8bbead7c4a2958da926fcddccac416a33e61ba04
[mesa.git] / src / mesa / main / dlist.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.7
4 *
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 /**
28 * \file dlist.c
29 * Display lists management functions.
30 */
31
32 #include "glheader.h"
33 #include "imports.h"
34 #include "api_arrayelt.h"
35 #include "api_exec.h"
36 #include "api_loopback.h"
37 #include "api_validate.h"
38 #include "atifragshader.h"
39 #include "config.h"
40 #include "mfeatures.h"
41 #include "bufferobj.h"
42 #include "arrayobj.h"
43 #include "context.h"
44 #include "dlist.h"
45 #include "enums.h"
46 #include "eval.h"
47 #include "fbobject.h"
48 #include "framebuffer.h"
49 #include "glapi/glapi.h"
50 #include "glformats.h"
51 #include "hash.h"
52 #include "image.h"
53 #include "light.h"
54 #include "macros.h"
55 #include "pack.h"
56 #include "pbo.h"
57 #include "queryobj.h"
58 #include "samplerobj.h"
59 #include "shaderapi.h"
60 #include "syncobj.h"
61 #include "teximage.h"
62 #include "texstorage.h"
63 #include "mtypes.h"
64 #include "varray.h"
65 #include "arbprogram.h"
66 #include "transformfeedback.h"
67
68 #include "math/m_matrix.h"
69
70 #include "main/dispatch.h"
71
72
73
74 /**
75 * Other parts of Mesa (such as the VBO module) can plug into the display
76 * list system. This structure describes new display list instructions.
77 */
78 struct gl_list_instruction
79 {
80 GLuint Size;
81 void (*Execute)( struct gl_context *ctx, void *data );
82 void (*Destroy)( struct gl_context *ctx, void *data );
83 void (*Print)( struct gl_context *ctx, void *data );
84 };
85
86
87 #define MAX_DLIST_EXT_OPCODES 16
88
89 /**
90 * Used by device drivers to hook new commands into display lists.
91 */
92 struct gl_list_extensions
93 {
94 struct gl_list_instruction Opcode[MAX_DLIST_EXT_OPCODES];
95 GLuint NumOpcodes;
96 };
97
98
99
100 /**
101 * Flush vertices.
102 *
103 * \param ctx GL context.
104 *
105 * Checks if dd_function_table::SaveNeedFlush is marked to flush
106 * stored (save) vertices, and calls
107 * dd_function_table::SaveFlushVertices if so.
108 */
109 #define SAVE_FLUSH_VERTICES(ctx) \
110 do { \
111 if (ctx->Driver.SaveNeedFlush) \
112 ctx->Driver.SaveFlushVertices(ctx); \
113 } while (0)
114
115
116 /**
117 * Macro to assert that the API call was made outside the
118 * glBegin()/glEnd() pair, with return value.
119 *
120 * \param ctx GL context.
121 * \param retval value to return value in case the assertion fails.
122 */
123 #define ASSERT_OUTSIDE_SAVE_BEGIN_END_WITH_RETVAL(ctx, retval) \
124 do { \
125 if (ctx->Driver.CurrentSavePrimitive <= GL_POLYGON || \
126 ctx->Driver.CurrentSavePrimitive == PRIM_INSIDE_UNKNOWN_PRIM) { \
127 _mesa_compile_error( ctx, GL_INVALID_OPERATION, "glBegin/End" ); \
128 return retval; \
129 } \
130 } while (0)
131
132 /**
133 * Macro to assert that the API call was made outside the
134 * glBegin()/glEnd() pair.
135 *
136 * \param ctx GL context.
137 */
138 #define ASSERT_OUTSIDE_SAVE_BEGIN_END(ctx) \
139 do { \
140 if (ctx->Driver.CurrentSavePrimitive <= GL_POLYGON || \
141 ctx->Driver.CurrentSavePrimitive == PRIM_INSIDE_UNKNOWN_PRIM) { \
142 _mesa_compile_error( ctx, GL_INVALID_OPERATION, "glBegin/End" ); \
143 return; \
144 } \
145 } while (0)
146
147 /**
148 * Macro to assert that the API call was made outside the
149 * glBegin()/glEnd() pair and flush the vertices.
150 *
151 * \param ctx GL context.
152 */
153 #define ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx) \
154 do { \
155 ASSERT_OUTSIDE_SAVE_BEGIN_END(ctx); \
156 SAVE_FLUSH_VERTICES(ctx); \
157 } while (0)
158
159 /**
160 * Macro to assert that the API call was made outside the
161 * glBegin()/glEnd() pair and flush the vertices, with return value.
162 *
163 * \param ctx GL context.
164 * \param retval value to return value in case the assertion fails.
165 */
166 #define ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH_WITH_RETVAL(ctx, retval)\
167 do { \
168 ASSERT_OUTSIDE_SAVE_BEGIN_END_WITH_RETVAL(ctx, retval); \
169 SAVE_FLUSH_VERTICES(ctx); \
170 } while (0)
171
172
173
174 /**
175 * Display list opcodes.
176 *
177 * The fact that these identifiers are assigned consecutive
178 * integer values starting at 0 is very important, see InstSize array usage)
179 */
180 typedef enum
181 {
182 OPCODE_INVALID = -1, /* Force signed enum */
183 OPCODE_ACCUM,
184 OPCODE_ALPHA_FUNC,
185 OPCODE_BIND_TEXTURE,
186 OPCODE_BITMAP,
187 OPCODE_BLEND_COLOR,
188 OPCODE_BLEND_EQUATION,
189 OPCODE_BLEND_EQUATION_SEPARATE,
190 OPCODE_BLEND_FUNC_SEPARATE,
191
192 OPCODE_BLEND_EQUATION_I,
193 OPCODE_BLEND_EQUATION_SEPARATE_I,
194 OPCODE_BLEND_FUNC_I,
195 OPCODE_BLEND_FUNC_SEPARATE_I,
196
197 OPCODE_CALL_LIST,
198 OPCODE_CALL_LIST_OFFSET,
199 OPCODE_CLEAR,
200 OPCODE_CLEAR_ACCUM,
201 OPCODE_CLEAR_COLOR,
202 OPCODE_CLEAR_DEPTH,
203 OPCODE_CLEAR_INDEX,
204 OPCODE_CLEAR_STENCIL,
205 OPCODE_CLEAR_BUFFER_IV,
206 OPCODE_CLEAR_BUFFER_UIV,
207 OPCODE_CLEAR_BUFFER_FV,
208 OPCODE_CLEAR_BUFFER_FI,
209 OPCODE_CLIP_PLANE,
210 OPCODE_COLOR_MASK,
211 OPCODE_COLOR_MASK_INDEXED,
212 OPCODE_COLOR_MATERIAL,
213 OPCODE_COLOR_TABLE,
214 OPCODE_COLOR_TABLE_PARAMETER_FV,
215 OPCODE_COLOR_TABLE_PARAMETER_IV,
216 OPCODE_COLOR_SUB_TABLE,
217 OPCODE_CONVOLUTION_FILTER_1D,
218 OPCODE_CONVOLUTION_FILTER_2D,
219 OPCODE_CONVOLUTION_PARAMETER_I,
220 OPCODE_CONVOLUTION_PARAMETER_IV,
221 OPCODE_CONVOLUTION_PARAMETER_F,
222 OPCODE_CONVOLUTION_PARAMETER_FV,
223 OPCODE_COPY_COLOR_SUB_TABLE,
224 OPCODE_COPY_COLOR_TABLE,
225 OPCODE_COPY_PIXELS,
226 OPCODE_COPY_TEX_IMAGE1D,
227 OPCODE_COPY_TEX_IMAGE2D,
228 OPCODE_COPY_TEX_SUB_IMAGE1D,
229 OPCODE_COPY_TEX_SUB_IMAGE2D,
230 OPCODE_COPY_TEX_SUB_IMAGE3D,
231 OPCODE_CULL_FACE,
232 OPCODE_DEPTH_FUNC,
233 OPCODE_DEPTH_MASK,
234 OPCODE_DEPTH_RANGE,
235 OPCODE_DISABLE,
236 OPCODE_DISABLE_INDEXED,
237 OPCODE_DRAW_BUFFER,
238 OPCODE_DRAW_PIXELS,
239 OPCODE_ENABLE,
240 OPCODE_ENABLE_INDEXED,
241 OPCODE_EVALMESH1,
242 OPCODE_EVALMESH2,
243 OPCODE_FOG,
244 OPCODE_FRONT_FACE,
245 OPCODE_FRUSTUM,
246 OPCODE_HINT,
247 OPCODE_HISTOGRAM,
248 OPCODE_INDEX_MASK,
249 OPCODE_INIT_NAMES,
250 OPCODE_LIGHT,
251 OPCODE_LIGHT_MODEL,
252 OPCODE_LINE_STIPPLE,
253 OPCODE_LINE_WIDTH,
254 OPCODE_LIST_BASE,
255 OPCODE_LOAD_IDENTITY,
256 OPCODE_LOAD_MATRIX,
257 OPCODE_LOAD_NAME,
258 OPCODE_LOGIC_OP,
259 OPCODE_MAP1,
260 OPCODE_MAP2,
261 OPCODE_MAPGRID1,
262 OPCODE_MAPGRID2,
263 OPCODE_MATRIX_MODE,
264 OPCODE_MIN_MAX,
265 OPCODE_MULT_MATRIX,
266 OPCODE_ORTHO,
267 OPCODE_PASSTHROUGH,
268 OPCODE_PIXEL_MAP,
269 OPCODE_PIXEL_TRANSFER,
270 OPCODE_PIXEL_ZOOM,
271 OPCODE_POINT_SIZE,
272 OPCODE_POINT_PARAMETERS,
273 OPCODE_POLYGON_MODE,
274 OPCODE_POLYGON_STIPPLE,
275 OPCODE_POLYGON_OFFSET,
276 OPCODE_POP_ATTRIB,
277 OPCODE_POP_MATRIX,
278 OPCODE_POP_NAME,
279 OPCODE_PRIORITIZE_TEXTURE,
280 OPCODE_PUSH_ATTRIB,
281 OPCODE_PUSH_MATRIX,
282 OPCODE_PUSH_NAME,
283 OPCODE_RASTER_POS,
284 OPCODE_READ_BUFFER,
285 OPCODE_RESET_HISTOGRAM,
286 OPCODE_RESET_MIN_MAX,
287 OPCODE_ROTATE,
288 OPCODE_SCALE,
289 OPCODE_SCISSOR,
290 OPCODE_SELECT_TEXTURE_SGIS,
291 OPCODE_SELECT_TEXTURE_COORD_SET,
292 OPCODE_SHADE_MODEL,
293 OPCODE_STENCIL_FUNC,
294 OPCODE_STENCIL_MASK,
295 OPCODE_STENCIL_OP,
296 OPCODE_TEXENV,
297 OPCODE_TEXGEN,
298 OPCODE_TEXPARAMETER,
299 OPCODE_TEX_IMAGE1D,
300 OPCODE_TEX_IMAGE2D,
301 OPCODE_TEX_IMAGE3D,
302 OPCODE_TEX_SUB_IMAGE1D,
303 OPCODE_TEX_SUB_IMAGE2D,
304 OPCODE_TEX_SUB_IMAGE3D,
305 OPCODE_TRANSLATE,
306 OPCODE_VIEWPORT,
307 OPCODE_WINDOW_POS,
308 /* GL_ARB_multitexture */
309 OPCODE_ACTIVE_TEXTURE,
310 /* GL_ARB_texture_compression */
311 OPCODE_COMPRESSED_TEX_IMAGE_1D,
312 OPCODE_COMPRESSED_TEX_IMAGE_2D,
313 OPCODE_COMPRESSED_TEX_IMAGE_3D,
314 OPCODE_COMPRESSED_TEX_SUB_IMAGE_1D,
315 OPCODE_COMPRESSED_TEX_SUB_IMAGE_2D,
316 OPCODE_COMPRESSED_TEX_SUB_IMAGE_3D,
317 /* GL_ARB_multisample */
318 OPCODE_SAMPLE_COVERAGE,
319 /* GL_ARB_window_pos */
320 OPCODE_WINDOW_POS_ARB,
321 /* GL_NV_fragment_program */
322 OPCODE_BIND_PROGRAM_NV,
323 OPCODE_PROGRAM_LOCAL_PARAMETER_ARB,
324 /* GL_EXT_stencil_two_side */
325 OPCODE_ACTIVE_STENCIL_FACE_EXT,
326 /* GL_EXT_depth_bounds_test */
327 OPCODE_DEPTH_BOUNDS_EXT,
328 /* GL_ARB_vertex/fragment_program */
329 OPCODE_PROGRAM_STRING_ARB,
330 OPCODE_PROGRAM_ENV_PARAMETER_ARB,
331 /* GL_ARB_occlusion_query */
332 OPCODE_BEGIN_QUERY_ARB,
333 OPCODE_END_QUERY_ARB,
334 /* GL_ARB_draw_buffers */
335 OPCODE_DRAW_BUFFERS_ARB,
336 /* GL_ATI_fragment_shader */
337 OPCODE_TEX_BUMP_PARAMETER_ATI,
338 /* GL_ATI_fragment_shader */
339 OPCODE_BIND_FRAGMENT_SHADER_ATI,
340 OPCODE_SET_FRAGMENT_SHADER_CONSTANTS_ATI,
341 /* OpenGL 2.0 */
342 OPCODE_STENCIL_FUNC_SEPARATE,
343 OPCODE_STENCIL_OP_SEPARATE,
344 OPCODE_STENCIL_MASK_SEPARATE,
345
346 /* GL_ARB_shader_objects */
347 OPCODE_USE_PROGRAM,
348 OPCODE_UNIFORM_1F,
349 OPCODE_UNIFORM_2F,
350 OPCODE_UNIFORM_3F,
351 OPCODE_UNIFORM_4F,
352 OPCODE_UNIFORM_1FV,
353 OPCODE_UNIFORM_2FV,
354 OPCODE_UNIFORM_3FV,
355 OPCODE_UNIFORM_4FV,
356 OPCODE_UNIFORM_1I,
357 OPCODE_UNIFORM_2I,
358 OPCODE_UNIFORM_3I,
359 OPCODE_UNIFORM_4I,
360 OPCODE_UNIFORM_1IV,
361 OPCODE_UNIFORM_2IV,
362 OPCODE_UNIFORM_3IV,
363 OPCODE_UNIFORM_4IV,
364 OPCODE_UNIFORM_MATRIX22,
365 OPCODE_UNIFORM_MATRIX33,
366 OPCODE_UNIFORM_MATRIX44,
367 OPCODE_UNIFORM_MATRIX23,
368 OPCODE_UNIFORM_MATRIX32,
369 OPCODE_UNIFORM_MATRIX24,
370 OPCODE_UNIFORM_MATRIX42,
371 OPCODE_UNIFORM_MATRIX34,
372 OPCODE_UNIFORM_MATRIX43,
373
374 /* OpenGL 3.0 */
375 OPCODE_UNIFORM_1UI,
376 OPCODE_UNIFORM_2UI,
377 OPCODE_UNIFORM_3UI,
378 OPCODE_UNIFORM_4UI,
379 OPCODE_UNIFORM_1UIV,
380 OPCODE_UNIFORM_2UIV,
381 OPCODE_UNIFORM_3UIV,
382 OPCODE_UNIFORM_4UIV,
383
384 /* GL_ARB_color_buffer_float */
385 OPCODE_CLAMP_COLOR,
386
387 /* GL_EXT_framebuffer_blit */
388 OPCODE_BLIT_FRAMEBUFFER,
389
390 /* Vertex attributes -- fallback for when optimized display
391 * list build isn't active.
392 */
393 OPCODE_ATTR_1F_NV,
394 OPCODE_ATTR_2F_NV,
395 OPCODE_ATTR_3F_NV,
396 OPCODE_ATTR_4F_NV,
397 OPCODE_ATTR_1F_ARB,
398 OPCODE_ATTR_2F_ARB,
399 OPCODE_ATTR_3F_ARB,
400 OPCODE_ATTR_4F_ARB,
401 OPCODE_MATERIAL,
402 OPCODE_BEGIN,
403 OPCODE_END,
404 OPCODE_RECTF,
405 OPCODE_EVAL_C1,
406 OPCODE_EVAL_C2,
407 OPCODE_EVAL_P1,
408 OPCODE_EVAL_P2,
409
410 /* GL_EXT_provoking_vertex */
411 OPCODE_PROVOKING_VERTEX,
412
413 /* GL_EXT_transform_feedback */
414 OPCODE_BEGIN_TRANSFORM_FEEDBACK,
415 OPCODE_END_TRANSFORM_FEEDBACK,
416 OPCODE_BIND_TRANSFORM_FEEDBACK,
417 OPCODE_PAUSE_TRANSFORM_FEEDBACK,
418 OPCODE_RESUME_TRANSFORM_FEEDBACK,
419 OPCODE_DRAW_TRANSFORM_FEEDBACK,
420
421 /* GL_EXT_texture_integer */
422 OPCODE_CLEARCOLOR_I,
423 OPCODE_CLEARCOLOR_UI,
424 OPCODE_TEXPARAMETER_I,
425 OPCODE_TEXPARAMETER_UI,
426
427 /* GL_EXT_separate_shader_objects */
428 OPCODE_ACTIVE_PROGRAM_EXT,
429 OPCODE_USE_SHADER_PROGRAM_EXT,
430
431 /* GL_ARB_instanced_arrays */
432 OPCODE_VERTEX_ATTRIB_DIVISOR,
433
434 /* GL_NV_texture_barrier */
435 OPCODE_TEXTURE_BARRIER_NV,
436
437 /* GL_ARB_sampler_object */
438 OPCODE_BIND_SAMPLER,
439 OPCODE_SAMPLER_PARAMETERIV,
440 OPCODE_SAMPLER_PARAMETERFV,
441 OPCODE_SAMPLER_PARAMETERIIV,
442 OPCODE_SAMPLER_PARAMETERUIV,
443
444 /* GL_ARB_geometry_shader4 */
445 OPCODE_PROGRAM_PARAMETERI,
446 OPCODE_FRAMEBUFFER_TEXTURE,
447 OPCODE_FRAMEBUFFER_TEXTURE_FACE,
448
449 /* GL_ARB_sync */
450 OPCODE_WAIT_SYNC,
451
452 /* GL_NV_conditional_render */
453 OPCODE_BEGIN_CONDITIONAL_RENDER,
454 OPCODE_END_CONDITIONAL_RENDER,
455
456 /* ARB_timer_query */
457 OPCODE_QUERY_COUNTER,
458
459 /* ARB_transform_feedback3 */
460 OPCODE_BEGIN_QUERY_INDEXED,
461 OPCODE_END_QUERY_INDEXED,
462 OPCODE_DRAW_TRANSFORM_FEEDBACK_STREAM,
463
464 /* ARB_transform_feedback_instanced */
465 OPCODE_DRAW_TRANSFORM_FEEDBACK_INSTANCED,
466 OPCODE_DRAW_TRANSFORM_FEEDBACK_STREAM_INSTANCED,
467
468 /* ARB_uniform_buffer_object */
469 OPCODE_UNIFORM_BLOCK_BINDING,
470
471 /* The following three are meta instructions */
472 OPCODE_ERROR, /* raise compiled-in error */
473 OPCODE_CONTINUE,
474 OPCODE_END_OF_LIST,
475 OPCODE_EXT_0
476 } OpCode;
477
478
479
480 /**
481 * Display list node.
482 *
483 * Display list instructions are stored as sequences of "nodes". Nodes
484 * are allocated in blocks. Each block has BLOCK_SIZE nodes. Blocks
485 * are linked together with a pointer.
486 *
487 * Each instruction in the display list is stored as a sequence of
488 * contiguous nodes in memory.
489 * Each node is the union of a variety of data types.
490 */
491 union gl_dlist_node
492 {
493 OpCode opcode;
494 GLboolean b;
495 GLbitfield bf;
496 GLubyte ub;
497 GLshort s;
498 GLushort us;
499 GLint i;
500 GLuint ui;
501 GLenum e;
502 GLfloat f;
503 GLsizei si;
504 GLvoid *data;
505 void *next; /* If prev node's opcode==OPCODE_CONTINUE */
506 };
507
508
509 typedef union gl_dlist_node Node;
510
511
512 /**
513 * Used to store a 64-bit uint in a pair of "Nodes" for the sake of 32-bit
514 * environment. In 64-bit env, sizeof(Node)==8 anyway.
515 */
516 union uint64_pair
517 {
518 GLuint64 uint64;
519 GLuint uint32[2];
520 };
521
522
523 /**
524 * How many nodes to allocate at a time.
525 *
526 * \note Reduced now that we hold vertices etc. elsewhere.
527 */
528 #define BLOCK_SIZE 256
529
530
531
532 /**
533 * Number of nodes of storage needed for each instruction.
534 * Sizes for dynamically allocated opcodes are stored in the context struct.
535 */
536 static GLuint InstSize[OPCODE_END_OF_LIST + 1];
537
538
539 void mesa_print_display_list(GLuint list);
540
541
542 /**********************************************************************/
543 /***** Private *****/
544 /**********************************************************************/
545
546
547 /**
548 * Make an empty display list. This is used by glGenLists() to
549 * reserve display list IDs.
550 */
551 static struct gl_display_list *
552 make_list(GLuint name, GLuint count)
553 {
554 struct gl_display_list *dlist = CALLOC_STRUCT(gl_display_list);
555 dlist->Name = name;
556 dlist->Head = malloc(sizeof(Node) * count);
557 dlist->Head[0].opcode = OPCODE_END_OF_LIST;
558 return dlist;
559 }
560
561
562 /**
563 * Lookup function to just encapsulate casting.
564 */
565 static inline struct gl_display_list *
566 lookup_list(struct gl_context *ctx, GLuint list)
567 {
568 return (struct gl_display_list *)
569 _mesa_HashLookup(ctx->Shared->DisplayList, list);
570 }
571
572
573 /** Is the given opcode an extension code? */
574 static inline GLboolean
575 is_ext_opcode(OpCode opcode)
576 {
577 return (opcode >= OPCODE_EXT_0);
578 }
579
580
581 /** Destroy an extended opcode instruction */
582 static GLint
583 ext_opcode_destroy(struct gl_context *ctx, Node *node)
584 {
585 const GLint i = node[0].opcode - OPCODE_EXT_0;
586 GLint step;
587 ctx->ListExt->Opcode[i].Destroy(ctx, &node[1]);
588 step = ctx->ListExt->Opcode[i].Size;
589 return step;
590 }
591
592
593 /** Execute an extended opcode instruction */
594 static GLint
595 ext_opcode_execute(struct gl_context *ctx, Node *node)
596 {
597 const GLint i = node[0].opcode - OPCODE_EXT_0;
598 GLint step;
599 ctx->ListExt->Opcode[i].Execute(ctx, &node[1]);
600 step = ctx->ListExt->Opcode[i].Size;
601 return step;
602 }
603
604
605 /** Print an extended opcode instruction */
606 static GLint
607 ext_opcode_print(struct gl_context *ctx, Node *node)
608 {
609 const GLint i = node[0].opcode - OPCODE_EXT_0;
610 GLint step;
611 ctx->ListExt->Opcode[i].Print(ctx, &node[1]);
612 step = ctx->ListExt->Opcode[i].Size;
613 return step;
614 }
615
616
617 /**
618 * Delete the named display list, but don't remove from hash table.
619 * \param dlist - display list pointer
620 */
621 void
622 _mesa_delete_list(struct gl_context *ctx, struct gl_display_list *dlist)
623 {
624 Node *n, *block;
625 GLboolean done;
626
627 n = block = dlist->Head;
628
629 done = block ? GL_FALSE : GL_TRUE;
630 while (!done) {
631 const OpCode opcode = n[0].opcode;
632
633 /* check for extension opcodes first */
634 if (is_ext_opcode(opcode)) {
635 n += ext_opcode_destroy(ctx, n);
636 }
637 else {
638 switch (opcode) {
639 /* for some commands, we need to free malloc'd memory */
640 case OPCODE_MAP1:
641 free(n[6].data);
642 n += InstSize[n[0].opcode];
643 break;
644 case OPCODE_MAP2:
645 free(n[10].data);
646 n += InstSize[n[0].opcode];
647 break;
648 case OPCODE_DRAW_PIXELS:
649 free(n[5].data);
650 n += InstSize[n[0].opcode];
651 break;
652 case OPCODE_BITMAP:
653 free(n[7].data);
654 n += InstSize[n[0].opcode];
655 break;
656 case OPCODE_COLOR_TABLE:
657 free(n[6].data);
658 n += InstSize[n[0].opcode];
659 break;
660 case OPCODE_COLOR_SUB_TABLE:
661 free(n[6].data);
662 n += InstSize[n[0].opcode];
663 break;
664 case OPCODE_CONVOLUTION_FILTER_1D:
665 free(n[6].data);
666 n += InstSize[n[0].opcode];
667 break;
668 case OPCODE_CONVOLUTION_FILTER_2D:
669 free(n[7].data);
670 n += InstSize[n[0].opcode];
671 break;
672 case OPCODE_POLYGON_STIPPLE:
673 free(n[1].data);
674 n += InstSize[n[0].opcode];
675 break;
676 case OPCODE_TEX_IMAGE1D:
677 free(n[8].data);
678 n += InstSize[n[0].opcode];
679 break;
680 case OPCODE_TEX_IMAGE2D:
681 free(n[9].data);
682 n += InstSize[n[0].opcode];
683 break;
684 case OPCODE_TEX_IMAGE3D:
685 free(n[10].data);
686 n += InstSize[n[0].opcode];
687 break;
688 case OPCODE_TEX_SUB_IMAGE1D:
689 free(n[7].data);
690 n += InstSize[n[0].opcode];
691 break;
692 case OPCODE_TEX_SUB_IMAGE2D:
693 free(n[9].data);
694 n += InstSize[n[0].opcode];
695 break;
696 case OPCODE_TEX_SUB_IMAGE3D:
697 free(n[11].data);
698 n += InstSize[n[0].opcode];
699 break;
700 case OPCODE_COMPRESSED_TEX_IMAGE_1D:
701 free(n[7].data);
702 n += InstSize[n[0].opcode];
703 break;
704 case OPCODE_COMPRESSED_TEX_IMAGE_2D:
705 free(n[8].data);
706 n += InstSize[n[0].opcode];
707 break;
708 case OPCODE_COMPRESSED_TEX_IMAGE_3D:
709 free(n[9].data);
710 n += InstSize[n[0].opcode];
711 break;
712 case OPCODE_COMPRESSED_TEX_SUB_IMAGE_1D:
713 free(n[7].data);
714 n += InstSize[n[0].opcode];
715 break;
716 case OPCODE_COMPRESSED_TEX_SUB_IMAGE_2D:
717 free(n[9].data);
718 n += InstSize[n[0].opcode];
719 break;
720 case OPCODE_COMPRESSED_TEX_SUB_IMAGE_3D:
721 free(n[11].data);
722 n += InstSize[n[0].opcode];
723 break;
724 case OPCODE_PROGRAM_STRING_ARB:
725 free(n[4].data); /* program string */
726 n += InstSize[n[0].opcode];
727 break;
728 case OPCODE_UNIFORM_1FV:
729 case OPCODE_UNIFORM_2FV:
730 case OPCODE_UNIFORM_3FV:
731 case OPCODE_UNIFORM_4FV:
732 case OPCODE_UNIFORM_1IV:
733 case OPCODE_UNIFORM_2IV:
734 case OPCODE_UNIFORM_3IV:
735 case OPCODE_UNIFORM_4IV:
736 case OPCODE_UNIFORM_1UIV:
737 case OPCODE_UNIFORM_2UIV:
738 case OPCODE_UNIFORM_3UIV:
739 case OPCODE_UNIFORM_4UIV:
740 free(n[3].data);
741 n += InstSize[n[0].opcode];
742 break;
743 case OPCODE_UNIFORM_MATRIX22:
744 case OPCODE_UNIFORM_MATRIX33:
745 case OPCODE_UNIFORM_MATRIX44:
746 case OPCODE_UNIFORM_MATRIX24:
747 case OPCODE_UNIFORM_MATRIX42:
748 case OPCODE_UNIFORM_MATRIX23:
749 case OPCODE_UNIFORM_MATRIX32:
750 case OPCODE_UNIFORM_MATRIX34:
751 case OPCODE_UNIFORM_MATRIX43:
752 free(n[4].data);
753 n += InstSize[n[0].opcode];
754 break;
755
756 case OPCODE_CONTINUE:
757 n = (Node *) n[1].next;
758 free(block);
759 block = n;
760 break;
761 case OPCODE_END_OF_LIST:
762 free(block);
763 done = GL_TRUE;
764 break;
765 default:
766 /* Most frequent case */
767 n += InstSize[n[0].opcode];
768 break;
769 }
770 }
771 }
772
773 free(dlist);
774 }
775
776
777 /**
778 * Destroy a display list and remove from hash table.
779 * \param list - display list number
780 */
781 static void
782 destroy_list(struct gl_context *ctx, GLuint list)
783 {
784 struct gl_display_list *dlist;
785
786 if (list == 0)
787 return;
788
789 dlist = lookup_list(ctx, list);
790 if (!dlist)
791 return;
792
793 _mesa_delete_list(ctx, dlist);
794 _mesa_HashRemove(ctx->Shared->DisplayList, list);
795 }
796
797
798 /*
799 * Translate the nth element of list from <type> to GLint.
800 */
801 static GLint
802 translate_id(GLsizei n, GLenum type, const GLvoid * list)
803 {
804 GLbyte *bptr;
805 GLubyte *ubptr;
806 GLshort *sptr;
807 GLushort *usptr;
808 GLint *iptr;
809 GLuint *uiptr;
810 GLfloat *fptr;
811
812 switch (type) {
813 case GL_BYTE:
814 bptr = (GLbyte *) list;
815 return (GLint) bptr[n];
816 case GL_UNSIGNED_BYTE:
817 ubptr = (GLubyte *) list;
818 return (GLint) ubptr[n];
819 case GL_SHORT:
820 sptr = (GLshort *) list;
821 return (GLint) sptr[n];
822 case GL_UNSIGNED_SHORT:
823 usptr = (GLushort *) list;
824 return (GLint) usptr[n];
825 case GL_INT:
826 iptr = (GLint *) list;
827 return iptr[n];
828 case GL_UNSIGNED_INT:
829 uiptr = (GLuint *) list;
830 return (GLint) uiptr[n];
831 case GL_FLOAT:
832 fptr = (GLfloat *) list;
833 return (GLint) FLOORF(fptr[n]);
834 case GL_2_BYTES:
835 ubptr = ((GLubyte *) list) + 2 * n;
836 return (GLint) ubptr[0] * 256
837 + (GLint) ubptr[1];
838 case GL_3_BYTES:
839 ubptr = ((GLubyte *) list) + 3 * n;
840 return (GLint) ubptr[0] * 65536
841 + (GLint) ubptr[1] * 256
842 + (GLint) ubptr[2];
843 case GL_4_BYTES:
844 ubptr = ((GLubyte *) list) + 4 * n;
845 return (GLint) ubptr[0] * 16777216
846 + (GLint) ubptr[1] * 65536
847 + (GLint) ubptr[2] * 256
848 + (GLint) ubptr[3];
849 default:
850 return 0;
851 }
852 }
853
854
855
856
857 /**********************************************************************/
858 /***** Public *****/
859 /**********************************************************************/
860
861 /**
862 * Wrapper for _mesa_unpack_image/bitmap() that handles pixel buffer objects.
863 * If width < 0 or height < 0 or format or type are invalid we'll just
864 * return NULL. We will not generate an error since OpenGL command
865 * arguments aren't error-checked until the command is actually executed
866 * (not when they're compiled).
867 * But if we run out of memory, GL_OUT_OF_MEMORY will be recorded.
868 */
869 static GLvoid *
870 unpack_image(struct gl_context *ctx, GLuint dimensions,
871 GLsizei width, GLsizei height, GLsizei depth,
872 GLenum format, GLenum type, const GLvoid * pixels,
873 const struct gl_pixelstore_attrib *unpack)
874 {
875 if (width <= 0 || height <= 0) {
876 return NULL;
877 }
878
879 if (_mesa_bytes_per_pixel(format, type) < 0) {
880 /* bad format and/or type */
881 return NULL;
882 }
883
884 if (!_mesa_is_bufferobj(unpack->BufferObj)) {
885 /* no PBO */
886 GLvoid *image;
887
888 if (type == GL_BITMAP)
889 image = _mesa_unpack_bitmap(width, height, pixels, unpack);
890 else
891 image = _mesa_unpack_image(dimensions, width, height, depth,
892 format, type, pixels, unpack);
893 if (pixels && !image) {
894 _mesa_error(ctx, GL_OUT_OF_MEMORY, "display list construction");
895 }
896 return image;
897 }
898 else if (_mesa_validate_pbo_access(dimensions, unpack, width, height,
899 depth, format, type, INT_MAX, pixels)) {
900 const GLubyte *map, *src;
901 GLvoid *image;
902
903 map = (GLubyte *)
904 ctx->Driver.MapBufferRange(ctx, 0, unpack->BufferObj->Size,
905 GL_MAP_READ_BIT, unpack->BufferObj);
906 if (!map) {
907 /* unable to map src buffer! */
908 _mesa_error(ctx, GL_INVALID_OPERATION, "unable to map PBO");
909 return NULL;
910 }
911
912 src = ADD_POINTERS(map, pixels);
913 if (type == GL_BITMAP)
914 image = _mesa_unpack_bitmap(width, height, src, unpack);
915 else
916 image = _mesa_unpack_image(dimensions, width, height, depth,
917 format, type, src, unpack);
918
919 ctx->Driver.UnmapBuffer(ctx, unpack->BufferObj);
920
921 if (!image) {
922 _mesa_error(ctx, GL_OUT_OF_MEMORY, "display list construction");
923 }
924 return image;
925 }
926
927 /* bad access! */
928 _mesa_error(ctx, GL_INVALID_OPERATION, "invalid PBO access");
929 return NULL;
930 }
931
932 /**
933 * Allocate space for a display list instruction (opcode + payload space).
934 * \param opcode the instruction opcode (OPCODE_* value)
935 * \param bytes instruction payload size (not counting opcode)
936 * \return pointer to allocated memory (the opcode space)
937 */
938 static Node *
939 dlist_alloc(struct gl_context *ctx, OpCode opcode, GLuint bytes)
940 {
941 const GLuint numNodes = 1 + (bytes + sizeof(Node) - 1) / sizeof(Node);
942 Node *n;
943
944 if (opcode < (GLuint) OPCODE_EXT_0) {
945 if (InstSize[opcode] == 0) {
946 /* save instruction size now */
947 InstSize[opcode] = numNodes;
948 }
949 else {
950 /* make sure instruction size agrees */
951 ASSERT(numNodes == InstSize[opcode]);
952 }
953 }
954
955 if (ctx->ListState.CurrentPos + numNodes + 2 > BLOCK_SIZE) {
956 /* This block is full. Allocate a new block and chain to it */
957 Node *newblock;
958 n = ctx->ListState.CurrentBlock + ctx->ListState.CurrentPos;
959 n[0].opcode = OPCODE_CONTINUE;
960 newblock = malloc(sizeof(Node) * BLOCK_SIZE);
961 if (!newblock) {
962 _mesa_error(ctx, GL_OUT_OF_MEMORY, "Building display list");
963 return NULL;
964 }
965 n[1].next = (Node *) newblock;
966 ctx->ListState.CurrentBlock = newblock;
967 ctx->ListState.CurrentPos = 0;
968 }
969
970 n = ctx->ListState.CurrentBlock + ctx->ListState.CurrentPos;
971 ctx->ListState.CurrentPos += numNodes;
972
973 n[0].opcode = opcode;
974
975 return n;
976 }
977
978
979
980 /**
981 * Allocate space for a display list instruction. Used by callers outside
982 * this file for things like VBO vertex data.
983 *
984 * \param opcode the instruction opcode (OPCODE_* value)
985 * \param bytes instruction size in bytes, not counting opcode.
986 * \return pointer to the usable data area (not including the internal
987 * opcode).
988 */
989 void *
990 _mesa_dlist_alloc(struct gl_context *ctx, GLuint opcode, GLuint bytes)
991 {
992 Node *n = dlist_alloc(ctx, (OpCode) opcode, bytes);
993 if (n)
994 return n + 1; /* return pointer to payload area, after opcode */
995 else
996 return NULL;
997 }
998
999
1000 /**
1001 * This function allows modules and drivers to get their own opcodes
1002 * for extending display list functionality.
1003 * \param ctx the rendering context
1004 * \param size number of bytes for storing the new display list command
1005 * \param execute function to execute the new display list command
1006 * \param destroy function to destroy the new display list command
1007 * \param print function to print the new display list command
1008 * \return the new opcode number or -1 if error
1009 */
1010 GLint
1011 _mesa_dlist_alloc_opcode(struct gl_context *ctx,
1012 GLuint size,
1013 void (*execute) (struct gl_context *, void *),
1014 void (*destroy) (struct gl_context *, void *),
1015 void (*print) (struct gl_context *, void *))
1016 {
1017 if (ctx->ListExt->NumOpcodes < MAX_DLIST_EXT_OPCODES) {
1018 const GLuint i = ctx->ListExt->NumOpcodes++;
1019 ctx->ListExt->Opcode[i].Size =
1020 1 + (size + sizeof(Node) - 1) / sizeof(Node);
1021 ctx->ListExt->Opcode[i].Execute = execute;
1022 ctx->ListExt->Opcode[i].Destroy = destroy;
1023 ctx->ListExt->Opcode[i].Print = print;
1024 return i + OPCODE_EXT_0;
1025 }
1026 return -1;
1027 }
1028
1029
1030 /**
1031 * Allocate space for a display list instruction. The space is basically
1032 * an array of Nodes where node[0] holds the opcode, node[1] is the first
1033 * function parameter, node[2] is the second parameter, etc.
1034 *
1035 * \param opcode one of OPCODE_x
1036 * \param nparams number of function parameters
1037 * \return pointer to start of instruction space
1038 */
1039 static inline Node *
1040 alloc_instruction(struct gl_context *ctx, OpCode opcode, GLuint nparams)
1041 {
1042 return dlist_alloc(ctx, opcode, nparams * sizeof(Node));
1043 }
1044
1045
1046
1047 /*
1048 * Display List compilation functions
1049 */
1050 static void GLAPIENTRY
1051 save_Accum(GLenum op, GLfloat value)
1052 {
1053 GET_CURRENT_CONTEXT(ctx);
1054 Node *n;
1055 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1056 n = alloc_instruction(ctx, OPCODE_ACCUM, 2);
1057 if (n) {
1058 n[1].e = op;
1059 n[2].f = value;
1060 }
1061 if (ctx->ExecuteFlag) {
1062 CALL_Accum(ctx->Exec, (op, value));
1063 }
1064 }
1065
1066
1067 static void GLAPIENTRY
1068 save_AlphaFunc(GLenum func, GLclampf ref)
1069 {
1070 GET_CURRENT_CONTEXT(ctx);
1071 Node *n;
1072 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1073 n = alloc_instruction(ctx, OPCODE_ALPHA_FUNC, 2);
1074 if (n) {
1075 n[1].e = func;
1076 n[2].f = (GLfloat) ref;
1077 }
1078 if (ctx->ExecuteFlag) {
1079 CALL_AlphaFunc(ctx->Exec, (func, ref));
1080 }
1081 }
1082
1083
1084 static void GLAPIENTRY
1085 save_BindTexture(GLenum target, GLuint texture)
1086 {
1087 GET_CURRENT_CONTEXT(ctx);
1088 Node *n;
1089 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1090 n = alloc_instruction(ctx, OPCODE_BIND_TEXTURE, 2);
1091 if (n) {
1092 n[1].e = target;
1093 n[2].ui = texture;
1094 }
1095 if (ctx->ExecuteFlag) {
1096 CALL_BindTexture(ctx->Exec, (target, texture));
1097 }
1098 }
1099
1100
1101 static void GLAPIENTRY
1102 save_Bitmap(GLsizei width, GLsizei height,
1103 GLfloat xorig, GLfloat yorig,
1104 GLfloat xmove, GLfloat ymove, const GLubyte * pixels)
1105 {
1106 GET_CURRENT_CONTEXT(ctx);
1107 Node *n;
1108 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1109 n = alloc_instruction(ctx, OPCODE_BITMAP, 7);
1110 if (n) {
1111 n[1].i = (GLint) width;
1112 n[2].i = (GLint) height;
1113 n[3].f = xorig;
1114 n[4].f = yorig;
1115 n[5].f = xmove;
1116 n[6].f = ymove;
1117 n[7].data = unpack_image(ctx, 2, width, height, 1, GL_COLOR_INDEX,
1118 GL_BITMAP, pixels, &ctx->Unpack);
1119 }
1120 if (ctx->ExecuteFlag) {
1121 CALL_Bitmap(ctx->Exec, (width, height,
1122 xorig, yorig, xmove, ymove, pixels));
1123 }
1124 }
1125
1126
1127 static void GLAPIENTRY
1128 save_BlendEquation(GLenum mode)
1129 {
1130 GET_CURRENT_CONTEXT(ctx);
1131 Node *n;
1132 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1133 n = alloc_instruction(ctx, OPCODE_BLEND_EQUATION, 1);
1134 if (n) {
1135 n[1].e = mode;
1136 }
1137 if (ctx->ExecuteFlag) {
1138 CALL_BlendEquation(ctx->Exec, (mode));
1139 }
1140 }
1141
1142
1143 static void GLAPIENTRY
1144 save_BlendEquationSeparateEXT(GLenum modeRGB, GLenum modeA)
1145 {
1146 GET_CURRENT_CONTEXT(ctx);
1147 Node *n;
1148 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1149 n = alloc_instruction(ctx, OPCODE_BLEND_EQUATION_SEPARATE, 2);
1150 if (n) {
1151 n[1].e = modeRGB;
1152 n[2].e = modeA;
1153 }
1154 if (ctx->ExecuteFlag) {
1155 CALL_BlendEquationSeparateEXT(ctx->Exec, (modeRGB, modeA));
1156 }
1157 }
1158
1159
1160 static void GLAPIENTRY
1161 save_BlendFuncSeparateEXT(GLenum sfactorRGB, GLenum dfactorRGB,
1162 GLenum sfactorA, GLenum dfactorA)
1163 {
1164 GET_CURRENT_CONTEXT(ctx);
1165 Node *n;
1166 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1167 n = alloc_instruction(ctx, OPCODE_BLEND_FUNC_SEPARATE, 4);
1168 if (n) {
1169 n[1].e = sfactorRGB;
1170 n[2].e = dfactorRGB;
1171 n[3].e = sfactorA;
1172 n[4].e = dfactorA;
1173 }
1174 if (ctx->ExecuteFlag) {
1175 CALL_BlendFuncSeparateEXT(ctx->Exec,
1176 (sfactorRGB, dfactorRGB, sfactorA, dfactorA));
1177 }
1178 }
1179
1180
1181 static void GLAPIENTRY
1182 save_BlendFunc(GLenum srcfactor, GLenum dstfactor)
1183 {
1184 save_BlendFuncSeparateEXT(srcfactor, dstfactor, srcfactor, dstfactor);
1185 }
1186
1187
1188 static void GLAPIENTRY
1189 save_BlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
1190 {
1191 GET_CURRENT_CONTEXT(ctx);
1192 Node *n;
1193 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1194 n = alloc_instruction(ctx, OPCODE_BLEND_COLOR, 4);
1195 if (n) {
1196 n[1].f = red;
1197 n[2].f = green;
1198 n[3].f = blue;
1199 n[4].f = alpha;
1200 }
1201 if (ctx->ExecuteFlag) {
1202 CALL_BlendColor(ctx->Exec, (red, green, blue, alpha));
1203 }
1204 }
1205
1206 /* GL_ARB_draw_buffers_blend */
1207 static void GLAPIENTRY
1208 save_BlendFuncSeparatei(GLuint buf, GLenum sfactorRGB, GLenum dfactorRGB,
1209 GLenum sfactorA, GLenum dfactorA)
1210 {
1211 GET_CURRENT_CONTEXT(ctx);
1212 Node *n;
1213 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1214 n = alloc_instruction(ctx, OPCODE_BLEND_FUNC_SEPARATE_I, 5);
1215 if (n) {
1216 n[1].ui = buf;
1217 n[2].e = sfactorRGB;
1218 n[3].e = dfactorRGB;
1219 n[4].e = sfactorA;
1220 n[5].e = dfactorA;
1221 }
1222 if (ctx->ExecuteFlag) {
1223 CALL_BlendFuncSeparateiARB(ctx->Exec, (buf, sfactorRGB, dfactorRGB,
1224 sfactorA, dfactorA));
1225 }
1226 }
1227
1228 /* GL_ARB_draw_buffers_blend */
1229 static void GLAPIENTRY
1230 save_BlendFunci(GLuint buf, GLenum sfactor, GLenum dfactor)
1231 {
1232 GET_CURRENT_CONTEXT(ctx);
1233 Node *n;
1234 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1235 n = alloc_instruction(ctx, OPCODE_BLEND_FUNC_SEPARATE_I, 3);
1236 if (n) {
1237 n[1].ui = buf;
1238 n[2].e = sfactor;
1239 n[3].e = dfactor;
1240 }
1241 if (ctx->ExecuteFlag) {
1242 CALL_BlendFunciARB(ctx->Exec, (buf, sfactor, dfactor));
1243 }
1244 }
1245
1246 /* GL_ARB_draw_buffers_blend */
1247 static void GLAPIENTRY
1248 save_BlendEquationi(GLuint buf, GLenum mode)
1249 {
1250 GET_CURRENT_CONTEXT(ctx);
1251 Node *n;
1252 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1253 n = alloc_instruction(ctx, OPCODE_BLEND_EQUATION_I, 2);
1254 if (n) {
1255 n[1].ui = buf;
1256 n[2].e = mode;
1257 }
1258 if (ctx->ExecuteFlag) {
1259 CALL_BlendEquationiARB(ctx->Exec, (buf, mode));
1260 }
1261 }
1262
1263 /* GL_ARB_draw_buffers_blend */
1264 static void GLAPIENTRY
1265 save_BlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeA)
1266 {
1267 GET_CURRENT_CONTEXT(ctx);
1268 Node *n;
1269 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1270 n = alloc_instruction(ctx, OPCODE_BLEND_EQUATION_SEPARATE_I, 3);
1271 if (n) {
1272 n[1].ui = buf;
1273 n[2].e = modeRGB;
1274 n[3].e = modeA;
1275 }
1276 if (ctx->ExecuteFlag) {
1277 CALL_BlendEquationSeparateiARB(ctx->Exec, (buf, modeRGB, modeA));
1278 }
1279 }
1280
1281
1282 /* GL_ARB_draw_instanced. */
1283 static void GLAPIENTRY
1284 save_DrawArraysInstancedARB(GLenum mode,
1285 GLint first,
1286 GLsizei count,
1287 GLsizei primcount)
1288 {
1289 GET_CURRENT_CONTEXT(ctx);
1290 _mesa_error(ctx, GL_INVALID_OPERATION,
1291 "glDrawArraysInstanced() during display list compile");
1292 }
1293
1294 static void GLAPIENTRY
1295 save_DrawElementsInstancedARB(GLenum mode,
1296 GLsizei count,
1297 GLenum type,
1298 const GLvoid *indices,
1299 GLsizei primcount)
1300 {
1301 GET_CURRENT_CONTEXT(ctx);
1302 _mesa_error(ctx, GL_INVALID_OPERATION,
1303 "glDrawElementsInstanced() during display list compile");
1304 }
1305
1306 static void GLAPIENTRY
1307 save_DrawElementsInstancedBaseVertexARB(GLenum mode,
1308 GLsizei count,
1309 GLenum type,
1310 const GLvoid *indices,
1311 GLsizei primcount,
1312 GLint basevertex)
1313 {
1314 GET_CURRENT_CONTEXT(ctx);
1315 _mesa_error(ctx, GL_INVALID_OPERATION,
1316 "glDrawElementsInstancedBaseVertex() during display list compile");
1317 }
1318
1319 /* GL_ARB_base_instance. */
1320 static void GLAPIENTRY
1321 save_DrawArraysInstancedBaseInstance(GLenum mode,
1322 GLint first,
1323 GLsizei count,
1324 GLsizei primcount,
1325 GLuint baseinstance)
1326 {
1327 GET_CURRENT_CONTEXT(ctx);
1328 _mesa_error(ctx, GL_INVALID_OPERATION,
1329 "glDrawArraysInstancedBaseInstance() during display list compile");
1330 }
1331
1332 static void APIENTRY
1333 save_DrawElementsInstancedBaseInstance(GLenum mode,
1334 GLsizei count,
1335 GLenum type,
1336 const void *indices,
1337 GLsizei primcount,
1338 GLuint baseinstance)
1339 {
1340 GET_CURRENT_CONTEXT(ctx);
1341 _mesa_error(ctx, GL_INVALID_OPERATION,
1342 "glDrawElementsInstancedBaseInstance() during display list compile");
1343 }
1344
1345 static void APIENTRY
1346 save_DrawElementsInstancedBaseVertexBaseInstance(GLenum mode,
1347 GLsizei count,
1348 GLenum type,
1349 const void *indices,
1350 GLsizei primcount,
1351 GLint basevertex,
1352 GLuint baseinstance)
1353 {
1354 GET_CURRENT_CONTEXT(ctx);
1355 _mesa_error(ctx, GL_INVALID_OPERATION,
1356 "glDrawElementsInstancedBaseVertexBaseInstance() during display list compile");
1357 }
1358
1359 static void invalidate_saved_current_state( struct gl_context *ctx )
1360 {
1361 GLint i;
1362
1363 for (i = 0; i < VERT_ATTRIB_MAX; i++)
1364 ctx->ListState.ActiveAttribSize[i] = 0;
1365
1366 for (i = 0; i < MAT_ATTRIB_MAX; i++)
1367 ctx->ListState.ActiveMaterialSize[i] = 0;
1368
1369 memset(&ctx->ListState.Current, 0, sizeof ctx->ListState.Current);
1370
1371 ctx->Driver.CurrentSavePrimitive = PRIM_UNKNOWN;
1372 }
1373
1374 static void GLAPIENTRY
1375 save_CallList(GLuint list)
1376 {
1377 GET_CURRENT_CONTEXT(ctx);
1378 Node *n;
1379 SAVE_FLUSH_VERTICES(ctx);
1380
1381 n = alloc_instruction(ctx, OPCODE_CALL_LIST, 1);
1382 if (n) {
1383 n[1].ui = list;
1384 }
1385
1386 /* After this, we don't know what state we're in. Invalidate all
1387 * cached information previously gathered:
1388 */
1389 invalidate_saved_current_state( ctx );
1390
1391 if (ctx->ExecuteFlag) {
1392 _mesa_CallList(list);
1393 }
1394 }
1395
1396
1397 static void GLAPIENTRY
1398 save_CallLists(GLsizei num, GLenum type, const GLvoid * lists)
1399 {
1400 GET_CURRENT_CONTEXT(ctx);
1401 GLint i;
1402 GLboolean typeErrorFlag;
1403
1404 SAVE_FLUSH_VERTICES(ctx);
1405
1406 switch (type) {
1407 case GL_BYTE:
1408 case GL_UNSIGNED_BYTE:
1409 case GL_SHORT:
1410 case GL_UNSIGNED_SHORT:
1411 case GL_INT:
1412 case GL_UNSIGNED_INT:
1413 case GL_FLOAT:
1414 case GL_2_BYTES:
1415 case GL_3_BYTES:
1416 case GL_4_BYTES:
1417 typeErrorFlag = GL_FALSE;
1418 break;
1419 default:
1420 typeErrorFlag = GL_TRUE;
1421 }
1422
1423 for (i = 0; i < num; i++) {
1424 GLint list = translate_id(i, type, lists);
1425 Node *n = alloc_instruction(ctx, OPCODE_CALL_LIST_OFFSET, 2);
1426 if (n) {
1427 n[1].i = list;
1428 n[2].b = typeErrorFlag;
1429 }
1430 }
1431
1432 /* After this, we don't know what state we're in. Invalidate all
1433 * cached information previously gathered:
1434 */
1435 invalidate_saved_current_state( ctx );
1436
1437 if (ctx->ExecuteFlag) {
1438 CALL_CallLists(ctx->Exec, (num, type, lists));
1439 }
1440 }
1441
1442
1443 static void GLAPIENTRY
1444 save_Clear(GLbitfield mask)
1445 {
1446 GET_CURRENT_CONTEXT(ctx);
1447 Node *n;
1448 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1449 n = alloc_instruction(ctx, OPCODE_CLEAR, 1);
1450 if (n) {
1451 n[1].bf = mask;
1452 }
1453 if (ctx->ExecuteFlag) {
1454 CALL_Clear(ctx->Exec, (mask));
1455 }
1456 }
1457
1458
1459 static void GLAPIENTRY
1460 save_ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value)
1461 {
1462 GET_CURRENT_CONTEXT(ctx);
1463 Node *n;
1464 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1465 n = alloc_instruction(ctx, OPCODE_CLEAR_BUFFER_IV, 6);
1466 if (n) {
1467 n[1].e = buffer;
1468 n[2].i = drawbuffer;
1469 n[3].i = value[0];
1470 if (buffer == GL_COLOR) {
1471 n[4].i = value[1];
1472 n[5].i = value[2];
1473 n[6].i = value[3];
1474 }
1475 else {
1476 n[4].i = 0;
1477 n[5].i = 0;
1478 n[6].i = 0;
1479 }
1480 }
1481 if (ctx->ExecuteFlag) {
1482 CALL_ClearBufferiv(ctx->Exec, (buffer, drawbuffer, value));
1483 }
1484 }
1485
1486
1487 static void GLAPIENTRY
1488 save_ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value)
1489 {
1490 GET_CURRENT_CONTEXT(ctx);
1491 Node *n;
1492 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1493 n = alloc_instruction(ctx, OPCODE_CLEAR_BUFFER_UIV, 6);
1494 if (n) {
1495 n[1].e = buffer;
1496 n[2].i = drawbuffer;
1497 n[3].ui = value[0];
1498 if (buffer == GL_COLOR) {
1499 n[4].ui = value[1];
1500 n[5].ui = value[2];
1501 n[6].ui = value[3];
1502 }
1503 else {
1504 n[4].ui = 0;
1505 n[5].ui = 0;
1506 n[6].ui = 0;
1507 }
1508 }
1509 if (ctx->ExecuteFlag) {
1510 CALL_ClearBufferuiv(ctx->Exec, (buffer, drawbuffer, value));
1511 }
1512 }
1513
1514
1515 static void GLAPIENTRY
1516 save_ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value)
1517 {
1518 GET_CURRENT_CONTEXT(ctx);
1519 Node *n;
1520 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1521 n = alloc_instruction(ctx, OPCODE_CLEAR_BUFFER_FV, 6);
1522 if (n) {
1523 n[1].e = buffer;
1524 n[2].i = drawbuffer;
1525 n[3].f = value[0];
1526 if (buffer == GL_COLOR) {
1527 n[4].f = value[1];
1528 n[5].f = value[2];
1529 n[6].f = value[3];
1530 }
1531 else {
1532 n[4].f = 0.0F;
1533 n[5].f = 0.0F;
1534 n[6].f = 0.0F;
1535 }
1536 }
1537 if (ctx->ExecuteFlag) {
1538 CALL_ClearBufferfv(ctx->Exec, (buffer, drawbuffer, value));
1539 }
1540 }
1541
1542
1543 static void GLAPIENTRY
1544 save_ClearBufferfi(GLenum buffer, GLint drawbuffer,
1545 GLfloat depth, GLint stencil)
1546 {
1547 GET_CURRENT_CONTEXT(ctx);
1548 Node *n;
1549 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1550 n = alloc_instruction(ctx, OPCODE_CLEAR_BUFFER_FI, 4);
1551 if (n) {
1552 n[1].e = buffer;
1553 n[2].i = drawbuffer;
1554 n[3].f = depth;
1555 n[4].i = stencil;
1556 }
1557 if (ctx->ExecuteFlag) {
1558 CALL_ClearBufferfi(ctx->Exec, (buffer, drawbuffer, depth, stencil));
1559 }
1560 }
1561
1562
1563 static void GLAPIENTRY
1564 save_ClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
1565 {
1566 GET_CURRENT_CONTEXT(ctx);
1567 Node *n;
1568 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1569 n = alloc_instruction(ctx, OPCODE_CLEAR_ACCUM, 4);
1570 if (n) {
1571 n[1].f = red;
1572 n[2].f = green;
1573 n[3].f = blue;
1574 n[4].f = alpha;
1575 }
1576 if (ctx->ExecuteFlag) {
1577 CALL_ClearAccum(ctx->Exec, (red, green, blue, alpha));
1578 }
1579 }
1580
1581
1582 static void GLAPIENTRY
1583 save_ClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
1584 {
1585 GET_CURRENT_CONTEXT(ctx);
1586 Node *n;
1587 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1588 n = alloc_instruction(ctx, OPCODE_CLEAR_COLOR, 4);
1589 if (n) {
1590 n[1].f = red;
1591 n[2].f = green;
1592 n[3].f = blue;
1593 n[4].f = alpha;
1594 }
1595 if (ctx->ExecuteFlag) {
1596 CALL_ClearColor(ctx->Exec, (red, green, blue, alpha));
1597 }
1598 }
1599
1600
1601 static void GLAPIENTRY
1602 save_ClearDepth(GLclampd depth)
1603 {
1604 GET_CURRENT_CONTEXT(ctx);
1605 Node *n;
1606 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1607 n = alloc_instruction(ctx, OPCODE_CLEAR_DEPTH, 1);
1608 if (n) {
1609 n[1].f = (GLfloat) depth;
1610 }
1611 if (ctx->ExecuteFlag) {
1612 CALL_ClearDepth(ctx->Exec, (depth));
1613 }
1614 }
1615
1616
1617 static void GLAPIENTRY
1618 save_ClearIndex(GLfloat c)
1619 {
1620 GET_CURRENT_CONTEXT(ctx);
1621 Node *n;
1622 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1623 n = alloc_instruction(ctx, OPCODE_CLEAR_INDEX, 1);
1624 if (n) {
1625 n[1].f = c;
1626 }
1627 if (ctx->ExecuteFlag) {
1628 CALL_ClearIndex(ctx->Exec, (c));
1629 }
1630 }
1631
1632
1633 static void GLAPIENTRY
1634 save_ClearStencil(GLint s)
1635 {
1636 GET_CURRENT_CONTEXT(ctx);
1637 Node *n;
1638 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1639 n = alloc_instruction(ctx, OPCODE_CLEAR_STENCIL, 1);
1640 if (n) {
1641 n[1].i = s;
1642 }
1643 if (ctx->ExecuteFlag) {
1644 CALL_ClearStencil(ctx->Exec, (s));
1645 }
1646 }
1647
1648
1649 static void GLAPIENTRY
1650 save_ClipPlane(GLenum plane, const GLdouble * equ)
1651 {
1652 GET_CURRENT_CONTEXT(ctx);
1653 Node *n;
1654 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1655 n = alloc_instruction(ctx, OPCODE_CLIP_PLANE, 5);
1656 if (n) {
1657 n[1].e = plane;
1658 n[2].f = (GLfloat) equ[0];
1659 n[3].f = (GLfloat) equ[1];
1660 n[4].f = (GLfloat) equ[2];
1661 n[5].f = (GLfloat) equ[3];
1662 }
1663 if (ctx->ExecuteFlag) {
1664 CALL_ClipPlane(ctx->Exec, (plane, equ));
1665 }
1666 }
1667
1668
1669
1670 static void GLAPIENTRY
1671 save_ColorMask(GLboolean red, GLboolean green,
1672 GLboolean blue, GLboolean alpha)
1673 {
1674 GET_CURRENT_CONTEXT(ctx);
1675 Node *n;
1676 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1677 n = alloc_instruction(ctx, OPCODE_COLOR_MASK, 4);
1678 if (n) {
1679 n[1].b = red;
1680 n[2].b = green;
1681 n[3].b = blue;
1682 n[4].b = alpha;
1683 }
1684 if (ctx->ExecuteFlag) {
1685 CALL_ColorMask(ctx->Exec, (red, green, blue, alpha));
1686 }
1687 }
1688
1689
1690 static void GLAPIENTRY
1691 save_ColorMaskIndexed(GLuint buf, GLboolean red, GLboolean green,
1692 GLboolean blue, GLboolean alpha)
1693 {
1694 GET_CURRENT_CONTEXT(ctx);
1695 Node *n;
1696 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1697 n = alloc_instruction(ctx, OPCODE_COLOR_MASK_INDEXED, 5);
1698 if (n) {
1699 n[1].ui = buf;
1700 n[2].b = red;
1701 n[3].b = green;
1702 n[4].b = blue;
1703 n[5].b = alpha;
1704 }
1705 if (ctx->ExecuteFlag) {
1706 /*CALL_ColorMaskIndexedEXT(ctx->Exec, (buf, red, green, blue, alpha));*/
1707 }
1708 }
1709
1710
1711 static void GLAPIENTRY
1712 save_ColorMaterial(GLenum face, GLenum mode)
1713 {
1714 GET_CURRENT_CONTEXT(ctx);
1715 Node *n;
1716 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1717
1718 n = alloc_instruction(ctx, OPCODE_COLOR_MATERIAL, 2);
1719 if (n) {
1720 n[1].e = face;
1721 n[2].e = mode;
1722 }
1723 if (ctx->ExecuteFlag) {
1724 CALL_ColorMaterial(ctx->Exec, (face, mode));
1725 }
1726 }
1727
1728
1729 static void GLAPIENTRY
1730 save_ColorTable(GLenum target, GLenum internalFormat,
1731 GLsizei width, GLenum format, GLenum type,
1732 const GLvoid * table)
1733 {
1734 GET_CURRENT_CONTEXT(ctx);
1735 if (_mesa_is_proxy_texture(target)) {
1736 /* execute immediately */
1737 CALL_ColorTable(ctx->Exec, (target, internalFormat, width,
1738 format, type, table));
1739 }
1740 else {
1741 Node *n;
1742 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1743 n = alloc_instruction(ctx, OPCODE_COLOR_TABLE, 6);
1744 if (n) {
1745 n[1].e = target;
1746 n[2].e = internalFormat;
1747 n[3].i = width;
1748 n[4].e = format;
1749 n[5].e = type;
1750 n[6].data = unpack_image(ctx, 1, width, 1, 1, format, type, table,
1751 &ctx->Unpack);
1752 }
1753 if (ctx->ExecuteFlag) {
1754 CALL_ColorTable(ctx->Exec, (target, internalFormat, width,
1755 format, type, table));
1756 }
1757 }
1758 }
1759
1760
1761
1762 static void GLAPIENTRY
1763 save_ColorTableParameterfv(GLenum target, GLenum pname,
1764 const GLfloat *params)
1765 {
1766 GET_CURRENT_CONTEXT(ctx);
1767 Node *n;
1768
1769 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1770
1771 n = alloc_instruction(ctx, OPCODE_COLOR_TABLE_PARAMETER_FV, 6);
1772 if (n) {
1773 n[1].e = target;
1774 n[2].e = pname;
1775 n[3].f = params[0];
1776 if (pname == GL_COLOR_TABLE_SGI ||
1777 pname == GL_POST_CONVOLUTION_COLOR_TABLE_SGI ||
1778 pname == GL_TEXTURE_COLOR_TABLE_SGI) {
1779 n[4].f = params[1];
1780 n[5].f = params[2];
1781 n[6].f = params[3];
1782 }
1783 }
1784
1785 if (ctx->ExecuteFlag) {
1786 CALL_ColorTableParameterfv(ctx->Exec, (target, pname, params));
1787 }
1788 }
1789
1790
1791 static void GLAPIENTRY
1792 save_ColorTableParameteriv(GLenum target, GLenum pname, const GLint *params)
1793 {
1794 GET_CURRENT_CONTEXT(ctx);
1795 Node *n;
1796
1797 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1798
1799 n = alloc_instruction(ctx, OPCODE_COLOR_TABLE_PARAMETER_IV, 6);
1800 if (n) {
1801 n[1].e = target;
1802 n[2].e = pname;
1803 n[3].i = params[0];
1804 if (pname == GL_COLOR_TABLE_SGI ||
1805 pname == GL_POST_CONVOLUTION_COLOR_TABLE_SGI ||
1806 pname == GL_TEXTURE_COLOR_TABLE_SGI) {
1807 n[4].i = params[1];
1808 n[5].i = params[2];
1809 n[6].i = params[3];
1810 }
1811 }
1812
1813 if (ctx->ExecuteFlag) {
1814 CALL_ColorTableParameteriv(ctx->Exec, (target, pname, params));
1815 }
1816 }
1817
1818
1819
1820 static void GLAPIENTRY
1821 save_ColorSubTable(GLenum target, GLsizei start, GLsizei count,
1822 GLenum format, GLenum type, const GLvoid * table)
1823 {
1824 GET_CURRENT_CONTEXT(ctx);
1825 Node *n;
1826 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1827 n = alloc_instruction(ctx, OPCODE_COLOR_SUB_TABLE, 6);
1828 if (n) {
1829 n[1].e = target;
1830 n[2].i = start;
1831 n[3].i = count;
1832 n[4].e = format;
1833 n[5].e = type;
1834 n[6].data = unpack_image(ctx, 1, count, 1, 1, format, type, table,
1835 &ctx->Unpack);
1836 }
1837 if (ctx->ExecuteFlag) {
1838 CALL_ColorSubTable(ctx->Exec,
1839 (target, start, count, format, type, table));
1840 }
1841 }
1842
1843
1844 static void GLAPIENTRY
1845 save_CopyColorSubTable(GLenum target, GLsizei start,
1846 GLint x, GLint y, GLsizei width)
1847 {
1848 GET_CURRENT_CONTEXT(ctx);
1849 Node *n;
1850
1851 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1852 n = alloc_instruction(ctx, OPCODE_COPY_COLOR_SUB_TABLE, 5);
1853 if (n) {
1854 n[1].e = target;
1855 n[2].i = start;
1856 n[3].i = x;
1857 n[4].i = y;
1858 n[5].i = width;
1859 }
1860 if (ctx->ExecuteFlag) {
1861 CALL_CopyColorSubTable(ctx->Exec, (target, start, x, y, width));
1862 }
1863 }
1864
1865
1866 static void GLAPIENTRY
1867 save_CopyColorTable(GLenum target, GLenum internalformat,
1868 GLint x, GLint y, GLsizei width)
1869 {
1870 GET_CURRENT_CONTEXT(ctx);
1871 Node *n;
1872
1873 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1874 n = alloc_instruction(ctx, OPCODE_COPY_COLOR_TABLE, 5);
1875 if (n) {
1876 n[1].e = target;
1877 n[2].e = internalformat;
1878 n[3].i = x;
1879 n[4].i = y;
1880 n[5].i = width;
1881 }
1882 if (ctx->ExecuteFlag) {
1883 CALL_CopyColorTable(ctx->Exec, (target, internalformat, x, y, width));
1884 }
1885 }
1886
1887
1888 static void GLAPIENTRY
1889 save_ConvolutionFilter1D(GLenum target, GLenum internalFormat, GLsizei width,
1890 GLenum format, GLenum type, const GLvoid * filter)
1891 {
1892 GET_CURRENT_CONTEXT(ctx);
1893 Node *n;
1894
1895 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1896
1897 n = alloc_instruction(ctx, OPCODE_CONVOLUTION_FILTER_1D, 6);
1898 if (n) {
1899 n[1].e = target;
1900 n[2].e = internalFormat;
1901 n[3].i = width;
1902 n[4].e = format;
1903 n[5].e = type;
1904 n[6].data = unpack_image(ctx, 1, width, 1, 1, format, type, filter,
1905 &ctx->Unpack);
1906 }
1907 if (ctx->ExecuteFlag) {
1908 CALL_ConvolutionFilter1D(ctx->Exec, (target, internalFormat, width,
1909 format, type, filter));
1910 }
1911 }
1912
1913
1914 static void GLAPIENTRY
1915 save_ConvolutionFilter2D(GLenum target, GLenum internalFormat,
1916 GLsizei width, GLsizei height, GLenum format,
1917 GLenum type, const GLvoid * filter)
1918 {
1919 GET_CURRENT_CONTEXT(ctx);
1920 Node *n;
1921
1922 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1923
1924 n = alloc_instruction(ctx, OPCODE_CONVOLUTION_FILTER_2D, 7);
1925 if (n) {
1926 n[1].e = target;
1927 n[2].e = internalFormat;
1928 n[3].i = width;
1929 n[4].i = height;
1930 n[5].e = format;
1931 n[6].e = type;
1932 n[7].data = unpack_image(ctx, 2, width, height, 1, format, type, filter,
1933 &ctx->Unpack);
1934 }
1935 if (ctx->ExecuteFlag) {
1936 CALL_ConvolutionFilter2D(ctx->Exec,
1937 (target, internalFormat, width, height, format,
1938 type, filter));
1939 }
1940 }
1941
1942
1943 static void GLAPIENTRY
1944 save_ConvolutionParameteri(GLenum target, GLenum pname, GLint param)
1945 {
1946 GET_CURRENT_CONTEXT(ctx);
1947 Node *n;
1948 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1949 n = alloc_instruction(ctx, OPCODE_CONVOLUTION_PARAMETER_I, 3);
1950 if (n) {
1951 n[1].e = target;
1952 n[2].e = pname;
1953 n[3].i = param;
1954 }
1955 if (ctx->ExecuteFlag) {
1956 CALL_ConvolutionParameteri(ctx->Exec, (target, pname, param));
1957 }
1958 }
1959
1960
1961 static void GLAPIENTRY
1962 save_ConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params)
1963 {
1964 GET_CURRENT_CONTEXT(ctx);
1965 Node *n;
1966 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1967 n = alloc_instruction(ctx, OPCODE_CONVOLUTION_PARAMETER_IV, 6);
1968 if (n) {
1969 n[1].e = target;
1970 n[2].e = pname;
1971 n[3].i = params[0];
1972 if (pname == GL_CONVOLUTION_BORDER_COLOR ||
1973 pname == GL_CONVOLUTION_FILTER_SCALE ||
1974 pname == GL_CONVOLUTION_FILTER_BIAS) {
1975 n[4].i = params[1];
1976 n[5].i = params[2];
1977 n[6].i = params[3];
1978 }
1979 else {
1980 n[4].i = n[5].i = n[6].i = 0;
1981 }
1982 }
1983 if (ctx->ExecuteFlag) {
1984 CALL_ConvolutionParameteriv(ctx->Exec, (target, pname, params));
1985 }
1986 }
1987
1988
1989 static void GLAPIENTRY
1990 save_ConvolutionParameterf(GLenum target, GLenum pname, GLfloat param)
1991 {
1992 GET_CURRENT_CONTEXT(ctx);
1993 Node *n;
1994 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
1995 n = alloc_instruction(ctx, OPCODE_CONVOLUTION_PARAMETER_F, 3);
1996 if (n) {
1997 n[1].e = target;
1998 n[2].e = pname;
1999 n[3].f = param;
2000 }
2001 if (ctx->ExecuteFlag) {
2002 CALL_ConvolutionParameterf(ctx->Exec, (target, pname, param));
2003 }
2004 }
2005
2006
2007 static void GLAPIENTRY
2008 save_ConvolutionParameterfv(GLenum target, GLenum pname,
2009 const GLfloat *params)
2010 {
2011 GET_CURRENT_CONTEXT(ctx);
2012 Node *n;
2013 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2014 n = alloc_instruction(ctx, OPCODE_CONVOLUTION_PARAMETER_FV, 6);
2015 if (n) {
2016 n[1].e = target;
2017 n[2].e = pname;
2018 n[3].f = params[0];
2019 if (pname == GL_CONVOLUTION_BORDER_COLOR ||
2020 pname == GL_CONVOLUTION_FILTER_SCALE ||
2021 pname == GL_CONVOLUTION_FILTER_BIAS) {
2022 n[4].f = params[1];
2023 n[5].f = params[2];
2024 n[6].f = params[3];
2025 }
2026 else {
2027 n[4].f = n[5].f = n[6].f = 0.0F;
2028 }
2029 }
2030 if (ctx->ExecuteFlag) {
2031 CALL_ConvolutionParameterfv(ctx->Exec, (target, pname, params));
2032 }
2033 }
2034
2035
2036 static void GLAPIENTRY
2037 save_CopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
2038 {
2039 GET_CURRENT_CONTEXT(ctx);
2040 Node *n;
2041 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2042 n = alloc_instruction(ctx, OPCODE_COPY_PIXELS, 5);
2043 if (n) {
2044 n[1].i = x;
2045 n[2].i = y;
2046 n[3].i = (GLint) width;
2047 n[4].i = (GLint) height;
2048 n[5].e = type;
2049 }
2050 if (ctx->ExecuteFlag) {
2051 CALL_CopyPixels(ctx->Exec, (x, y, width, height, type));
2052 }
2053 }
2054
2055
2056
2057 static void GLAPIENTRY
2058 save_CopyTexImage1D(GLenum target, GLint level, GLenum internalformat,
2059 GLint x, GLint y, GLsizei width, GLint border)
2060 {
2061 GET_CURRENT_CONTEXT(ctx);
2062 Node *n;
2063 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2064 n = alloc_instruction(ctx, OPCODE_COPY_TEX_IMAGE1D, 7);
2065 if (n) {
2066 n[1].e = target;
2067 n[2].i = level;
2068 n[3].e = internalformat;
2069 n[4].i = x;
2070 n[5].i = y;
2071 n[6].i = width;
2072 n[7].i = border;
2073 }
2074 if (ctx->ExecuteFlag) {
2075 CALL_CopyTexImage1D(ctx->Exec, (target, level, internalformat,
2076 x, y, width, border));
2077 }
2078 }
2079
2080
2081 static void GLAPIENTRY
2082 save_CopyTexImage2D(GLenum target, GLint level,
2083 GLenum internalformat,
2084 GLint x, GLint y, GLsizei width,
2085 GLsizei height, GLint border)
2086 {
2087 GET_CURRENT_CONTEXT(ctx);
2088 Node *n;
2089 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2090 n = alloc_instruction(ctx, OPCODE_COPY_TEX_IMAGE2D, 8);
2091 if (n) {
2092 n[1].e = target;
2093 n[2].i = level;
2094 n[3].e = internalformat;
2095 n[4].i = x;
2096 n[5].i = y;
2097 n[6].i = width;
2098 n[7].i = height;
2099 n[8].i = border;
2100 }
2101 if (ctx->ExecuteFlag) {
2102 CALL_CopyTexImage2D(ctx->Exec, (target, level, internalformat,
2103 x, y, width, height, border));
2104 }
2105 }
2106
2107
2108
2109 static void GLAPIENTRY
2110 save_CopyTexSubImage1D(GLenum target, GLint level,
2111 GLint xoffset, GLint x, GLint y, GLsizei width)
2112 {
2113 GET_CURRENT_CONTEXT(ctx);
2114 Node *n;
2115 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2116 n = alloc_instruction(ctx, OPCODE_COPY_TEX_SUB_IMAGE1D, 6);
2117 if (n) {
2118 n[1].e = target;
2119 n[2].i = level;
2120 n[3].i = xoffset;
2121 n[4].i = x;
2122 n[5].i = y;
2123 n[6].i = width;
2124 }
2125 if (ctx->ExecuteFlag) {
2126 CALL_CopyTexSubImage1D(ctx->Exec,
2127 (target, level, xoffset, x, y, width));
2128 }
2129 }
2130
2131
2132 static void GLAPIENTRY
2133 save_CopyTexSubImage2D(GLenum target, GLint level,
2134 GLint xoffset, GLint yoffset,
2135 GLint x, GLint y, GLsizei width, GLint height)
2136 {
2137 GET_CURRENT_CONTEXT(ctx);
2138 Node *n;
2139 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2140 n = alloc_instruction(ctx, OPCODE_COPY_TEX_SUB_IMAGE2D, 8);
2141 if (n) {
2142 n[1].e = target;
2143 n[2].i = level;
2144 n[3].i = xoffset;
2145 n[4].i = yoffset;
2146 n[5].i = x;
2147 n[6].i = y;
2148 n[7].i = width;
2149 n[8].i = height;
2150 }
2151 if (ctx->ExecuteFlag) {
2152 CALL_CopyTexSubImage2D(ctx->Exec, (target, level, xoffset, yoffset,
2153 x, y, width, height));
2154 }
2155 }
2156
2157
2158 static void GLAPIENTRY
2159 save_CopyTexSubImage3D(GLenum target, GLint level,
2160 GLint xoffset, GLint yoffset, GLint zoffset,
2161 GLint x, GLint y, GLsizei width, GLint height)
2162 {
2163 GET_CURRENT_CONTEXT(ctx);
2164 Node *n;
2165 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2166 n = alloc_instruction(ctx, OPCODE_COPY_TEX_SUB_IMAGE3D, 9);
2167 if (n) {
2168 n[1].e = target;
2169 n[2].i = level;
2170 n[3].i = xoffset;
2171 n[4].i = yoffset;
2172 n[5].i = zoffset;
2173 n[6].i = x;
2174 n[7].i = y;
2175 n[8].i = width;
2176 n[9].i = height;
2177 }
2178 if (ctx->ExecuteFlag) {
2179 CALL_CopyTexSubImage3D(ctx->Exec, (target, level,
2180 xoffset, yoffset, zoffset,
2181 x, y, width, height));
2182 }
2183 }
2184
2185
2186 static void GLAPIENTRY
2187 save_CullFace(GLenum mode)
2188 {
2189 GET_CURRENT_CONTEXT(ctx);
2190 Node *n;
2191 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2192 n = alloc_instruction(ctx, OPCODE_CULL_FACE, 1);
2193 if (n) {
2194 n[1].e = mode;
2195 }
2196 if (ctx->ExecuteFlag) {
2197 CALL_CullFace(ctx->Exec, (mode));
2198 }
2199 }
2200
2201
2202 static void GLAPIENTRY
2203 save_DepthFunc(GLenum func)
2204 {
2205 GET_CURRENT_CONTEXT(ctx);
2206 Node *n;
2207 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2208 n = alloc_instruction(ctx, OPCODE_DEPTH_FUNC, 1);
2209 if (n) {
2210 n[1].e = func;
2211 }
2212 if (ctx->ExecuteFlag) {
2213 CALL_DepthFunc(ctx->Exec, (func));
2214 }
2215 }
2216
2217
2218 static void GLAPIENTRY
2219 save_DepthMask(GLboolean mask)
2220 {
2221 GET_CURRENT_CONTEXT(ctx);
2222 Node *n;
2223 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2224 n = alloc_instruction(ctx, OPCODE_DEPTH_MASK, 1);
2225 if (n) {
2226 n[1].b = mask;
2227 }
2228 if (ctx->ExecuteFlag) {
2229 CALL_DepthMask(ctx->Exec, (mask));
2230 }
2231 }
2232
2233
2234 static void GLAPIENTRY
2235 save_DepthRange(GLclampd nearval, GLclampd farval)
2236 {
2237 GET_CURRENT_CONTEXT(ctx);
2238 Node *n;
2239 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2240 n = alloc_instruction(ctx, OPCODE_DEPTH_RANGE, 2);
2241 if (n) {
2242 n[1].f = (GLfloat) nearval;
2243 n[2].f = (GLfloat) farval;
2244 }
2245 if (ctx->ExecuteFlag) {
2246 CALL_DepthRange(ctx->Exec, (nearval, farval));
2247 }
2248 }
2249
2250
2251 static void GLAPIENTRY
2252 save_Disable(GLenum cap)
2253 {
2254 GET_CURRENT_CONTEXT(ctx);
2255 Node *n;
2256 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2257 n = alloc_instruction(ctx, OPCODE_DISABLE, 1);
2258 if (n) {
2259 n[1].e = cap;
2260 }
2261 if (ctx->ExecuteFlag) {
2262 CALL_Disable(ctx->Exec, (cap));
2263 }
2264 }
2265
2266
2267 static void GLAPIENTRY
2268 save_DisableIndexed(GLuint index, GLenum cap)
2269 {
2270 GET_CURRENT_CONTEXT(ctx);
2271 Node *n;
2272 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2273 n = alloc_instruction(ctx, OPCODE_DISABLE_INDEXED, 2);
2274 if (n) {
2275 n[1].ui = index;
2276 n[2].e = cap;
2277 }
2278 if (ctx->ExecuteFlag) {
2279 CALL_DisableIndexedEXT(ctx->Exec, (index, cap));
2280 }
2281 }
2282
2283
2284 static void GLAPIENTRY
2285 save_DrawBuffer(GLenum mode)
2286 {
2287 GET_CURRENT_CONTEXT(ctx);
2288 Node *n;
2289 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2290 n = alloc_instruction(ctx, OPCODE_DRAW_BUFFER, 1);
2291 if (n) {
2292 n[1].e = mode;
2293 }
2294 if (ctx->ExecuteFlag) {
2295 CALL_DrawBuffer(ctx->Exec, (mode));
2296 }
2297 }
2298
2299
2300 static void GLAPIENTRY
2301 save_DrawPixels(GLsizei width, GLsizei height,
2302 GLenum format, GLenum type, const GLvoid * pixels)
2303 {
2304 GET_CURRENT_CONTEXT(ctx);
2305 Node *n;
2306
2307 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2308
2309 n = alloc_instruction(ctx, OPCODE_DRAW_PIXELS, 5);
2310 if (n) {
2311 n[1].i = width;
2312 n[2].i = height;
2313 n[3].e = format;
2314 n[4].e = type;
2315 n[5].data = unpack_image(ctx, 2, width, height, 1, format, type,
2316 pixels, &ctx->Unpack);
2317 }
2318 if (ctx->ExecuteFlag) {
2319 CALL_DrawPixels(ctx->Exec, (width, height, format, type, pixels));
2320 }
2321 }
2322
2323
2324
2325 static void GLAPIENTRY
2326 save_Enable(GLenum cap)
2327 {
2328 GET_CURRENT_CONTEXT(ctx);
2329 Node *n;
2330 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2331 n = alloc_instruction(ctx, OPCODE_ENABLE, 1);
2332 if (n) {
2333 n[1].e = cap;
2334 }
2335 if (ctx->ExecuteFlag) {
2336 CALL_Enable(ctx->Exec, (cap));
2337 }
2338 }
2339
2340
2341
2342 static void GLAPIENTRY
2343 save_EnableIndexed(GLuint index, GLenum cap)
2344 {
2345 GET_CURRENT_CONTEXT(ctx);
2346 Node *n;
2347 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2348 n = alloc_instruction(ctx, OPCODE_ENABLE_INDEXED, 2);
2349 if (n) {
2350 n[1].ui = index;
2351 n[2].e = cap;
2352 }
2353 if (ctx->ExecuteFlag) {
2354 CALL_EnableIndexedEXT(ctx->Exec, (index, cap));
2355 }
2356 }
2357
2358
2359
2360 static void GLAPIENTRY
2361 save_EvalMesh1(GLenum mode, GLint i1, GLint i2)
2362 {
2363 GET_CURRENT_CONTEXT(ctx);
2364 Node *n;
2365 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2366 n = alloc_instruction(ctx, OPCODE_EVALMESH1, 3);
2367 if (n) {
2368 n[1].e = mode;
2369 n[2].i = i1;
2370 n[3].i = i2;
2371 }
2372 if (ctx->ExecuteFlag) {
2373 CALL_EvalMesh1(ctx->Exec, (mode, i1, i2));
2374 }
2375 }
2376
2377
2378 static void GLAPIENTRY
2379 save_EvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
2380 {
2381 GET_CURRENT_CONTEXT(ctx);
2382 Node *n;
2383 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2384 n = alloc_instruction(ctx, OPCODE_EVALMESH2, 5);
2385 if (n) {
2386 n[1].e = mode;
2387 n[2].i = i1;
2388 n[3].i = i2;
2389 n[4].i = j1;
2390 n[5].i = j2;
2391 }
2392 if (ctx->ExecuteFlag) {
2393 CALL_EvalMesh2(ctx->Exec, (mode, i1, i2, j1, j2));
2394 }
2395 }
2396
2397
2398
2399
2400 static void GLAPIENTRY
2401 save_Fogfv(GLenum pname, const GLfloat *params)
2402 {
2403 GET_CURRENT_CONTEXT(ctx);
2404 Node *n;
2405 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2406 n = alloc_instruction(ctx, OPCODE_FOG, 5);
2407 if (n) {
2408 n[1].e = pname;
2409 n[2].f = params[0];
2410 n[3].f = params[1];
2411 n[4].f = params[2];
2412 n[5].f = params[3];
2413 }
2414 if (ctx->ExecuteFlag) {
2415 CALL_Fogfv(ctx->Exec, (pname, params));
2416 }
2417 }
2418
2419
2420 static void GLAPIENTRY
2421 save_Fogf(GLenum pname, GLfloat param)
2422 {
2423 GLfloat parray[4];
2424 parray[0] = param;
2425 parray[1] = parray[2] = parray[3] = 0.0F;
2426 save_Fogfv(pname, parray);
2427 }
2428
2429
2430 static void GLAPIENTRY
2431 save_Fogiv(GLenum pname, const GLint *params)
2432 {
2433 GLfloat p[4];
2434 switch (pname) {
2435 case GL_FOG_MODE:
2436 case GL_FOG_DENSITY:
2437 case GL_FOG_START:
2438 case GL_FOG_END:
2439 case GL_FOG_INDEX:
2440 p[0] = (GLfloat) *params;
2441 p[1] = 0.0f;
2442 p[2] = 0.0f;
2443 p[3] = 0.0f;
2444 break;
2445 case GL_FOG_COLOR:
2446 p[0] = INT_TO_FLOAT(params[0]);
2447 p[1] = INT_TO_FLOAT(params[1]);
2448 p[2] = INT_TO_FLOAT(params[2]);
2449 p[3] = INT_TO_FLOAT(params[3]);
2450 break;
2451 default:
2452 /* Error will be caught later in gl_Fogfv */
2453 ASSIGN_4V(p, 0.0F, 0.0F, 0.0F, 0.0F);
2454 }
2455 save_Fogfv(pname, p);
2456 }
2457
2458
2459 static void GLAPIENTRY
2460 save_Fogi(GLenum pname, GLint param)
2461 {
2462 GLint parray[4];
2463 parray[0] = param;
2464 parray[1] = parray[2] = parray[3] = 0;
2465 save_Fogiv(pname, parray);
2466 }
2467
2468
2469 static void GLAPIENTRY
2470 save_FrontFace(GLenum mode)
2471 {
2472 GET_CURRENT_CONTEXT(ctx);
2473 Node *n;
2474 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2475 n = alloc_instruction(ctx, OPCODE_FRONT_FACE, 1);
2476 if (n) {
2477 n[1].e = mode;
2478 }
2479 if (ctx->ExecuteFlag) {
2480 CALL_FrontFace(ctx->Exec, (mode));
2481 }
2482 }
2483
2484
2485 static void GLAPIENTRY
2486 save_Frustum(GLdouble left, GLdouble right,
2487 GLdouble bottom, GLdouble top, GLdouble nearval, GLdouble farval)
2488 {
2489 GET_CURRENT_CONTEXT(ctx);
2490 Node *n;
2491 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2492 n = alloc_instruction(ctx, OPCODE_FRUSTUM, 6);
2493 if (n) {
2494 n[1].f = (GLfloat) left;
2495 n[2].f = (GLfloat) right;
2496 n[3].f = (GLfloat) bottom;
2497 n[4].f = (GLfloat) top;
2498 n[5].f = (GLfloat) nearval;
2499 n[6].f = (GLfloat) farval;
2500 }
2501 if (ctx->ExecuteFlag) {
2502 CALL_Frustum(ctx->Exec, (left, right, bottom, top, nearval, farval));
2503 }
2504 }
2505
2506
2507 static void GLAPIENTRY
2508 save_Hint(GLenum target, GLenum mode)
2509 {
2510 GET_CURRENT_CONTEXT(ctx);
2511 Node *n;
2512 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2513 n = alloc_instruction(ctx, OPCODE_HINT, 2);
2514 if (n) {
2515 n[1].e = target;
2516 n[2].e = mode;
2517 }
2518 if (ctx->ExecuteFlag) {
2519 CALL_Hint(ctx->Exec, (target, mode));
2520 }
2521 }
2522
2523
2524 static void GLAPIENTRY
2525 save_Histogram(GLenum target, GLsizei width, GLenum internalFormat,
2526 GLboolean sink)
2527 {
2528 GET_CURRENT_CONTEXT(ctx);
2529 Node *n;
2530
2531 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2532 n = alloc_instruction(ctx, OPCODE_HISTOGRAM, 4);
2533 if (n) {
2534 n[1].e = target;
2535 n[2].i = width;
2536 n[3].e = internalFormat;
2537 n[4].b = sink;
2538 }
2539 if (ctx->ExecuteFlag) {
2540 CALL_Histogram(ctx->Exec, (target, width, internalFormat, sink));
2541 }
2542 }
2543
2544
2545 static void GLAPIENTRY
2546 save_IndexMask(GLuint mask)
2547 {
2548 GET_CURRENT_CONTEXT(ctx);
2549 Node *n;
2550 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2551 n = alloc_instruction(ctx, OPCODE_INDEX_MASK, 1);
2552 if (n) {
2553 n[1].ui = mask;
2554 }
2555 if (ctx->ExecuteFlag) {
2556 CALL_IndexMask(ctx->Exec, (mask));
2557 }
2558 }
2559
2560
2561 static void GLAPIENTRY
2562 save_InitNames(void)
2563 {
2564 GET_CURRENT_CONTEXT(ctx);
2565 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2566 (void) alloc_instruction(ctx, OPCODE_INIT_NAMES, 0);
2567 if (ctx->ExecuteFlag) {
2568 CALL_InitNames(ctx->Exec, ());
2569 }
2570 }
2571
2572
2573 static void GLAPIENTRY
2574 save_Lightfv(GLenum light, GLenum pname, const GLfloat *params)
2575 {
2576 GET_CURRENT_CONTEXT(ctx);
2577 Node *n;
2578 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2579 n = alloc_instruction(ctx, OPCODE_LIGHT, 6);
2580 if (n) {
2581 GLint i, nParams;
2582 n[1].e = light;
2583 n[2].e = pname;
2584 switch (pname) {
2585 case GL_AMBIENT:
2586 nParams = 4;
2587 break;
2588 case GL_DIFFUSE:
2589 nParams = 4;
2590 break;
2591 case GL_SPECULAR:
2592 nParams = 4;
2593 break;
2594 case GL_POSITION:
2595 nParams = 4;
2596 break;
2597 case GL_SPOT_DIRECTION:
2598 nParams = 3;
2599 break;
2600 case GL_SPOT_EXPONENT:
2601 nParams = 1;
2602 break;
2603 case GL_SPOT_CUTOFF:
2604 nParams = 1;
2605 break;
2606 case GL_CONSTANT_ATTENUATION:
2607 nParams = 1;
2608 break;
2609 case GL_LINEAR_ATTENUATION:
2610 nParams = 1;
2611 break;
2612 case GL_QUADRATIC_ATTENUATION:
2613 nParams = 1;
2614 break;
2615 default:
2616 nParams = 0;
2617 }
2618 for (i = 0; i < nParams; i++) {
2619 n[3 + i].f = params[i];
2620 }
2621 }
2622 if (ctx->ExecuteFlag) {
2623 CALL_Lightfv(ctx->Exec, (light, pname, params));
2624 }
2625 }
2626
2627
2628 static void GLAPIENTRY
2629 save_Lightf(GLenum light, GLenum pname, GLfloat param)
2630 {
2631 GLfloat parray[4];
2632 parray[0] = param;
2633 parray[1] = parray[2] = parray[3] = 0.0F;
2634 save_Lightfv(light, pname, parray);
2635 }
2636
2637
2638 static void GLAPIENTRY
2639 save_Lightiv(GLenum light, GLenum pname, const GLint *params)
2640 {
2641 GLfloat fparam[4];
2642 switch (pname) {
2643 case GL_AMBIENT:
2644 case GL_DIFFUSE:
2645 case GL_SPECULAR:
2646 fparam[0] = INT_TO_FLOAT(params[0]);
2647 fparam[1] = INT_TO_FLOAT(params[1]);
2648 fparam[2] = INT_TO_FLOAT(params[2]);
2649 fparam[3] = INT_TO_FLOAT(params[3]);
2650 break;
2651 case GL_POSITION:
2652 fparam[0] = (GLfloat) params[0];
2653 fparam[1] = (GLfloat) params[1];
2654 fparam[2] = (GLfloat) params[2];
2655 fparam[3] = (GLfloat) params[3];
2656 break;
2657 case GL_SPOT_DIRECTION:
2658 fparam[0] = (GLfloat) params[0];
2659 fparam[1] = (GLfloat) params[1];
2660 fparam[2] = (GLfloat) params[2];
2661 break;
2662 case GL_SPOT_EXPONENT:
2663 case GL_SPOT_CUTOFF:
2664 case GL_CONSTANT_ATTENUATION:
2665 case GL_LINEAR_ATTENUATION:
2666 case GL_QUADRATIC_ATTENUATION:
2667 fparam[0] = (GLfloat) params[0];
2668 break;
2669 default:
2670 /* error will be caught later in gl_Lightfv */
2671 ;
2672 }
2673 save_Lightfv(light, pname, fparam);
2674 }
2675
2676
2677 static void GLAPIENTRY
2678 save_Lighti(GLenum light, GLenum pname, GLint param)
2679 {
2680 GLint parray[4];
2681 parray[0] = param;
2682 parray[1] = parray[2] = parray[3] = 0;
2683 save_Lightiv(light, pname, parray);
2684 }
2685
2686
2687 static void GLAPIENTRY
2688 save_LightModelfv(GLenum pname, const GLfloat *params)
2689 {
2690 GET_CURRENT_CONTEXT(ctx);
2691 Node *n;
2692 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2693 n = alloc_instruction(ctx, OPCODE_LIGHT_MODEL, 5);
2694 if (n) {
2695 n[1].e = pname;
2696 n[2].f = params[0];
2697 n[3].f = params[1];
2698 n[4].f = params[2];
2699 n[5].f = params[3];
2700 }
2701 if (ctx->ExecuteFlag) {
2702 CALL_LightModelfv(ctx->Exec, (pname, params));
2703 }
2704 }
2705
2706
2707 static void GLAPIENTRY
2708 save_LightModelf(GLenum pname, GLfloat param)
2709 {
2710 GLfloat parray[4];
2711 parray[0] = param;
2712 parray[1] = parray[2] = parray[3] = 0.0F;
2713 save_LightModelfv(pname, parray);
2714 }
2715
2716
2717 static void GLAPIENTRY
2718 save_LightModeliv(GLenum pname, const GLint *params)
2719 {
2720 GLfloat fparam[4];
2721 switch (pname) {
2722 case GL_LIGHT_MODEL_AMBIENT:
2723 fparam[0] = INT_TO_FLOAT(params[0]);
2724 fparam[1] = INT_TO_FLOAT(params[1]);
2725 fparam[2] = INT_TO_FLOAT(params[2]);
2726 fparam[3] = INT_TO_FLOAT(params[3]);
2727 break;
2728 case GL_LIGHT_MODEL_LOCAL_VIEWER:
2729 case GL_LIGHT_MODEL_TWO_SIDE:
2730 case GL_LIGHT_MODEL_COLOR_CONTROL:
2731 fparam[0] = (GLfloat) params[0];
2732 fparam[1] = 0.0F;
2733 fparam[2] = 0.0F;
2734 fparam[3] = 0.0F;
2735 break;
2736 default:
2737 /* Error will be caught later in gl_LightModelfv */
2738 ASSIGN_4V(fparam, 0.0F, 0.0F, 0.0F, 0.0F);
2739 }
2740 save_LightModelfv(pname, fparam);
2741 }
2742
2743
2744 static void GLAPIENTRY
2745 save_LightModeli(GLenum pname, GLint param)
2746 {
2747 GLint parray[4];
2748 parray[0] = param;
2749 parray[1] = parray[2] = parray[3] = 0;
2750 save_LightModeliv(pname, parray);
2751 }
2752
2753
2754 static void GLAPIENTRY
2755 save_LineStipple(GLint factor, GLushort pattern)
2756 {
2757 GET_CURRENT_CONTEXT(ctx);
2758 Node *n;
2759 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2760 n = alloc_instruction(ctx, OPCODE_LINE_STIPPLE, 2);
2761 if (n) {
2762 n[1].i = factor;
2763 n[2].us = pattern;
2764 }
2765 if (ctx->ExecuteFlag) {
2766 CALL_LineStipple(ctx->Exec, (factor, pattern));
2767 }
2768 }
2769
2770
2771 static void GLAPIENTRY
2772 save_LineWidth(GLfloat width)
2773 {
2774 GET_CURRENT_CONTEXT(ctx);
2775 Node *n;
2776 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2777 n = alloc_instruction(ctx, OPCODE_LINE_WIDTH, 1);
2778 if (n) {
2779 n[1].f = width;
2780 }
2781 if (ctx->ExecuteFlag) {
2782 CALL_LineWidth(ctx->Exec, (width));
2783 }
2784 }
2785
2786
2787 static void GLAPIENTRY
2788 save_ListBase(GLuint base)
2789 {
2790 GET_CURRENT_CONTEXT(ctx);
2791 Node *n;
2792 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2793 n = alloc_instruction(ctx, OPCODE_LIST_BASE, 1);
2794 if (n) {
2795 n[1].ui = base;
2796 }
2797 if (ctx->ExecuteFlag) {
2798 CALL_ListBase(ctx->Exec, (base));
2799 }
2800 }
2801
2802
2803 static void GLAPIENTRY
2804 save_LoadIdentity(void)
2805 {
2806 GET_CURRENT_CONTEXT(ctx);
2807 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2808 (void) alloc_instruction(ctx, OPCODE_LOAD_IDENTITY, 0);
2809 if (ctx->ExecuteFlag) {
2810 CALL_LoadIdentity(ctx->Exec, ());
2811 }
2812 }
2813
2814
2815 static void GLAPIENTRY
2816 save_LoadMatrixf(const GLfloat * m)
2817 {
2818 GET_CURRENT_CONTEXT(ctx);
2819 Node *n;
2820 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2821 n = alloc_instruction(ctx, OPCODE_LOAD_MATRIX, 16);
2822 if (n) {
2823 GLuint i;
2824 for (i = 0; i < 16; i++) {
2825 n[1 + i].f = m[i];
2826 }
2827 }
2828 if (ctx->ExecuteFlag) {
2829 CALL_LoadMatrixf(ctx->Exec, (m));
2830 }
2831 }
2832
2833
2834 static void GLAPIENTRY
2835 save_LoadMatrixd(const GLdouble * m)
2836 {
2837 GLfloat f[16];
2838 GLint i;
2839 for (i = 0; i < 16; i++) {
2840 f[i] = (GLfloat) m[i];
2841 }
2842 save_LoadMatrixf(f);
2843 }
2844
2845
2846 static void GLAPIENTRY
2847 save_LoadName(GLuint name)
2848 {
2849 GET_CURRENT_CONTEXT(ctx);
2850 Node *n;
2851 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2852 n = alloc_instruction(ctx, OPCODE_LOAD_NAME, 1);
2853 if (n) {
2854 n[1].ui = name;
2855 }
2856 if (ctx->ExecuteFlag) {
2857 CALL_LoadName(ctx->Exec, (name));
2858 }
2859 }
2860
2861
2862 static void GLAPIENTRY
2863 save_LogicOp(GLenum opcode)
2864 {
2865 GET_CURRENT_CONTEXT(ctx);
2866 Node *n;
2867 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2868 n = alloc_instruction(ctx, OPCODE_LOGIC_OP, 1);
2869 if (n) {
2870 n[1].e = opcode;
2871 }
2872 if (ctx->ExecuteFlag) {
2873 CALL_LogicOp(ctx->Exec, (opcode));
2874 }
2875 }
2876
2877
2878 static void GLAPIENTRY
2879 save_Map1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride,
2880 GLint order, const GLdouble * points)
2881 {
2882 GET_CURRENT_CONTEXT(ctx);
2883 Node *n;
2884 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2885 n = alloc_instruction(ctx, OPCODE_MAP1, 6);
2886 if (n) {
2887 GLfloat *pnts = _mesa_copy_map_points1d(target, stride, order, points);
2888 n[1].e = target;
2889 n[2].f = (GLfloat) u1;
2890 n[3].f = (GLfloat) u2;
2891 n[4].i = _mesa_evaluator_components(target); /* stride */
2892 n[5].i = order;
2893 n[6].data = (void *) pnts;
2894 }
2895 if (ctx->ExecuteFlag) {
2896 CALL_Map1d(ctx->Exec, (target, u1, u2, stride, order, points));
2897 }
2898 }
2899
2900 static void GLAPIENTRY
2901 save_Map1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride,
2902 GLint order, const GLfloat * points)
2903 {
2904 GET_CURRENT_CONTEXT(ctx);
2905 Node *n;
2906 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2907 n = alloc_instruction(ctx, OPCODE_MAP1, 6);
2908 if (n) {
2909 GLfloat *pnts = _mesa_copy_map_points1f(target, stride, order, points);
2910 n[1].e = target;
2911 n[2].f = u1;
2912 n[3].f = u2;
2913 n[4].i = _mesa_evaluator_components(target); /* stride */
2914 n[5].i = order;
2915 n[6].data = (void *) pnts;
2916 }
2917 if (ctx->ExecuteFlag) {
2918 CALL_Map1f(ctx->Exec, (target, u1, u2, stride, order, points));
2919 }
2920 }
2921
2922
2923 static void GLAPIENTRY
2924 save_Map2d(GLenum target,
2925 GLdouble u1, GLdouble u2, GLint ustride, GLint uorder,
2926 GLdouble v1, GLdouble v2, GLint vstride, GLint vorder,
2927 const GLdouble * points)
2928 {
2929 GET_CURRENT_CONTEXT(ctx);
2930 Node *n;
2931 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2932 n = alloc_instruction(ctx, OPCODE_MAP2, 10);
2933 if (n) {
2934 GLfloat *pnts = _mesa_copy_map_points2d(target, ustride, uorder,
2935 vstride, vorder, points);
2936 n[1].e = target;
2937 n[2].f = (GLfloat) u1;
2938 n[3].f = (GLfloat) u2;
2939 n[4].f = (GLfloat) v1;
2940 n[5].f = (GLfloat) v2;
2941 /* XXX verify these strides are correct */
2942 n[6].i = _mesa_evaluator_components(target) * vorder; /*ustride */
2943 n[7].i = _mesa_evaluator_components(target); /*vstride */
2944 n[8].i = uorder;
2945 n[9].i = vorder;
2946 n[10].data = (void *) pnts;
2947 }
2948 if (ctx->ExecuteFlag) {
2949 CALL_Map2d(ctx->Exec, (target,
2950 u1, u2, ustride, uorder,
2951 v1, v2, vstride, vorder, points));
2952 }
2953 }
2954
2955
2956 static void GLAPIENTRY
2957 save_Map2f(GLenum target,
2958 GLfloat u1, GLfloat u2, GLint ustride, GLint uorder,
2959 GLfloat v1, GLfloat v2, GLint vstride, GLint vorder,
2960 const GLfloat * points)
2961 {
2962 GET_CURRENT_CONTEXT(ctx);
2963 Node *n;
2964 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2965 n = alloc_instruction(ctx, OPCODE_MAP2, 10);
2966 if (n) {
2967 GLfloat *pnts = _mesa_copy_map_points2f(target, ustride, uorder,
2968 vstride, vorder, points);
2969 n[1].e = target;
2970 n[2].f = u1;
2971 n[3].f = u2;
2972 n[4].f = v1;
2973 n[5].f = v2;
2974 /* XXX verify these strides are correct */
2975 n[6].i = _mesa_evaluator_components(target) * vorder; /*ustride */
2976 n[7].i = _mesa_evaluator_components(target); /*vstride */
2977 n[8].i = uorder;
2978 n[9].i = vorder;
2979 n[10].data = (void *) pnts;
2980 }
2981 if (ctx->ExecuteFlag) {
2982 CALL_Map2f(ctx->Exec, (target, u1, u2, ustride, uorder,
2983 v1, v2, vstride, vorder, points));
2984 }
2985 }
2986
2987
2988 static void GLAPIENTRY
2989 save_MapGrid1f(GLint un, GLfloat u1, GLfloat u2)
2990 {
2991 GET_CURRENT_CONTEXT(ctx);
2992 Node *n;
2993 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
2994 n = alloc_instruction(ctx, OPCODE_MAPGRID1, 3);
2995 if (n) {
2996 n[1].i = un;
2997 n[2].f = u1;
2998 n[3].f = u2;
2999 }
3000 if (ctx->ExecuteFlag) {
3001 CALL_MapGrid1f(ctx->Exec, (un, u1, u2));
3002 }
3003 }
3004
3005
3006 static void GLAPIENTRY
3007 save_MapGrid1d(GLint un, GLdouble u1, GLdouble u2)
3008 {
3009 save_MapGrid1f(un, (GLfloat) u1, (GLfloat) u2);
3010 }
3011
3012
3013 static void GLAPIENTRY
3014 save_MapGrid2f(GLint un, GLfloat u1, GLfloat u2,
3015 GLint vn, GLfloat v1, GLfloat v2)
3016 {
3017 GET_CURRENT_CONTEXT(ctx);
3018 Node *n;
3019 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3020 n = alloc_instruction(ctx, OPCODE_MAPGRID2, 6);
3021 if (n) {
3022 n[1].i = un;
3023 n[2].f = u1;
3024 n[3].f = u2;
3025 n[4].i = vn;
3026 n[5].f = v1;
3027 n[6].f = v2;
3028 }
3029 if (ctx->ExecuteFlag) {
3030 CALL_MapGrid2f(ctx->Exec, (un, u1, u2, vn, v1, v2));
3031 }
3032 }
3033
3034
3035
3036 static void GLAPIENTRY
3037 save_MapGrid2d(GLint un, GLdouble u1, GLdouble u2,
3038 GLint vn, GLdouble v1, GLdouble v2)
3039 {
3040 save_MapGrid2f(un, (GLfloat) u1, (GLfloat) u2,
3041 vn, (GLfloat) v1, (GLfloat) v2);
3042 }
3043
3044
3045 static void GLAPIENTRY
3046 save_MatrixMode(GLenum mode)
3047 {
3048 GET_CURRENT_CONTEXT(ctx);
3049 Node *n;
3050 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3051 n = alloc_instruction(ctx, OPCODE_MATRIX_MODE, 1);
3052 if (n) {
3053 n[1].e = mode;
3054 }
3055 if (ctx->ExecuteFlag) {
3056 CALL_MatrixMode(ctx->Exec, (mode));
3057 }
3058 }
3059
3060
3061 static void GLAPIENTRY
3062 save_Minmax(GLenum target, GLenum internalFormat, GLboolean sink)
3063 {
3064 GET_CURRENT_CONTEXT(ctx);
3065 Node *n;
3066
3067 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3068 n = alloc_instruction(ctx, OPCODE_MIN_MAX, 3);
3069 if (n) {
3070 n[1].e = target;
3071 n[2].e = internalFormat;
3072 n[3].b = sink;
3073 }
3074 if (ctx->ExecuteFlag) {
3075 CALL_Minmax(ctx->Exec, (target, internalFormat, sink));
3076 }
3077 }
3078
3079
3080 static void GLAPIENTRY
3081 save_MultMatrixf(const GLfloat * m)
3082 {
3083 GET_CURRENT_CONTEXT(ctx);
3084 Node *n;
3085 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3086 n = alloc_instruction(ctx, OPCODE_MULT_MATRIX, 16);
3087 if (n) {
3088 GLuint i;
3089 for (i = 0; i < 16; i++) {
3090 n[1 + i].f = m[i];
3091 }
3092 }
3093 if (ctx->ExecuteFlag) {
3094 CALL_MultMatrixf(ctx->Exec, (m));
3095 }
3096 }
3097
3098
3099 static void GLAPIENTRY
3100 save_MultMatrixd(const GLdouble * m)
3101 {
3102 GLfloat f[16];
3103 GLint i;
3104 for (i = 0; i < 16; i++) {
3105 f[i] = (GLfloat) m[i];
3106 }
3107 save_MultMatrixf(f);
3108 }
3109
3110
3111 static void GLAPIENTRY
3112 save_NewList(GLuint name, GLenum mode)
3113 {
3114 GET_CURRENT_CONTEXT(ctx);
3115 /* It's an error to call this function while building a display list */
3116 _mesa_error(ctx, GL_INVALID_OPERATION, "glNewList");
3117 (void) name;
3118 (void) mode;
3119 }
3120
3121
3122
3123 static void GLAPIENTRY
3124 save_Ortho(GLdouble left, GLdouble right,
3125 GLdouble bottom, GLdouble top, GLdouble nearval, GLdouble farval)
3126 {
3127 GET_CURRENT_CONTEXT(ctx);
3128 Node *n;
3129 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3130 n = alloc_instruction(ctx, OPCODE_ORTHO, 6);
3131 if (n) {
3132 n[1].f = (GLfloat) left;
3133 n[2].f = (GLfloat) right;
3134 n[3].f = (GLfloat) bottom;
3135 n[4].f = (GLfloat) top;
3136 n[5].f = (GLfloat) nearval;
3137 n[6].f = (GLfloat) farval;
3138 }
3139 if (ctx->ExecuteFlag) {
3140 CALL_Ortho(ctx->Exec, (left, right, bottom, top, nearval, farval));
3141 }
3142 }
3143
3144
3145 static void GLAPIENTRY
3146 save_PixelMapfv(GLenum map, GLint mapsize, const GLfloat *values)
3147 {
3148 GET_CURRENT_CONTEXT(ctx);
3149 Node *n;
3150 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3151 n = alloc_instruction(ctx, OPCODE_PIXEL_MAP, 3);
3152 if (n) {
3153 n[1].e = map;
3154 n[2].i = mapsize;
3155 n[3].data = malloc(mapsize * sizeof(GLfloat));
3156 memcpy(n[3].data, (void *) values, mapsize * sizeof(GLfloat));
3157 }
3158 if (ctx->ExecuteFlag) {
3159 CALL_PixelMapfv(ctx->Exec, (map, mapsize, values));
3160 }
3161 }
3162
3163
3164 static void GLAPIENTRY
3165 save_PixelMapuiv(GLenum map, GLint mapsize, const GLuint *values)
3166 {
3167 GLfloat fvalues[MAX_PIXEL_MAP_TABLE];
3168 GLint i;
3169 if (map == GL_PIXEL_MAP_I_TO_I || map == GL_PIXEL_MAP_S_TO_S) {
3170 for (i = 0; i < mapsize; i++) {
3171 fvalues[i] = (GLfloat) values[i];
3172 }
3173 }
3174 else {
3175 for (i = 0; i < mapsize; i++) {
3176 fvalues[i] = UINT_TO_FLOAT(values[i]);
3177 }
3178 }
3179 save_PixelMapfv(map, mapsize, fvalues);
3180 }
3181
3182
3183 static void GLAPIENTRY
3184 save_PixelMapusv(GLenum map, GLint mapsize, const GLushort *values)
3185 {
3186 GLfloat fvalues[MAX_PIXEL_MAP_TABLE];
3187 GLint i;
3188 if (map == GL_PIXEL_MAP_I_TO_I || map == GL_PIXEL_MAP_S_TO_S) {
3189 for (i = 0; i < mapsize; i++) {
3190 fvalues[i] = (GLfloat) values[i];
3191 }
3192 }
3193 else {
3194 for (i = 0; i < mapsize; i++) {
3195 fvalues[i] = USHORT_TO_FLOAT(values[i]);
3196 }
3197 }
3198 save_PixelMapfv(map, mapsize, fvalues);
3199 }
3200
3201
3202 static void GLAPIENTRY
3203 save_PixelTransferf(GLenum pname, GLfloat param)
3204 {
3205 GET_CURRENT_CONTEXT(ctx);
3206 Node *n;
3207 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3208 n = alloc_instruction(ctx, OPCODE_PIXEL_TRANSFER, 2);
3209 if (n) {
3210 n[1].e = pname;
3211 n[2].f = param;
3212 }
3213 if (ctx->ExecuteFlag) {
3214 CALL_PixelTransferf(ctx->Exec, (pname, param));
3215 }
3216 }
3217
3218
3219 static void GLAPIENTRY
3220 save_PixelTransferi(GLenum pname, GLint param)
3221 {
3222 save_PixelTransferf(pname, (GLfloat) param);
3223 }
3224
3225
3226 static void GLAPIENTRY
3227 save_PixelZoom(GLfloat xfactor, GLfloat yfactor)
3228 {
3229 GET_CURRENT_CONTEXT(ctx);
3230 Node *n;
3231 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3232 n = alloc_instruction(ctx, OPCODE_PIXEL_ZOOM, 2);
3233 if (n) {
3234 n[1].f = xfactor;
3235 n[2].f = yfactor;
3236 }
3237 if (ctx->ExecuteFlag) {
3238 CALL_PixelZoom(ctx->Exec, (xfactor, yfactor));
3239 }
3240 }
3241
3242
3243 static void GLAPIENTRY
3244 save_PointParameterfvEXT(GLenum pname, const GLfloat *params)
3245 {
3246 GET_CURRENT_CONTEXT(ctx);
3247 Node *n;
3248 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3249 n = alloc_instruction(ctx, OPCODE_POINT_PARAMETERS, 4);
3250 if (n) {
3251 n[1].e = pname;
3252 n[2].f = params[0];
3253 n[3].f = params[1];
3254 n[4].f = params[2];
3255 }
3256 if (ctx->ExecuteFlag) {
3257 CALL_PointParameterfvEXT(ctx->Exec, (pname, params));
3258 }
3259 }
3260
3261
3262 static void GLAPIENTRY
3263 save_PointParameterfEXT(GLenum pname, GLfloat param)
3264 {
3265 GLfloat parray[3];
3266 parray[0] = param;
3267 parray[1] = parray[2] = 0.0F;
3268 save_PointParameterfvEXT(pname, parray);
3269 }
3270
3271 static void GLAPIENTRY
3272 save_PointParameteriNV(GLenum pname, GLint param)
3273 {
3274 GLfloat parray[3];
3275 parray[0] = (GLfloat) param;
3276 parray[1] = parray[2] = 0.0F;
3277 save_PointParameterfvEXT(pname, parray);
3278 }
3279
3280 static void GLAPIENTRY
3281 save_PointParameterivNV(GLenum pname, const GLint * param)
3282 {
3283 GLfloat parray[3];
3284 parray[0] = (GLfloat) param[0];
3285 parray[1] = parray[2] = 0.0F;
3286 save_PointParameterfvEXT(pname, parray);
3287 }
3288
3289
3290 static void GLAPIENTRY
3291 save_PointSize(GLfloat size)
3292 {
3293 GET_CURRENT_CONTEXT(ctx);
3294 Node *n;
3295 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3296 n = alloc_instruction(ctx, OPCODE_POINT_SIZE, 1);
3297 if (n) {
3298 n[1].f = size;
3299 }
3300 if (ctx->ExecuteFlag) {
3301 CALL_PointSize(ctx->Exec, (size));
3302 }
3303 }
3304
3305
3306 static void GLAPIENTRY
3307 save_PolygonMode(GLenum face, GLenum mode)
3308 {
3309 GET_CURRENT_CONTEXT(ctx);
3310 Node *n;
3311 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3312 n = alloc_instruction(ctx, OPCODE_POLYGON_MODE, 2);
3313 if (n) {
3314 n[1].e = face;
3315 n[2].e = mode;
3316 }
3317 if (ctx->ExecuteFlag) {
3318 CALL_PolygonMode(ctx->Exec, (face, mode));
3319 }
3320 }
3321
3322
3323 static void GLAPIENTRY
3324 save_PolygonStipple(const GLubyte * pattern)
3325 {
3326 GET_CURRENT_CONTEXT(ctx);
3327 Node *n;
3328
3329 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3330
3331 n = alloc_instruction(ctx, OPCODE_POLYGON_STIPPLE, 1);
3332 if (n) {
3333 n[1].data = unpack_image(ctx, 2, 32, 32, 1, GL_COLOR_INDEX, GL_BITMAP,
3334 pattern, &ctx->Unpack);
3335 }
3336 if (ctx->ExecuteFlag) {
3337 CALL_PolygonStipple(ctx->Exec, ((GLubyte *) pattern));
3338 }
3339 }
3340
3341
3342 static void GLAPIENTRY
3343 save_PolygonOffset(GLfloat factor, GLfloat units)
3344 {
3345 GET_CURRENT_CONTEXT(ctx);
3346 Node *n;
3347 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3348 n = alloc_instruction(ctx, OPCODE_POLYGON_OFFSET, 2);
3349 if (n) {
3350 n[1].f = factor;
3351 n[2].f = units;
3352 }
3353 if (ctx->ExecuteFlag) {
3354 CALL_PolygonOffset(ctx->Exec, (factor, units));
3355 }
3356 }
3357
3358
3359 static void GLAPIENTRY
3360 save_PolygonOffsetEXT(GLfloat factor, GLfloat bias)
3361 {
3362 GET_CURRENT_CONTEXT(ctx);
3363 /* XXX mult by DepthMaxF here??? */
3364 save_PolygonOffset(factor, ctx->DrawBuffer->_DepthMaxF * bias);
3365 }
3366
3367
3368 static void GLAPIENTRY
3369 save_PopAttrib(void)
3370 {
3371 GET_CURRENT_CONTEXT(ctx);
3372 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3373 (void) alloc_instruction(ctx, OPCODE_POP_ATTRIB, 0);
3374 if (ctx->ExecuteFlag) {
3375 CALL_PopAttrib(ctx->Exec, ());
3376 }
3377 }
3378
3379
3380 static void GLAPIENTRY
3381 save_PopMatrix(void)
3382 {
3383 GET_CURRENT_CONTEXT(ctx);
3384 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3385 (void) alloc_instruction(ctx, OPCODE_POP_MATRIX, 0);
3386 if (ctx->ExecuteFlag) {
3387 CALL_PopMatrix(ctx->Exec, ());
3388 }
3389 }
3390
3391
3392 static void GLAPIENTRY
3393 save_PopName(void)
3394 {
3395 GET_CURRENT_CONTEXT(ctx);
3396 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3397 (void) alloc_instruction(ctx, OPCODE_POP_NAME, 0);
3398 if (ctx->ExecuteFlag) {
3399 CALL_PopName(ctx->Exec, ());
3400 }
3401 }
3402
3403
3404 static void GLAPIENTRY
3405 save_PrioritizeTextures(GLsizei num, const GLuint * textures,
3406 const GLclampf * priorities)
3407 {
3408 GET_CURRENT_CONTEXT(ctx);
3409 GLint i;
3410 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3411
3412 for (i = 0; i < num; i++) {
3413 Node *n;
3414 n = alloc_instruction(ctx, OPCODE_PRIORITIZE_TEXTURE, 2);
3415 if (n) {
3416 n[1].ui = textures[i];
3417 n[2].f = priorities[i];
3418 }
3419 }
3420 if (ctx->ExecuteFlag) {
3421 CALL_PrioritizeTextures(ctx->Exec, (num, textures, priorities));
3422 }
3423 }
3424
3425
3426 static void GLAPIENTRY
3427 save_PushAttrib(GLbitfield mask)
3428 {
3429 GET_CURRENT_CONTEXT(ctx);
3430 Node *n;
3431 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3432 n = alloc_instruction(ctx, OPCODE_PUSH_ATTRIB, 1);
3433 if (n) {
3434 n[1].bf = mask;
3435 }
3436 if (ctx->ExecuteFlag) {
3437 CALL_PushAttrib(ctx->Exec, (mask));
3438 }
3439 }
3440
3441
3442 static void GLAPIENTRY
3443 save_PushMatrix(void)
3444 {
3445 GET_CURRENT_CONTEXT(ctx);
3446 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3447 (void) alloc_instruction(ctx, OPCODE_PUSH_MATRIX, 0);
3448 if (ctx->ExecuteFlag) {
3449 CALL_PushMatrix(ctx->Exec, ());
3450 }
3451 }
3452
3453
3454 static void GLAPIENTRY
3455 save_PushName(GLuint name)
3456 {
3457 GET_CURRENT_CONTEXT(ctx);
3458 Node *n;
3459 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3460 n = alloc_instruction(ctx, OPCODE_PUSH_NAME, 1);
3461 if (n) {
3462 n[1].ui = name;
3463 }
3464 if (ctx->ExecuteFlag) {
3465 CALL_PushName(ctx->Exec, (name));
3466 }
3467 }
3468
3469
3470 static void GLAPIENTRY
3471 save_RasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
3472 {
3473 GET_CURRENT_CONTEXT(ctx);
3474 Node *n;
3475 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3476 n = alloc_instruction(ctx, OPCODE_RASTER_POS, 4);
3477 if (n) {
3478 n[1].f = x;
3479 n[2].f = y;
3480 n[3].f = z;
3481 n[4].f = w;
3482 }
3483 if (ctx->ExecuteFlag) {
3484 CALL_RasterPos4f(ctx->Exec, (x, y, z, w));
3485 }
3486 }
3487
3488 static void GLAPIENTRY
3489 save_RasterPos2d(GLdouble x, GLdouble y)
3490 {
3491 save_RasterPos4f((GLfloat) x, (GLfloat) y, 0.0F, 1.0F);
3492 }
3493
3494 static void GLAPIENTRY
3495 save_RasterPos2f(GLfloat x, GLfloat y)
3496 {
3497 save_RasterPos4f(x, y, 0.0F, 1.0F);
3498 }
3499
3500 static void GLAPIENTRY
3501 save_RasterPos2i(GLint x, GLint y)
3502 {
3503 save_RasterPos4f((GLfloat) x, (GLfloat) y, 0.0F, 1.0F);
3504 }
3505
3506 static void GLAPIENTRY
3507 save_RasterPos2s(GLshort x, GLshort y)
3508 {
3509 save_RasterPos4f(x, y, 0.0F, 1.0F);
3510 }
3511
3512 static void GLAPIENTRY
3513 save_RasterPos3d(GLdouble x, GLdouble y, GLdouble z)
3514 {
3515 save_RasterPos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F);
3516 }
3517
3518 static void GLAPIENTRY
3519 save_RasterPos3f(GLfloat x, GLfloat y, GLfloat z)
3520 {
3521 save_RasterPos4f(x, y, z, 1.0F);
3522 }
3523
3524 static void GLAPIENTRY
3525 save_RasterPos3i(GLint x, GLint y, GLint z)
3526 {
3527 save_RasterPos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F);
3528 }
3529
3530 static void GLAPIENTRY
3531 save_RasterPos3s(GLshort x, GLshort y, GLshort z)
3532 {
3533 save_RasterPos4f(x, y, z, 1.0F);
3534 }
3535
3536 static void GLAPIENTRY
3537 save_RasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
3538 {
3539 save_RasterPos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
3540 }
3541
3542 static void GLAPIENTRY
3543 save_RasterPos4i(GLint x, GLint y, GLint z, GLint w)
3544 {
3545 save_RasterPos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
3546 }
3547
3548 static void GLAPIENTRY
3549 save_RasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
3550 {
3551 save_RasterPos4f(x, y, z, w);
3552 }
3553
3554 static void GLAPIENTRY
3555 save_RasterPos2dv(const GLdouble * v)
3556 {
3557 save_RasterPos4f((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F);
3558 }
3559
3560 static void GLAPIENTRY
3561 save_RasterPos2fv(const GLfloat * v)
3562 {
3563 save_RasterPos4f(v[0], v[1], 0.0F, 1.0F);
3564 }
3565
3566 static void GLAPIENTRY
3567 save_RasterPos2iv(const GLint * v)
3568 {
3569 save_RasterPos4f((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F);
3570 }
3571
3572 static void GLAPIENTRY
3573 save_RasterPos2sv(const GLshort * v)
3574 {
3575 save_RasterPos4f(v[0], v[1], 0.0F, 1.0F);
3576 }
3577
3578 static void GLAPIENTRY
3579 save_RasterPos3dv(const GLdouble * v)
3580 {
3581 save_RasterPos4f((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F);
3582 }
3583
3584 static void GLAPIENTRY
3585 save_RasterPos3fv(const GLfloat * v)
3586 {
3587 save_RasterPos4f(v[0], v[1], v[2], 1.0F);
3588 }
3589
3590 static void GLAPIENTRY
3591 save_RasterPos3iv(const GLint * v)
3592 {
3593 save_RasterPos4f((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F);
3594 }
3595
3596 static void GLAPIENTRY
3597 save_RasterPos3sv(const GLshort * v)
3598 {
3599 save_RasterPos4f(v[0], v[1], v[2], 1.0F);
3600 }
3601
3602 static void GLAPIENTRY
3603 save_RasterPos4dv(const GLdouble * v)
3604 {
3605 save_RasterPos4f((GLfloat) v[0], (GLfloat) v[1],
3606 (GLfloat) v[2], (GLfloat) v[3]);
3607 }
3608
3609 static void GLAPIENTRY
3610 save_RasterPos4fv(const GLfloat * v)
3611 {
3612 save_RasterPos4f(v[0], v[1], v[2], v[3]);
3613 }
3614
3615 static void GLAPIENTRY
3616 save_RasterPos4iv(const GLint * v)
3617 {
3618 save_RasterPos4f((GLfloat) v[0], (GLfloat) v[1],
3619 (GLfloat) v[2], (GLfloat) v[3]);
3620 }
3621
3622 static void GLAPIENTRY
3623 save_RasterPos4sv(const GLshort * v)
3624 {
3625 save_RasterPos4f(v[0], v[1], v[2], v[3]);
3626 }
3627
3628
3629 static void GLAPIENTRY
3630 save_PassThrough(GLfloat token)
3631 {
3632 GET_CURRENT_CONTEXT(ctx);
3633 Node *n;
3634 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3635 n = alloc_instruction(ctx, OPCODE_PASSTHROUGH, 1);
3636 if (n) {
3637 n[1].f = token;
3638 }
3639 if (ctx->ExecuteFlag) {
3640 CALL_PassThrough(ctx->Exec, (token));
3641 }
3642 }
3643
3644
3645 static void GLAPIENTRY
3646 save_ReadBuffer(GLenum mode)
3647 {
3648 GET_CURRENT_CONTEXT(ctx);
3649 Node *n;
3650 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3651 n = alloc_instruction(ctx, OPCODE_READ_BUFFER, 1);
3652 if (n) {
3653 n[1].e = mode;
3654 }
3655 if (ctx->ExecuteFlag) {
3656 CALL_ReadBuffer(ctx->Exec, (mode));
3657 }
3658 }
3659
3660
3661 static void GLAPIENTRY
3662 save_ResetHistogram(GLenum target)
3663 {
3664 GET_CURRENT_CONTEXT(ctx);
3665 Node *n;
3666 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3667 n = alloc_instruction(ctx, OPCODE_RESET_HISTOGRAM, 1);
3668 if (n) {
3669 n[1].e = target;
3670 }
3671 if (ctx->ExecuteFlag) {
3672 CALL_ResetHistogram(ctx->Exec, (target));
3673 }
3674 }
3675
3676
3677 static void GLAPIENTRY
3678 save_ResetMinmax(GLenum target)
3679 {
3680 GET_CURRENT_CONTEXT(ctx);
3681 Node *n;
3682 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3683 n = alloc_instruction(ctx, OPCODE_RESET_MIN_MAX, 1);
3684 if (n) {
3685 n[1].e = target;
3686 }
3687 if (ctx->ExecuteFlag) {
3688 CALL_ResetMinmax(ctx->Exec, (target));
3689 }
3690 }
3691
3692
3693 static void GLAPIENTRY
3694 save_Rotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
3695 {
3696 GET_CURRENT_CONTEXT(ctx);
3697 Node *n;
3698 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3699 n = alloc_instruction(ctx, OPCODE_ROTATE, 4);
3700 if (n) {
3701 n[1].f = angle;
3702 n[2].f = x;
3703 n[3].f = y;
3704 n[4].f = z;
3705 }
3706 if (ctx->ExecuteFlag) {
3707 CALL_Rotatef(ctx->Exec, (angle, x, y, z));
3708 }
3709 }
3710
3711
3712 static void GLAPIENTRY
3713 save_Rotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
3714 {
3715 save_Rotatef((GLfloat) angle, (GLfloat) x, (GLfloat) y, (GLfloat) z);
3716 }
3717
3718
3719 static void GLAPIENTRY
3720 save_Scalef(GLfloat x, GLfloat y, GLfloat z)
3721 {
3722 GET_CURRENT_CONTEXT(ctx);
3723 Node *n;
3724 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3725 n = alloc_instruction(ctx, OPCODE_SCALE, 3);
3726 if (n) {
3727 n[1].f = x;
3728 n[2].f = y;
3729 n[3].f = z;
3730 }
3731 if (ctx->ExecuteFlag) {
3732 CALL_Scalef(ctx->Exec, (x, y, z));
3733 }
3734 }
3735
3736
3737 static void GLAPIENTRY
3738 save_Scaled(GLdouble x, GLdouble y, GLdouble z)
3739 {
3740 save_Scalef((GLfloat) x, (GLfloat) y, (GLfloat) z);
3741 }
3742
3743
3744 static void GLAPIENTRY
3745 save_Scissor(GLint x, GLint y, GLsizei width, GLsizei height)
3746 {
3747 GET_CURRENT_CONTEXT(ctx);
3748 Node *n;
3749 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3750 n = alloc_instruction(ctx, OPCODE_SCISSOR, 4);
3751 if (n) {
3752 n[1].i = x;
3753 n[2].i = y;
3754 n[3].i = width;
3755 n[4].i = height;
3756 }
3757 if (ctx->ExecuteFlag) {
3758 CALL_Scissor(ctx->Exec, (x, y, width, height));
3759 }
3760 }
3761
3762
3763 static void GLAPIENTRY
3764 save_ShadeModel(GLenum mode)
3765 {
3766 GET_CURRENT_CONTEXT(ctx);
3767 Node *n;
3768 ASSERT_OUTSIDE_SAVE_BEGIN_END(ctx);
3769
3770 if (ctx->ExecuteFlag) {
3771 CALL_ShadeModel(ctx->Exec, (mode));
3772 }
3773
3774 if (ctx->ListState.Current.ShadeModel == mode)
3775 return;
3776
3777 SAVE_FLUSH_VERTICES(ctx);
3778
3779 /* Only save the value if we know the statechange will take effect:
3780 */
3781 if (ctx->Driver.CurrentSavePrimitive == PRIM_OUTSIDE_BEGIN_END)
3782 ctx->ListState.Current.ShadeModel = mode;
3783
3784 n = alloc_instruction(ctx, OPCODE_SHADE_MODEL, 1);
3785 if (n) {
3786 n[1].e = mode;
3787 }
3788 }
3789
3790
3791 static void GLAPIENTRY
3792 save_StencilFunc(GLenum func, GLint ref, GLuint mask)
3793 {
3794 GET_CURRENT_CONTEXT(ctx);
3795 Node *n;
3796 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3797 n = alloc_instruction(ctx, OPCODE_STENCIL_FUNC, 3);
3798 if (n) {
3799 n[1].e = func;
3800 n[2].i = ref;
3801 n[3].ui = mask;
3802 }
3803 if (ctx->ExecuteFlag) {
3804 CALL_StencilFunc(ctx->Exec, (func, ref, mask));
3805 }
3806 }
3807
3808
3809 static void GLAPIENTRY
3810 save_StencilMask(GLuint mask)
3811 {
3812 GET_CURRENT_CONTEXT(ctx);
3813 Node *n;
3814 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3815 n = alloc_instruction(ctx, OPCODE_STENCIL_MASK, 1);
3816 if (n) {
3817 n[1].ui = mask;
3818 }
3819 if (ctx->ExecuteFlag) {
3820 CALL_StencilMask(ctx->Exec, (mask));
3821 }
3822 }
3823
3824
3825 static void GLAPIENTRY
3826 save_StencilOp(GLenum fail, GLenum zfail, GLenum zpass)
3827 {
3828 GET_CURRENT_CONTEXT(ctx);
3829 Node *n;
3830 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3831 n = alloc_instruction(ctx, OPCODE_STENCIL_OP, 3);
3832 if (n) {
3833 n[1].e = fail;
3834 n[2].e = zfail;
3835 n[3].e = zpass;
3836 }
3837 if (ctx->ExecuteFlag) {
3838 CALL_StencilOp(ctx->Exec, (fail, zfail, zpass));
3839 }
3840 }
3841
3842
3843 static void GLAPIENTRY
3844 save_StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
3845 {
3846 GET_CURRENT_CONTEXT(ctx);
3847 Node *n;
3848 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3849 n = alloc_instruction(ctx, OPCODE_STENCIL_FUNC_SEPARATE, 4);
3850 if (n) {
3851 n[1].e = face;
3852 n[2].e = func;
3853 n[3].i = ref;
3854 n[4].ui = mask;
3855 }
3856 if (ctx->ExecuteFlag) {
3857 CALL_StencilFuncSeparate(ctx->Exec, (face, func, ref, mask));
3858 }
3859 }
3860
3861
3862 static void GLAPIENTRY
3863 save_StencilFuncSeparateATI(GLenum frontfunc, GLenum backfunc, GLint ref,
3864 GLuint mask)
3865 {
3866 GET_CURRENT_CONTEXT(ctx);
3867 Node *n;
3868 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3869 /* GL_FRONT */
3870 n = alloc_instruction(ctx, OPCODE_STENCIL_FUNC_SEPARATE, 4);
3871 if (n) {
3872 n[1].e = GL_FRONT;
3873 n[2].e = frontfunc;
3874 n[3].i = ref;
3875 n[4].ui = mask;
3876 }
3877 /* GL_BACK */
3878 n = alloc_instruction(ctx, OPCODE_STENCIL_FUNC_SEPARATE, 4);
3879 if (n) {
3880 n[1].e = GL_BACK;
3881 n[2].e = backfunc;
3882 n[3].i = ref;
3883 n[4].ui = mask;
3884 }
3885 if (ctx->ExecuteFlag) {
3886 CALL_StencilFuncSeparate(ctx->Exec, (GL_FRONT, frontfunc, ref, mask));
3887 CALL_StencilFuncSeparate(ctx->Exec, (GL_BACK, backfunc, ref, mask));
3888 }
3889 }
3890
3891
3892 static void GLAPIENTRY
3893 save_StencilMaskSeparate(GLenum face, GLuint mask)
3894 {
3895 GET_CURRENT_CONTEXT(ctx);
3896 Node *n;
3897 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3898 n = alloc_instruction(ctx, OPCODE_STENCIL_MASK_SEPARATE, 2);
3899 if (n) {
3900 n[1].e = face;
3901 n[2].ui = mask;
3902 }
3903 if (ctx->ExecuteFlag) {
3904 CALL_StencilMaskSeparate(ctx->Exec, (face, mask));
3905 }
3906 }
3907
3908
3909 static void GLAPIENTRY
3910 save_StencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
3911 {
3912 GET_CURRENT_CONTEXT(ctx);
3913 Node *n;
3914 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3915 n = alloc_instruction(ctx, OPCODE_STENCIL_OP_SEPARATE, 4);
3916 if (n) {
3917 n[1].e = face;
3918 n[2].e = fail;
3919 n[3].e = zfail;
3920 n[4].e = zpass;
3921 }
3922 if (ctx->ExecuteFlag) {
3923 CALL_StencilOpSeparate(ctx->Exec, (face, fail, zfail, zpass));
3924 }
3925 }
3926
3927
3928 static void GLAPIENTRY
3929 save_TexEnvfv(GLenum target, GLenum pname, const GLfloat *params)
3930 {
3931 GET_CURRENT_CONTEXT(ctx);
3932 Node *n;
3933 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3934 n = alloc_instruction(ctx, OPCODE_TEXENV, 6);
3935 if (n) {
3936 n[1].e = target;
3937 n[2].e = pname;
3938 if (pname == GL_TEXTURE_ENV_COLOR) {
3939 n[3].f = params[0];
3940 n[4].f = params[1];
3941 n[5].f = params[2];
3942 n[6].f = params[3];
3943 }
3944 else {
3945 n[3].f = params[0];
3946 n[4].f = n[5].f = n[6].f = 0.0F;
3947 }
3948 }
3949 if (ctx->ExecuteFlag) {
3950 CALL_TexEnvfv(ctx->Exec, (target, pname, params));
3951 }
3952 }
3953
3954
3955 static void GLAPIENTRY
3956 save_TexEnvf(GLenum target, GLenum pname, GLfloat param)
3957 {
3958 GLfloat parray[4];
3959 parray[0] = (GLfloat) param;
3960 parray[1] = parray[2] = parray[3] = 0.0F;
3961 save_TexEnvfv(target, pname, parray);
3962 }
3963
3964
3965 static void GLAPIENTRY
3966 save_TexEnvi(GLenum target, GLenum pname, GLint param)
3967 {
3968 GLfloat p[4];
3969 p[0] = (GLfloat) param;
3970 p[1] = p[2] = p[3] = 0.0F;
3971 save_TexEnvfv(target, pname, p);
3972 }
3973
3974
3975 static void GLAPIENTRY
3976 save_TexEnviv(GLenum target, GLenum pname, const GLint * param)
3977 {
3978 GLfloat p[4];
3979 if (pname == GL_TEXTURE_ENV_COLOR) {
3980 p[0] = INT_TO_FLOAT(param[0]);
3981 p[1] = INT_TO_FLOAT(param[1]);
3982 p[2] = INT_TO_FLOAT(param[2]);
3983 p[3] = INT_TO_FLOAT(param[3]);
3984 }
3985 else {
3986 p[0] = (GLfloat) param[0];
3987 p[1] = p[2] = p[3] = 0.0F;
3988 }
3989 save_TexEnvfv(target, pname, p);
3990 }
3991
3992
3993 static void GLAPIENTRY
3994 save_TexGenfv(GLenum coord, GLenum pname, const GLfloat *params)
3995 {
3996 GET_CURRENT_CONTEXT(ctx);
3997 Node *n;
3998 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
3999 n = alloc_instruction(ctx, OPCODE_TEXGEN, 6);
4000 if (n) {
4001 n[1].e = coord;
4002 n[2].e = pname;
4003 n[3].f = params[0];
4004 n[4].f = params[1];
4005 n[5].f = params[2];
4006 n[6].f = params[3];
4007 }
4008 if (ctx->ExecuteFlag) {
4009 CALL_TexGenfv(ctx->Exec, (coord, pname, params));
4010 }
4011 }
4012
4013
4014 static void GLAPIENTRY
4015 save_TexGeniv(GLenum coord, GLenum pname, const GLint *params)
4016 {
4017 GLfloat p[4];
4018 p[0] = (GLfloat) params[0];
4019 p[1] = (GLfloat) params[1];
4020 p[2] = (GLfloat) params[2];
4021 p[3] = (GLfloat) params[3];
4022 save_TexGenfv(coord, pname, p);
4023 }
4024
4025
4026 static void GLAPIENTRY
4027 save_TexGend(GLenum coord, GLenum pname, GLdouble param)
4028 {
4029 GLfloat parray[4];
4030 parray[0] = (GLfloat) param;
4031 parray[1] = parray[2] = parray[3] = 0.0F;
4032 save_TexGenfv(coord, pname, parray);
4033 }
4034
4035
4036 static void GLAPIENTRY
4037 save_TexGendv(GLenum coord, GLenum pname, const GLdouble *params)
4038 {
4039 GLfloat p[4];
4040 p[0] = (GLfloat) params[0];
4041 p[1] = (GLfloat) params[1];
4042 p[2] = (GLfloat) params[2];
4043 p[3] = (GLfloat) params[3];
4044 save_TexGenfv(coord, pname, p);
4045 }
4046
4047
4048 static void GLAPIENTRY
4049 save_TexGenf(GLenum coord, GLenum pname, GLfloat param)
4050 {
4051 GLfloat parray[4];
4052 parray[0] = param;
4053 parray[1] = parray[2] = parray[3] = 0.0F;
4054 save_TexGenfv(coord, pname, parray);
4055 }
4056
4057
4058 static void GLAPIENTRY
4059 save_TexGeni(GLenum coord, GLenum pname, GLint param)
4060 {
4061 GLint parray[4];
4062 parray[0] = param;
4063 parray[1] = parray[2] = parray[3] = 0;
4064 save_TexGeniv(coord, pname, parray);
4065 }
4066
4067
4068 static void GLAPIENTRY
4069 save_TexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
4070 {
4071 GET_CURRENT_CONTEXT(ctx);
4072 Node *n;
4073 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
4074 n = alloc_instruction(ctx, OPCODE_TEXPARAMETER, 6);
4075 if (n) {
4076 n[1].e = target;
4077 n[2].e = pname;
4078 n[3].f = params[0];
4079 n[4].f = params[1];
4080 n[5].f = params[2];
4081 n[6].f = params[3];
4082 }
4083 if (ctx->ExecuteFlag) {
4084 CALL_TexParameterfv(ctx->Exec, (target, pname, params));
4085 }
4086 }
4087
4088
4089 static void GLAPIENTRY
4090 save_TexParameterf(GLenum target, GLenum pname, GLfloat param)
4091 {
4092 GLfloat parray[4];
4093 parray[0] = param;
4094 parray[1] = parray[2] = parray[3] = 0.0F;
4095 save_TexParameterfv(target, pname, parray);
4096 }
4097
4098
4099 static void GLAPIENTRY
4100 save_TexParameteri(GLenum target, GLenum pname, GLint param)
4101 {
4102 GLfloat fparam[4];
4103 fparam[0] = (GLfloat) param;
4104 fparam[1] = fparam[2] = fparam[3] = 0.0F;
4105 save_TexParameterfv(target, pname, fparam);
4106 }
4107
4108
4109 static void GLAPIENTRY
4110 save_TexParameteriv(GLenum target, GLenum pname, const GLint *params)
4111 {
4112 GLfloat fparam[4];
4113 fparam[0] = (GLfloat) params[0];
4114 fparam[1] = fparam[2] = fparam[3] = 0.0F;
4115 save_TexParameterfv(target, pname, fparam);
4116 }
4117
4118
4119 static void GLAPIENTRY
4120 save_TexImage1D(GLenum target,
4121 GLint level, GLint components,
4122 GLsizei width, GLint border,
4123 GLenum format, GLenum type, const GLvoid * pixels)
4124 {
4125 GET_CURRENT_CONTEXT(ctx);
4126 if (target == GL_PROXY_TEXTURE_1D) {
4127 /* don't compile, execute immediately */
4128 CALL_TexImage1D(ctx->Exec, (target, level, components, width,
4129 border, format, type, pixels));
4130 }
4131 else {
4132 Node *n;
4133 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
4134 n = alloc_instruction(ctx, OPCODE_TEX_IMAGE1D, 8);
4135 if (n) {
4136 n[1].e = target;
4137 n[2].i = level;
4138 n[3].i = components;
4139 n[4].i = (GLint) width;
4140 n[5].i = border;
4141 n[6].e = format;
4142 n[7].e = type;
4143 n[8].data = unpack_image(ctx, 1, width, 1, 1, format, type,
4144 pixels, &ctx->Unpack);
4145 }
4146 if (ctx->ExecuteFlag) {
4147 CALL_TexImage1D(ctx->Exec, (target, level, components, width,
4148 border, format, type, pixels));
4149 }
4150 }
4151 }
4152
4153
4154 static void GLAPIENTRY
4155 save_TexImage2D(GLenum target,
4156 GLint level, GLint components,
4157 GLsizei width, GLsizei height, GLint border,
4158 GLenum format, GLenum type, const GLvoid * pixels)
4159 {
4160 GET_CURRENT_CONTEXT(ctx);
4161 if (target == GL_PROXY_TEXTURE_2D) {
4162 /* don't compile, execute immediately */
4163 CALL_TexImage2D(ctx->Exec, (target, level, components, width,
4164 height, border, format, type, pixels));
4165 }
4166 else {
4167 Node *n;
4168 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
4169 n = alloc_instruction(ctx, OPCODE_TEX_IMAGE2D, 9);
4170 if (n) {
4171 n[1].e = target;
4172 n[2].i = level;
4173 n[3].i = components;
4174 n[4].i = (GLint) width;
4175 n[5].i = (GLint) height;
4176 n[6].i = border;
4177 n[7].e = format;
4178 n[8].e = type;
4179 n[9].data = unpack_image(ctx, 2, width, height, 1, format, type,
4180 pixels, &ctx->Unpack);
4181 }
4182 if (ctx->ExecuteFlag) {
4183 CALL_TexImage2D(ctx->Exec, (target, level, components, width,
4184 height, border, format, type, pixels));
4185 }
4186 }
4187 }
4188
4189
4190 static void GLAPIENTRY
4191 save_TexImage3D(GLenum target,
4192 GLint level, GLint internalFormat,
4193 GLsizei width, GLsizei height, GLsizei depth,
4194 GLint border,
4195 GLenum format, GLenum type, const GLvoid * pixels)
4196 {
4197 GET_CURRENT_CONTEXT(ctx);
4198 if (target == GL_PROXY_TEXTURE_3D) {
4199 /* don't compile, execute immediately */
4200 CALL_TexImage3D(ctx->Exec, (target, level, internalFormat, width,
4201 height, depth, border, format, type,
4202 pixels));
4203 }
4204 else {
4205 Node *n;
4206 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
4207 n = alloc_instruction(ctx, OPCODE_TEX_IMAGE3D, 10);
4208 if (n) {
4209 n[1].e = target;
4210 n[2].i = level;
4211 n[3].i = (GLint) internalFormat;
4212 n[4].i = (GLint) width;
4213 n[5].i = (GLint) height;
4214 n[6].i = (GLint) depth;
4215 n[7].i = border;
4216 n[8].e = format;
4217 n[9].e = type;
4218 n[10].data = unpack_image(ctx, 3, width, height, depth, format, type,
4219 pixels, &ctx->Unpack);
4220 }
4221 if (ctx->ExecuteFlag) {
4222 CALL_TexImage3D(ctx->Exec, (target, level, internalFormat, width,
4223 height, depth, border, format, type,
4224 pixels));
4225 }
4226 }
4227 }
4228
4229
4230 static void GLAPIENTRY
4231 save_TexSubImage1D(GLenum target, GLint level, GLint xoffset,
4232 GLsizei width, GLenum format, GLenum type,
4233 const GLvoid * pixels)
4234 {
4235 GET_CURRENT_CONTEXT(ctx);
4236 Node *n;
4237
4238 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
4239
4240 n = alloc_instruction(ctx, OPCODE_TEX_SUB_IMAGE1D, 7);
4241 if (n) {
4242 n[1].e = target;
4243 n[2].i = level;
4244 n[3].i = xoffset;
4245 n[4].i = (GLint) width;
4246 n[5].e = format;
4247 n[6].e = type;
4248 n[7].data = unpack_image(ctx, 1, width, 1, 1, format, type,
4249 pixels, &ctx->Unpack);
4250 }
4251 if (ctx->ExecuteFlag) {
4252 CALL_TexSubImage1D(ctx->Exec, (target, level, xoffset, width,
4253 format, type, pixels));
4254 }
4255 }
4256
4257
4258 static void GLAPIENTRY
4259 save_TexSubImage2D(GLenum target, GLint level,
4260 GLint xoffset, GLint yoffset,
4261 GLsizei width, GLsizei height,
4262 GLenum format, GLenum type, const GLvoid * pixels)
4263 {
4264 GET_CURRENT_CONTEXT(ctx);
4265 Node *n;
4266
4267 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
4268
4269 n = alloc_instruction(ctx, OPCODE_TEX_SUB_IMAGE2D, 9);
4270 if (n) {
4271 n[1].e = target;
4272 n[2].i = level;
4273 n[3].i = xoffset;
4274 n[4].i = yoffset;
4275 n[5].i = (GLint) width;
4276 n[6].i = (GLint) height;
4277 n[7].e = format;
4278 n[8].e = type;
4279 n[9].data = unpack_image(ctx, 2, width, height, 1, format, type,
4280 pixels, &ctx->Unpack);
4281 }
4282 if (ctx->ExecuteFlag) {
4283 CALL_TexSubImage2D(ctx->Exec, (target, level, xoffset, yoffset,
4284 width, height, format, type, pixels));
4285 }
4286 }
4287
4288
4289 static void GLAPIENTRY
4290 save_TexSubImage3D(GLenum target, GLint level,
4291 GLint xoffset, GLint yoffset, GLint zoffset,
4292 GLsizei width, GLsizei height, GLsizei depth,
4293 GLenum format, GLenum type, const GLvoid * pixels)
4294 {
4295 GET_CURRENT_CONTEXT(ctx);
4296 Node *n;
4297
4298 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
4299
4300 n = alloc_instruction(ctx, OPCODE_TEX_SUB_IMAGE3D, 11);
4301 if (n) {
4302 n[1].e = target;
4303 n[2].i = level;
4304 n[3].i = xoffset;
4305 n[4].i = yoffset;
4306 n[5].i = zoffset;
4307 n[6].i = (GLint) width;
4308 n[7].i = (GLint) height;
4309 n[8].i = (GLint) depth;
4310 n[9].e = format;
4311 n[10].e = type;
4312 n[11].data = unpack_image(ctx, 3, width, height, depth, format, type,
4313 pixels, &ctx->Unpack);
4314 }
4315 if (ctx->ExecuteFlag) {
4316 CALL_TexSubImage3D(ctx->Exec, (target, level,
4317 xoffset, yoffset, zoffset,
4318 width, height, depth, format, type,
4319 pixels));
4320 }
4321 }
4322
4323
4324 static void GLAPIENTRY
4325 save_Translatef(GLfloat x, GLfloat y, GLfloat z)
4326 {
4327 GET_CURRENT_CONTEXT(ctx);
4328 Node *n;
4329 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
4330 n = alloc_instruction(ctx, OPCODE_TRANSLATE, 3);
4331 if (n) {
4332 n[1].f = x;
4333 n[2].f = y;
4334 n[3].f = z;
4335 }
4336 if (ctx->ExecuteFlag) {
4337 CALL_Translatef(ctx->Exec, (x, y, z));
4338 }
4339 }
4340
4341
4342 static void GLAPIENTRY
4343 save_Translated(GLdouble x, GLdouble y, GLdouble z)
4344 {
4345 save_Translatef((GLfloat) x, (GLfloat) y, (GLfloat) z);
4346 }
4347
4348
4349
4350 static void GLAPIENTRY
4351 save_Viewport(GLint x, GLint y, GLsizei width, GLsizei height)
4352 {
4353 GET_CURRENT_CONTEXT(ctx);
4354 Node *n;
4355 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
4356 n = alloc_instruction(ctx, OPCODE_VIEWPORT, 4);
4357 if (n) {
4358 n[1].i = x;
4359 n[2].i = y;
4360 n[3].i = (GLint) width;
4361 n[4].i = (GLint) height;
4362 }
4363 if (ctx->ExecuteFlag) {
4364 CALL_Viewport(ctx->Exec, (x, y, width, height));
4365 }
4366 }
4367
4368
4369 static void GLAPIENTRY
4370 save_WindowPos4fMESA(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
4371 {
4372 GET_CURRENT_CONTEXT(ctx);
4373 Node *n;
4374 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
4375 n = alloc_instruction(ctx, OPCODE_WINDOW_POS, 4);
4376 if (n) {
4377 n[1].f = x;
4378 n[2].f = y;
4379 n[3].f = z;
4380 n[4].f = w;
4381 }
4382 if (ctx->ExecuteFlag) {
4383 CALL_WindowPos4fMESA(ctx->Exec, (x, y, z, w));
4384 }
4385 }
4386
4387 static void GLAPIENTRY
4388 save_WindowPos2dMESA(GLdouble x, GLdouble y)
4389 {
4390 save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, 0.0F, 1.0F);
4391 }
4392
4393 static void GLAPIENTRY
4394 save_WindowPos2fMESA(GLfloat x, GLfloat y)
4395 {
4396 save_WindowPos4fMESA(x, y, 0.0F, 1.0F);
4397 }
4398
4399 static void GLAPIENTRY
4400 save_WindowPos2iMESA(GLint x, GLint y)
4401 {
4402 save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, 0.0F, 1.0F);
4403 }
4404
4405 static void GLAPIENTRY
4406 save_WindowPos2sMESA(GLshort x, GLshort y)
4407 {
4408 save_WindowPos4fMESA(x, y, 0.0F, 1.0F);
4409 }
4410
4411 static void GLAPIENTRY
4412 save_WindowPos3dMESA(GLdouble x, GLdouble y, GLdouble z)
4413 {
4414 save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F);
4415 }
4416
4417 static void GLAPIENTRY
4418 save_WindowPos3fMESA(GLfloat x, GLfloat y, GLfloat z)
4419 {
4420 save_WindowPos4fMESA(x, y, z, 1.0F);
4421 }
4422
4423 static void GLAPIENTRY
4424 save_WindowPos3iMESA(GLint x, GLint y, GLint z)
4425 {
4426 save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F);
4427 }
4428
4429 static void GLAPIENTRY
4430 save_WindowPos3sMESA(GLshort x, GLshort y, GLshort z)
4431 {
4432 save_WindowPos4fMESA(x, y, z, 1.0F);
4433 }
4434
4435 static void GLAPIENTRY
4436 save_WindowPos4dMESA(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
4437 {
4438 save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
4439 }
4440
4441 static void GLAPIENTRY
4442 save_WindowPos4iMESA(GLint x, GLint y, GLint z, GLint w)
4443 {
4444 save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
4445 }
4446
4447 static void GLAPIENTRY
4448 save_WindowPos4sMESA(GLshort x, GLshort y, GLshort z, GLshort w)
4449 {
4450 save_WindowPos4fMESA(x, y, z, w);
4451 }
4452
4453 static void GLAPIENTRY
4454 save_WindowPos2dvMESA(const GLdouble * v)
4455 {
4456 save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F);
4457 }
4458
4459 static void GLAPIENTRY
4460 save_WindowPos2fvMESA(const GLfloat * v)
4461 {
4462 save_WindowPos4fMESA(v[0], v[1], 0.0F, 1.0F);
4463 }
4464
4465 static void GLAPIENTRY
4466 save_WindowPos2ivMESA(const GLint * v)
4467 {
4468 save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F);
4469 }
4470
4471 static void GLAPIENTRY
4472 save_WindowPos2svMESA(const GLshort * v)
4473 {
4474 save_WindowPos4fMESA(v[0], v[1], 0.0F, 1.0F);
4475 }
4476
4477 static void GLAPIENTRY
4478 save_WindowPos3dvMESA(const GLdouble * v)
4479 {
4480 save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F);
4481 }
4482
4483 static void GLAPIENTRY
4484 save_WindowPos3fvMESA(const GLfloat * v)
4485 {
4486 save_WindowPos4fMESA(v[0], v[1], v[2], 1.0F);
4487 }
4488
4489 static void GLAPIENTRY
4490 save_WindowPos3ivMESA(const GLint * v)
4491 {
4492 save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F);
4493 }
4494
4495 static void GLAPIENTRY
4496 save_WindowPos3svMESA(const GLshort * v)
4497 {
4498 save_WindowPos4fMESA(v[0], v[1], v[2], 1.0F);
4499 }
4500
4501 static void GLAPIENTRY
4502 save_WindowPos4dvMESA(const GLdouble * v)
4503 {
4504 save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1],
4505 (GLfloat) v[2], (GLfloat) v[3]);
4506 }
4507
4508 static void GLAPIENTRY
4509 save_WindowPos4fvMESA(const GLfloat * v)
4510 {
4511 save_WindowPos4fMESA(v[0], v[1], v[2], v[3]);
4512 }
4513
4514 static void GLAPIENTRY
4515 save_WindowPos4ivMESA(const GLint * v)
4516 {
4517 save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1],
4518 (GLfloat) v[2], (GLfloat) v[3]);
4519 }
4520
4521 static void GLAPIENTRY
4522 save_WindowPos4svMESA(const GLshort * v)
4523 {
4524 save_WindowPos4fMESA(v[0], v[1], v[2], v[3]);
4525 }
4526
4527
4528
4529 /* GL_ARB_multitexture */
4530 static void GLAPIENTRY
4531 save_ActiveTextureARB(GLenum target)
4532 {
4533 GET_CURRENT_CONTEXT(ctx);
4534 Node *n;
4535 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
4536 n = alloc_instruction(ctx, OPCODE_ACTIVE_TEXTURE, 1);
4537 if (n) {
4538 n[1].e = target;
4539 }
4540 if (ctx->ExecuteFlag) {
4541 CALL_ActiveTextureARB(ctx->Exec, (target));
4542 }
4543 }
4544
4545
4546 /* GL_ARB_transpose_matrix */
4547
4548 static void GLAPIENTRY
4549 save_LoadTransposeMatrixdARB(const GLdouble m[16])
4550 {
4551 GLfloat tm[16];
4552 _math_transposefd(tm, m);
4553 save_LoadMatrixf(tm);
4554 }
4555
4556
4557 static void GLAPIENTRY
4558 save_LoadTransposeMatrixfARB(const GLfloat m[16])
4559 {
4560 GLfloat tm[16];
4561 _math_transposef(tm, m);
4562 save_LoadMatrixf(tm);
4563 }
4564
4565
4566 static void GLAPIENTRY
4567 save_MultTransposeMatrixdARB(const GLdouble m[16])
4568 {
4569 GLfloat tm[16];
4570 _math_transposefd(tm, m);
4571 save_MultMatrixf(tm);
4572 }
4573
4574
4575 static void GLAPIENTRY
4576 save_MultTransposeMatrixfARB(const GLfloat m[16])
4577 {
4578 GLfloat tm[16];
4579 _math_transposef(tm, m);
4580 save_MultMatrixf(tm);
4581 }
4582
4583 static GLvoid *copy_data(const GLvoid *data, GLsizei size, const char *func)
4584 {
4585 GET_CURRENT_CONTEXT(ctx);
4586 GLvoid *image;
4587
4588 if (!data)
4589 return NULL;
4590
4591 image = malloc(size);
4592 if (!image) {
4593 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", func);
4594 return NULL;
4595 }
4596 memcpy(image, data, size);
4597
4598 return image;
4599 }
4600
4601
4602 /* GL_ARB_texture_compression */
4603 static void GLAPIENTRY
4604 save_CompressedTexImage1DARB(GLenum target, GLint level,
4605 GLenum internalFormat, GLsizei width,
4606 GLint border, GLsizei imageSize,
4607 const GLvoid * data)
4608 {
4609 GET_CURRENT_CONTEXT(ctx);
4610 if (target == GL_PROXY_TEXTURE_1D) {
4611 /* don't compile, execute immediately */
4612 CALL_CompressedTexImage1DARB(ctx->Exec, (target, level, internalFormat,
4613 width, border, imageSize,
4614 data));
4615 }
4616 else {
4617 Node *n;
4618 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
4619
4620 n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_IMAGE_1D, 7);
4621 if (n) {
4622 n[1].e = target;
4623 n[2].i = level;
4624 n[3].e = internalFormat;
4625 n[4].i = (GLint) width;
4626 n[5].i = border;
4627 n[6].i = imageSize;
4628 n[7].data = copy_data(data, imageSize, "glCompressedTexImage1DARB");
4629 }
4630 if (ctx->ExecuteFlag) {
4631 CALL_CompressedTexImage1DARB(ctx->Exec,
4632 (target, level, internalFormat, width,
4633 border, imageSize, data));
4634 }
4635 }
4636 }
4637
4638
4639 static void GLAPIENTRY
4640 save_CompressedTexImage2DARB(GLenum target, GLint level,
4641 GLenum internalFormat, GLsizei width,
4642 GLsizei height, GLint border, GLsizei imageSize,
4643 const GLvoid * data)
4644 {
4645 GET_CURRENT_CONTEXT(ctx);
4646 if (target == GL_PROXY_TEXTURE_2D) {
4647 /* don't compile, execute immediately */
4648 CALL_CompressedTexImage2DARB(ctx->Exec, (target, level, internalFormat,
4649 width, height, border,
4650 imageSize, data));
4651 }
4652 else {
4653 Node *n;
4654 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
4655
4656 n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_IMAGE_2D, 8);
4657 if (n) {
4658 n[1].e = target;
4659 n[2].i = level;
4660 n[3].e = internalFormat;
4661 n[4].i = (GLint) width;
4662 n[5].i = (GLint) height;
4663 n[6].i = border;
4664 n[7].i = imageSize;
4665 n[8].data = copy_data(data, imageSize, "glCompressedTexImage2DARB");
4666 }
4667 if (ctx->ExecuteFlag) {
4668 CALL_CompressedTexImage2DARB(ctx->Exec,
4669 (target, level, internalFormat, width,
4670 height, border, imageSize, data));
4671 }
4672 }
4673 }
4674
4675
4676 static void GLAPIENTRY
4677 save_CompressedTexImage3DARB(GLenum target, GLint level,
4678 GLenum internalFormat, GLsizei width,
4679 GLsizei height, GLsizei depth, GLint border,
4680 GLsizei imageSize, const GLvoid * data)
4681 {
4682 GET_CURRENT_CONTEXT(ctx);
4683 if (target == GL_PROXY_TEXTURE_3D) {
4684 /* don't compile, execute immediately */
4685 CALL_CompressedTexImage3DARB(ctx->Exec, (target, level, internalFormat,
4686 width, height, depth, border,
4687 imageSize, data));
4688 }
4689 else {
4690 Node *n;
4691 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
4692
4693 n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_IMAGE_3D, 9);
4694 if (n) {
4695 n[1].e = target;
4696 n[2].i = level;
4697 n[3].e = internalFormat;
4698 n[4].i = (GLint) width;
4699 n[5].i = (GLint) height;
4700 n[6].i = (GLint) depth;
4701 n[7].i = border;
4702 n[8].i = imageSize;
4703 n[9].data = copy_data(data, imageSize, "glCompressedTexImage3DARB");
4704 }
4705 if (ctx->ExecuteFlag) {
4706 CALL_CompressedTexImage3DARB(ctx->Exec,
4707 (target, level, internalFormat, width,
4708 height, depth, border, imageSize,
4709 data));
4710 }
4711 }
4712 }
4713
4714
4715 static void GLAPIENTRY
4716 save_CompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset,
4717 GLsizei width, GLenum format,
4718 GLsizei imageSize, const GLvoid * data)
4719 {
4720 Node *n;
4721 GET_CURRENT_CONTEXT(ctx);
4722 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
4723
4724 n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_SUB_IMAGE_1D, 7);
4725 if (n) {
4726 n[1].e = target;
4727 n[2].i = level;
4728 n[3].i = xoffset;
4729 n[4].i = (GLint) width;
4730 n[5].e = format;
4731 n[6].i = imageSize;
4732 n[7].data = copy_data(data, imageSize, "glCompressedTexSubImage1DARB");
4733 }
4734 if (ctx->ExecuteFlag) {
4735 CALL_CompressedTexSubImage1DARB(ctx->Exec, (target, level, xoffset,
4736 width, format, imageSize,
4737 data));
4738 }
4739 }
4740
4741
4742 static void GLAPIENTRY
4743 save_CompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset,
4744 GLint yoffset, GLsizei width, GLsizei height,
4745 GLenum format, GLsizei imageSize,
4746 const GLvoid * data)
4747 {
4748 Node *n;
4749 GET_CURRENT_CONTEXT(ctx);
4750 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
4751
4752 n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_SUB_IMAGE_2D, 9);
4753 if (n) {
4754 n[1].e = target;
4755 n[2].i = level;
4756 n[3].i = xoffset;
4757 n[4].i = yoffset;
4758 n[5].i = (GLint) width;
4759 n[6].i = (GLint) height;
4760 n[7].e = format;
4761 n[8].i = imageSize;
4762 n[9].data = copy_data(data, imageSize, "glCompressedTexSubImage2DARB");
4763 }
4764 if (ctx->ExecuteFlag) {
4765 CALL_CompressedTexSubImage2DARB(ctx->Exec,
4766 (target, level, xoffset, yoffset, width,
4767 height, format, imageSize, data));
4768 }
4769 }
4770
4771
4772 static void GLAPIENTRY
4773 save_CompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset,
4774 GLint yoffset, GLint zoffset, GLsizei width,
4775 GLsizei height, GLsizei depth, GLenum format,
4776 GLsizei imageSize, const GLvoid * data)
4777 {
4778 Node *n;
4779 GET_CURRENT_CONTEXT(ctx);
4780 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
4781
4782 n = alloc_instruction(ctx, OPCODE_COMPRESSED_TEX_SUB_IMAGE_3D, 11);
4783 if (n) {
4784 n[1].e = target;
4785 n[2].i = level;
4786 n[3].i = xoffset;
4787 n[4].i = yoffset;
4788 n[5].i = zoffset;
4789 n[6].i = (GLint) width;
4790 n[7].i = (GLint) height;
4791 n[8].i = (GLint) depth;
4792 n[9].e = format;
4793 n[10].i = imageSize;
4794 n[11].data = copy_data(data, imageSize, "glCompressedTexSubImage3DARB");
4795 }
4796 if (ctx->ExecuteFlag) {
4797 CALL_CompressedTexSubImage3DARB(ctx->Exec,
4798 (target, level, xoffset, yoffset,
4799 zoffset, width, height, depth, format,
4800 imageSize, data));
4801 }
4802 }
4803
4804
4805 /* GL_ARB_multisample */
4806 static void GLAPIENTRY
4807 save_SampleCoverageARB(GLclampf value, GLboolean invert)
4808 {
4809 GET_CURRENT_CONTEXT(ctx);
4810 Node *n;
4811 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
4812 n = alloc_instruction(ctx, OPCODE_SAMPLE_COVERAGE, 2);
4813 if (n) {
4814 n[1].f = value;
4815 n[2].b = invert;
4816 }
4817 if (ctx->ExecuteFlag) {
4818 CALL_SampleCoverageARB(ctx->Exec, (value, invert));
4819 }
4820 }
4821
4822
4823 /*
4824 * GL_NV_fragment_program
4825 */
4826 static void GLAPIENTRY
4827 save_BindProgramNV(GLenum target, GLuint id)
4828 {
4829 GET_CURRENT_CONTEXT(ctx);
4830 Node *n;
4831 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
4832 n = alloc_instruction(ctx, OPCODE_BIND_PROGRAM_NV, 2);
4833 if (n) {
4834 n[1].e = target;
4835 n[2].ui = id;
4836 }
4837 if (ctx->ExecuteFlag) {
4838 CALL_BindProgramNV(ctx->Exec, (target, id));
4839 }
4840 }
4841
4842 static void GLAPIENTRY
4843 save_ProgramEnvParameter4fARB(GLenum target, GLuint index,
4844 GLfloat x, GLfloat y, GLfloat z, GLfloat w)
4845 {
4846 GET_CURRENT_CONTEXT(ctx);
4847 Node *n;
4848 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
4849 n = alloc_instruction(ctx, OPCODE_PROGRAM_ENV_PARAMETER_ARB, 6);
4850 if (n) {
4851 n[1].e = target;
4852 n[2].ui = index;
4853 n[3].f = x;
4854 n[4].f = y;
4855 n[5].f = z;
4856 n[6].f = w;
4857 }
4858 if (ctx->ExecuteFlag) {
4859 CALL_ProgramEnvParameter4fARB(ctx->Exec, (target, index, x, y, z, w));
4860 }
4861 }
4862
4863
4864 static void GLAPIENTRY
4865 save_ProgramEnvParameter4fvARB(GLenum target, GLuint index,
4866 const GLfloat *params)
4867 {
4868 save_ProgramEnvParameter4fARB(target, index, params[0], params[1],
4869 params[2], params[3]);
4870 }
4871
4872
4873 static void GLAPIENTRY
4874 save_ProgramEnvParameters4fvEXT(GLenum target, GLuint index, GLsizei count,
4875 const GLfloat * params)
4876 {
4877 GET_CURRENT_CONTEXT(ctx);
4878 Node *n;
4879 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
4880
4881 if (count > 0) {
4882 GLint i;
4883 const GLfloat * p = params;
4884
4885 for (i = 0 ; i < count ; i++) {
4886 n = alloc_instruction(ctx, OPCODE_PROGRAM_ENV_PARAMETER_ARB, 6);
4887 if (n) {
4888 n[1].e = target;
4889 n[2].ui = index;
4890 n[3].f = p[0];
4891 n[4].f = p[1];
4892 n[5].f = p[2];
4893 n[6].f = p[3];
4894 p += 4;
4895 }
4896 }
4897 }
4898
4899 if (ctx->ExecuteFlag) {
4900 CALL_ProgramEnvParameters4fvEXT(ctx->Exec, (target, index, count, params));
4901 }
4902 }
4903
4904
4905 static void GLAPIENTRY
4906 save_ProgramEnvParameter4dARB(GLenum target, GLuint index,
4907 GLdouble x, GLdouble y, GLdouble z, GLdouble w)
4908 {
4909 save_ProgramEnvParameter4fARB(target, index,
4910 (GLfloat) x,
4911 (GLfloat) y, (GLfloat) z, (GLfloat) w);
4912 }
4913
4914
4915 static void GLAPIENTRY
4916 save_ProgramEnvParameter4dvARB(GLenum target, GLuint index,
4917 const GLdouble *params)
4918 {
4919 save_ProgramEnvParameter4fARB(target, index,
4920 (GLfloat) params[0],
4921 (GLfloat) params[1],
4922 (GLfloat) params[2], (GLfloat) params[3]);
4923 }
4924
4925
4926 static void GLAPIENTRY
4927 save_ProgramLocalParameter4fARB(GLenum target, GLuint index,
4928 GLfloat x, GLfloat y, GLfloat z, GLfloat w)
4929 {
4930 GET_CURRENT_CONTEXT(ctx);
4931 Node *n;
4932 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
4933 n = alloc_instruction(ctx, OPCODE_PROGRAM_LOCAL_PARAMETER_ARB, 6);
4934 if (n) {
4935 n[1].e = target;
4936 n[2].ui = index;
4937 n[3].f = x;
4938 n[4].f = y;
4939 n[5].f = z;
4940 n[6].f = w;
4941 }
4942 if (ctx->ExecuteFlag) {
4943 CALL_ProgramLocalParameter4fARB(ctx->Exec, (target, index, x, y, z, w));
4944 }
4945 }
4946
4947
4948 static void GLAPIENTRY
4949 save_ProgramLocalParameter4fvARB(GLenum target, GLuint index,
4950 const GLfloat *params)
4951 {
4952 GET_CURRENT_CONTEXT(ctx);
4953 Node *n;
4954 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
4955 n = alloc_instruction(ctx, OPCODE_PROGRAM_LOCAL_PARAMETER_ARB, 6);
4956 if (n) {
4957 n[1].e = target;
4958 n[2].ui = index;
4959 n[3].f = params[0];
4960 n[4].f = params[1];
4961 n[5].f = params[2];
4962 n[6].f = params[3];
4963 }
4964 if (ctx->ExecuteFlag) {
4965 CALL_ProgramLocalParameter4fvARB(ctx->Exec, (target, index, params));
4966 }
4967 }
4968
4969
4970 static void GLAPIENTRY
4971 save_ProgramLocalParameters4fvEXT(GLenum target, GLuint index, GLsizei count,
4972 const GLfloat *params)
4973 {
4974 GET_CURRENT_CONTEXT(ctx);
4975 Node *n;
4976 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
4977
4978 if (count > 0) {
4979 GLint i;
4980 const GLfloat * p = params;
4981
4982 for (i = 0 ; i < count ; i++) {
4983 n = alloc_instruction(ctx, OPCODE_PROGRAM_LOCAL_PARAMETER_ARB, 6);
4984 if (n) {
4985 n[1].e = target;
4986 n[2].ui = index;
4987 n[3].f = p[0];
4988 n[4].f = p[1];
4989 n[5].f = p[2];
4990 n[6].f = p[3];
4991 p += 4;
4992 }
4993 }
4994 }
4995
4996 if (ctx->ExecuteFlag) {
4997 CALL_ProgramLocalParameters4fvEXT(ctx->Exec, (target, index, count, params));
4998 }
4999 }
5000
5001
5002 static void GLAPIENTRY
5003 save_ProgramLocalParameter4dARB(GLenum target, GLuint index,
5004 GLdouble x, GLdouble y,
5005 GLdouble z, GLdouble w)
5006 {
5007 GET_CURRENT_CONTEXT(ctx);
5008 Node *n;
5009 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
5010 n = alloc_instruction(ctx, OPCODE_PROGRAM_LOCAL_PARAMETER_ARB, 6);
5011 if (n) {
5012 n[1].e = target;
5013 n[2].ui = index;
5014 n[3].f = (GLfloat) x;
5015 n[4].f = (GLfloat) y;
5016 n[5].f = (GLfloat) z;
5017 n[6].f = (GLfloat) w;
5018 }
5019 if (ctx->ExecuteFlag) {
5020 CALL_ProgramLocalParameter4dARB(ctx->Exec, (target, index, x, y, z, w));
5021 }
5022 }
5023
5024
5025 static void GLAPIENTRY
5026 save_ProgramLocalParameter4dvARB(GLenum target, GLuint index,
5027 const GLdouble *params)
5028 {
5029 GET_CURRENT_CONTEXT(ctx);
5030 Node *n;
5031 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
5032 n = alloc_instruction(ctx, OPCODE_PROGRAM_LOCAL_PARAMETER_ARB, 6);
5033 if (n) {
5034 n[1].e = target;
5035 n[2].ui = index;
5036 n[3].f = (GLfloat) params[0];
5037 n[4].f = (GLfloat) params[1];
5038 n[5].f = (GLfloat) params[2];
5039 n[6].f = (GLfloat) params[3];
5040 }
5041 if (ctx->ExecuteFlag) {
5042 CALL_ProgramLocalParameter4dvARB(ctx->Exec, (target, index, params));
5043 }
5044 }
5045
5046
5047 /* GL_EXT_stencil_two_side */
5048 static void GLAPIENTRY
5049 save_ActiveStencilFaceEXT(GLenum face)
5050 {
5051 GET_CURRENT_CONTEXT(ctx);
5052 Node *n;
5053 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
5054 n = alloc_instruction(ctx, OPCODE_ACTIVE_STENCIL_FACE_EXT, 1);
5055 if (n) {
5056 n[1].e = face;
5057 }
5058 if (ctx->ExecuteFlag) {
5059 CALL_ActiveStencilFaceEXT(ctx->Exec, (face));
5060 }
5061 }
5062
5063
5064 /* GL_EXT_depth_bounds_test */
5065 static void GLAPIENTRY
5066 save_DepthBoundsEXT(GLclampd zmin, GLclampd zmax)
5067 {
5068 GET_CURRENT_CONTEXT(ctx);
5069 Node *n;
5070 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
5071 n = alloc_instruction(ctx, OPCODE_DEPTH_BOUNDS_EXT, 2);
5072 if (n) {
5073 n[1].f = (GLfloat) zmin;
5074 n[2].f = (GLfloat) zmax;
5075 }
5076 if (ctx->ExecuteFlag) {
5077 CALL_DepthBoundsEXT(ctx->Exec, (zmin, zmax));
5078 }
5079 }
5080
5081
5082
5083 static void GLAPIENTRY
5084 save_ProgramStringARB(GLenum target, GLenum format, GLsizei len,
5085 const GLvoid * string)
5086 {
5087 GET_CURRENT_CONTEXT(ctx);
5088 Node *n;
5089
5090 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
5091
5092 n = alloc_instruction(ctx, OPCODE_PROGRAM_STRING_ARB, 4);
5093 if (n) {
5094 GLubyte *programCopy = malloc(len);
5095 if (!programCopy) {
5096 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glProgramStringARB");
5097 return;
5098 }
5099 memcpy(programCopy, string, len);
5100 n[1].e = target;
5101 n[2].e = format;
5102 n[3].i = len;
5103 n[4].data = programCopy;
5104 }
5105 if (ctx->ExecuteFlag) {
5106 CALL_ProgramStringARB(ctx->Exec, (target, format, len, string));
5107 }
5108 }
5109
5110
5111 static void GLAPIENTRY
5112 save_BeginQueryARB(GLenum target, GLuint id)
5113 {
5114 GET_CURRENT_CONTEXT(ctx);
5115 Node *n;
5116 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
5117 n = alloc_instruction(ctx, OPCODE_BEGIN_QUERY_ARB, 2);
5118 if (n) {
5119 n[1].e = target;
5120 n[2].ui = id;
5121 }
5122 if (ctx->ExecuteFlag) {
5123 CALL_BeginQueryARB(ctx->Exec, (target, id));
5124 }
5125 }
5126
5127 static void GLAPIENTRY
5128 save_EndQueryARB(GLenum target)
5129 {
5130 GET_CURRENT_CONTEXT(ctx);
5131 Node *n;
5132 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
5133 n = alloc_instruction(ctx, OPCODE_END_QUERY_ARB, 1);
5134 if (n) {
5135 n[1].e = target;
5136 }
5137 if (ctx->ExecuteFlag) {
5138 CALL_EndQueryARB(ctx->Exec, (target));
5139 }
5140 }
5141
5142 static void GLAPIENTRY
5143 save_QueryCounter(GLuint id, GLenum target)
5144 {
5145 GET_CURRENT_CONTEXT(ctx);
5146 Node *n;
5147 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
5148 n = alloc_instruction(ctx, OPCODE_QUERY_COUNTER, 2);
5149 if (n) {
5150 n[1].ui = id;
5151 n[2].e = target;
5152 }
5153 if (ctx->ExecuteFlag) {
5154 CALL_QueryCounter(ctx->Exec, (id, target));
5155 }
5156 }
5157
5158 static void GLAPIENTRY
5159 save_BeginQueryIndexed(GLenum target, GLuint index, GLuint id)
5160 {
5161 GET_CURRENT_CONTEXT(ctx);
5162 Node *n;
5163 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
5164 n = alloc_instruction(ctx, OPCODE_BEGIN_QUERY_INDEXED, 3);
5165 if (n) {
5166 n[1].e = target;
5167 n[2].ui = index;
5168 n[3].ui = id;
5169 }
5170 if (ctx->ExecuteFlag) {
5171 CALL_BeginQueryIndexed(ctx->Exec, (target, index, id));
5172 }
5173 }
5174
5175 static void GLAPIENTRY
5176 save_EndQueryIndexed(GLenum target, GLuint index)
5177 {
5178 GET_CURRENT_CONTEXT(ctx);
5179 Node *n;
5180 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
5181 n = alloc_instruction(ctx, OPCODE_END_QUERY_INDEXED, 2);
5182 if (n) {
5183 n[1].e = target;
5184 n[2].ui = index;
5185 }
5186 if (ctx->ExecuteFlag) {
5187 CALL_EndQueryIndexed(ctx->Exec, (target, index));
5188 }
5189 }
5190
5191
5192 static void GLAPIENTRY
5193 save_DrawBuffersARB(GLsizei count, const GLenum * buffers)
5194 {
5195 GET_CURRENT_CONTEXT(ctx);
5196 Node *n;
5197 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
5198 n = alloc_instruction(ctx, OPCODE_DRAW_BUFFERS_ARB, 1 + MAX_DRAW_BUFFERS);
5199 if (n) {
5200 GLint i;
5201 n[1].i = count;
5202 if (count > MAX_DRAW_BUFFERS)
5203 count = MAX_DRAW_BUFFERS;
5204 for (i = 0; i < count; i++) {
5205 n[2 + i].e = buffers[i];
5206 }
5207 }
5208 if (ctx->ExecuteFlag) {
5209 CALL_DrawBuffersARB(ctx->Exec, (count, buffers));
5210 }
5211 }
5212
5213 static void GLAPIENTRY
5214 save_TexBumpParameterfvATI(GLenum pname, const GLfloat *param)
5215 {
5216 GET_CURRENT_CONTEXT(ctx);
5217 Node *n;
5218
5219 n = alloc_instruction(ctx, OPCODE_TEX_BUMP_PARAMETER_ATI, 5);
5220 if (n) {
5221 n[1].ui = pname;
5222 n[2].f = param[0];
5223 n[3].f = param[1];
5224 n[4].f = param[2];
5225 n[5].f = param[3];
5226 }
5227 if (ctx->ExecuteFlag) {
5228 CALL_TexBumpParameterfvATI(ctx->Exec, (pname, param));
5229 }
5230 }
5231
5232 static void GLAPIENTRY
5233 save_TexBumpParameterivATI(GLenum pname, const GLint *param)
5234 {
5235 GLfloat p[4];
5236 p[0] = INT_TO_FLOAT(param[0]);
5237 p[1] = INT_TO_FLOAT(param[1]);
5238 p[2] = INT_TO_FLOAT(param[2]);
5239 p[3] = INT_TO_FLOAT(param[3]);
5240 save_TexBumpParameterfvATI(pname, p);
5241 }
5242
5243 static void GLAPIENTRY
5244 save_BindFragmentShaderATI(GLuint id)
5245 {
5246 GET_CURRENT_CONTEXT(ctx);
5247 Node *n;
5248
5249 n = alloc_instruction(ctx, OPCODE_BIND_FRAGMENT_SHADER_ATI, 1);
5250 if (n) {
5251 n[1].ui = id;
5252 }
5253 if (ctx->ExecuteFlag) {
5254 CALL_BindFragmentShaderATI(ctx->Exec, (id));
5255 }
5256 }
5257
5258 static void GLAPIENTRY
5259 save_SetFragmentShaderConstantATI(GLuint dst, const GLfloat *value)
5260 {
5261 GET_CURRENT_CONTEXT(ctx);
5262 Node *n;
5263
5264 n = alloc_instruction(ctx, OPCODE_SET_FRAGMENT_SHADER_CONSTANTS_ATI, 5);
5265 if (n) {
5266 n[1].ui = dst;
5267 n[2].f = value[0];
5268 n[3].f = value[1];
5269 n[4].f = value[2];
5270 n[5].f = value[3];
5271 }
5272 if (ctx->ExecuteFlag) {
5273 CALL_SetFragmentShaderConstantATI(ctx->Exec, (dst, value));
5274 }
5275 }
5276
5277 static void GLAPIENTRY
5278 save_Attr1fNV(GLenum attr, GLfloat x)
5279 {
5280 GET_CURRENT_CONTEXT(ctx);
5281 Node *n;
5282 SAVE_FLUSH_VERTICES(ctx);
5283 n = alloc_instruction(ctx, OPCODE_ATTR_1F_NV, 2);
5284 if (n) {
5285 n[1].e = attr;
5286 n[2].f = x;
5287 }
5288
5289 ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS);
5290 ctx->ListState.ActiveAttribSize[attr] = 1;
5291 ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, 0, 0, 1);
5292
5293 if (ctx->ExecuteFlag) {
5294 CALL_VertexAttrib1fNV(ctx->Exec, (attr, x));
5295 }
5296 }
5297
5298 static void GLAPIENTRY
5299 save_Attr2fNV(GLenum attr, GLfloat x, GLfloat y)
5300 {
5301 GET_CURRENT_CONTEXT(ctx);
5302 Node *n;
5303 SAVE_FLUSH_VERTICES(ctx);
5304 n = alloc_instruction(ctx, OPCODE_ATTR_2F_NV, 3);
5305 if (n) {
5306 n[1].e = attr;
5307 n[2].f = x;
5308 n[3].f = y;
5309 }
5310
5311 ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS);
5312 ctx->ListState.ActiveAttribSize[attr] = 2;
5313 ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, 0, 1);
5314
5315 if (ctx->ExecuteFlag) {
5316 CALL_VertexAttrib2fNV(ctx->Exec, (attr, x, y));
5317 }
5318 }
5319
5320 static void GLAPIENTRY
5321 save_Attr3fNV(GLenum attr, GLfloat x, GLfloat y, GLfloat z)
5322 {
5323 GET_CURRENT_CONTEXT(ctx);
5324 Node *n;
5325 SAVE_FLUSH_VERTICES(ctx);
5326 n = alloc_instruction(ctx, OPCODE_ATTR_3F_NV, 4);
5327 if (n) {
5328 n[1].e = attr;
5329 n[2].f = x;
5330 n[3].f = y;
5331 n[4].f = z;
5332 }
5333
5334 ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS);
5335 ctx->ListState.ActiveAttribSize[attr] = 3;
5336 ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, z, 1);
5337
5338 if (ctx->ExecuteFlag) {
5339 CALL_VertexAttrib3fNV(ctx->Exec, (attr, x, y, z));
5340 }
5341 }
5342
5343 static void GLAPIENTRY
5344 save_Attr4fNV(GLenum attr, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
5345 {
5346 GET_CURRENT_CONTEXT(ctx);
5347 Node *n;
5348 SAVE_FLUSH_VERTICES(ctx);
5349 n = alloc_instruction(ctx, OPCODE_ATTR_4F_NV, 5);
5350 if (n) {
5351 n[1].e = attr;
5352 n[2].f = x;
5353 n[3].f = y;
5354 n[4].f = z;
5355 n[5].f = w;
5356 }
5357
5358 ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS);
5359 ctx->ListState.ActiveAttribSize[attr] = 4;
5360 ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, z, w);
5361
5362 if (ctx->ExecuteFlag) {
5363 CALL_VertexAttrib4fNV(ctx->Exec, (attr, x, y, z, w));
5364 }
5365 }
5366
5367
5368 static void GLAPIENTRY
5369 save_Attr1fARB(GLenum attr, GLfloat x)
5370 {
5371 GET_CURRENT_CONTEXT(ctx);
5372 Node *n;
5373 SAVE_FLUSH_VERTICES(ctx);
5374 n = alloc_instruction(ctx, OPCODE_ATTR_1F_ARB, 2);
5375 if (n) {
5376 n[1].e = attr;
5377 n[2].f = x;
5378 }
5379
5380 ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS);
5381 ctx->ListState.ActiveAttribSize[attr] = 1;
5382 ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, 0, 0, 1);
5383
5384 if (ctx->ExecuteFlag) {
5385 CALL_VertexAttrib1fARB(ctx->Exec, (attr, x));
5386 }
5387 }
5388
5389 static void GLAPIENTRY
5390 save_Attr2fARB(GLenum attr, GLfloat x, GLfloat y)
5391 {
5392 GET_CURRENT_CONTEXT(ctx);
5393 Node *n;
5394 SAVE_FLUSH_VERTICES(ctx);
5395 n = alloc_instruction(ctx, OPCODE_ATTR_2F_ARB, 3);
5396 if (n) {
5397 n[1].e = attr;
5398 n[2].f = x;
5399 n[3].f = y;
5400 }
5401
5402 ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS);
5403 ctx->ListState.ActiveAttribSize[attr] = 2;
5404 ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, 0, 1);
5405
5406 if (ctx->ExecuteFlag) {
5407 CALL_VertexAttrib2fARB(ctx->Exec, (attr, x, y));
5408 }
5409 }
5410
5411 static void GLAPIENTRY
5412 save_Attr3fARB(GLenum attr, GLfloat x, GLfloat y, GLfloat z)
5413 {
5414 GET_CURRENT_CONTEXT(ctx);
5415 Node *n;
5416 SAVE_FLUSH_VERTICES(ctx);
5417 n = alloc_instruction(ctx, OPCODE_ATTR_3F_ARB, 4);
5418 if (n) {
5419 n[1].e = attr;
5420 n[2].f = x;
5421 n[3].f = y;
5422 n[4].f = z;
5423 }
5424
5425 ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS);
5426 ctx->ListState.ActiveAttribSize[attr] = 3;
5427 ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, z, 1);
5428
5429 if (ctx->ExecuteFlag) {
5430 CALL_VertexAttrib3fARB(ctx->Exec, (attr, x, y, z));
5431 }
5432 }
5433
5434 static void GLAPIENTRY
5435 save_Attr4fARB(GLenum attr, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
5436 {
5437 GET_CURRENT_CONTEXT(ctx);
5438 Node *n;
5439 SAVE_FLUSH_VERTICES(ctx);
5440 n = alloc_instruction(ctx, OPCODE_ATTR_4F_ARB, 5);
5441 if (n) {
5442 n[1].e = attr;
5443 n[2].f = x;
5444 n[3].f = y;
5445 n[4].f = z;
5446 n[5].f = w;
5447 }
5448
5449 ASSERT(attr < MAX_VERTEX_GENERIC_ATTRIBS);
5450 ctx->ListState.ActiveAttribSize[attr] = 4;
5451 ASSIGN_4V(ctx->ListState.CurrentAttrib[attr], x, y, z, w);
5452
5453 if (ctx->ExecuteFlag) {
5454 CALL_VertexAttrib4fARB(ctx->Exec, (attr, x, y, z, w));
5455 }
5456 }
5457
5458
5459 static void GLAPIENTRY
5460 save_EvalCoord1f(GLfloat x)
5461 {
5462 GET_CURRENT_CONTEXT(ctx);
5463 Node *n;
5464 SAVE_FLUSH_VERTICES(ctx);
5465 n = alloc_instruction(ctx, OPCODE_EVAL_C1, 1);
5466 if (n) {
5467 n[1].f = x;
5468 }
5469 if (ctx->ExecuteFlag) {
5470 CALL_EvalCoord1f(ctx->Exec, (x));
5471 }
5472 }
5473
5474 static void GLAPIENTRY
5475 save_EvalCoord1fv(const GLfloat * v)
5476 {
5477 save_EvalCoord1f(v[0]);
5478 }
5479
5480 static void GLAPIENTRY
5481 save_EvalCoord2f(GLfloat x, GLfloat y)
5482 {
5483 GET_CURRENT_CONTEXT(ctx);
5484 Node *n;
5485 SAVE_FLUSH_VERTICES(ctx);
5486 n = alloc_instruction(ctx, OPCODE_EVAL_C2, 2);
5487 if (n) {
5488 n[1].f = x;
5489 n[2].f = y;
5490 }
5491 if (ctx->ExecuteFlag) {
5492 CALL_EvalCoord2f(ctx->Exec, (x, y));
5493 }
5494 }
5495
5496 static void GLAPIENTRY
5497 save_EvalCoord2fv(const GLfloat * v)
5498 {
5499 save_EvalCoord2f(v[0], v[1]);
5500 }
5501
5502
5503 static void GLAPIENTRY
5504 save_EvalPoint1(GLint x)
5505 {
5506 GET_CURRENT_CONTEXT(ctx);
5507 Node *n;
5508 SAVE_FLUSH_VERTICES(ctx);
5509 n = alloc_instruction(ctx, OPCODE_EVAL_P1, 1);
5510 if (n) {
5511 n[1].i = x;
5512 }
5513 if (ctx->ExecuteFlag) {
5514 CALL_EvalPoint1(ctx->Exec, (x));
5515 }
5516 }
5517
5518 static void GLAPIENTRY
5519 save_EvalPoint2(GLint x, GLint y)
5520 {
5521 GET_CURRENT_CONTEXT(ctx);
5522 Node *n;
5523 SAVE_FLUSH_VERTICES(ctx);
5524 n = alloc_instruction(ctx, OPCODE_EVAL_P2, 2);
5525 if (n) {
5526 n[1].i = x;
5527 n[2].i = y;
5528 }
5529 if (ctx->ExecuteFlag) {
5530 CALL_EvalPoint2(ctx->Exec, (x, y));
5531 }
5532 }
5533
5534 static void GLAPIENTRY
5535 save_Indexf(GLfloat x)
5536 {
5537 save_Attr1fNV(VERT_ATTRIB_COLOR_INDEX, x);
5538 }
5539
5540 static void GLAPIENTRY
5541 save_Indexfv(const GLfloat * v)
5542 {
5543 save_Attr1fNV(VERT_ATTRIB_COLOR_INDEX, v[0]);
5544 }
5545
5546 static void GLAPIENTRY
5547 save_EdgeFlag(GLboolean x)
5548 {
5549 save_Attr1fNV(VERT_ATTRIB_EDGEFLAG, x ? 1.0f : 0.0f);
5550 }
5551
5552
5553 /**
5554 * Compare 'count' elements of vectors 'a' and 'b'.
5555 * \return GL_TRUE if equal, GL_FALSE if different.
5556 */
5557 static inline GLboolean
5558 compare_vec(const GLfloat *a, const GLfloat *b, GLuint count)
5559 {
5560 return memcmp( a, b, count * sizeof(GLfloat) ) == 0;
5561 }
5562
5563
5564 /**
5565 * This glMaterial function is used for glMaterial calls that are outside
5566 * a glBegin/End pair. For glMaterial inside glBegin/End, see the VBO code.
5567 */
5568 static void GLAPIENTRY
5569 save_Materialfv(GLenum face, GLenum pname, const GLfloat * param)
5570 {
5571 GET_CURRENT_CONTEXT(ctx);
5572 Node *n;
5573 int args, i;
5574 GLuint bitmask;
5575
5576 switch (face) {
5577 case GL_BACK:
5578 case GL_FRONT:
5579 case GL_FRONT_AND_BACK:
5580 break;
5581 default:
5582 _mesa_compile_error(ctx, GL_INVALID_ENUM, "glMaterial(face)");
5583 return;
5584 }
5585
5586 switch (pname) {
5587 case GL_EMISSION:
5588 case GL_AMBIENT:
5589 case GL_DIFFUSE:
5590 case GL_SPECULAR:
5591 case GL_AMBIENT_AND_DIFFUSE:
5592 args = 4;
5593 break;
5594 case GL_SHININESS:
5595 args = 1;
5596 break;
5597 case GL_COLOR_INDEXES:
5598 args = 3;
5599 break;
5600 default:
5601 _mesa_compile_error(ctx, GL_INVALID_ENUM, "glMaterial(pname)");
5602 return;
5603 }
5604
5605 if (ctx->ExecuteFlag) {
5606 CALL_Materialfv(ctx->Exec, (face, pname, param));
5607 }
5608
5609 bitmask = _mesa_material_bitmask(ctx, face, pname, ~0, NULL);
5610
5611 /* Try to eliminate redundant statechanges. Because it is legal to
5612 * call glMaterial even inside begin/end calls, don't need to worry
5613 * about ctx->Driver.CurrentSavePrimitive here.
5614 */
5615 for (i = 0; i < MAT_ATTRIB_MAX; i++) {
5616 if (bitmask & (1 << i)) {
5617 if (ctx->ListState.ActiveMaterialSize[i] == args &&
5618 compare_vec(ctx->ListState.CurrentMaterial[i], param, args)) {
5619 /* no change in material value */
5620 bitmask &= ~(1 << i);
5621 }
5622 else {
5623 ctx->ListState.ActiveMaterialSize[i] = args;
5624 COPY_SZ_4V(ctx->ListState.CurrentMaterial[i], args, param);
5625 }
5626 }
5627 }
5628
5629 /* If this call has no effect, return early */
5630 if (bitmask == 0)
5631 return;
5632
5633 SAVE_FLUSH_VERTICES(ctx);
5634
5635 n = alloc_instruction(ctx, OPCODE_MATERIAL, 6);
5636 if (n) {
5637 n[1].e = face;
5638 n[2].e = pname;
5639 for (i = 0; i < args; i++)
5640 n[3 + i].f = param[i];
5641 }
5642 }
5643
5644 static void GLAPIENTRY
5645 save_Begin(GLenum mode)
5646 {
5647 GET_CURRENT_CONTEXT(ctx);
5648 Node *n;
5649 GLboolean error = GL_FALSE;
5650
5651 if (mode > GL_POLYGON) {
5652 _mesa_error(ctx, GL_INVALID_ENUM, "glBegin(mode=%x)", mode);
5653 error = GL_TRUE;
5654 }
5655 if (ctx->ExecuteFlag) {
5656 if (!_mesa_valid_prim_mode(ctx, mode, "glBegin")) {
5657 error = GL_TRUE;
5658 }
5659 }
5660
5661 else if (ctx->Driver.CurrentSavePrimitive == PRIM_UNKNOWN) {
5662 /* Typically the first begin. This may raise an error on
5663 * playback, depending on whether CallList is issued from inside
5664 * a begin/end or not.
5665 */
5666 ctx->Driver.CurrentSavePrimitive = PRIM_INSIDE_UNKNOWN_PRIM;
5667 }
5668 else if (ctx->Driver.CurrentSavePrimitive == PRIM_OUTSIDE_BEGIN_END) {
5669 ctx->Driver.CurrentSavePrimitive = mode;
5670 }
5671 else {
5672 _mesa_compile_error(ctx, GL_INVALID_OPERATION, "recursive begin");
5673 error = GL_TRUE;
5674 }
5675
5676 if (!error) {
5677 /* Give the driver an opportunity to hook in an optimized
5678 * display list compiler.
5679 */
5680 if (ctx->Driver.NotifySaveBegin(ctx, mode))
5681 return;
5682
5683 SAVE_FLUSH_VERTICES(ctx);
5684 n = alloc_instruction(ctx, OPCODE_BEGIN, 1);
5685 if (n) {
5686 n[1].e = mode;
5687 }
5688 }
5689
5690 if (ctx->ExecuteFlag) {
5691 CALL_Begin(ctx->Exec, (mode));
5692 }
5693 }
5694
5695 static void GLAPIENTRY
5696 save_End(void)
5697 {
5698 GET_CURRENT_CONTEXT(ctx);
5699 SAVE_FLUSH_VERTICES(ctx);
5700 (void) alloc_instruction(ctx, OPCODE_END, 0);
5701 ctx->Driver.CurrentSavePrimitive = PRIM_OUTSIDE_BEGIN_END;
5702 if (ctx->ExecuteFlag) {
5703 CALL_End(ctx->Exec, ());
5704 }
5705 }
5706
5707 static void GLAPIENTRY
5708 save_Rectf(GLfloat a, GLfloat b, GLfloat c, GLfloat d)
5709 {
5710 GET_CURRENT_CONTEXT(ctx);
5711 Node *n;
5712 SAVE_FLUSH_VERTICES(ctx);
5713 n = alloc_instruction(ctx, OPCODE_RECTF, 4);
5714 if (n) {
5715 n[1].f = a;
5716 n[2].f = b;
5717 n[3].f = c;
5718 n[4].f = d;
5719 }
5720 if (ctx->ExecuteFlag) {
5721 CALL_Rectf(ctx->Exec, (a, b, c, d));
5722 }
5723 }
5724
5725
5726 static void GLAPIENTRY
5727 save_Vertex2f(GLfloat x, GLfloat y)
5728 {
5729 save_Attr2fNV(VERT_ATTRIB_POS, x, y);
5730 }
5731
5732 static void GLAPIENTRY
5733 save_Vertex2fv(const GLfloat * v)
5734 {
5735 save_Attr2fNV(VERT_ATTRIB_POS, v[0], v[1]);
5736 }
5737
5738 static void GLAPIENTRY
5739 save_Vertex3f(GLfloat x, GLfloat y, GLfloat z)
5740 {
5741 save_Attr3fNV(VERT_ATTRIB_POS, x, y, z);
5742 }
5743
5744 static void GLAPIENTRY
5745 save_Vertex3fv(const GLfloat * v)
5746 {
5747 save_Attr3fNV(VERT_ATTRIB_POS, v[0], v[1], v[2]);
5748 }
5749
5750 static void GLAPIENTRY
5751 save_Vertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
5752 {
5753 save_Attr4fNV(VERT_ATTRIB_POS, x, y, z, w);
5754 }
5755
5756 static void GLAPIENTRY
5757 save_Vertex4fv(const GLfloat * v)
5758 {
5759 save_Attr4fNV(VERT_ATTRIB_POS, v[0], v[1], v[2], v[3]);
5760 }
5761
5762 static void GLAPIENTRY
5763 save_TexCoord1f(GLfloat x)
5764 {
5765 save_Attr1fNV(VERT_ATTRIB_TEX0, x);
5766 }
5767
5768 static void GLAPIENTRY
5769 save_TexCoord1fv(const GLfloat * v)
5770 {
5771 save_Attr1fNV(VERT_ATTRIB_TEX0, v[0]);
5772 }
5773
5774 static void GLAPIENTRY
5775 save_TexCoord2f(GLfloat x, GLfloat y)
5776 {
5777 save_Attr2fNV(VERT_ATTRIB_TEX0, x, y);
5778 }
5779
5780 static void GLAPIENTRY
5781 save_TexCoord2fv(const GLfloat * v)
5782 {
5783 save_Attr2fNV(VERT_ATTRIB_TEX0, v[0], v[1]);
5784 }
5785
5786 static void GLAPIENTRY
5787 save_TexCoord3f(GLfloat x, GLfloat y, GLfloat z)
5788 {
5789 save_Attr3fNV(VERT_ATTRIB_TEX0, x, y, z);
5790 }
5791
5792 static void GLAPIENTRY
5793 save_TexCoord3fv(const GLfloat * v)
5794 {
5795 save_Attr3fNV(VERT_ATTRIB_TEX0, v[0], v[1], v[2]);
5796 }
5797
5798 static void GLAPIENTRY
5799 save_TexCoord4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
5800 {
5801 save_Attr4fNV(VERT_ATTRIB_TEX0, x, y, z, w);
5802 }
5803
5804 static void GLAPIENTRY
5805 save_TexCoord4fv(const GLfloat * v)
5806 {
5807 save_Attr4fNV(VERT_ATTRIB_TEX0, v[0], v[1], v[2], v[3]);
5808 }
5809
5810 static void GLAPIENTRY
5811 save_Normal3f(GLfloat x, GLfloat y, GLfloat z)
5812 {
5813 save_Attr3fNV(VERT_ATTRIB_NORMAL, x, y, z);
5814 }
5815
5816 static void GLAPIENTRY
5817 save_Normal3fv(const GLfloat * v)
5818 {
5819 save_Attr3fNV(VERT_ATTRIB_NORMAL, v[0], v[1], v[2]);
5820 }
5821
5822 static void GLAPIENTRY
5823 save_FogCoordfEXT(GLfloat x)
5824 {
5825 save_Attr1fNV(VERT_ATTRIB_FOG, x);
5826 }
5827
5828 static void GLAPIENTRY
5829 save_FogCoordfvEXT(const GLfloat * v)
5830 {
5831 save_Attr1fNV(VERT_ATTRIB_FOG, v[0]);
5832 }
5833
5834 static void GLAPIENTRY
5835 save_Color3f(GLfloat x, GLfloat y, GLfloat z)
5836 {
5837 save_Attr3fNV(VERT_ATTRIB_COLOR0, x, y, z);
5838 }
5839
5840 static void GLAPIENTRY
5841 save_Color3fv(const GLfloat * v)
5842 {
5843 save_Attr3fNV(VERT_ATTRIB_COLOR0, v[0], v[1], v[2]);
5844 }
5845
5846 static void GLAPIENTRY
5847 save_Color4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
5848 {
5849 save_Attr4fNV(VERT_ATTRIB_COLOR0, x, y, z, w);
5850 }
5851
5852 static void GLAPIENTRY
5853 save_Color4fv(const GLfloat * v)
5854 {
5855 save_Attr4fNV(VERT_ATTRIB_COLOR0, v[0], v[1], v[2], v[3]);
5856 }
5857
5858 static void GLAPIENTRY
5859 save_SecondaryColor3fEXT(GLfloat x, GLfloat y, GLfloat z)
5860 {
5861 save_Attr3fNV(VERT_ATTRIB_COLOR1, x, y, z);
5862 }
5863
5864 static void GLAPIENTRY
5865 save_SecondaryColor3fvEXT(const GLfloat * v)
5866 {
5867 save_Attr3fNV(VERT_ATTRIB_COLOR1, v[0], v[1], v[2]);
5868 }
5869
5870
5871 /* Just call the respective ATTR for texcoord
5872 */
5873 static void GLAPIENTRY
5874 save_MultiTexCoord1f(GLenum target, GLfloat x)
5875 {
5876 GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0;
5877 save_Attr1fNV(attr, x);
5878 }
5879
5880 static void GLAPIENTRY
5881 save_MultiTexCoord1fv(GLenum target, const GLfloat * v)
5882 {
5883 GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0;
5884 save_Attr1fNV(attr, v[0]);
5885 }
5886
5887 static void GLAPIENTRY
5888 save_MultiTexCoord2f(GLenum target, GLfloat x, GLfloat y)
5889 {
5890 GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0;
5891 save_Attr2fNV(attr, x, y);
5892 }
5893
5894 static void GLAPIENTRY
5895 save_MultiTexCoord2fv(GLenum target, const GLfloat * v)
5896 {
5897 GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0;
5898 save_Attr2fNV(attr, v[0], v[1]);
5899 }
5900
5901 static void GLAPIENTRY
5902 save_MultiTexCoord3f(GLenum target, GLfloat x, GLfloat y, GLfloat z)
5903 {
5904 GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0;
5905 save_Attr3fNV(attr, x, y, z);
5906 }
5907
5908 static void GLAPIENTRY
5909 save_MultiTexCoord3fv(GLenum target, const GLfloat * v)
5910 {
5911 GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0;
5912 save_Attr3fNV(attr, v[0], v[1], v[2]);
5913 }
5914
5915 static void GLAPIENTRY
5916 save_MultiTexCoord4f(GLenum target, GLfloat x, GLfloat y,
5917 GLfloat z, GLfloat w)
5918 {
5919 GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0;
5920 save_Attr4fNV(attr, x, y, z, w);
5921 }
5922
5923 static void GLAPIENTRY
5924 save_MultiTexCoord4fv(GLenum target, const GLfloat * v)
5925 {
5926 GLuint attr = (target & 0x7) + VERT_ATTRIB_TEX0;
5927 save_Attr4fNV(attr, v[0], v[1], v[2], v[3]);
5928 }
5929
5930
5931 /**
5932 * Record a GL_INVALID_VALUE error when a invalid vertex attribute
5933 * index is found.
