void
gen8_upload_ps_extra(struct brw_context *brw,
- const struct gl_fragment_program *fp,
- const struct brw_wm_prog_data *prog_data,
- bool multisampled_fbo)
+ const struct brw_wm_prog_data *prog_data)
{
- struct gl_context *ctx = &brw->ctx;
uint32_t dw1 = 0;
dw1 |= GEN8_PSX_PIXEL_SHADER_VALID;
*
* BRW_NEW_FS_PROG_DATA | BRW_NEW_FRAGMENT_PROGRAM | _NEW_BUFFERS | _NEW_COLOR
*/
- if ((_mesa_active_fragment_shader_has_side_effects(ctx) ||
- prog_data->uses_kill) && !brw_color_buffer_write_enabled(brw))
+ if ((prog_data->has_side_effects || prog_data->uses_kill) &&
+ !brw_color_buffer_write_enabled(brw))
dw1 |= GEN8_PSX_SHADER_HAS_UAV;
if (prog_data->computed_stencil) {
static void
upload_ps_extra(struct brw_context *brw)
{
- /* BRW_NEW_FRAGMENT_PROGRAM */
- const struct brw_fragment_program *fp =
- brw_fragment_program_const(brw->fragment_program);
/* BRW_NEW_FS_PROG_DATA */
const struct brw_wm_prog_data *prog_data = brw->wm.prog_data;
- /* BRW_NEW_NUM_SAMPLES */
- const bool multisampled_fbo = brw->num_samples > 1;
- gen8_upload_ps_extra(brw, &fp->program, prog_data, multisampled_fbo);
+ gen8_upload_ps_extra(brw, prog_data);
}
const struct brw_tracked_state gen8_ps_extra = {
.mesa = _NEW_BUFFERS | _NEW_COLOR,
.brw = BRW_NEW_BLORP |
BRW_NEW_CONTEXT |
- BRW_NEW_FRAGMENT_PROGRAM |
- BRW_NEW_FS_PROG_DATA |
- BRW_NEW_NUM_SAMPLES,
+ BRW_NEW_FS_PROG_DATA,
},
.emit = upload_ps_extra,
};
/* BRW_NEW_FS_PROG_DATA */
if (brw->wm.prog_data->early_fragment_tests)
dw1 |= GEN7_WM_EARLY_DS_CONTROL_PREPS;
- else if (_mesa_active_fragment_shader_has_side_effects(&brw->ctx))
+ else if (brw->wm.prog_data->has_side_effects)
dw1 |= GEN7_WM_EARLY_DS_CONTROL_PSEXEC;
BEGIN_BATCH(2);
void
gen8_upload_ps_state(struct brw_context *brw,
- const struct gl_fragment_program *fp,
const struct brw_stage_state *stage_state,
const struct brw_wm_prog_data *prog_data,
uint32_t fast_clear_op)
dw6 |= fast_clear_op;
- if (prog_data->prog_offset_16 || prog_data->no_8) {
+ if (prog_data->dispatch_8)
+ dw6 |= GEN7_PS_8_DISPATCH_ENABLE;
+
+ if (prog_data->dispatch_16)
dw6 |= GEN7_PS_16_DISPATCH_ENABLE;
- /* In case of non 1x per sample shading, only one of SIMD8 and SIMD16
- * should be enabled. We do 'SIMD16 only' dispatch if a SIMD16 shader
- * is successfully compiled. In majority of the cases that bring us
- * better performance than 'SIMD8 only' dispatch.
- */
- if (!prog_data->no_8 && !prog_data->persample_dispatch) {
- dw6 |= GEN7_PS_8_DISPATCH_ENABLE;
- dw7 |= (prog_data->base.dispatch_grf_start_reg <<
- GEN7_PS_DISPATCH_START_GRF_SHIFT_0);
- dw7 |= (prog_data->dispatch_grf_start_reg_16 <<
- GEN7_PS_DISPATCH_START_GRF_SHIFT_2);
- ksp0 = stage_state->prog_offset;
- ksp2 = stage_state->prog_offset + prog_data->prog_offset_16;
- } else {
- dw7 |= (prog_data->dispatch_grf_start_reg_16 <<
- GEN7_PS_DISPATCH_START_GRF_SHIFT_0);
-
- ksp0 = stage_state->prog_offset + prog_data->prog_offset_16;
- }
- } else {
- dw6 |= GEN7_PS_8_DISPATCH_ENABLE;
- dw7 |= (prog_data->base.dispatch_grf_start_reg <<
- GEN7_PS_DISPATCH_START_GRF_SHIFT_0);
- ksp0 = stage_state->prog_offset;
- }
+ dw7 |= prog_data->base.dispatch_grf_start_reg <<
+ GEN7_PS_DISPATCH_START_GRF_SHIFT_0;
+ dw7 |= prog_data->dispatch_grf_start_reg_2 <<
+ GEN7_PS_DISPATCH_START_GRF_SHIFT_2;
+
+ ksp0 = stage_state->prog_offset;
+ ksp2 = stage_state->prog_offset + prog_data->prog_offset_2;
BEGIN_BATCH(12);
OUT_BATCH(_3DSTATE_PS << 16 | (12 - 2));
if (prog_data->base.total_scratch) {
OUT_RELOC64(stage_state->scratch_bo,
I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
- ffs(prog_data->base.total_scratch) - 11);
+ ffs(stage_state->per_thread_scratch) - 11);
} else {
OUT_BATCH(0);
OUT_BATCH(0);
{
/* BRW_NEW_FS_PROG_DATA */
const struct brw_wm_prog_data *prog_data = brw->wm.prog_data;
- gen8_upload_ps_state(brw, brw->fragment_program, &brw->wm.base, prog_data,
- brw->wm.fast_clear_op);
+ gen8_upload_ps_state(brw, &brw->wm.base, prog_data, brw->wm.fast_clear_op);
}
const struct brw_tracked_state gen8_ps_state = {