* and correctly emitted the number of pixel shader invocations, but,
* whomever forgot to undo the multiply by 4.
*/
- if (devinfo->gen == 8 || brw->is_haswell)
+ if (devinfo->gen == 8 || devinfo->is_haswell)
shr_gpr0_by_2_bits(brw);
break;
case GL_TIME_ELAPSED: