              deprecated="3.1">
         <param name="red" type="GLbyte"/>
         <param name="green" type="GLbyte"/>
         <param name="blue" type="GLbyte"/>
         <param name="alpha" type="GLbyte"/>
     </function>
 
-    <function name="Color4bv" offset="26" deprecated="3.1" exec="loopback"
-              mesa_name="+_f">
+    <function name="Color4bv" offset="26" deprecated="3.1">
         <param name="v" type="const GLbyte *" count="4"/>
         <glx rop="14"/>
     </function>
 
     <function name="Color4d" offset="27" vectorequiv="Color4dv"
-              deprecated="3.1" exec="loopback" mesa_name="+_f">
+              deprecated="3.1">
         <param name="red" type="GLdouble"/>
         <param name="green" type="GLdouble"/>
         <param name="blue" type="GLdouble"/>
         <param name="alpha" type="GLdouble"/>
     </function>
 
-    <function name="Color4dv" offset="28" deprecated="3.1" exec="loopback"
-              mesa_name="+_f">
+    <function name="Color4dv" offset="28" deprecated="3.1">
         <param name="v" type="const GLdouble *" count="4"/>
         <glx rop="15"/>
     </function>
     </function>
 
     <function name="Color4i" offset="31" vectorequiv="Color4iv"
-              deprecated="3.1" exec="loopback" mesa_name="+_f">
+              deprecated="3.1">
         <param name="red" type="GLint"/>
         <param name="green" type="GLint"/>
         <param name="blue" type="GLint"/>
         <param name="alpha" type="GLint"/>
     </function>
 
-    <function name="Color4iv" offset="32" deprecated="3.1" exec="loopback"
-              mesa_name="+_f">
+    <function name="Color4iv" offset="32" deprecated="3.1">
         <param name="v" type="const GLint *" count="4"/>
         <glx rop="17"/>
     </function>
 
     <function name="Color4s" offset="33" vectorequiv="Color4sv"
-              deprecated="3.1" exec="loopback" mesa_name="+_f">
+              deprecated="3.1">
         <param name="red" type="GLshort"/>
         <param name="green" type="GLshort"/>
         <param name="blue" type="GLshort"/>
         <param name="alpha" type="GLshort"/>
     </function>
 
-    <function name="Color4sv" offset="34" deprecated="3.1" exec="loopback"
-              mesa_name="+_f">
+    <function name="Color4sv" offset="34" deprecated="3.1">
         <param name="v" type="const GLshort *" count="4"/>
         <glx rop="18"/>
     </function>
 
     <function name="Color4ub" offset="35" vectorequiv="Color4ubv" es1="1.1"
-              deprecated="3.1" exec="loopback" mesa_name="+_f">
+              deprecated="3.1">
         <param name="red" type="GLubyte"/>
         <param name="green" type="GLubyte"/>
         <param name="blue" type="GLubyte"/>
         <param name="alpha" type="GLubyte"/>
     </function>
 
-    <function name="Color4ubv" offset="36" deprecated="3.1" exec="loopback"
-              mesa_name="+_f">
+    <function name="Color4ubv" offset="36" deprecated="3.1">
         <param name="v" type="const GLubyte *" count="4"/>
         <glx rop="19"/>
     </function>
 
     <function name="Color4ui" offset="37" vectorequiv="Color4uiv"
-              deprecated="3.1" exec="loopback" mesa_name="+_f">
+              deprecated="3.1">
         <param name="red" type="GLuint"/>
         <param name="green" type="GLuint"/>
         <param name="blue" type="GLuint"/>
         <param name="alpha" type="GLuint"/>
     </function>
 
-    <function name="Color4uiv" offset="38" deprecated="3.1" exec="loopback"
-              mesa_name="+_f">
+    <function name="Color4uiv" offset="38" deprecated="3.1">
         <param name="v" type="const GLuint *" count="4"/>
         <glx rop="20"/>
     </function>
 
     <function name="Color4us" offset="39" vectorequiv="Color4usv"
-              deprecated="3.1" exec="loopback" mesa_name="+_f">
+              deprecated="3.1">
         <param name="red" type="GLushort"/>
         <param name="green" type="GLushort"/>
         <param name="blue" type="GLushort"/>
         <param name="alpha" type="GLushort"/>
     </function>
 
-    <function name="Color4usv" offset="40" deprecated="3.1" exec="loopback"
-              mesa_name="+_f">
+    <function name="Color4usv" offset="40" deprecated="3.1">
         <param name="v" type="const GLushort *" count="4"/>
         <glx rop="21"/>
     </function>
         <param name="flag" type="GLboolean"/>
     </function>
 
-    <function name="EdgeFlagv" offset="42" deprecated="3.1" exec="loopback">
+    <function name="EdgeFlagv" offset="42" deprecated="3.1">
         <param name="flag" type="const GLboolean *" count="1"/>
         <glx rop="22"/>
     </function>
         <glx rop="23"/>
     </function>
 
-    <function name="Indexd" offset="44" vectorequiv="Indexdv" deprecated="3.1"
-              exec="loopback">
+    <function name="Indexd" offset="44" vectorequiv="Indexdv" deprecated="3.1">
         <param name="c" type="GLdouble"/>
     </function>
 
-    <function name="Indexdv" offset="45" deprecated="3.1" exec="loopback">
+    <function name="Indexdv" offset="45" deprecated="3.1">
         <param name="c" type="const GLdouble *" count="1"/>
         <glx rop="24"/>
     </function>
         <glx rop="25"/>
     </function>
 
-    <function name="Indexi" offset="48" vectorequiv="Indexiv" deprecated="3.1"
-              exec="loopback">
+    <function name="Indexi" offset="48" vectorequiv="Indexiv" deprecated="3.1">
         <param name="c" type="GLint"/>
     </function>
 
-    <function name="Indexiv" offset="49" deprecated="3.1" exec="loopback">
+    <function name="Indexiv" offset="49" deprecated="3.1">
         <param name="c" type="const GLint *" count="1"/>
         <glx rop="26"/>
     </function>
 
-    <function name="Indexs" offset="50" vectorequiv="Indexsv" deprecated="3.1"
-              exec="loopback">
+    <function name="Indexs" offset="50" vectorequiv="Indexsv" deprecated="3.1">
         <param name="c" type="GLshort"/>
     </function>
 
-    <function name="Indexsv" offset="51" deprecated="3.1" exec="loopback">
+    <function name="Indexsv" offset="51" deprecated="3.1">
         <param name="c" type="const GLshort *" count="1"/>
         <glx rop="27"/>
     </function>
 
     <function name="Normal3b" offset="52" vectorequiv="Normal3bv"
-              deprecated="3.1" exec="loopback">
+              deprecated="3.1">
         <param name="nx" type="GLbyte"/>
         <param name="ny" type="GLbyte"/>
         <param name="nz" type="GLbyte"/>
     </function>
 
-    <function name="Normal3bv" offset="53" deprecated="3.1" exec="loopback">
+    <function name="Normal3bv" offset="53" deprecated="3.1">
         <param name="v" type="const GLbyte *" count="3"/>
         <glx rop="28"/>
     </function>
 
     <function name="Normal3d" offset="54" vectorequiv="Normal3dv"
-              deprecated="3.1" exec="loopback">
+              deprecated="3.1">
         <param name="nx" type="GLdouble"/>
         <param name="ny" type="GLdouble"/>
         <param name="nz" type="GLdouble"/>
     </function>
 
-    <function name="Normal3dv" offset="55" deprecated="3.1" exec="loopback">
+    <function name="Normal3dv" offset="55" deprecated="3.1">
         <param name="v" type="const GLdouble *" count="3"/>
         <glx rop="29"/>
     </function>
     </function>
 
     <function name="Normal3i" offset="58" vectorequiv="Normal3iv"
-              deprecated="3.1" exec="loopback">
+              deprecated="3.1">
         <param name="nx" type="GLint"/>
         <param name="ny" type="GLint"/>
         <param name="nz" type="GLint"/>
     </function>
 
-    <function name="Normal3iv" offset="59" deprecated="3.1" exec="loopback">
+    <function name="Normal3iv" offset="59" deprecated="3.1">
         <param name="v" type="const GLint *" count="3"/>
         <glx rop="31"/>
     </function>
 
     <function name="Normal3s" offset="60" vectorequiv="Normal3sv"
-              deprecated="3.1" exec="loopback">
+              deprecated="3.1">
         <param name="nx" type="GLshort"/>
         <param name="ny" type="GLshort"/>
         <param name="nz" type="GLshort"/>
     </function>
 
-    <function name="Normal3sv" offset="61" deprecated="3.1" exec="loopback">
+    <function name="Normal3sv" offset="61" deprecated="3.1">
         <param name="v" type="const GLshort *" count="3"/>
         <glx rop="32"/>
     </function>
         <glx rop="44"/>
     </function>
 
-    <function name="Rectd" offset="86" vectorequiv="Rectdv" deprecated="3.1"
-              exec="loopback">
+    <function name="Rectd" offset="86" vectorequiv="Rectdv" deprecated="3.1">
         <param name="x1" type="GLdouble"/>
         <param name="y1" type="GLdouble"/>
         <param name="x2" type="GLdouble"/>
         <param name="y2" type="GLdouble"/>
     </function>
 
-    <function name="Rectdv" offset="87" deprecated="3.1" exec="loopback">
+    <function name="Rectdv" offset="87" deprecated="3.1">
         <param name="v1" type="const GLdouble *" count="2"/>
         <param name="v2" type="const GLdouble *" count="2"/>
         <glx rop="45"/>
         <param name="y2" type="GLfloat"/>
     </function>
 
-    <function name="Rectfv" offset="89" deprecated="3.1" exec="loopback">
+    <function name="Rectfv" offset="89" deprecated="3.1">
         <param name="v1" type="const GLfloat *" count="2"/>
         <param name="v2" type="const GLfloat *" count="2"/>
         <glx rop="46"/>
     </function>
 
-    <function name="Recti" offset="90" vectorequiv="Rectiv" deprecated="3.1"
-              exec="loopback">
+    <function name="Recti" offset="90" vectorequiv="Rectiv" deprecated="3.1">
         <param name="x1" type="GLint"/>
         <param name="y1" type="GLint"/>
         <param name="x2" type="GLint"/>
         <param name="y2" type="GLint"/>
     </function>
 
-    <function name="Rectiv" offset="91" deprecated="3.1" exec="loopback">
+    <function name="Rectiv" offset="91" deprecated="3.1">
         <param name="v1" type="const GLint *" count="2"/>
         <param name="v2" type="const GLint *" count="2"/>
         <glx rop="47"/>
     </function>
 
-    <function name="Rects" offset="92" vectorequiv="Rectsv" deprecated="3.1"
-              exec="loopback">
+    <function name="Rects" offset="92" vectorequiv="Rectsv" deprecated="3.1">
         <param name="x1" type="GLshort"/>
         <param name="y1" type="GLshort"/>
         <param name="x2" type="GLshort"/>
         <param name="y2" type="GLshort"/>
     </function>
 
-    <function name="Rectsv" offset="93" deprecated="3.1" exec="loopback">
+    <function name="Rectsv" offset="93" deprecated="3.1">
         <param name="v1" type="const GLshort *" count="2"/>
         <param name="v2" type="const GLshort *" count="2"/>
         <glx rop="48"/>
     </function>
 
     <function name="TexCoord1d" offset="94" vectorequiv="TexCoord1dv"
-              deprecated="3.1" exec="loopback">
+              deprecated="3.1">
         <param name="s" type="GLdouble"/>
     </function>
 
-    <function name="TexCoord1dv" offset="95" deprecated="3.1" exec="loopback">
+    <function name="TexCoord1dv" offset="95" deprecated="3.1">
         <param name="v" type="const GLdouble *" count="1"/>
         <glx rop="49"/>
     </function>
     </function>
 
     <function name="TexCoord1i" offset="98" vectorequiv="TexCoord1iv"
-              deprecated="3.1" exec="loopback">
+              deprecated="3.1">
         <param name="s" type="GLint"/>
     </function>
 
-    <function name="TexCoord1iv" offset="99" deprecated="3.1" exec="loopback">
+    <function name="TexCoord1iv" offset="99" deprecated="3.1">
         <param name="v" type="const GLint *" count="1"/>
         <glx rop="51"/>
     </function>
 
     <function name="TexCoord1s" offset="100" vectorequiv="TexCoord1sv"
-              deprecated="3.1" exec="loopback">
+              deprecated="3.1">
         <param name="s" type="GLshort"/>
     </function>
 
-    <function name="TexCoord1sv" offset="101" deprecated="3.1" exec="loopback">
+    <function name="TexCoord1sv" offset="101" deprecated="3.1">
         <param name="v" type="const GLshort *" count="1"/>
         <glx rop="52"/>
     </function>
 
     <function name="TexCoord2d" offset="102" vectorequiv="TexCoord2dv"
-              deprecated="3.1" exec="loopback">
+              deprecated="3.1">
         <param name="s" type="GLdouble"/>
         <param name="t" type="GLdouble"/>
     </function>
 
-    <function name="TexCoord2dv" offset="103" deprecated="3.1" exec="loopback">
+    <function name="TexCoord2dv" offset="103" deprecated="3.1">
         <param name="v" type="const GLdouble *" count="2"/>
         <glx rop="53"/>
     </function>
     </function>
 
     <function name="TexCoord2i" offset="106" vectorequiv="TexCoord2iv"
-              deprecated="3.1" exec="loopback">
+              deprecated="3.1">
         <param name="s" type="GLint"/>
         <param name="t" type="GLint"/>
     </function>
 
-    <function name="TexCoord2iv" offset="107" deprecated="3.1" exec="loopback">
+    <function name="TexCoord2iv" offset="107" deprecated="3.1">
         <param name="v" type="const GLint *" count="2"/>
         <glx rop="55"/>
     </function>
 
     <function name="TexCoord2s" offset="108" vectorequiv="TexCoord2sv"
-              deprecated="3.1" exec="loopback">
+              deprecated="3.1">
         <param name="s" type="GLshort"/>
         <param name="t" type="GLshort"/>
     </function>
 
-    <function name="TexCoord2sv" offset="109" deprecated="3.1" exec="loopback">
+    <function name="TexCoord2sv" offset="109" deprecated="3.1">
         <param name="v" type="const GLshort *" count="2"/>
         <glx rop="56"/>
     </function>
 
     <function name="TexCoord3d" offset="110" vectorequiv="TexCoord3dv"
-              deprecated="3.1" exec="loopback">
+              deprecated="3.1">
         <param name="s" type="GLdouble"/>
         <param name="t" type="GLdouble"/>
         <param name="r" type="GLdouble"/>
     </function>
 
-    <function name="TexCoord3dv" offset="111" deprecated="3.1" exec="loopback">
+    <function name="TexCoord3dv" offset="111" deprecated="3.1">
         <param name="v" type="const GLdouble *" count="3"/>
         <glx rop="57"/>
     </function>
     </function>
 
     <function name="TexCoord3i" offset="114" vectorequiv="TexCoord3iv"
-              deprecated="3.1" exec="loopback">
+              deprecated="3.1">
         <param name="s" type="GLint"/>
         <param name="t" type="GLint"/>
         <param name="r" type="GLint"/>
     </function>
 
-    <function name="TexCoord3iv" offset="115" deprecated="3.1" exec="loopback">
+    <function name="TexCoord3iv" offset="115" deprecated="3.1">
         <param name="v" type="const GLint *" count="3"/>
         <glx rop="59"/>
     </function>
 
     <function name="TexCoord3s" offset="116" vectorequiv="TexCoord3sv"
-              deprecated="3.1" exec="loopback">
+              deprecated="3.1">
         <param name="s" type="GLshort"/>
         <param name="t" type="GLshort"/>
         <param name="r" type="GLshort"/>
     </function>
 
-    <function name="TexCoord3sv" offset="117" deprecated="3.1" exec="loopback">
+    <function name="TexCoord3sv" offset="117" deprecated="3.1">
         <param name="v" type="const GLshort *" count="3"/>
         <glx rop="60"/>
     </function>
 
