if ( !image )
return;
- switch ( image->TexFormat->TexelBytes ) {
+ switch ( _mesa_get_format_bytes(image->TexFormat) ) {
case 1: texelsPerDword = 4; break;
case 2: texelsPerDword = 2; break;
case 4: texelsPerDword = 1; break;
/* Copy the next chunck of the texture image into the blit buffer */
{
+ const GLuint texelBytes =
+ _mesa_get_format_bytes(image->TexFormat);
const GLubyte *src = (const GLubyte *) image->Data +
- (y * image->Width + x) * image->TexFormat->TexelBytes;
- const GLuint bytes = width * height * image->TexFormat->TexelBytes;
+ (y * image->Width + x) * texelBytes;
+ const GLuint bytes = width * height * texelBytes;
memcpy(dst, src, bytes);
}