#include "intel_batchbuffer.h"
#include "intel_mipmap_tree.h"
+#include "intel_fbo.h"
#include "brw_context.h"
#include "brw_state.h"
-#include "blorp_priv.h"
+#include "blorp/blorp_genX_exec.h"
-#include "genxml/gen_macros.h"
+#include "brw_blorp.h"
static void *
-blorp_emit_dwords(struct brw_context *brw, unsigned n)
+blorp_emit_dwords(struct blorp_batch *batch, unsigned n)
{
+ assert(batch->blorp->driver_ctx == batch->driver_batch);
+ struct brw_context *brw = batch->driver_batch;
+
intel_batchbuffer_begin(brw, n, RENDER_RING);
uint32_t *map = brw->batch.map_next;
brw->batch.map_next += n;
return map;
}
-struct blorp_address {
- drm_intel_bo *buffer;
- uint32_t read_domains;
- uint32_t write_domain;
- uint32_t offset;
-};
-
static uint64_t
-blorp_emit_reloc(struct brw_context *brw, void *location,
- struct blorp_address address, uint32_t delta)
+blorp_emit_reloc(struct blorp_batch *batch,
+ void *location, struct blorp_address address, uint32_t delta)
{
+ assert(batch->blorp->driver_ctx == batch->driver_batch);
+ struct brw_context *brw = batch->driver_batch;
+
uint32_t offset = (char *)location - (char *)brw->batch.map;
if (brw->gen >= 8) {
- return intel_batchbuffer_reloc64(brw, address.buffer, offset,
+ return intel_batchbuffer_reloc64(&brw->batch, address.buffer, offset,
address.read_domains,
address.write_domain,
address.offset + delta);
} else {
- return intel_batchbuffer_reloc(brw, address.buffer, offset,
+ return intel_batchbuffer_reloc(&brw->batch, address.buffer, offset,
address.read_domains,
address.write_domain,
address.offset + delta);
}
}
+static void
+blorp_surface_reloc(struct blorp_batch *batch, uint32_t ss_offset,
+ struct blorp_address address, uint32_t delta)
+{
+ assert(batch->blorp->driver_ctx == batch->driver_batch);
+ struct brw_context *brw = batch->driver_batch;
+ drm_intel_bo *bo = address.buffer;
+
+ drm_intel_bo_emit_reloc(brw->batch.bo, ss_offset,
+ bo, address.offset + delta,
+ address.read_domains, address.write_domain);
+
+ uint64_t reloc_val = bo->offset64 + address.offset + delta;
+ void *reloc_ptr = (void *)brw->batch.map + ss_offset;
+#if GEN_GEN >= 8
+ *(uint64_t *)reloc_ptr = reloc_val;
+#else
+ *(uint32_t *)reloc_ptr = reloc_val;
+#endif
+}
+
static void *
-blorp_alloc_dynamic_state(struct blorp_context *blorp,
+blorp_alloc_dynamic_state(struct blorp_batch *batch,
enum aub_state_struct_type type,
uint32_t size,
uint32_t alignment,
uint32_t *offset)
{
- struct brw_context *brw = blorp->driver_ctx;
+ assert(batch->blorp->driver_ctx == batch->driver_batch);
+ struct brw_context *brw = batch->driver_batch;
+
return brw_state_batch(brw, type, size, alignment, offset);
}
+static void
+blorp_alloc_binding_table(struct blorp_batch *batch, unsigned num_entries,
+ unsigned state_size, unsigned state_alignment,
+ uint32_t *bt_offset, uint32_t *surface_offsets,
+ void **surface_maps)
+{
+ assert(batch->blorp->driver_ctx == batch->driver_batch);
+ struct brw_context *brw = batch->driver_batch;
+
+ uint32_t *bt_map = brw_state_batch(brw, AUB_TRACE_BINDING_TABLE,
+ num_entries * sizeof(uint32_t), 32,
+ bt_offset);
+
+ for (unsigned i = 0; i < num_entries; i++) {
+ surface_maps[i] = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE,
+ state_size, state_alignment,
+ &(surface_offsets)[i]);
+ bt_map[i] = surface_offsets[i];
+ }
+}
+
static void *
-blorp_alloc_vertex_buffer(struct blorp_context *blorp, uint32_t size,
+blorp_alloc_vertex_buffer(struct blorp_batch *batch, uint32_t size,
struct blorp_address *addr)
{
- struct brw_context *brw = blorp->driver_ctx;
+ assert(batch->blorp->driver_ctx == batch->driver_batch);
+ struct brw_context *brw = batch->driver_batch;
uint32_t offset;
void *data = brw_state_batch(brw, AUB_TRACE_VERTEX_BUFFER,
}
static void
-blorp_emit_3dstate_multisample(struct brw_context *brw, unsigned samples)
-{
-#if GEN_GEN >= 8
- gen8_emit_3dstate_multisample(brw, samples);
-#else
- gen6_emit_3dstate_multisample(brw, samples);
-#endif
-}
-
-#define __gen_address_type struct blorp_address
-#define __gen_user_data struct brw_context
-
-static uint64_t
-__gen_combine_address(struct brw_context *brw, void *location,
- struct blorp_address address, uint32_t delta)
+blorp_emit_urb_config(struct blorp_batch *batch, unsigned vs_entry_size)
{
- if (address.buffer == NULL) {
- return address.offset + delta;
- } else {
- return blorp_emit_reloc(brw, location, address, delta);
- }
-}
-
-#include "genxml/genX_pack.h"
-
-#define _blorp_cmd_length(cmd) cmd ## _length
-#define _blorp_cmd_length_bias(cmd) cmd ## _length_bias
-#define _blorp_cmd_header(cmd) cmd ## _header
-#define _blorp_cmd_pack(cmd) cmd ## _pack
-
-#define blorp_emit(brw, cmd, name) \
- for (struct cmd name = { _blorp_cmd_header(cmd) }, \
- *_dst = blorp_emit_dwords(brw, _blorp_cmd_length(cmd)); \
- __builtin_expect(_dst != NULL, 1); \
- _blorp_cmd_pack(cmd)(brw, (void *)_dst, &name), \
- _dst = NULL)
-
-#define blorp_emitn(batch, cmd, n) ({ \
- uint32_t *_dw = blorp_emit_dwords(batch, n); \
- struct cmd template = { \
- _blorp_cmd_header(cmd), \
- .DWordLength = n - _blorp_cmd_length_bias(cmd), \
- }; \
- _blorp_cmd_pack(cmd)(batch, _dw, &template); \
- _dw + 1; /* Array starts at dw[1] */ \
- })
-
-/* Once vertex fetcher has written full VUE entries with complete
- * header the space requirement is as follows per vertex (in bytes):
- *
- * Header Position Program constants
- * +--------+------------+-------------------+
- * | 16 | 16 | n x 16 |
- * +--------+------------+-------------------+
- *
- * where 'n' stands for number of varying inputs expressed as vec4s.
