The NumSamples and FixedSampleLocation fields are set again later at
the end of the function so these earlier assignments aren't needed.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
img->Width2 = width - 2 * border; /* == 1 << img->WidthLog2; */
img->WidthLog2 = _mesa_logbase2(img->Width2);
- img->NumSamples = 0;
- img->FixedSampleLocations = GL_TRUE;
-
switch(target) {
case GL_TEXTURE_1D:
case GL_TEXTURE_BUFFER: