3c5968c853f607f85c03935c5eb93ddadec5df07
[mesa.git] / src / mesa / main / matrix.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 7.5
4 *
5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
6 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27 /**
28 * \file matrix.c
29 * Matrix operations.
30 *
31 * \note
32 * -# 4x4 transformation matrices are stored in memory in column major order.
33 * -# Points/vertices are to be thought of as column vectors.
34 * -# Transformation of a point p by a matrix M is: p' = M * p
35 */
36
37
38 #include "glheader.h"
39 #include "imports.h"
40 #include "context.h"
41 #include "enums.h"
42 #include "macros.h"
43 #include "mfeatures.h"
44 #include "matrix.h"
45 #include "mtypes.h"
46 #include "math/m_matrix.h"
47
48
49 /**
50 * Apply a perspective projection matrix.
51 *
52 * \param left left clipping plane coordinate.
53 * \param right right clipping plane coordinate.
54 * \param bottom bottom clipping plane coordinate.
55 * \param top top clipping plane coordinate.
56 * \param nearval distance to the near clipping plane.
57 * \param farval distance to the far clipping plane.
58 *
59 * \sa glFrustum().
60 *
61 * Flushes vertices and validates parameters. Calls _math_matrix_frustum() with
62 * the top matrix of the current matrix stack and sets
63 * __struct gl_contextRec::NewState.
64 */
65 void GLAPIENTRY
66 _mesa_Frustum( GLdouble left, GLdouble right,
67 GLdouble bottom, GLdouble top,
68 GLdouble nearval, GLdouble farval )
69 {
70 GET_CURRENT_CONTEXT(ctx);
71 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
72
73 if (nearval <= 0.0 ||
74 farval <= 0.0 ||
75 nearval == farval ||
76 left == right ||
77 top == bottom)
78 {
79 _mesa_error( ctx, GL_INVALID_VALUE, "glFrustum" );
80 return;
81 }
82
83 _math_matrix_frustum( ctx->CurrentStack->Top,
84 (GLfloat) left, (GLfloat) right,
85 (GLfloat) bottom, (GLfloat) top,
86 (GLfloat) nearval, (GLfloat) farval );
87 ctx->NewState |= ctx->CurrentStack->DirtyFlag;
88 }
89
90
91 /**
92 * Apply an orthographic projection matrix.
93 *
94 * \param left left clipping plane coordinate.
95 * \param right right clipping plane coordinate.
96 * \param bottom bottom clipping plane coordinate.
97 * \param top top clipping plane coordinate.
98 * \param nearval distance to the near clipping plane.
99 * \param farval distance to the far clipping plane.
100 *
101 * \sa glOrtho().
102 *
103 * Flushes vertices and validates parameters. Calls _math_matrix_ortho() with
104 * the top matrix of the current matrix stack and sets
105 * __struct gl_contextRec::NewState.
106 */
107 void GLAPIENTRY
108 _mesa_Ortho( GLdouble left, GLdouble right,
109 GLdouble bottom, GLdouble top,
110 GLdouble nearval, GLdouble farval )
111 {
112 GET_CURRENT_CONTEXT(ctx);
113 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
114
115 if (MESA_VERBOSE & VERBOSE_API)
116 _mesa_debug(ctx, "glOrtho(%f, %f, %f, %f, %f, %f)\n",
117 left, right, bottom, top, nearval, farval);
118
119 if (left == right ||
120 bottom == top ||
121 nearval == farval)
122 {
123 _mesa_error( ctx, GL_INVALID_VALUE, "glOrtho" );
124 return;
125 }
126
127 _math_matrix_ortho( ctx->CurrentStack->Top,
128 (GLfloat) left, (GLfloat) right,
129 (GLfloat) bottom, (GLfloat) top,
130 (GLfloat) nearval, (GLfloat) farval );
131 ctx->NewState |= ctx->CurrentStack->DirtyFlag;
132 }
133
134
135 /**
136 * Set the current matrix stack.