5934 */
5935 static void
5936 index_error(void)
5937 {
5938 GET_CURRENT_CONTEXT(ctx);
5939 _mesa_error(ctx, GL_INVALID_VALUE, "VertexAttribf(index)");
5940 }
5941
5942
5943
5944 static void GLAPIENTRY
5945 save_VertexAttrib1fARB(GLuint index, GLfloat x)
5946 {
5947 if (index < MAX_VERTEX_GENERIC_ATTRIBS)
5948 save_Attr1fARB(index, x);
5949 else
5950 index_error();
5951 }
5952
5953 static void GLAPIENTRY
5954 save_VertexAttrib1fvARB(GLuint index, const GLfloat * v)
5955 {
5956 if (index < MAX_VERTEX_GENERIC_ATTRIBS)
5957 save_Attr1fARB(index, v[0]);
5958 else
5959 index_error();
5960 }
5961
5962 static void GLAPIENTRY
5963 save_VertexAttrib2fARB(GLuint index, GLfloat x, GLfloat y)
5964 {
5965 if (index < MAX_VERTEX_GENERIC_ATTRIBS)
5966 save_Attr2fARB(index, x, y);
5967 else
5968 index_error();
5969 }
5970
5971 static void GLAPIENTRY
5972 save_VertexAttrib2fvARB(GLuint index, const GLfloat * v)
5973 {
5974 if (index < MAX_VERTEX_GENERIC_ATTRIBS)
5975 save_Attr2fARB(index, v[0], v[1]);
5976 else
5977 index_error();
5978 }
5979
5980 static void GLAPIENTRY
5981 save_VertexAttrib3fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z)
5982 {
5983 if (index < MAX_VERTEX_GENERIC_ATTRIBS)
5984 save_Attr3fARB(index, x, y, z);
5985 else
5986 index_error();
5987 }
5988
5989 static void GLAPIENTRY
5990 save_VertexAttrib3fvARB(GLuint index, const GLfloat * v)
5991 {
5992 if (index < MAX_VERTEX_GENERIC_ATTRIBS)
5993 save_Attr3fARB(index, v[0], v[1], v[2]);
5994 else
5995 index_error();
5996 }
5997
5998 static void GLAPIENTRY
5999 save_VertexAttrib4fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z,
6000 GLfloat w)
6001 {
6002 if (index < MAX_VERTEX_GENERIC_ATTRIBS)
6003 save_Attr4fARB(index, x, y, z, w);
6004 else
6005 index_error();
6006 }
6007
6008 static void GLAPIENTRY
6009 save_VertexAttrib4fvARB(GLuint index, const GLfloat * v)
6010 {
6011 if (index < MAX_VERTEX_GENERIC_ATTRIBS)
6012 save_Attr4fARB(index, v[0], v[1], v[2], v[3]);
6013 else
6014 index_error();
6015 }
6016
6017
6018 /* GL_ARB_shader_objects, GL_ARB_vertex/fragment_shader */
6019
6020 static void GLAPIENTRY
6021 exec_BindAttribLocationARB(GLuint program, GLuint index, const GLchar *name)
6022 {
6023 GET_CURRENT_CONTEXT(ctx);
6024 FLUSH_VERTICES(ctx, 0);
6025 CALL_BindAttribLocationARB(ctx->Exec, (program, index, name));
6026 }
6027
6028 static GLint GLAPIENTRY
6029 exec_GetAttribLocationARB(GLuint program, const GLchar *name)
6030 {
6031 GET_CURRENT_CONTEXT(ctx);
6032 FLUSH_VERTICES(ctx, 0);
6033 return CALL_GetAttribLocationARB(ctx->Exec, (program, name));
6034 }
6035
6036 static GLint GLAPIENTRY
6037 exec_GetUniformLocationARB(GLuint program, const GLchar *name)
6038 {
6039 GET_CURRENT_CONTEXT(ctx);
6040 FLUSH_VERTICES(ctx, 0);
6041 return CALL_GetUniformLocationARB(ctx->Exec, (program, name));
6042 }
6043 /* XXX more shader functions needed here */
6044
6045
6046 static void GLAPIENTRY
6047 save_BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
6048 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
6049 GLbitfield mask, GLenum filter)
6050 {
6051 GET_CURRENT_CONTEXT(ctx);
6052 Node *n;
6053 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6054 n = alloc_instruction(ctx, OPCODE_BLIT_FRAMEBUFFER, 10);
6055 if (n) {
6056 n[1].i = srcX0;
6057 n[2].i = srcY0;
6058 n[3].i = srcX1;
6059 n[4].i = srcY1;
6060 n[5].i = dstX0;
6061 n[6].i = dstY0;
6062 n[7].i = dstX1;
6063 n[8].i = dstY1;
6064 n[9].i = mask;
6065 n[10].e = filter;
6066 }
6067 if (ctx->ExecuteFlag) {
6068 CALL_BlitFramebufferEXT(ctx->Exec, (srcX0, srcY0, srcX1, srcY1,
6069 dstX0, dstY0, dstX1, dstY1,
6070 mask, filter));
6071 }
6072 }
6073
6074
6075 /** GL_EXT_provoking_vertex */
6076 static void GLAPIENTRY
6077 save_ProvokingVertexEXT(GLenum mode)
6078 {
6079 GET_CURRENT_CONTEXT(ctx);
6080 Node *n;
6081 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6082 n = alloc_instruction(ctx, OPCODE_PROVOKING_VERTEX, 1);
6083 if (n) {
6084 n[1].e = mode;
6085 }
6086 if (ctx->ExecuteFlag) {
6087 /*CALL_ProvokingVertexEXT(ctx->Exec, (mode));*/
6088 _mesa_ProvokingVertexEXT(mode);
6089 }
6090 }
6091
6092
6093 /** GL_EXT_transform_feedback */
6094 static void GLAPIENTRY
6095 save_BeginTransformFeedback(GLenum mode)
6096 {
6097 GET_CURRENT_CONTEXT(ctx);
6098 Node *n;
6099 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6100 n = alloc_instruction(ctx, OPCODE_BEGIN_TRANSFORM_FEEDBACK, 1);
6101 if (n) {
6102 n[1].e = mode;
6103 }
6104 if (ctx->ExecuteFlag) {
6105 CALL_BeginTransformFeedbackEXT(ctx->Exec, (mode));
6106 }
6107 }
6108
6109
6110 /** GL_EXT_transform_feedback */
6111 static void GLAPIENTRY
6112 save_EndTransformFeedback(void)
6113 {
6114 GET_CURRENT_CONTEXT(ctx);
6115 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6116 (void) alloc_instruction(ctx, OPCODE_END_TRANSFORM_FEEDBACK, 0);
6117 if (ctx->ExecuteFlag) {
6118 CALL_EndTransformFeedbackEXT(ctx->Exec, ());
6119 }
6120 }
6121
6122 static void GLAPIENTRY
6123 save_BindTransformFeedback(GLenum target, GLuint name)
6124 {
6125 GET_CURRENT_CONTEXT(ctx);
6126 Node *n;
6127 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6128 n = alloc_instruction(ctx, OPCODE_BIND_TRANSFORM_FEEDBACK, 2);
6129 if (n) {
6130 n[1].e = target;
6131 n[2].ui = name;
6132 }
6133 if (ctx->ExecuteFlag) {
6134 CALL_BindTransformFeedback(ctx->Exec, (target, name));
6135 }
6136 }
6137
6138 static void GLAPIENTRY
6139 save_PauseTransformFeedback(void)
6140 {
6141 GET_CURRENT_CONTEXT(ctx);
6142 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6143 (void) alloc_instruction(ctx, OPCODE_PAUSE_TRANSFORM_FEEDBACK, 0);
6144 if (ctx->ExecuteFlag) {
6145 CALL_PauseTransformFeedback(ctx->Exec, ());
6146 }
6147 }
6148
6149 static void GLAPIENTRY
6150 save_ResumeTransformFeedback(void)
6151 {
6152 GET_CURRENT_CONTEXT(ctx);
6153 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6154 (void) alloc_instruction(ctx, OPCODE_RESUME_TRANSFORM_FEEDBACK, 0);
6155 if (ctx->ExecuteFlag) {
6156 CALL_ResumeTransformFeedback(ctx->Exec, ());
6157 }
6158 }
6159
6160 static void GLAPIENTRY
6161 save_DrawTransformFeedback(GLenum mode, GLuint name)
6162 {
6163 GET_CURRENT_CONTEXT(ctx);
6164 Node *n;
6165 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6166 n = alloc_instruction(ctx, OPCODE_DRAW_TRANSFORM_FEEDBACK, 2);
6167 if (n) {
6168 n[1].e = mode;
6169 n[2].ui = name;
6170 }
6171 if (ctx->ExecuteFlag) {
6172 CALL_DrawTransformFeedback(ctx->Exec, (mode, name));
6173 }
6174 }
6175
6176 static void GLAPIENTRY
6177 save_DrawTransformFeedbackStream(GLenum mode, GLuint name, GLuint stream)
6178 {
6179 GET_CURRENT_CONTEXT(ctx);
6180 Node *n;
6181 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6182 n = alloc_instruction(ctx, OPCODE_DRAW_TRANSFORM_FEEDBACK_STREAM, 3);
6183 if (n) {
6184 n[1].e = mode;
6185 n[2].ui = name;
6186 n[3].ui = stream;
6187 }
6188 if (ctx->ExecuteFlag) {
6189 CALL_DrawTransformFeedbackStream(ctx->Exec, (mode, name, stream));
6190 }
6191 }
6192
6193 static void GLAPIENTRY
6194 save_DrawTransformFeedbackInstanced(GLenum mode, GLuint name,
6195 GLsizei primcount)
6196 {
6197 GET_CURRENT_CONTEXT(ctx);
6198 Node *n;
6199 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6200 n = alloc_instruction(ctx, OPCODE_DRAW_TRANSFORM_FEEDBACK_INSTANCED, 3);
6201 if (n) {
6202 n[1].e = mode;
6203 n[2].ui = name;
6204 n[3].si = primcount;
6205 }
6206 if (ctx->ExecuteFlag) {
6207 CALL_DrawTransformFeedbackInstanced(ctx->Exec, (mode, name, primcount));
6208 }
6209 }
6210
6211 static void GLAPIENTRY
6212 save_DrawTransformFeedbackStreamInstanced(GLenum mode, GLuint name,
6213 GLuint stream, GLsizei primcount)
6214 {
6215 GET_CURRENT_CONTEXT(ctx);
6216 Node *n;
6217 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6218 n = alloc_instruction(ctx, OPCODE_DRAW_TRANSFORM_FEEDBACK_STREAM_INSTANCED, 4);
6219 if (n) {
6220 n[1].e = mode;
6221 n[2].ui = name;
6222 n[3].ui = stream;
6223 n[4].si = primcount;
6224 }
6225 if (ctx->ExecuteFlag) {
6226 CALL_DrawTransformFeedbackStreamInstanced(ctx->Exec, (mode, name, stream,
6227 primcount));
6228 }
6229 }
6230
6231 /* aka UseProgram() */
6232 static void GLAPIENTRY
6233 save_UseProgramObjectARB(GLhandleARB program)
6234 {
6235 GET_CURRENT_CONTEXT(ctx);
6236 Node *n;
6237 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6238 n = alloc_instruction(ctx, OPCODE_USE_PROGRAM, 1);
6239 if (n) {
6240 n[1].ui = program;
6241 }
6242 if (ctx->ExecuteFlag) {
6243 CALL_UseProgramObjectARB(ctx->Exec, (program));
6244 }
6245 }
6246
6247
6248 static void GLAPIENTRY
6249 save_Uniform1fARB(GLint location, GLfloat x)
6250 {
6251 GET_CURRENT_CONTEXT(ctx);
6252 Node *n;
6253 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6254 n = alloc_instruction(ctx, OPCODE_UNIFORM_1F, 2);
6255 if (n) {
6256 n[1].i = location;
6257 n[2].f = x;
6258 }
6259 if (ctx->ExecuteFlag) {
6260 CALL_Uniform1fARB(ctx->Exec, (location, x));
6261 }
6262 }
6263
6264
6265 static void GLAPIENTRY
6266 save_Uniform2fARB(GLint location, GLfloat x, GLfloat y)
6267 {
6268 GET_CURRENT_CONTEXT(ctx);
6269 Node *n;
6270 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6271 n = alloc_instruction(ctx, OPCODE_UNIFORM_2F, 3);
6272 if (n) {
6273 n[1].i = location;
6274 n[2].f = x;
6275 n[3].f = y;
6276 }
6277 if (ctx->ExecuteFlag) {
6278 CALL_Uniform2fARB(ctx->Exec, (location, x, y));
6279 }
6280 }
6281
6282
6283 static void GLAPIENTRY
6284 save_Uniform3fARB(GLint location, GLfloat x, GLfloat y, GLfloat z)
6285 {
6286 GET_CURRENT_CONTEXT(ctx);
6287 Node *n;
6288 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6289 n = alloc_instruction(ctx, OPCODE_UNIFORM_3F, 4);
6290 if (n) {
6291 n[1].i = location;
6292 n[2].f = x;
6293 n[3].f = y;
6294 n[4].f = z;
6295 }
6296 if (ctx->ExecuteFlag) {
6297 CALL_Uniform3fARB(ctx->Exec, (location, x, y, z));
6298 }
6299 }
6300
6301
6302 static void GLAPIENTRY
6303 save_Uniform4fARB(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
6304 {
6305 GET_CURRENT_CONTEXT(ctx);
6306 Node *n;
6307 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6308 n = alloc_instruction(ctx, OPCODE_UNIFORM_4F, 5);
6309 if (n) {
6310 n[1].i = location;
6311 n[2].f = x;
6312 n[3].f = y;
6313 n[4].f = z;
6314 n[5].f = w;
6315 }
6316 if (ctx->ExecuteFlag) {
6317 CALL_Uniform4fARB(ctx->Exec, (location, x, y, z, w));
6318 }
6319 }
6320
6321
6322 /** Return copy of memory */
6323 static void *
6324 memdup(const void *src, GLsizei bytes)
6325 {
6326 void *b = bytes >= 0 ? malloc(bytes) : NULL;
6327 if (b)
6328 memcpy(b, src, bytes);
6329 return b;
6330 }
6331
6332
6333 static void GLAPIENTRY
6334 save_Uniform1fvARB(GLint location, GLsizei count, const GLfloat *v)
6335 {
6336 GET_CURRENT_CONTEXT(ctx);
6337 Node *n;
6338 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6339 n = alloc_instruction(ctx, OPCODE_UNIFORM_1FV, 3);
6340 if (n) {
6341 n[1].i = location;
6342 n[2].i = count;
6343 n[3].data = memdup(v, count * 1 * sizeof(GLfloat));
6344 }
6345 if (ctx->ExecuteFlag) {
6346 CALL_Uniform1fvARB(ctx->Exec, (location, count, v));
6347 }
6348 }
6349
6350 static void GLAPIENTRY
6351 save_Uniform2fvARB(GLint location, GLsizei count, const GLfloat *v)
6352 {
6353 GET_CURRENT_CONTEXT(ctx);
6354 Node *n;
6355 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6356 n = alloc_instruction(ctx, OPCODE_UNIFORM_2FV, 3);
6357 if (n) {
6358 n[1].i = location;
6359 n[2].i = count;
6360 n[3].data = memdup(v, count * 2 * sizeof(GLfloat));
6361 }
6362 if (ctx->ExecuteFlag) {
6363 CALL_Uniform2fvARB(ctx->Exec, (location, count, v));
6364 }
6365 }
6366
6367 static void GLAPIENTRY
6368 save_Uniform3fvARB(GLint location, GLsizei count, const GLfloat *v)
6369 {
6370 GET_CURRENT_CONTEXT(ctx);
6371 Node *n;
6372 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6373 n = alloc_instruction(ctx, OPCODE_UNIFORM_3FV, 3);
6374 if (n) {
6375 n[1].i = location;
6376 n[2].i = count;
6377 n[3].data = memdup(v, count * 3 * sizeof(GLfloat));
6378 }
6379 if (ctx->ExecuteFlag) {
6380 CALL_Uniform3fvARB(ctx->Exec, (location, count, v));
6381 }
6382 }
6383
6384 static void GLAPIENTRY
6385 save_Uniform4fvARB(GLint location, GLsizei count, const GLfloat *v)
6386 {
6387 GET_CURRENT_CONTEXT(ctx);
6388 Node *n;
6389 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6390 n = alloc_instruction(ctx, OPCODE_UNIFORM_4FV, 3);
6391 if (n) {
6392 n[1].i = location;
6393 n[2].i = count;
6394 n[3].data = memdup(v, count * 4 * sizeof(GLfloat));
6395 }
6396 if (ctx->ExecuteFlag) {
6397 CALL_Uniform4fvARB(ctx->Exec, (location, count, v));
6398 }
6399 }
6400
6401
6402 static void GLAPIENTRY
6403 save_Uniform1iARB(GLint location, GLint x)
6404 {
6405 GET_CURRENT_CONTEXT(ctx);
6406 Node *n;
6407 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6408 n = alloc_instruction(ctx, OPCODE_UNIFORM_1I, 2);
6409 if (n) {
6410 n[1].i = location;
6411 n[2].i = x;
6412 }
6413 if (ctx->ExecuteFlag) {
6414 CALL_Uniform1iARB(ctx->Exec, (location, x));
6415 }
6416 }
6417
6418 static void GLAPIENTRY
6419 save_Uniform2iARB(GLint location, GLint x, GLint y)
6420 {
6421 GET_CURRENT_CONTEXT(ctx);
6422 Node *n;
6423 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6424 n = alloc_instruction(ctx, OPCODE_UNIFORM_2I, 3);
6425 if (n) {
6426 n[1].i = location;
6427 n[2].i = x;
6428 n[3].i = y;
6429 }
6430 if (ctx->ExecuteFlag) {
6431 CALL_Uniform2iARB(ctx->Exec, (location, x, y));
6432 }
6433 }
6434
6435 static void GLAPIENTRY
6436 save_Uniform3iARB(GLint location, GLint x, GLint y, GLint z)
6437 {
6438 GET_CURRENT_CONTEXT(ctx);
6439 Node *n;
6440 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6441 n = alloc_instruction(ctx, OPCODE_UNIFORM_3I, 4);
6442 if (n) {
6443 n[1].i = location;
6444 n[2].i = x;
6445 n[3].i = y;
6446 n[4].i = z;
6447 }
6448 if (ctx->ExecuteFlag) {
6449 CALL_Uniform3iARB(ctx->Exec, (location, x, y, z));
6450 }
6451 }
6452
6453 static void GLAPIENTRY
6454 save_Uniform4iARB(GLint location, GLint x, GLint y, GLint z, GLint w)
6455 {
6456 GET_CURRENT_CONTEXT(ctx);
6457 Node *n;
6458 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6459 n = alloc_instruction(ctx, OPCODE_UNIFORM_4I, 5);
6460 if (n) {
6461 n[1].i = location;
6462 n[2].i = x;
6463 n[3].i = y;
6464 n[4].i = z;
6465 n[5].i = w;
6466 }
6467 if (ctx->ExecuteFlag) {
6468 CALL_Uniform4iARB(ctx->Exec, (location, x, y, z, w));
6469 }
6470 }
6471
6472
6473
6474 static void GLAPIENTRY
6475 save_Uniform1ivARB(GLint location, GLsizei count, const GLint *v)
6476 {
6477 GET_CURRENT_CONTEXT(ctx);
6478 Node *n;
6479 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6480 n = alloc_instruction(ctx, OPCODE_UNIFORM_1IV, 3);
6481 if (n) {
6482 n[1].i = location;
6483 n[2].i = count;
6484 n[3].data = memdup(v, count * 1 * sizeof(GLint));
6485 }
6486 if (ctx->ExecuteFlag) {
6487 CALL_Uniform1ivARB(ctx->Exec, (location, count, v));
6488 }
6489 }
6490
6491 static void GLAPIENTRY
6492 save_Uniform2ivARB(GLint location, GLsizei count, const GLint *v)
6493 {
6494 GET_CURRENT_CONTEXT(ctx);
6495 Node *n;
6496 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6497 n = alloc_instruction(ctx, OPCODE_UNIFORM_2IV, 3);
6498 if (n) {
6499 n[1].i = location;
6500 n[2].i = count;
6501 n[3].data = memdup(v, count * 2 * sizeof(GLint));
6502 }
6503 if (ctx->ExecuteFlag) {
6504 CALL_Uniform2ivARB(ctx->Exec, (location, count, v));
6505 }
6506 }
6507
6508 static void GLAPIENTRY
6509 save_Uniform3ivARB(GLint location, GLsizei count, const GLint *v)
6510 {
6511 GET_CURRENT_CONTEXT(ctx);
6512 Node *n;
6513 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6514 n = alloc_instruction(ctx, OPCODE_UNIFORM_3IV, 3);
6515 if (n) {
6516 n[1].i = location;
6517 n[2].i = count;
6518 n[3].data = memdup(v, count * 3 * sizeof(GLint));
6519 }
6520 if (ctx->ExecuteFlag) {
6521 CALL_Uniform3ivARB(ctx->Exec, (location, count, v));
6522 }
6523 }
6524
6525 static void GLAPIENTRY
6526 save_Uniform4ivARB(GLint location, GLsizei count, const GLint *v)
6527 {
6528 GET_CURRENT_CONTEXT(ctx);
6529 Node *n;
6530 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6531 n = alloc_instruction(ctx, OPCODE_UNIFORM_4IV, 3);
6532 if (n) {
6533 n[1].i = location;
6534 n[2].i = count;
6535 n[3].data = memdup(v, count * 4 * sizeof(GLfloat));
6536 }
6537 if (ctx->ExecuteFlag) {
6538 CALL_Uniform4ivARB(ctx->Exec, (location, count, v));
6539 }
6540 }
6541
6542
6543
6544 static void GLAPIENTRY
6545 save_Uniform1ui(GLint location, GLuint x)
6546 {
6547 GET_CURRENT_CONTEXT(ctx);
6548 Node *n;
6549 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6550 n = alloc_instruction(ctx, OPCODE_UNIFORM_1UI, 2);
6551 if (n) {
6552 n[1].i = location;
6553 n[2].i = x;
6554 }
6555 if (ctx->ExecuteFlag) {
6556 /*CALL_Uniform1ui(ctx->Exec, (location, x));*/
6557 }
6558 }
6559
6560 static void GLAPIENTRY
6561 save_Uniform2ui(GLint location, GLuint x, GLuint y)
6562 {
6563 GET_CURRENT_CONTEXT(ctx);
6564 Node *n;
6565 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6566 n = alloc_instruction(ctx, OPCODE_UNIFORM_2UI, 3);
6567 if (n) {
6568 n[1].i = location;
6569 n[2].i = x;
6570 n[3].i = y;
6571 }
6572 if (ctx->ExecuteFlag) {
6573 /*CALL_Uniform2ui(ctx->Exec, (location, x, y));*/
6574 }
6575 }
6576
6577 static void GLAPIENTRY
6578 save_Uniform3ui(GLint location, GLuint x, GLuint y, GLuint z)
6579 {
6580 GET_CURRENT_CONTEXT(ctx);
6581 Node *n;
6582 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6583 n = alloc_instruction(ctx, OPCODE_UNIFORM_3UI, 4);
6584 if (n) {
6585 n[1].i = location;
6586 n[2].i = x;
6587 n[3].i = y;
6588 n[4].i = z;
6589 }
6590 if (ctx->ExecuteFlag) {
6591 /*CALL_Uniform3ui(ctx->Exec, (location, x, y, z));*/
6592 }
6593 }
6594
6595 static void GLAPIENTRY
6596 save_Uniform4ui(GLint location, GLuint x, GLuint y, GLuint z, GLuint w)
6597 {
6598 GET_CURRENT_CONTEXT(ctx);
6599 Node *n;
6600 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6601 n = alloc_instruction(ctx, OPCODE_UNIFORM_4UI, 5);
6602 if (n) {
6603 n[1].i = location;
6604 n[2].i = x;
6605 n[3].i = y;
6606 n[4].i = z;
6607 n[5].i = w;
6608 }
6609 if (ctx->ExecuteFlag) {
6610 /*CALL_Uniform4ui(ctx->Exec, (location, x, y, z, w));*/
6611 }
6612 }
6613
6614
6615
6616 static void GLAPIENTRY
6617 save_Uniform1uiv(GLint location, GLsizei count, const GLuint *v)
6618 {
6619 GET_CURRENT_CONTEXT(ctx);
6620 Node *n;
6621 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6622 n = alloc_instruction(ctx, OPCODE_UNIFORM_1UIV, 3);
6623 if (n) {
6624 n[1].i = location;
6625 n[2].i = count;
6626 n[3].data = memdup(v, count * 1 * sizeof(*v));
6627 }
6628 if (ctx->ExecuteFlag) {
6629 /*CALL_Uniform1uiv(ctx->Exec, (location, count, v));*/
6630 }
6631 }
6632
6633 static void GLAPIENTRY
6634 save_Uniform2uiv(GLint location, GLsizei count, const GLuint *v)
6635 {
6636 GET_CURRENT_CONTEXT(ctx);
6637 Node *n;
6638 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6639 n = alloc_instruction(ctx, OPCODE_UNIFORM_2UIV, 3);
6640 if (n) {
6641 n[1].i = location;
6642 n[2].i = count;
6643 n[3].data = memdup(v, count * 2 * sizeof(*v));
6644 }
6645 if (ctx->ExecuteFlag) {
6646 /*CALL_Uniform2uiv(ctx->Exec, (location, count, v));*/
6647 }
6648 }
6649
6650 static void GLAPIENTRY
6651 save_Uniform3uiv(GLint location, GLsizei count, const GLuint *v)
6652 {
6653 GET_CURRENT_CONTEXT(ctx);
6654 Node *n;
6655 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6656 n = alloc_instruction(ctx, OPCODE_UNIFORM_3UIV, 3);
6657 if (n) {
6658 n[1].i = location;
6659 n[2].i = count;
6660 n[3].data = memdup(v, count * 3 * sizeof(*v));
6661 }
6662 if (ctx->ExecuteFlag) {
6663 /*CALL_Uniform3uiv(ctx->Exec, (location, count, v));*/
6664 }
6665 }
6666
6667 static void GLAPIENTRY
6668 save_Uniform4uiv(GLint location, GLsizei count, const GLuint *v)
6669 {
6670 GET_CURRENT_CONTEXT(ctx);
6671 Node *n;
6672 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6673 n = alloc_instruction(ctx, OPCODE_UNIFORM_4UIV, 3);
6674 if (n) {
6675 n[1].i = location;
6676 n[2].i = count;
6677 n[3].data = memdup(v, count * 4 * sizeof(*v));
6678 }
6679 if (ctx->ExecuteFlag) {
6680 /*CALL_Uniform4uiv(ctx->Exec, (location, count, v));*/
6681 }
6682 }
6683
6684
6685
6686 static void GLAPIENTRY
6687 save_UniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose,
6688 const GLfloat *m)
6689 {
6690 GET_CURRENT_CONTEXT(ctx);
6691 Node *n;
6692 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6693 n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX22, 4);
6694 if (n) {
6695 n[1].i = location;
6696 n[2].i = count;
6697 n[3].b = transpose;
6698 n[4].data = memdup(m, count * 2 * 2 * sizeof(GLfloat));
6699 }
6700 if (ctx->ExecuteFlag) {
6701 CALL_UniformMatrix2fvARB(ctx->Exec, (location, count, transpose, m));
6702 }
6703 }
6704
6705 static void GLAPIENTRY
6706 save_UniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose,
6707 const GLfloat *m)
6708 {
6709 GET_CURRENT_CONTEXT(ctx);
6710 Node *n;
6711 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6712 n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX33, 4);
6713 if (n) {
6714 n[1].i = location;
6715 n[2].i = count;
6716 n[3].b = transpose;
6717 n[4].data = memdup(m, count * 3 * 3 * sizeof(GLfloat));
6718 }
6719 if (ctx->ExecuteFlag) {
6720 CALL_UniformMatrix3fvARB(ctx->Exec, (location, count, transpose, m));
6721 }
6722 }
6723
6724 static void GLAPIENTRY
6725 save_UniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose,
6726 const GLfloat *m)
6727 {
6728 GET_CURRENT_CONTEXT(ctx);
6729 Node *n;
6730 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6731 n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX44, 4);
6732 if (n) {
6733 n[1].i = location;
6734 n[2].i = count;
6735 n[3].b = transpose;
6736 n[4].data = memdup(m, count * 4 * 4 * sizeof(GLfloat));
6737 }
6738 if (ctx->ExecuteFlag) {
6739 CALL_UniformMatrix4fvARB(ctx->Exec, (location, count, transpose, m));
6740 }
6741 }
6742
6743
6744 static void GLAPIENTRY
6745 save_UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose,
6746 const GLfloat *m)
6747 {
6748 GET_CURRENT_CONTEXT(ctx);
6749 Node *n;
6750 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6751 n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX23, 4);
6752 if (n) {
6753 n[1].i = location;
6754 n[2].i = count;
6755 n[3].b = transpose;
6756 n[4].data = memdup(m, count * 2 * 3 * sizeof(GLfloat));
6757 }
6758 if (ctx->ExecuteFlag) {
6759 CALL_UniformMatrix2x3fv(ctx->Exec, (location, count, transpose, m));
6760 }
6761 }
6762
6763 static void GLAPIENTRY
6764 save_UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose,
6765 const GLfloat *m)
6766 {
6767 GET_CURRENT_CONTEXT(ctx);
6768 Node *n;
6769 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6770 n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX32, 4);
6771 if (n) {
6772 n[1].i = location;
6773 n[2].i = count;
6774 n[3].b = transpose;
6775 n[4].data = memdup(m, count * 3 * 2 * sizeof(GLfloat));
6776 }
6777 if (ctx->ExecuteFlag) {
6778 CALL_UniformMatrix3x2fv(ctx->Exec, (location, count, transpose, m));
6779 }
6780 }
6781
6782
6783 static void GLAPIENTRY
6784 save_UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose,
6785 const GLfloat *m)
6786 {
6787 GET_CURRENT_CONTEXT(ctx);
6788 Node *n;
6789 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6790 n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX24, 4);
6791 if (n) {
6792 n[1].i = location;
6793 n[2].i = count;
6794 n[3].b = transpose;
6795 n[4].data = memdup(m, count * 2 * 4 * sizeof(GLfloat));
6796 }
6797 if (ctx->ExecuteFlag) {
6798 CALL_UniformMatrix2x4fv(ctx->Exec, (location, count, transpose, m));
6799 }
6800 }
6801
6802 static void GLAPIENTRY
6803 save_UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose,
6804 const GLfloat *m)
6805 {
6806 GET_CURRENT_CONTEXT(ctx);
6807 Node *n;
6808 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6809 n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX42, 4);
6810 if (n) {
6811 n[1].i = location;
6812 n[2].i = count;
6813 n[3].b = transpose;
6814 n[4].data = memdup(m, count * 4 * 2 * sizeof(GLfloat));
6815 }
6816 if (ctx->ExecuteFlag) {
6817 CALL_UniformMatrix4x2fv(ctx->Exec, (location, count, transpose, m));
6818 }
6819 }
6820
6821
6822 static void GLAPIENTRY
6823 save_UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose,
6824 const GLfloat *m)
6825 {
6826 GET_CURRENT_CONTEXT(ctx);
6827 Node *n;
6828 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6829 n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX34, 4);
6830 if (n) {
6831 n[1].i = location;
6832 n[2].i = count;
6833 n[3].b = transpose;
6834 n[4].data = memdup(m, count * 3 * 4 * sizeof(GLfloat));
6835 }
6836 if (ctx->ExecuteFlag) {
6837 CALL_UniformMatrix3x4fv(ctx->Exec, (location, count, transpose, m));
6838 }
6839 }
6840
6841 static void GLAPIENTRY
6842 save_UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose,
6843 const GLfloat *m)
6844 {
6845 GET_CURRENT_CONTEXT(ctx);
6846 Node *n;
6847 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6848 n = alloc_instruction(ctx, OPCODE_UNIFORM_MATRIX43, 4);
6849 if (n) {
6850 n[1].i = location;
6851 n[2].i = count;
6852 n[3].b = transpose;
6853 n[4].data = memdup(m, count * 4 * 3 * sizeof(GLfloat));
6854 }
6855 if (ctx->ExecuteFlag) {
6856 CALL_UniformMatrix4x3fv(ctx->Exec, (location, count, transpose, m));
6857 }
6858 }
6859
6860 static void GLAPIENTRY
6861 save_ClampColorARB(GLenum target, GLenum clamp)
6862 {
6863 GET_CURRENT_CONTEXT(ctx);
6864 Node *n;
6865 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6866 n = alloc_instruction(ctx, OPCODE_CLAMP_COLOR, 2);
6867 if (n) {
6868 n[1].e = target;
6869 n[2].e = clamp;
6870 }
6871 if (ctx->ExecuteFlag) {
6872 CALL_ClampColorARB(ctx->Exec, (target, clamp));
6873 }
6874 }
6875
6876 static void GLAPIENTRY
6877 save_UseShaderProgramEXT(GLenum type, GLuint program)
6878 {
6879 GET_CURRENT_CONTEXT(ctx);
6880 Node *n;
6881 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6882 n = alloc_instruction(ctx, OPCODE_USE_SHADER_PROGRAM_EXT, 2);
6883 if (n) {
6884 n[1].ui = type;
6885 n[2].ui = program;
6886 }
6887 if (ctx->ExecuteFlag) {
6888 CALL_UseShaderProgramEXT(ctx->Exec, (type, program));
6889 }
6890 }
6891
6892 static void GLAPIENTRY
6893 save_ActiveProgramEXT(GLuint program)
6894 {
6895 GET_CURRENT_CONTEXT(ctx);
6896 Node *n;
6897 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6898 n = alloc_instruction(ctx, OPCODE_ACTIVE_PROGRAM_EXT, 1);
6899 if (n) {
6900 n[1].ui = program;
6901 }
6902 if (ctx->ExecuteFlag) {
6903 CALL_ActiveProgramEXT(ctx->Exec, (program));
6904 }
6905 }
6906
6907 /** GL_EXT_texture_integer */
6908 static void GLAPIENTRY
6909 save_ClearColorIi(GLint red, GLint green, GLint blue, GLint alpha)
6910 {
6911 GET_CURRENT_CONTEXT(ctx);
6912 Node *n;
6913 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6914 n = alloc_instruction(ctx, OPCODE_CLEARCOLOR_I, 4);
6915 if (n) {
6916 n[1].i = red;
6917 n[2].i = green;
6918 n[3].i = blue;
6919 n[4].i = alpha;
6920 }
6921 if (ctx->ExecuteFlag) {
6922 CALL_ClearColorIiEXT(ctx->Exec, (red, green, blue, alpha));
6923 }
6924 }
6925
6926 /** GL_EXT_texture_integer */
6927 static void GLAPIENTRY
6928 save_ClearColorIui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
6929 {
6930 GET_CURRENT_CONTEXT(ctx);
6931 Node *n;
6932 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6933 n = alloc_instruction(ctx, OPCODE_CLEARCOLOR_UI, 4);
6934 if (n) {
6935 n[1].ui = red;
6936 n[2].ui = green;
6937 n[3].ui = blue;
6938 n[4].ui = alpha;
6939 }
6940 if (ctx->ExecuteFlag) {
6941 CALL_ClearColorIuiEXT(ctx->Exec, (red, green, blue, alpha));
6942 }
6943 }
6944
6945 /** GL_EXT_texture_integer */
6946 static void GLAPIENTRY
6947 save_TexParameterIiv(GLenum target, GLenum pname, const GLint *params)
6948 {
6949 GET_CURRENT_CONTEXT(ctx);
6950 Node *n;
6951 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6952 n = alloc_instruction(ctx, OPCODE_TEXPARAMETER_I, 6);
6953 if (n) {
6954 n[1].e = target;
6955 n[2].e = pname;
6956 n[3].i = params[0];
6957 n[4].i = params[1];
6958 n[5].i = params[2];
6959 n[6].i = params[3];
6960 }
6961 if (ctx->ExecuteFlag) {
6962 CALL_TexParameterIivEXT(ctx->Exec, (target, pname, params));
6963 }
6964 }
6965
6966 /** GL_EXT_texture_integer */
6967 static void GLAPIENTRY
6968 save_TexParameterIuiv(GLenum target, GLenum pname, const GLuint *params)
6969 {
6970 GET_CURRENT_CONTEXT(ctx);
6971 Node *n;
6972 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
6973 n = alloc_instruction(ctx, OPCODE_TEXPARAMETER_UI, 6);
6974 if (n) {
6975 n[1].e = target;
6976 n[2].e = pname;
6977 n[3].ui = params[0];
6978 n[4].ui = params[1];
6979 n[5].ui = params[2];
6980 n[6].ui = params[3];
6981 }
6982 if (ctx->ExecuteFlag) {
6983 CALL_TexParameterIuivEXT(ctx->Exec, (target, pname, params));
6984 }
6985 }
6986
6987 /** GL_EXT_texture_integer */
6988 static void GLAPIENTRY
6989 exec_GetTexParameterIiv(GLenum target, GLenum pname, GLint *params)
6990 {
6991 GET_CURRENT_CONTEXT(ctx);
6992 FLUSH_VERTICES(ctx, 0);
6993 CALL_GetTexParameterIivEXT(ctx->Exec, (target, pname, params));
6994 }
6995
6996 /** GL_EXT_texture_integer */
6997 static void GLAPIENTRY
6998 exec_GetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params)
6999 {
7000 GET_CURRENT_CONTEXT(ctx);
7001 FLUSH_VERTICES(ctx, 0);
7002 CALL_GetTexParameterIuivEXT(ctx->Exec, (target, pname, params));
7003 }
7004
7005
7006 /* GL_ARB_instanced_arrays */
7007 static void GLAPIENTRY
7008 save_VertexAttribDivisor(GLuint index, GLuint divisor)
7009 {
7010 GET_CURRENT_CONTEXT(ctx);
7011 Node *n;
7012 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
7013 n = alloc_instruction(ctx, OPCODE_VERTEX_ATTRIB_DIVISOR, 2);
7014 if (n) {
7015 n[1].ui = index;
7016 n[2].ui = divisor;
7017 }
7018 if (ctx->ExecuteFlag) {
7019 CALL_VertexAttribDivisorARB(ctx->Exec, (index, divisor));
7020 }
7021 }
7022
7023
7024 /* GL_NV_texture_barrier */
7025 static void GLAPIENTRY
7026 save_TextureBarrierNV(void)
7027 {
7028 GET_CURRENT_CONTEXT(ctx);
7029 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
7030 alloc_instruction(ctx, OPCODE_TEXTURE_BARRIER_NV, 0);
7031 if (ctx->ExecuteFlag) {
7032 CALL_TextureBarrierNV(ctx->Exec, ());
7033 }
7034 }
7035
7036
7037 /* GL_ARB_sampler_objects */
7038 static void GLAPIENTRY
7039 save_BindSampler(GLuint unit, GLuint sampler)
7040 {
7041 Node *n;
7042 GET_CURRENT_CONTEXT(ctx);
7043 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
7044 n = alloc_instruction(ctx, OPCODE_BIND_SAMPLER, 2);
7045 if (n) {
7046 n[1].ui = unit;
7047 n[2].ui = sampler;
7048 }
7049 if (ctx->ExecuteFlag) {
7050 CALL_BindSampler(ctx->Exec, (unit, sampler));
7051 }
7052 }
7053
7054 static void GLAPIENTRY
7055 save_SamplerParameteriv(GLuint sampler, GLenum pname, const GLint *params)
7056 {
7057 Node *n;
7058 GET_CURRENT_CONTEXT(ctx);
7059 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
7060 n = alloc_instruction(ctx, OPCODE_SAMPLER_PARAMETERIV, 6);
7061 if (n) {
7062 n[1].ui = sampler;
7063 n[2].e = pname;
7064 n[3].i = params[0];
7065 if (pname == GL_TEXTURE_BORDER_COLOR) {
7066 n[4].i = params[1];
7067 n[5].i = params[2];
7068 n[6].i = params[3];
7069 }
7070 else {
7071 n[4].i = n[5].i = n[6].i = 0;
7072 }
7073 }
7074 if (ctx->ExecuteFlag) {
7075 CALL_SamplerParameteriv(ctx->Exec, (sampler, pname, params));
7076 }
7077 }
7078
7079 static void GLAPIENTRY
7080 save_SamplerParameteri(GLuint sampler, GLenum pname, GLint param)
7081 {
7082 save_SamplerParameteriv(sampler, pname, &param);
7083 }
7084
7085 static void GLAPIENTRY
7086 save_SamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *params)
7087 {
7088 Node *n;
7089 GET_CURRENT_CONTEXT(ctx);
7090 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
7091 n = alloc_instruction(ctx, OPCODE_SAMPLER_PARAMETERFV, 6);
7092 if (n) {
7093 n[1].ui = sampler;
7094 n[2].e = pname;
7095 n[3].f = params[0];
7096 if (pname == GL_TEXTURE_BORDER_COLOR) {
7097 n[4].f = params[1];
7098 n[5].f = params[2];
7099 n[6].f = params[3];
7100 }
7101 else {
7102 n[4].f = n[5].f = n[6].f = 0.0F;
7103 }
7104 }
7105 if (ctx->ExecuteFlag) {
7106 CALL_SamplerParameterfv(ctx->Exec, (sampler, pname, params));
7107 }
7108 }
7109
7110 static void GLAPIENTRY
7111 save_SamplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
7112 {
7113 save_SamplerParameterfv(sampler, pname, &param);
7114 }
7115
7116 static void GLAPIENTRY
7117 save_SamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *params)
7118 {
7119 Node *n;
7120 GET_CURRENT_CONTEXT(ctx);
7121 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
7122 n = alloc_instruction(ctx, OPCODE_SAMPLER_PARAMETERIIV, 6);
7123 if (n) {
7124 n[1].ui = sampler;
7125 n[2].e = pname;
7126 n[3].i = params[0];
7127 if (pname == GL_TEXTURE_BORDER_COLOR) {
7128 n[4].i = params[1];
7129 n[5].i = params[2];
7130 n[6].i = params[3];
7131 }
7132 else {
7133 n[4].i = n[5].i = n[6].i = 0;
7134 }
7135 }
7136 if (ctx->ExecuteFlag) {
7137 CALL_SamplerParameterIiv(ctx->Exec, (sampler, pname, params));
7138 }
7139 }
7140
7141 static void GLAPIENTRY
7142 save_SamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *params)
7143 {
7144 Node *n;
7145 GET_CURRENT_CONTEXT(ctx);
7146 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
7147 n = alloc_instruction(ctx, OPCODE_SAMPLER_PARAMETERUIV, 6);
7148 if (n) {
7149 n[1].ui = sampler;
7150 n[2].e = pname;
7151 n[3].ui = params[0];
7152 if (pname == GL_TEXTURE_BORDER_COLOR) {
7153 n[4].ui = params[1];
7154 n[5].ui = params[2];
7155 n[6].ui = params[3];
7156 }
7157 else {
7158 n[4].ui = n[5].ui = n[6].ui = 0;
7159 }
7160 }
7161 if (ctx->ExecuteFlag) {
7162 CALL_SamplerParameterIuiv(ctx->Exec, (sampler, pname, params));
7163 }
7164 }
7165
7166 /* GL_ARB_geometry_shader4 */
7167 static void GLAPIENTRY
7168 save_ProgramParameteri(GLuint program, GLenum pname, GLint value)
7169 {
7170 Node *n;
7171 GET_CURRENT_CONTEXT(ctx);
7172 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
7173 n = alloc_instruction(ctx, OPCODE_PROGRAM_PARAMETERI, 3);
7174 if (n) {
7175 n[1].ui = program;
7176 n[2].e = pname;
7177 n[3].i = value;
7178 }
7179 if (ctx->ExecuteFlag) {
7180 CALL_ProgramParameteri(ctx->Exec, (program, pname, value));
7181 }
7182 }
7183
7184 static void GLAPIENTRY
7185 save_FramebufferTexture(GLenum target, GLenum attachment,
7186 GLuint texture, GLint level)
7187 {
7188 Node *n;
7189 GET_CURRENT_CONTEXT(ctx);
7190 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
7191 n = alloc_instruction(ctx, OPCODE_FRAMEBUFFER_TEXTURE, 4);
7192 if (n) {
7193 n[1].e = target;
7194 n[2].e = attachment;
7195 n[3].ui = texture;
7196 n[4].i = level;
7197 }
7198 if (ctx->ExecuteFlag) {
7199 CALL_FramebufferTexture(ctx->Exec, (target, attachment, texture, level));
7200 }
7201 }
7202
7203 static void GLAPIENTRY
7204 save_FramebufferTextureFace(GLenum target, GLenum attachment,
7205 GLuint texture, GLint level, GLenum face)
7206 {
7207 Node *n;
7208 GET_CURRENT_CONTEXT(ctx);
7209 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
7210 n = alloc_instruction(ctx, OPCODE_FRAMEBUFFER_TEXTURE_FACE, 5);
7211 if (n) {
7212 n[1].e = target;
7213 n[2].e = attachment;
7214 n[3].ui = texture;
7215 n[4].i = level;
7216 n[5].e = face;
7217 }
7218 if (ctx->ExecuteFlag) {
7219 CALL_FramebufferTextureFaceARB(ctx->Exec, (target, attachment, texture,
7220 level, face));
7221 }
7222 }
7223
7224
7225
7226 static void GLAPIENTRY
7227 save_WaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
7228 {
7229 Node *n;
7230 GET_CURRENT_CONTEXT(ctx);
7231 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
7232 n = alloc_instruction(ctx, OPCODE_WAIT_SYNC, 4);
7233 if (n) {
7234 union uint64_pair p;
7235 p.uint64 = timeout;
7236 n[1].data = sync;
7237 n[2].e = flags;
7238 n[3].ui = p.uint32[0];
7239 n[4].ui = p.uint32[1];
7240 }
7241 if (ctx->ExecuteFlag) {
7242 CALL_WaitSync(ctx->Exec, (sync, flags, timeout));
7243 }
7244 }
7245
7246
7247 /** GL_NV_conditional_render */
7248 static void GLAPIENTRY
7249 save_BeginConditionalRender(GLuint queryId, GLenum mode)
7250 {
7251 GET_CURRENT_CONTEXT(ctx);
7252 Node *n;
7253 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
7254 n = alloc_instruction(ctx, OPCODE_BEGIN_CONDITIONAL_RENDER, 2);
7255 if (n) {
7256 n[1].i = queryId;
7257 n[2].e = mode;
7258 }
7259 if (ctx->ExecuteFlag) {
7260 CALL_BeginConditionalRenderNV(ctx->Exec, (queryId, mode));
7261 }
7262 }
7263
7264 static void GLAPIENTRY
7265 save_EndConditionalRender(void)
7266 {
7267 GET_CURRENT_CONTEXT(ctx);
7268 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
7269 alloc_instruction(ctx, OPCODE_END_CONDITIONAL_RENDER, 0);
7270 if (ctx->ExecuteFlag) {
7271 CALL_EndConditionalRenderNV(ctx->Exec, ());
7272 }
7273 }
7274
7275 static void GLAPIENTRY
7276 save_UniformBlockBinding(GLuint prog, GLuint index, GLuint binding)
7277 {
7278 GET_CURRENT_CONTEXT(ctx);
7279 Node *n;
7280 ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
7281 n = alloc_instruction(ctx, OPCODE_UNIFORM_BLOCK_BINDING, 3);
7282 if (n) {
7283 n[1].ui = prog;
7284 n[2].ui = index;
7285 n[3].ui = binding;
7286 }
7287 if (ctx->ExecuteFlag) {
7288 CALL_UniformBlockBinding(ctx->Exec, (prog, index, binding));
7289 }
7290 }
7291
7292
7293 /**
7294 * Save an error-generating command into display list.
7295 *
7296 * KW: Will appear in the list before the vertex buffer containing the
7297 * command that provoked the error. I don't see this as a problem.
7298 */
7299 static void
7300 save_error(struct gl_context *ctx, GLenum error, const char *s)
7301 {
7302 Node *n;
7303 n = alloc_instruction(ctx, OPCODE_ERROR, 2);
7304 if (n) {
7305 n[1].e = error;
7306 n[2].data = (void *) s;
7307 }
7308 }
7309
7310
7311 /**
7312 * Compile an error into current display list.
7313 */
7314 void
7315 _mesa_compile_error(struct gl_context *ctx, GLenum error, const char *s)
7316 {
7317 if (ctx->CompileFlag)
7318 save_error(ctx, error, s);
7319 if (ctx->ExecuteFlag)
7320 _mesa_error(ctx, error, "%s", s);
7321 }
7322
7323
7324 /**
7325 * Test if ID names a display list.
7326 */
7327 static GLboolean
7328 islist(struct gl_context *ctx, GLuint list)
7329 {
7330 if (list > 0 && lookup_list(ctx, list)) {
7331 return GL_TRUE;
7332 }
7333 else {
7334 return GL_FALSE;
7335 }
7336 }
7337
7338
7339
7340 /**********************************************************************/
7341 /* Display list execution */
7342 /**********************************************************************/
7343
7344
7345 /*
7346 * Execute a display list. Note that the ListBase offset must have already
7347 * been added before calling this function. I.e. the list argument is
7348 * the absolute list number, not relative to ListBase.