     <function name="TexCoord4d" offset="118" vectorequiv="TexCoord4dv"
-              deprecated="3.1" exec="loopback">
+              deprecated="3.1">
         <param name="s" type="GLdouble"/>
         <param name="t" type="GLdouble"/>
         <param name="r" type="GLdouble"/>
         <param name="q" type="GLdouble"/>
     </function>
 
-    <function name="TexCoord4dv" offset="119" deprecated="3.1" exec="loopback">
+    <function name="TexCoord4dv" offset="119" deprecated="3.1">
         <param name="v" type="const GLdouble *" count="4"/>
         <glx rop="61"/>
     </function>
     </function>
 
     <function name="TexCoord4i" offset="122" vectorequiv="TexCoord4iv"
-              deprecated="3.1" exec="loopback">
+              deprecated="3.1">
         <param name="s" type="GLint"/>
         <param name="t" type="GLint"/>
         <param name="r" type="GLint"/>
         <param name="q" type="GLint"/>
     </function>
 
-    <function name="TexCoord4iv" offset="123" deprecated="3.1" exec="loopback">
+    <function name="TexCoord4iv" offset="123" deprecated="3.1">
         <param name="v" type="const GLint *" count="4"/>
         <glx rop="63"/>
     </function>
 
     <function name="TexCoord4s" offset="124" vectorequiv="TexCoord4sv"
-              deprecated="3.1" exec="loopback">
+              deprecated="3.1">
         <param name="s" type="GLshort"/>
         <param name="t" type="GLshort"/>
         <param name="r" type="GLshort"/>
         <param name="q" type="GLshort"/>
     </function>
 
-    <function name="TexCoord4sv" offset="125" deprecated="3.1" exec="loopback">
+    <function name="TexCoord4sv" offset="125" deprecated="3.1">
         <param name="v" type="const GLshort *" count="4"/>
         <glx rop="64"/>
     </function>
 
     <function name="Vertex2d" offset="126" vectorequiv="Vertex2dv"
-              deprecated="3.1" exec="loopback">
+              deprecated="3.1">
         <param name="x" type="GLdouble"/>
         <param name="y" type="GLdouble"/>
     </function>
 
-    <function name="Vertex2dv" offset="127" deprecated="3.1" exec="loopback">
+    <function name="Vertex2dv" offset="127" deprecated="3.1">
         <param name="v" type="const GLdouble *" count="2"/>
         <glx rop="65"/>
     </function>
     </function>
 
     <function name="Vertex2i" offset="130" vectorequiv="Vertex2iv"
-              deprecated="3.1" exec="loopback">
+              deprecated="3.1">
         <param name="x" type="GLint"/>
         <param name="y" type="GLint"/>
     </function>
 
-    <function name="Vertex2iv" offset="131" deprecated="3.1" exec="loopback">
+    <function name="Vertex2iv" offset="131" deprecated="3.1">
         <param name="v" type="const GLint *" count="2"/>
         <glx rop="67"/>
     </function>
 
     <function name="Vertex2s" offset="132" vectorequiv="Vertex2sv"
-              deprecated="3.1" exec="loopback">
+              deprecated="3.1">
         <param name="x" type="GLshort"/>
         <param name="y" type="GLshort"/>
     </function>
 
-    <function name="Vertex2sv" offset="133" deprecated="3.1" exec="loopback">
+    <function name="Vertex2sv" offset="133" deprecated="3.1">
         <param name="v" type="const GLshort *" count="2"/>
         <glx rop="68"/>
     </function>
 
     <function name="Vertex3d" offset="134" vectorequiv="Vertex3dv"
-              deprecated="3.1" exec="loopback">
+              deprecated="3.1">
         <param name="x" type="GLdouble"/>
         <param name="y" type="GLdouble"/>
         <param name="z" type="GLdouble"/>
     </function>
 
-    <function name="Vertex3dv" offset="135" deprecated="3.1" exec="loopback">
+    <function name="Vertex3dv" offset="135" deprecated="3.1">
         <param name="v" type="const GLdouble *" count="3"/>
         <glx rop="69"/>
     </function>
     </function>
 
     <function name="Vertex3i" offset="138" vectorequiv="Vertex3iv"
-              deprecated="3.1" exec="loopback">
+              deprecated="3.1">
         <param name="x" type="GLint"/>
         <param name="y" type="GLint"/>
         <param name="z" type="GLint"/>
     </function>
 
-    <function name="Vertex3iv" offset="139" deprecated="3.1" exec="loopback">
+    <function name="Vertex3iv" offset="139" deprecated="3.1">
         <param name="v" type="const GLint *" count="3"/>
         <glx rop="71"/>
     </function>
 
     <function name="Vertex3s" offset="140" vectorequiv="Vertex3sv"
-              deprecated="3.1" exec="loopback">
+              deprecated="3.1">
         <param name="x" type="GLshort"/>
         <param name="y" type="GLshort"/>
         <param name="z" type="GLshort"/>
     </function>
 
-    <function name="Vertex3sv" offset="141" deprecated="3.1" exec="loopback">
+    <function name="Vertex3sv" offset="141" deprecated="3.1">
         <param name="v" type="const GLshort *" count="3"/>
         <glx rop="72"/>
     </function>
 
     <function name="Vertex4d" offset="142" vectorequiv="Vertex4dv"
-              deprecated="3.1" exec="loopback">
+              deprecated="3.1">
         <param name="x" type="GLdouble"/>
         <param name="y" type="GLdouble"/>
         <param name="z" type="GLdouble"/>
         <param name="w" type="GLdouble"/>
     </function>
 
-    <function name="Vertex4dv" offset="143" deprecated="3.1" exec="loopback">
+    <function name="Vertex4dv" offset="143" deprecated="3.1">
         <param name="v" type="const GLdouble *" count="4"/>
         <glx rop="73"/>
     </function>
     </function>
 
     <function name="Vertex4i" offset="146" vectorequiv="Vertex4iv"
-              deprecated="3.1" exec="loopback">
+              deprecated="3.1">
         <param name="x" type="GLint"/>
         <param name="y" type="GLint"/>
         <param name="z" type="GLint"/>
         <param name="w" type="GLint"/>
     </function>
 
-    <function name="Vertex4iv" offset="147" deprecated="3.1" exec="loopback">
+    <function name="Vertex4iv" offset="147" deprecated="3.1">
         <param name="v" type="const GLint *" count="4"/>
         <glx rop="75"/>
     </function>
 
     <function name="Vertex4s" offset="148" vectorequiv="Vertex4sv"
-              deprecated="3.1" exec="loopback">
+              deprecated="3.1">
         <param name="x" type="GLshort"/>
         <param name="y" type="GLshort"/>
         <param name="z" type="GLshort"/>
         <param name="w" type="GLshort"/>
     </function>
 
-    <function name="Vertex4sv" offset="149" deprecated="3.1" exec="loopback">
+    <function name="Vertex4sv" offset="149" deprecated="3.1">
         <param name="v" type="const GLshort *" count="4"/>
         <glx rop="76"/>
     </function>
         <glx rop="95"/>
     </function>
 
-    <function name="Materialf" offset="169" es1="1.0" deprecated="3.1"
-              exec="loopback">
+    <function name="Materialf" offset="169" es1="1.0" deprecated="3.1">
         <param name="face" type="GLenum"/>
         <param name="pname" type="GLenum"/>
         <param name="param" type="GLfloat"/>
         <glx rop="97"/>
     </function>
 
-    <function name="Materiali" offset="171" deprecated="3.1" exec="loopback">
+    <function name="Materiali" offset="171" deprecated="3.1">
         <param name="face" type="GLenum"/>
         <param name="pname" type="GLenum"/>
         <param name="param" type="GLint"/>
         <glx rop="98"/>
     </function>
 
-    <function name="Materialiv" offset="172" deprecated="3.1" exec="loopback">
+    <function name="Materialiv" offset="172" deprecated="3.1">
         <param name="face" type="GLenum"/>
         <param name="pname" type="GLenum"/>
         <param name="params" type="const GLint *" variable_param="pname"/>
     </function>
 
     <function name="EvalCoord1d" offset="228" vectorequiv="EvalCoord1dv"
-              deprecated="3.1" exec="loopback">
+              deprecated="3.1">
         <param name="u" type="GLdouble"/>
     </function>
 
-    <function name="EvalCoord1dv" offset="229" deprecated="3.1"
-              exec="loopback">
+    <function name="EvalCoord1dv" offset="229" deprecated="3.1">
         <param name="u" type="const GLdouble *" count="1"/>
         <glx rop="151"/>
     </function>
         <param name="u" type="GLfloat"/>
     </function>
 
-    <function name="EvalCoord1fv" offset="231" deprecated="3.1"
-              exec="loopback">
+    <function name="EvalCoord1fv" offset="231" deprecated="3.1">
         <param name="u" type="const GLfloat *" count="1"/>
         <glx rop="152"/>
     </function>
 
     <function name="EvalCoord2d" offset="232" vectorequiv="EvalCoord2dv"
-              deprecated="3.1" exec="loopback">
+              deprecated="3.1">
         <param name="u" type="GLdouble"/>
         <param name="v" type="GLdouble"/>
     </function>
 
-    <function name="EvalCoord2dv" offset="233" deprecated="3.1"
-              exec="loopback">
+    <function name="EvalCoord2dv" offset="233" deprecated="3.1">
         <param name="u" type="const GLdouble *" count="2"/>
         <glx rop="153"/>
     </function>
         <param name="v" type="GLfloat"/>
     </function>
 
-    <function name="EvalCoord2fv" offset="235" deprecated="3.1"
-              exec="loopback">
+    <function name="EvalCoord2fv" offset="235" deprecated="3.1">
         <param name="u" type="const GLfloat *" count="2"/>
         <glx rop="154"/>
     </function>
     </function>
 
     <function name="Indexub" offset="315" vectorequiv="Indexubv"
-              deprecated="3.1" exec="loopback">
+              deprecated="3.1">
         <param name="c" type="GLubyte"/>
     </function>
 
-    <function name="Indexubv" offset="316" deprecated="3.1" exec="loopback">
+    <function name="Indexubv" offset="316" deprecated="3.1">
         <param name="c" type="const GLubyte *" count="1"/>
         <glx rop="194"/>
     </function>
     <enum name="DOT3_RGB"                                 value="0x86AE"/>
     <enum name="DOT3_RGBA"                                value="0x86AF"/>
 
-    <function name="ActiveTexture" alias="ActiveTextureARB" es1="1.0"
-              es2="2.0">
+    <function name="ActiveTexture" es1="1.0"
+              es2="2.0" offset="374">
         <param name="texture" type="GLenum"/>
+        <glx rop="197"/>
     </function>
 
-    <function name="ClientActiveTexture" alias="ClientActiveTextureARB"
-              es1="1.0" deprecated="3.1">
+    <function name="ClientActiveTexture"
+              es1="1.0" deprecated="3.1" offset="375">
         <param name="texture" type="GLenum"/>
+        <glx handcode="true"/>
     </function>
 
-    <function name="MultiTexCoord1d" alias="MultiTexCoord1dARB"
-              deprecated="3.1">
+    <function name="MultiTexCoord1d"
+              deprecated="3.1" offset="376">
         <param name="target" type="GLenum"/>
         <param name="s" type="GLdouble"/>
     </function>
 
-    <function name="MultiTexCoord1dv" alias="MultiTexCoord1dvARB"
-              deprecated="3.1">
+    <function name="MultiTexCoord1dv"
+              deprecated="3.1" offset="377">
         <param name="target" type="GLenum"/>
-        <param name="v" type="const GLdouble *"/>
+        <param name="v" type="const GLdouble *" count="1"/>
+        <glx rop="198"/>
     </function>
 
     <function name="MultiTexCoord1f" alias="MultiTexCoord1fARB"
         <param name="v" type="const GLfloat *"/>
     </function>
 
-    <function name="MultiTexCoord1i" alias="MultiTexCoord1iARB"
-              deprecated="3.1">
+    <function name="MultiTexCoord1i"
+              deprecated="3.1" offset="380">
         <param name="target" type="GLenum"/>
         <param name="s" type="GLint"/>
     </function>
 
-    <function name="MultiTexCoord1iv" alias="MultiTexCoord1ivARB"
-              deprecated="3.1">
+    <function name="MultiTexCoord1iv"
+              deprecated="3.1" offset="381">
         <param name="target" type="GLenum"/>
-        <param name="v" type="const GLint *"/>
+        <param name="v" type="const GLint *" count="1"/>
+        <glx rop="200"/>
     </function>
 
-    <function name="MultiTexCoord1s" alias="MultiTexCoord1sARB"
-              deprecated="3.1">
+    <function name="MultiTexCoord1s"
+              deprecated="3.1" offset="382">
         <param name="target" type="GLenum"/>
         <param name="s" type="GLshort"/>
     </function>
 
-    <function name="MultiTexCoord1sv" alias="MultiTexCoord1svARB"
-              deprecated="3.1">
+    <function name="MultiTexCoord1sv"
+              deprecated="3.1" offset="383">
         <param name="target" type="GLenum"/>
-        <param name="v" type="const GLshort *"/>
+        <param name="v" type="const GLshort *" count="1"/>
+        <glx rop="201"/>
     </function>
 
-    <function name="MultiTexCoord2d" alias="MultiTexCoord2dARB"
-              deprecated="3.1">
+    <function name="MultiTexCoord2d"
+              deprecated="3.1" offset="384">
         <param name="target" type="GLenum"/>
         <param name="s" type="GLdouble"/>
         <param name="t" type="GLdouble"/>
     </function>
 
-    <function name="MultiTexCoord2dv" alias="MultiTexCoord2dvARB"
-              deprecated="3.1">
+    <function name="MultiTexCoord2dv"
+              deprecated="3.1" offset="385">
         <param name="target" type="GLenum"/>
-        <param name="v" type="const GLdouble *"/>
+        <param name="v" type="const GLdouble *" count="2"/>
+        <glx rop="202"/>
     </function>
 
     <function name="MultiTexCoord2f" alias="MultiTexCoord2fARB"
         <param name="v" type="const GLfloat *"/>
     </function>
 
-    <function name="MultiTexCoord2i" alias="MultiTexCoord2iARB"
-              deprecated="3.1">
+    <function name="MultiTexCoord2i"
+              deprecated="3.1" offset="388">
         <param name="target" type="GLenum"/>
         <param name="s" type="GLint"/>
         <param name="t" type="GLint"/>
     </function>
 
-    <function name="MultiTexCoord2iv" alias="MultiTexCoord2ivARB"
-              deprecated="3.1">
+    <function name="MultiTexCoord2iv"
+              deprecated="3.1" offset="389">
         <param name="target" type="GLenum"/>
-        <param name="v" type="const GLint *"/>
+        <param name="v" type="const GLint *" count="2"/>
+        <glx rop="204"/>
     </function>
 
-    <function name="MultiTexCoord2s" alias="MultiTexCoord2sARB"
-              deprecated="3.1">
+    <function name="MultiTexCoord2s"
+              deprecated="3.1" offset="390">
         <param name="target" type="GLenum"/>
         <param name="s" type="GLshort"/>
         <param name="t" type="GLshort"/>
     </function>
 
-    <function name="MultiTexCoord2sv" alias="MultiTexCoord2svARB"
-              deprecated="3.1">
+    <function name="MultiTexCoord2sv"
+              deprecated="3.1" offset="391">
         <param name="target" type="GLenum"/>
-        <param name="v" type="const GLshort *"/>
+        <param name="v" type="const GLshort *" count="2"/>
+        <glx rop="205"/>
     </function>
 
-    <function name="MultiTexCoord3d" alias="MultiTexCoord3dARB"
-              deprecated="3.1">
+    <function name="MultiTexCoord3d"
+              deprecated="3.1" offset="392">
         <param name="target" type="GLenum"/>
         <param name="s" type="GLdouble"/>
         <param name="t" type="GLdouble"/>
         <param name="r" type="GLdouble"/>
     </function>
 
-    <function name="MultiTexCoord3dv" alias="MultiTexCoord3dvARB"
-              deprecated="3.1">
+    <function name="MultiTexCoord3dv"
+              deprecated="3.1" offset="393">
         <param name="target" type="GLenum"/>
-        <param name="v" type="const GLdouble *"/>
+        <param name="v" type="const GLdouble *" count="3"/>
+        <glx rop="206"/>
     </function>
 
