#include "main/version.h"
#include "brw_context.h"
+#include "brw_defines.h"
#include "intel_batchbuffer.h"
/**
ctx->Extensions.OES_texture_half_float_linear = true;
if (brw->gen >= 8)
- ctx->Const.GLSLVersion = 430;
+ ctx->Const.GLSLVersion = 450;
else if (brw->gen >= 6)
ctx->Const.GLSLVersion = 330;
else
ctx->Extensions.EXT_shader_integer_mix = ctx->Const.GLSLVersion >= 130;
ctx->Extensions.MESA_shader_integer_functions = ctx->Const.GLSLVersion >= 130;
+ if (brw->is_g4x || brw->gen >= 5) {
+ ctx->Extensions.MESA_shader_framebuffer_fetch_non_coherent = true;
+ ctx->Extensions.KHR_blend_equation_advanced = true;
+ }
+
if (brw->gen >= 5) {
ctx->Extensions.ARB_texture_query_levels = ctx->Const.GLSLVersion >= 130;
ctx->Extensions.ARB_texture_query_lod = true;
ctx->Extensions.ARB_conditional_render_inverted = true;
ctx->Extensions.ARB_cull_distance = true;
ctx->Extensions.ARB_draw_buffers_blend = true;
+ ctx->Extensions.ARB_enhanced_layouts = true;
ctx->Extensions.ARB_ES3_compatibility = true;
ctx->Extensions.ARB_fragment_layer_viewport = true;
ctx->Extensions.ARB_sample_shading = true;
ctx->Extensions.OES_depth_texture_cube_map = true;
ctx->Extensions.OES_sample_variables = true;
- ctx->Extensions.ARB_timer_query = brw->intelScreen->hw_has_timestamp;
+ ctx->Extensions.ARB_timer_query = brw->screen->hw_has_timestamp;
/* Only enable this in core profile because other parts of Mesa behave
* slightly differently when the extension is enabled.
*/
if (ctx->API == API_OPENGL_CORE) {
ctx->Extensions.ARB_shader_subroutine = true;
+ ctx->Extensions.ARB_shader_viewport_layer_array = true;
ctx->Extensions.ARB_viewport_array = true;
ctx->Extensions.AMD_vertex_shader_viewport_index = true;
}
ctx->Extensions.ARB_framebuffer_no_attachments = true;
ctx->Extensions.ARB_gpu_shader5 = true;
ctx->Extensions.ARB_shader_atomic_counters = true;
+ ctx->Extensions.ARB_shader_atomic_counter_ops = true;
ctx->Extensions.ARB_shader_clock = true;
ctx->Extensions.ARB_shader_image_load_store = true;
ctx->Extensions.ARB_shader_image_size = true;
ctx->Extensions.ARB_texture_view = true;
ctx->Extensions.ARB_shader_storage_buffer_object = true;
ctx->Extensions.EXT_shader_samples_identical = true;
+ ctx->Extensions.OES_primitive_bounding_box = true;
ctx->Extensions.OES_texture_buffer = true;
if (brw->can_do_pipelined_register_writes) {
ctx->Extensions.ARB_transform_feedback3 = true;
ctx->Extensions.ARB_transform_feedback_instanced = true;
- if ((brw->gen >= 8 || brw->intelScreen->cmd_parser_version >= 5) &&
+ if ((brw->gen >= 8 || brw->screen->cmd_parser_version >= 5) &&
ctx->Const.MaxComputeWorkGroupSize[0] >= 1024) {
ctx->Extensions.ARB_compute_shader = true;
- ctx->Extensions.ARB_ES3_1_compatibility = brw->gen >= 8;
+ ctx->Extensions.ARB_ES3_1_compatibility =
+ brw->gen >= 8 || brw->is_haswell;
}
- if (brw->intelScreen->cmd_parser_version >= 2)
+ if (brw->screen->cmd_parser_version >= 2)
brw->predicate.supported = true;
}
}
+ if (brw->gen >= 8 || brw->is_haswell) {
+ ctx->Extensions.ARB_stencil_texturing = true;
+ ctx->Extensions.ARB_texture_stencil8 = true;
+ }
+
if (brw->gen >= 8 || brw->is_haswell || brw->is_baytrail) {
ctx->Extensions.ARB_robust_buffer_access_behavior = true;
}
- if (brw->intelScreen->has_mi_math_and_lrr) {
+ if (brw->screen->has_mi_math_and_lrr) {
ctx->Extensions.ARB_query_buffer_object = true;
}
}
if (brw->gen >= 8) {
- ctx->Extensions.ARB_enhanced_layouts = true;
- ctx->Extensions.ARB_shader_precision = true;
- ctx->Extensions.ARB_stencil_texturing = true;
- ctx->Extensions.ARB_texture_stencil8 = true;
ctx->Extensions.ARB_gpu_shader_fp64 = true;
+ ctx->Extensions.ARB_shader_precision = true;
ctx->Extensions.ARB_vertex_attrib_64bit = true;
- ctx->Extensions.OES_shader_io_blocks = true;
+ ctx->Extensions.ARB_ES3_2_compatibility = true;
+ ctx->Extensions.OES_geometry_shader = true;
+ ctx->Extensions.OES_texture_cube_map_array = true;
+ ctx->Extensions.OES_viewport_array = true;
}
if (brw->gen >= 9) {
+ ctx->Extensions.ANDROID_extension_pack_es31a = true;
+ ctx->Extensions.ARB_shader_stencil_export = true;
+ ctx->Extensions.KHR_blend_equation_advanced_coherent = true;
ctx->Extensions.KHR_texture_compression_astc_ldr = true;
ctx->Extensions.KHR_texture_compression_astc_sliced_3d = true;
- ctx->Extensions.ARB_shader_stencil_export = true;
+ ctx->Extensions.MESA_shader_framebuffer_fetch = true;
+ ctx->Extensions.ARB_post_depth_coverage = true;
}
if (ctx->API == API_OPENGL_CORE)