7349 * \param list - display list number
7350 */
7351 static void
7352 execute_list(struct gl_context *ctx, GLuint list)
7353 {
7354 struct gl_display_list *dlist;
7355 Node *n;
7356 GLboolean done;
7357
7358 if (list == 0 || !islist(ctx, list))
7359 return;
7360
7361 if (ctx->ListState.CallDepth == MAX_LIST_NESTING) {
7362 /* raise an error? */
7363 return;
7364 }
7365
7366 dlist = lookup_list(ctx, list);
7367 if (!dlist)
7368 return;
7369
7370 ctx->ListState.CallDepth++;
7371
7372 if (ctx->Driver.BeginCallList)
7373 ctx->Driver.BeginCallList(ctx, dlist);
7374
7375 n = dlist->Head;
7376
7377 done = GL_FALSE;
7378 while (!done) {
7379 const OpCode opcode = n[0].opcode;
7380
7381 if (is_ext_opcode(opcode)) {
7382 n += ext_opcode_execute(ctx, n);
7383 }
7384 else {
7385 switch (opcode) {
7386 case OPCODE_ERROR:
7387 _mesa_error(ctx, n[1].e, "%s", (const char *) n[2].data);
7388 break;
7389 case OPCODE_ACCUM:
7390 CALL_Accum(ctx->Exec, (n[1].e, n[2].f));
7391 break;
7392 case OPCODE_ALPHA_FUNC:
7393 CALL_AlphaFunc(ctx->Exec, (n[1].e, n[2].f));
7394 break;
7395 case OPCODE_BIND_TEXTURE:
7396 CALL_BindTexture(ctx->Exec, (n[1].e, n[2].ui));
7397 break;
7398 case OPCODE_BITMAP:
7399 {
7400 const struct gl_pixelstore_attrib save = ctx->Unpack;
7401 ctx->Unpack = ctx->DefaultPacking;
7402 CALL_Bitmap(ctx->Exec, ((GLsizei) n[1].i, (GLsizei) n[2].i,
7403 n[3].f, n[4].f, n[5].f, n[6].f,
7404 (const GLubyte *) n[7].data));
7405 ctx->Unpack = save; /* restore */
7406 }
7407 break;
7408 case OPCODE_BLEND_COLOR:
7409 CALL_BlendColor(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f));
7410 break;
7411 case OPCODE_BLEND_EQUATION:
7412 CALL_BlendEquation(ctx->Exec, (n[1].e));
7413 break;
7414 case OPCODE_BLEND_EQUATION_SEPARATE:
7415 CALL_BlendEquationSeparateEXT(ctx->Exec, (n[1].e, n[2].e));
7416 break;
7417 case OPCODE_BLEND_FUNC_SEPARATE:
7418 CALL_BlendFuncSeparateEXT(ctx->Exec,
7419 (n[1].e, n[2].e, n[3].e, n[4].e));
7420 break;
7421
7422 case OPCODE_BLEND_FUNC_I:
7423 /* GL_ARB_draw_buffers_blend */
7424 CALL_BlendFunciARB(ctx->Exec, (n[1].ui, n[2].e, n[3].e));
7425 break;
7426 case OPCODE_BLEND_FUNC_SEPARATE_I:
7427 /* GL_ARB_draw_buffers_blend */
7428 CALL_BlendFuncSeparateiARB(ctx->Exec, (n[1].ui, n[2].e, n[3].e,
7429 n[4].e, n[5].e));
7430 break;
7431 case OPCODE_BLEND_EQUATION_I:
7432 /* GL_ARB_draw_buffers_blend */
7433 CALL_BlendEquationiARB(ctx->Exec, (n[1].ui, n[2].e));
7434 break;
7435 case OPCODE_BLEND_EQUATION_SEPARATE_I:
7436 /* GL_ARB_draw_buffers_blend */
7437 CALL_BlendEquationSeparateiARB(ctx->Exec,
7438 (n[1].ui, n[2].e, n[3].e));
7439 break;
7440
7441 case OPCODE_CALL_LIST:
7442 /* Generated by glCallList(), don't add ListBase */
7443 if (ctx->ListState.CallDepth < MAX_LIST_NESTING) {
7444 execute_list(ctx, n[1].ui);
7445 }
7446 break;
7447 case OPCODE_CALL_LIST_OFFSET:
7448 /* Generated by glCallLists() so we must add ListBase */
7449 if (n[2].b) {
7450 /* user specified a bad data type at compile time */
7451 _mesa_error(ctx, GL_INVALID_ENUM, "glCallLists(type)");
7452 }
7453 else if (ctx->ListState.CallDepth < MAX_LIST_NESTING) {
7454 GLuint list = (GLuint) (ctx->List.ListBase + n[1].i);
7455 execute_list(ctx, list);
7456 }
7457 break;
7458 case OPCODE_CLEAR:
7459 CALL_Clear(ctx->Exec, (n[1].bf));
7460 break;
7461 case OPCODE_CLEAR_BUFFER_IV:
7462 {
7463 GLint value[4];
7464 value[0] = n[3].i;
7465 value[1] = n[4].i;
7466 value[2] = n[5].i;
7467 value[3] = n[6].i;
7468 CALL_ClearBufferiv(ctx->Exec, (n[1].e, n[2].i, value));
7469 }
7470 break;
7471 case OPCODE_CLEAR_BUFFER_UIV:
7472 {
7473 GLuint value[4];
7474 value[0] = n[3].ui;
7475 value[1] = n[4].ui;
7476 value[2] = n[5].ui;
7477 value[3] = n[6].ui;
7478 CALL_ClearBufferuiv(ctx->Exec, (n[1].e, n[2].i, value));
7479 }
7480 break;
7481 case OPCODE_CLEAR_BUFFER_FV:
7482 {
7483 GLfloat value[4];
7484 value[0] = n[3].f;
7485 value[1] = n[4].f;
7486 value[2] = n[5].f;
7487 value[3] = n[6].f;
7488 CALL_ClearBufferfv(ctx->Exec, (n[1].e, n[2].i, value));
7489 }
7490 break;
7491 case OPCODE_CLEAR_BUFFER_FI:
7492 CALL_ClearBufferfi(ctx->Exec, (n[1].e, n[2].i, n[3].f, n[4].i));
7493 break;
7494 case OPCODE_CLEAR_COLOR:
7495 CALL_ClearColor(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f));
7496 break;
7497 case OPCODE_CLEAR_ACCUM:
7498 CALL_ClearAccum(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f));
7499 break;
7500 case OPCODE_CLEAR_DEPTH:
7501 CALL_ClearDepth(ctx->Exec, ((GLclampd) n[1].f));
7502 break;
7503 case OPCODE_CLEAR_INDEX:
7504 CALL_ClearIndex(ctx->Exec, ((GLfloat) n[1].ui));
7505 break;
7506 case OPCODE_CLEAR_STENCIL:
7507 CALL_ClearStencil(ctx->Exec, (n[1].i));
7508 break;
7509 case OPCODE_CLIP_PLANE:
7510 {
7511 GLdouble eq[4];
7512 eq[0] = n[2].f;
7513 eq[1] = n[3].f;
7514 eq[2] = n[4].f;
7515 eq[3] = n[5].f;
7516 CALL_ClipPlane(ctx->Exec, (n[1].e, eq));
7517 }
7518 break;
7519 case OPCODE_COLOR_MASK:
7520 CALL_ColorMask(ctx->Exec, (n[1].b, n[2].b, n[3].b, n[4].b));
7521 break;
7522 case OPCODE_COLOR_MASK_INDEXED:
7523 CALL_ColorMaskIndexedEXT(ctx->Exec, (n[1].ui, n[2].b, n[3].b,
7524 n[4].b, n[5].b));
7525 break;
7526 case OPCODE_COLOR_MATERIAL:
7527 CALL_ColorMaterial(ctx->Exec, (n[1].e, n[2].e));
7528 break;
7529 case OPCODE_COLOR_TABLE:
7530 {
7531 const struct gl_pixelstore_attrib save = ctx->Unpack;
7532 ctx->Unpack = ctx->DefaultPacking;
7533 CALL_ColorTable(ctx->Exec, (n[1].e, n[2].e, n[3].i, n[4].e,
7534 n[5].e, n[6].data));
7535 ctx->Unpack = save; /* restore */
7536 }
7537 break;
7538 case OPCODE_COLOR_TABLE_PARAMETER_FV:
7539 {
7540 GLfloat params[4];
7541 params[0] = n[3].f;
7542 params[1] = n[4].f;
7543 params[2] = n[5].f;
7544 params[3] = n[6].f;
7545 CALL_ColorTableParameterfv(ctx->Exec,
7546 (n[1].e, n[2].e, params));
7547 }
7548 break;
7549 case OPCODE_COLOR_TABLE_PARAMETER_IV:
7550 {
7551 GLint params[4];
7552 params[0] = n[3].i;
7553 params[1] = n[4].i;
7554 params[2] = n[5].i;
7555 params[3] = n[6].i;
7556 CALL_ColorTableParameteriv(ctx->Exec,
7557 (n[1].e, n[2].e, params));
7558 }
7559 break;
7560 case OPCODE_COLOR_SUB_TABLE:
7561 {
7562 const struct gl_pixelstore_attrib save = ctx->Unpack;
7563 ctx->Unpack = ctx->DefaultPacking;
7564 CALL_ColorSubTable(ctx->Exec, (n[1].e, n[2].i, n[3].i,
7565 n[4].e, n[5].e, n[6].data));
7566 ctx->Unpack = save; /* restore */
7567 }
7568 break;
7569 case OPCODE_CONVOLUTION_FILTER_1D:
7570 {
7571 const struct gl_pixelstore_attrib save = ctx->Unpack;
7572 ctx->Unpack = ctx->DefaultPacking;
7573 CALL_ConvolutionFilter1D(ctx->Exec, (n[1].e, n[2].i, n[3].i,
7574 n[4].e, n[5].e,
7575 n[6].data));
7576 ctx->Unpack = save; /* restore */
7577 }
7578 break;
7579 case OPCODE_CONVOLUTION_FILTER_2D:
7580 {
7581 const struct gl_pixelstore_attrib save = ctx->Unpack;
7582 ctx->Unpack = ctx->DefaultPacking;
7583 CALL_ConvolutionFilter2D(ctx->Exec, (n[1].e, n[2].i, n[3].i,
7584 n[4].i, n[5].e, n[6].e,
7585 n[7].data));
7586 ctx->Unpack = save; /* restore */
7587 }
7588 break;
7589 case OPCODE_CONVOLUTION_PARAMETER_I:
7590 CALL_ConvolutionParameteri(ctx->Exec, (n[1].e, n[2].e, n[3].i));
7591 break;
7592 case OPCODE_CONVOLUTION_PARAMETER_IV:
7593 {
7594 GLint params[4];
7595 params[0] = n[3].i;
7596 params[1] = n[4].i;
7597 params[2] = n[5].i;
7598 params[3] = n[6].i;
7599 CALL_ConvolutionParameteriv(ctx->Exec,
7600 (n[1].e, n[2].e, params));
7601 }
7602 break;
7603 case OPCODE_CONVOLUTION_PARAMETER_F:
7604 CALL_ConvolutionParameterf(ctx->Exec, (n[1].e, n[2].e, n[3].f));
7605 break;
7606 case OPCODE_CONVOLUTION_PARAMETER_FV:
7607 {
7608 GLfloat params[4];
7609 params[0] = n[3].f;
7610 params[1] = n[4].f;
7611 params[2] = n[5].f;
7612 params[3] = n[6].f;
7613 CALL_ConvolutionParameterfv(ctx->Exec,
7614 (n[1].e, n[2].e, params));
7615 }
7616 break;
7617 case OPCODE_COPY_COLOR_SUB_TABLE:
7618 CALL_CopyColorSubTable(ctx->Exec, (n[1].e, n[2].i,
7619 n[3].i, n[4].i, n[5].i));
7620 break;
7621 case OPCODE_COPY_COLOR_TABLE:
7622 CALL_CopyColorSubTable(ctx->Exec, (n[1].e, n[2].i,
7623 n[3].i, n[4].i, n[5].i));
7624 break;
7625 case OPCODE_COPY_PIXELS:
7626 CALL_CopyPixels(ctx->Exec, (n[1].i, n[2].i,
7627 (GLsizei) n[3].i, (GLsizei) n[4].i,
7628 n[5].e));
7629 break;
7630 case OPCODE_COPY_TEX_IMAGE1D:
7631 CALL_CopyTexImage1D(ctx->Exec, (n[1].e, n[2].i, n[3].e, n[4].i,
7632 n[5].i, n[6].i, n[7].i));
7633 break;
7634 case OPCODE_COPY_TEX_IMAGE2D:
7635 CALL_CopyTexImage2D(ctx->Exec, (n[1].e, n[2].i, n[3].e, n[4].i,
7636 n[5].i, n[6].i, n[7].i, n[8].i));
7637 break;
7638 case OPCODE_COPY_TEX_SUB_IMAGE1D:
7639 CALL_CopyTexSubImage1D(ctx->Exec, (n[1].e, n[2].i, n[3].i,
7640 n[4].i, n[5].i, n[6].i));
7641 break;
7642 case OPCODE_COPY_TEX_SUB_IMAGE2D:
7643 CALL_CopyTexSubImage2D(ctx->Exec, (n[1].e, n[2].i, n[3].i,
7644 n[4].i, n[5].i, n[6].i, n[7].i,
7645 n[8].i));
7646 break;
7647 case OPCODE_COPY_TEX_SUB_IMAGE3D:
7648 CALL_CopyTexSubImage3D(ctx->Exec, (n[1].e, n[2].i, n[3].i,
7649 n[4].i, n[5].i, n[6].i, n[7].i,
7650 n[8].i, n[9].i));
7651 break;
7652 case OPCODE_CULL_FACE:
7653 CALL_CullFace(ctx->Exec, (n[1].e));
7654 break;
7655 case OPCODE_DEPTH_FUNC:
7656 CALL_DepthFunc(ctx->Exec, (n[1].e));
7657 break;
7658 case OPCODE_DEPTH_MASK:
7659 CALL_DepthMask(ctx->Exec, (n[1].b));
7660 break;
7661 case OPCODE_DEPTH_RANGE:
7662 CALL_DepthRange(ctx->Exec,
7663 ((GLclampd) n[1].f, (GLclampd) n[2].f));
7664 break;
7665 case OPCODE_DISABLE:
7666 CALL_Disable(ctx->Exec, (n[1].e));
7667 break;
7668 case OPCODE_DISABLE_INDEXED:
7669 CALL_DisableIndexedEXT(ctx->Exec, (n[1].ui, n[2].e));
7670 break;
7671 case OPCODE_DRAW_BUFFER:
7672 CALL_DrawBuffer(ctx->Exec, (n[1].e));
7673 break;
7674 case OPCODE_DRAW_PIXELS:
7675 {
7676 const struct gl_pixelstore_attrib save = ctx->Unpack;
7677 ctx->Unpack = ctx->DefaultPacking;
7678 CALL_DrawPixels(ctx->Exec, (n[1].i, n[2].i, n[3].e, n[4].e,
7679 n[5].data));
7680 ctx->Unpack = save; /* restore */
7681 }
7682 break;
7683 case OPCODE_ENABLE:
7684 CALL_Enable(ctx->Exec, (n[1].e));
7685 break;
7686 case OPCODE_ENABLE_INDEXED:
7687 CALL_EnableIndexedEXT(ctx->Exec, (n[1].ui, n[2].e));
7688 break;
7689 case OPCODE_EVALMESH1:
7690 CALL_EvalMesh1(ctx->Exec, (n[1].e, n[2].i, n[3].i));
7691 break;
7692 case OPCODE_EVALMESH2:
7693 CALL_EvalMesh2(ctx->Exec,
7694 (n[1].e, n[2].i, n[3].i, n[4].i, n[5].i));
7695 break;
7696 case OPCODE_FOG:
7697 {
7698 GLfloat p[4];
7699 p[0] = n[2].f;
7700 p[1] = n[3].f;
7701 p[2] = n[4].f;
7702 p[3] = n[5].f;
7703 CALL_Fogfv(ctx->Exec, (n[1].e, p));
7704 }
7705 break;
7706 case OPCODE_FRONT_FACE:
7707 CALL_FrontFace(ctx->Exec, (n[1].e));
7708 break;
7709 case OPCODE_FRUSTUM:
7710 CALL_Frustum(ctx->Exec,
7711 (n[1].f, n[2].f, n[3].f, n[4].f, n[5].f, n[6].f));
7712 break;
7713 case OPCODE_HINT:
7714 CALL_Hint(ctx->Exec, (n[1].e, n[2].e));
7715 break;
7716 case OPCODE_HISTOGRAM:
7717 CALL_Histogram(ctx->Exec, (n[1].e, n[2].i, n[3].e, n[4].b));
7718 break;
7719 case OPCODE_INDEX_MASK:
7720 CALL_IndexMask(ctx->Exec, (n[1].ui));
7721 break;
7722 case OPCODE_INIT_NAMES:
7723 CALL_InitNames(ctx->Exec, ());
7724 break;
7725 case OPCODE_LIGHT:
7726 {
7727 GLfloat p[4];
7728 p[0] = n[3].f;
7729 p[1] = n[4].f;
7730 p[2] = n[5].f;
7731 p[3] = n[6].f;
7732 CALL_Lightfv(ctx->Exec, (n[1].e, n[2].e, p));
7733 }
7734 break;
7735 case OPCODE_LIGHT_MODEL:
7736 {
7737 GLfloat p[4];
7738 p[0] = n[2].f;
7739 p[1] = n[3].f;
7740 p[2] = n[4].f;
7741 p[3] = n[5].f;
7742 CALL_LightModelfv(ctx->Exec, (n[1].e, p));
7743 }
7744 break;
7745 case OPCODE_LINE_STIPPLE:
7746 CALL_LineStipple(ctx->Exec, (n[1].i, n[2].us));
7747 break;
7748 case OPCODE_LINE_WIDTH:
7749 CALL_LineWidth(ctx->Exec, (n[1].f));
7750 break;
7751 case OPCODE_LIST_BASE:
7752 CALL_ListBase(ctx->Exec, (n[1].ui));
7753 break;
7754 case OPCODE_LOAD_IDENTITY:
7755 CALL_LoadIdentity(ctx->Exec, ());
7756 break;
7757 case OPCODE_LOAD_MATRIX:
7758 if (sizeof(Node) == sizeof(GLfloat)) {
7759 CALL_LoadMatrixf(ctx->Exec, (&n[1].f));
7760 }
7761 else {
7762 GLfloat m[16];
7763 GLuint i;
7764 for (i = 0; i < 16; i++) {
7765 m[i] = n[1 + i].f;
7766 }
7767 CALL_LoadMatrixf(ctx->Exec, (m));
7768 }
7769 break;
7770 case OPCODE_LOAD_NAME:
7771 CALL_LoadName(ctx->Exec, (n[1].ui));
7772 break;
7773 case OPCODE_LOGIC_OP:
7774 CALL_LogicOp(ctx->Exec, (n[1].e));
7775 break;
7776 case OPCODE_MAP1:
7777 {
7778 GLenum target = n[1].e;
7779 GLint ustride = _mesa_evaluator_components(target);
7780 GLint uorder = n[5].i;
7781 GLfloat u1 = n[2].f;
7782 GLfloat u2 = n[3].f;
7783 CALL_Map1f(ctx->Exec, (target, u1, u2, ustride, uorder,
7784 (GLfloat *) n[6].data));
7785 }
7786 break;
7787 case OPCODE_MAP2:
7788 {
7789 GLenum target = n[1].e;
7790 GLfloat u1 = n[2].f;
7791 GLfloat u2 = n[3].f;
7792 GLfloat v1 = n[4].f;
7793 GLfloat v2 = n[5].f;
7794 GLint ustride = n[6].i;
7795 GLint vstride = n[7].i;
7796 GLint uorder = n[8].i;
7797 GLint vorder = n[9].i;
7798 CALL_Map2f(ctx->Exec, (target, u1, u2, ustride, uorder,
7799 v1, v2, vstride, vorder,
7800 (GLfloat *) n[10].data));
7801 }
7802 break;
7803 case OPCODE_MAPGRID1:
7804 CALL_MapGrid1f(ctx->Exec, (n[1].i, n[2].f, n[3].f));
7805 break;
7806 case OPCODE_MAPGRID2:
7807 CALL_MapGrid2f(ctx->Exec,
7808 (n[1].i, n[2].f, n[3].f, n[4].i, n[5].f, n[6].f));
7809 break;
7810 case OPCODE_MATRIX_MODE:
7811 CALL_MatrixMode(ctx->Exec, (n[1].e));
7812 break;
7813 case OPCODE_MIN_MAX:
7814 CALL_Minmax(ctx->Exec, (n[1].e, n[2].e, n[3].b));
7815 break;
7816 case OPCODE_MULT_MATRIX:
7817 if (sizeof(Node) == sizeof(GLfloat)) {
7818 CALL_MultMatrixf(ctx->Exec, (&n[1].f));
7819 }
7820 else {
7821 GLfloat m[16];
7822 GLuint i;
7823 for (i = 0; i < 16; i++) {
7824 m[i] = n[1 + i].f;
7825 }
7826 CALL_MultMatrixf(ctx->Exec, (m));
7827 }
7828 break;
7829 case OPCODE_ORTHO:
7830 CALL_Ortho(ctx->Exec,
7831 (n[1].f, n[2].f, n[3].f, n[4].f, n[5].f, n[6].f));
7832 break;
7833 case OPCODE_PASSTHROUGH:
7834 CALL_PassThrough(ctx->Exec, (n[1].f));
7835 break;
7836 case OPCODE_PIXEL_MAP:
7837 CALL_PixelMapfv(ctx->Exec,
7838 (n[1].e, n[2].i, (GLfloat *) n[3].data));
7839 break;
7840 case OPCODE_PIXEL_TRANSFER:
7841 CALL_PixelTransferf(ctx->Exec, (n[1].e, n[2].f));
7842 break;
7843 case OPCODE_PIXEL_ZOOM:
7844 CALL_PixelZoom(ctx->Exec, (n[1].f, n[2].f));
7845 break;
7846 case OPCODE_POINT_SIZE:
7847 CALL_PointSize(ctx->Exec, (n[1].f));
7848 break;
7849 case OPCODE_POINT_PARAMETERS:
7850 {
7851 GLfloat params[3];
7852 params[0] = n[2].f;
7853 params[1] = n[3].f;
7854 params[2] = n[4].f;
7855 CALL_PointParameterfvEXT(ctx->Exec, (n[1].e, params));
7856 }
7857 break;
7858 case OPCODE_POLYGON_MODE:
7859 CALL_PolygonMode(ctx->Exec, (n[1].e, n[2].e));
7860 break;
7861 case OPCODE_POLYGON_STIPPLE:
7862 {
7863 const struct gl_pixelstore_attrib save = ctx->Unpack;
7864 ctx->Unpack = ctx->DefaultPacking;
7865 CALL_PolygonStipple(ctx->Exec, ((GLubyte *) n[1].data));
7866 ctx->Unpack = save; /* restore */
7867 }
7868 break;
7869 case OPCODE_POLYGON_OFFSET:
7870 CALL_PolygonOffset(ctx->Exec, (n[1].f, n[2].f));
7871 break;
7872 case OPCODE_POP_ATTRIB:
7873 CALL_PopAttrib(ctx->Exec, ());
7874 break;
7875 case OPCODE_POP_MATRIX:
7876 CALL_PopMatrix(ctx->Exec, ());
7877 break;
7878 case OPCODE_POP_NAME:
7879 CALL_PopName(ctx->Exec, ());
7880 break;
7881 case OPCODE_PRIORITIZE_TEXTURE:
7882 CALL_PrioritizeTextures(ctx->Exec, (1, &n[1].ui, &n[2].f));
7883 break;
7884 case OPCODE_PUSH_ATTRIB:
7885 CALL_PushAttrib(ctx->Exec, (n[1].bf));
7886 break;
7887 case OPCODE_PUSH_MATRIX:
7888 CALL_PushMatrix(ctx->Exec, ());
7889 break;
7890 case OPCODE_PUSH_NAME:
7891 CALL_PushName(ctx->Exec, (n[1].ui));
7892 break;
7893 case OPCODE_RASTER_POS:
7894 CALL_RasterPos4f(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f));
7895 break;
7896 case OPCODE_READ_BUFFER:
7897 CALL_ReadBuffer(ctx->Exec, (n[1].e));
7898 break;
7899 case OPCODE_RESET_HISTOGRAM:
7900 CALL_ResetHistogram(ctx->Exec, (n[1].e));
7901 break;
7902 case OPCODE_RESET_MIN_MAX:
7903 CALL_ResetMinmax(ctx->Exec, (n[1].e));
7904 break;
7905 case OPCODE_ROTATE:
7906 CALL_Rotatef(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f));
7907 break;
7908 case OPCODE_SCALE:
7909 CALL_Scalef(ctx->Exec, (n[1].f, n[2].f, n[3].f));
7910 break;
7911 case OPCODE_SCISSOR:
7912 CALL_Scissor(ctx->Exec, (n[1].i, n[2].i, n[3].i, n[4].i));
7913 break;
7914 case OPCODE_SHADE_MODEL:
7915 CALL_ShadeModel(ctx->Exec, (n[1].e));
7916 break;
7917 case OPCODE_PROVOKING_VERTEX:
7918 CALL_ProvokingVertexEXT(ctx->Exec, (n[1].e));
7919 break;
7920 case OPCODE_STENCIL_FUNC:
7921 CALL_StencilFunc(ctx->Exec, (n[1].e, n[2].i, n[3].ui));
7922 break;
7923 case OPCODE_STENCIL_MASK:
7924 CALL_StencilMask(ctx->Exec, (n[1].ui));
7925 break;
7926 case OPCODE_STENCIL_OP:
7927 CALL_StencilOp(ctx->Exec, (n[1].e, n[2].e, n[3].e));
7928 break;
7929 case OPCODE_STENCIL_FUNC_SEPARATE:
7930 CALL_StencilFuncSeparate(ctx->Exec,
7931 (n[1].e, n[2].e, n[3].i, n[4].ui));
7932 break;
7933 case OPCODE_STENCIL_MASK_SEPARATE:
7934 CALL_StencilMaskSeparate(ctx->Exec, (n[1].e, n[2].ui));
7935 break;
7936 case OPCODE_STENCIL_OP_SEPARATE:
7937 CALL_StencilOpSeparate(ctx->Exec,
7938 (n[1].e, n[2].e, n[3].e, n[4].e));
7939 break;
7940 case OPCODE_TEXENV:
7941 {
7942 GLfloat params[4];
7943 params[0] = n[3].f;
7944 params[1] = n[4].f;
7945 params[2] = n[5].f;
7946 params[3] = n[6].f;
7947 CALL_TexEnvfv(ctx->Exec, (n[1].e, n[2].e, params));
7948 }
7949 break;
7950 case OPCODE_TEXGEN:
7951 {
7952 GLfloat params[4];
7953 params[0] = n[3].f;
7954 params[1] = n[4].f;
7955 params[2] = n[5].f;
7956 params[3] = n[6].f;
7957 CALL_TexGenfv(ctx->Exec, (n[1].e, n[2].e, params));
7958 }
7959 break;
7960 case OPCODE_TEXPARAMETER:
7961 {
7962 GLfloat params[4];
7963 params[0] = n[3].f;
7964 params[1] = n[4].f;
7965 params[2] = n[5].f;
7966 params[3] = n[6].f;
7967 CALL_TexParameterfv(ctx->Exec, (n[1].e, n[2].e, params));
7968 }
7969 break;
7970 case OPCODE_TEX_IMAGE1D:
7971 {
7972 const struct gl_pixelstore_attrib save = ctx->Unpack;
7973 ctx->Unpack = ctx->DefaultPacking;
7974 CALL_TexImage1D(ctx->Exec, (n[1].e, /* target */
7975 n[2].i, /* level */
7976 n[3].i, /* components */
7977 n[4].i, /* width */
7978 n[5].e, /* border */
7979 n[6].e, /* format */
7980 n[7].e, /* type */
7981 n[8].data));
7982 ctx->Unpack = save; /* restore */
7983 }
7984 break;
7985 case OPCODE_TEX_IMAGE2D:
7986 {
7987 const struct gl_pixelstore_attrib save = ctx->Unpack;
7988 ctx->Unpack = ctx->DefaultPacking;
7989 CALL_TexImage2D(ctx->Exec, (n[1].e, /* target */
7990 n[2].i, /* level */
7991 n[3].i, /* components */
7992 n[4].i, /* width */
7993 n[5].i, /* height */
7994 n[6].e, /* border */
7995 n[7].e, /* format */
7996 n[8].e, /* type */
7997 n[9].data));
7998 ctx->Unpack = save; /* restore */
7999 }
8000 break;
8001 case OPCODE_TEX_IMAGE3D:
8002 {
8003 const struct gl_pixelstore_attrib save = ctx->Unpack;
8004 ctx->Unpack = ctx->DefaultPacking;
8005 CALL_TexImage3D(ctx->Exec, (n[1].e, /* target */
8006 n[2].i, /* level */
8007 n[3].i, /* components */
8008 n[4].i, /* width */
8009 n[5].i, /* height */
8010 n[6].i, /* depth */
8011 n[7].e, /* border */
8012 n[8].e, /* format */
8013 n[9].e, /* type */
8014 n[10].data));
8015 ctx->Unpack = save; /* restore */
8016 }
8017 break;
8018 case OPCODE_TEX_SUB_IMAGE1D:
8019 {
8020 const struct gl_pixelstore_attrib save = ctx->Unpack;
8021 ctx->Unpack = ctx->DefaultPacking;
8022 CALL_TexSubImage1D(ctx->Exec, (n[1].e, n[2].i, n[3].i,
8023 n[4].i, n[5].e,
8024 n[6].e, n[7].data));
8025 ctx->Unpack = save; /* restore */
8026 }
8027 break;
8028 case OPCODE_TEX_SUB_IMAGE2D:
8029 {
8030 const struct gl_pixelstore_attrib save = ctx->Unpack;
8031 ctx->Unpack = ctx->DefaultPacking;
8032 CALL_TexSubImage2D(ctx->Exec, (n[1].e, n[2].i, n[3].i,
8033 n[4].i, n[5].e,
8034 n[6].i, n[7].e, n[8].e,
8035 n[9].data));
8036 ctx->Unpack = save; /* restore */
8037 }
8038 break;
8039 case OPCODE_TEX_SUB_IMAGE3D:
8040 {
8041 const struct gl_pixelstore_attrib save = ctx->Unpack;
8042 ctx->Unpack = ctx->DefaultPacking;
8043 CALL_TexSubImage3D(ctx->Exec, (n[1].e, n[2].i, n[3].i,
8044 n[4].i, n[5].i, n[6].i, n[7].i,
8045 n[8].i, n[9].e, n[10].e,
8046 n[11].data));
8047 ctx->Unpack = save; /* restore */
8048 }
8049 break;
8050 case OPCODE_TRANSLATE:
8051 CALL_Translatef(ctx->Exec, (n[1].f, n[2].f, n[3].f));
8052 break;
8053 case OPCODE_VIEWPORT:
8054 CALL_Viewport(ctx->Exec, (n[1].i, n[2].i,
8055 (GLsizei) n[3].i, (GLsizei) n[4].i));
8056 break;
8057 case OPCODE_WINDOW_POS:
8058 CALL_WindowPos4fMESA(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f));
8059 break;
8060 case OPCODE_ACTIVE_TEXTURE: /* GL_ARB_multitexture */
8061 CALL_ActiveTextureARB(ctx->Exec, (n[1].e));
8062 break;
8063 case OPCODE_COMPRESSED_TEX_IMAGE_1D: /* GL_ARB_texture_compression */
8064 CALL_CompressedTexImage1DARB(ctx->Exec, (n[1].e, n[2].i, n[3].e,
8065 n[4].i, n[5].i, n[6].i,
8066 n[7].data));
8067 break;
8068 case OPCODE_COMPRESSED_TEX_IMAGE_2D: /* GL_ARB_texture_compression */
8069 CALL_CompressedTexImage2DARB(ctx->Exec, (n[1].e, n[2].i, n[3].e,
8070 n[4].i, n[5].i, n[6].i,
8071 n[7].i, n[8].data));
8072 break;
8073 case OPCODE_COMPRESSED_TEX_IMAGE_3D: /* GL_ARB_texture_compression */
8074 CALL_CompressedTexImage3DARB(ctx->Exec, (n[1].e, n[2].i, n[3].e,
8075 n[4].i, n[5].i, n[6].i,
8076 n[7].i, n[8].i,
8077 n[9].data));
8078 break;
8079 case OPCODE_COMPRESSED_TEX_SUB_IMAGE_1D: /* GL_ARB_texture_compress */
8080 CALL_CompressedTexSubImage1DARB(ctx->Exec,
8081 (n[1].e, n[2].i, n[3].i, n[4].i,
8082 n[5].e, n[6].i, n[7].data));
8083 break;
8084 case OPCODE_COMPRESSED_TEX_SUB_IMAGE_2D: /* GL_ARB_texture_compress */
8085 CALL_CompressedTexSubImage2DARB(ctx->Exec,
8086 (n[1].e, n[2].i, n[3].i, n[4].i,
8087 n[5].i, n[6].i, n[7].e, n[8].i,
8088 n[9].data));
8089 break;
8090 case OPCODE_COMPRESSED_TEX_SUB_IMAGE_3D: /* GL_ARB_texture_compress */
8091 CALL_CompressedTexSubImage3DARB(ctx->Exec,
8092 (n[1].e, n[2].i, n[3].i, n[4].i,
8093 n[5].i, n[6].i, n[7].i, n[8].i,
8094 n[9].e, n[10].i, n[11].data));
8095 break;
8096 case OPCODE_SAMPLE_COVERAGE: /* GL_ARB_multisample */
8097 CALL_SampleCoverageARB(ctx->Exec, (n[1].f, n[2].b));
8098 break;
8099 case OPCODE_WINDOW_POS_ARB: /* GL_ARB_window_pos */
8100 CALL_WindowPos3fMESA(ctx->Exec, (n[1].f, n[2].f, n[3].f));
8101 break;
8102 case OPCODE_BIND_PROGRAM_NV: /* GL_ARB_vertex_program */
8103 CALL_BindProgramNV(ctx->Exec, (n[1].e, n[2].ui));
8104 break;
8105 case OPCODE_PROGRAM_LOCAL_PARAMETER_ARB:
8106 CALL_ProgramLocalParameter4fARB(ctx->Exec,
8107 (n[1].e, n[2].ui, n[3].f, n[4].f,
8108 n[5].f, n[6].f));
8109 break;
8110 case OPCODE_ACTIVE_STENCIL_FACE_EXT:
8111 CALL_ActiveStencilFaceEXT(ctx->Exec, (n[1].e));
8112 break;
8113 case OPCODE_DEPTH_BOUNDS_EXT:
8114 CALL_DepthBoundsEXT(ctx->Exec, (n[1].f, n[2].f));
8115 break;
8116 case OPCODE_PROGRAM_STRING_ARB:
8117 CALL_ProgramStringARB(ctx->Exec,
8118 (n[1].e, n[2].e, n[3].i, n[4].data));
8119 break;
8120 case OPCODE_PROGRAM_ENV_PARAMETER_ARB:
8121 CALL_ProgramEnvParameter4fARB(ctx->Exec, (n[1].e, n[2].ui, n[3].f,
8122 n[4].f, n[5].f,
8123 n[6].f));
8124 break;
8125 case OPCODE_BEGIN_QUERY_ARB:
8126 CALL_BeginQueryARB(ctx->Exec, (n[1].e, n[2].ui));
8127 break;
8128 case OPCODE_END_QUERY_ARB:
8129 CALL_EndQueryARB(ctx->Exec, (n[1].e));
8130 break;
8131 case OPCODE_QUERY_COUNTER:
8132 CALL_QueryCounter(ctx->Exec, (n[1].ui, n[2].e));
8133 break;
8134 case OPCODE_BEGIN_QUERY_INDEXED:
8135 CALL_BeginQueryIndexed(ctx->Exec, (n[1].e, n[2].ui, n[3].ui));
8136 break;
8137 case OPCODE_END_QUERY_INDEXED:
8138 CALL_EndQueryIndexed(ctx->Exec, (n[1].e, n[2].ui));
8139 break;
8140 case OPCODE_DRAW_BUFFERS_ARB:
8141 {
8142 GLenum buffers[MAX_DRAW_BUFFERS];
8143 GLint i, count = MIN2(n[1].i, MAX_DRAW_BUFFERS);
8144 for (i = 0; i < count; i++)
8145 buffers[i] = n[2 + i].e;
8146 CALL_DrawBuffersARB(ctx->Exec, (n[1].i, buffers));
8147 }
8148 break;
8149 case OPCODE_BLIT_FRAMEBUFFER:
8150 CALL_BlitFramebufferEXT(ctx->Exec, (n[1].i, n[2].i, n[3].i, n[4].i,
8151 n[5].i, n[6].i, n[7].i, n[8].i,
8152 n[9].i, n[10].e));
8153 break;
8154 case OPCODE_USE_PROGRAM:
8155 CALL_UseProgramObjectARB(ctx->Exec, (n[1].ui));
8156 break;
8157 case OPCODE_USE_SHADER_PROGRAM_EXT:
8158 CALL_UseShaderProgramEXT(ctx->Exec, (n[1].ui, n[2].ui));
8159 break;
8160 case OPCODE_ACTIVE_PROGRAM_EXT:
8161 CALL_ActiveProgramEXT(ctx->Exec, (n[1].ui));
8162 break;
8163 case OPCODE_UNIFORM_1F:
8164 CALL_Uniform1fARB(ctx->Exec, (n[1].i, n[2].f));
8165 break;
8166 case OPCODE_UNIFORM_2F:
8167 CALL_Uniform2fARB(ctx->Exec, (n[1].i, n[2].f, n[3].f));
8168 break;
8169 case OPCODE_UNIFORM_3F:
8170 CALL_Uniform3fARB(ctx->Exec, (n[1].i, n[2].f, n[3].f, n[4].f));
8171 break;
8172 case OPCODE_UNIFORM_4F:
8173 CALL_Uniform4fARB(ctx->Exec,
8174 (n[1].i, n[2].f, n[3].f, n[4].f, n[5].f));
8175 break;
8176 case OPCODE_UNIFORM_1FV:
8177 CALL_Uniform1fvARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));
8178 break;
8179 case OPCODE_UNIFORM_2FV:
8180 CALL_Uniform2fvARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));
8181 break;
8182 case OPCODE_UNIFORM_3FV:
8183 CALL_Uniform3fvARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));
8184 break;
8185 case OPCODE_UNIFORM_4FV:
8186 CALL_Uniform4fvARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));
8187 break;
8188 case OPCODE_UNIFORM_1I:
8189 CALL_Uniform1iARB(ctx->Exec, (n[1].i, n[2].i));
8190 break;
8191 case OPCODE_UNIFORM_2I:
8192 CALL_Uniform2iARB(ctx->Exec, (n[1].i, n[2].i, n[3].i));
8193 break;
8194 case OPCODE_UNIFORM_3I:
8195 CALL_Uniform3iARB(ctx->Exec, (n[1].i, n[2].i, n[3].i, n[4].i));
8196 break;
8197 case OPCODE_UNIFORM_4I:
8198 CALL_Uniform4iARB(ctx->Exec,
8199 (n[1].i, n[2].i, n[3].i, n[4].i, n[5].i));
8200 break;
8201 case OPCODE_UNIFORM_1IV:
8202 CALL_Uniform1ivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));
8203 break;
8204 case OPCODE_UNIFORM_2IV:
8205 CALL_Uniform2ivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));
8206 break;
8207 case OPCODE_UNIFORM_3IV:
8208 CALL_Uniform3ivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));
8209 break;
8210 case OPCODE_UNIFORM_4IV:
8211 CALL_Uniform4ivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));
8212 break;
8213 case OPCODE_UNIFORM_1UI:
8214 /*CALL_Uniform1uiARB(ctx->Exec, (n[1].i, n[2].i));*/
8215 break;
8216 case OPCODE_UNIFORM_2UI:
8217 /*CALL_Uniform2uiARB(ctx->Exec, (n[1].i, n[2].i, n[3].i));*/
8218 break;
8219 case OPCODE_UNIFORM_3UI:
8220 /*CALL_Uniform3uiARB(ctx->Exec, (n[1].i, n[2].i, n[3].i, n[4].i));*/
8221 break;
8222 case OPCODE_UNIFORM_4UI:
8223 /*CALL_Uniform4uiARB(ctx->Exec,
8224 (n[1].i, n[2].i, n[3].i, n[4].i, n[5].i));
8225 */
8226 break;
8227 case OPCODE_UNIFORM_1UIV:
8228 /*CALL_Uniform1uivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));*/
8229 break;
8230 case OPCODE_UNIFORM_2UIV:
8231 /*CALL_Uniform2uivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));*/
8232 break;
8233 case OPCODE_UNIFORM_3UIV:
8234 /*CALL_Uniform3uivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));*/
8235 break;
8236 case OPCODE_UNIFORM_4UIV:
8237 /*CALL_Uniform4uivARB(ctx->Exec, (n[1].i, n[2].i, n[3].data));*/
8238 break;
8239 case OPCODE_UNIFORM_MATRIX22:
8240 CALL_UniformMatrix2fvARB(ctx->Exec,
8241 (n[1].i, n[2].i, n[3].b, n[4].data));
8242 break;
8243 case OPCODE_UNIFORM_MATRIX33:
8244 CALL_UniformMatrix3fvARB(ctx->Exec,
8245 (n[1].i, n[2].i, n[3].b, n[4].data));
8246 break;
8247 case OPCODE_UNIFORM_MATRIX44:
8248 CALL_UniformMatrix4fvARB(ctx->Exec,
8249 (n[1].i, n[2].i, n[3].b, n[4].data));
8250 break;
8251 case OPCODE_UNIFORM_MATRIX23:
8252 CALL_UniformMatrix2x3fv(ctx->Exec,
8253 (n[1].i, n[2].i, n[3].b, n[4].data));
8254 break;
8255 case OPCODE_UNIFORM_MATRIX32:
8256 CALL_UniformMatrix3x2fv(ctx->Exec,
8257 (n[1].i, n[2].i, n[3].b, n[4].data));
8258 break;
8259 case OPCODE_UNIFORM_MATRIX24:
8260 CALL_UniformMatrix2x4fv(ctx->Exec,
8261 (n[1].i, n[2].i, n[3].b, n[4].data));
8262 break;
8263 case OPCODE_UNIFORM_MATRIX42:
8264 CALL_UniformMatrix4x2fv(ctx->Exec,
8265 (n[1].i, n[2].i, n[3].b, n[4].data));
8266 break;
8267 case OPCODE_UNIFORM_MATRIX34:
8268 CALL_UniformMatrix3x4fv(ctx->Exec,
8269 (n[1].i, n[2].i, n[3].b, n[4].data));
8270 break;
8271 case OPCODE_UNIFORM_MATRIX43:
8272 CALL_UniformMatrix4x3fv(ctx->Exec,
8273 (n[1].i, n[2].i, n[3].b, n[4].data));
8274 break;
8275
8276 case OPCODE_CLAMP_COLOR:
8277 CALL_ClampColorARB(ctx->Exec, (n[1].e, n[2].e));
8278 break;
8279
8280 case OPCODE_TEX_BUMP_PARAMETER_ATI:
8281 {
8282 GLfloat values[4];
8283 GLuint i, pname = n[1].ui;
8284
8285 for (i = 0; i < 4; i++)
8286 values[i] = n[1 + i].f;
8287 CALL_TexBumpParameterfvATI(ctx->Exec, (pname, values));
8288 }
8289 break;
8290 case OPCODE_BIND_FRAGMENT_SHADER_ATI:
8291 CALL_BindFragmentShaderATI(ctx->Exec, (n[1].i));
8292 break;
8293 case OPCODE_SET_FRAGMENT_SHADER_CONSTANTS_ATI:
8294 {
8295 GLfloat values[4];
8296 GLuint i, dst = n[1].ui;
8297
8298 for (i = 0; i < 4; i++)
8299 values[i] = n[1 + i].f;
8300 CALL_SetFragmentShaderConstantATI(ctx->Exec, (dst, values));
8301 }
8302 break;
8303 case OPCODE_ATTR_1F_NV:
8304 CALL_VertexAttrib1fNV(ctx->Exec, (n[1].e, n[2].f));
8305 break;
8306 case OPCODE_ATTR_2F_NV:
8307 /* Really shouldn't have to do this - the Node structure
8308 * is convenient, but it would be better to store the data
8309 * packed appropriately so that it can be sent directly
8310 * on. With x86_64 becoming common, this will start to
8311 * matter more.
8312 */
8313 if (sizeof(Node) == sizeof(GLfloat))
8314 CALL_VertexAttrib2fvNV(ctx->Exec, (n[1].e, &n[2].f));
8315 else
8316 CALL_VertexAttrib2fNV(ctx->Exec, (n[1].e, n[2].f, n[3].f));
8317 break;
8318 case OPCODE_ATTR_3F_NV:
8319 if (sizeof(Node) == sizeof(GLfloat))
8320 CALL_VertexAttrib3fvNV(ctx->Exec, (n[1].e, &n[2].f));
8321 else
8322 CALL_VertexAttrib3fNV(ctx->Exec, (n[1].e, n[2].f, n[3].f,
8323 n[4].f));
8324 break;
8325 case OPCODE_ATTR_4F_NV:
8326 if (sizeof(Node) == sizeof(GLfloat))
8327 CALL_VertexAttrib4fvNV(ctx->Exec, (n[1].e, &n[2].f));
8328 else
8329 CALL_VertexAttrib4fNV(ctx->Exec, (n[1].e, n[2].f, n[3].f,
8330 n[4].f, n[5].f));
8331 break;
8332 case OPCODE_ATTR_1F_ARB:
8333 CALL_VertexAttrib1fARB(ctx->Exec, (n[1].e, n[2].f));
8334 break;
8335 case OPCODE_ATTR_2F_ARB:
8336 /* Really shouldn't have to do this - the Node structure
8337 * is convenient, but it would be better to store the data
8338 * packed appropriately so that it can be sent directly
8339 * on. With x86_64 becoming common, this will start to
8340 * matter more.
8341 */
8342 if (sizeof(Node) == sizeof(GLfloat))
8343 CALL_VertexAttrib2fvARB(ctx->Exec, (n[1].e, &n[2].f));
8344 else
8345 CALL_VertexAttrib2fARB(ctx->Exec, (n[1].e, n[2].f, n[3].f));
8346 break;
8347 case OPCODE_ATTR_3F_ARB:
8348 if (sizeof(Node) == sizeof(GLfloat))
8349 CALL_VertexAttrib3fvARB(ctx->Exec, (n[1].e, &n[2].f));
8350 else
8351 CALL_VertexAttrib3fARB(ctx->Exec, (n[1].e, n[2].f, n[3].f,
8352 n[4].f));
8353 break;
8354 case OPCODE_ATTR_4F_ARB:
8355 if (sizeof(Node) == sizeof(GLfloat))
8356 CALL_VertexAttrib4fvARB(ctx->Exec, (n[1].e, &n[2].f));
8357 else
8358 CALL_VertexAttrib4fARB(ctx->Exec, (n[1].e, n[2].f, n[3].f,
8359 n[4].f, n[5].f));
8360 break;
8361 case OPCODE_MATERIAL:
8362 if (sizeof(Node) == sizeof(GLfloat))
8363 CALL_Materialfv(ctx->Exec, (n[1].e, n[2].e, &n[3].f));
8364 else {
8365 GLfloat f[4];
8366 f[0] = n[3].f;
8367 f[1] = n[4].f;
8368 f[2] = n[5].f;
8369 f[3] = n[6].f;
8370 CALL_Materialfv(ctx->Exec, (n[1].e, n[2].e, f));
8371 }
8372 break;
8373 case OPCODE_BEGIN:
8374 CALL_Begin(ctx->Exec, (n[1].e));
8375 break;
8376 case OPCODE_END:
8377 CALL_End(ctx->Exec, ());
8378 break;
8379 case OPCODE_RECTF:
8380 CALL_Rectf(ctx->Exec, (n[1].f, n[2].f, n[3].f, n[4].f));
8381 break;
8382 case OPCODE_EVAL_C1:
8383 CALL_EvalCoord1f(ctx->Exec, (n[1].f));
8384 break;
8385 case OPCODE_EVAL_C2:
8386 CALL_EvalCoord2f(ctx->Exec, (n[1].f, n[2].f));
8387 break;
8388 case OPCODE_EVAL_P1:
8389 CALL_EvalPoint1(ctx->Exec, (n[1].i));
8390 break;
8391 case OPCODE_EVAL_P2:
8392 CALL_EvalPoint2(ctx->Exec, (n[1].i, n[2].i));
8393 break;
8394
8395 /* GL_EXT_texture_integer */
8396 case OPCODE_CLEARCOLOR_I:
8397 CALL_ClearColorIiEXT(ctx->Exec, (n[1].i, n[2].i, n[3].i, n[4].i));
8398 break;
8399 case OPCODE_CLEARCOLOR_UI:
8400 CALL_ClearColorIuiEXT(ctx->Exec,
8401 (n[1].ui, n[2].ui, n[3].ui, n[4].ui));
8402 break;
8403 case OPCODE_TEXPARAMETER_I:
8404 {
8405 GLint params[4];
8406 params[0] = n[3].i;
8407 params[1] = n[4].i;
8408 params[2] = n[5].i;
8409 params[3] = n[6].i;
8410 CALL_TexParameterIivEXT(ctx->Exec, (n[1].e, n[2].e, params));
8411 }
8412 break;
8413 case OPCODE_TEXPARAMETER_UI:
8414 {
8415 GLuint params[4];
8416 params[0] = n[3].ui;
8417 params[1] = n[4].ui;
8418 params[2] = n[5].ui;
8419 params[3] = n[6].ui;
8420 CALL_TexParameterIuivEXT(ctx->Exec, (n[1].e, n[2].e, params));
8421 }
8422 break;
8423
8424 case OPCODE_VERTEX_ATTRIB_DIVISOR:
8425 /* GL_ARB_instanced_arrays */
8426 CALL_VertexAttribDivisorARB(ctx->Exec, (n[1].ui, n[2].ui));
8427 break;
8428
8429 case OPCODE_TEXTURE_BARRIER_NV:
8430 CALL_TextureBarrierNV(ctx->Exec, ());
8431 break;
8432
8433 /* GL_EXT/ARB_transform_feedback */
8434 case OPCODE_BEGIN_TRANSFORM_FEEDBACK:
8435 CALL_BeginTransformFeedbackEXT(ctx->Exec, (n[1].e));
8436 break;
8437 case OPCODE_END_TRANSFORM_FEEDBACK:
8438 CALL_EndTransformFeedbackEXT(ctx->Exec, ());
8439 break;
8440 case OPCODE_BIND_TRANSFORM_FEEDBACK:
8441 CALL_BindTransformFeedback(ctx->Exec, (n[1].e, n[2].ui));
8442 break;
8443 case OPCODE_PAUSE_TRANSFORM_FEEDBACK:
8444 CALL_PauseTransformFeedback(ctx->Exec, ());
8445 break;
8446 case OPCODE_RESUME_TRANSFORM_FEEDBACK:
8447 CALL_ResumeTransformFeedback(ctx->Exec, ());
8448 break;
8449 case OPCODE_DRAW_TRANSFORM_FEEDBACK:
8450 CALL_DrawTransformFeedback(ctx->Exec, (n[1].e, n[2].ui));
8451 break;
8452 case OPCODE_DRAW_TRANSFORM_FEEDBACK_STREAM:
8453 CALL_DrawTransformFeedbackStream(ctx->Exec,
8454 (n[1].e, n[2].ui, n[3].ui));
8455 break;
8456 case OPCODE_DRAW_TRANSFORM_FEEDBACK_INSTANCED:
8457 CALL_DrawTransformFeedbackInstanced(ctx->Exec,
8458 (n[1].e, n[2].ui, n[3].si));
8459 break;
8460 case OPCODE_DRAW_TRANSFORM_FEEDBACK_STREAM_INSTANCED:
8461 CALL_DrawTransformFeedbackStreamInstanced(ctx->Exec,
8462 (n[1].e, n[2].ui, n[3].ui, n[4].si));
8463 break;
8464
8465
8466 case OPCODE_BIND_SAMPLER:
8467 CALL_BindSampler(ctx->Exec, (n[1].ui, n[2].ui));
8468 break;
8469 case OPCODE_SAMPLER_PARAMETERIV:
8470 {
8471 GLint params[4];
8472 params[0] = n[3].i;
8473 params[1] = n[4].i;
8474 params[2] = n[5].i;
8475 params[3] = n[6].i;
8476 CALL_SamplerParameteriv(ctx->Exec, (n[1].ui, n[2].e, params));
8477 }
8478 break;
8479 case OPCODE_SAMPLER_PARAMETERFV:
8480 {
8481 GLfloat params[4];
8482 params[0] = n[3].f;
8483 params[1] = n[4].f;
8484 params[2] = n[5].f;
8485 params[3] = n[6].f;
8486 CALL_SamplerParameterfv(ctx->Exec, (n[1].ui, n[2].e, params));
8487 }
8488 break;
8489 case OPCODE_SAMPLER_PARAMETERIIV:
8490 {
8491 GLint params[4];
8492 params[0] = n[3].i;
8493 params[1] = n[4].i;
8494 params[2] = n[5].i;
8495 params[3] = n[6].i;
8496 CALL_SamplerParameterIiv(ctx->Exec, (n[1].ui, n[2].e, params));
8497 }
8498 break;
8499 case OPCODE_SAMPLER_PARAMETERUIV:
8500 {
8501 GLuint params[4];
8502 params[0] = n[3].ui;
8503 params[1] = n[4].ui;
8504 params[2] = n[5].ui;
8505 params[3] = n[6].ui;
8506 CALL_SamplerParameterIuiv(ctx->Exec, (n[1].ui, n[2].e, params));
8507 }
8508 break;
8509
8510 /* GL_ARB_geometry_shader4 */
8511 case OPCODE_PROGRAM_PARAMETERI:
8512 CALL_ProgramParameteri(ctx->Exec, (n[1].ui, n[2].e, n[3].i));
8513 break;
8514 case OPCODE_FRAMEBUFFER_TEXTURE:
8515 CALL_FramebufferTexture(ctx->Exec, (n[1].e, n[2].e,
8516 n[3].ui, n[4].i));
8517 break;
8518 case OPCODE_FRAMEBUFFER_TEXTURE_FACE:
8519 CALL_FramebufferTextureFaceARB(ctx->Exec, (n[1].e, n[2].e,
8520 n[3].ui, n[4].i, n[5].e));
8521 break;
8522
8523 /* GL_ARB_sync */
8524 case OPCODE_WAIT_SYNC:
8525 {
8526 union uint64_pair p;
8527 p.uint32[0] = n[3].ui;
8528 p.uint32[1] = n[4].ui;
8529 CALL_WaitSync(ctx->Exec, (n[1].data, n[2].bf, p.uint64));
8530 }
8531 break;
8532
8533 /* GL_NV_conditional_render */
8534 case OPCODE_BEGIN_CONDITIONAL_RENDER:
8535 CALL_BeginConditionalRenderNV(ctx->Exec, (n[1].i, n[2].e));
8536 break;
8537 case OPCODE_END_CONDITIONAL_RENDER:
8538 CALL_EndConditionalRenderNV(ctx->Exec, ());
8539 break;
8540
8541 case OPCODE_UNIFORM_BLOCK_BINDING:
8542 CALL_UniformBlockBinding(ctx->Exec, (n[1].ui, n[2].ui, n[3].ui));
8543 break;
8544
8545 case OPCODE_CONTINUE:
8546 n = (Node *) n[1].next;
8547 break;
8548 case OPCODE_END_OF_LIST:
8549 done = GL_TRUE;
8550 break;
8551 default:
8552 {
8553 char msg[1000];
8554 _mesa_snprintf(msg, sizeof(msg), "Error in execute_list: opcode=%d",
8555 (int) opcode);
8556 _mesa_problem(ctx, "%s", msg);
8557 }
8558 done = GL_TRUE;
8559 }
8560
8561 /* increment n to point to next compiled command */
8562 if (opcode != OPCODE_CONTINUE) {
8563 n += InstSize[opcode];
8564 }
8565 }
8566 }
8567
8568 if (ctx->Driver.EndCallList)
8569 ctx->Driver.EndCallList(ctx);
8570
8571 ctx->ListState.CallDepth--;
8572 }
8573
8574
8575
8576 /**********************************************************************/
8577 /* GL functions */
8578 /**********************************************************************/
8579
8580 /**
8581 * Test if a display list number is valid.