     <function name="MultiTexCoord3f" alias="MultiTexCoord3fARB"
         <param name="v" type="const GLfloat *"/>
     </function>
 
-    <function name="MultiTexCoord3i" alias="MultiTexCoord3iARB"
-              deprecated="3.1">
+    <function name="MultiTexCoord3i"
+              deprecated="3.1" offset="396">
         <param name="target" type="GLenum"/>
         <param name="s" type="GLint"/>
         <param name="t" type="GLint"/>
         <param name="r" type="GLint"/>
     </function>
 
-    <function name="MultiTexCoord3iv" alias="MultiTexCoord3ivARB"
-              deprecated="3.1">
+    <function name="MultiTexCoord3iv"
+              deprecated="3.1" offset="397">
         <param name="target" type="GLenum"/>
-        <param name="v" type="const GLint *"/>
+        <param name="v" type="const GLint *" count="3"/>
+        <glx rop="208"/>
     </function>
 
-    <function name="MultiTexCoord3s" alias="MultiTexCoord3sARB"
-              deprecated="3.1">
+    <function name="MultiTexCoord3s"
+              deprecated="3.1" offset="398">
         <param name="target" type="GLenum"/>
         <param name="s" type="GLshort"/>
         <param name="t" type="GLshort"/>
         <param name="r" type="GLshort"/>
     </function>
 
-    <function name="MultiTexCoord3sv" alias="MultiTexCoord3svARB"
-              deprecated="3.1">
+    <function name="MultiTexCoord3sv"
+              deprecated="3.1" offset="399">
         <param name="target" type="GLenum"/>
-        <param name="v" type="const GLshort *"/>
+        <param name="v" type="const GLshort *" count="3"/>
+        <glx rop="209"/>
     </function>
 
-    <function name="MultiTexCoord4d" alias="MultiTexCoord4dARB"
-              deprecated="3.1">
+    <function name="MultiTexCoord4d"
+              deprecated="3.1" offset="400">
         <param name="target" type="GLenum"/>
         <param name="s" type="GLdouble"/>
         <param name="t" type="GLdouble"/>
         <param name="q" type="GLdouble"/>
     </function>
 
-    <function name="MultiTexCoord4dv" alias="MultiTexCoord4dvARB"
-              deprecated="3.1">
+    <function name="MultiTexCoord4dv"
+              deprecated="3.1" offset="401">
         <param name="target" type="GLenum"/>
-        <param name="v" type="const GLdouble *"/>
+        <param name="v" type="const GLdouble *" count="4"/>
+        <glx rop="210"/>
     </function>
 
     <function name="MultiTexCoord4f" alias="MultiTexCoord4fARB" es1="1.0"
         <param name="v" type="const GLfloat *"/>
     </function>
 
-    <function name="MultiTexCoord4i" alias="MultiTexCoord4iARB"
-              deprecated="3.1">
+    <function name="MultiTexCoord4i"
+              deprecated="3.1" offset="404">
         <param name="target" type="GLenum"/>
         <param name="s" type="GLint"/>
         <param name="t" type="GLint"/>
         <param name="q" type="GLint"/>
     </function>
 
-    <function name="MultiTexCoord4iv" alias="MultiTexCoord4ivARB"
-              deprecated="3.1">
+    <function name="MultiTexCoord4iv"
+              deprecated="3.1" offset="405">
         <param name="target" type="GLenum"/>
-        <param name="v" type="const GLint *"/>
+        <param name="v" type="const GLint *" count="4"/>
+        <glx rop="212"/>
     </function>
 
-    <function name="MultiTexCoord4s" alias="MultiTexCoord4sARB"
-              deprecated="3.1">
+    <function name="MultiTexCoord4s"
+              deprecated="3.1" offset="406">
         <param name="target" type="GLenum"/>
         <param name="s" type="GLshort"/>
         <param name="t" type="GLshort"/>
         <param name="q" type="GLshort"/>
     </function>
 
-    <function name="MultiTexCoord4sv" alias="MultiTexCoord4svARB"
-              deprecated="3.1">
+    <function name="MultiTexCoord4sv"
+              deprecated="3.1" offset="407">
         <param name="target" type="GLenum"/>
-        <param name="v" type="const GLshort *"/>
+        <param name="v" type="const GLshort *" count="4"/>
+        <glx rop="213"/>
     </function>
 
-    <function name="LoadTransposeMatrixf" alias="LoadTransposeMatrixfARB"
-              deprecated="3.1">
+    <function name="LoadTransposeMatrixf"
+              deprecated="3.1" offset="assign">
         <param name="m" type="const GLfloat *"/>
+        <glx handcode="true"/>
     </function>
 
-    <function name="LoadTransposeMatrixd" alias="LoadTransposeMatrixdARB"
-              deprecated="3.1">
+    <function name="LoadTransposeMatrixd"
+              deprecated="3.1" offset="assign">
         <param name="m" type="const GLdouble *"/>
+        <glx handcode="true"/>
     </function>
 
-    <function name="MultTransposeMatrixf" alias="MultTransposeMatrixfARB"
-              deprecated="3.1">
+    <function name="MultTransposeMatrixf"
+              deprecated="3.1" offset="assign">
         <param name="m" type="const GLfloat *"/>
+        <glx handcode="true"/>
     </function>
 
-    <function name="MultTransposeMatrixd" alias="MultTransposeMatrixdARB"
-              deprecated="3.1">
+    <function name="MultTransposeMatrixd"
+              deprecated="3.1" offset="assign">
         <param name="m" type="const GLdouble *"/>
+        <glx handcode="true"/>
     </function>
 
-    <function name="SampleCoverage" alias="SampleCoverageARB" es1="1.0"
-              es2="2.0">
+    <function name="SampleCoverage" es1="1.0"
+              es2="2.0" offset="assign">
         <param name="value" type="GLclampf"/>
         <param name="invert" type="GLboolean"/>
+        <glx rop="229"/>
     </function>
 
-    <function name="CompressedTexImage3D" alias="CompressedTexImage3DARB" es2="3.0">
+    <function name="CompressedTexImage3D" es2="3.0" offset="assign">
         <param name="target" type="GLenum"/>
         <param name="level" type="GLint"/>
         <param name="internalformat" type="GLenum"/>
         <param name="height" type="GLsizei"/>
         <param name="depth" type="GLsizei"/>
         <param name="border" type="GLint"/>
-        <param name="imageSize" type="GLsizei"/>
-        <param name="data" type="const GLvoid *"/>
+        <param name="imageSize" type="GLsizei" counter="true"/>
+        <param name="data" type="const GLvoid *" count="imageSize"/>
+        <glx rop="216" handcode="client"/>
     </function>
 
-    <function name="CompressedTexImage2D" alias="CompressedTexImage2DARB"
-              es1="1.0" es2="2.0">
+    <function name="CompressedTexImage2D"
+              es1="1.0" es2="2.0" offset="assign">
         <param name="target" type="GLenum"/>
         <param name="level" type="GLint"/>
         <param name="internalformat" type="GLenum"/>
         <param name="width" type="GLsizei"/>
         <param name="height" type="GLsizei"/>
         <param name="border" type="GLint"/>
-        <param name="imageSize" type="GLsizei"/>
-        <param name="data" type="const GLvoid *"/>
+        <param name="imageSize" type="GLsizei" counter="true"/>
+        <param name="data" type="const GLvoid *" count="imageSize"/>
+        <glx rop="215" handcode="client"/>
     </function>
 
-    <function name="CompressedTexImage1D" alias="CompressedTexImage1DARB">
+    <function name="CompressedTexImage1D" offset="assign">
         <param name="target" type="GLenum"/>
         <param name="level" type="GLint"/>
         <param name="internalformat" type="GLenum"/>
         <param name="width" type="GLsizei"/>
         <param name="border" type="GLint"/>
-        <param name="imageSize" type="GLsizei"/>
-        <param name="data" type="const GLvoid *"/>
+        <param name="imageSize" type="GLsizei" counter="true"/>
+        <param name="data" type="const GLvoid *" count="imageSize"/>
+        <glx rop="214" handcode="client"/>
     </function>
 
-    <function name="CompressedTexSubImage3D" alias="CompressedTexSubImage3DARB" es2="3.0">
+    <function name="CompressedTexSubImage3D" es2="3.0" offset="assign">
         <param name="target" type="GLenum"/>
         <param name="level" type="GLint"/>
         <param name="xoffset" type="GLint"/>
         <param name="height" type="GLsizei"/>
         <param name="depth" type="GLsizei"/>
         <param name="format" type="GLenum"/>
-        <param name="imageSize" type="GLsizei"/>
-        <param name="data" type="const GLvoid *"/>
+        <param name="imageSize" type="GLsizei" counter="true"/>
+        <param name="data" type="const GLvoid *" count="imageSize"/>
+        <glx rop="219" handcode="client"/>
     </function>
 
-    <function name="CompressedTexSubImage2D" alias="CompressedTexSubImage2DARB"
-              es1="1.0" es2="2.0">
+    <function name="CompressedTexSubImage2D"
+              es1="1.0" es2="2.0" offset="assign">
         <param name="target" type="GLenum"/>
         <param name="level" type="GLint"/>
         <param name="xoffset" type="GLint"/>
         <param name="width" type="GLsizei"/>
         <param name="height" type="GLsizei"/>
         <param name="format" type="GLenum"/>
-        <param name="imageSize" type="GLsizei"/>
-        <param name="data" type="const GLvoid *"/>
+        <param name="imageSize" type="GLsizei" counter="true"/>
+        <param name="data" type="const GLvoid *" count="imageSize"/>
+        <glx rop="218" handcode="client"/>
     </function>
 
-    <function name="CompressedTexSubImage1D" alias="CompressedTexSubImage1DARB">
+    <function name="CompressedTexSubImage1D" offset="assign">
         <param name="target" type="GLenum"/>
         <param name="level" type="GLint"/>
         <param name="xoffset" type="GLint"/>
         <param name="width" type="GLsizei"/>
         <param name="format" type="GLenum"/>
-        <param name="imageSize" type="GLsizei"/>
-        <param name="data" type="const GLvoid *"/>
+        <param name="imageSize" type="GLsizei" counter="true"/>
+        <param name="data" type="const GLvoid *" count="imageSize"/>
+        <glx rop="217" handcode="client"/>
     </function>
 
-    <function name="GetCompressedTexImage" alias="GetCompressedTexImageARB">
+    <function name="GetCompressedTexImage" offset="assign">
         <param name="target" type="GLenum"/>
         <param name="level" type="GLint"/>
         <param name="img" type="GLvoid *" output="true"/>
+        <glx sop="160" handcode="true"/>
     </function>
 </category>
 
         <size name="Get" mode="get"/>
     </enum>
     <enum name="POINT_SIZE_MIN"                count="1"  value="0x8126">
-        <size name="PointParameterfvEXT"/>
+        <size name="PointParameterfv"/>
         <size name="Get" mode="get"/>
     </enum>
     <enum name="POINT_SIZE_MAX"                count="1"  value="0x8127">
-        <size name="PointParameterfvEXT"/>
+        <size name="PointParameterfv"/>
         <size name="Get" mode="get"/>
     </enum>
     <enum name="POINT_FADE_THRESHOLD_SIZE"     count="1"  value="0x8128">
-        <size name="PointParameterfvEXT"/>
+        <size name="PointParameterfv"/>
         <size name="Get" mode="get"/>
     </enum>
     <enum name="POINT_DISTANCE_ATTENUATION"    count="3"  value="0x8129">
-        <size name="PointParameterfvEXT"/>
+        <size name="PointParameterfv"/>
         <size name="Get" mode="get"/>
     </enum>
     <enum name="GENERATE_MIPMAP"               count="1"  value="0x8191">
     </enum>
     <enum name="COMPARE_R_TO_TEXTURE"                     value="0x884E"/>
 
-    <function name="BlendFuncSeparate" alias="BlendFuncSeparateEXT" es2="2.0">
+    <function name="BlendFuncSeparate" es2="2.0" offset="assign">
         <param name="sfactorRGB" type="GLenum"/>
         <param name="dfactorRGB" type="GLenum"/>
         <param name="sfactorAlpha" type="GLenum"/>
         <param name="dfactorAlpha" type="GLenum"/>
+        <glx rop="4134"/>
     </function>
 
     <function name="FogCoordf" alias="FogCoordfEXT" deprecated="3.1">
         <param name="coord" type="const GLfloat *"/>
     </function>
 
-    <function name="FogCoordd" alias="FogCoorddEXT" deprecated="3.1">
+    <function name="FogCoordd" deprecated="3.1" offset="assign">
         <param name="coord" type="GLdouble"/>
     </function>
 
-    <function name="FogCoorddv" alias="FogCoorddvEXT" deprecated="3.1">
-        <param name="coord" type="const GLdouble *"/>
+    <function name="FogCoorddv" deprecated="3.1" offset="assign">
+        <param name="coord" type="const GLdouble *" count="1"/>
+        <glx rop="4125"/>
     </function>
 
-    <function name="FogCoordPointer" alias="FogCoordPointerEXT"
-              deprecated="3.1">
+    <function name="FogCoordPointer"
+              deprecated="3.1" offset="assign">
         <param name="type" type="GLenum"/>
         <param name="stride" type="GLsizei"/>
         <param name="pointer" type="const GLvoid *"/>
+        <glx handcode="true"/>
     </function>
 
-    <function name="MultiDrawArrays" alias="MultiDrawArraysEXT">
+    <function name="MultiDrawArrays" offset="assign">
         <param name="mode" type="GLenum"/>
         <param name="first" type="const GLint *"/>
         <param name="count" type="const GLsizei *"/>
         <param name="primcount" type="GLsizei"/>
+        <glx handcode="true"/>
     </function>
 
     <function name="MultiDrawElements" alias="MultiDrawElementsEXT">
         <param name="primcount" type="GLsizei"/>
     </function>
 
-    <function name="PointParameterf" alias="PointParameterfEXT" es1="1.1">
+    <function name="PointParameterf" es1="1.1" offset="assign">
         <param name="pname" type="GLenum"/>
         <param name="param" type="GLfloat"/>
+        <glx rop="2065"/>
     </function>
 
-    <function name="PointParameterfv" alias="PointParameterfvEXT" es1="1.1">
+    <function name="PointParameterfv" es1="1.1" offset="assign">
         <param name="pname" type="GLenum"/>
-        <param name="params" type="const GLfloat *"/>
+        <param name="params" type="const GLfloat *" variable_param="pname"/>
+        <glx rop="2066"/>
     </function>
 
-    <function name="PointParameteri" alias="PointParameteriNV">
+    <function name="PointParameteri" offset="assign">
         <param name="pname" type="GLenum"/>
         <param name="param" type="GLint"/>
+        <glx rop="4221"/>
     </function>
 
-    <function name="PointParameteriv" alias="PointParameterivNV">
+    <function name="PointParameteriv" offset="assign">
         <param name="pname" type="GLenum"/>
-        <param name="params" type="const GLint *"/>
+        <param name="params" type="const GLint *" variable_param="pname"/>
+        <glx rop="4222"/>
     </function>
 
-    <function name="SecondaryColor3b" alias="SecondaryColor3bEXT"
-              deprecated="3.1">
+    <function name="SecondaryColor3b"
+              deprecated="3.1" offset="assign">
         <param name="red" type="GLbyte"/>
         <param name="green" type="GLbyte"/>
         <param name="blue" type="GLbyte"/>
     </function>
 
-    <function name="SecondaryColor3bv" alias="SecondaryColor3bvEXT"
-              deprecated="3.1">
-        <param name="v" type="const GLbyte *"/>
+    <function name="SecondaryColor3bv"
+              deprecated="3.1" offset="assign">
+        <param name="v" type="const GLbyte *" count="3"/>
+        <glx rop="4126"/>
     </function>
 
-    <function name="SecondaryColor3d" alias="SecondaryColor3dEXT"
-              deprecated="3.1">
+    <function name="SecondaryColor3d"
+              deprecated="3.1" offset="assign">
         <param name="red" type="GLdouble"/>
         <param name="green" type="GLdouble"/>
         <param name="blue" type="GLdouble"/>
     </function>
 
