replace _mesa_is_pow_two with util_is_power_of_two_*
[mesa.git] / src / mesa / drivers / dri / i915 / i915_texstate.c
index 544aaa7209717dd3c816abd43f0ce25899554aff..6b4f6ed38e20405d823d8338dad115b052988d25 100644 (file)
@@ -342,7 +342,7 @@ i915_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3)
        * Thus, I guess we need do this for other platforms as well.
        */
       if (tObj->Target == GL_TEXTURE_CUBE_MAP_ARB &&
-          !_mesa_is_pow_two(firstImage->Height))
+          !util_is_power_of_two_or_zero(firstImage->Height))
          return false;
 
       state[I915_TEXREG_SS3] = ss3;     /* SS3_NORMALIZED_COORDS */