- *
- * The URB size is in turn expressed in 64 bytes (512 bits).
- */
-static inline unsigned
-gen7_blorp_get_vs_entry_size(const struct brw_blorp_params *params)
-{
- const unsigned num_varyings =
- params->wm_prog_data ? params->wm_prog_data->num_varying_inputs : 0;
- const unsigned total_needed = 16 + 16 + num_varyings * 16;
-
- return DIV_ROUND_UP(total_needed, 64);
-}
-
-/* 3DSTATE_URB
- * 3DSTATE_URB_VS
- * 3DSTATE_URB_HS
- * 3DSTATE_URB_DS
- * 3DSTATE_URB_GS
- *
- * Assign the entire URB to the VS. Even though the VS disabled, URB space
- * is still needed because the clipper loads the VUE's from the URB. From
- * the Sandybridge PRM, Volume 2, Part 1, Section 3DSTATE,
- * Dword 1.15:0 "VS Number of URB Entries":
- * This field is always used (even if VS Function Enable is DISABLED).
- *
- * The warning below appears in the PRM (Section 3DSTATE_URB), but we can
- * safely ignore it because this batch contains only one draw call.
- * Because of URB corruption caused by allocating a previous GS unit
- * URB entry to the VS unit, software is required to send a “GS NULL
- * Fence” (Send URB fence with VS URB size == 1 and GS URB size == 0)
- * plus a dummy DRAW call before any case where VS will be taking over
- * GS URB space.
- *
- * If the 3DSTATE_URB_VS is emitted, than the others must be also.
- * From the Ivybridge PRM, Volume 2 Part 1, section 1.7.1 3DSTATE_URB_VS:
- *
- * 3DSTATE_URB_HS, 3DSTATE_URB_DS, and 3DSTATE_URB_GS must also be
- * programmed in order for the programming of this state to be
- * valid.
- */
-static void
-emit_urb_config(struct brw_context *brw,
- const struct brw_blorp_params *params)
-{
- const unsigned vs_entry_size = gen7_blorp_get_vs_entry_size(params);
+ assert(batch->blorp->driver_ctx == batch->driver_batch);
+ struct brw_context *brw = batch->driver_batch;
#if GEN_GEN >= 7
if (!(brw->ctx.NewDriverState & (BRW_NEW_CONTEXT | BRW_NEW_URB_SIZE)) &&
#endif
}
-static void
-blorp_emit_vertex_data(struct brw_context *brw,
- const struct brw_blorp_params *params,
- struct blorp_address *addr,
- uint32_t *size)
-{
- const float vertices[] = {
- /* v0 */ (float)params->x0, (float)params->y1,
- /* v1 */ (float)params->x1, (float)params->y1,
- /* v2 */ (float)params->x0, (float)params->y0,
- };
-
- void *data = blorp_alloc_vertex_buffer(&brw->blorp, sizeof(vertices), addr);
- memcpy(data, vertices, sizeof(vertices));
- *size = sizeof(vertices);
-}
-
-static void
-blorp_emit_input_varying_data(struct brw_context *brw,
- const struct brw_blorp_params *params,
- struct blorp_address *addr,
- uint32_t *size)
-{
- const unsigned vec4_size_in_bytes = 4 * sizeof(float);
- const unsigned max_num_varyings =
- DIV_ROUND_UP(sizeof(params->wm_inputs), vec4_size_in_bytes);
- const unsigned num_varyings = params->wm_prog_data->num_varying_inputs;
-
- *size = num_varyings * vec4_size_in_bytes;
-
- const float *const inputs_src = (const float *)¶ms->wm_inputs;
- float *inputs = blorp_alloc_vertex_buffer(&brw->blorp, *size, addr);
-
- /* Walk over the attribute slots, determine if the attribute is used by
- * the program and when necessary copy the values from the input storage to
- * the vertex data buffer.
- */
- for (unsigned i = 0; i < max_num_varyings; i++) {
- const gl_varying_slot attr = VARYING_SLOT_VAR0 + i;
-
- if (!(params->wm_prog_data->inputs_read & BITFIELD64_BIT(attr)))
- continue;
-
- memcpy(inputs, inputs_src + i * 4, vec4_size_in_bytes);
-
- inputs += 4;
- }
-}
-
-static void
-blorp_emit_vertex_buffers(struct brw_context *brw,
- const struct brw_blorp_params *params)
-{
- struct GENX(VERTEX_BUFFER_STATE) vb[2];
- memset(vb, 0, sizeof(vb));
-
- unsigned num_buffers = 1;
-
-#if GEN_GEN == 9
- uint32_t mocs = (2 << 1); /* SKL_MOCS_WB */
-#elif GEN_GEN == 8
- uint32_t mocs = 0x78; /* BDW_MOCS_WB */
-#elif GEN_GEN == 7
- uint32_t mocs = 1; /* GEN7_MOCS_L3 */
-#else
- uint32_t mocs = 0;
-#endif
-
- uint32_t size;
- blorp_emit_vertex_data(brw, params, &vb[0].BufferStartingAddress, &size);
- vb[0].VertexBufferIndex = 0;
- vb[0].BufferPitch = 2 * sizeof(float);
- vb[0].VertexBufferMOCS = mocs;
-#if GEN_GEN >= 7
- vb[0].AddressModifyEnable = true;
-#endif
-#if GEN_GEN >= 8
- vb[0].BufferSize = size;
-#else
- vb[0].BufferAccessType = VERTEXDATA;
- vb[0].EndAddress = vb[0].BufferStartingAddress;
- vb[0].EndAddress.offset += size - 1;
-#endif
-
- if (params->wm_prog_data && params->wm_prog_data->num_varying_inputs) {
- blorp_emit_input_varying_data(brw, params,
- &vb[1].BufferStartingAddress, &size);
- vb[1].VertexBufferIndex = 1;
- vb[1].BufferPitch = 0;
- vb[1].VertexBufferMOCS = mocs;
-#if GEN_GEN >= 7
- vb[1].AddressModifyEnable = true;
-#endif
-#if GEN_GEN >= 8
- vb[1].BufferSize = size;
-#else
- vb[1].BufferAccessType = INSTANCEDATA;
- vb[1].EndAddress = vb[1].BufferStartingAddress;
- vb[1].EndAddress.offset += size - 1;
-#endif
- num_buffers++;
- }
-
- const unsigned num_dwords =
- 1 + GENX(VERTEX_BUFFER_STATE_length) * num_buffers;
- uint32_t *dw = blorp_emitn(brw, GENX(3DSTATE_VERTEX_BUFFERS), num_dwords);
-
- for (unsigned i = 0; i < num_buffers; i++) {
- GENX(VERTEX_BUFFER_STATE_pack)(brw, dw, &vb[i]);
- dw += GENX(VERTEX_BUFFER_STATE_length);
- }
-}
-
-static void
-blorp_emit_vertex_elements(struct brw_context *brw,
- const struct brw_blorp_params *params)
-{
- const unsigned num_varyings =
- params->wm_prog_data ? params->wm_prog_data->num_varying_inputs : 0;
- const unsigned num_elements = 2 + num_varyings;
-
- struct GENX(VERTEX_ELEMENT_STATE) ve[num_elements];
- memset(ve, 0, num_elements * sizeof(*ve));
-
- /* Setup VBO for the rectangle primitive..
- *
- * A rectangle primitive (3DPRIM_RECTLIST) consists of only three
- * vertices. The vertices reside in screen space with DirectX
- * coordinates (that is, (0, 0) is the upper left corner).
- *
- * v2 ------ implied
- * | |
- * | |
- * v0 ----- v1
- *
- * Since the VS is disabled, the clipper loads each VUE directly from
- * the URB. This is controlled by the 3DSTATE_VERTEX_BUFFERS and
- * 3DSTATE_VERTEX_ELEMENTS packets below. The VUE contents are as follows:
- * dw0: Reserved, MBZ.
- * dw1: Render Target Array Index. The HiZ op does not use indexed
- * vertices, so set the dword to 0.
- * dw2: Viewport Index. The HiZ op disables viewport mapping and
- * scissoring, so set the dword to 0.
- * dw3: Point Width: The HiZ op does not emit the POINTLIST primitive,
- * so set the dword to 0.
- * dw4: Vertex Position X.
- * dw5: Vertex Position Y.
- * dw6: Vertex Position Z.
- * dw7: Vertex Position W.
- *
- * dw8: Flat vertex input 0
- * dw9: Flat vertex input 1
- * ...
- * dwn: Flat vertex input n - 8
- *
- * For details, see the Sandybridge PRM, Volume 2, Part 1, Section 1.5.1
- * "Vertex URB Entry (VUE) Formats".
- *
- * Only vertex position X and Y are going to be variable, Z is fixed to
- * zero and W to one. Header words dw0-3 are all zero. There is no need to
- * include the fixed values in the vertex buffer. Vertex fetcher can be
- * instructed to fill vertex elements with constant values of one and zero
- * instead of reading them from the buffer.
- * Flat inputs are program constants that are not interpolated. Moreover
- * their values will be the same between vertices.
- *
- * See the vertex element setup below.
- */
- ve[0].VertexBufferIndex = 0;
- ve[0].Valid = true;
- ve[0].SourceElementFormat = ISL_FORMAT_R32G32B32A32_FLOAT;
- ve[0].SourceElementOffset = 0;
- ve[0].Component0Control = VFCOMP_STORE_0;
- ve[0].Component1Control = VFCOMP_STORE_0;
- ve[0].Component2Control = VFCOMP_STORE_0;
- ve[0].Component3Control = VFCOMP_STORE_0;
-
- ve[1].VertexBufferIndex = 0;
- ve[1].Valid = true;
- ve[1].SourceElementFormat = ISL_FORMAT_R32G32_FLOAT;
- ve[1].SourceElementOffset = 0;
- ve[1].Component0Control = VFCOMP_STORE_SRC;
- ve[1].Component1Control = VFCOMP_STORE_SRC;
- ve[1].Component2Control = VFCOMP_STORE_0;
- ve[1].Component3Control = VFCOMP_STORE_1_FP;
-
- for (unsigned i = 0; i < num_varyings; ++i) {
- ve[i + 2].VertexBufferIndex = 1;
- ve[i + 2].Valid = true;
- ve[i + 2].SourceElementFormat = ISL_FORMAT_R32G32B32A32_FLOAT;
- ve[i + 2].SourceElementOffset = i * 4 * sizeof(float);
- ve[i + 2].Component0Control = VFCOMP_STORE_SRC;
- ve[i + 2].Component1Control = VFCOMP_STORE_SRC;
- ve[i + 2].Component2Control = VFCOMP_STORE_SRC;
- ve[i + 2].Component3Control = VFCOMP_STORE_SRC;
- }
-
- const unsigned num_dwords =
- 1 + GENX(VERTEX_ELEMENT_STATE_length) * num_elements;
- uint32_t *dw = blorp_emitn(brw, GENX(3DSTATE_VERTEX_ELEMENTS), num_dwords);
-
- for (unsigned i = 0; i < num_elements; i++) {
- GENX(VERTEX_ELEMENT_STATE_pack)(brw, dw, &ve[i]);
- dw += GENX(VERTEX_ELEMENT_STATE_length);
- }
-
-#if GEN_GEN >= 8
- blorp_emit(brw, GENX(3DSTATE_VF_SGVS), sgvs);
-
- for (unsigned i = 0; i < num_elements; i++) {
- blorp_emit(brw, GENX(3DSTATE_VF_INSTANCING), vf) {
- vf.VertexElementIndex = i;
- vf.InstancingEnable = false;
- }
- }
-
- blorp_emit(brw, GENX(3DSTATE_VF_TOPOLOGY), topo) {
- topo.PrimitiveTopologyType = _3DPRIM_RECTLIST;
- }
-#endif
-}
-
-static void
-blorp_emit_sf_config(struct brw_context *brw,
- const struct brw_blorp_params *params)
-{
- const struct brw_blorp_prog_data *prog_data = params->wm_prog_data;
-
- /* 3DSTATE_SF
- *
- * Disable ViewportTransformEnable (dw2.1)
- *
- * From the SandyBridge PRM, Volume 2, Part 1, Section 1.3, "3D
- * Primitives Overview":
- * RECTLIST: Viewport Mapping must be DISABLED (as is typical with the
- * use of screen- space coordinates).
- *
- * A solid rectangle must be rendered, so set FrontFaceFillMode (dw2.4:3)
- * and BackFaceFillMode (dw2.5:6) to SOLID(0).
- *
- * From the Sandy Bridge PRM, Volume 2, Part 1, Section
- * 6.4.1.1 3DSTATE_SF, Field FrontFaceFillMode:
- * SOLID: Any triangle or rectangle object found to be front-facing
- * is rendered as a solid object. This setting is required when
- * (rendering rectangle (RECTLIST) objects.
- */
-
-#if GEN_GEN >= 8
-
- blorp_emit(brw, GENX(3DSTATE_SF), sf);
-
- blorp_emit(brw, GENX(3DSTATE_RASTER), raster) {
- raster.CullMode = CULLMODE_NONE;
- }
-
- blorp_emit(brw, GENX(3DSTATE_SBE), sbe) {
- sbe.VertexURBEntryReadOffset = BRW_SF_URB_ENTRY_READ_OFFSET;
- sbe.NumberofSFOutputAttributes = prog_data->num_varying_inputs;
- sbe.VertexURBEntryReadLength = brw_blorp_get_urb_length(prog_data);
- sbe.ForceVertexURBEntryReadLength = true;
- sbe.ForceVertexURBEntryReadOffset = true;
- sbe.ConstantInterpolationEnable = prog_data->flat_inputs;
-
-#if GEN_GEN >= 9
- for (unsigned i = 0; i < 32; i++)
- sbe.AttributeActiveComponentFormat[i] = ACF_XYZW;
-#endif
- }
-
-#elif GEN_GEN >= 7
-
- blorp_emit(brw, GENX(3DSTATE_SF), sf) {
- sf.FrontFaceFillMode = FILL_MODE_SOLID;
- sf.BackFaceFillMode = FILL_MODE_SOLID;
-
- sf.MultisampleRasterizationMode = params->dst.surf.samples > 1 ?
- MSRASTMODE_ON_PATTERN : MSRASTMODE_OFF_PIXEL;
-
-#if GEN_GEN == 7
- sf.DepthBufferSurfaceFormat = params->depth_format;
-#endif
- }
-
- blorp_emit(brw, GENX(3DSTATE_SBE), sbe) {
- sbe.VertexURBEntryReadOffset = BRW_SF_URB_ENTRY_READ_OFFSET;
- if (prog_data) {
- sbe.NumberofSFOutputAttributes = prog_data->num_varying_inputs;
- sbe.VertexURBEntryReadLength = brw_blorp_get_urb_length(prog_data);
- sbe.ConstantInterpolationEnable = prog_data->flat_inputs;
- } else {
- sbe.NumberofSFOutputAttributes = 0;
- sbe.VertexURBEntryReadLength = 1;
- }
- }
-
-#else /* GEN_GEN <= 6 */
-
- blorp_emit(brw, GENX(3DSTATE_SF), sf) {
- sf.FrontFaceFillMode = FILL_MODE_SOLID;
- sf.BackFaceFillMode = FILL_MODE_SOLID;
-
- sf.MultisampleRasterizationMode = params->dst.surf.samples > 1 ?
- MSRASTMODE_ON_PATTERN : MSRASTMODE_OFF_PIXEL;
-
- sf.VertexURBEntryReadOffset = BRW_SF_URB_ENTRY_READ_OFFSET;
- if (prog_data) {
- sf.NumberofSFOutputAttributes = prog_data->num_varying_inputs;
- sf.VertexURBEntryReadLength = brw_blorp_get_urb_length(prog_data);
- sf.ConstantInterpolationEnable = prog_data->flat_inputs;
- } else {
- sf.NumberofSFOutputAttributes = 0;
- sf.VertexURBEntryReadLength = 1;
- }
- }
-
-#endif /* GEN_GEN */
-}
-
-static void
-blorp_emit_ps_config(struct brw_context *brw,
- const struct brw_blorp_params *params)
-{
- const struct brw_blorp_prog_data *prog_data = params->wm_prog_data;
-
- /* Even when thread dispatch is disabled, max threads (dw5.25:31) must be
- * nonzero to prevent the GPU from hanging. While the documentation doesn't
- * mention this explicitly, it notes that the valid range for the field is
- * [1,39] = [2,40] threads, which excludes zero.
- *
- * To be safe (and to minimize extraneous code) we go ahead and fully
- * configure the WM state whether or not there is a WM program.
- */
-
-#if GEN_GEN >= 8
-
- blorp_emit(brw, GENX(3DSTATE_WM), wm);
-
- blorp_emit(brw, GENX(3DSTATE_PS), ps) {
- if (params->src.bo) {
- ps.SamplerCount = 1; /* Up to 4 samplers */
- ps.BindingTableEntryCount = 2;
- } else {
- ps.BindingTableEntryCount = 1;
- }
-
- ps.DispatchGRFStartRegisterForConstantSetupData0 =
- prog_data->first_curbe_grf_0;
- ps.DispatchGRFStartRegisterForConstantSetupData2 =
- prog_data->first_curbe_grf_2;
-
- ps._8PixelDispatchEnable = prog_data->dispatch_8;
- ps._16PixelDispatchEnable = prog_data->dispatch_16;
-
- ps.KernelStartPointer0 = params->wm_prog_kernel;
- ps.KernelStartPointer2 =
- params->wm_prog_kernel + prog_data->ksp_offset_2;
-
- /* 3DSTATE_PS expects the number of threads per PSD, which is always 64;
- * it implicitly scales for different GT levels (which have some # of
- * PSDs).
- *
- * In Gen8 the format is U8-2 whereas in Gen9 it is U8-1.
- */
- if (GEN_GEN >= 9)
- ps.MaximumNumberofThreadsPerPSD = 64 - 1;
- else
- ps.MaximumNumberofThreadsPerPSD = 64 - 2;
-
- switch (params->fast_clear_op) {
-#if GEN_GEN >= 9
- case (1 << 6): /* GEN7_PS_RENDER_TARGET_RESOLVE_ENABLE */
- ps.RenderTargetResolveType = RESOLVE_PARTIAL;
- break;
- case (3 << 6): /* GEN9_PS_RENDER_TARGET_RESOLVE_FULL */
- ps.RenderTargetResolveType = RESOLVE_FULL;
- break;
-#else
- case (1 << 6): /* GEN7_PS_RENDER_TARGET_RESOLVE_ENABLE */
- ps.RenderTargetResolveEnable = true;
- break;
-#endif
- case (1 << 8): /* GEN7_PS_RENDER_TARGET_FAST_CLEAR_ENABLE */
- ps.RenderTargetFastClearEnable = true;
- break;
- }
- }
-
- blorp_emit(brw, GENX(3DSTATE_PS_EXTRA), psx) {
- psx.PixelShaderValid = true;
-
- if (params->src.bo)
- psx.PixelShaderKillsPixel = true;
-
- psx.AttributeEnable = prog_data->num_varying_inputs > 0;
-
- if (prog_data && prog_data->persample_msaa_dispatch)
- psx.PixelShaderIsPerSample = true;
- }
-
-#elif GEN_GEN >= 7
-
- blorp_emit(brw, GENX(3DSTATE_WM), wm) {
- switch (params->hiz_op) {
- case GEN6_HIZ_OP_DEPTH_CLEAR:
- wm.DepthBufferClear = true;
- break;
- case GEN6_HIZ_OP_DEPTH_RESOLVE:
- wm.DepthBufferResolveEnable = true;
- break;
- case GEN6_HIZ_OP_HIZ_RESOLVE:
- wm.HierarchicalDepthBufferResolveEnable = true;
- break;
- case GEN6_HIZ_OP_NONE:
- break;
- default:
- unreachable("not reached");
- }
-
- if (prog_data)
- wm.ThreadDispatchEnable = true;
-
- if (params->src.bo)
- wm.PixelShaderKillPixel = true;
-
- if (params->dst.surf.samples > 1) {
- wm.MultisampleRasterizationMode = MSRASTMODE_ON_PATTERN;
- wm.MultisampleDispatchMode =
- (prog_data && prog_data->persample_msaa_dispatch) ?
