typedef struct {
AEarray arrays[32];
AEattrib attribs[VERT_ATTRIB_MAX + 1];
- GLbitfield NewState;
/* List of VBOs we need to map before executing ArrayElements */
struct gl_buffer_object *vbo[VERT_ATTRIB_MAX];
GLuint nr_vbos;
GLboolean mapped_vbos; /**< Any currently mapped VBOs? */
+
+ bool dirty_state;
} AEcontext;
bool
_ae_is_state_dirty(struct gl_context *ctx)
{
- return AE_CONTEXT(ctx)->NewState;
+ return AE_CONTEXT(ctx)->dirty_state;
}
if (!ctx->aelt_context)
return GL_FALSE;
- AE_CONTEXT(ctx)->NewState = ~0;
+ AE_CONTEXT(ctx)->dirty_state = true;
return GL_TRUE;
}
at->func = NULL; /* terminate the list */
aa->offset = -1; /* terminate the list */
- actx->NewState = 0;
+ actx->dirty_state = false;
}
if (actx->mapped_vbos)
return;
- if (actx->NewState)
+ if (actx->dirty_state)
_ae_update_state(ctx);
for (i = 0; i < actx->nr_vbos; i++)
if (!actx->mapped_vbos)
return;
- assert (!actx->NewState);
+ assert (!actx->dirty_state);
for (i = 0; i < actx->nr_vbos; i++)
ctx->Driver.UnmapBuffer(ctx, actx->vbo[i], MAP_INTERNAL);
return;
}
- if (actx->NewState) {
+ if (actx->dirty_state) {
assert(!actx->mapped_vbos);
_ae_update_state(ctx);
}
void
-_ae_invalidate_state(struct gl_context *ctx, GLbitfield new_state)
+_ae_invalidate_state(struct gl_context *ctx)
{
AEcontext *actx = AE_CONTEXT(ctx);
* Luckily, neither the drivers nor tnl muck with the state that
* concerns us here:
*/
- new_state &= _NEW_ARRAY | _NEW_PROGRAM;
- if (new_state) {
- assert(!actx->mapped_vbos);
- actx->NewState |= new_state;
- }
+ assert(ctx->NewState & (_NEW_ARRAY | _NEW_PROGRAM));
+
+ assert(!actx->mapped_vbos);
+ actx->dirty_state = true;
}