8582 */
8583 GLboolean GLAPIENTRY
8584 _mesa_IsList(GLuint list)
8585 {
8586 GET_CURRENT_CONTEXT(ctx);
8587 FLUSH_VERTICES(ctx, 0); /* must be called before assert */
8588 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
8589 return islist(ctx, list);
8590 }
8591
8592
8593 /**
8594 * Delete a sequence of consecutive display lists.
8595 */
8596 void GLAPIENTRY
8597 _mesa_DeleteLists(GLuint list, GLsizei range)
8598 {
8599 GET_CURRENT_CONTEXT(ctx);
8600 GLuint i;
8601 FLUSH_VERTICES(ctx, 0); /* must be called before assert */
8602 ASSERT_OUTSIDE_BEGIN_END(ctx);
8603
8604 if (range < 0) {
8605 _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteLists");
8606 return;
8607 }
8608 for (i = list; i < list + range; i++) {
8609 destroy_list(ctx, i);
8610 }
8611 }
8612
8613
8614 /**
8615 * Return a display list number, n, such that lists n through n+range-1
8616 * are free.
8617 */
8618 GLuint GLAPIENTRY
8619 _mesa_GenLists(GLsizei range)
8620 {
8621 GET_CURRENT_CONTEXT(ctx);
8622 GLuint base;
8623 FLUSH_VERTICES(ctx, 0); /* must be called before assert */
8624 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0);
8625
8626 if (range < 0) {
8627 _mesa_error(ctx, GL_INVALID_VALUE, "glGenLists");
8628 return 0;
8629 }
8630 if (range == 0) {
8631 return 0;
8632 }
8633
8634 /*
8635 * Make this an atomic operation
8636 */
8637 _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
8638
8639 base = _mesa_HashFindFreeKeyBlock(ctx->Shared->DisplayList, range);
8640 if (base) {
8641 /* reserve the list IDs by with empty/dummy lists */
8642 GLint i;
8643 for (i = 0; i < range; i++) {
8644 _mesa_HashInsert(ctx->Shared->DisplayList, base + i,
8645 make_list(base + i, 1));
8646 }
8647 }
8648
8649 _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
8650
8651 return base;
8652 }
8653
8654
8655 /**
8656 * Begin a new display list.
8657 */
8658 void GLAPIENTRY
8659 _mesa_NewList(GLuint name, GLenum mode)
8660 {
8661 GET_CURRENT_CONTEXT(ctx);
8662
8663 FLUSH_CURRENT(ctx, 0); /* must be called before assert */
8664 ASSERT_OUTSIDE_BEGIN_END(ctx);
8665
8666 if (MESA_VERBOSE & VERBOSE_API)
8667 _mesa_debug(ctx, "glNewList %u %s\n", name,
8668 _mesa_lookup_enum_by_nr(mode));
8669
8670 if (name == 0) {
8671 _mesa_error(ctx, GL_INVALID_VALUE, "glNewList");
8672 return;
8673 }
8674
8675 if (mode != GL_COMPILE && mode != GL_COMPILE_AND_EXECUTE) {
8676 _mesa_error(ctx, GL_INVALID_ENUM, "glNewList");
8677 return;
8678 }
8679
8680 if (ctx->ListState.CurrentList) {
8681 /* already compiling a display list */
8682 _mesa_error(ctx, GL_INVALID_OPERATION, "glNewList");
8683 return;
8684 }
8685
8686 ctx->CompileFlag = GL_TRUE;
8687 ctx->ExecuteFlag = (mode == GL_COMPILE_AND_EXECUTE);
8688
8689 /* Reset acumulated list state:
8690 */
8691 invalidate_saved_current_state( ctx );
8692
8693 /* Allocate new display list */
8694 ctx->ListState.CurrentList = make_list(name, BLOCK_SIZE);
8695 ctx->ListState.CurrentBlock = ctx->ListState.CurrentList->Head;
8696 ctx->ListState.CurrentPos = 0;
8697
8698 ctx->Driver.NewList(ctx, name, mode);
8699
8700 ctx->CurrentDispatch = ctx->Save;
8701 _glapi_set_dispatch(ctx->CurrentDispatch);
8702 }
8703
8704
8705 /**
8706 * End definition of current display list.
8707 */
8708 void GLAPIENTRY
8709 _mesa_EndList(void)
8710 {
8711 GET_CURRENT_CONTEXT(ctx);
8712 SAVE_FLUSH_VERTICES(ctx);
8713 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
8714
8715 if (MESA_VERBOSE & VERBOSE_API)
8716 _mesa_debug(ctx, "glEndList\n");
8717
8718 /* Check that a list is under construction */
8719 if (!ctx->ListState.CurrentList) {
8720 _mesa_error(ctx, GL_INVALID_OPERATION, "glEndList");
8721 return;
8722 }
8723
8724 /* Call before emitting END_OF_LIST, in case the driver wants to
8725 * emit opcodes itself.
8726 */
8727 ctx->Driver.EndList(ctx);
8728
8729 (void) alloc_instruction(ctx, OPCODE_END_OF_LIST, 0);
8730
8731 /* Destroy old list, if any */
8732 destroy_list(ctx, ctx->ListState.CurrentList->Name);
8733
8734 /* Install the new list */
8735 _mesa_HashInsert(ctx->Shared->DisplayList,
8736 ctx->ListState.CurrentList->Name,
8737 ctx->ListState.CurrentList);
8738
8739
8740 if (MESA_VERBOSE & VERBOSE_DISPLAY_LIST)
8741 mesa_print_display_list(ctx->ListState.CurrentList->Name);
8742
8743 ctx->ListState.CurrentList = NULL;
8744 ctx->ExecuteFlag = GL_TRUE;
8745 ctx->CompileFlag = GL_FALSE;
8746
8747 ctx->CurrentDispatch = ctx->Exec;
8748 _glapi_set_dispatch(ctx->CurrentDispatch);
8749 }
8750
8751
8752 void GLAPIENTRY
8753 _mesa_CallList(GLuint list)
8754 {
8755 GLboolean save_compile_flag;
8756 GET_CURRENT_CONTEXT(ctx);
8757 FLUSH_CURRENT(ctx, 0);
8758
8759 if (MESA_VERBOSE & VERBOSE_API)
8760 _mesa_debug(ctx, "glCallList %d\n", list);
8761
8762 if (list == 0) {
8763 _mesa_error(ctx, GL_INVALID_VALUE, "glCallList(list==0)");
8764 return;
8765 }
8766
8767 if (0)
8768 mesa_print_display_list( list );
8769
8770 /* VERY IMPORTANT: Save the CompileFlag status, turn it off,
8771 * execute the display list, and restore the CompileFlag.
8772 */
8773 save_compile_flag = ctx->CompileFlag;
8774 if (save_compile_flag) {
8775 ctx->CompileFlag = GL_FALSE;
8776 }
8777
8778 execute_list(ctx, list);
8779 ctx->CompileFlag = save_compile_flag;
8780
8781 /* also restore API function pointers to point to "save" versions */
8782 if (save_compile_flag) {
8783 ctx->CurrentDispatch = ctx->Save;
8784 _glapi_set_dispatch(ctx->CurrentDispatch);
8785 }
8786 }
8787
8788
8789 /**
8790 * Execute glCallLists: call multiple display lists.
8791 */
8792 void GLAPIENTRY
8793 _mesa_CallLists(GLsizei n, GLenum type, const GLvoid * lists)
8794 {
8795 GET_CURRENT_CONTEXT(ctx);
8796 GLint i;
8797 GLboolean save_compile_flag;
8798
8799 if (MESA_VERBOSE & VERBOSE_API)
8800 _mesa_debug(ctx, "glCallLists %d\n", n);
8801
8802 switch (type) {
8803 case GL_BYTE:
8804 case GL_UNSIGNED_BYTE:
8805 case GL_SHORT:
8806 case GL_UNSIGNED_SHORT:
8807 case GL_INT:
8808 case GL_UNSIGNED_INT:
8809 case GL_FLOAT:
8810 case GL_2_BYTES:
8811 case GL_3_BYTES:
8812 case GL_4_BYTES:
8813 /* OK */
8814 break;
8815 default:
8816 _mesa_error(ctx, GL_INVALID_ENUM, "glCallLists(type)");
8817 return;
8818 }
8819
8820 /* Save the CompileFlag status, turn it off, execute display list,
8821 * and restore the CompileFlag.
8822 */
8823 save_compile_flag = ctx->CompileFlag;
8824 ctx->CompileFlag = GL_FALSE;
8825
8826 for (i = 0; i < n; i++) {
8827 GLuint list = (GLuint) (ctx->List.ListBase + translate_id(i, type, lists));
8828 execute_list(ctx, list);
8829 }
8830
8831 ctx->CompileFlag = save_compile_flag;
8832
8833 /* also restore API function pointers to point to "save" versions */
8834 if (save_compile_flag) {
8835 ctx->CurrentDispatch = ctx->Save;
8836 _glapi_set_dispatch(ctx->CurrentDispatch);
8837 }
8838 }
8839
8840
8841 /**
8842 * Set the offset added to list numbers in glCallLists.
8843 */
8844 void GLAPIENTRY
8845 _mesa_ListBase(GLuint base)
8846 {
8847 GET_CURRENT_CONTEXT(ctx);
8848 FLUSH_VERTICES(ctx, 0); /* must be called before assert */
8849 ASSERT_OUTSIDE_BEGIN_END(ctx);
8850 ctx->List.ListBase = base;
8851 }
8852
8853
8854 /* Can no longer assume ctx->Exec->Func is equal to _mesa_Func.
8855 */
8856 static void GLAPIENTRY
8857 exec_Finish(void)
8858 {
8859 GET_CURRENT_CONTEXT(ctx);
8860 FLUSH_VERTICES(ctx, 0);
8861 CALL_Finish(ctx->Exec, ());
8862 }
8863
8864 static void GLAPIENTRY
8865 exec_Flush(void)
8866 {
8867 GET_CURRENT_CONTEXT(ctx);
8868 FLUSH_VERTICES(ctx, 0);
8869 CALL_Flush(ctx->Exec, ());
8870 }
8871
8872 static void GLAPIENTRY
8873 exec_GetBooleanv(GLenum pname, GLboolean *params)
8874 {
8875 GET_CURRENT_CONTEXT(ctx);
8876 FLUSH_VERTICES(ctx, 0);
8877 CALL_GetBooleanv(ctx->Exec, (pname, params));
8878 }
8879
8880 static void GLAPIENTRY
8881 exec_GetClipPlane(GLenum plane, GLdouble * equation)
8882 {
8883 GET_CURRENT_CONTEXT(ctx);
8884 FLUSH_VERTICES(ctx, 0);
8885 CALL_GetClipPlane(ctx->Exec, (plane, equation));
8886 }
8887
8888 static void GLAPIENTRY
8889 exec_GetDoublev(GLenum pname, GLdouble *params)
8890 {
8891 GET_CURRENT_CONTEXT(ctx);
8892 FLUSH_VERTICES(ctx, 0);
8893 CALL_GetDoublev(ctx->Exec, (pname, params));
8894 }
8895
8896 static GLenum GLAPIENTRY
8897 exec_GetError(void)
8898 {
8899 GET_CURRENT_CONTEXT(ctx);
8900 FLUSH_VERTICES(ctx, 0);
8901 return CALL_GetError(ctx->Exec, ());
8902 }
8903
8904 static void GLAPIENTRY
8905 exec_GetFloatv(GLenum pname, GLfloat *params)
8906 {
8907 GET_CURRENT_CONTEXT(ctx);
8908 FLUSH_VERTICES(ctx, 0);
8909 CALL_GetFloatv(ctx->Exec, (pname, params));
8910 }
8911
8912 static void GLAPIENTRY
8913 exec_GetIntegerv(GLenum pname, GLint *params)
8914 {
8915 GET_CURRENT_CONTEXT(ctx);
8916 FLUSH_VERTICES(ctx, 0);
8917 CALL_GetIntegerv(ctx->Exec, (pname, params));
8918 }
8919
8920 static void GLAPIENTRY
8921 exec_GetLightfv(GLenum light, GLenum pname, GLfloat *params)
8922 {
8923 GET_CURRENT_CONTEXT(ctx);
8924 FLUSH_VERTICES(ctx, 0);
8925 CALL_GetLightfv(ctx->Exec, (light, pname, params));
8926 }
8927
8928 static void GLAPIENTRY
8929 exec_GetLightiv(GLenum light, GLenum pname, GLint *params)
8930 {
8931 GET_CURRENT_CONTEXT(ctx);
8932 FLUSH_VERTICES(ctx, 0);
8933 CALL_GetLightiv(ctx->Exec, (light, pname, params));
8934 }
8935
8936 static void GLAPIENTRY
8937 exec_GetMapdv(GLenum target, GLenum query, GLdouble * v)
8938 {
8939 GET_CURRENT_CONTEXT(ctx);
8940 FLUSH_VERTICES(ctx, 0);
8941 CALL_GetMapdv(ctx->Exec, (target, query, v));
8942 }
8943
8944 static void GLAPIENTRY
8945 exec_GetMapfv(GLenum target, GLenum query, GLfloat * v)
8946 {
8947 GET_CURRENT_CONTEXT(ctx);
8948 FLUSH_VERTICES(ctx, 0);
8949 CALL_GetMapfv(ctx->Exec, (target, query, v));
8950 }
8951
8952 static void GLAPIENTRY
8953 exec_GetMapiv(GLenum target, GLenum query, GLint * v)
8954 {
8955 GET_CURRENT_CONTEXT(ctx);
8956 FLUSH_VERTICES(ctx, 0);
8957 CALL_GetMapiv(ctx->Exec, (target, query, v));
8958 }
8959
8960 static void GLAPIENTRY
8961 exec_GetMaterialfv(GLenum face, GLenum pname, GLfloat *params)
8962 {
8963 GET_CURRENT_CONTEXT(ctx);
8964 FLUSH_VERTICES(ctx, 0);
8965 CALL_GetMaterialfv(ctx->Exec, (face, pname, params));
8966 }
8967
8968 static void GLAPIENTRY
8969 exec_GetMaterialiv(GLenum face, GLenum pname, GLint *params)
8970 {
8971 GET_CURRENT_CONTEXT(ctx);
8972 FLUSH_VERTICES(ctx, 0);
8973 CALL_GetMaterialiv(ctx->Exec, (face, pname, params));
8974 }
8975
8976 static void GLAPIENTRY
8977 exec_GetPixelMapfv(GLenum map, GLfloat *values)
8978 {
8979 GET_CURRENT_CONTEXT(ctx);
8980 FLUSH_VERTICES(ctx, 0);
8981 CALL_GetPixelMapfv(ctx->Exec, (map, values));
8982 }
8983
8984 static void GLAPIENTRY
8985 exec_GetPixelMapuiv(GLenum map, GLuint *values)
8986 {
8987 GET_CURRENT_CONTEXT(ctx);
8988 FLUSH_VERTICES(ctx, 0);
8989 CALL_GetPixelMapuiv(ctx->Exec, (map, values));
8990 }
8991
8992 static void GLAPIENTRY
8993 exec_GetPixelMapusv(GLenum map, GLushort *values)
8994 {
8995 GET_CURRENT_CONTEXT(ctx);
8996 FLUSH_VERTICES(ctx, 0);
8997 CALL_GetPixelMapusv(ctx->Exec, (map, values));
8998 }
8999
9000 static void GLAPIENTRY
9001 exec_GetPolygonStipple(GLubyte * dest)
9002 {
9003 GET_CURRENT_CONTEXT(ctx);
9004 FLUSH_VERTICES(ctx, 0);
9005 CALL_GetPolygonStipple(ctx->Exec, (dest));
9006 }
9007
9008 static const GLubyte *GLAPIENTRY
9009 exec_GetString(GLenum name)
9010 {
9011 GET_CURRENT_CONTEXT(ctx);
9012 FLUSH_VERTICES(ctx, 0);
9013 return CALL_GetString(ctx->Exec, (name));
9014 }
9015
9016 static void GLAPIENTRY
9017 exec_GetTexEnvfv(GLenum target, GLenum pname, GLfloat *params)
9018 {
9019 GET_CURRENT_CONTEXT(ctx);
9020 FLUSH_VERTICES(ctx, 0);
9021 CALL_GetTexEnvfv(ctx->Exec, (target, pname, params));
9022 }
9023
9024 static void GLAPIENTRY
9025 exec_GetTexEnviv(GLenum target, GLenum pname, GLint *params)
9026 {
9027 GET_CURRENT_CONTEXT(ctx);
9028 FLUSH_VERTICES(ctx, 0);
9029 CALL_GetTexEnviv(ctx->Exec, (target, pname, params));
9030 }
9031
9032 static void GLAPIENTRY
9033 exec_GetTexGendv(GLenum coord, GLenum pname, GLdouble *params)
9034 {
9035 GET_CURRENT_CONTEXT(ctx);
9036 FLUSH_VERTICES(ctx, 0);
9037 CALL_GetTexGendv(ctx->Exec, (coord, pname, params));
9038 }
9039
9040 static void GLAPIENTRY
9041 exec_GetTexGenfv(GLenum coord, GLenum pname, GLfloat *params)
9042 {
9043 GET_CURRENT_CONTEXT(ctx);
9044 FLUSH_VERTICES(ctx, 0);
9045 CALL_GetTexGenfv(ctx->Exec, (coord, pname, params));
9046 }
9047
9048 static void GLAPIENTRY
9049 exec_GetTexGeniv(GLenum coord, GLenum pname, GLint *params)
9050 {
9051 GET_CURRENT_CONTEXT(ctx);
9052 FLUSH_VERTICES(ctx, 0);
9053 CALL_GetTexGeniv(ctx->Exec, (coord, pname, params));
9054 }
9055
9056 static void GLAPIENTRY
9057 exec_GetTexImage(GLenum target, GLint level, GLenum format,
9058 GLenum type, GLvoid * pixels)
9059 {
9060 GET_CURRENT_CONTEXT(ctx);
9061 FLUSH_VERTICES(ctx, 0);
9062 CALL_GetTexImage(ctx->Exec, (target, level, format, type, pixels));
9063 }
9064
9065 static void GLAPIENTRY
9066 exec_GetTexLevelParameterfv(GLenum target, GLint level,
9067 GLenum pname, GLfloat *params)
9068 {
9069 GET_CURRENT_CONTEXT(ctx);
9070 FLUSH_VERTICES(ctx, 0);
9071 CALL_GetTexLevelParameterfv(ctx->Exec, (target, level, pname, params));
9072 }
9073
9074 static void GLAPIENTRY
9075 exec_GetTexLevelParameteriv(GLenum target, GLint level,
9076 GLenum pname, GLint *params)
9077 {
9078 GET_CURRENT_CONTEXT(ctx);
9079 FLUSH_VERTICES(ctx, 0);
9080 CALL_GetTexLevelParameteriv(ctx->Exec, (target, level, pname, params));
9081 }
9082
9083 static void GLAPIENTRY
9084 exec_GetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
9085 {
9086 GET_CURRENT_CONTEXT(ctx);
9087 FLUSH_VERTICES(ctx, 0);
9088 CALL_GetTexParameterfv(ctx->Exec, (target, pname, params));
9089 }
9090
9091 static void GLAPIENTRY
9092 exec_GetTexParameteriv(GLenum target, GLenum pname, GLint *params)
9093 {
9094 GET_CURRENT_CONTEXT(ctx);
9095 FLUSH_VERTICES(ctx, 0);
9096 CALL_GetTexParameteriv(ctx->Exec, (target, pname, params));
9097 }
9098
9099 static GLboolean GLAPIENTRY
9100 exec_IsEnabled(GLenum cap)
9101 {
9102 GET_CURRENT_CONTEXT(ctx);
9103 FLUSH_VERTICES(ctx, 0);
9104 return CALL_IsEnabled(ctx->Exec, (cap));
9105 }
9106
9107 static void GLAPIENTRY
9108 exec_PixelStoref(GLenum pname, GLfloat param)
9109 {
9110 GET_CURRENT_CONTEXT(ctx);
9111 FLUSH_VERTICES(ctx, 0);
9112 CALL_PixelStoref(ctx->Exec, (pname, param));
9113 }
9114
9115 static void GLAPIENTRY
9116 exec_PixelStorei(GLenum pname, GLint param)
9117 {
9118 GET_CURRENT_CONTEXT(ctx);
9119 FLUSH_VERTICES(ctx, 0);
9120 CALL_PixelStorei(ctx->Exec, (pname, param));
9121 }
9122
9123 static void GLAPIENTRY
9124 exec_ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height,
9125 GLenum format, GLenum type, GLvoid * pixels)
9126 {
9127 GET_CURRENT_CONTEXT(ctx);
9128 FLUSH_VERTICES(ctx, 0);
9129 CALL_ReadPixels(ctx->Exec, (x, y, width, height, format, type, pixels));
9130 }
9131
9132 static GLint GLAPIENTRY
9133 exec_RenderMode(GLenum mode)
9134 {
9135 GET_CURRENT_CONTEXT(ctx);
9136 FLUSH_VERTICES(ctx, 0);
9137 return CALL_RenderMode(ctx->Exec, (mode));
9138 }
9139
9140 static void GLAPIENTRY
9141 exec_FeedbackBuffer(GLsizei size, GLenum type, GLfloat * buffer)
9142 {
9143 GET_CURRENT_CONTEXT(ctx);
9144 FLUSH_VERTICES(ctx, 0);
9145 CALL_FeedbackBuffer(ctx->Exec, (size, type, buffer));
9146 }
9147
9148 static void GLAPIENTRY
9149 exec_SelectBuffer(GLsizei size, GLuint * buffer)
9150 {
9151 GET_CURRENT_CONTEXT(ctx);
9152 FLUSH_VERTICES(ctx, 0);
9153 CALL_SelectBuffer(ctx->Exec, (size, buffer));
9154 }
9155
9156 static GLboolean GLAPIENTRY
9157 exec_AreTexturesResident(GLsizei n, const GLuint * texName,
9158 GLboolean * residences)
9159 {
9160 GET_CURRENT_CONTEXT(ctx);
9161 FLUSH_VERTICES(ctx, 0);
9162 return CALL_AreTexturesResident(ctx->Exec, (n, texName, residences));
9163 }
9164
9165 static void GLAPIENTRY
9166 exec_ColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr)
9167 {
9168 GET_CURRENT_CONTEXT(ctx);
9169 FLUSH_VERTICES(ctx, 0);
9170 CALL_ColorPointer(ctx->Exec, (size, type, stride, ptr));
9171 }
9172
9173 static void GLAPIENTRY
9174 exec_DeleteTextures(GLsizei n, const GLuint * texName)
9175 {
9176 GET_CURRENT_CONTEXT(ctx);
9177 FLUSH_VERTICES(ctx, 0);
9178 CALL_DeleteTextures(ctx->Exec, (n, texName));
9179 }
9180
9181 static void GLAPIENTRY
9182 exec_DisableClientState(GLenum cap)
9183 {
9184 GET_CURRENT_CONTEXT(ctx);
9185 FLUSH_VERTICES(ctx, 0);
9186 CALL_DisableClientState(ctx->Exec, (cap));
9187 }
9188
9189 static void GLAPIENTRY
9190 exec_EdgeFlagPointer(GLsizei stride, const GLvoid * vptr)
9191 {
9192 GET_CURRENT_CONTEXT(ctx);
9193 FLUSH_VERTICES(ctx, 0);
9194 CALL_EdgeFlagPointer(ctx->Exec, (stride, vptr));
9195 }
9196
9197 static void GLAPIENTRY
9198 exec_EnableClientState(GLenum cap)
9199 {
9200 GET_CURRENT_CONTEXT(ctx);
9201 FLUSH_VERTICES(ctx, 0);
9202 CALL_EnableClientState(ctx->Exec, (cap));
9203 }
9204
9205 static void GLAPIENTRY
9206 exec_GenTextures(GLsizei n, GLuint * texName)
9207 {
9208 GET_CURRENT_CONTEXT(ctx);
9209 FLUSH_VERTICES(ctx, 0);
9210 CALL_GenTextures(ctx->Exec, (n, texName));
9211 }
9212
9213 static void GLAPIENTRY
9214 exec_GetPointerv(GLenum pname, GLvoid **params)
9215 {
9216 GET_CURRENT_CONTEXT(ctx);
9217 FLUSH_VERTICES(ctx, 0);
9218 CALL_GetPointerv(ctx->Exec, (pname, params));
9219 }
9220
9221 static void GLAPIENTRY
9222 exec_IndexPointer(GLenum type, GLsizei stride, const GLvoid *ptr)
9223 {
9224 GET_CURRENT_CONTEXT(ctx);
9225 FLUSH_VERTICES(ctx, 0);
9226 CALL_IndexPointer(ctx->Exec, (type, stride, ptr));
9227 }
9228
9229 static void GLAPIENTRY
9230 exec_InterleavedArrays(GLenum format, GLsizei stride, const GLvoid * pointer)
9231 {
9232 GET_CURRENT_CONTEXT(ctx);
9233 FLUSH_VERTICES(ctx, 0);
9234 CALL_InterleavedArrays(ctx->Exec, (format, stride, pointer));
9235 }
9236
9237 static GLboolean GLAPIENTRY
9238 exec_IsTexture(GLuint texture)
9239 {
9240 GET_CURRENT_CONTEXT(ctx);
9241 FLUSH_VERTICES(ctx, 0);
9242 return CALL_IsTexture(ctx->Exec, (texture));
9243 }
9244
9245 static void GLAPIENTRY
9246 exec_NormalPointer(GLenum type, GLsizei stride, const GLvoid *ptr)
9247 {
9248 GET_CURRENT_CONTEXT(ctx);
9249 FLUSH_VERTICES(ctx, 0);
9250 CALL_NormalPointer(ctx->Exec, (type, stride, ptr));
9251 }
9252
9253 static void GLAPIENTRY
9254 exec_PopClientAttrib(void)
9255 {
9256 GET_CURRENT_CONTEXT(ctx);
9257 FLUSH_VERTICES(ctx, 0);
9258 CALL_PopClientAttrib(ctx->Exec, ());
9259 }
9260
9261 static void GLAPIENTRY
9262 exec_PushClientAttrib(GLbitfield mask)
9263 {
9264 GET_CURRENT_CONTEXT(ctx);
9265 FLUSH_VERTICES(ctx, 0);
9266 CALL_PushClientAttrib(ctx->Exec, (mask));
9267 }
9268
9269 static void GLAPIENTRY
9270 exec_TexCoordPointer(GLint size, GLenum type, GLsizei stride,
9271 const GLvoid *ptr)
9272 {
9273 GET_CURRENT_CONTEXT(ctx);
9274 FLUSH_VERTICES(ctx, 0);
9275 CALL_TexCoordPointer(ctx->Exec, (size, type, stride, ptr));
9276 }
9277
9278 static void GLAPIENTRY
9279 exec_GetCompressedTexImageARB(GLenum target, GLint level, GLvoid * img)
9280 {
9281 GET_CURRENT_CONTEXT(ctx);
9282 FLUSH_VERTICES(ctx, 0);
9283 CALL_GetCompressedTexImageARB(ctx->Exec, (target, level, img));
9284 }
9285
9286 static void GLAPIENTRY
9287 exec_VertexPointer(GLint size, GLenum type, GLsizei stride,
9288 const GLvoid *ptr)
9289 {
9290 GET_CURRENT_CONTEXT(ctx);
9291 FLUSH_VERTICES(ctx, 0);
9292 CALL_VertexPointer(ctx->Exec, (size, type, stride, ptr));
9293 }
9294
9295 static void GLAPIENTRY
9296 exec_CopyConvolutionFilter1D(GLenum target, GLenum internalFormat,
9297 GLint x, GLint y, GLsizei width)
9298 {
9299 GET_CURRENT_CONTEXT(ctx);
9300 FLUSH_VERTICES(ctx, 0);
9301 CALL_CopyConvolutionFilter1D(ctx->Exec,
9302 (target, internalFormat, x, y, width));
9303 }
9304
9305 static void GLAPIENTRY
9306 exec_CopyConvolutionFilter2D(GLenum target, GLenum internalFormat,
9307 GLint x, GLint y, GLsizei width, GLsizei height)
9308 {
9309 GET_CURRENT_CONTEXT(ctx);
9310 FLUSH_VERTICES(ctx, 0);
9311 CALL_CopyConvolutionFilter2D(ctx->Exec,
9312 (target, internalFormat, x, y, width,
9313 height));
9314 }
9315
9316 static void GLAPIENTRY
9317 exec_GetColorTable(GLenum target, GLenum format, GLenum type, GLvoid * data)
9318 {
9319 GET_CURRENT_CONTEXT(ctx);
9320 FLUSH_VERTICES(ctx, 0);
9321 CALL_GetColorTable(ctx->Exec, (target, format, type, data));
9322 }
9323
9324 static void GLAPIENTRY
9325 exec_GetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params)
9326 {
9327 GET_CURRENT_CONTEXT(ctx);
9328 FLUSH_VERTICES(ctx, 0);
9329 CALL_GetColorTableParameterfv(ctx->Exec, (target, pname, params));
9330 }
9331
9332 static void GLAPIENTRY
9333 exec_GetColorTableParameteriv(GLenum target, GLenum pname, GLint *params)
9334 {
9335 GET_CURRENT_CONTEXT(ctx);
9336 FLUSH_VERTICES(ctx, 0);
9337 CALL_GetColorTableParameteriv(ctx->Exec, (target, pname, params));
9338 }
9339
9340 static void GLAPIENTRY
9341 exec_GetConvolutionFilter(GLenum target, GLenum format, GLenum type,
9342 GLvoid * image)
9343 {
9344 GET_CURRENT_CONTEXT(ctx);
9345 FLUSH_VERTICES(ctx, 0);
9346 CALL_GetConvolutionFilter(ctx->Exec, (target, format, type, image));
9347 }
9348
9349 static void GLAPIENTRY
9350 exec_GetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params)
9351 {
9352 GET_CURRENT_CONTEXT(ctx);
9353 FLUSH_VERTICES(ctx, 0);
9354 CALL_GetConvolutionParameterfv(ctx->Exec, (target, pname, params));
9355 }
9356
9357 static void GLAPIENTRY
9358 exec_GetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params)
9359 {
9360 GET_CURRENT_CONTEXT(ctx);
9361 FLUSH_VERTICES(ctx, 0);
9362 CALL_GetConvolutionParameteriv(ctx->Exec, (target, pname, params));
9363 }
9364
9365 static void GLAPIENTRY
9366 exec_GetHistogram(GLenum target, GLboolean reset, GLenum format,
9367 GLenum type, GLvoid *values)
9368 {
9369 GET_CURRENT_CONTEXT(ctx);
9370 FLUSH_VERTICES(ctx, 0);
9371 CALL_GetHistogram(ctx->Exec, (target, reset, format, type, values));
9372 }
9373
9374 static void GLAPIENTRY
9375 exec_GetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params)
9376 {
9377 GET_CURRENT_CONTEXT(ctx);
9378 FLUSH_VERTICES(ctx, 0);
9379 CALL_GetHistogramParameterfv(ctx->Exec, (target, pname, params));
9380 }
9381
9382 static void GLAPIENTRY
9383 exec_GetHistogramParameteriv(GLenum target, GLenum pname, GLint *params)
9384 {
9385 GET_CURRENT_CONTEXT(ctx);
9386 FLUSH_VERTICES(ctx, 0);
9387 CALL_GetHistogramParameteriv(ctx->Exec, (target, pname, params));
9388 }
9389
9390 static void GLAPIENTRY
9391 exec_GetMinmax(GLenum target, GLboolean reset, GLenum format,
9392 GLenum type, GLvoid *values)
9393 {
9394 GET_CURRENT_CONTEXT(ctx);
9395 FLUSH_VERTICES(ctx, 0);
9396 CALL_GetMinmax(ctx->Exec, (target, reset, format, type, values));
9397 }
9398
9399 static void GLAPIENTRY
9400 exec_GetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params)
9401 {
9402 GET_CURRENT_CONTEXT(ctx);
9403 FLUSH_VERTICES(ctx, 0);
9404 CALL_GetMinmaxParameterfv(ctx->Exec, (target, pname, params));
9405 }
9406
9407 static void GLAPIENTRY
9408 exec_GetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params)
9409 {
9410 GET_CURRENT_CONTEXT(ctx);
9411 FLUSH_VERTICES(ctx, 0);
9412 CALL_GetMinmaxParameteriv(ctx->Exec, (target, pname, params));
9413 }
9414
9415 static void GLAPIENTRY
9416 exec_GetSeparableFilter(GLenum target, GLenum format, GLenum type,
9417 GLvoid *row, GLvoid *column, GLvoid *span)
9418 {
9419 GET_CURRENT_CONTEXT(ctx);
9420 FLUSH_VERTICES(ctx, 0);
9421 CALL_GetSeparableFilter(ctx->Exec,
9422 (target, format, type, row, column, span));
9423 }
9424
9425 static void GLAPIENTRY
9426 exec_SeparableFilter2D(GLenum target, GLenum internalFormat,
9427 GLsizei width, GLsizei height, GLenum format,
9428 GLenum type, const GLvoid *row, const GLvoid *column)
9429 {
9430 GET_CURRENT_CONTEXT(ctx);
9431 FLUSH_VERTICES(ctx, 0);
9432 CALL_SeparableFilter2D(ctx->Exec,
9433 (target, internalFormat, width, height, format,
9434 type, row, column));
9435 }
9436
9437 static void GLAPIENTRY
9438 exec_ColorPointerEXT(GLint size, GLenum type, GLsizei stride,
9439 GLsizei count, const GLvoid *ptr)
9440 {
9441 GET_CURRENT_CONTEXT(ctx);
9442 FLUSH_VERTICES(ctx, 0);
9443 CALL_ColorPointerEXT(ctx->Exec, (size, type, stride, count, ptr));
9444 }
9445
9446 static void GLAPIENTRY
9447 exec_EdgeFlagPointerEXT(GLsizei stride, GLsizei count, const GLboolean *ptr)
9448 {
9449 GET_CURRENT_CONTEXT(ctx);
9450 FLUSH_VERTICES(ctx, 0);
9451 CALL_EdgeFlagPointerEXT(ctx->Exec, (stride, count, ptr));
9452 }
9453
9454 static void GLAPIENTRY
9455 exec_IndexPointerEXT(GLenum type, GLsizei stride, GLsizei count,
9456 const GLvoid *ptr)
9457 {
9458 GET_CURRENT_CONTEXT(ctx);
9459 FLUSH_VERTICES(ctx, 0);
9460 CALL_IndexPointerEXT(ctx->Exec, (type, stride, count, ptr));
9461 }
9462
9463 static void GLAPIENTRY
9464 exec_NormalPointerEXT(GLenum type, GLsizei stride, GLsizei count,
9465 const GLvoid *ptr)
9466 {
9467 GET_CURRENT_CONTEXT(ctx);
9468 FLUSH_VERTICES(ctx, 0);
9469 CALL_NormalPointerEXT(ctx->Exec, (type, stride, count, ptr));
9470 }
9471
9472 static void GLAPIENTRY
9473 exec_TexCoordPointerEXT(GLint size, GLenum type, GLsizei stride,
9474 GLsizei count, const GLvoid *ptr)
9475 {
9476 GET_CURRENT_CONTEXT(ctx);
9477 FLUSH_VERTICES(ctx, 0);
9478 CALL_TexCoordPointerEXT(ctx->Exec, (size, type, stride, count, ptr));
9479 }
9480
9481 static void GLAPIENTRY
9482 exec_VertexPointerEXT(GLint size, GLenum type, GLsizei stride,
9483 GLsizei count, const GLvoid *ptr)
9484 {
9485 GET_CURRENT_CONTEXT(ctx);
9486 FLUSH_VERTICES(ctx, 0);
9487 CALL_VertexPointerEXT(ctx->Exec, (size, type, stride, count, ptr));
9488 }
9489
9490 static void GLAPIENTRY
9491 exec_LockArraysEXT(GLint first, GLsizei count)
9492 {
9493 GET_CURRENT_CONTEXT(ctx);
9494 FLUSH_VERTICES(ctx, 0);
9495 CALL_LockArraysEXT(ctx->Exec, (first, count));
9496 }
9497
9498 static void GLAPIENTRY
9499 exec_UnlockArraysEXT(void)
9500 {
9501 GET_CURRENT_CONTEXT(ctx);
9502 FLUSH_VERTICES(ctx, 0);
9503 CALL_UnlockArraysEXT(ctx->Exec, ());
9504 }
9505
9506 static void GLAPIENTRY
9507 exec_ClientActiveTextureARB(GLenum target)
9508 {
9509 GET_CURRENT_CONTEXT(ctx);
9510 FLUSH_VERTICES(ctx, 0);
9511 CALL_ClientActiveTextureARB(ctx->Exec, (target));
9512 }
9513
9514 static void GLAPIENTRY
9515 exec_SecondaryColorPointerEXT(GLint size, GLenum type,
9516 GLsizei stride, const GLvoid *ptr)
9517 {
9518 GET_CURRENT_CONTEXT(ctx);
9519 FLUSH_VERTICES(ctx, 0);
9520 CALL_SecondaryColorPointerEXT(ctx->Exec, (size, type, stride, ptr));
9521 }
9522
9523 static void GLAPIENTRY
9524 exec_FogCoordPointerEXT(GLenum type, GLsizei stride, const GLvoid *ptr)
9525 {
9526 GET_CURRENT_CONTEXT(ctx);
9527 FLUSH_VERTICES(ctx, 0);
9528 CALL_FogCoordPointerEXT(ctx->Exec, (type, stride, ptr));
9529 }
9530
9531 /* GL_EXT_multi_draw_arrays */
9532 static void GLAPIENTRY
9533 exec_MultiDrawArraysEXT(GLenum mode, const GLint *first,
9534 const GLsizei *count, GLsizei primcount)
9535 {
9536 GET_CURRENT_CONTEXT(ctx);
9537 FLUSH_VERTICES(ctx, 0);
9538 CALL_MultiDrawArraysEXT(ctx->Exec, (mode, first, count, primcount));
9539 }
9540
9541 /* GL_IBM_multimode_draw_arrays */
9542 static void GLAPIENTRY
9543 exec_MultiModeDrawArraysIBM(const GLenum * mode, const GLint * first,
9544 const GLsizei * count, GLsizei primcount,
9545 GLint modestride)
9546 {
9547 GET_CURRENT_CONTEXT(ctx);
9548 FLUSH_VERTICES(ctx, 0);
9549 CALL_MultiModeDrawArraysIBM(ctx->Exec,
9550 (mode, first, count, primcount, modestride));
9551 }
9552
9553 /* GL_IBM_multimode_draw_arrays */
9554 static void GLAPIENTRY
9555 exec_MultiModeDrawElementsIBM(const GLenum * mode,
9556 const GLsizei * count,
9557 GLenum type,
9558 const GLvoid * const *indices,
9559 GLsizei primcount, GLint modestride)
9560 {
9561 GET_CURRENT_CONTEXT(ctx);
9562 FLUSH_VERTICES(ctx, 0);
9563 CALL_MultiModeDrawElementsIBM(ctx->Exec,
9564 (mode, count, type, indices, primcount,
9565 modestride));
9566 }
9567
9568 /**
9569 * Setup the given dispatch table to point to Mesa's display list
9570 * building functions.
9571 *
9572 * This does not include any of the tnl functions - they are
9573 * initialized from _mesa_init_api_defaults and from the active vtxfmt
9574 * struct.