137 *
138 * \param mode matrix stack.
139 *
140 * \sa glMatrixMode().
141 *
142 * Flushes the vertices, validates the parameter and updates
143 * __struct gl_contextRec::CurrentStack and gl_transform_attrib::MatrixMode
144 * with the specified matrix stack.
145 */
146 void GLAPIENTRY
147 _mesa_MatrixMode( GLenum mode )
148 {
149 GET_CURRENT_CONTEXT(ctx);
150 ASSERT_OUTSIDE_BEGIN_END(ctx);
151
152 if (ctx->Transform.MatrixMode == mode && mode != GL_TEXTURE)
153 return;
154 FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
155
156 switch (mode) {
157 case GL_MODELVIEW:
158 ctx->CurrentStack = &ctx->ModelviewMatrixStack;
159 break;
160 case GL_PROJECTION:
161 ctx->CurrentStack = &ctx->ProjectionMatrixStack;
162 break;
163 case GL_TEXTURE:
164 /* This error check is disabled because if we're called from
165 * glPopAttrib() when the active texture unit is >= MaxTextureCoordUnits
166 * we'll generate an unexpected error.
167 * From the GL_ARB_vertex_shader spec it sounds like we should instead
168 * do error checking in other places when we actually try to access
169 * texture matrices beyond MaxTextureCoordUnits.
170 */
171 #if 0
172 if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) {
173 _mesa_error(ctx, GL_INVALID_OPERATION,
174 "glMatrixMode(invalid tex unit %d)",
175 ctx->Texture.CurrentUnit);
176 return;
177 }
178 #endif
179 ASSERT(ctx->Texture.CurrentUnit < Elements(ctx->TextureMatrixStack));
180 ctx->CurrentStack = &ctx->TextureMatrixStack[ctx->Texture.CurrentUnit];
181 break;
182 case GL_MATRIX0_ARB:
183 case GL_MATRIX1_ARB:
184 case GL_MATRIX2_ARB:
185 case GL_MATRIX3_ARB:
186 case GL_MATRIX4_ARB:
187 case GL_MATRIX5_ARB:
188 case GL_MATRIX6_ARB:
189 case GL_MATRIX7_ARB:
190 if (ctx->API == API_OPENGL
191 && (ctx->Extensions.ARB_vertex_program ||
192 ctx->Extensions.ARB_fragment_program)) {
193 const GLuint m = mode - GL_MATRIX0_ARB;
194 if (m > ctx->Const.MaxProgramMatrices) {
195 _mesa_error(ctx, GL_INVALID_ENUM,
196 "glMatrixMode(GL_MATRIX%d_ARB)", m);
197 return;
198 }
199 ctx->CurrentStack = &ctx->ProgramMatrixStack[m];
200 }
201 else {
202 _mesa_error( ctx, GL_INVALID_ENUM, "glMatrixMode(mode)" );
203 return;
204 }
205 break;
206 default:
207 _mesa_error( ctx, GL_INVALID_ENUM, "glMatrixMode(mode)" );
208 return;
209 }
210
211 ctx->Transform.MatrixMode = mode;
212 }
213
214
215 /**
216 * Push the current matrix stack.
217 *
218 * \sa glPushMatrix().
219 *
220 * Verifies the current matrix stack is not full, and duplicates the top-most
221 * matrix in the stack.
222 * Marks __struct gl_contextRec::NewState with the stack dirty flag.
223 */
224 void GLAPIENTRY
225 _mesa_PushMatrix( void )
226 {
227 GET_CURRENT_CONTEXT(ctx);
228 struct gl_matrix_stack *stack = ctx->CurrentStack;
229 ASSERT_OUTSIDE_BEGIN_END(ctx);
230
231 if (MESA_VERBOSE&VERBOSE_API)
232 _mesa_debug(ctx, "glPushMatrix %s\n",
233 _mesa_lookup_enum_by_nr(ctx->Transform.MatrixMode));
234
235 if (stack->Depth + 1 >= stack->MaxDepth) {
236 if (ctx->Transform.MatrixMode == GL_TEXTURE) {
237 _mesa_error(ctx, GL_STACK_OVERFLOW,
238 "glPushMatrix(mode=GL_TEXTURE, unit=%d)",
239 ctx->Texture.CurrentUnit);
240 }
241 else {
242 _mesa_error(ctx, GL_STACK_OVERFLOW, "glPushMatrix(mode=%s)",
243 _mesa_lookup_enum_by_nr(ctx->Transform.MatrixMode));
244 }
245 return;
246 }
247 _math_matrix_copy( &stack->Stack[stack->Depth + 1],
248 &stack->Stack[stack->Depth] );
249 stack->Depth++;
250 stack->Top = &(stack->Stack[stack->Depth]);
251 ctx->NewState |= stack->DirtyFlag;
252 }
253
254
255 /**
256 * Pop the current matrix stack.
257 *
258 * \sa glPopMatrix().
259 *
260 * Flushes the vertices, verifies the current matrix stack is not empty, and
261 * moves the stack head down.
262 * Marks __struct gl_contextRec::NewState with the dirty stack flag.
263 */
264 void GLAPIENTRY
265 _mesa_PopMatrix( void )
266 {
267 GET_CURRENT_CONTEXT(ctx);
268 struct gl_matrix_stack *stack = ctx->CurrentStack;
269 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
270
271 if (MESA_VERBOSE&VERBOSE_API)
272 _mesa_debug(ctx, "glPopMatrix %s\n",
273 _mesa_lookup_enum_by_nr(ctx->Transform.MatrixMode));
274
275 if (stack->Depth == 0) {
276 if (ctx->Transform.MatrixMode == GL_TEXTURE) {
277 _mesa_error(ctx, GL_STACK_UNDERFLOW,
278 "glPopMatrix(mode=GL_TEXTURE, unit=%d)",
279 ctx->Texture.CurrentUnit);
280 }
281 else {
282 _mesa_error(ctx, GL_STACK_UNDERFLOW, "glPopMatrix(mode=%s)",
283 _mesa_lookup_enum_by_nr(ctx->Transform.MatrixMode));
284 }
285 return;
286 }
287 stack->Depth--;
288 stack->Top = &(stack->Stack[stack->Depth]);
289 ctx->NewState |= stack->DirtyFlag;
290 }
291
292
293 /**
294 * Replace the current matrix with the identity matrix.
295 *
296 * \sa glLoadIdentity().
297 *
298 * Flushes the vertices and calls _math_matrix_set_identity() with the
299 * top-most matrix in the current stack.
300 * Marks __struct gl_contextRec::NewState with the stack dirty flag.
301 */
302 void GLAPIENTRY
303 _mesa_LoadIdentity( void )
304 {
305 GET_CURRENT_CONTEXT(ctx);
306 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
307
308 if (MESA_VERBOSE & VERBOSE_API)
309 _mesa_debug(ctx, "glLoadIdentity()\n");
310
311 _math_matrix_set_identity( ctx->CurrentStack->Top );
312 ctx->NewState |= ctx->CurrentStack->DirtyFlag;
313 }
314
315
316 /**
317 * Replace the current matrix with a given matrix.
318 *
319 * \param m matrix.
320 *
321 * \sa glLoadMatrixf().
322 *
323 * Flushes the vertices and calls _math_matrix_loadf() with the top-most
324 * matrix in the current stack and the given matrix.
325 * Marks __struct gl_contextRec::NewState with the dirty stack flag.
