#include "main/version.h"
#include "brw_context.h"
+#include "brw_defines.h"
#include "intel_batchbuffer.h"
/**
ctx->Extensions.ARB_shader_bit_encoding = true;
ctx->Extensions.ARB_shader_draw_parameters = true;
ctx->Extensions.ARB_shader_texture_lod = true;
+ ctx->Extensions.ARB_shading_language_packing = true;
ctx->Extensions.ARB_shadow = true;
ctx->Extensions.ARB_sync = true;
ctx->Extensions.ARB_texture_border_clamp = true;
ctx->Extensions.EXT_texture_sRGB_decode = true;
ctx->Extensions.EXT_texture_swizzle = true;
ctx->Extensions.EXT_vertex_array_bgra = true;
+ ctx->Extensions.KHR_robustness = true;
ctx->Extensions.AMD_seamless_cubemap_per_texture = true;
ctx->Extensions.APPLE_object_purgeable = true;
ctx->Extensions.ATI_separate_stencil = true;
ctx->Extensions.OES_texture_half_float = true;
ctx->Extensions.OES_texture_half_float_linear = true;
- if (brw->gen >= 6)
+ if (brw->gen >= 8)
+ ctx->Const.GLSLVersion = 450;
+ else if (brw->gen >= 6)
ctx->Const.GLSLVersion = 330;
else
ctx->Const.GLSLVersion = 120;
_mesa_override_glsl_version(&ctx->Const);
+ ctx->Extensions.EXT_shader_integer_mix = ctx->Const.GLSLVersion >= 130;
+ ctx->Extensions.MESA_shader_integer_functions = ctx->Const.GLSLVersion >= 130;
+
+ if (brw->is_g4x || brw->gen >= 5) {
+ ctx->Extensions.MESA_shader_framebuffer_fetch_non_coherent = true;
+ ctx->Extensions.KHR_blend_equation_advanced = true;
+ }
+
if (brw->gen >= 5) {
ctx->Extensions.ARB_texture_query_levels = ctx->Const.GLSLVersion >= 130;
ctx->Extensions.ARB_texture_query_lod = true;
- ctx->Extensions.EXT_shader_integer_mix = ctx->Const.GLSLVersion >= 130;
ctx->Extensions.EXT_timer_query = true;
if (brw->gen == 5 || can_write_oacontrol(brw)) {
ctx->Extensions.ARB_blend_func_extended =
!driQueryOptionb(&brw->optionCache, "disable_blend_func_extended");
ctx->Extensions.ARB_conditional_render_inverted = true;
- ctx->Extensions.ARB_cull_distance = false;
+ ctx->Extensions.ARB_cull_distance = true;
ctx->Extensions.ARB_draw_buffers_blend = true;
+ ctx->Extensions.ARB_enhanced_layouts = true;
ctx->Extensions.ARB_ES3_compatibility = true;
ctx->Extensions.ARB_fragment_layer_viewport = true;
ctx->Extensions.ARB_sample_shading = true;
ctx->Extensions.ARB_shading_language_420pack = true;
- ctx->Extensions.ARB_shading_language_packing = true;
ctx->Extensions.ARB_texture_buffer_object = true;
ctx->Extensions.ARB_texture_buffer_object_rgb32 = true;
ctx->Extensions.ARB_texture_buffer_range = true;
ctx->Extensions.EXT_framebuffer_multisample_blit_scaled = true;
ctx->Extensions.EXT_transform_feedback = true;
ctx->Extensions.OES_depth_texture_cube_map = true;
+ ctx->Extensions.OES_sample_variables = true;
- ctx->Extensions.ARB_timer_query = brw->intelScreen->hw_has_timestamp;
+ ctx->Extensions.ARB_timer_query = brw->screen->hw_has_timestamp;
/* Only enable this in core profile because other parts of Mesa behave
* slightly differently when the extension is enabled.