-    <function name="SecondaryColor3dv" alias="SecondaryColor3dvEXT"
-              deprecated="3.1">
-        <param name="v" type="const GLdouble *"/>
+    <function name="SecondaryColor3dv"
+              deprecated="3.1" offset="assign">
+        <param name="v" type="const GLdouble *" count="3"/>
+        <glx rop="4130"/>
     </function>
 
     <function name="SecondaryColor3f" alias="SecondaryColor3fEXT"
         <param name="v" type="const GLfloat *"/>
     </function>
 
-    <function name="SecondaryColor3i" alias="SecondaryColor3iEXT"
-              deprecated="3.1">
+    <function name="SecondaryColor3i"
+              deprecated="3.1" offset="assign">
         <param name="red" type="GLint"/>
         <param name="green" type="GLint"/>
         <param name="blue" type="GLint"/>
     </function>
 
-    <function name="SecondaryColor3iv" alias="SecondaryColor3ivEXT"
-              deprecated="3.1">
-        <param name="v" type="const GLint *"/>
+    <function name="SecondaryColor3iv"
+              deprecated="3.1" offset="assign">
+        <param name="v" type="const GLint *" count="3"/>
+        <glx rop="4128"/>
     </function>
 
-    <function name="SecondaryColor3s" alias="SecondaryColor3sEXT"
-              deprecated="3.1">
+    <function name="SecondaryColor3s"
+              deprecated="3.1" offset="assign">
         <param name="red" type="GLshort"/>
         <param name="green" type="GLshort"/>
         <param name="blue" type="GLshort"/>
     </function>
 
-    <function name="SecondaryColor3sv" alias="SecondaryColor3svEXT"
-              deprecated="3.1">
-        <param name="v" type="const GLshort *"/>
+    <function name="SecondaryColor3sv"
+              deprecated="3.1" offset="assign">
+        <param name="v" type="const GLshort *" count="3"/>
+        <glx rop="4127"/>
     </function>
 
-    <function name="SecondaryColor3ub" alias="SecondaryColor3ubEXT"
-              deprecated="3.1">
+    <function name="SecondaryColor3ub"
+              deprecated="3.1" offset="assign">
         <param name="red" type="GLubyte"/>
         <param name="green" type="GLubyte"/>
         <param name="blue" type="GLubyte"/>
     </function>
 
-    <function name="SecondaryColor3ubv" alias="SecondaryColor3ubvEXT"
-              deprecated="3.1">
-        <param name="v" type="const GLubyte *"/>
+    <function name="SecondaryColor3ubv"
+              deprecated="3.1" offset="assign">
+        <param name="v" type="const GLubyte *" count="3"/>
+        <glx rop="4131"/>
     </function>
 
-    <function name="SecondaryColor3ui" alias="SecondaryColor3uiEXT"
-              deprecated="3.1">
+    <function name="SecondaryColor3ui"
+              deprecated="3.1" offset="assign">
         <param name="red" type="GLuint"/>
         <param name="green" type="GLuint"/>
         <param name="blue" type="GLuint"/>
     </function>
 
-    <function name="SecondaryColor3uiv" alias="SecondaryColor3uivEXT"
-              deprecated="3.1">
-        <param name="v" type="const GLuint *"/>
+    <function name="SecondaryColor3uiv"
+              deprecated="3.1" offset="assign">
+        <param name="v" type="const GLuint *" count="3"/>
+        <glx rop="4133"/>
     </function>
 
-    <function name="SecondaryColor3us" alias="SecondaryColor3usEXT"
-              deprecated="3.1">
+    <function name="SecondaryColor3us"
+              deprecated="3.1" offset="assign">
         <param name="red" type="GLushort"/>
         <param name="green" type="GLushort"/>
         <param name="blue" type="GLushort"/>
     </function>
 
-    <function name="SecondaryColor3usv" alias="SecondaryColor3usvEXT"
-              deprecated="3.1">
-        <param name="v" type="const GLushort *"/>
+    <function name="SecondaryColor3usv"
+              deprecated="3.1" offset="assign">
+        <param name="v" type="const GLushort *" count="3"/>
+        <glx rop="4132"/>
     </function>
 
-    <function name="SecondaryColorPointer" alias="SecondaryColorPointerEXT"
-              deprecated="3.1">
+    <function name="SecondaryColorPointer"
+              deprecated="3.1" offset="assign">
         <param name="size" type="GLint"/>
         <param name="type" type="GLenum"/>
         <param name="stride" type="GLsizei"/>
         <param name="pointer" type="const GLvoid *"/>
+        <glx handcode="true"/>
     </function>
 
-    <function name="WindowPos2d" alias="WindowPos2dMESA" deprecated="3.1">
+    <function name="WindowPos2d" deprecated="3.1" offset="assign">
         <param name="x" type="GLdouble"/>
         <param name="y" type="GLdouble"/>
+        <glx handcode="true"/>
     </function>
 
-    <function name="WindowPos2dv" alias="WindowPos2dvMESA" deprecated="3.1">
+    <function name="WindowPos2dv" deprecated="3.1" offset="assign">
         <param name="v" type="const GLdouble *"/>
+        <glx handcode="true"/>
     </function>
 
-    <function name="WindowPos2f" alias="WindowPos2fMESA" deprecated="3.1">
+    <function name="WindowPos2f" deprecated="3.1" offset="assign">
         <param name="x" type="GLfloat"/>
         <param name="y" type="GLfloat"/>
+        <glx handcode="true"/>
     </function>
 
-    <function name="WindowPos2fv" alias="WindowPos2fvMESA" deprecated="3.1">
+    <function name="WindowPos2fv" deprecated="3.1" offset="assign">
         <param name="v" type="const GLfloat *"/>
+        <glx handcode="true"/>
     </function>
 
-    <function name="WindowPos2i" alias="WindowPos2iMESA" deprecated="3.1">
+    <function name="WindowPos2i" deprecated="3.1" offset="assign">
         <param name="x" type="GLint"/>
         <param name="y" type="GLint"/>
+        <glx handcode="true"/>
     </function>
 
-    <function name="WindowPos2iv" alias="WindowPos2ivMESA" deprecated="3.1">
+    <function name="WindowPos2iv" deprecated="3.1" offset="assign">
         <param name="v" type="const GLint *"/>
+        <glx handcode="true"/>
     </function>
 
-    <function name="WindowPos2s" alias="WindowPos2sMESA" deprecated="3.1">
+    <function name="WindowPos2s" deprecated="3.1" offset="assign">
         <param name="x" type="GLshort"/>
         <param name="y" type="GLshort"/>
+        <glx handcode="true"/>
     </function>
 
-    <function name="WindowPos2sv" alias="WindowPos2svMESA" deprecated="3.1">
+    <function name="WindowPos2sv" deprecated="3.1" offset="assign">
         <param name="v" type="const GLshort *"/>
+        <glx handcode="true"/>
     </function>
 
-    <function name="WindowPos3d" alias="WindowPos3dMESA" deprecated="3.1">
+    <function name="WindowPos3d" deprecated="3.1" offset="assign">
         <param name="x" type="GLdouble"/>
         <param name="y" type="GLdouble"/>
         <param name="z" type="GLdouble"/>
+        <glx handcode="true"/>
     </function>
 
-    <function name="WindowPos3dv" alias="WindowPos3dvMESA" deprecated="3.1">
+    <function name="WindowPos3dv" deprecated="3.1" offset="assign">
         <param name="v" type="const GLdouble *"/>
+        <glx handcode="true"/>
     </function>
 
-    <function name="WindowPos3f" alias="WindowPos3fMESA" deprecated="3.1">
+    <function name="WindowPos3f" deprecated="3.1" offset="assign">
         <param name="x" type="GLfloat"/>
         <param name="y" type="GLfloat"/>
         <param name="z" type="GLfloat"/>
     </function>
 
-    <function name="WindowPos3fv" alias="WindowPos3fvMESA" deprecated="3.1">
-        <param name="v" type="const GLfloat *"/>
+    <function name="WindowPos3fv" deprecated="3.1" offset="assign">
+        <param name="v" type="const GLfloat *" count="3"/>
+        <glx rop="230"/>
     </function>
 
-    <function name="WindowPos3i" alias="WindowPos3iMESA" deprecated="3.1">
+    <function name="WindowPos3i" deprecated="3.1" offset="assign">
         <param name="x" type="GLint"/>
         <param name="y" type="GLint"/>
         <param name="z" type="GLint"/>
+        <glx handcode="true"/>
     </function>
 
-    <function name="WindowPos3iv" alias="WindowPos3ivMESA" deprecated="3.1">
+    <function name="WindowPos3iv" deprecated="3.1" offset="assign">
         <param name="v" type="const GLint *"/>
+        <glx handcode="true"/>
     </function>
 
-    <function name="WindowPos3s" alias="WindowPos3sMESA" deprecated="3.1">
+    <function name="WindowPos3s" deprecated="3.1" offset="assign">
         <param name="x" type="GLshort"/>
         <param name="y" type="GLshort"/>
         <param name="z" type="GLshort"/>
+        <glx handcode="true"/>
     </function>
 
-    <function name="WindowPos3sv" alias="WindowPos3svMESA" deprecated="3.1">
+    <function name="WindowPos3sv" deprecated="3.1" offset="assign">
         <param name="v" type="const GLshort *"/>
+        <glx handcode="true"/>
     </function>
 </category>
 
     <type name="intptr"   size="4"                  glx_name="CARD32"/>
     <type name="sizeiptr" size="4"  unsigned="true" glx_name="CARD32"/>
 
-    <function name="BindBuffer" alias="BindBufferARB" es1="1.1" es2="2.0">
+    <function name="BindBuffer" es1="1.1" es2="2.0" offset="assign">
         <param name="target" type="GLenum"/>
         <param name="buffer" type="GLuint"/>
+        <glx ignore="true"/>
     </function>
 
-    <function name="BufferData" alias="BufferDataARB" es1="1.1" es2="2.0">
+    <function name="BufferData" es1="1.1" es2="2.0" offset="assign">
         <param name="target" type="GLenum"/>
-        <param name="size" type="GLsizeiptr"/>
-        <param name="data" type="const GLvoid *"/>
+        <param name="size" type="GLsizeiptr" counter="true"/>
+        <param name="data" type="const GLvoid *" count="size" img_null_flag="true"/>
         <param name="usage" type="GLenum"/>
+        <glx ignore="true"/>
     </function>
 
-    <function name="BufferSubData" alias="BufferSubDataARB" es1="1.1"
-              es2="2.0">
+    <function name="BufferSubData" es1="1.1"
+              es2="2.0" offset="assign">
         <param name="target" type="GLenum"/>
         <param name="offset" type="GLintptr"/>
-        <param name="size" type="GLsizeiptr"/>
-        <param name="data" type="const GLvoid *"/>
+        <param name="size" type="GLsizeiptr" counter="true"/>
+        <param name="data" type="const GLvoid *" count="size"/>
+        <glx ignore="true"/>
     </function>
 
-    <function name="DeleteBuffers" alias="DeleteBuffersARB" es1="1.1"
-              es2="2.0">
-        <param name="n" type="GLsizei"/>
-        <param name="buffer" type="const GLuint *"/>
+    <function name="DeleteBuffers" es1="1.1"
+              es2="2.0" offset="assign">
+        <param name="n" type="GLsizei" counter="true"/>
+        <param name="buffer" type="const GLuint *" count="n"/>
+        <glx ignore="true"/>
     </function>
 
-    <function name="GenBuffers" alias="GenBuffersARB" es1="1.1" es2="2.0">
+    <function name="GenBuffers" es1="1.1" es2="2.0" offset="assign">
         <param name="n" type="GLsizei" counter="true"/>
         <param name="buffer" type="GLuint *" output="true" count="n"/>
+        <glx ignore="true"/>
     </function>
 
-    <function name="GetBufferParameteriv" alias="GetBufferParameterivARB"
-              es1="1.1" es2="2.0">
+    <function name="GetBufferParameteriv"
+              es1="1.1" es2="2.0" offset="assign">
         <param name="target" type="GLenum"/>
         <param name="pname" type="GLenum"/>
         <param name="params" type="GLint *" output="true" variable_param="pname"/>
+        <glx ignore="true"/>
     </function>
 
-    <function name="GetBufferPointerv" alias="GetBufferPointervARB" es2="3.0">
+    <function name="GetBufferPointerv" es2="3.0" offset="assign">
         <param name="target" type="GLenum"/>
         <param name="pname" type="GLenum"/>
         <param name="params" type="GLvoid **" output="true"/>
+        <glx ignore="true"/>
     </function>
 
-    <function name="GetBufferSubData" alias="GetBufferSubDataARB">
+    <function name="GetBufferSubData" offset="assign">
         <param name="target" type="GLenum"/>
         <param name="offset" type="GLintptr"/>
-        <param name="size" type="GLsizeiptr"/>
-        <param name="data" type="GLvoid *" output="true"/>
+        <param name="size" type="GLsizeiptr" counter="true"/>
+        <param name="data" type="GLvoid *" output="true" count="size"/>
+        <glx ignore="true"/>
     </function>
 
-    <function name="IsBuffer" alias="IsBufferARB" es1="1.1" es2="2.0">
+    <function name="IsBuffer" es1="1.1" es2="2.0" offset="assign">
         <param name="buffer" type="GLuint"/>
         <return type="GLboolean"/>
+        <glx ignore="true"/>
     </function>
 
-    <function name="MapBuffer" alias="MapBufferARB">
+    <function name="MapBuffer" offset="assign">
         <param name="target" type="GLenum"/>
         <param name="access" type="GLenum"/>
         <return type="GLvoid *"/>
+        <glx ignore="true"/>
     </function>
 
-    <function name="UnmapBuffer" alias="UnmapBufferARB" es2="3.0">
+    <function name="UnmapBuffer" es2="3.0" offset="assign">
         <param name="target" type="GLenum"/>
         <return type="GLboolean"/>
+        <glx ignore="true"/>
     </function>
 
-    <function name="GenQueries" alias="GenQueriesARB" es2="3.0">
+    <function name="GenQueries" es2="3.0" offset="assign">
         <param name="n" type="GLsizei" counter="true"/>
         <param name="ids" type="GLuint *" output="true" count="n"/>
+        <glx sop="162" always_array="true"/>
     </function>
 
-    <function name="DeleteQueries" alias="DeleteQueriesARB" es2="3.0">
-        <param name="n" type="GLsizei"/>
-        <param name="ids" type="const GLuint *"/>
+    <function name="DeleteQueries" es2="3.0" offset="assign">
+        <param name="n" type="GLsizei" counter="true"/>
+        <param name="ids" type="const GLuint *" count="n"/>
+        <glx sop="161"/>
     </function>
 
-    <function name="IsQuery" alias="IsQueryARB" es2="3.0">
+    <function name="IsQuery" es2="3.0" offset="assign">
         <param name="id" type="GLuint"/>
         <return type="GLboolean"/>
+        <glx sop="163"/>
     </function>
 
-    <function name="BeginQuery" alias="BeginQueryARB" es2="3.0">
+    <function name="BeginQuery" es2="3.0" offset="assign">
         <param name="target" type="GLenum"/>
         <param name="id" type="GLuint"/>
+        <glx rop="231"/>
     </function>
 
-    <function name="EndQuery" alias="EndQueryARB" es2="3.0">
+    <function name="EndQuery" es2="3.0" offset="assign">
         <param name="target" type="GLenum"/>
+        <glx rop="232"/>
     </function>
 
-    <function name="GetQueryiv" alias="GetQueryivARB" es2="3.0">
+    <function name="GetQueryiv" es2="3.0" offset="assign">
         <param name="target" type="GLenum"/>
         <param name="pname" type="GLenum"/>
         <param name="params" type="GLint *" output="true" variable_param="pname"/>
+        <glx sop="164"/>
     </function>
 
-    <function name="GetQueryObjectiv" alias="GetQueryObjectivARB">
+    <function name="GetQueryObjectiv" offset="assign">
         <param name="id" type="GLuint"/>
         <param name="pname" type="GLenum"/>
         <param name="params" type="GLint *" output="true" variable_param="pname"/>
+        <glx sop="165"/>
     </function>
 