326 */
327 void GLAPIENTRY
328 _mesa_LoadMatrixf( const GLfloat *m )
329 {
330 GET_CURRENT_CONTEXT(ctx);
331 if (!m) return;
332 if (MESA_VERBOSE & VERBOSE_API)
333 _mesa_debug(ctx,
334 "glLoadMatrix(%f %f %f %f, %f %f %f %f, %f %f %f %f, %f %f %f %f\n",
335 m[0], m[4], m[8], m[12],
336 m[1], m[5], m[9], m[13],
337 m[2], m[6], m[10], m[14],
338 m[3], m[7], m[11], m[15]);
339
340 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
341 _math_matrix_loadf( ctx->CurrentStack->Top, m );
342 ctx->NewState |= ctx->CurrentStack->DirtyFlag;
343 }
344
345
346 /**
347 * Multiply the current matrix with a given matrix.
348 *
349 * \param m matrix.
350 *
351 * \sa glMultMatrixf().
352 *
353 * Flushes the vertices and calls _math_matrix_mul_floats() with the top-most
354 * matrix in the current stack and the given matrix. Marks
355 * __struct gl_contextRec::NewState with the dirty stack flag.
356 */
357 void GLAPIENTRY
358 _mesa_MultMatrixf( const GLfloat *m )
359 {
360 GET_CURRENT_CONTEXT(ctx);
361 if (!m) return;
362 if (MESA_VERBOSE & VERBOSE_API)
363 _mesa_debug(ctx,
364 "glMultMatrix(%f %f %f %f, %f %f %f %f, %f %f %f %f, %f %f %f %f\n",
365 m[0], m[4], m[8], m[12],
366 m[1], m[5], m[9], m[13],
367 m[2], m[6], m[10], m[14],
368 m[3], m[7], m[11], m[15]);
369 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
370 _math_matrix_mul_floats( ctx->CurrentStack->Top, m );
371 ctx->NewState |= ctx->CurrentStack->DirtyFlag;
372 }
373
374
375 /**
376 * Multiply the current matrix with a rotation matrix.
377 *
378 * \param angle angle of rotation, in degrees.
379 * \param x rotation vector x coordinate.
380 * \param y rotation vector y coordinate.
381 * \param z rotation vector z coordinate.
382 *
383 * \sa glRotatef().
384 *
385 * Flushes the vertices and calls _math_matrix_rotate() with the top-most
386 * matrix in the current stack and the given parameters. Marks
387 * __struct gl_contextRec::NewState with the dirty stack flag.
388 */
389 void GLAPIENTRY
390 _mesa_Rotatef( GLfloat angle, GLfloat x, GLfloat y, GLfloat z )
391 {
392 GET_CURRENT_CONTEXT(ctx);
393 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
394 if (angle != 0.0F) {
395 _math_matrix_rotate( ctx->CurrentStack->Top, angle, x, y, z);
396 ctx->NewState |= ctx->CurrentStack->DirtyFlag;
397 }
398 }
399
400
401 /**
402 * Multiply the current matrix with a general scaling matrix.
403 *
404 * \param x x axis scale factor.
405 * \param y y axis scale factor.
406 * \param z z axis scale factor.
407 *
408 * \sa glScalef().
409 *
410 * Flushes the vertices and calls _math_matrix_scale() with the top-most
411 * matrix in the current stack and the given parameters. Marks
412 * __struct gl_contextRec::NewState with the dirty stack flag.
413 */
414 void GLAPIENTRY
415 _mesa_Scalef( GLfloat x, GLfloat y, GLfloat z )
416 {
417 GET_CURRENT_CONTEXT(ctx);
418 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
419 _math_matrix_scale( ctx->CurrentStack->Top, x, y, z);
420 ctx->NewState |= ctx->CurrentStack->DirtyFlag;
421 }
422
423
424 /**
425 * Multiply the current matrix with a translation matrix.
426 *
427 * \param x translation vector x coordinate.
428 * \param y translation vector y coordinate.
429 * \param z translation vector z coordinate.
430 *
431 * \sa glTranslatef().
432 *
433 * Flushes the vertices and calls _math_matrix_translate() with the top-most
434 * matrix in the current stack and the given parameters. Marks
435 * __struct gl_contextRec::NewState with the dirty stack flag.