*/
if (ctx->API == API_OPENGL_CORE) {
ctx->Extensions.ARB_shader_subroutine = true;
+ ctx->Extensions.ARB_shader_viewport_layer_array = true;
ctx->Extensions.ARB_viewport_array = true;
ctx->Extensions.AMD_vertex_shader_viewport_index = true;
}
ctx->Extensions.ARB_framebuffer_no_attachments = true;
ctx->Extensions.ARB_gpu_shader5 = true;
ctx->Extensions.ARB_shader_atomic_counters = true;
+ ctx->Extensions.ARB_shader_atomic_counter_ops = true;
ctx->Extensions.ARB_shader_clock = true;
ctx->Extensions.ARB_shader_image_load_store = true;
ctx->Extensions.ARB_shader_image_size = true;
ctx->Extensions.ARB_texture_view = true;
ctx->Extensions.ARB_shader_storage_buffer_object = true;
ctx->Extensions.EXT_shader_samples_identical = true;
+ ctx->Extensions.OES_primitive_bounding_box = true;
ctx->Extensions.OES_texture_buffer = true;
if (brw->can_do_pipelined_register_writes) {
ctx->Extensions.ARB_transform_feedback3 = true;
ctx->Extensions.ARB_transform_feedback_instanced = true;
- if ((brw->gen >= 8 || brw->intelScreen->cmd_parser_version >= 5) &&
- ctx->Const.MaxComputeWorkGroupSize[0] >= 1024)
+ if ((brw->gen >= 8 || brw->screen->cmd_parser_version >= 5) &&
+ ctx->Const.MaxComputeWorkGroupSize[0] >= 1024) {
ctx->Extensions.ARB_compute_shader = true;
+ ctx->Extensions.ARB_ES3_1_compatibility =
+ brw->gen >= 8 || brw->is_haswell;
+ }
- if (brw->intelScreen->cmd_parser_version >= 2)
+ if (brw->screen->cmd_parser_version >= 2)
brw->predicate.supported = true;
}
+ }
- /* Only enable this in core profile because other parts of Mesa behave
- * slightly differently when the extension is enabled.
- */
- if (ctx->API == API_OPENGL_CORE) {
- ctx->Extensions.ARB_viewport_array = true;
- ctx->Extensions.AMD_vertex_shader_viewport_index = true;
- ctx->Extensions.ARB_shader_subroutine = true;
- }
+ if (brw->gen >= 8 || brw->is_haswell) {
+ ctx->Extensions.ARB_stencil_texturing = true;
+ ctx->Extensions.ARB_texture_stencil8 = true;
+ }
+
+ if (brw->gen >= 8 || brw->is_haswell || brw->is_baytrail) {
+ ctx->Extensions.ARB_robust_buffer_access_behavior = true;
}
- if (brw->intelScreen->has_mi_math_and_lrr) {
+ if (brw->screen->has_mi_math_and_lrr) {
ctx->Extensions.ARB_query_buffer_object = true;
}
+ if (brw->gen >= 8 || brw->is_baytrail) {
+ /* For now, we only enable OES_copy_image on platforms that support
+ * ETC2 natively in hardware. We would need more hacks to support it
+ * elsewhere.
+ */
+ ctx->Extensions.OES_copy_image = true;
+ }
+
if (brw->gen >= 8) {
- ctx->Extensions.ARB_stencil_texturing = true;
- ctx->Extensions.ARB_texture_stencil8 = true;
ctx->Extensions.ARB_gpu_shader_fp64 = true;
+ ctx->Extensions.ARB_shader_precision = true;
+ ctx->Extensions.ARB_vertex_attrib_64bit = true;
+ ctx->Extensions.ARB_ES3_2_compatibility = true;
+ ctx->Extensions.OES_geometry_shader = true;
+ ctx->Extensions.OES_texture_cube_map_array = true;
+ ctx->Extensions.OES_viewport_array = true;
}
if (brw->gen >= 9) {
- ctx->Extensions.KHR_texture_compression_astc_ldr = true;
+ ctx->Extensions.ANDROID_extension_pack_es31a = true;
ctx->Extensions.ARB_shader_stencil_export = true;
+ ctx->Extensions.KHR_blend_equation_advanced_coherent = true;
+ ctx->Extensions.KHR_texture_compression_astc_ldr = true;
+ ctx->Extensions.KHR_texture_compression_astc_sliced_3d = true;
+ ctx->Extensions.MESA_shader_framebuffer_fetch = true;
+ ctx->Extensions.ARB_post_depth_coverage = true;
}
if (ctx->API == API_OPENGL_CORE)