- MSDISPMODE_PERSAMPLE : MSDISPMODE_PERPIXEL;
- } else {
- wm.MultisampleRasterizationMode = MSRASTMODE_OFF_PIXEL;
- wm.MultisampleDispatchMode = MSDISPMODE_PERSAMPLE;
- }
- }
-
- blorp_emit(brw, GENX(3DSTATE_PS), ps) {
- ps.MaximumNumberofThreads = brw->max_wm_threads - 1;
-
-#if GEN_IS_HASWELL
- ps.SampleMask = 1;
-#endif
-
- if (prog_data) {
- ps.DispatchGRFStartRegisterforConstantSetupData0 =
- prog_data->first_curbe_grf_0;
- ps.DispatchGRFStartRegisterforConstantSetupData2 =
- prog_data->first_curbe_grf_2;
-
- ps.KernelStartPointer0 = params->wm_prog_kernel;
- ps.KernelStartPointer2 =
- params->wm_prog_kernel + prog_data->ksp_offset_2;
-
- ps._8PixelDispatchEnable = prog_data->dispatch_8;
- ps._16PixelDispatchEnable = prog_data->dispatch_16;
-
- ps.AttributeEnable = prog_data->num_varying_inputs > 0;
- } else {
- /* Gen7 hardware gets angry if we don't enable at least one dispatch
- * mode, so just enable 16-pixel dispatch if we don't have a program.
- */
- ps._16PixelDispatchEnable = true;
- }
-
- if (params->src.bo)
- ps.SamplerCount = 1; /* Up to 4 samplers */
-
- switch (params->fast_clear_op) {
- case (1 << 6): /* GEN7_PS_RENDER_TARGET_RESOLVE_ENABLE */
- ps.RenderTargetResolveEnable = true;
- break;
- case (1 << 8): /* GEN7_PS_RENDER_TARGET_FAST_CLEAR_ENABLE */
- ps.RenderTargetFastClearEnable = true;
- break;
- }
- }
-
-#else /* GEN_GEN <= 6 */
-
- blorp_emit(brw, GENX(3DSTATE_WM), wm) {
- wm.MaximumNumberofThreads = brw->max_wm_threads - 1;
-
- switch (params->hiz_op) {
- case GEN6_HIZ_OP_DEPTH_CLEAR:
- wm.DepthBufferClear = true;
- break;
- case GEN6_HIZ_OP_DEPTH_RESOLVE:
- wm.DepthBufferResolveEnable = true;
- break;
- case GEN6_HIZ_OP_HIZ_RESOLVE:
- wm.HierarchicalDepthBufferResolveEnable = true;
- break;
- case GEN6_HIZ_OP_NONE:
- break;
- default:
- unreachable("not reached");
- }
-
- if (prog_data) {
- wm.ThreadDispatchEnable = true;
-
- wm.DispatchGRFStartRegisterforConstantSetupData0 =
- prog_data->first_curbe_grf_0;
- wm.DispatchGRFStartRegisterforConstantSetupData2 =
- prog_data->first_curbe_grf_2;
-
- wm.KernelStartPointer0 = params->wm_prog_kernel;
- wm.KernelStartPointer2 =
- params->wm_prog_kernel + prog_data->ksp_offset_2;
-
- wm._8PixelDispatchEnable = prog_data->dispatch_8;
- wm._16PixelDispatchEnable = prog_data->dispatch_16;
-
- wm.NumberofSFOutputAttributes = prog_data->num_varying_inputs;
- }
-
- if (params->src.bo) {
- wm.SamplerCount = 1; /* Up to 4 samplers */
- wm.PixelShaderKillPixel = true; /* TODO: temporarily smash on */
- }
-
- if (params->dst.surf.samples > 1) {
- wm.MultisampleRasterizationMode = MSRASTMODE_ON_PATTERN;
- wm.MultisampleDispatchMode =
- (prog_data && prog_data->persample_msaa_dispatch) ?
