mesa: remove pointless assignments in init_teximage_fields_ms()
[mesa.git] / src / mesa / main / api_arrayelt.c
index 54cdb5093259cddf0349c1b8a9fdb414d60dcf94..2dfa74f64b3571fafcd906e184dfdf6264ea9481 100644 (file)
@@ -65,12 +65,13 @@ typedef struct {
 typedef struct {
    AEarray arrays[32];
    AEattrib attribs[VERT_ATTRIB_MAX + 1];
-   GLbitfield NewState;
 
    /* List of VBOs we need to map before executing ArrayElements */
    struct gl_buffer_object *vbo[VERT_ATTRIB_MAX];
    GLuint nr_vbos;
    GLboolean mapped_vbos;  /**< Any currently mapped VBOs? */
+
+   bool dirty_state;
 } AEcontext;
 
 
@@ -94,6 +95,13 @@ TYPE_IDX(GLenum t)
 }
 
 
+bool
+_ae_is_state_dirty(struct gl_context *ctx)
+{
+   return AE_CONTEXT(ctx)->dirty_state;
+}
+
+
 #define NUM_TYPES 8
 
 
@@ -1511,7 +1519,7 @@ _ae_create_context(struct gl_context *ctx)
    if (!ctx->aelt_context)
       return GL_FALSE;
 
-   AE_CONTEXT(ctx)->NewState = ~0;
+   AE_CONTEXT(ctx)->dirty_state = true;
    return GL_TRUE;
 }
 
@@ -1566,7 +1574,7 @@ _ae_update_state(struct gl_context *ctx)
    /* conventional vertex arrays */
    if (vao->VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Enabled) {
       aa->array = &vao->VertexAttrib[VERT_ATTRIB_COLOR_INDEX];
-      aa->binding = &vao->VertexBinding[aa->array->BufferBindingIndex];
+      aa->binding = &vao->BufferBinding[aa->array->BufferBindingIndex];
       aa->offset = IndexFuncs[TYPE_IDX(aa->array->Type)];
       check_vbo(actx, aa->binding->BufferObj);
       aa++;
@@ -1574,7 +1582,7 @@ _ae_update_state(struct gl_context *ctx)
 
    if (vao->VertexAttrib[VERT_ATTRIB_EDGEFLAG].Enabled) {
       aa->array = &vao->VertexAttrib[VERT_ATTRIB_EDGEFLAG];
-      aa->binding = &vao->VertexBinding[aa->array->BufferBindingIndex];
+      aa->binding = &vao->BufferBinding[aa->array->BufferBindingIndex];
       aa->offset = _gloffset_EdgeFlagv;
       check_vbo(actx, aa->binding->BufferObj);
       aa++;
@@ -1582,7 +1590,7 @@ _ae_update_state(struct gl_context *ctx)
 
    if (vao->VertexAttrib[VERT_ATTRIB_NORMAL].Enabled) {
       aa->array = &vao->VertexAttrib[VERT_ATTRIB_NORMAL];
-      aa->binding = &vao->VertexBinding[aa->array->BufferBindingIndex];
+      aa->binding = &vao->BufferBinding[aa->array->BufferBindingIndex];
       aa->offset = NormalFuncs[TYPE_IDX(aa->array->Type)];
       check_vbo(actx, aa->binding->BufferObj);
       aa++;
@@ -1590,7 +1598,7 @@ _ae_update_state(struct gl_context *ctx)
 
    if (vao->VertexAttrib[VERT_ATTRIB_COLOR0].Enabled) {
       aa->array = &vao->VertexAttrib[VERT_ATTRIB_COLOR0];
-      aa->binding = &vao->VertexBinding[aa->array->BufferBindingIndex];
+      aa->binding = &vao->BufferBinding[aa->array->BufferBindingIndex];
       aa->offset = ColorFuncs[aa->array->Size-3][TYPE_IDX(aa->array->Type)];
       check_vbo(actx, aa->binding->BufferObj);
       aa++;
@@ -1598,7 +1606,7 @@ _ae_update_state(struct gl_context *ctx)
 
    if (vao->VertexAttrib[VERT_ATTRIB_COLOR1].Enabled) {
       aa->array = &vao->VertexAttrib[VERT_ATTRIB_COLOR1];
-      aa->binding = &vao->VertexBinding[aa->array->BufferBindingIndex];
+      aa->binding = &vao->BufferBinding[aa->array->BufferBindingIndex];
       aa->offset = SecondaryColorFuncs[TYPE_IDX(aa->array->Type)];
       check_vbo(actx, aa->binding->BufferObj);
       aa++;
@@ -1606,7 +1614,7 @@ _ae_update_state(struct gl_context *ctx)
 
    if (vao->VertexAttrib[VERT_ATTRIB_FOG].Enabled) {
       aa->array = &vao->VertexAttrib[VERT_ATTRIB_FOG];
-      aa->binding = &vao->VertexBinding[aa->array->BufferBindingIndex];
+      aa->binding = &vao->BufferBinding[aa->array->BufferBindingIndex];
       aa->offset = FogCoordFuncs[TYPE_IDX(aa->array->Type)];
       check_vbo(actx, aa->binding->BufferObj);
       aa++;
@@ -1620,7 +1628,7 @@ _ae_update_state(struct gl_context *ctx)
           * If we ever remove GL_NV_vertex_program this will have to change.
           */
          at->array = attribArray;
-         at->binding = &vao->VertexBinding[attribArray->BufferBindingIndex];
+         at->binding = &vao->BufferBinding[attribArray->BufferBindingIndex];
          assert(!at->array->Normalized);
          at->func = AttribFuncsNV[at->array->Normalized]
                                  [at->array->Size-1]
@@ -1638,7 +1646,7 @@ _ae_update_state(struct gl_context *ctx)
       if (attribArray->Enabled) {
          GLint intOrNorm;
          at->array = attribArray;
-         at->binding = &vao->VertexBinding[attribArray->BufferBindingIndex];
+         at->binding = &vao->BufferBinding[attribArray->BufferBindingIndex];
          /* Note: we can't grab the _glapi_Dispatch->VertexAttrib1fvNV
           * function pointer here (for float arrays) since the pointer may
           * change from one execution of _ae_ArrayElement() to
@@ -1669,7 +1677,7 @@ _ae_update_state(struct gl_context *ctx)
        * issued as the last (provoking) attribute).
        */
       aa->array = &vao->VertexAttrib[VERT_ATTRIB_GENERIC0];
-      aa->binding = &vao->VertexBinding[aa->array->BufferBindingIndex];
+      aa->binding = &vao->BufferBinding[aa->array->BufferBindingIndex];
       assert(aa->array->Size >= 2); /* XXX fix someday? */
       aa->offset = VertexFuncs[aa->array->Size-2][TYPE_IDX(aa->array->Type)];
       check_vbo(actx, aa->binding->BufferObj);
@@ -1677,7 +1685,7 @@ _ae_update_state(struct gl_context *ctx)
    }
    else if (vao->VertexAttrib[VERT_ATTRIB_POS].Enabled) {
       aa->array = &vao->VertexAttrib[VERT_ATTRIB_POS];
-      aa->binding = &vao->VertexBinding[aa->array->BufferBindingIndex];
+      aa->binding = &vao->BufferBinding[aa->array->BufferBindingIndex];
       aa->offset = VertexFuncs[aa->array->Size-2][TYPE_IDX(aa->array->Type)];
       check_vbo(actx, aa->binding->BufferObj);
       aa++;
@@ -1690,7 +1698,7 @@ _ae_update_state(struct gl_context *ctx)
    at->func = NULL;  /* terminate the list */
    aa->offset = -1;  /* terminate the list */
 
-   actx->NewState = 0;
+   actx->dirty_state = false;
 }
 
 
@@ -1707,7 +1715,7 @@ _ae_map_vbos(struct gl_context *ctx)
    if (actx->mapped_vbos)
       return;
 
-   if (actx->NewState)
+   if (actx->dirty_state)
       _ae_update_state(ctx);
 
    for (i = 0; i < actx->nr_vbos; i++)
@@ -1734,7 +1742,7 @@ _ae_unmap_vbos(struct gl_context *ctx)
    if (!actx->mapped_vbos)
       return;
 
-   assert (!actx->NewState);
+   assert (!actx->dirty_state);
 
    for (i = 0; i < actx->nr_vbos; i++)
       ctx->Driver.UnmapBuffer(ctx, actx->vbo[i], MAP_INTERNAL);
@@ -1767,7 +1775,7 @@ _ae_ArrayElement(GLint elt)
       return;
    }
 
-   if (actx->NewState) {
+   if (actx->dirty_state) {
       assert(!actx->mapped_vbos);
       _ae_update_state(ctx);
    }
@@ -1802,7 +1810,7 @@ _ae_ArrayElement(GLint elt)
 
 
 void
-_ae_invalidate_state(struct gl_context *ctx, GLbitfield new_state)
+_ae_invalidate_state(struct gl_context *ctx)
 {
    AEcontext *actx = AE_CONTEXT(ctx);
 
@@ -1815,11 +1823,10 @@ _ae_invalidate_state(struct gl_context *ctx, GLbitfield new_state)
     * Luckily, neither the drivers nor tnl muck with the state that
     * concerns us here:
     */
-   new_state &= _NEW_ARRAY | _NEW_PROGRAM;
-   if (new_state) {
-      assert(!actx->mapped_vbos);
-      actx->NewState |= new_state;
-   }
+   assert(ctx->NewState & (_NEW_ARRAY | _NEW_PROGRAM));
+
+   assert(!actx->mapped_vbos);
+   actx->dirty_state = true;
 }