9575 */
9576 struct _glapi_table *
9577 _mesa_create_save_table(const struct gl_context *ctx)
9578 {
9579 struct _glapi_table *table;
9580
9581 table = _mesa_alloc_dispatch_table(_gloffset_COUNT);
9582 if (table == NULL)
9583 return NULL;
9584
9585 _mesa_loopback_init_api_table(ctx, table);
9586
9587 /* GL 1.0 */
9588 SET_Accum(table, save_Accum);
9589 SET_AlphaFunc(table, save_AlphaFunc);
9590 SET_Bitmap(table, save_Bitmap);
9591 SET_BlendFunc(table, save_BlendFunc);
9592 SET_CallList(table, save_CallList);
9593 SET_CallLists(table, save_CallLists);
9594 SET_Clear(table, save_Clear);
9595 SET_ClearAccum(table, save_ClearAccum);
9596 SET_ClearColor(table, save_ClearColor);
9597 SET_ClearDepth(table, save_ClearDepth);
9598 SET_ClearIndex(table, save_ClearIndex);
9599 SET_ClearStencil(table, save_ClearStencil);
9600 SET_ClipPlane(table, save_ClipPlane);
9601 SET_ColorMask(table, save_ColorMask);
9602 SET_ColorMaskIndexedEXT(table, save_ColorMaskIndexed);
9603 SET_ColorMaterial(table, save_ColorMaterial);
9604 SET_CopyPixels(table, save_CopyPixels);
9605 SET_CullFace(table, save_CullFace);
9606 SET_DeleteLists(table, _mesa_DeleteLists);
9607 SET_DepthFunc(table, save_DepthFunc);
9608 SET_DepthMask(table, save_DepthMask);
9609 SET_DepthRange(table, save_DepthRange);
9610 SET_Disable(table, save_Disable);
9611 SET_DisableIndexedEXT(table, save_DisableIndexed);
9612 SET_DrawBuffer(table, save_DrawBuffer);
9613 SET_DrawPixels(table, save_DrawPixels);
9614 SET_Enable(table, save_Enable);
9615 SET_EnableIndexedEXT(table, save_EnableIndexed);
9616 SET_EndList(table, _mesa_EndList);
9617 SET_EvalMesh1(table, save_EvalMesh1);
9618 SET_EvalMesh2(table, save_EvalMesh2);
9619 SET_Finish(table, exec_Finish);
9620 SET_Flush(table, exec_Flush);
9621 SET_Fogf(table, save_Fogf);
9622 SET_Fogfv(table, save_Fogfv);
9623 SET_Fogi(table, save_Fogi);
9624 SET_Fogiv(table, save_Fogiv);
9625 SET_FrontFace(table, save_FrontFace);
9626 SET_Frustum(table, save_Frustum);
9627 SET_GenLists(table, _mesa_GenLists);
9628 SET_GetBooleanv(table, exec_GetBooleanv);
9629 SET_GetClipPlane(table, exec_GetClipPlane);
9630 SET_GetDoublev(table, exec_GetDoublev);
9631 SET_GetError(table, exec_GetError);
9632 SET_GetFloatv(table, exec_GetFloatv);
9633 SET_GetIntegerv(table, exec_GetIntegerv);
9634 SET_GetLightfv(table, exec_GetLightfv);
9635 SET_GetLightiv(table, exec_GetLightiv);
9636 SET_GetMapdv(table, exec_GetMapdv);
9637 SET_GetMapfv(table, exec_GetMapfv);
9638 SET_GetMapiv(table, exec_GetMapiv);
9639 SET_GetMaterialfv(table, exec_GetMaterialfv);
9640 SET_GetMaterialiv(table, exec_GetMaterialiv);
9641 SET_GetPixelMapfv(table, exec_GetPixelMapfv);
9642 SET_GetPixelMapuiv(table, exec_GetPixelMapuiv);
9643 SET_GetPixelMapusv(table, exec_GetPixelMapusv);
9644 SET_GetPolygonStipple(table, exec_GetPolygonStipple);
9645 SET_GetString(table, exec_GetString);
9646 SET_GetTexEnvfv(table, exec_GetTexEnvfv);
9647 SET_GetTexEnviv(table, exec_GetTexEnviv);
9648 SET_GetTexGendv(table, exec_GetTexGendv);
9649 SET_GetTexGenfv(table, exec_GetTexGenfv);
9650 SET_GetTexGeniv(table, exec_GetTexGeniv);
9651 SET_GetTexImage(table, exec_GetTexImage);
9652 SET_GetTexLevelParameterfv(table, exec_GetTexLevelParameterfv);
9653 SET_GetTexLevelParameteriv(table, exec_GetTexLevelParameteriv);
9654 SET_GetTexParameterfv(table, exec_GetTexParameterfv);
9655 SET_GetTexParameteriv(table, exec_GetTexParameteriv);
9656 SET_Hint(table, save_Hint);
9657 SET_IndexMask(table, save_IndexMask);
9658 SET_InitNames(table, save_InitNames);
9659 SET_IsEnabled(table, exec_IsEnabled);
9660 SET_IsList(table, _mesa_IsList);
9661 SET_LightModelf(table, save_LightModelf);
9662 SET_LightModelfv(table, save_LightModelfv);
9663 SET_LightModeli(table, save_LightModeli);
9664 SET_LightModeliv(table, save_LightModeliv);
9665 SET_Lightf(table, save_Lightf);
9666 SET_Lightfv(table, save_Lightfv);
9667 SET_Lighti(table, save_Lighti);
9668 SET_Lightiv(table, save_Lightiv);
9669 SET_LineStipple(table, save_LineStipple);
9670 SET_LineWidth(table, save_LineWidth);
9671 SET_ListBase(table, save_ListBase);
9672 SET_LoadIdentity(table, save_LoadIdentity);
9673 SET_LoadMatrixd(table, save_LoadMatrixd);
9674 SET_LoadMatrixf(table, save_LoadMatrixf);
9675 SET_LoadName(table, save_LoadName);
9676 SET_LogicOp(table, save_LogicOp);
9677 SET_Map1d(table, save_Map1d);
9678 SET_Map1f(table, save_Map1f);
9679 SET_Map2d(table, save_Map2d);
9680 SET_Map2f(table, save_Map2f);
9681 SET_MapGrid1d(table, save_MapGrid1d);
9682 SET_MapGrid1f(table, save_MapGrid1f);
9683 SET_MapGrid2d(table, save_MapGrid2d);
9684 SET_MapGrid2f(table, save_MapGrid2f);
9685 SET_MatrixMode(table, save_MatrixMode);
9686 SET_MultMatrixd(table, save_MultMatrixd);
9687 SET_MultMatrixf(table, save_MultMatrixf);
9688 SET_NewList(table, save_NewList);
9689 SET_Ortho(table, save_Ortho);
9690 SET_PassThrough(table, save_PassThrough);
9691 SET_PixelMapfv(table, save_PixelMapfv);
9692 SET_PixelMapuiv(table, save_PixelMapuiv);
9693 SET_PixelMapusv(table, save_PixelMapusv);
9694 SET_PixelStoref(table, exec_PixelStoref);
9695 SET_PixelStorei(table, exec_PixelStorei);
9696 SET_PixelTransferf(table, save_PixelTransferf);
9697 SET_PixelTransferi(table, save_PixelTransferi);
9698 SET_PixelZoom(table, save_PixelZoom);
9699 SET_PointSize(table, save_PointSize);
9700 SET_PolygonMode(table, save_PolygonMode);
9701 SET_PolygonOffset(table, save_PolygonOffset);
9702 SET_PolygonStipple(table, save_PolygonStipple);
9703 SET_PopAttrib(table, save_PopAttrib);
9704 SET_PopMatrix(table, save_PopMatrix);
9705 SET_PopName(table, save_PopName);
9706 SET_PushAttrib(table, save_PushAttrib);
9707 SET_PushMatrix(table, save_PushMatrix);
9708 SET_PushName(table, save_PushName);
9709 SET_RasterPos2d(table, save_RasterPos2d);
9710 SET_RasterPos2dv(table, save_RasterPos2dv);
9711 SET_RasterPos2f(table, save_RasterPos2f);
9712 SET_RasterPos2fv(table, save_RasterPos2fv);
9713 SET_RasterPos2i(table, save_RasterPos2i);
9714 SET_RasterPos2iv(table, save_RasterPos2iv);
9715 SET_RasterPos2s(table, save_RasterPos2s);
9716 SET_RasterPos2sv(table, save_RasterPos2sv);
9717 SET_RasterPos3d(table, save_RasterPos3d);
9718 SET_RasterPos3dv(table, save_RasterPos3dv);
9719 SET_RasterPos3f(table, save_RasterPos3f);
9720 SET_RasterPos3fv(table, save_RasterPos3fv);
9721 SET_RasterPos3i(table, save_RasterPos3i);
9722 SET_RasterPos3iv(table, save_RasterPos3iv);
9723 SET_RasterPos3s(table, save_RasterPos3s);
9724 SET_RasterPos3sv(table, save_RasterPos3sv);
9725 SET_RasterPos4d(table, save_RasterPos4d);
9726 SET_RasterPos4dv(table, save_RasterPos4dv);
9727 SET_RasterPos4f(table, save_RasterPos4f);
9728 SET_RasterPos4fv(table, save_RasterPos4fv);
9729 SET_RasterPos4i(table, save_RasterPos4i);
9730 SET_RasterPos4iv(table, save_RasterPos4iv);
9731 SET_RasterPos4s(table, save_RasterPos4s);
9732 SET_RasterPos4sv(table, save_RasterPos4sv);
9733 SET_ReadBuffer(table, save_ReadBuffer);
9734 SET_ReadPixels(table, exec_ReadPixels);
9735 SET_RenderMode(table, exec_RenderMode);
9736 SET_Rotated(table, save_Rotated);
9737 SET_Rotatef(table, save_Rotatef);
9738 SET_Scaled(table, save_Scaled);
9739 SET_Scalef(table, save_Scalef);
9740 SET_Scissor(table, save_Scissor);
9741 SET_FeedbackBuffer(table, exec_FeedbackBuffer);
9742 SET_SelectBuffer(table, exec_SelectBuffer);
9743 SET_ShadeModel(table, save_ShadeModel);
9744 SET_StencilFunc(table, save_StencilFunc);
9745 SET_StencilMask(table, save_StencilMask);
9746 SET_StencilOp(table, save_StencilOp);
9747 SET_TexEnvf(table, save_TexEnvf);
9748 SET_TexEnvfv(table, save_TexEnvfv);
9749 SET_TexEnvi(table, save_TexEnvi);
9750 SET_TexEnviv(table, save_TexEnviv);
9751 SET_TexGend(table, save_TexGend);
9752 SET_TexGendv(table, save_TexGendv);
9753 SET_TexGenf(table, save_TexGenf);
9754 SET_TexGenfv(table, save_TexGenfv);
9755 SET_TexGeni(table, save_TexGeni);
9756 SET_TexGeniv(table, save_TexGeniv);
9757 SET_TexImage1D(table, save_TexImage1D);
9758 SET_TexImage2D(table, save_TexImage2D);
9759 SET_TexParameterf(table, save_TexParameterf);
9760 SET_TexParameterfv(table, save_TexParameterfv);
9761 SET_TexParameteri(table, save_TexParameteri);
9762 SET_TexParameteriv(table, save_TexParameteriv);
9763 SET_Translated(table, save_Translated);
9764 SET_Translatef(table, save_Translatef);
9765 SET_Viewport(table, save_Viewport);
9766
9767 /* GL 1.1 */
9768 SET_AreTexturesResident(table, exec_AreTexturesResident);
9769 SET_BindTexture(table, save_BindTexture);
9770 SET_ColorPointer(table, exec_ColorPointer);
9771 SET_CopyTexImage1D(table, save_CopyTexImage1D);
9772 SET_CopyTexImage2D(table, save_CopyTexImage2D);
9773 SET_CopyTexSubImage1D(table, save_CopyTexSubImage1D);
9774 SET_CopyTexSubImage2D(table, save_CopyTexSubImage2D);
9775 SET_DeleteTextures(table, exec_DeleteTextures);
9776 SET_DisableClientState(table, exec_DisableClientState);
9777 SET_EdgeFlagPointer(table, exec_EdgeFlagPointer);
9778 SET_EnableClientState(table, exec_EnableClientState);
9779 SET_GenTextures(table, exec_GenTextures);
9780 SET_GetPointerv(table, exec_GetPointerv);
9781 SET_IndexPointer(table, exec_IndexPointer);
9782 SET_InterleavedArrays(table, exec_InterleavedArrays);
9783 SET_IsTexture(table, exec_IsTexture);
9784 SET_NormalPointer(table, exec_NormalPointer);
9785 SET_PopClientAttrib(table, exec_PopClientAttrib);
9786 SET_PrioritizeTextures(table, save_PrioritizeTextures);
9787 SET_PushClientAttrib(table, exec_PushClientAttrib);
9788 SET_TexCoordPointer(table, exec_TexCoordPointer);
9789 SET_TexSubImage1D(table, save_TexSubImage1D);
9790 SET_TexSubImage2D(table, save_TexSubImage2D);
9791 SET_VertexPointer(table, exec_VertexPointer);
9792
9793 /* GL 1.2 */
9794 SET_CopyTexSubImage3D(table, save_CopyTexSubImage3D);
9795 SET_TexImage3D(table, save_TexImage3D);
9796 SET_TexSubImage3D(table, save_TexSubImage3D);
9797
9798 /* GL 2.0 */
9799 SET_StencilFuncSeparate(table, save_StencilFuncSeparate);
9800 SET_StencilMaskSeparate(table, save_StencilMaskSeparate);
9801 SET_StencilOpSeparate(table, save_StencilOpSeparate);
9802
9803 /* ATI_separate_stencil */
9804 SET_StencilFuncSeparateATI(table, save_StencilFuncSeparateATI);
9805
9806 /* GL_ARB_imaging */
9807 /* Not all are supported */
9808 SET_BlendColor(table, save_BlendColor);
9809 SET_BlendEquation(table, save_BlendEquation);
9810 SET_ColorSubTable(table, save_ColorSubTable);
9811 SET_ColorTable(table, save_ColorTable);
9812 SET_ColorTableParameterfv(table, save_ColorTableParameterfv);
9813 SET_ColorTableParameteriv(table, save_ColorTableParameteriv);
9814 SET_ConvolutionFilter1D(table, save_ConvolutionFilter1D);
9815 SET_ConvolutionFilter2D(table, save_ConvolutionFilter2D);
9816 SET_ConvolutionParameterf(table, save_ConvolutionParameterf);
9817 SET_ConvolutionParameterfv(table, save_ConvolutionParameterfv);
9818 SET_ConvolutionParameteri(table, save_ConvolutionParameteri);
9819 SET_ConvolutionParameteriv(table, save_ConvolutionParameteriv);
9820 SET_CopyColorSubTable(table, save_CopyColorSubTable);
9821 SET_CopyColorTable(table, save_CopyColorTable);
9822 SET_CopyConvolutionFilter1D(table, exec_CopyConvolutionFilter1D);
9823 SET_CopyConvolutionFilter2D(table, exec_CopyConvolutionFilter2D);
9824 SET_GetColorTable(table, exec_GetColorTable);
9825 SET_GetColorTableParameterfv(table, exec_GetColorTableParameterfv);
9826 SET_GetColorTableParameteriv(table, exec_GetColorTableParameteriv);
9827 SET_GetConvolutionFilter(table, exec_GetConvolutionFilter);
9828 SET_GetConvolutionParameterfv(table, exec_GetConvolutionParameterfv);
9829 SET_GetConvolutionParameteriv(table, exec_GetConvolutionParameteriv);
9830 SET_GetHistogram(table, exec_GetHistogram);
9831 SET_GetHistogramParameterfv(table, exec_GetHistogramParameterfv);
9832 SET_GetHistogramParameteriv(table, exec_GetHistogramParameteriv);
9833 SET_GetMinmax(table, exec_GetMinmax);
9834 SET_GetMinmaxParameterfv(table, exec_GetMinmaxParameterfv);
9835 SET_GetMinmaxParameteriv(table, exec_GetMinmaxParameteriv);
9836 SET_GetSeparableFilter(table, exec_GetSeparableFilter);
9837 SET_Histogram(table, save_Histogram);
9838 SET_Minmax(table, save_Minmax);
9839 SET_ResetHistogram(table, save_ResetHistogram);
9840 SET_ResetMinmax(table, save_ResetMinmax);
9841 SET_SeparableFilter2D(table, exec_SeparableFilter2D);
9842
9843 /* 2. GL_EXT_blend_color */
9844 #if 0
9845 SET_BlendColorEXT(table, save_BlendColorEXT);
9846 #endif
9847
9848 /* 3. GL_EXT_polygon_offset */
9849 SET_PolygonOffsetEXT(table, save_PolygonOffsetEXT);
9850
9851 /* 6. GL_EXT_texture3d */
9852 #if 0
9853 SET_CopyTexSubImage3DEXT(table, save_CopyTexSubImage3D);
9854 SET_TexImage3DEXT(table, save_TexImage3DEXT);
9855 SET_TexSubImage3DEXT(table, save_TexSubImage3D);
9856 #endif
9857
9858 /* 14. GL_SGI_color_table */
9859 #if 0
9860 SET_ColorTableSGI(table, save_ColorTable);
9861 SET_ColorSubTableSGI(table, save_ColorSubTable);
9862 SET_GetColorTableSGI(table, exec_GetColorTable);
9863 SET_GetColorTableParameterfvSGI(table, exec_GetColorTableParameterfv);
9864 SET_GetColorTableParameterivSGI(table, exec_GetColorTableParameteriv);
9865 #endif
9866
9867 /* 30. GL_EXT_vertex_array */
9868 SET_ColorPointerEXT(table, exec_ColorPointerEXT);
9869 SET_EdgeFlagPointerEXT(table, exec_EdgeFlagPointerEXT);
9870 SET_IndexPointerEXT(table, exec_IndexPointerEXT);
9871 SET_NormalPointerEXT(table, exec_NormalPointerEXT);
9872 SET_TexCoordPointerEXT(table, exec_TexCoordPointerEXT);
9873 SET_VertexPointerEXT(table, exec_VertexPointerEXT);
9874
9875 /* 37. GL_EXT_blend_minmax */
9876 #if 0
9877 SET_BlendEquationEXT(table, save_BlendEquationEXT);
9878 #endif
9879
9880 /* 54. GL_EXT_point_parameters */
9881 SET_PointParameterfEXT(table, save_PointParameterfEXT);
9882 SET_PointParameterfvEXT(table, save_PointParameterfvEXT);
9883
9884 /* 97. GL_EXT_compiled_vertex_array */
9885 SET_LockArraysEXT(table, exec_LockArraysEXT);
9886 SET_UnlockArraysEXT(table, exec_UnlockArraysEXT);
9887
9888 /* 145. GL_EXT_secondary_color */
9889 SET_SecondaryColorPointerEXT(table, exec_SecondaryColorPointerEXT);
9890
9891 /* 148. GL_EXT_multi_draw_arrays */
9892 SET_MultiDrawArraysEXT(table, exec_MultiDrawArraysEXT);
9893
9894 /* 149. GL_EXT_fog_coord */
9895 SET_FogCoordPointerEXT(table, exec_FogCoordPointerEXT);
9896
9897 /* 173. GL_EXT_blend_func_separate */
9898 SET_BlendFuncSeparateEXT(table, save_BlendFuncSeparateEXT);
9899
9900 /* 196. GL_MESA_resize_buffers */
9901 SET_ResizeBuffersMESA(table, _mesa_ResizeBuffersMESA);
9902
9903 /* 197. GL_MESA_window_pos */
9904 SET_WindowPos2dMESA(table, save_WindowPos2dMESA);
9905 SET_WindowPos2dvMESA(table, save_WindowPos2dvMESA);
9906 SET_WindowPos2fMESA(table, save_WindowPos2fMESA);
9907 SET_WindowPos2fvMESA(table, save_WindowPos2fvMESA);
9908 SET_WindowPos2iMESA(table, save_WindowPos2iMESA);
9909 SET_WindowPos2ivMESA(table, save_WindowPos2ivMESA);
9910 SET_WindowPos2sMESA(table, save_WindowPos2sMESA);
9911 SET_WindowPos2svMESA(table, save_WindowPos2svMESA);
9912 SET_WindowPos3dMESA(table, save_WindowPos3dMESA);
9913 SET_WindowPos3dvMESA(table, save_WindowPos3dvMESA);
9914 SET_WindowPos3fMESA(table, save_WindowPos3fMESA);
9915 SET_WindowPos3fvMESA(table, save_WindowPos3fvMESA);
9916 SET_WindowPos3iMESA(table, save_WindowPos3iMESA);
9917 SET_WindowPos3ivMESA(table, save_WindowPos3ivMESA);
9918 SET_WindowPos3sMESA(table, save_WindowPos3sMESA);
9919 SET_WindowPos3svMESA(table, save_WindowPos3svMESA);
9920 SET_WindowPos4dMESA(table, save_WindowPos4dMESA);
9921 SET_WindowPos4dvMESA(table, save_WindowPos4dvMESA);
9922 SET_WindowPos4fMESA(table, save_WindowPos4fMESA);
9923 SET_WindowPos4fvMESA(table, save_WindowPos4fvMESA);
9924 SET_WindowPos4iMESA(table, save_WindowPos4iMESA);
9925 SET_WindowPos4ivMESA(table, save_WindowPos4ivMESA);
9926 SET_WindowPos4sMESA(table, save_WindowPos4sMESA);
9927 SET_WindowPos4svMESA(table, save_WindowPos4svMESA);
9928
9929 /* 200. GL_IBM_multimode_draw_arrays */
9930 SET_MultiModeDrawArraysIBM(table, exec_MultiModeDrawArraysIBM);
9931 SET_MultiModeDrawElementsIBM(table, exec_MultiModeDrawElementsIBM);
9932
9933 /* 233. GL_NV_vertex_program */
9934 /* The following commands DO NOT go into display lists:
9935 * AreProgramsResidentNV, IsProgramNV, GenProgramsNV, DeleteProgramsNV,
9936 * VertexAttribPointerNV, GetProgram*, GetVertexAttrib*
9937 */
9938 SET_BindProgramNV(table, save_BindProgramNV);
9939 SET_DeleteProgramsNV(table, _mesa_DeletePrograms);
9940 SET_GenProgramsNV(table, _mesa_GenPrograms);
9941 SET_IsProgramNV(table, _mesa_IsProgramARB);
9942
9943 /* 244. GL_ATI_envmap_bumpmap */
9944 SET_TexBumpParameterivATI(table, save_TexBumpParameterivATI);
9945 SET_TexBumpParameterfvATI(table, save_TexBumpParameterfvATI);
9946
9947 /* 245. GL_ATI_fragment_shader */
9948 SET_BindFragmentShaderATI(table, save_BindFragmentShaderATI);
9949 SET_SetFragmentShaderConstantATI(table, save_SetFragmentShaderConstantATI);
9950
9951 /* 262. GL_NV_point_sprite */
9952 SET_PointParameteriNV(table, save_PointParameteriNV);
9953 SET_PointParameterivNV(table, save_PointParameterivNV);
9954
9955 /* 268. GL_EXT_stencil_two_side */
9956 SET_ActiveStencilFaceEXT(table, save_ActiveStencilFaceEXT);
9957
9958 /* 273. GL_APPLE_vertex_array_object */
9959 SET_BindVertexArrayAPPLE(table, _mesa_BindVertexArrayAPPLE);
9960 SET_DeleteVertexArraysAPPLE(table, _mesa_DeleteVertexArraysAPPLE);
9961 SET_GenVertexArraysAPPLE(table, _mesa_GenVertexArraysAPPLE);
9962 SET_IsVertexArrayAPPLE(table, _mesa_IsVertexArrayAPPLE);
9963
9964 /* 310. GL_EXT_framebuffer_object */
9965 SET_GenFramebuffersEXT(table, _mesa_GenFramebuffersEXT);
9966 SET_BindFramebufferEXT(table, _mesa_BindFramebufferEXT);
9967 SET_DeleteFramebuffersEXT(table, _mesa_DeleteFramebuffersEXT);
9968 SET_CheckFramebufferStatusEXT(table, _mesa_CheckFramebufferStatusEXT);
9969 SET_GenRenderbuffersEXT(table, _mesa_GenRenderbuffersEXT);
9970 SET_BindRenderbufferEXT(table, _mesa_BindRenderbufferEXT);
9971 SET_DeleteRenderbuffersEXT(table, _mesa_DeleteRenderbuffersEXT);
9972 SET_RenderbufferStorageEXT(table, _mesa_RenderbufferStorageEXT);
9973 SET_FramebufferTexture1DEXT(table, _mesa_FramebufferTexture1DEXT);
9974 SET_FramebufferTexture2DEXT(table, _mesa_FramebufferTexture2DEXT);
9975 SET_FramebufferTexture3DEXT(table, _mesa_FramebufferTexture3DEXT);
9976 SET_FramebufferRenderbufferEXT(table, _mesa_FramebufferRenderbufferEXT);
9977 SET_GenerateMipmapEXT(table, _mesa_GenerateMipmapEXT);
9978
9979 /* 317. GL_EXT_framebuffer_multisample */
9980 SET_RenderbufferStorageMultisample(table, _mesa_RenderbufferStorageMultisample);
9981
9982 /* GL_ARB_vertex_array_object */
9983 SET_BindVertexArray(table, _mesa_BindVertexArray);
9984 SET_GenVertexArrays(table, _mesa_GenVertexArrays);
9985
9986 /* ???. GL_EXT_depth_bounds_test */
9987 SET_DepthBoundsEXT(table, save_DepthBoundsEXT);
9988
9989 /* ARB 1. GL_ARB_multitexture */
9990 SET_ActiveTextureARB(table, save_ActiveTextureARB);
9991 SET_ClientActiveTextureARB(table, exec_ClientActiveTextureARB);
9992
9993 /* ARB 3. GL_ARB_transpose_matrix */
9994 SET_LoadTransposeMatrixdARB(table, save_LoadTransposeMatrixdARB);
9995 SET_LoadTransposeMatrixfARB(table, save_LoadTransposeMatrixfARB);
9996 SET_MultTransposeMatrixdARB(table, save_MultTransposeMatrixdARB);
9997 SET_MultTransposeMatrixfARB(table, save_MultTransposeMatrixfARB);
9998
9999 /* ARB 5. GL_ARB_multisample */
10000 SET_SampleCoverageARB(table, save_SampleCoverageARB);
10001
10002 /* ARB 12. GL_ARB_texture_compression */
10003 SET_CompressedTexImage3DARB(table, save_CompressedTexImage3DARB);
10004 SET_CompressedTexImage2DARB(table, save_CompressedTexImage2DARB);
10005 SET_CompressedTexImage1DARB(table, save_CompressedTexImage1DARB);
10006 SET_CompressedTexSubImage3DARB(table, save_CompressedTexSubImage3DARB);
10007 SET_CompressedTexSubImage2DARB(table, save_CompressedTexSubImage2DARB);
10008 SET_CompressedTexSubImage1DARB(table, save_CompressedTexSubImage1DARB);
10009 SET_GetCompressedTexImageARB(table, exec_GetCompressedTexImageARB);
10010
10011 /* ARB 14. GL_ARB_point_parameters */
10012 /* aliased with EXT_point_parameters functions */
10013
10014 /* ARB 25. GL_ARB_window_pos */
10015 /* aliased with MESA_window_pos functions */
10016
10017 /* ARB 26. GL_ARB_vertex_program */
10018 /* ARB 27. GL_ARB_fragment_program */
10019 /* glVertexAttrib* functions alias the NV ones, handled elsewhere */
10020 SET_VertexAttribPointerARB(table, _mesa_VertexAttribPointerARB);
10021 SET_EnableVertexAttribArrayARB(table, _mesa_EnableVertexAttribArrayARB);
10022 SET_DisableVertexAttribArrayARB(table, _mesa_DisableVertexAttribArrayARB);
10023 SET_ProgramStringARB(table, save_ProgramStringARB);
10024 SET_BindProgramNV(table, save_BindProgramNV);
10025 SET_DeleteProgramsNV(table, _mesa_DeletePrograms);
10026 SET_GenProgramsNV(table, _mesa_GenPrograms);
10027 SET_IsProgramNV(table, _mesa_IsProgramARB);
10028 SET_GetVertexAttribdvARB(table, _mesa_GetVertexAttribdvARB);
10029 SET_GetVertexAttribfvARB(table, _mesa_GetVertexAttribfvARB);
10030 SET_GetVertexAttribivARB(table, _mesa_GetVertexAttribivARB);
10031 SET_GetVertexAttribPointervNV(table, _mesa_GetVertexAttribPointervARB);
10032 SET_ProgramEnvParameter4dARB(table, save_ProgramEnvParameter4dARB);
10033 SET_ProgramEnvParameter4dvARB(table, save_ProgramEnvParameter4dvARB);
10034 SET_ProgramEnvParameter4fARB(table, save_ProgramEnvParameter4fARB);
10035 SET_ProgramEnvParameter4fvARB(table, save_ProgramEnvParameter4fvARB);
10036 SET_ProgramLocalParameter4dARB(table, save_ProgramLocalParameter4dARB);
10037 SET_ProgramLocalParameter4dvARB(table, save_ProgramLocalParameter4dvARB);
10038 SET_ProgramLocalParameter4fARB(table, save_ProgramLocalParameter4fARB);
10039 SET_ProgramLocalParameter4fvARB(table, save_ProgramLocalParameter4fvARB);
10040 SET_GetProgramEnvParameterdvARB(table, _mesa_GetProgramEnvParameterdvARB);
10041 SET_GetProgramEnvParameterfvARB(table, _mesa_GetProgramEnvParameterfvARB);
10042 SET_GetProgramLocalParameterdvARB(table,
10043 _mesa_GetProgramLocalParameterdvARB);
10044 SET_GetProgramLocalParameterfvARB(table,
10045 _mesa_GetProgramLocalParameterfvARB);
10046 SET_GetProgramivARB(table, _mesa_GetProgramivARB);
10047 SET_GetProgramStringARB(table, _mesa_GetProgramStringARB);
10048
10049 /* ARB 28. GL_ARB_vertex_buffer_object */
10050 /* None of the extension's functions get compiled */
10051 SET_BindBufferARB(table, _mesa_BindBufferARB);
10052 SET_BufferDataARB(table, _mesa_BufferDataARB);
10053 SET_BufferSubDataARB(table, _mesa_BufferSubDataARB);
10054 SET_DeleteBuffersARB(table, _mesa_DeleteBuffersARB);
10055 SET_GenBuffersARB(table, _mesa_GenBuffersARB);
10056 SET_GetBufferParameterivARB(table, _mesa_GetBufferParameterivARB);
10057 SET_GetBufferPointervARB(table, _mesa_GetBufferPointervARB);
10058 SET_GetBufferSubDataARB(table, _mesa_GetBufferSubDataARB);
10059 SET_IsBufferARB(table, _mesa_IsBufferARB);
10060 SET_MapBufferARB(table, _mesa_MapBufferARB);
10061 SET_UnmapBufferARB(table, _mesa_UnmapBufferARB);
10062
10063 _mesa_init_queryobj_dispatch(ctx, table); /* glGetQuery, etc */
10064 SET_BeginQueryARB(table, save_BeginQueryARB);
10065 SET_EndQueryARB(table, save_EndQueryARB);
10066 SET_QueryCounter(table, save_QueryCounter);
10067
10068 SET_DrawBuffersARB(table, save_DrawBuffersARB);
10069
10070 SET_BlitFramebufferEXT(table, save_BlitFramebufferEXT);
10071
10072 /* GL_ARB_shader_objects */
10073 _mesa_init_shader_dispatch(ctx, table); /* Plug in glCreate/Delete/Get, etc */
10074 SET_UseProgramObjectARB(table, save_UseProgramObjectARB);
10075 SET_Uniform1fARB(table, save_Uniform1fARB);
10076 SET_Uniform2fARB(table, save_Uniform2fARB);
10077 SET_Uniform3fARB(table, save_Uniform3fARB);
10078 SET_Uniform4fARB(table, save_Uniform4fARB);
10079 SET_Uniform1fvARB(table, save_Uniform1fvARB);
10080 SET_Uniform2fvARB(table, save_Uniform2fvARB);
10081 SET_Uniform3fvARB(table, save_Uniform3fvARB);
10082 SET_Uniform4fvARB(table, save_Uniform4fvARB);
10083 SET_Uniform1iARB(table, save_Uniform1iARB);
10084 SET_Uniform2iARB(table, save_Uniform2iARB);
10085 SET_Uniform3iARB(table, save_Uniform3iARB);
10086 SET_Uniform4iARB(table, save_Uniform4iARB);
10087 SET_Uniform1ivARB(table, save_Uniform1ivARB);
10088 SET_Uniform2ivARB(table, save_Uniform2ivARB);
10089 SET_Uniform3ivARB(table, save_Uniform3ivARB);
10090 SET_Uniform4ivARB(table, save_Uniform4ivARB);
10091 SET_UniformMatrix2fvARB(table, save_UniformMatrix2fvARB);
10092 SET_UniformMatrix3fvARB(table, save_UniformMatrix3fvARB);
10093 SET_UniformMatrix4fvARB(table, save_UniformMatrix4fvARB);
10094 SET_UniformMatrix2x3fv(table, save_UniformMatrix2x3fv);
10095 SET_UniformMatrix3x2fv(table, save_UniformMatrix3x2fv);
10096 SET_UniformMatrix2x4fv(table, save_UniformMatrix2x4fv);
10097 SET_UniformMatrix4x2fv(table, save_UniformMatrix4x2fv);
10098 SET_UniformMatrix3x4fv(table, save_UniformMatrix3x4fv);
10099 SET_UniformMatrix4x3fv(table, save_UniformMatrix4x3fv);
10100
10101 /* ARB 30/31/32. GL_ARB_shader_objects, GL_ARB_vertex/fragment_shader */
10102 SET_BindAttribLocationARB(table, exec_BindAttribLocationARB);
10103 SET_GetAttribLocationARB(table, exec_GetAttribLocationARB);
10104 SET_GetUniformLocationARB(table, exec_GetUniformLocationARB);
10105 /* XXX additional functions need to be implemented here! */
10106
10107 /* 299. GL_EXT_blend_equation_separate */
10108 SET_BlendEquationSeparateEXT(table, save_BlendEquationSeparateEXT);
10109
10110 /* GL_EXT_gpu_program_parameters */
10111 SET_ProgramEnvParameters4fvEXT(table, save_ProgramEnvParameters4fvEXT);
10112 SET_ProgramLocalParameters4fvEXT(table, save_ProgramLocalParameters4fvEXT);
10113
10114 /* ARB 50. GL_ARB_map_buffer_range */
10115 SET_MapBufferRange(table, _mesa_MapBufferRange); /* no dlist save */
10116 SET_FlushMappedBufferRange(table, _mesa_FlushMappedBufferRange); /* no dl */
10117
10118 /* ARB 51. GL_ARB_texture_buffer_object */
10119 SET_TexBufferARB(table, _mesa_TexBuffer); /* no dlist save */
10120
10121 /* ARB 59. GL_ARB_copy_buffer */
10122 SET_CopyBufferSubData(table, _mesa_CopyBufferSubData); /* no dlist save */
10123
10124 /* 364. GL_EXT_provoking_vertex */
10125 SET_ProvokingVertexEXT(table, save_ProvokingVertexEXT);
10126
10127 /* 371. GL_APPLE_object_purgeable */
10128 SET_ObjectPurgeableAPPLE(table, _mesa_ObjectPurgeableAPPLE);
10129 SET_ObjectUnpurgeableAPPLE(table, _mesa_ObjectUnpurgeableAPPLE);
10130 SET_GetObjectParameterivAPPLE(table, _mesa_GetObjectParameterivAPPLE);
10131
10132 /* GL_EXT_texture_integer */
10133 SET_ClearColorIiEXT(table, save_ClearColorIi);
10134 SET_ClearColorIuiEXT(table, save_ClearColorIui);
10135 SET_TexParameterIivEXT(table, save_TexParameterIiv);
10136 SET_TexParameterIuivEXT(table, save_TexParameterIuiv);
10137 SET_GetTexParameterIivEXT(table, exec_GetTexParameterIiv);
10138 SET_GetTexParameterIuivEXT(table, exec_GetTexParameterIuiv);
10139
10140 /* 377. GL_EXT_separate_shader_objects */
10141 SET_UseShaderProgramEXT(table, save_UseShaderProgramEXT);
10142 SET_ActiveProgramEXT(table, save_ActiveProgramEXT);
10143
10144 /* GL_ARB_color_buffer_float */
10145 SET_ClampColorARB(table, save_ClampColorARB);
10146
10147 /* GL 3.0 */
10148 SET_ClearBufferiv(table, save_ClearBufferiv);
10149 SET_ClearBufferuiv(table, save_ClearBufferuiv);
10150 SET_ClearBufferfv(table, save_ClearBufferfv);
10151 SET_ClearBufferfi(table, save_ClearBufferfi);
10152 #if 0
10153 SET_Uniform1ui(table, save_Uniform1ui);
10154 SET_Uniform2ui(table, save_Uniform2ui);
10155 SET_Uniform3ui(table, save_Uniform3ui);
10156 SET_Uniform4ui(table, save_Uniform4ui);
10157 SET_Uniform1uiv(table, save_Uniform1uiv);
10158 SET_Uniform2uiv(table, save_Uniform2uiv);
10159 SET_Uniform3uiv(table, save_Uniform3uiv);
10160 SET_Uniform4uiv(table, save_Uniform4uiv);
10161 #else
10162 (void) save_Uniform1ui;
10163 (void) save_Uniform2ui;
10164 (void) save_Uniform3ui;
10165 (void) save_Uniform4ui;
10166 (void) save_Uniform1uiv;
10167 (void) save_Uniform2uiv;
10168 (void) save_Uniform3uiv;
10169 (void) save_Uniform4uiv;
10170 #endif
10171
10172 /* These are not compiled into display lists: */
10173 SET_BindBufferBaseEXT(table, _mesa_BindBufferBase);
10174 SET_BindBufferOffsetEXT(table, _mesa_BindBufferOffsetEXT);
10175 SET_BindBufferRangeEXT(table, _mesa_BindBufferRange);
10176 SET_TransformFeedbackVaryingsEXT(table, _mesa_TransformFeedbackVaryings);
10177 /* These are: */
10178 SET_BeginTransformFeedbackEXT(table, save_BeginTransformFeedback);
10179 SET_EndTransformFeedbackEXT(table, save_EndTransformFeedback);
10180 SET_BindTransformFeedback(table, save_BindTransformFeedback);
10181 SET_PauseTransformFeedback(table, save_PauseTransformFeedback);
10182 SET_ResumeTransformFeedback(table, save_ResumeTransformFeedback);
10183 SET_DrawTransformFeedback(table, save_DrawTransformFeedback);
10184 SET_DrawTransformFeedbackStream(table, save_DrawTransformFeedbackStream);
10185 SET_DrawTransformFeedbackInstanced(table,
10186 save_DrawTransformFeedbackInstanced);
10187 SET_DrawTransformFeedbackStreamInstanced(table,
10188 save_DrawTransformFeedbackStreamInstanced);
10189 SET_BeginQueryIndexed(table, save_BeginQueryIndexed);
10190 SET_EndQueryIndexed(table, save_EndQueryIndexed);
10191
10192 /* GL_ARB_instanced_arrays */
10193 SET_VertexAttribDivisorARB(table, save_VertexAttribDivisor);
10194
10195 /* GL_NV_texture_barrier */
10196 SET_TextureBarrierNV(table, save_TextureBarrierNV);
10197
10198 /* GL_ARB_sampler_objects */
10199 _mesa_init_sampler_object_dispatch(ctx, table); /* plug in Gen/Get/etc functions */
10200 SET_BindSampler(table, save_BindSampler);
10201 SET_SamplerParameteri(table, save_SamplerParameteri);
10202 SET_SamplerParameterf(table, save_SamplerParameterf);
10203 SET_SamplerParameteriv(table, save_SamplerParameteriv);
10204 SET_SamplerParameterfv(table, save_SamplerParameterfv);
10205 SET_SamplerParameterIiv(table, save_SamplerParameterIiv);
10206 SET_SamplerParameterIuiv(table, save_SamplerParameterIuiv);
10207
10208 /* GL_ARB_draw_buffer_blend */
10209 SET_BlendFunciARB(table, save_BlendFunci);
10210 SET_BlendFuncSeparateiARB(table, save_BlendFuncSeparatei);
10211 SET_BlendEquationiARB(table, save_BlendEquationi);
10212 SET_BlendEquationSeparateiARB(table, save_BlendEquationSeparatei);
10213
10214 /* GL_ARB_geometry_shader4 */
10215 SET_ProgramParameteri(table, save_ProgramParameteri);
10216 SET_FramebufferTexture(table, save_FramebufferTexture);
10217 SET_FramebufferTextureFaceARB(table, save_FramebufferTextureFace);
10218
10219 /* GL_NV_conditional_render */
10220 SET_BeginConditionalRenderNV(table, save_BeginConditionalRender);
10221 SET_EndConditionalRenderNV(table, save_EndConditionalRender);
10222
10223 /* GL_ARB_sync */
10224 _mesa_init_sync_dispatch(table);
10225 SET_WaitSync(table, save_WaitSync);
10226
10227 /* GL_ARB_texture_storage (no dlist support) */
10228 SET_TexStorage1D(table, _mesa_TexStorage1D);
10229 SET_TexStorage2D(table, _mesa_TexStorage2D);
10230 SET_TexStorage3D(table, _mesa_TexStorage3D);
10231 SET_TextureStorage1DEXT(table, _mesa_TextureStorage1DEXT);
10232 SET_TextureStorage2DEXT(table, _mesa_TextureStorage2DEXT);
10233 SET_TextureStorage3DEXT(table, _mesa_TextureStorage3DEXT);
10234
10235 /* GL_ARB_debug_output (no dlist support) */
10236 _mesa_init_errors_dispatch(table);
10237
10238 /* GL_ARB_uniform_buffer_object */
10239 SET_UniformBlockBinding(table, save_UniformBlockBinding);
10240
10241 /* GL_NV_primitive_restart */
10242 SET_PrimitiveRestartIndexNV(table, _mesa_PrimitiveRestartIndex);
10243
10244 return table;
10245 }
10246
10247
10248
10249 static const char *
10250 enum_string(GLenum k)
10251 {
10252 return _mesa_lookup_enum_by_nr(k);
10253 }
10254
10255
10256 /**
10257 * Print the commands in a display list. For debugging only.
10258 * TODO: many commands aren't handled yet.
10259 */
10260 static void GLAPIENTRY
10261 print_list(struct gl_context *ctx, GLuint list)
10262 {
10263 struct gl_display_list *dlist;
10264 Node *n;
10265 GLboolean done;
10266
10267 if (!islist(ctx, list)) {
10268 printf("%u is not a display list ID\n", list);
10269 return;
10270 }
10271
10272 dlist = lookup_list(ctx, list);
10273 if (!dlist)
10274 return;
10275
10276 n = dlist->Head;
10277
10278 printf("START-LIST %u, address %p\n", list, (void *) n);
10279
10280 done = n ? GL_FALSE : GL_TRUE;
10281 while (!done) {
10282 const OpCode opcode = n[0].opcode;
10283
10284 if (is_ext_opcode(opcode)) {
10285 n += ext_opcode_print(ctx, n);
10286 }
10287 else {
10288 switch (opcode) {
10289 case OPCODE_ACCUM:
10290 printf("Accum %s %g\n", enum_string(n[1].e), n[2].f);
10291 break;
10292 case OPCODE_BITMAP:
10293 printf("Bitmap %d %d %g %g %g %g %p\n", n[1].i, n[2].i,
10294 n[3].f, n[4].f, n[5].f, n[6].f, (void *) n[7].data);
10295 break;
10296 case OPCODE_CALL_LIST:
10297 printf("CallList %d\n", (int) n[1].ui);
10298 break;
10299 case OPCODE_CALL_LIST_OFFSET:
10300 printf("CallList %d + offset %u = %u\n", (int) n[1].ui,
10301 ctx->List.ListBase, ctx->List.ListBase + n[1].ui);
10302 break;
10303 case OPCODE_COLOR_TABLE_PARAMETER_FV:
10304 printf("ColorTableParameterfv %s %s %f %f %f %f\n",
10305 enum_string(n[1].e), enum_string(n[2].e),
10306 n[3].f, n[4].f, n[5].f, n[6].f);
10307 break;
10308 case OPCODE_COLOR_TABLE_PARAMETER_IV:
10309 printf("ColorTableParameteriv %s %s %d %d %d %d\n",
10310 enum_string(n[1].e), enum_string(n[2].e),
10311 n[3].i, n[4].i, n[5].i, n[6].i);
10312 break;
10313 case OPCODE_DISABLE:
10314 printf("Disable %s\n", enum_string(n[1].e));
10315 break;
10316 case OPCODE_ENABLE:
10317 printf("Enable %s\n", enum_string(n[1].e));
10318 break;
10319 case OPCODE_FRUSTUM:
10320 printf("Frustum %g %g %g %g %g %g\n",
10321 n[1].f, n[2].f, n[3].f, n[4].f, n[5].f, n[6].f);
10322 break;
10323 case OPCODE_LINE_STIPPLE:
10324 printf("LineStipple %d %x\n", n[1].i, (int) n[2].us);
10325 break;
10326 case OPCODE_LOAD_IDENTITY:
10327 printf("LoadIdentity\n");
10328 break;
10329 case OPCODE_LOAD_MATRIX:
10330 printf("LoadMatrix\n");
10331 printf(" %8f %8f %8f %8f\n",
10332 n[1].f, n[5].f, n[9].f, n[13].f);
10333 printf(" %8f %8f %8f %8f\n",
10334 n[2].f, n[6].f, n[10].f, n[14].f);
10335 printf(" %8f %8f %8f %8f\n",
10336 n[3].f, n[7].f, n[11].f, n[15].f);
10337 printf(" %8f %8f %8f %8f\n",
10338 n[4].f, n[8].f, n[12].f, n[16].f);
10339 break;
10340 case OPCODE_MULT_MATRIX:
10341 printf("MultMatrix (or Rotate)\n");
10342 printf(" %8f %8f %8f %8f\n",
10343 n[1].f, n[5].f, n[9].f, n[13].f);
10344 printf(" %8f %8f %8f %8f\n",
10345 n[2].f, n[6].f, n[10].f, n[14].f);
10346 printf(" %8f %8f %8f %8f\n",
10347 n[3].f, n[7].f, n[11].f, n[15].f);
10348 printf(" %8f %8f %8f %8f\n",
10349 n[4].f, n[8].f, n[12].f, n[16].f);
10350 break;
10351 case OPCODE_ORTHO:
10352 printf("Ortho %g %g %g %g %g %g\n",
10353 n[1].f, n[2].f, n[3].f, n[4].f, n[5].f, n[6].f);
10354 break;
10355 case OPCODE_POP_ATTRIB:
10356 printf("PopAttrib\n");
10357 break;
10358 case OPCODE_POP_MATRIX:
10359 printf("PopMatrix\n");
10360 break;
10361 case OPCODE_POP_NAME:
10362 printf("PopName\n");
10363 break;
10364 case OPCODE_PUSH_ATTRIB:
10365 printf("PushAttrib %x\n", n[1].bf);
10366 break;
10367 case OPCODE_PUSH_MATRIX:
10368 printf("PushMatrix\n");
10369 break;
10370 case OPCODE_PUSH_NAME:
10371 printf("PushName %d\n", (int) n[1].ui);
10372 break;
10373 case OPCODE_RASTER_POS:
10374 printf("RasterPos %g %g %g %g\n",
10375 n[1].f, n[2].f, n[3].f, n[4].f);
10376 break;
10377 case OPCODE_ROTATE:
10378 printf("Rotate %g %g %g %g\n",
10379 n[1].f, n[2].f, n[3].f, n[4].f);
10380 break;
10381 case OPCODE_SCALE:
10382 printf("Scale %g %g %g\n", n[1].f, n[2].f, n[3].f);
10383 break;
10384 case OPCODE_TRANSLATE:
10385 printf("Translate %g %g %g\n", n[1].f, n[2].f, n[3].f);
10386 break;
10387 case OPCODE_BIND_TEXTURE:
10388 printf("BindTexture %s %d\n",
10389 _mesa_lookup_enum_by_nr(n[1].ui), n[2].ui);
10390 break;
10391 case OPCODE_SHADE_MODEL:
10392 printf("ShadeModel %s\n", _mesa_lookup_enum_by_nr(n[1].ui));
10393 break;
10394 case OPCODE_MAP1:
10395 printf("Map1 %s %.3f %.3f %d %d\n",
10396 _mesa_lookup_enum_by_nr(n[1].ui),
10397 n[2].f, n[3].f, n[4].i, n[5].i);
10398 break;
10399 case OPCODE_MAP2:
10400 printf("Map2 %s %.3f %.3f %.3f %.3f %d %d %d %d\n",
10401 _mesa_lookup_enum_by_nr(n[1].ui),
10402 n[2].f, n[3].f, n[4].f, n[5].f,
10403 n[6].i, n[7].i, n[8].i, n[9].i);
10404 break;
10405 case OPCODE_MAPGRID1:
10406 printf("MapGrid1 %d %.3f %.3f\n", n[1].i, n[2].f, n[3].f);
10407 break;
10408 case OPCODE_MAPGRID2:
10409 printf("MapGrid2 %d %.3f %.3f, %d %.3f %.3f\n",
10410 n[1].i, n[2].f, n[3].f, n[4].i, n[5].f, n[6].f);
10411 break;
10412 case OPCODE_EVALMESH1:
10413 printf("EvalMesh1 %d %d\n", n[1].i, n[2].i);
10414 break;
10415 case OPCODE_EVALMESH2:
10416 printf("EvalMesh2 %d %d %d %d\n",
10417 n[1].i, n[2].i, n[3].i, n[4].i);
10418 break;
10419
10420 case OPCODE_ATTR_1F_NV:
10421 printf("ATTR_1F_NV attr %d: %f\n", n[1].i, n[2].f);
10422 break;
10423 case OPCODE_ATTR_2F_NV:
10424 printf("ATTR_2F_NV attr %d: %f %f\n",
10425 n[1].i, n[2].f, n[3].f);
10426 break;
10427 case OPCODE_ATTR_3F_NV:
10428 printf("ATTR_3F_NV attr %d: %f %f %f\n",
10429 n[1].i, n[2].f, n[3].f, n[4].f);
10430 break;
10431 case OPCODE_ATTR_4F_NV:
10432 printf("ATTR_4F_NV attr %d: %f %f %f %f\n",
10433 n[1].i, n[2].f, n[3].f, n[4].f, n[5].f);
10434 break;
10435 case OPCODE_ATTR_1F_ARB:
10436 printf("ATTR_1F_ARB attr %d: %f\n", n[1].i, n[2].f);
10437 break;
10438 case OPCODE_ATTR_2F_ARB:
10439 printf("ATTR_2F_ARB attr %d: %f %f\n",
10440 n[1].i, n[2].f, n[3].f);
10441 break;
10442 case OPCODE_ATTR_3F_ARB:
10443 printf("ATTR_3F_ARB attr %d: %f %f %f\n",
10444 n[1].i, n[2].f, n[3].f, n[4].f);
10445 break;
10446 case OPCODE_ATTR_4F_ARB:
10447 printf("ATTR_4F_ARB attr %d: %f %f %f %f\n",
10448 n[1].i, n[2].f, n[3].f, n[4].f, n[5].f);
10449 break;
10450
10451 case OPCODE_MATERIAL:
10452 printf("MATERIAL %x %x: %f %f %f %f\n",
10453 n[1].i, n[2].i, n[3].f, n[4].f, n[5].f, n[6].f);
10454 break;
10455 case OPCODE_BEGIN:
10456 printf("BEGIN %x\n", n[1].i);
10457 break;
10458 case OPCODE_END:
10459 printf("END\n");
10460 break;
10461 case OPCODE_RECTF:
10462 printf("RECTF %f %f %f %f\n", n[1].f, n[2].f, n[3].f,
10463 n[4].f);
10464 break;
10465 case OPCODE_EVAL_C1:
10466 printf("EVAL_C1 %f\n", n[1].f);
10467 break;
10468 case OPCODE_EVAL_C2:
10469 printf("EVAL_C2 %f %f\n", n[1].f, n[2].f);
10470 break;
10471 case OPCODE_EVAL_P1:
10472 printf("EVAL_P1 %d\n", n[1].i);
10473 break;
10474 case OPCODE_EVAL_P2:
10475 printf("EVAL_P2 %d %d\n", n[1].i, n[2].i);
10476 break;
10477
10478 case OPCODE_PROVOKING_VERTEX:
10479 printf("ProvokingVertex %s\n",
10480 _mesa_lookup_enum_by_nr(n[1].ui));
10481 break;
10482
10483 /*
10484 * meta opcodes/commands
10485 */
10486 case OPCODE_ERROR:
10487 printf("Error: %s %s\n",
10488 enum_string(n[1].e), (const char *) n[2].data);
10489 break;
10490 case OPCODE_CONTINUE:
10491 printf("DISPLAY-LIST-CONTINUE\n");
10492 n = (Node *) n[1].next;
10493 break;
10494 case OPCODE_END_OF_LIST:
10495 printf("END-LIST %u\n", list);
10496 done = GL_TRUE;
10497 break;
10498 default:
10499 if (opcode < 0 || opcode > OPCODE_END_OF_LIST) {
10500 printf
10501 ("ERROR IN DISPLAY LIST: opcode = %d, address = %p\n",
10502 opcode, (void *) n);
10503 return;
10504 }
10505 else {
10506 printf("command %d, %u operands\n", opcode,
10507 InstSize[opcode]);
10508 }
10509 }
10510 /* increment n to point to next compiled command */
10511 if (opcode != OPCODE_CONTINUE) {
10512 n += InstSize[opcode];
10513 }
10514 }
10515 }
10516 }
10517
10518
10519
10520 /**
10521 * Clients may call this function to help debug display list problems.
10522 * This function is _ONLY_FOR_DEBUGGING_PURPOSES_. It may be removed,
10523 * changed, or break in the future without notice.
10524 */
10525 void
10526 mesa_print_display_list(GLuint list)
10527 {
10528 GET_CURRENT_CONTEXT(ctx);
10529 print_list(ctx, list);
10530 }
10531
10532
10533 /**********************************************************************/
10534 /***** Initialization *****/
10535 /**********************************************************************/
10536
10537 void
10538 _mesa_save_vtxfmt_init(GLvertexformat * vfmt)
10539 {
10540 _MESA_INIT_ARRAYELT_VTXFMT(vfmt, _ae_);
10541
10542 vfmt->Begin = save_Begin;
10543
10544 _MESA_INIT_DLIST_VTXFMT(vfmt, save_);
10545
10546 vfmt->Color3f = save_Color3f;
10547 vfmt->Color3fv = save_Color3fv;
10548 vfmt->Color4f = save_Color4f;
10549 vfmt->Color4fv = save_Color4fv;
10550 vfmt->EdgeFlag = save_EdgeFlag;
10551 vfmt->End = save_End;
10552
10553 _MESA_INIT_EVAL_VTXFMT(vfmt, save_);
10554
10555 vfmt->FogCoordfEXT = save_FogCoordfEXT;
10556 vfmt->FogCoordfvEXT = save_FogCoordfvEXT;
10557 vfmt->Indexf = save_Indexf;
10558 vfmt->Indexfv = save_Indexfv;
10559 vfmt->Materialfv = save_Materialfv;
10560 vfmt->MultiTexCoord1fARB = save_MultiTexCoord1f;
10561 vfmt->MultiTexCoord1fvARB = save_MultiTexCoord1fv;
10562 vfmt->MultiTexCoord2fARB = save_MultiTexCoord2f;
10563 vfmt->MultiTexCoord2fvARB = save_MultiTexCoord2fv;
10564 vfmt->MultiTexCoord3fARB = save_MultiTexCoord3f;
10565 vfmt->MultiTexCoord3fvARB = save_MultiTexCoord3fv;
10566 vfmt->MultiTexCoord4fARB = save_MultiTexCoord4f;
10567 vfmt->MultiTexCoord4fvARB = save_MultiTexCoord4fv;
10568 vfmt->Normal3f = save_Normal3f;
10569 vfmt->Normal3fv = save_Normal3fv;
10570 vfmt->SecondaryColor3fEXT = save_SecondaryColor3fEXT;
10571 vfmt->SecondaryColor3fvEXT = save_SecondaryColor3fvEXT;
10572 vfmt->TexCoord1f = save_TexCoord1f;
10573 vfmt->TexCoord1fv = save_TexCoord1fv;
10574 vfmt->TexCoord2f = save_TexCoord2f;
10575 vfmt->TexCoord2fv = save_TexCoord2fv;
10576 vfmt->TexCoord3f = save_TexCoord3f;
10577 vfmt->TexCoord3fv = save_TexCoord3fv;
10578 vfmt->TexCoord4f = save_TexCoord4f;
10579 vfmt->TexCoord4fv = save_TexCoord4fv;
10580 vfmt->Vertex2f = save_Vertex2f;
10581 vfmt->Vertex2fv = save_Vertex2fv;
10582 vfmt->Vertex3f = save_Vertex3f;
10583 vfmt->Vertex3fv = save_Vertex3fv;
10584 vfmt->Vertex4f = save_Vertex4f;
10585 vfmt->Vertex4fv = save_Vertex4fv;
10586 vfmt->VertexAttrib1fARB = save_VertexAttrib1fARB;
10587 vfmt->VertexAttrib1fvARB = save_VertexAttrib1fvARB;
10588 vfmt->VertexAttrib2fARB = save_VertexAttrib2fARB;
10589 vfmt->VertexAttrib2fvARB = save_VertexAttrib2fvARB;
10590 vfmt->VertexAttrib3fARB = save_VertexAttrib3fARB;
10591 vfmt->VertexAttrib3fvARB = save_VertexAttrib3fvARB;
10592 vfmt->VertexAttrib4fARB = save_VertexAttrib4fARB;
10593 vfmt->VertexAttrib4fvARB = save_VertexAttrib4fvARB;
10594
10595 vfmt->Rectf = save_Rectf;
10596
10597 /* GL_ARB_draw_instanced */
10598 vfmt->DrawArraysInstanced = save_DrawArraysInstancedARB;
10599 vfmt->DrawElementsInstanced = save_DrawElementsInstancedARB;
10600
10601 /* GL_ARB_draw_elements_base_vertex */
10602 vfmt->DrawElementsInstancedBaseVertex = save_DrawElementsInstancedBaseVertexARB;
10603
10604 /* GL_ARB_base_instance */
10605 vfmt->DrawArraysInstancedBaseInstance = save_DrawArraysInstancedBaseInstance;
10606 vfmt->DrawElementsInstancedBaseInstance = save_DrawElementsInstancedBaseInstance;
10607 vfmt->DrawElementsInstancedBaseVertexBaseInstance = save_DrawElementsInstancedBaseVertexBaseInstance;
10608
10609 /* The driver is required to implement these as
10610 * 1) They can probably do a better job.
10611 * 2) A lot of new mechanisms would have to be added to this module
10612 * to support it. That code would probably never get used,
10613 * because of (1).
10614 */
10615 #if 0
10616 vfmt->DrawArrays = 0;
10617 vfmt->DrawElements = 0;
10618 vfmt->DrawRangeElements = 0;
10619 vfmt->MultiDrawElemementsEXT = 0;
10620 vfmt->DrawElementsBaseVertex = 0;
10621 vfmt->DrawRangeElementsBaseVertex = 0;
10622 vfmt->MultiDrawElemementsBaseVertex = 0;
10623 #endif
10624 }
10625
10626
10627 void
10628 _mesa_install_dlist_vtxfmt(struct _glapi_table *disp,
10629 const GLvertexformat *vfmt)
10630 {
10631 SET_CallList(disp, vfmt->CallList);
10632 SET_CallLists(disp, vfmt->CallLists);
10633 }
10634
10635
10636 /**
10637 * Initialize display list state for given context.
10638 */
10639 void
10640 _mesa_init_display_list(struct gl_context *ctx)
10641 {
10642 static GLboolean tableInitialized = GL_FALSE;
10643
10644 /* zero-out the instruction size table, just once */
10645 if (!tableInitialized) {
10646 memset(InstSize, 0, sizeof(InstSize));
10647 tableInitialized = GL_TRUE;
10648 }
10649
10650 /* extension info */
10651 ctx->ListExt = CALLOC_STRUCT(gl_list_extensions);
10652
10653 /* Display list */
10654 ctx->ListState.CallDepth = 0;
10655 ctx->ExecuteFlag = GL_TRUE;
10656 ctx->CompileFlag = GL_FALSE;
10657 ctx->ListState.CurrentBlock = NULL;
10658 ctx->ListState.CurrentPos = 0;
10659
10660 /* Display List group */
10661 ctx->List.ListBase = 0;
10662
10663 _mesa_save_vtxfmt_init(&ctx->ListState.ListVtxfmt);
10664 }
10665
10666
10667 void
10668 _mesa_free_display_list_data(struct gl_context *ctx)
10669 {
10670 free(ctx->ListExt);
10671 ctx->ListExt = NULL;
10672 }