- MSDISPMODE_PERSAMPLE : MSDISPMODE_PERPIXEL;
- } else {
- wm.MultisampleRasterizationMode = MSRASTMODE_OFF_PIXEL;
- wm.MultisampleDispatchMode = MSDISPMODE_PERSAMPLE;
- }
- }
-
-#endif /* GEN_GEN */
-}
-
-
-static void
-blorp_emit_depth_stencil_config(struct brw_context *brw,
- const struct brw_blorp_params *params)
-{
- brw_emit_depth_stall_flushes(brw);
-
-#if GEN_GEN >= 7
- const uint32_t mocs = 1; /* GEN7_MOCS_L3 */
-#else
- const uint32_t mocs = 0;
-#endif
-
- blorp_emit(brw, GENX(3DSTATE_DEPTH_BUFFER), db) {
- switch (params->depth.surf.dim) {
- case ISL_SURF_DIM_1D:
- db.SurfaceType = SURFTYPE_1D;
- break;
- case ISL_SURF_DIM_2D:
- db.SurfaceType = SURFTYPE_2D;
- break;
- case ISL_SURF_DIM_3D:
- db.SurfaceType = SURFTYPE_3D;
- break;
- }
-
- db.SurfaceFormat = params->depth_format;
-
-#if GEN_GEN >= 7
- db.DepthWriteEnable = true;
-#endif
-
-#if GEN_GEN <= 6
- db.TiledSurface = true;
- db.TileWalk = TILEWALK_YMAJOR;
- db.MIPMapLayoutMode = MIPLAYOUT_BELOW;
- db.SeparateStencilBufferEnable = true;
-#endif
-
- db.HierarchicalDepthBufferEnable = true;
-
- db.Width = params->depth.surf.logical_level0_px.width - 1;
- db.Height = params->depth.surf.logical_level0_px.height - 1;
- db.RenderTargetViewExtent = db.Depth =
- MAX2(params->depth.surf.logical_level0_px.depth,
- params->depth.surf.logical_level0_px.array_len) - 1;
-
- db.LOD = params->depth.view.base_level;
- db.MinimumArrayElement = params->depth.view.base_array_layer;
-
- db.SurfacePitch = params->depth.surf.row_pitch - 1;
- db.SurfaceBaseAddress = (struct blorp_address) {
- .buffer = params->depth.bo,
- .read_domains = I915_GEM_DOMAIN_RENDER,
- .write_domain = I915_GEM_DOMAIN_RENDER,
- .offset = params->depth.offset,
- };
- db.DepthBufferMOCS = mocs;
- }
-
- blorp_emit(brw, GENX(3DSTATE_HIER_DEPTH_BUFFER), hiz) {
- hiz.SurfacePitch = params->depth.aux_surf.row_pitch - 1;
- hiz.SurfaceBaseAddress = (struct blorp_address) {
- .buffer = params->depth.aux_bo,
- .read_domains = I915_GEM_DOMAIN_RENDER,
- .write_domain = I915_GEM_DOMAIN_RENDER,
- .offset = params->depth.aux_offset,
- };
- hiz.HierarchicalDepthBufferMOCS = mocs;
- }
-
- blorp_emit(brw, GENX(3DSTATE_STENCIL_BUFFER), sb);
-}
-
-static uint32_t
-blorp_emit_blend_state(struct brw_context *brw,
- const struct brw_blorp_params *params)
-{
- struct GENX(BLEND_STATE) blend;
- memset(&blend, 0, sizeof(blend));
-
- for (unsigned i = 0; i < params->num_draw_buffers; ++i) {
- blend.Entry[i].PreBlendColorClampEnable = true;
- blend.Entry[i].PostBlendColorClampEnable = true;
- blend.Entry[i].ColorClampRange = COLORCLAMP_RTFORMAT;
-
- blend.Entry[i].WriteDisableRed = params->color_write_disable[0];
- blend.Entry[i].WriteDisableGreen = params->color_write_disable[1];
- blend.Entry[i].WriteDisableBlue = params->color_write_disable[2];
- blend.Entry[i].WriteDisableAlpha = params->color_write_disable[3];
- }
-
- uint32_t offset;
- void *state = blorp_alloc_dynamic_state(&brw->blorp,
- AUB_TRACE_BLEND_STATE,
- GENX(BLEND_STATE_length) * 4,
- 64, &offset);
- GENX(BLEND_STATE_pack)(NULL, state, &blend);
-
-#if GEN_GEN >= 7
- blorp_emit(brw, GENX(3DSTATE_BLEND_STATE_POINTERS), sp) {
- sp.BlendStatePointer = offset;
-#if GEN_GEN >= 8
- sp.BlendStatePointerValid = true;
-#endif
- }
-#endif
-
-#if GEN_GEN >= 8
- blorp_emit(brw, GENX(3DSTATE_PS_BLEND), ps_blend) {
- ps_blend.HasWriteableRT = true;
- }
-#endif
-
- return offset;
-}
-
-static uint32_t
-blorp_emit_color_calc_state(struct brw_context *brw,
- const struct brw_blorp_params *params)
-{
- uint32_t offset;
- void *state = blorp_alloc_dynamic_state(&brw->blorp,
- AUB_TRACE_CC_STATE,
- GENX(COLOR_CALC_STATE_length) * 4,
- 64, &offset);
- memset(state, 0, GENX(COLOR_CALC_STATE_length) * 4);
-
-#if GEN_GEN >= 7
- blorp_emit(brw, GENX(3DSTATE_CC_STATE_POINTERS), sp) {
- sp.ColorCalcStatePointer = offset;
-#if GEN_GEN >= 8
- sp.ColorCalcStatePointerValid = true;
-#endif
- }
-#endif
-
- return offset;
-}
-
-static uint32_t
-blorp_emit_depth_stencil_state(struct brw_context *brw,
- const struct brw_blorp_params *params)
+void
+genX(blorp_exec)(struct blorp_batch *batch,
+ const struct blorp_params *params)
{
-#if GEN_GEN >= 8
-
- /* On gen8+, DEPTH_STENCIL state is simply an instruction */
- blorp_emit(brw, GENX(3DSTATE_WM_DEPTH_STENCIL), ds);
- return 0;
-
-#else /* GEN_GEN <= 7 */
-
- /* See the following sections of the Sandy Bridge PRM, Volume 1, Part2:
- * - 7.5.3.1 Depth Buffer Clear
- * - 7.5.3.2 Depth Buffer Resolve
- * - 7.5.3.3 Hierarchical Depth Buffer Resolve
+ assert(batch->blorp->driver_ctx == batch->driver_batch);
+ struct brw_context *brw = batch->driver_batch;
+ struct gl_context *ctx = &brw->ctx;
+ const uint32_t estimated_max_batch_usage = GEN_GEN >= 8 ? 1800 : 1500;
+ bool check_aperture_failed_once = false;
+
+ /* Flush the sampler and render caches. We definitely need to flush the
+ * sampler cache so that we get updated contents from the render cache for
+ * the glBlitFramebuffer() source. Also, we are sometimes warned in the
+ * docs to flush the cache between reinterpretations of the same surface
+ * data with different formats, which blorp does for stencil and depth
+ * data.