-    <function name="GetQueryObjectuiv" alias="GetQueryObjectuivARB" es2="3.0">
+    <function name="GetQueryObjectuiv" es2="3.0" offset="assign">
         <param name="id" type="GLuint"/>
         <param name="pname" type="GLenum"/>
         <param name="params" type="GLuint *" output="true" variable_param="pname"/>
+        <glx sop="166"/>
     </function>
 </category>
 
     <enum name="SHADING_LANGUAGE_VERSION"         value="0x8B8C"/>
     <enum name="CURRENT_PROGRAM"                  value="0x8B8D"/>
     <enum name="POINT_SPRITE_COORD_ORIGIN" count="1"  value="0x8CA0">
-        <size name="PointParameterfvEXT"/>
-        <size name="PointParameterivNV"/>
+        <size name="PointParameterfv"/>
+        <size name="PointParameteriv"/>
     </enum>
     <enum name="LOWER_LEFT"                       value="0x8CA1"/>
     <enum name="UPPER_LEFT"                       value="0x8CA2"/>
     <enum name="STENCIL_BACK_VALUE_MASK"          value="0x8CA4"/>
     <enum name="STENCIL_BACK_WRITEMASK"           value="0x8CA5"/>
 
-    <function name="BlendEquationSeparate" alias="BlendEquationSeparateEXT"
-              es2="2.0">
+    <function name="BlendEquationSeparate"
+              es2="2.0" offset="assign">
         <param name="modeRGB" type="GLenum"/>
         <param name="modeA" type="GLenum"/>
+        <glx rop="4228"/>
     </function>
 
-    <function name="DrawBuffers" alias="DrawBuffersARB" es2="3.0">
+    <function name="DrawBuffers" es2="3.0" offset="assign">
         <param name="n" type="GLsizei" counter="true"/>
         <param name="bufs" type="const GLenum *" count="n"/>
+        <glx rop="233" large="true"/>
     </function>
 
     <function name="StencilFuncSeparate" offset="assign" es2="2.0">
         <glx ignore="true"/>
     </function>
 
-    <function name="BindAttribLocation" alias="BindAttribLocationARB"
-              es2="2.0">
+    <function name="BindAttribLocation"
+              es2="2.0" offset="assign">
         <param name="program" type="GLuint"/>
         <param name="index" type="GLuint"/>
         <param name="name" type="const GLchar *"/>
         <glx ignore="true"/>
+        <glx ignore="true"/>
     </function>
 
-    <function name="CompileShader" alias="CompileShaderARB" es2="2.0">
+    <function name="CompileShader" es2="2.0" offset="assign">
         <param name="shader" type="GLuint"/>
         <glx ignore="true"/>
+        <glx ignore="true"/>
     </function>
 
     <function name="CreateProgram" offset="assign" es2="2.0">
         <glx ignore="true"/>
     </function>
 
-    <function name="DisableVertexAttribArray"
-              alias="DisableVertexAttribArrayARB" es2="2.0">
+    <function name="DisableVertexAttribArray" es2="2.0" offset="assign">
         <param name="index" type="GLuint"/>
         <glx ignore="true"/>
+        <glx handcode="true"/>
     </function>
 
-    <function name="EnableVertexAttribArray" alias="EnableVertexAttribArrayARB"
-              es2="2.0">
+    <function name="EnableVertexAttribArray"
+              es2="2.0" offset="assign">
         <param name="index" type="GLuint"/>
         <glx ignore="true"/>
+        <glx handcode="true"/>
     </function>
 
-    <function name="GetActiveAttrib" alias="GetActiveAttribARB" es2="2.0">
+    <function name="GetActiveAttrib" es2="2.0" offset="assign">
         <param name="program" type="GLuint"/>
         <param name="index" type="GLuint"/>
         <param name="bufSize" type="GLsizei "/>
         <param name="type" type="GLenum *" output="true"/>
         <param name="name" type="GLchar *" output="true"/>
         <glx ignore="true"/>
+        <glx ignore="true"/>
     </function>
 
-    <function name="GetActiveUniform" alias="GetActiveUniformARB" es2="2.0">
+    <function name="GetActiveUniform" es2="2.0" offset="assign">
         <param name="program" type="GLuint"/>
         <param name="index" type="GLuint"/>
         <param name="bufSize" type="GLsizei"/>
         <param name="type" type="GLenum *" output="true"/>
         <param name="name" type="GLchar *" output="true"/>
         <glx ignore="true"/>
+        <glx ignore="true"/>
     </function>
 
     <function name="GetAttachedShaders" offset="assign" es2="2.0">
         <glx ignore="true"/>
     </function>
 
-    <function name="GetAttribLocation" alias="GetAttribLocationARB" es2="2.0">
+    <function name="GetAttribLocation" es2="2.0" offset="assign">
         <param name="program" type="GLuint"/>
         <param name="name" type="const GLchar *"/>
         <return type="GLint"/>
         <glx ignore="true"/>
+        <glx ignore="true"/>
     </function>
 
     <function name="GetProgramiv" offset="assign" es2="2.0">
         <glx ignore="true"/>
     </function>
 
-    <function name="GetShaderSource" alias="GetShaderSourceARB" es2="2.0">
+    <function name="GetShaderSource" es2="2.0" offset="assign">
         <param name="shader" type="GLuint"/>
         <param name="bufSize" type="GLsizei"/>
         <param name="length" type="GLsizei *" output="true"/>
         <param name="source" type="GLchar *" output="true"/>
         <glx ignore="true"/>
+        <glx ignore="true"/>
     </function>
 
-    <function name="GetUniformLocation" alias="GetUniformLocationARB"
-              es2="2.0">
+    <function name="GetUniformLocation"
+              es2="2.0" offset="assign">
         <param name="program" type="GLuint"/>
         <param name="name" type="const GLchar *"/>
         <return type="GLint"/>
         <glx ignore="true"/>
+        <glx ignore="true"/>
     </function>
 
-    <function name="GetUniformfv" alias="GetUniformfvARB" es2="2.0">
+    <function name="GetUniformfv" es2="2.0" offset="assign">
         <param name="program" type="GLuint"/>
         <param name="location" type="GLint"/>
         <param name="params" type="GLfloat *" output="true"/>
         <glx ignore="true"/>
+        <glx ignore="true"/>
     </function>
 
-    <function name="GetUniformiv" alias="GetUniformivARB" es2="2.0">
+    <function name="GetUniformiv" es2="2.0" offset="assign">
         <param name="program" type="GLuint"/>
         <param name="location" type="GLint"/>
-        <param name="params" type="GLint *"/>
+        <param name="params" type="GLint *" output="true"/>
+        <glx ignore="true"/>
         <glx ignore="true"/>
     </function>
 
-    <function name="GetVertexAttribdv" alias="GetVertexAttribdvARB">
+    <function name="GetVertexAttribdv" offset="assign">
         <param name="index" type="GLuint"/>
         <param name="pname" type="GLenum"/>
         <param name="params" type="GLdouble *" output="true" variable_param="pname"/>
         <glx ignore="true"/>
+        <glx handcode="client" vendorpriv="1301"/>
     </function>
 
-    <function name="GetVertexAttribfv" alias="GetVertexAttribfvARB" es2="2.0">
+    <function name="GetVertexAttribfv" es2="2.0" offset="assign">
         <param name="index" type="GLuint"/>
         <param name="pname" type="GLenum"/>
         <param name="params" type="GLfloat *" output="true" variable_param="pname"/>
         <glx ignore="true"/>
+        <glx handcode="client" vendorpriv="1302"/>
     </function>
 
-    <function name="GetVertexAttribiv" alias="GetVertexAttribivARB" es2="2.0">
+    <function name="GetVertexAttribiv" es2="2.0" offset="assign">
         <param name="index" type="GLuint"/>
         <param name="pname" type="GLenum"/>
         <param name="params" type="GLint *" output="true" variable_param="pname"/>
         <glx ignore="true"/>
+        <glx handcode="client" vendorpriv="1303"/>
     </function>
 
-    <function name="GetVertexAttribPointerv" alias="GetVertexAttribPointervNV"
-              es2="2.0">
+    <function name="GetVertexAttribPointerv"
+              es2="2.0" offset="assign">
         <param name="index" type="GLuint"/>
         <param name="pname" type="GLenum"/>
         <param name="pointer" type="GLvoid **" output="true"/>
         <glx ignore="true"/>
+        <glx handcode="true"/>
     </function>
 
     <function name="IsProgram" offset="assign" es2="2.0">
         <glx ignore="true"/>
     </function>
 
-    <function name="LinkProgram" alias="LinkProgramARB" es2="2.0">
+    <function name="LinkProgram" es2="2.0" offset="assign">
         <param name="program" type="GLuint"/>
         <glx ignore="true"/>
+        <glx ignore="true"/>
     </function>
 
-    <function name="ShaderSource" alias="ShaderSourceARB" es2="2.0">
+    <function name="ShaderSource" es2="2.0" offset="assign">
         <param name="shader" type="GLuint"/>
         <param name="count" type="GLsizei"/>
         <param name="string" type="const GLchar * const *"/>
         <param name="length" type="const GLint *"/>
         <glx ignore="true"/>
+        <glx ignore="true"/>
     </function>
 
-    <function name="UseProgram" alias="UseProgramObjectARB" es2="2.0">
+    <function name="UseProgram" es2="2.0" offset="assign">
         <param name="program" type="GLuint"/>
         <glx ignore="true"/>
+        <glx ignore="true"/>
     </function>
 
-    <function name="Uniform1f" alias="Uniform1fARB" es2="2.0">
+    <function name="Uniform1f" es2="2.0" offset="assign">
         <param name="location" type="GLint"/>
         <param name="v0" type="GLfloat"/>
         <glx ignore="true"/>
+        <glx ignore="true"/>
     </function>
-    <function name="Uniform2f" alias="Uniform2fARB" es2="2.0">
+    <function name="Uniform2f" es2="2.0" offset="assign">
         <param name="location" type="GLint"/>
         <param name="v0" type="GLfloat"/>
         <param name="v1" type="GLfloat"/>
         <glx ignore="true"/>
+        <glx ignore="true"/>
     </function>
-    <function name="Uniform3f" alias="Uniform3fARB" es2="2.0">
+    <function name="Uniform3f" es2="2.0" offset="assign">
         <param name="location" type="GLint"/>
         <param name="v0" type="GLfloat"/>
         <param name="v1" type="GLfloat"/>
         <param name="v2" type="GLfloat"/>
         <glx ignore="true"/>
+        <glx ignore="true"/>
     </function>
-    <function name="Uniform4f" alias="Uniform4fARB" es2="2.0">
+    <function name="Uniform4f" es2="2.0" offset="assign">
         <param name="location" type="GLint"/>
         <param name="v0" type="GLfloat"/>
         <param name="v1" type="GLfloat"/>
         <param name="v2" type="GLfloat"/>
         <param name="v3" type="GLfloat"/>
         <glx ignore="true"/>
+        <glx ignore="true"/>
     </function>
 
-    <function name="Uniform1i" alias="Uniform1iARB" es2="2.0">
+    <function name="Uniform1i" es2="2.0" offset="assign">
         <param name="location" type="GLint"/>
         <param name="v0" type="GLint"/>
         <glx ignore="true"/>
+        <glx ignore="true"/>
     </function>
-    <function name="Uniform2i" alias="Uniform2iARB" es2="2.0">
+    <function name="Uniform2i" es2="2.0" offset="assign">
         <param name="location" type="GLint"/>
         <param name="v0" type="GLint"/>
         <param name="v1" type="GLint"/>
         <glx ignore="true"/>
+        <glx ignore="true"/>
     </function>
-    <function name="Uniform3i" alias="Uniform3iARB" es2="2.0">
+    <function name="Uniform3i" es2="2.0" offset="assign">
         <param name="location" type="GLint"/>
         <param name="v0" type="GLint"/>
         <param name="v1" type="GLint"/>
         <param name="v2" type="GLint"/>
         <glx ignore="true"/>
+        <glx ignore="true"/>
     </function>
-    <function name="Uniform4i" alias="Uniform4iARB" es2="2.0">
+    <function name="Uniform4i" es2="2.0" offset="assign">
         <param name="location" type="GLint"/>
         <param name="v0" type="GLint"/>
         <param name="v1" type="GLint"/>
         <param name="v2" type="GLint"/>
         <param name="v3" type="GLint"/>
         <glx ignore="true"/>
+        <glx ignore="true"/>
     </function>
 
-    <function name="Uniform1fv" alias="Uniform1fvARB" es2="2.0">
+    <function name="Uniform1fv" es2="2.0" offset="assign">
         <param name="location" type="GLint"/>
         <param name="count" type="GLsizei"/>
         <param name="value" type="const GLfloat *"/>
         <glx ignore="true"/>
+        <glx ignore="true"/>
     </function>
-    <function name="Uniform2fv" alias="Uniform2fvARB" es2="2.0">
+    <function name="Uniform2fv" es2="2.0" offset="assign">
         <param name="location" type="GLint"/>
         <param name="count" type="GLsizei"/>
         <param name="value" type="const GLfloat *"/>
         <glx ignore="true"/>
+        <glx ignore="true"/>
     </function>
-    <function name="Uniform3fv" alias="Uniform3fvARB" es2="2.0">
+    <function name="Uniform3fv" es2="2.0" offset="assign">
         <param name="location" type="GLint"/>
         <param name="count" type="GLsizei"/>
         <param name="value" type="const GLfloat *"/>
         <glx ignore="true"/>
+        <glx ignore="true"/>
     </function>
-    <function name="Uniform4fv" alias="Uniform4fvARB" es2="2.0">
+    <function name="Uniform4fv" es2="2.0" offset="assign">
         <param name="location" type="GLint"/>
         <param name="count" type="GLsizei"/>
         <param name="value" type="const GLfloat *"/>
         <glx ignore="true"/>
+        <glx ignore="true"/>
     </function>
 
-    <function name="Uniform1iv" alias="Uniform1ivARB" es2="2.0">
+    <function name="Uniform1iv" es2="2.0" offset="assign">
         <param name="location" type="GLint"/>
         <param name="count" type="GLsizei"/>
         <param name="value" type="const GLint *"/>
         <glx ignore="true"/>
+        <glx ignore="true"/>
     </function>
-    <function name="Uniform2iv" alias="Uniform2ivARB" es2="2.0">
+    <function name="Uniform2iv" es2="2.0" offset="assign">
         <param name="location" type="GLint"/>
         <param name="count" type="GLsizei"/>
         <param name="value" type="const GLint *"/>
         <glx ignore="true"/>
+        <glx ignore="true"/>
     </function>
-    <function name="Uniform3iv" alias="Uniform3ivARB" es2="2.0">
+    <function name="Uniform3iv" es2="2.0" offset="assign">
         <param name="location" type="GLint"/>
         <param name="count" type="GLsizei"/>
         <param name="value" type="const GLint *"/>
         <glx ignore="true"/>
+        <glx ignore="true"/>
     </function>
-    <function name="Uniform4iv" alias="Uniform4ivARB" es2="2.0">
+    <function name="Uniform4iv" es2="2.0" offset="assign">
         <param name="location" type="GLint"/>
         <param name="count" type="GLsizei"/>
         <param name="value" type="const GLint *"/>
         <glx ignore="true"/>
+        <glx ignore="true"/>
     </function>
 
-    <function name="UniformMatrix2fv" alias="UniformMatrix2fvARB" es2="2.0">
+    <function name="UniformMatrix2fv" es2="2.0" offset="assign">
         <param name="location" type="GLint"/>
         <param name="count" type="GLsizei"/>
         <param name="transpose" type="GLboolean"/>
         <param name="value" type="const GLfloat *"/>
         <glx ignore="true"/>
+        <glx ignore="true"/>
     </function>
-    <function name="UniformMatrix3fv" alias="UniformMatrix3fvARB" es2="2.0">
+    <function name="UniformMatrix3fv" es2="2.0" offset="assign">
         <param name="location" type="GLint"/>
         <param name="count" type="GLsizei"/>
         <param name="transpose" type="GLboolean"/>
         <param name="value" type="const GLfloat *"/>
         <glx ignore="true"/>
+        <glx ignore="true"/>
     </function>
-    <function name="UniformMatrix4fv" alias="UniformMatrix4fvARB" es2="2.0">
+    <function name="UniformMatrix4fv" es2="2.0" offset="assign">
         <param name="location" type="GLint"/>
         <param name="count" type="GLsizei"/>
         <param name="transpose" type="GLboolean"/>
         <param name="value" type="const GLfloat *"/>
         <glx ignore="true"/>
+        <glx ignore="true"/>
     </function>
 
