mesa/glsl: set num_textures per stage directly in shader_info
[mesa.git] / src / mesa / main / compute.h
index 0cc034fd61c9a40224a5c79c25064aeae6a8acaa..8018bbb2858dc06ed104d174d0164856a70c6b77 100644 (file)
@@ -35,4 +35,9 @@ _mesa_DispatchCompute(GLuint num_groups_x,
 extern void GLAPIENTRY
 _mesa_DispatchComputeIndirect(GLintptr indirect);
 
+extern void GLAPIENTRY
+_mesa_DispatchComputeGroupSizeARB(GLuint num_groups_x, GLuint num_groups_y,
+                                  GLuint num_groups_z, GLuint group_size_x,
+                                  GLuint group_size_y, GLuint group_size_z);
+
 #endif