*/
- struct GENX(DEPTH_STENCIL_STATE) ds = {
- .DepthBufferWriteEnable = true,
- };
-
- if (params->hiz_op == GEN6_HIZ_OP_DEPTH_RESOLVE) {
- ds.DepthTestEnable = true;
- ds.DepthTestFunction = COMPAREFUNCTION_NEVER;
- }
-
- uint32_t offset;
- void *state = blorp_alloc_dynamic_state(&brw->blorp,
- AUB_TRACE_DEPTH_STENCIL_STATE,
- GENX(DEPTH_STENCIL_STATE_length) * 4,
- 64, &offset);
- GENX(DEPTH_STENCIL_STATE_pack)(NULL, state, &ds);
-
-#if GEN_GEN >= 7
- blorp_emit(brw, GENX(3DSTATE_DEPTH_STENCIL_STATE_POINTERS), sp) {
- sp.PointertoDEPTH_STENCIL_STATE = offset;
- }
-#endif
-
- return offset;
-
-#endif /* GEN_GEN */
-}
-
-static void
-blorp_emit_surface_states(struct brw_context *brw,
- const struct brw_blorp_params *params)
-{
- uint32_t bind_offset;
- uint32_t *bind =
- brw_state_batch(brw, AUB_TRACE_BINDING_TABLE,
- sizeof(uint32_t) * BRW_BLORP_NUM_BINDING_TABLE_ENTRIES,
- 32, /* alignment */ &bind_offset);
-
- bind[BRW_BLORP_RENDERBUFFER_BINDING_TABLE_INDEX] =
- brw_blorp_emit_surface_state(brw, ¶ms->dst,
- I915_GEM_DOMAIN_RENDER,
- I915_GEM_DOMAIN_RENDER, true);
- if (params->src.bo) {
- bind[BRW_BLORP_TEXTURE_BINDING_TABLE_INDEX] =
- brw_blorp_emit_surface_state(brw, ¶ms->src,
- I915_GEM_DOMAIN_SAMPLER, 0, false);
- }
-
-#if GEN_GEN >= 7
- blorp_emit(brw, GENX(3DSTATE_BINDING_TABLE_POINTERS_PS), bt) {
- bt.PointertoPSBindingTable = bind_offset;
- }
-#else
- blorp_emit(brw, GENX(3DSTATE_BINDING_TABLE_POINTERS), bt) {
- bt.PSBindingTableChange = true;
- bt.PointertoPSBindingTable = bind_offset;
- }
-#endif
-}
-
-static void
-blorp_emit_sampler_state(struct brw_context *brw,
- const struct brw_blorp_params *params)
-{
- struct GENX(SAMPLER_STATE) sampler = {
- .MipModeFilter = MIPFILTER_NONE,
- .MagModeFilter = MAPFILTER_LINEAR,
- .MinModeFilter = MAPFILTER_LINEAR,
- .MinLOD = 0,
- .MaxLOD = 0,
- .TCXAddressControlMode = TCM_CLAMP,
- .TCYAddressControlMode = TCM_CLAMP,
- .TCZAddressControlMode = TCM_CLAMP,
- .MaximumAnisotropy = RATIO21,
- .RAddressMinFilterRoundingEnable = true,
- .RAddressMagFilterRoundingEnable = true,
- .VAddressMinFilterRoundingEnable = true,
- .VAddressMagFilterRoundingEnable = true,
- .UAddressMinFilterRoundingEnable = true,
- .UAddressMagFilterRoundingEnable = true,
- .NonnormalizedCoordinateEnable = true,
- };
-
- uint32_t offset;
- void *state = blorp_alloc_dynamic_state(&brw->blorp,
- AUB_TRACE_SAMPLER_STATE,
- GENX(SAMPLER_STATE_length) * 4,
- 32, &offset);
- GENX(SAMPLER_STATE_pack)(NULL, state, &sampler);
-
-#if GEN_GEN >= 7
- blorp_emit(brw, GENX(3DSTATE_SAMPLER_STATE_POINTERS_PS), ssp) {
- ssp.PointertoPSSamplerState = offset;
- }
-#else
- blorp_emit(brw, GENX(3DSTATE_SAMPLER_STATE_POINTERS), ssp) {
- ssp.VSSamplerStateChange = true;
- ssp.GSSamplerStateChange = true;
- ssp.PSSamplerStateChange = true;
- ssp.PointertoPSSamplerState = offset;
- }
-#endif
-}
-
-/* 3DSTATE_VIEWPORT_STATE_POINTERS */
-static void
-blorp_emit_viewport_state(struct brw_context *brw,
- const struct brw_blorp_params *params)
-{
- uint32_t cc_vp_offset;
-
- void *state = blorp_alloc_dynamic_state(&brw->blorp,
- AUB_TRACE_CC_VP_STATE,
- GENX(CC_VIEWPORT_length) * 4, 32,
- &cc_vp_offset);
-
- GENX(CC_VIEWPORT_pack)(brw, state,
- &(struct GENX(CC_VIEWPORT)) {
- .MinimumDepth = 0.0,
- .MaximumDepth = 1.0,
- });
-
-#if GEN_GEN >= 7
- blorp_emit(brw, GENX(3DSTATE_VIEWPORT_STATE_POINTERS_CC), vsp) {
- vsp.CCViewportPointer = cc_vp_offset;
- }
-#else
- blorp_emit(brw, GENX(3DSTATE_VIEWPORT_STATE_POINTERS), vsp) {
- vsp.CCViewportStateChange = true;
- vsp.PointertoCC_VIEWPORT = cc_vp_offset;
- }
-#endif
-}
+ if (params->src.enabled)
+ brw_render_cache_set_check_flush(brw, params->src.addr.buffer);
+ brw_render_cache_set_check_flush(brw, params->dst.addr.buffer);
+ brw_select_pipeline(brw, BRW_RENDER_PIPELINE);
-/**
- * \brief Execute a blit or render pass operation.
- *
- * To execute the operation, this function manually constructs and emits a
- * batch to draw a rectangle primitive. The batchbuffer is flushed before
- * constructing and after emitting the batch.
- *
- * This function alters no GL state.
- */
-void
-genX(blorp_exec)(struct brw_context *brw,
- const struct brw_blorp_params *params)
-{
- uint32_t blend_state_offset = 0;
- uint32_t color_calc_state_offset = 0;
- uint32_t depth_stencil_state_offset;
+retry:
+ intel_batchbuffer_require_space(brw, estimated_max_batch_usage, RENDER_RING);
+ intel_batchbuffer_save_state(brw);
+ drm_intel_bo *saved_bo = brw->batch.bo;
+ uint32_t saved_used = USED_BATCH(brw->batch);
+ uint32_t saved_state_batch_offset = brw->batch.state_batch_offset;
#if GEN_GEN == 6
/* Emit workaround flushes when we switch from drawing to blorping. */
gen7_l3_state.emit(brw);
#endif
- blorp_emit_vertex_buffers(brw, params);
- blorp_emit_vertex_elements(brw, params);
-
- emit_urb_config(brw, params);
-
- if (params->wm_prog_data) {
- blend_state_offset = blorp_emit_blend_state(brw, params);
- color_calc_state_offset = blorp_emit_color_calc_state(brw, params);
- }
- depth_stencil_state_offset = blorp_emit_depth_stencil_state(brw, params);
-
-#if GEN_GEN <= 6
- /* 3DSTATE_CC_STATE_POINTERS
- *
- * The pointer offsets are relative to
- * CMD_STATE_BASE_ADDRESS.DynamicStateBaseAddress.
- *
- * The HiZ op doesn't use BLEND_STATE or COLOR_CALC_STATE.
- *
- * The dynamic state emit helpers emit their own STATE_POINTERS packets on
- * gen7+. However, on gen6 and earlier, they're all lumpped together in
- * one CC_STATE_POINTERS packet so we have to emit that here.