-    <function name="ValidateProgram" alias="ValidateProgramARB" es2="2.0">
+    <function name="ValidateProgram" es2="2.0" offset="assign">
         <param name="program" type="GLuint"/>
         <glx ignore="true"/>
+        <glx ignore="true"/>
     </function>
 
-    <function name="VertexAttrib1d" alias="VertexAttrib1dARB">
+    <function name="VertexAttrib1d" offset="assign">
         <param name="index" type="GLuint"/>
         <param name="x" type="GLdouble"/>
     </function>
-    <function name="VertexAttrib1dv" alias="VertexAttrib1dvARB">
+    <function name="VertexAttrib1dv" offset="assign">
         <param name="index" type="GLuint"/>
-        <param name="v" type="const GLdouble *"/>
+        <param name="v" type="const GLdouble *" count="1"/>
+        <glx rop="4197" doubles_in_order="true"/>
     </function>
     <function name="VertexAttrib1f" alias="VertexAttrib1fARB" es2="2.0">
         <param name="index" type="GLuint"/>
         <param name="index" type="GLuint"/>
         <param name="v" type="const GLfloat *"/>
     </function>
-    <function name="VertexAttrib1s" alias="VertexAttrib1sARB">
+    <function name="VertexAttrib1s" offset="assign">
         <param name="index" type="GLuint"/>
         <param name="x" type="GLshort"/>
     </function>
-    <function name="VertexAttrib1sv" alias="VertexAttrib1svARB">
+    <function name="VertexAttrib1sv" offset="assign">
         <param name="index" type="GLuint"/>
-        <param name="v" type="const GLshort *"/>
+        <param name="v" type="const GLshort *" count="1"/>
+        <glx rop="4189"/>
     </function>
 
-    <function name="VertexAttrib2d" alias="VertexAttrib2dARB">
+    <function name="VertexAttrib2d" offset="assign">
         <param name="index" type="GLuint"/>
         <param name="x" type="GLdouble"/>
         <param name="y" type="GLdouble"/>
     </function>
-    <function name="VertexAttrib2dv" alias="VertexAttrib2dvARB">
+    <function name="VertexAttrib2dv" offset="assign">
         <param name="index" type="GLuint"/>
-        <param name="v" type="const GLdouble *"/>
+        <param name="v" type="const GLdouble *" count="2"/>
+        <glx rop="4198" doubles_in_order="true"/>
     </function>
     <function name="VertexAttrib2f" alias="VertexAttrib2fARB" es2="2.0">
         <param name="index" type="GLuint"/>
         <param name="index" type="GLuint"/>
         <param name="v" type="const GLfloat *"/>
     </function>
-    <function name="VertexAttrib2s" alias="VertexAttrib2sARB">
+    <function name="VertexAttrib2s" offset="assign">
         <param name="index" type="GLuint"/>
         <param name="x" type="GLshort"/>
         <param name="y" type="GLshort"/>
     </function>
-    <function name="VertexAttrib2sv" alias="VertexAttrib2svARB">
+    <function name="VertexAttrib2sv" offset="assign">
         <param name="index" type="GLuint"/>
-        <param name="v" type="const GLshort *"/>
+        <param name="v" type="const GLshort *" count="2"/>
+        <glx rop="4190"/>
     </function>
 
-    <function name="VertexAttrib3d" alias="VertexAttrib3dARB">
+    <function name="VertexAttrib3d" offset="assign">
         <param name="index" type="GLuint"/>
         <param name="x" type="GLdouble"/>
         <param name="y" type="GLdouble"/>
         <param name="z" type="GLdouble"/>
     </function>
-    <function name="VertexAttrib3dv" alias="VertexAttrib3dvARB">
+    <function name="VertexAttrib3dv" offset="assign">
         <param name="index" type="GLuint"/>
-        <param name="v" type="const GLdouble *"/>
+        <param name="v" type="const GLdouble *" count="3"/>
+        <glx rop="4199" doubles_in_order="true"/>
     </function>
     <function name="VertexAttrib3f" alias="VertexAttrib3fARB" es2="2.0">
         <param name="index" type="GLuint"/>
         <param name="index" type="GLuint"/>
         <param name="v" type="const GLfloat *"/>
     </function>
-    <function name="VertexAttrib3s" alias="VertexAttrib3sARB">
+    <function name="VertexAttrib3s" offset="assign">
         <param name="index" type="GLuint"/>
         <param name="x" type="GLshort"/>
         <param name="y" type="GLshort"/>
         <param name="z" type="GLshort"/>
     </function>
-    <function name="VertexAttrib3sv" alias="VertexAttrib3svARB">
+    <function name="VertexAttrib3sv" offset="assign">
         <param name="index" type="GLuint"/>
-        <param name="v" type="const GLshort *"/>
+        <param name="v" type="const GLshort *" count="3"/>
+        <glx rop="4191"/>
     </function>
 
-    <function name="VertexAttrib4Nbv" alias="VertexAttrib4NbvARB">
+    <function name="VertexAttrib4Nbv" offset="assign">
         <param name="index" type="GLuint"/>
-        <param name="v" type="const GLbyte *"/>
+        <param name="v" type="const GLbyte *" count="4"/>
+        <glx rop="4235"/>
     </function>
-    <function name="VertexAttrib4Niv" alias="VertexAttrib4NivARB">
+    <function name="VertexAttrib4Niv" offset="assign">
         <param name="index" type="GLuint"/>
-        <param name="v" type="const GLint *"/>
+        <param name="v" type="const GLint *" count="4"/>
+        <glx rop="4237"/>
     </function>
-    <function name="VertexAttrib4Nsv" alias="VertexAttrib4NsvARB">
+    <function name="VertexAttrib4Nsv" offset="assign">
         <param name="index" type="GLuint"/>
-        <param name="v" type="const GLshort *"/>
+        <param name="v" type="const GLshort *" count="4"/>
+        <glx rop="4236"/>
     </function>
-    <function name="VertexAttrib4Nub" alias="VertexAttrib4NubARB">
+    <function name="VertexAttrib4Nub" offset="assign">
         <param name="index" type="GLuint"/>
         <param name="x" type="GLubyte"/>
         <param name="y" type="GLubyte"/>
         <param name="z" type="GLubyte"/>
         <param name="w" type="GLubyte"/>
     </function>
-    <function name="VertexAttrib4Nubv" alias="VertexAttrib4NubvARB">
+    <function name="VertexAttrib4Nubv" offset="assign">
         <param name="index" type="GLuint"/>
-        <param name="v" type="const GLubyte *"/>
+        <param name="v" type="const GLubyte *" count="4"/>
+        <glx rop="4201"/>
     </function>
-    <function name="VertexAttrib4Nuiv" alias="VertexAttrib4NuivARB">
+    <function name="VertexAttrib4Nuiv" offset="assign">
         <param name="index" type="GLuint"/>
-        <param name="v" type="const GLuint *"/>
+        <param name="v" type="const GLuint *" count="4"/>
+        <glx rop="4239"/>
     </function>
-    <function name="VertexAttrib4Nusv" alias="VertexAttrib4NusvARB">
+    <function name="VertexAttrib4Nusv" offset="assign">
         <param name="index" type="GLuint"/>
-        <param name="v" type="const GLushort *"/>
+        <param name="v" type="const GLushort *" count="4"/>
+        <glx rop="4238"/>
     </function>
-    <function name="VertexAttrib4bv" alias="VertexAttrib4bvARB">
+    <function name="VertexAttrib4bv" offset="assign">
         <param name="index" type="GLuint"/>
         <param name="v" type="const GLbyte *" count="4"/>
+        <glx rop="4230"/>
     </function>
-    <function name="VertexAttrib4d" alias="VertexAttrib4dARB">
+    <function name="VertexAttrib4d" offset="assign">
         <param name="index" type="GLuint"/>
         <param name="x" type="GLdouble"/>
         <param name="y" type="GLdouble"/>
         <param name="z" type="GLdouble"/>
         <param name="w" type="GLdouble"/>
     </function>
-    <function name="VertexAttrib4dv" alias="VertexAttrib4dvARB">
+    <function name="VertexAttrib4dv" offset="assign">
         <param name="index" type="GLuint"/>
-        <param name="v" type="const GLdouble *"/>
+        <param name="v" type="const GLdouble *" count="4"/>
+        <glx rop="4200" doubles_in_order="true"/>
     </function>
     <function name="VertexAttrib4f" alias="VertexAttrib4fARB" es2="2.0">
         <param name="index" type="GLuint"/>
         <param name="index" type="GLuint"/>
         <param name="v" type="const GLfloat *"/>
     </function>
-    <function name="VertexAttrib4iv" alias="VertexAttrib4ivARB">
+    <function name="VertexAttrib4iv" offset="assign">
         <param name="index" type="GLuint"/>
         <param name="v" type="const GLint *" count="4"/>
+        <glx rop="4231"/>
     </function>
-    <function name="VertexAttrib4s" alias="VertexAttrib4sARB">
+    <function name="VertexAttrib4s" offset="assign">
         <param name="index" type="GLuint"/>
         <param name="x" type="GLshort"/>
         <param name="y" type="GLshort"/>
         <param name="z" type="GLshort"/>
         <param name="w" type="GLshort"/>
     </function>
-    <function name="VertexAttrib4sv" alias="VertexAttrib4svARB">
+    <function name="VertexAttrib4sv" offset="assign">
         <param name="index" type="GLuint"/>
-        <param name="v" type="const GLshort *"/>
+        <param name="v" type="const GLshort *" count="4"/>
+        <glx rop="4192"/>
     </function>
-    <function name="VertexAttrib4ubv" alias="VertexAttrib4ubvARB">
+    <function name="VertexAttrib4ubv" offset="assign">
         <param name="index" type="GLuint"/>
         <param name="v" type="const GLubyte *" count="4"/>
+        <glx rop="4232"/>
     </function>
-    <function name="VertexAttrib4uiv" alias="VertexAttrib4uivARB">
+    <function name="VertexAttrib4uiv" offset="assign">
         <param name="index" type="GLuint"/>
         <param name="v" type="const GLuint *" count="4"/>
+        <glx rop="4234"/>
     </function>
-    <function name="VertexAttrib4usv" alias="VertexAttrib4usvARB">
+    <function name="VertexAttrib4usv" offset="assign">
         <param name="index" type="GLuint"/>
         <param name="v" type="const GLushort *" count="4"/>
+        <glx rop="4233"/>
     </function>
 
-    <function name="VertexAttribPointer" alias="VertexAttribPointerARB"
-              es2="2.0">
+    <function name="VertexAttribPointer"
+              es2="2.0" offset="assign">
         <param name="index" type="GLuint"/>
         <param name="size" type="GLint"/>
         <param name="type" type="GLenum"/>
         <param name="normalized" type="GLboolean"/>
         <param name="stride" type="GLsizei"/>
         <param name="pointer" type="const GLvoid *"/>
+        <glx handcode="true"/>
     </function>
 
 </category>
         <size name="Get" mode="get"/>
     </enum>
 
-    <function name="ActiveTextureARB" offset="374">
+    <function name="ActiveTextureARB" alias="ActiveTexture">
         <param name="texture" type="GLenum"/>
-        <glx rop="197"/>
     </function>
 
-    <function name="ClientActiveTextureARB" offset="375">
+    <function name="ClientActiveTextureARB" alias="ClientActiveTexture">
         <param name="texture" type="GLenum"/>
-        <glx handcode="true"/>
     </function>
 
-    <function name="MultiTexCoord1dARB" offset="376"
-              vectorequiv="MultiTexCoord1dvARB" exec="loopback">
+    <function name="MultiTexCoord1dARB"
+              vectorequiv="MultiTexCoord1dv" alias="MultiTexCoord1d">
         <param name="target" type="GLenum"/>
         <param name="s" type="GLdouble"/>
     </function>
 
-    <function name="MultiTexCoord1dvARB" offset="377" exec="loopback">
+    <function name="MultiTexCoord1dvARB" alias="MultiTexCoord1dv">
         <param name="target" type="GLenum"/>
-        <param name="v" type="const GLdouble *" count="1"/>
-        <glx rop="198"/>
+        <param name="v" type="const GLdouble *"/>
     </function>
 
     <function name="MultiTexCoord1fARB" offset="378"
         <glx rop="199"/>
     </function>
 
-    <function name="MultiTexCoord1iARB" offset="380"
-              vectorequiv="MultiTexCoord1ivARB" exec="loopback">
+    <function name="MultiTexCoord1iARB"
+              vectorequiv="MultiTexCoord1iv" alias="MultiTexCoord1i">
         <param name="target" type="GLenum"/>
         <param name="s" type="GLint"/>
     </function>
 
-    <function name="MultiTexCoord1ivARB" offset="381" exec="loopback">
+    <function name="MultiTexCoord1ivARB" alias="MultiTexCoord1iv">
         <param name="target" type="GLenum"/>
-        <param name="v" type="const GLint *" count="1"/>
-        <glx rop="200"/>
+        <param name="v" type="const GLint *"/>
     </function>
 
-    <function name="MultiTexCoord1sARB" offset="382"
-              vectorequiv="MultiTexCoord1svARB" exec="loopback">
+    <function name="MultiTexCoord1sARB"
+              vectorequiv="MultiTexCoord1sv" alias="MultiTexCoord1s">
         <param name="target" type="GLenum"/>
         <param name="s" type="GLshort"/>
     </function>
 
-    <function name="MultiTexCoord1svARB" offset="383" exec="loopback">
+    <function name="MultiTexCoord1svARB" alias="MultiTexCoord1sv">
         <param name="target" type="GLenum"/>
-        <param name="v" type="const GLshort *" count="1"/>
-        <glx rop="201"/>
+        <param name="v" type="const GLshort *"/>
     </function>
 
-    <function name="MultiTexCoord2dARB" offset="384"
-              vectorequiv="MultiTexCoord2dvARB" exec="loopback">
+    <function name="MultiTexCoord2dARB"
+              vectorequiv="MultiTexCoord2dv" alias="MultiTexCoord2d">
         <param name="target" type="GLenum"/>
         <param name="s" type="GLdouble"/>
         <param name="t" type="GLdouble"/>
     </function>
 
-    <function name="MultiTexCoord2dvARB" offset="385" exec="loopback">
+    <function name="MultiTexCoord2dvARB" alias="MultiTexCoord2dv">
         <param name="target" type="GLenum"/>
-        <param name="v" type="const GLdouble *" count="2"/>
-        <glx rop="202"/>
+        <param name="v" type="const GLdouble *"/>
     </function>
 
     <function name="MultiTexCoord2fARB" offset="386"
         <glx rop="203"/>
     </function>
 
-    <function name="MultiTexCoord2iARB" offset="388"
-              vectorequiv="MultiTexCoord2ivARB" exec="loopback">
+    <function name="MultiTexCoord2iARB"
+              vectorequiv="MultiTexCoord2iv" alias="MultiTexCoord2i">
         <param name="target" type="GLenum"/>
         <param name="s" type="GLint"/>
         <param name="t" type="GLint"/>
     </function>
 
-    <function name="MultiTexCoord2ivARB" offset="389" exec="loopback">
+    <function name="MultiTexCoord2ivARB" alias="MultiTexCoord2iv">
         <param name="target" type="GLenum"/>
-        <param name="v" type="const GLint *" count="2"/>
-        <glx rop="204"/>
+        <param name="v" type="const GLint *"/>
     </function>
 
-    <function name="MultiTexCoord2sARB" offset="390"
-              vectorequiv="MultiTexCoord2svARB" exec="loopback">
+    <function name="MultiTexCoord2sARB"
+              vectorequiv="MultiTexCoord2sv" alias="MultiTexCoord2s">
         <param name="target" type="GLenum"/>
         <param name="s" type="GLshort"/>
         <param name="t" type="GLshort"/>
     </function>
 
