#include "formats.h"
#include "framebuffer.h"
#include "hash.h"
+#include "image.h"
#include "macros.h"
#include "mfeatures.h"
#include "mtypes.h"
static struct gl_framebuffer IncompleteFramebuffer;
-static inline GLboolean
-is_cube_face(GLenum target)
-{
- return (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X &&
- target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z);
-}
-
-
/**
* Is the given FBO a user-created FBO?
*/
fbo_incomplete("width or height mismatch", -1);
return;
}
- /* check that all color buffer have same format */
+ /* check that all color buffers are the same format */
if (intFormat != GL_NONE && f != intFormat) {
fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT;
fbo_incomplete("format mismatch", -1);
fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
fbo_incomplete("inconsistant number of samples", i);
return;
- }
-
+ }
}
}
case GL_RG32I:
return ctx->Extensions.ARB_texture_rg &&
ctx->Extensions.EXT_texture_integer ? GL_RG : 0;
-
+
case GL_INTENSITY8I_EXT:
case GL_INTENSITY8UI_EXT:
case GL_INTENSITY16I_EXT:
case GL_LUMINANCE_ALPHA32UI_EXT:
return ctx->Extensions.EXT_texture_integer &&
ctx->Extensions.ARB_framebuffer_object ? GL_LUMINANCE_ALPHA : 0;
+
+ case GL_RGB10_A2UI:
+ return ctx->Extensions.ARB_texture_rgb10_a2ui ? GL_RGBA : 0;
default:
return 0;
}
static GLint
get_component_bits(GLenum pname, GLenum baseFormat, gl_format format)
{
- switch (pname) {
- case GL_RENDERBUFFER_RED_SIZE_EXT:
- case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
- if (baseFormat == GL_RGB || baseFormat == GL_RGBA ||
- baseFormat == GL_RG || baseFormat == GL_RED)
- return _mesa_get_format_bits(format, pname);
- else
- return 0;
- case GL_RENDERBUFFER_GREEN_SIZE_EXT:
- case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
- if (baseFormat == GL_RGB || baseFormat == GL_RGBA || baseFormat == GL_RG)
- return _mesa_get_format_bits(format, pname);
- else
- return 0;
- case GL_RENDERBUFFER_BLUE_SIZE_EXT:
- case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
- if (baseFormat == GL_RGB || baseFormat == GL_RGBA)
- return _mesa_get_format_bits(format, pname);
- else
- return 0;
- case GL_RENDERBUFFER_ALPHA_SIZE_EXT:
- case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
- if (baseFormat == GL_RGBA || baseFormat == GL_ALPHA ||
- baseFormat == GL_LUMINANCE_ALPHA)
- return _mesa_get_format_bits(format, pname);
- else
- return 0;
- case GL_RENDERBUFFER_DEPTH_SIZE_EXT:
- case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
- if (baseFormat == GL_DEPTH_COMPONENT || baseFormat == GL_DEPTH_STENCIL)
- return _mesa_get_format_bits(format, pname);
- else
- return 0;
- case GL_RENDERBUFFER_STENCIL_SIZE_EXT:
- case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
- if (baseFormat == GL_STENCIL_INDEX || baseFormat == GL_DEPTH_STENCIL)
- return _mesa_get_format_bits(format, pname);
- else
- return 0;
- default:
+ if (_mesa_base_format_has_channel(baseFormat, pname))
+ return _mesa_get_format_bits(format, pname);
+ else
return 0;
- }
}
/* bind default */
ASSERT(fb->RefCount >= 2);
_mesa_BindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
- }
+ }
}
/* remove from hash table immediately, to free the ID */
return buffer->_Status;
}
+
/**
* Replicate the src attachment point. Used by framebuffer_texture() when
* the same texture is attached at GL_DEPTH_ATTACHMENT and
struct gl_renderbuffer_attachment *src_att = &fb->Attachment[src];
assert(src_att->Texture != NULL);
- assert (src_att->Renderbuffer != NULL);
+ assert(src_att->Renderbuffer != NULL);
_mesa_reference_texobj(&dst_att->Texture, src_att->Texture);
_mesa_reference_renderbuffer(&dst_att->Renderbuffer, src_att->Renderbuffer);
dst_att->Zoffset = src_att->Zoffset;
}
+
/**
* Common code called by glFramebufferTexture1D/2D/3DEXT().
*/
return;
}
-
/* The textarget, level, and zoffset parameters are only validated if
* texture is non-zero.
*/
}
else {
err = (texObj->Target == GL_TEXTURE_CUBE_MAP)
- ? !is_cube_face(textarget)
+ ? !_mesa_is_cube_face(textarget)
: (texObj->Target != textarget);
}
}
}
}
- if ((level < 0) ||
+ if ((level < 0) ||
(level >= _mesa_max_texture_levels(ctx, texObj->Target))) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glFramebufferTexture%sEXT(level)", caller);
reuse_framebuffer_texture_attachment(fb, BUFFER_DEPTH,
BUFFER_STENCIL);
} else if (attachment == GL_STENCIL_ATTACHMENT &&
- texObj== fb->Attachment[BUFFER_DEPTH].Texture) {
+ texObj == fb->Attachment[BUFFER_DEPTH].Texture) {
/* As above, but with depth and stencil juxtasposed. */
reuse_framebuffer_texture_attachment(fb, BUFFER_STENCIL,
BUFFER_DEPTH);
}
+/**
+ * Helper function for checking if the datatypes of color buffers are
+ * compatible for glBlitFramebuffer. From the 3.1 spec, page 198:
+ *
+ * "GL_INVALID_OPERATION is generated if mask contains GL_COLOR_BUFFER_BIT
+ * and any of the following conditions hold:
+ * - The read buffer contains fixed-point or floating-point values and any
+ * draw buffer contains neither fixed-point nor floating-point values.