- */
- blorp_emit(brw, GENX(3DSTATE_CC_STATE_POINTERS), cc) {
- cc.BLEND_STATEChange = true;
- cc.COLOR_CALC_STATEChange = true;
- cc.DEPTH_STENCIL_STATEChange = true;
- cc.PointertoBLEND_STATE = blend_state_offset;
- cc.PointertoCOLOR_CALC_STATE = color_calc_state_offset;
- cc.PointertoDEPTH_STENCIL_STATE = depth_stencil_state_offset;
- }
-#else
- (void)blend_state_offset;
- (void)color_calc_state_offset;
- (void)depth_stencil_state_offset;
-#endif
-
- blorp_emit(brw, GENX(3DSTATE_CONSTANT_VS), vs);
-#if GEN_GEN >= 7
- blorp_emit(brw, GENX(3DSTATE_CONSTANT_HS), hs);
- blorp_emit(brw, GENX(3DSTATE_CONSTANT_DS), DS);
-#endif
- blorp_emit(brw, GENX(3DSTATE_CONSTANT_GS), gs);
- blorp_emit(brw, GENX(3DSTATE_CONSTANT_PS), ps);
-
if (brw->use_resource_streamer)
gen7_disable_hw_binding_tables(brw);
- if (params->wm_prog_data)
- blorp_emit_surface_states(brw, params);
-
- if (params->src.bo)
- blorp_emit_sampler_state(brw, params);
-
- blorp_emit_3dstate_multisample(brw, params->dst.surf.samples);
-
- blorp_emit(brw, GENX(3DSTATE_SAMPLE_MASK), mask) {
- mask.SampleMask = (1 << params->dst.surf.samples) - 1;
- }
+ brw_emit_depth_stall_flushes(brw);
- /* From the BSpec, 3D Pipeline > Geometry > Vertex Shader > State,
- * 3DSTATE_VS, Dword 5.0 "VS Function Enable":
- *
- * [DevSNB] A pipeline flush must be programmed prior to a
- * 3DSTATE_VS command that causes the VS Function Enable to
- * toggle. Pipeline flush can be executed by sending a PIPE_CONTROL
- * command with CS stall bit set and a post sync operation.
- *
- * We've already done one at the start of the BLORP operation.
- */
- blorp_emit(brw, GENX(3DSTATE_VS), vs);
-#if GEN_GEN >= 7
- blorp_emit(brw, GENX(3DSTATE_HS), hs);
- blorp_emit(brw, GENX(3DSTATE_TE), te);
- blorp_emit(brw, GENX(3DSTATE_DS), DS);
- blorp_emit(brw, GENX(3DSTATE_STREAMOUT), so);
+#if GEN_GEN == 8
+ gen8_write_pma_stall_bits(brw, 0);
#endif
- blorp_emit(brw, GENX(3DSTATE_GS), gs);
- blorp_emit(brw, GENX(3DSTATE_CLIP), clip) {
- clip.PerspectiveDivideDisable = true;
+ blorp_emit(batch, GENX(3DSTATE_DRAWING_RECTANGLE), rect) {
+ rect.ClippedDrawingRectangleXMax = MAX2(params->x1, params->x0) - 1;
+ rect.ClippedDrawingRectangleYMax = MAX2(params->y1, params->y0) - 1;
}
- blorp_emit_sf_config(brw, params);
- blorp_emit_ps_config(brw, params);
-
- blorp_emit_viewport_state(brw, params);
-
- if (params->depth.bo) {
- blorp_emit_depth_stencil_config(brw, params);
- } else {
- brw_emit_depth_stall_flushes(brw);
+ blorp_exec(batch, params);
- blorp_emit(brw, GENX(3DSTATE_DEPTH_BUFFER), db) {
- db.SurfaceType = SURFTYPE_NULL;
- db.SurfaceFormat = D32_FLOAT;
+ /* Make sure we didn't wrap the batch unintentionally, and make sure we
+ * reserved enough space that a wrap will never happen.
+ */
+ assert(brw->batch.bo == saved_bo);
+ assert((USED_BATCH(brw->batch) - saved_used) * 4 +
+ (saved_state_batch_offset - brw->batch.state_batch_offset) <
+ estimated_max_batch_usage);
+ /* Shut up compiler warnings on release build */
+ (void)saved_bo;
+ (void)saved_used;
+ (void)saved_state_batch_offset;
+
+ /* Check if the blorp op we just did would make our batch likely to fail to
+ * map all the BOs into the GPU at batch exec time later. If so, flush the
+ * batch and try again with nothing else in the batch.
+ */
+ if (dri_bufmgr_check_aperture_space(&brw->batch.bo, 1)) {
+ if (!check_aperture_failed_once) {
+ check_aperture_failed_once = true;
+ intel_batchbuffer_reset_to_saved(brw);
+ intel_batchbuffer_flush(brw);
+ goto retry;
+ } else {
+ int ret = intel_batchbuffer_flush(brw);
+ WARN_ONCE(ret == -ENOSPC,
+ "i965: blorp emit exceeded available aperture space\n");
}
- blorp_emit(brw, GENX(3DSTATE_HIER_DEPTH_BUFFER), hiz);
- blorp_emit(brw, GENX(3DSTATE_STENCIL_BUFFER), sb);
}
- /* 3DSTATE_CLEAR_PARAMS
- *
- * From the Sandybridge PRM, Volume 2, Part 1, Section 3DSTATE_CLEAR_PARAMS:
- * [DevSNB] 3DSTATE_CLEAR_PARAMS packet must follow the DEPTH_BUFFER_STATE
- * packet when HiZ is enabled and the DEPTH_BUFFER_STATE changes.
- */
- blorp_emit(brw, GENX(3DSTATE_CLEAR_PARAMS), clear) {
- clear.DepthClearValueValid = true;
- clear.DepthClearValue = params->depth.clear_color.u32[0];
- }
+ if (unlikely(brw->always_flush_batch))
+ intel_batchbuffer_flush(brw);
- blorp_emit(brw, GENX(3DSTATE_DRAWING_RECTANGLE), rect) {
- rect.ClippedDrawingRectangleXMax = MAX2(params->x1, params->x0) - 1;
- rect.ClippedDrawingRectangleYMax = MAX2(params->y1, params->y0) - 1;
- }
+ /* We've smashed all state compared to what the normal 3D pipeline
+ * rendering tracks for GL.
+ */
+ brw->ctx.NewDriverState |= BRW_NEW_BLORP;
+ brw->no_depth_or_stencil = false;
+ brw->ib.type = -1;
- blorp_emit(brw, GENX(3DPRIMITIVE), prim) {
- prim.VertexAccessType = SEQUENTIAL;
- prim.PrimitiveTopologyType = _3DPRIM_RECTLIST;
- prim.VertexCountPerInstance = 3;
- prim.InstanceCount = params->num_layers;
- }
+ if (params->dst.enabled)
+ brw_render_cache_set_add_bo(brw, params->dst.addr.buffer);
}