-    <function name="MultiTexCoord2svARB" offset="391" exec="loopback">
+    <function name="MultiTexCoord2svARB" alias="MultiTexCoord2sv">
         <param name="target" type="GLenum"/>
-        <param name="v" type="const GLshort *" count="2"/>
-        <glx rop="205"/>
+        <param name="v" type="const GLshort *"/>
     </function>
 
-    <function name="MultiTexCoord3dARB" offset="392"
-              vectorequiv="MultiTexCoord3dvARB" exec="loopback">
+    <function name="MultiTexCoord3dARB"
+              vectorequiv="MultiTexCoord3dv" alias="MultiTexCoord3d">
         <param name="target" type="GLenum"/>
         <param name="s" type="GLdouble"/>
         <param name="t" type="GLdouble"/>
         <param name="r" type="GLdouble"/>
     </function>
 
-    <function name="MultiTexCoord3dvARB" offset="393" exec="loopback">
+    <function name="MultiTexCoord3dvARB" alias="MultiTexCoord3dv">
         <param name="target" type="GLenum"/>
-        <param name="v" type="const GLdouble *" count="3"/>
-        <glx rop="206"/>
+        <param name="v" type="const GLdouble *"/>
     </function>
 
     <function name="MultiTexCoord3fARB" offset="394"
         <glx rop="207"/>
     </function>
 
-    <function name="MultiTexCoord3iARB" offset="396"
-              vectorequiv="MultiTexCoord3ivARB" exec="loopback">
+    <function name="MultiTexCoord3iARB"
+              vectorequiv="MultiTexCoord3iv" alias="MultiTexCoord3i">
         <param name="target" type="GLenum"/>
         <param name="s" type="GLint"/>
         <param name="t" type="GLint"/>
         <param name="r" type="GLint"/>
     </function>
 
-    <function name="MultiTexCoord3ivARB" offset="397" exec="loopback">
+    <function name="MultiTexCoord3ivARB" alias="MultiTexCoord3iv">
         <param name="target" type="GLenum"/>
-        <param name="v" type="const GLint *" count="3"/>
-        <glx rop="208"/>
+        <param name="v" type="const GLint *"/>
     </function>
 
-    <function name="MultiTexCoord3sARB" offset="398"
-              vectorequiv="MultiTexCoord3svARB" exec="loopback">
+    <function name="MultiTexCoord3sARB"
+              vectorequiv="MultiTexCoord3sv" alias="MultiTexCoord3s">
         <param name="target" type="GLenum"/>
         <param name="s" type="GLshort"/>
         <param name="t" type="GLshort"/>
         <param name="r" type="GLshort"/>
     </function>
 
-    <function name="MultiTexCoord3svARB" offset="399" exec="loopback">
+    <function name="MultiTexCoord3svARB" alias="MultiTexCoord3sv">
         <param name="target" type="GLenum"/>
-        <param name="v" type="const GLshort *" count="3"/>
-        <glx rop="209"/>
+        <param name="v" type="const GLshort *"/>
     </function>
 
-    <function name="MultiTexCoord4dARB" offset="400"
-              vectorequiv="MultiTexCoord4dvARB" exec="loopback">
+    <function name="MultiTexCoord4dARB"
+              vectorequiv="MultiTexCoord4dv" alias="MultiTexCoord4d">
         <param name="target" type="GLenum"/>
         <param name="s" type="GLdouble"/>
         <param name="t" type="GLdouble"/>
         <param name="q" type="GLdouble"/>
     </function>
 
-    <function name="MultiTexCoord4dvARB" offset="401" exec="loopback">
+    <function name="MultiTexCoord4dvARB" alias="MultiTexCoord4dv">
         <param name="target" type="GLenum"/>
-        <param name="v" type="const GLdouble *" count="4"/>
-        <glx rop="210"/>
+        <param name="v" type="const GLdouble *"/>
     </function>
 
     <function name="MultiTexCoord4fARB" offset="402"
         <glx rop="211"/>
     </function>
 
-    <function name="MultiTexCoord4iARB" offset="404"
-              vectorequiv="MultiTexCoord4ivARB" exec="loopback">
+    <function name="MultiTexCoord4iARB"
+              vectorequiv="MultiTexCoord4iv" alias="MultiTexCoord4i">
         <param name="target" type="GLenum"/>
         <param name="s" type="GLint"/>
         <param name="t" type="GLint"/>
         <param name="q" type="GLint"/>
     </function>
 
-    <function name="MultiTexCoord4ivARB" offset="405" exec="loopback">
+    <function name="MultiTexCoord4ivARB" alias="MultiTexCoord4iv">
         <param name="target" type="GLenum"/>
-        <param name="v" type="const GLint *" count="4"/>
-        <glx rop="212"/>
+        <param name="v" type="const GLint *"/>
     </function>
 
-    <function name="MultiTexCoord4sARB" offset="406"
-              vectorequiv="MultiTexCoord4svARB" exec="loopback">
+    <function name="MultiTexCoord4sARB"
+              vectorequiv="MultiTexCoord4sv" alias="MultiTexCoord4s">
         <param name="target" type="GLenum"/>
         <param name="s" type="GLshort"/>
         <param name="t" type="GLshort"/>
         <param name="q" type="GLshort"/>
     </function>
 
-    <function name="MultiTexCoord4svARB" offset="407" exec="loopback">
+    <function name="MultiTexCoord4svARB" alias="MultiTexCoord4sv">
         <param name="target" type="GLenum"/>
-        <param name="v" type="const GLshort *" count="4"/>
-        <glx rop="213"/>
+        <param name="v" type="const GLshort *"/>
     </function>
 </category>
 
     <enum name="TRANSPOSE_TEXTURE_MATRIX_ARB"             value="0x84E5"/>
     <enum name="TRANSPOSE_COLOR_MATRIX_ARB"               value="0x84E6"/>
 
-    <function name="LoadTransposeMatrixfARB" offset="assign">
+    <function name="LoadTransposeMatrixfARB" alias="LoadTransposeMatrixf">
         <param name="m" type="const GLfloat *"/>
-        <glx handcode="true"/>
     </function>
 
-    <function name="LoadTransposeMatrixdARB" offset="assign">
+    <function name="LoadTransposeMatrixdARB" alias="LoadTransposeMatrixd">
         <param name="m" type="const GLdouble *"/>
-        <glx handcode="true"/>
     </function>
 
-    <function name="MultTransposeMatrixfARB" offset="assign">
+    <function name="MultTransposeMatrixfARB" alias="MultTransposeMatrixf">
         <param name="m" type="const GLfloat *"/>
-        <glx handcode="true"/>
     </function>
 
-    <function name="MultTransposeMatrixdARB" offset="assign">
+    <function name="MultTransposeMatrixdARB" alias="MultTransposeMatrixd">
         <param name="m" type="const GLdouble *"/>
-        <glx handcode="true"/>
     </function>
 </category>
 
     </enum>
     <enum name="MULTISAMPLE_BIT_ARB"                      value="0x20000000"/>
 
-    <function name="SampleCoverageARB" offset="assign">
+    <function name="SampleCoverageARB" alias="SampleCoverage">
         <param name="value" type="GLclampf"/>
         <param name="invert" type="GLboolean"/>
-        <glx rop="229"/>
     </function>
 </category>
 
     </enum>
     <enum name="TEXTURE_COMPRESSED_FORMATS_ARB"           value="0x86A3"/>
 
-    <function name="CompressedTexImage3DARB" offset="assign">
+    <function name="CompressedTexImage3DARB" alias="CompressedTexImage3D">
         <param name="target" type="GLenum"/>
         <param name="level" type="GLint"/>
         <param name="internalformat" type="GLenum"/>
         <param name="height" type="GLsizei"/>
         <param name="depth" type="GLsizei"/>
         <param name="border" type="GLint"/>
-        <param name="imageSize" type="GLsizei" counter="true"/>
-        <param name="data" type="const GLvoid *" count="imageSize"/>
-        <glx rop="216" handcode="client"/>
+        <param name="imageSize" type="GLsizei"/>
+        <param name="data" type="const GLvoid *"/>
     </function>
 
-    <function name="CompressedTexImage2DARB" offset="assign">
+    <function name="CompressedTexImage2DARB" alias="CompressedTexImage2D">
         <param name="target" type="GLenum"/>
         <param name="level" type="GLint"/>
         <param name="internalformat" type="GLenum"/>
         <param name="width" type="GLsizei"/>
         <param name="height" type="GLsizei"/>
         <param name="border" type="GLint"/>
-        <param name="imageSize" type="GLsizei" counter="true"/>
-        <param name="data" type="const GLvoid *" count="imageSize"/>
-        <glx rop="215" handcode="client"/>
+        <param name="imageSize" type="GLsizei"/>
+        <param name="data" type="const GLvoid *"/>
     </function>
 
-    <function name="CompressedTexImage1DARB" offset="assign">
+    <function name="CompressedTexImage1DARB" alias="CompressedTexImage1D">
         <param name="target" type="GLenum"/>
         <param name="level" type="GLint"/>
         <param name="internalformat" type="GLenum"/>
         <param name="width" type="GLsizei"/>
         <param name="border" type="GLint"/>
-        <param name="imageSize" type="GLsizei" counter="true"/>
-        <param name="data" type="const GLvoid *" count="imageSize"/>
-        <glx rop="214" handcode="client"/>
+        <param name="imageSize" type="GLsizei"/>
+        <param name="data" type="const GLvoid *"/>
     </function>
 
-    <function name="CompressedTexSubImage3DARB" offset="assign">
+    <function name="CompressedTexSubImage3DARB" alias="CompressedTexSubImage3D">
         <param name="target" type="GLenum"/>
         <param name="level" type="GLint"/>
         <param name="xoffset" type="GLint"/>
         <param name="zoffset" type="GLint"/>
         <param name="width" type="GLsizei"/>
         <param name="height" type="GLsizei"/>
-        <param name="depth" type="GLsizei"/>
-        <param name="format" type="GLenum"/>
-        <param name="imageSize" type="GLsizei" counter="true"/>
-        <param name="data" type="const GLvoid *" count="imageSize"/>
-        <glx rop="219" handcode="client"/>
+        <param name="depth" type="GLsizei"/>
+        <param name="format" type="GLenum"/>
+        <param name="imageSize" type="GLsizei"/>
+        <param name="data" type="const GLvoid *"/>
     </function>
 
-    <function name="CompressedTexSubImage2DARB" offset="assign">
+    <function name="CompressedTexSubImage2DARB" alias="CompressedTexSubImage2D">
         <param name="target" type="GLenum"/>
         <param name="level" type="GLint"/>
         <param name="xoffset" type="GLint"/>
         <param name="width" type="GLsizei"/>
         <param name="height" type="GLsizei"/>
         <param name="format" type="GLenum"/>
-        <param name="imageSize" type="GLsizei" counter="true"/>
-        <param name="data" type="const GLvoid *" count="imageSize"/>
-        <glx rop="218" handcode="client"/>
+        <param name="imageSize" type="GLsizei"/>
+        <param name="data" type="const GLvoid *"/>
     </function>
 
-    <function name="CompressedTexSubImage1DARB" offset="assign">
+    <function name="CompressedTexSubImage1DARB" alias="CompressedTexSubImage1D">
         <param name="target" type="GLenum"/>
         <param name="level" type="GLint"/>
         <param name="xoffset" type="GLint"/>
         <param name="width" type="GLsizei"/>
         <param name="format" type="GLenum"/>
-        <param name="imageSize" type="GLsizei" counter="true"/>
-        <param name="data" type="const GLvoid *" count="imageSize"/>
-        <glx rop="217" handcode="client"/>
+        <param name="imageSize" type="GLsizei"/>
+        <param name="data" type="const GLvoid *"/>
     </function>
 
-    <function name="GetCompressedTexImageARB" offset="assign">
+    <function name="GetCompressedTexImageARB" alias="GetCompressedTexImage">
         <param name="target" type="GLenum"/>
         <param name="level" type="GLint"/>
-        <param name="img" type="GLvoid *" output="true"/>
+        <param name="img" type="GLvoid *"/>
 
         <!-- This has to be hand coded because the image size is in the
              "wrong" place.  Technically, this should be a
              'always_array="true"' case.  The size field in the reply would
              be at offset 12.  However, the size is actually at offset 16.
              This is where the 'width' is in a GetTexImage reply. -->
-        <glx sop="160" handcode="true"/>
     </function>
 </category>
 
 
 <category name="GL_ARB_point_parameters" number="14">
     <enum name="POINT_SIZE_MIN_ARB"            count="1"  value="0x8126">
-        <size name="PointParameterfvEXT"/>
+        <size name="PointParameterfv"/>
     </enum>
     <enum name="POINT_SIZE_MAX_ARB"            count="1"  value="0x8127">
-        <size name="PointParameterfvEXT"/>
+        <size name="PointParameterfv"/>
     </enum>
     <enum name="POINT_FADE_THRESHOLD_SIZE_ARB" count="1"  value="0x8128">
-        <size name="PointParameterfvEXT"/>
+        <size name="PointParameterfv"/>
     </enum>
     <enum name="POINT_DISTANCE_ATTENUATION_ARB" count="3" value="0x8129">
-        <size name="PointParameterfvEXT"/>
+        <size name="PointParameterfv"/>
     </enum>
 
-    <function name="PointParameterfARB" alias="PointParameterfEXT">
+    <function name="PointParameterfARB" alias="PointParameterf">
         <param name="pname" type="GLenum"/>
         <param name="param" type="GLfloat"/>
         <glx rop="2065"/>
     </function>
 
-    <function name="PointParameterfvARB" alias="PointParameterfvEXT">
+    <function name="PointParameterfvARB" alias="PointParameterfv">
         <param name="pname" type="GLenum"/>
         <param name="params" type="const GLfloat *" variable_param="pname"/>
         <glx rop="2066"/>
 </category>
 
 <category name="GL_ARB_window_pos" number="25">
-    <function name="WindowPos2dARB" alias="WindowPos2dMESA">
+    <function name="WindowPos2dARB" alias="WindowPos2d">
         <param name="x" type="GLdouble"/>
         <param name="y" type="GLdouble"/>
     </function>
 
-    <function name="WindowPos2fARB" alias="WindowPos2fMESA">
+    <function name="WindowPos2fARB" alias="WindowPos2f">
         <param name="x" type="GLfloat"/>
         <param name="y" type="GLfloat"/>
     </function>
 
-    <function name="WindowPos2iARB" alias="WindowPos2iMESA">
+    <function name="WindowPos2iARB" alias="WindowPos2i">
         <param name="x" type="GLint"/>
         <param name="y" type="GLint"/>
     </function>
 
-    <function name="WindowPos2sARB" alias="WindowPos2sMESA">
+    <function name="WindowPos2sARB" alias="WindowPos2s">
         <param name="x" type="GLshort"/>
         <param name="y" type="GLshort"/>
     </function>
 
-    <function name="WindowPos2dvARB" alias="WindowPos2dvMESA">
+    <function name="WindowPos2dvARB" alias="WindowPos2dv">
         <param name="v" type="const GLdouble *"/>
     </function>
 
-    <function name="WindowPos2fvARB" alias="WindowPos2fvMESA">
+    <function name="WindowPos2fvARB" alias="WindowPos2fv">
         <param name="v" type="const GLfloat *"/>
     </function>
 
-    <function name="WindowPos2ivARB" alias="WindowPos2ivMESA">
+    <function name="WindowPos2ivARB" alias="WindowPos2iv">
         <param name="v" type="const GLint *"/>
     </function>
 
-    <function name="WindowPos2svARB" alias="WindowPos2svMESA">
+    <function name="WindowPos2svARB" alias="WindowPos2sv">
         <param name="v" type="const GLshort *"/>
     </function>
 
-    <function name="WindowPos3dARB" alias="WindowPos3dMESA">
+    <function name="WindowPos3dARB" alias="WindowPos3d">
         <param name="x" type="GLdouble"/>
         <param name="y" type="GLdouble"/>
         <param name="z" type="GLdouble"/>
     </function>
 