436 */
437 void GLAPIENTRY
438 _mesa_Translatef( GLfloat x, GLfloat y, GLfloat z )
439 {
440 GET_CURRENT_CONTEXT(ctx);
441 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
442 _math_matrix_translate( ctx->CurrentStack->Top, x, y, z);
443 ctx->NewState |= ctx->CurrentStack->DirtyFlag;
444 }
445
446
447 void GLAPIENTRY
448 _mesa_LoadMatrixd( const GLdouble *m )
449 {
450 GLint i;
451 GLfloat f[16];
452 if (!m) return;
453 for (i = 0; i < 16; i++)
454 f[i] = (GLfloat) m[i];
455 _mesa_LoadMatrixf(f);
456 }
457
458 void GLAPIENTRY
459 _mesa_MultMatrixd( const GLdouble *m )
460 {
461 GLint i;
462 GLfloat f[16];
463 if (!m) return;
464 for (i = 0; i < 16; i++)
465 f[i] = (GLfloat) m[i];
466 _mesa_MultMatrixf( f );
467 }
468
469
470 void GLAPIENTRY
471 _mesa_Rotated( GLdouble angle, GLdouble x, GLdouble y, GLdouble z )
472 {
473 _mesa_Rotatef((GLfloat) angle, (GLfloat) x, (GLfloat) y, (GLfloat) z);
474 }
475
476
477 void GLAPIENTRY
478 _mesa_Scaled( GLdouble x, GLdouble y, GLdouble z )
479 {
480 _mesa_Scalef((GLfloat) x, (GLfloat) y, (GLfloat) z);
481 }
482
483
484 void GLAPIENTRY
485 _mesa_Translated( GLdouble x, GLdouble y, GLdouble z )
486 {
487 _mesa_Translatef((GLfloat) x, (GLfloat) y, (GLfloat) z);
488 }
489
490
491 void GLAPIENTRY
492 _mesa_LoadTransposeMatrixfARB( const GLfloat *m )
493 {
494 GLfloat tm[16];
495 if (!m) return;
496 _math_transposef(tm, m);
497 _mesa_LoadMatrixf(tm);
498 }
499
500
501 void GLAPIENTRY
502 _mesa_LoadTransposeMatrixdARB( const GLdouble *m )
503 {
504 GLfloat tm[16];
505 if (!m) return;
506 _math_transposefd(tm, m);
507 _mesa_LoadMatrixf(tm);
508 }
509
510
511 void GLAPIENTRY
512 _mesa_MultTransposeMatrixfARB( const GLfloat *m )
513 {
514 GLfloat tm[16];
515 if (!m) return;
516 _math_transposef(tm, m);
517 _mesa_MultMatrixf(tm);
518 }
519
520
521 void GLAPIENTRY
522 _mesa_MultTransposeMatrixdARB( const GLdouble *m )
523 {
524 GLfloat tm[16];
525 if (!m) return;
526 _math_transposefd(tm, m);
527 _mesa_MultMatrixf(tm);
528 }
529
530
531
532 /**********************************************************************/
533 /** \name State management */
534 /*@{*/
535
536
537 /**
538 * Update the projection matrix stack.
539 *
540 * \param ctx GL context.
541 *
542 * Calls _math_matrix_analyse() with the top-matrix of the projection matrix
543 * stack, and recomputes user clip positions if necessary.
544 *
545 * \note This routine references __struct gl_contextRec::Tranform attribute
546 * values to compute userclip positions in clip space, but is only called on
547 * _NEW_PROJECTION. The _mesa_ClipPlane() function keeps these values up to
548 * date across changes to the __struct gl_contextRec::Transform attributes.
549 */
550 static void
551 update_projection( struct gl_context *ctx )
552 {
553 _math_matrix_analyse( ctx->ProjectionMatrixStack.Top );
554
555 /* Recompute clip plane positions in clipspace. This is also done
556 * in _mesa_ClipPlane().
