mesa: Standardize names of OpenGL functions.
[mesa.git] / src / mesa / main / mfeatures.h
index f0896ee626fa1424c5eeaf61ff7c0fb68025e88c..55e9cf9c4770eea0496cc66efe212d9c782dec10 100644 (file)
 #ifndef FEATURES_H
 #define FEATURES_H
 
-
-#ifndef _HAVE_FULL_GL
-#define _HAVE_FULL_GL 1
+#ifndef FEATURE_ES1
+#define FEATURE_ES1 0
+#endif
+#ifndef FEATURE_ES2
+#define FEATURE_ES2 0
 #endif
 
-/* assert that a feature is disabled and should never be used */
-#define ASSERT_NO_FEATURE() ASSERT(0)
+#define FEATURE_ES (FEATURE_ES1 || FEATURE_ES2)
 
-/**
- * A feature can be anything.  But most of them share certain characteristics.
- *
- * When a feature defines driver entries, they can be initialized by
- *   _MESA_INIT_<FEATURE>_FUNCTIONS
- *
- * When a feature defines vtxfmt entries, they can be initialized and
- * installed by
- *   _MESA_INIT_<FEATURE>_VTXFMT
- *   _mesa_install_<feature>_vtxfmt
- *
- * When a feature defines dispatch entries, they are initialized by
- *   _mesa_init_<feature>_dispatch
- *
- * When a feature has states, they are initialized and freed by
- *   _mesa_init_<feature>
- *   _mesa_free_<feature>_data
- *
- * Except for states, the others compile to no-op when a feature is disabled.
- *
- * The GLAPIENTRYs and helper functions defined by a feature should also
- * compile to no-op when it is disabled.  But to save typings and to catch
- * bugs, some of them may be unavailable, or compile to ASSERT_NO_FEATURE()
- * when the feature is disabled.
- *
- * A feature following the conventions may be used without knowing if it is
- * enabled or not.
- */
+#ifndef FEATURE_GL
+#define FEATURE_GL !FEATURE_ES
+#endif
 
-#ifdef IN_DRI_DRIVER
-#define FEATURE_remap_table 1
+#if defined(IN_DRI_DRIVER) || (FEATURE_GL + FEATURE_ES1 + FEATURE_ES2 > 1)
+#define FEATURE_remap_table               1
 #else
-#define FEATURE_remap_table 0
+#define FEATURE_remap_table               0
 #endif
 
-#define FEATURE_accum  _HAVE_FULL_GL
-#define FEATURE_arrayelt  _HAVE_FULL_GL
-#define FEATURE_attrib_stack  _HAVE_FULL_GL
-/* this disables vtxfmt, api_loopback, and api_noop completely */
-#define FEATURE_beginend  _HAVE_FULL_GL
-#define FEATURE_colortable  _HAVE_FULL_GL
-#define FEATURE_convolve  _HAVE_FULL_GL
-#define FEATURE_dispatch  _HAVE_FULL_GL
-#define FEATURE_dlist  (_HAVE_FULL_GL && FEATURE_arrayelt && FEATURE_beginend)
-#define FEATURE_draw_read_buffer  _HAVE_FULL_GL
-#define FEATURE_drawpix  _HAVE_FULL_GL
-#define FEATURE_evaluators  _HAVE_FULL_GL
-#define FEATURE_feedback  _HAVE_FULL_GL
-#define FEATURE_fixedpt 0
-#define FEATURE_histogram  _HAVE_FULL_GL
-#define FEATURE_pixel_transfer  _HAVE_FULL_GL
-#define FEATURE_point_size_array 0
-#define FEATURE_queryobj  _HAVE_FULL_GL
-#define FEATURE_rastpos  _HAVE_FULL_GL
-#define FEATURE_texgen  _HAVE_FULL_GL
-#define FEATURE_texture_fxt1  _HAVE_FULL_GL
-#define FEATURE_texture_s3tc  _HAVE_FULL_GL
-#define FEATURE_userclip  _HAVE_FULL_GL
-#define FEATURE_vertex_array_byte 0
-#define FEATURE_es2_glsl 0
-
-#define FEATURE_ARB_fragment_program  _HAVE_FULL_GL
-#define FEATURE_ARB_framebuffer_object  _HAVE_FULL_GL
-#define FEATURE_ARB_map_buffer_range  _HAVE_FULL_GL
-#define FEATURE_ARB_pixel_buffer_object  _HAVE_FULL_GL
-#define FEATURE_ARB_vertex_buffer_object  _HAVE_FULL_GL
-#define FEATURE_ARB_vertex_program  _HAVE_FULL_GL
-#define FEATURE_ARB_vertex_shader _HAVE_FULL_GL
-#define FEATURE_ARB_fragment_shader _HAVE_FULL_GL
-#define FEATURE_ARB_shader_objects (FEATURE_ARB_vertex_shader || FEATURE_ARB_fragment_shader)
-#define FEATURE_ARB_shading_language_100 FEATURE_ARB_shader_objects
-#define FEATURE_ARB_shading_language_120 FEATURE_ARB_shader_objects
-#define FEATURE_ARB_sync _HAVE_FULL_GL
-
-#define FEATURE_EXT_framebuffer_blit _HAVE_FULL_GL
-#define FEATURE_EXT_framebuffer_object _HAVE_FULL_GL
-#define FEATURE_EXT_pixel_buffer_object  _HAVE_FULL_GL
-#define FEATURE_EXT_texture_sRGB _HAVE_FULL_GL
-#define FEATURE_ATI_fragment_shader _HAVE_FULL_GL
-#define FEATURE_NV_fence  _HAVE_FULL_GL
-#define FEATURE_NV_fragment_program  _HAVE_FULL_GL
-#define FEATURE_NV_vertex_program  _HAVE_FULL_GL
-
-#define FEATURE_OES_EGL_image _HAVE_FULL_GL
-
-
 #endif /* FEATURES_H */