+ * - The read buffer contains unsigned integer values and any draw buffer
+ * does not contain unsigned integer values.
+ * - The read buffer contains signed integer values and any draw buffer
+ * does not contain signed integer values."
+ */
+static GLboolean
+compatible_color_datatypes(gl_format srcFormat, gl_format dstFormat)
+{
+ GLenum srcType = _mesa_get_format_datatype(srcFormat);
+ GLenum dstType = _mesa_get_format_datatype(dstFormat);
+
+ if (srcType != GL_INT && srcType != GL_UNSIGNED_INT) {
+ assert(srcType == GL_UNSIGNED_NORMALIZED ||
+ srcType == GL_SIGNED_NORMALIZED ||
+ srcType == GL_FLOAT);
+ /* Boil any of those types down to GL_FLOAT */
+ srcType = GL_FLOAT;
+ }
+
+ if (dstType != GL_INT && dstType != GL_UNSIGNED_INT) {
+ assert(dstType == GL_UNSIGNED_NORMALIZED ||
+ dstType == GL_SIGNED_NORMALIZED ||
+ dstType == GL_FLOAT);
+ /* Boil any of those types down to GL_FLOAT */
+ dstType = GL_FLOAT;
+ }
+
+ return srcType == dstType;
+}
+
/**
* Blit rectangular region, optionally from one framebuffer to another.
colorReadRb = colorDrawRb = NULL;
mask &= ~GL_COLOR_BUFFER_BIT;
}
+ else if (!compatible_color_datatypes(colorReadRb->Format,
+ colorDrawRb->Format)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glBlitFramebufferEXT(color buffer datatypes mismatch)");
+ return;
+ }
}
else {
colorReadRb = colorDrawRb = NULL;
}
if (mask & GL_STENCIL_BUFFER_BIT) {
- struct gl_renderbuffer *readRb = readFb->_StencilBuffer;
- struct gl_renderbuffer *drawRb = drawFb->_StencilBuffer;
+ struct gl_renderbuffer *readRb =
+ readFb->Attachment[BUFFER_STENCIL].Renderbuffer;
+ struct gl_renderbuffer *drawRb =
+ drawFb->Attachment[BUFFER_STENCIL].Renderbuffer;
/* From the EXT_framebuffer_object spec:
*
* ignored."
*/
if ((readRb == NULL) || (drawRb == NULL)) {
- readRb = drawRb = NULL;
mask &= ~GL_STENCIL_BUFFER_BIT;
}
- else if (_mesa_get_format_bits(readRb->Format, GL_STENCIL_BITS) !=
- _mesa_get_format_bits(drawRb->Format, GL_STENCIL_BITS)) {
+ else if (readRb->Format != drawRb->Format) {
_mesa_error(ctx, GL_INVALID_OPERATION,
- "glBlitFramebufferEXT(stencil buffer size mismatch)");
+ "glBlitFramebufferEXT(stencil buffer format mismatch)");
return;
}
}
if (mask & GL_DEPTH_BUFFER_BIT) {
- struct gl_renderbuffer *readRb = readFb->_DepthBuffer;
- struct gl_renderbuffer *drawRb = drawFb->_DepthBuffer;
+ struct gl_renderbuffer *readRb =
+ readFb->Attachment[BUFFER_DEPTH].Renderbuffer;
+ struct gl_renderbuffer *drawRb =
+ drawFb->Attachment[BUFFER_DEPTH].Renderbuffer;
/* From the EXT_framebuffer_object spec:
*
* ignored."
*/
if ((readRb == NULL) || (drawRb == NULL)) {
- readRb = drawRb = NULL;
mask &= ~GL_DEPTH_BUFFER_BIT;
}
- else if (_mesa_get_format_bits(readRb->Format, GL_DEPTH_BITS) !=
- _mesa_get_format_bits(drawRb->Format, GL_DEPTH_BITS)) {
+ else if (readRb->Format != drawRb->Format) {
_mesa_error(ctx, GL_INVALID_OPERATION,
- "glBlitFramebufferEXT(depth buffer size mismatch)");
+ "glBlitFramebufferEXT(depth buffer format mismatch)");
return;
}
}
drawFb->Visual.samples > 0 &&
readFb->Visual.samples != drawFb->Visual.samples) {
_mesa_error(ctx, GL_INVALID_OPERATION,
- "glBlitFramebufferEXT(mismatched samples");
+ "glBlitFramebufferEXT(mismatched samples)");
return;
}
}
}
+ if (filter == GL_LINEAR && (mask & GL_COLOR_BUFFER_BIT)) {
+ /* 3.1 spec, page 199:
+ * "Calling BlitFramebuffer will result in an INVALID_OPERATION error
+ * if filter is LINEAR and read buffer contains integer data."
+ */
+ GLenum type = _mesa_get_format_datatype(colorReadRb->Format);
+ if (type == GL_INT || type == GL_UNSIGNED_INT) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glBlitFramebufferEXT(integer color type)");
+ return;
+ }
+ }
+
if (!ctx->Extensions.EXT_framebuffer_blit) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glBlitFramebufferEXT");
return;
}
#endif /* FEATURE_EXT_framebuffer_blit */
+
#if FEATURE_ARB_geometry_shader4
void GLAPIENTRY
_mesa_FramebufferTextureARB(GLenum target, GLenum attachment,
"not implemented!");
}
+
void GLAPIENTRY
_mesa_FramebufferTextureFaceARB(GLenum target, GLenum attachment,
GLuint texture, GLint level, GLenum face)