557 */
558 if (ctx->Transform.ClipPlanesEnabled) {
559 GLuint p;
560 for (p = 0; p < ctx->Const.MaxClipPlanes; p++) {
561 if (ctx->Transform.ClipPlanesEnabled & (1 << p)) {
562 _mesa_transform_vector( ctx->Transform._ClipUserPlane[p],
563 ctx->Transform.EyeUserPlane[p],
564 ctx->ProjectionMatrixStack.Top->inv );
565 }
566 }
567 }
568 }
569
570
571 /**
572 * Calculate the combined modelview-projection matrix.
573 *
574 * \param ctx GL context.
575 *
576 * Multiplies the top matrices of the projection and model view stacks into
577 * __struct gl_contextRec::_ModelProjectMatrix via _math_matrix_mul_matrix()
578 * and analyzes the resulting matrix via _math_matrix_analyse().
579 */
580 static void
581 calculate_model_project_matrix( struct gl_context *ctx )
582 {
583 _math_matrix_mul_matrix( &ctx->_ModelProjectMatrix,
584 ctx->ProjectionMatrixStack.Top,
585 ctx->ModelviewMatrixStack.Top );
586
587 _math_matrix_analyse( &ctx->_ModelProjectMatrix );
588 }
589
590
591 /**
592 * Updates the combined modelview-projection matrix.
593 *
594 * \param ctx GL context.
595 * \param new_state new state bit mask.
596 *
597 * If there is a new model view matrix then analyzes it. If there is a new
598 * projection matrix, updates it. Finally calls
599 * calculate_model_project_matrix() to recalculate the modelview-projection
600 * matrix.
601 */
602 void _mesa_update_modelview_project( struct gl_context *ctx, GLuint new_state )
603 {
604 if (new_state & _NEW_MODELVIEW) {
605 _math_matrix_analyse( ctx->ModelviewMatrixStack.Top );
606
607 /* Bring cull position up to date.
608 */
609 TRANSFORM_POINT3( ctx->Transform.CullObjPos,
610 ctx->ModelviewMatrixStack.Top->inv,
611 ctx->Transform.CullEyePos );
612 }
613
614
615 if (new_state & _NEW_PROJECTION)
616 update_projection( ctx );
617
618 /* Keep ModelviewProject up to date always to allow tnl
619 * implementations that go model->clip even when eye is required.
620 */
621 calculate_model_project_matrix(ctx);
622 }
623
624 /*@}*/
625
626
627 /**********************************************************************/
628 /** Matrix stack initialization */
629 /*@{*/
630
631
632 /**
633 * Initialize a matrix stack.
634 *
635 * \param stack matrix stack.
636 * \param maxDepth maximum stack depth.
637 * \param dirtyFlag dirty flag.
638 *
639 * Allocates an array of \p maxDepth elements for the matrix stack and calls
640 * _math_matrix_ctr() for each element to initialize it.
641 */
642 static void
643 init_matrix_stack( struct gl_matrix_stack *stack,
644 GLuint maxDepth, GLuint dirtyFlag )
645 {
646 GLuint i;
647
648 stack->Depth = 0;
649 stack->MaxDepth = maxDepth;
650 stack->DirtyFlag = dirtyFlag;
651 /* The stack */
652 stack->Stack = calloc(maxDepth, sizeof(GLmatrix));
653 for (i = 0; i < maxDepth; i++) {
654 _math_matrix_ctr(&stack->Stack[i]);
655 }
656 stack->Top = stack->Stack;
657 }
658
659 /**
660 * Free matrix stack.
661 *
662 * \param stack matrix stack.
663 *
664 * Calls _math_matrix_dtr() for each element of the matrix stack and
665 * frees the array.
