* Thus, I guess we need do this for other platforms as well.
*/
if (tObj->Target == GL_TEXTURE_CUBE_MAP_ARB &&
- !_mesa_is_pow_two(firstImage->Height))
+ !util_is_power_of_two_or_zero(firstImage->Height))
return false;
state[I915_TEXREG_SS3] = ss3; /* SS3_NORMALIZED_COORDS */