-    <function name="WindowPos3fARB" alias="WindowPos3fMESA">
+    <function name="WindowPos3fARB" alias="WindowPos3f">
         <param name="x" type="GLfloat"/>
         <param name="y" type="GLfloat"/>
         <param name="z" type="GLfloat"/>
     </function>
 
-    <function name="WindowPos3iARB" alias="WindowPos3iMESA">
+    <function name="WindowPos3iARB" alias="WindowPos3i">
         <param name="x" type="GLint"/>
         <param name="y" type="GLint"/>
         <param name="z" type="GLint"/>
     </function>
 
-    <function name="WindowPos3sARB" alias="WindowPos3sMESA">
+    <function name="WindowPos3sARB" alias="WindowPos3s">
         <param name="x" type="GLshort"/>
         <param name="y" type="GLshort"/>
         <param name="z" type="GLshort"/>
     </function>
 
-    <function name="WindowPos3dvARB" alias="WindowPos3dvMESA">
+    <function name="WindowPos3dvARB" alias="WindowPos3dv">
         <param name="v" type="const GLdouble *"/>
     </function>
 
-    <function name="WindowPos3fvARB" alias="WindowPos3fvMESA">
+    <function name="WindowPos3fvARB" alias="WindowPos3fv">
         <param name="v" type="const GLfloat *"/>
     </function>
 
-    <function name="WindowPos3ivARB" alias="WindowPos3ivMESA">
+    <function name="WindowPos3ivARB" alias="WindowPos3iv">
         <param name="v" type="const GLint *"/>
     </function>
 
-    <function name="WindowPos3svARB" alias="WindowPos3svMESA">
+    <function name="WindowPos3svARB" alias="WindowPos3sv">
         <param name="v" type="const GLshort *"/>
     </function>
 </category>
         <size name="Get" mode="get"/>
     </enum>
     <enum name="VERTEX_PROGRAM_ARB"            count="1"  value="0x8620">
-        <size name="GetVertexAttribdvARB" mode="get"/>
-        <size name="GetVertexAttribfvARB" mode="get"/>
-        <size name="GetVertexAttribivARB" mode="get"/>
+        <size name="GetVertexAttribdv" mode="get"/>
+        <size name="GetVertexAttribfv" mode="get"/>
+        <size name="GetVertexAttribiv" mode="get"/>
         <size name="Get" mode="get"/>
     </enum>
     <enum name="VERTEX_ATTRIB_ARRAY_ENABLED_ARB" count="1" value="0x8622">
-        <size name="GetVertexAttribdvARB" mode="get"/>
-        <size name="GetVertexAttribfvARB" mode="get"/>
-        <size name="GetVertexAttribivARB" mode="get"/>
+        <size name="GetVertexAttribdv" mode="get"/>
+        <size name="GetVertexAttribfv" mode="get"/>
+        <size name="GetVertexAttribiv" mode="get"/>
     </enum>
     <enum name="VERTEX_ATTRIB_ARRAY_SIZE_ARB"  count="1"  value="0x8623">
-        <size name="GetVertexAttribdvARB" mode="get"/>
-        <size name="GetVertexAttribfvARB" mode="get"/>
-        <size name="GetVertexAttribivARB" mode="get"/>
+        <size name="GetVertexAttribdv" mode="get"/>
+        <size name="GetVertexAttribfv" mode="get"/>
+        <size name="GetVertexAttribiv" mode="get"/>
     </enum>
     <enum name="VERTEX_ATTRIB_ARRAY_STRIDE_ARB" count="1" value="0x8624">
-        <size name="GetVertexAttribdvARB" mode="get"/>
-        <size name="GetVertexAttribfvARB" mode="get"/>
-        <size name="GetVertexAttribivARB" mode="get"/>
+        <size name="GetVertexAttribdv" mode="get"/>
+        <size name="GetVertexAttribfv" mode="get"/>
+        <size name="GetVertexAttribiv" mode="get"/>
     </enum>
     <enum name="VERTEX_ATTRIB_ARRAY_TYPE_ARB"  count="1"  value="0x8625">
-        <size name="GetVertexAttribdvARB" mode="get"/>
-        <size name="GetVertexAttribfvARB" mode="get"/>
-        <size name="GetVertexAttribivARB" mode="get"/>
+        <size name="GetVertexAttribdv" mode="get"/>
+        <size name="GetVertexAttribfv" mode="get"/>
+        <size name="GetVertexAttribiv" mode="get"/>
     </enum>
     <enum name="CURRENT_VERTEX_ATTRIB_ARB"     count="1"  value="0x8626">
-        <size name="GetVertexAttribdvARB" mode="get"/>
-        <size name="GetVertexAttribfvARB" mode="get"/>
-        <size name="GetVertexAttribivARB" mode="get"/>
+        <size name="GetVertexAttribdv" mode="get"/>
+        <size name="GetVertexAttribfv" mode="get"/>
+        <size name="GetVertexAttribiv" mode="get"/>
     </enum>
     <enum name="PROGRAM_LENGTH_ARB"            count="1"  value="0x8627">
         <size name="GetProgramivARB" mode="get"/>
     <enum name="MATRIX30_ARB"                             value="0x88DE"/>
     <enum name="MATRIX31_ARB"                             value="0x88DF"/>
 
-    <function name="GetVertexAttribdvARB" offset="assign">
+    <function name="GetVertexAttribdvARB" alias="GetVertexAttribdv">
         <param name="index" type="GLuint"/>
         <param name="pname" type="GLenum"/>
-        <param name="params" type="GLdouble *" output="true" variable_param="pname"/>
-        <glx handcode="client" vendorpriv="1301"/>
+        <param name="params" type="GLdouble *"/>
     </function>
 
-    <function name="GetVertexAttribfvARB" offset="assign">
+    <function name="GetVertexAttribfvARB" alias="GetVertexAttribfv">
         <param name="index" type="GLuint"/>
         <param name="pname" type="GLenum"/>
-        <param name="params" type="GLfloat *" output="true" variable_param="pname"/>
-        <glx handcode="client" vendorpriv="1302"/>
+        <param name="params" type="GLfloat *"/>
     </function>
 
-    <function name="GetVertexAttribivARB" offset="assign">
+    <function name="GetVertexAttribivARB" alias="GetVertexAttribiv">
         <param name="index" type="GLuint"/>
         <param name="pname" type="GLenum"/>
-        <param name="params" type="GLint *" output="true" variable_param="pname"/>
-        <glx handcode="client" vendorpriv="1303"/>
+        <param name="params" type="GLint *"/>
     </function>
 
-    <function name="VertexAttrib1dARB" offset="assign"
-              vectorequiv="VertexAttrib1dvARB" exec="loopback">
+    <function name="VertexAttrib1dARB"
+              vectorequiv="VertexAttrib1dv" alias="VertexAttrib1d">
         <param name="index" type="GLuint"/>
         <param name="x" type="GLdouble"/>
     </function>
 
-    <function name="VertexAttrib1dvARB" offset="assign" exec="loopback">
+    <function name="VertexAttrib1dvARB" alias="VertexAttrib1dv">
         <param name="index" type="GLuint"/>
-        <param name="v" type="const GLdouble *" count="1"/>
-        <glx rop="4197" doubles_in_order="true"/>
+        <param name="v" type="const GLdouble *"/>
     </function>
 
     <function name="VertexAttrib1fARB" offset="assign"
         <glx rop="4193"/>
     </function>
 
-    <function name="VertexAttrib1sARB" offset="assign"
-              vectorequiv="VertexAttrib1svARB" exec="loopback">
+    <function name="VertexAttrib1sARB"
+              vectorequiv="VertexAttrib1sv" alias="VertexAttrib1s">
         <param name="index" type="GLuint"/>
         <param name="x" type="GLshort"/>
     </function>
 
-    <function name="VertexAttrib1svARB" offset="assign" exec="loopback">
+    <function name="VertexAttrib1svARB" alias="VertexAttrib1sv">
         <param name="index" type="GLuint"/>
-        <param name="v" type="const GLshort *" count="1"/>
-        <glx rop="4189"/>
+        <param name="v" type="const GLshort *"/>
     </function>
 
-    <function name="VertexAttrib2dARB" offset="assign"
-              vectorequiv="VertexAttrib2dvARB" exec="loopback">
+    <function name="VertexAttrib2dARB"
+              vectorequiv="VertexAttrib2dv" alias="VertexAttrib2d">
         <param name="index" type="GLuint"/>
         <param name="x" type="GLdouble"/>
         <param name="y" type="GLdouble"/>
     </function>
 
-    <function name="VertexAttrib2dvARB" offset="assign" exec="loopback">
+    <function name="VertexAttrib2dvARB" alias="VertexAttrib2dv">
         <param name="index" type="GLuint"/>
-        <param name="v" type="const GLdouble *" count="2"/>
-        <glx rop="4198" doubles_in_order="true"/>
+        <param name="v" type="const GLdouble *"/>
     </function>
 
     <function name="VertexAttrib2fARB" offset="assign"
         <glx rop="4194"/>
     </function>
 
-    <function name="VertexAttrib2sARB" offset="assign"
-              vectorequiv="VertexAttrib2svARB" exec="loopback">
+    <function name="VertexAttrib2sARB"
+              vectorequiv="VertexAttrib2sv" alias="VertexAttrib2s">
         <param name="index" type="GLuint"/>
         <param name="x" type="GLshort"/>
         <param name="y" type="GLshort"/>
     </function>
 
-    <function name="VertexAttrib2svARB" offset="assign" exec="loopback">
+    <function name="VertexAttrib2svARB" alias="VertexAttrib2sv">
         <param name="index" type="GLuint"/>
-        <param name="v" type="const GLshort *" count="2"/>
-        <glx rop="4190"/>
+        <param name="v" type="const GLshort *"/>
     </function>
 
-    <function name="VertexAttrib3dARB" offset="assign"
-              vectorequiv="VertexAttrib3dvARB" exec="loopback">
+    <function name="VertexAttrib3dARB"
+              vectorequiv="VertexAttrib3dv" alias="VertexAttrib3d">
         <param name="index" type="GLuint"/>
         <param name="x" type="GLdouble"/>
         <param name="y" type="GLdouble"/>
         <param name="z" type="GLdouble"/>
     </function>
 
-    <function name="VertexAttrib3dvARB" offset="assign" exec="loopback">
+    <function name="VertexAttrib3dvARB" alias="VertexAttrib3dv">
         <param name="index" type="GLuint"/>
-        <param name="v" type="const GLdouble *" count="3"/>
-        <glx rop="4199" doubles_in_order="true"/>
+        <param name="v" type="const GLdouble *"/>
     </function>
 
     <function name="VertexAttrib3fARB" offset="assign"
         <glx rop="4195"/>
     </function>
 
-    <function name="VertexAttrib3sARB" offset="assign"
-              vectorequiv="VertexAttrib3svARB" exec="loopback">
+    <function name="VertexAttrib3sARB"
+              vectorequiv="VertexAttrib3sv" alias="VertexAttrib3s">
         <param name="index" type="GLuint"/>
         <param name="x" type="GLshort"/>
         <param name="y" type="GLshort"/>
         <param name="z" type="GLshort"/>
     </function>
 
-    <function name="VertexAttrib3svARB" offset="assign" exec="loopback">
+    <function name="VertexAttrib3svARB" alias="VertexAttrib3sv">
         <param name="index" type="GLuint"/>
-        <param name="v" type="const GLshort *" count="3"/>
-        <glx rop="4191"/>
+        <param name="v" type="const GLshort *"/>
     </function>
 
-    <function name="VertexAttrib4dARB" offset="assign"
-              vectorequiv="VertexAttrib4dvARB" exec="loopback">
+    <function name="VertexAttrib4dARB"
+              vectorequiv="VertexAttrib4dv" alias="VertexAttrib4d">
         <param name="index" type="GLuint"/>
         <param name="x" type="GLdouble"/>
         <param name="y" type="GLdouble"/>
         <param name="w" type="GLdouble"/>
     </function>
 
-    <function name="VertexAttrib4dvARB" offset="assign" exec="loopback">
+    <function name="VertexAttrib4dvARB" alias="VertexAttrib4dv">
         <param name="index" type="GLuint"/>
-        <param name="v" type="const GLdouble *" count="4"/>
-        <glx rop="4200" doubles_in_order="true"/>
+        <param name="v" type="const GLdouble *"/>
     </function>
 
     <function name="VertexAttrib4fARB" offset="assign"
         <glx rop="4196"/>
     </function>
 
-    <function name="VertexAttrib4sARB" offset="assign"
-              vectorequiv="VertexAttrib4svARB" exec="loopback">
+    <function name="VertexAttrib4sARB"
+              vectorequiv="VertexAttrib4sv" alias="VertexAttrib4s">
         <param name="index" type="GLuint"/>
         <param name="x" type="GLshort"/>
         <param name="y" type="GLshort"/>
         <param name="w" type="GLshort"/>
     </function>
 
-    <function name="VertexAttrib4svARB" offset="assign" exec="loopback">
+    <function name="VertexAttrib4svARB" alias="VertexAttrib4sv">
         <param name="index" type="GLuint"/>
-        <param name="v" type="const GLshort *" count="4"/>
-        <glx rop="4192"/>
+        <param name="v" type="const GLshort *"/>
     </function>
 
-    <function name="VertexAttrib4NubARB" offset="assign"
-              vectorequiv="VertexAttrib4NubvARB" exec="loopback">
+    <function name="VertexAttrib4NubARB"
+              vectorequiv="VertexAttrib4Nubv" alias="VertexAttrib4Nub">
         <param name="index" type="GLuint"/>
         <param name="x" type="GLubyte"/>
         <param name="y" type="GLubyte"/>
         <param name="w" type="GLubyte"/>
     </function>
 
-    <function name="VertexAttrib4NubvARB" offset="assign" exec="loopback">
+    <function name="VertexAttrib4NubvARB" alias="VertexAttrib4Nubv">
         <param name="index" type="GLuint"/>
-        <param name="v" type="const GLubyte *" count="4"/>
-        <glx rop="4201"/>
+        <param name="v" type="const GLubyte *"/>
     </function>
 
-    <function name="VertexAttrib4bvARB" offset="assign" exec="loopback">
+    <function name="VertexAttrib4bvARB" alias="VertexAttrib4bv">
         <param name="index" type="GLuint"/>
-        <param name="v" type="const GLbyte *" count="4"/>
-        <glx rop="4230"/>
+        <param name="v" type="const GLbyte *"/>
     </function>
 
-    <function name="VertexAttrib4ivARB" offset="assign" exec="loopback">
+    <function name="VertexAttrib4ivARB" alias="VertexAttrib4iv">
         <param name="index" type="GLuint"/>
-        <param name="v" type="const GLint *" count="4"/>
-        <glx rop="4231"/>
+        <param name="v" type="const GLint *"/>
     </function>
 
-    <function name="VertexAttrib4ubvARB" offset="assign" exec="loopback">
+    <function name="VertexAttrib4ubvARB" alias="VertexAttrib4ubv">
         <param name="index" type="GLuint"/>
-        <param name="v" type="const GLubyte *" count="4"/>
-        <glx rop="4232"/>
+        <param name="v" type="const GLubyte *"/>
     </function>
 
-    <function name="VertexAttrib4usvARB" offset="assign" exec="loopback">
+    <function name="VertexAttrib4usvARB" alias="VertexAttrib4usv">
         <param name="index" type="GLuint"/>
-        <param name="v" type="const GLushort *" count="4"/>
-        <glx rop="4233"/>
+        <param name="v" type="const GLushort *"/>
     </function>
 
-    <function name="VertexAttrib4uivARB" offset="assign" exec="loopback">
+    <function name="VertexAttrib4uivARB" alias="VertexAttrib4uiv">
         <param name="index" type="GLuint"/>
-        <param name="v" type="const GLuint *" count="4"/>
-        <glx rop="4234"/>
+        <param name="v" type="const GLuint *"/>
     </function>
 
-    <function name="VertexAttrib4NbvARB" offset="assign" exec="loopback">
+    <function name="VertexAttrib4NbvARB" alias="VertexAttrib4Nbv">
         <param name="index" type="GLuint"/>
-        <param name="v" type="const GLbyte *" count="4"/>
-        <glx rop="4235"/>
+        <param name="v" type="const GLbyte *"/>
     </function>
&nb