666 */
667 static void
668 free_matrix_stack( struct gl_matrix_stack *stack )
669 {
670 GLuint i;
671 for (i = 0; i < stack->MaxDepth; i++) {
672 _math_matrix_dtr(&stack->Stack[i]);
673 }
674 free(stack->Stack);
675 stack->Stack = stack->Top = NULL;
676 }
677
678 /*@}*/
679
680
681 /**********************************************************************/
682 /** \name Initialization */
683 /*@{*/
684
685
686 /**
687 * Initialize the context matrix data.
688 *
689 * \param ctx GL context.
690 *
691 * Initializes each of the matrix stacks and the combined modelview-projection
692 * matrix.
693 */
694 void _mesa_init_matrix( struct gl_context * ctx )
695 {
696 GLint i;
697
698 /* Initialize matrix stacks */
699 init_matrix_stack(&ctx->ModelviewMatrixStack, MAX_MODELVIEW_STACK_DEPTH,
700 _NEW_MODELVIEW);
701 init_matrix_stack(&ctx->ProjectionMatrixStack, MAX_PROJECTION_STACK_DEPTH,
702 _NEW_PROJECTION);
703 for (i = 0; i < Elements(ctx->TextureMatrixStack); i++)
704 init_matrix_stack(&ctx->TextureMatrixStack[i], MAX_TEXTURE_STACK_DEPTH,
705 _NEW_TEXTURE_MATRIX);
706 for (i = 0; i < Elements(ctx->ProgramMatrixStack); i++)
707 init_matrix_stack(&ctx->ProgramMatrixStack[i],
708 MAX_PROGRAM_MATRIX_STACK_DEPTH, _NEW_TRACK_MATRIX);
709 ctx->CurrentStack = &ctx->ModelviewMatrixStack;
710
711 /* Init combined Modelview*Projection matrix */
712 _math_matrix_ctr( &ctx->_ModelProjectMatrix );
713 }
714
715
716 /**
717 * Free the context matrix data.
718 *
719 * \param ctx GL context.
720 *
721 * Frees each of the matrix stacks and the combined modelview-projection
722 * matrix.
723 */
724 void _mesa_free_matrix_data( struct gl_context *ctx )
725 {
726 GLint i;
727
728 free_matrix_stack(&ctx->ModelviewMatrixStack);
729 free_matrix_stack(&ctx->ProjectionMatrixStack);
730 for (i = 0; i < Elements(ctx->TextureMatrixStack); i++)
731 free_matrix_stack(&ctx->TextureMatrixStack[i]);
732 for (i = 0; i < Elements(ctx->ProgramMatrixStack); i++)
733 free_matrix_stack(&ctx->ProgramMatrixStack[i]);
734 /* combined Modelview*Projection matrix */
735 _math_matrix_dtr( &ctx->_ModelProjectMatrix );
736
737 }
738
739
740 /**
741 * Initialize the context transform attribute group.
742 *
743 * \param ctx GL context.
744 *
745 * \todo Move this to a new file with other 'transform' routines.
746 */
747 void _mesa_init_transform( struct gl_context *ctx )
748 {
749 GLuint i;
750
751 /* Transformation group */
752 ctx->Transform.MatrixMode = GL_MODELVIEW;
753 ctx->Transform.Normalize = GL_FALSE;
754 ctx->Transform.RescaleNormals = GL_FALSE;
755 ctx->Transform.RasterPositionUnclipped = GL_FALSE;
756 for (i=0;i<ctx->Const.MaxClipPlanes;i++) {
757 ASSIGN_4V( ctx->Transform.EyeUserPlane[i], 0.0, 0.0, 0.0, 0.0 );
758 }
759 ctx->Transform.ClipPlanesEnabled = 0;
760
761 ASSIGN_4V( ctx->Transform.CullObjPos, 0.0, 0.0, 1.0, 0.0 );
762 ASSIGN_4V( ctx->Transform.CullEyePos, 0.0, 0.0, 1.0, 0.0 );
763 }
764
765
766 /*@}*/