ctx->Point.SpriteRMode = GL_ZERO; /* GL_NV_point_sprite (only!) */
ctx->Point.SpriteOrigin = GL_UPPER_LEFT; /* GL_ARB_point_sprite */
- ctx->Point.CoordReplaceBits = 0; /* GL_ARB/NV_point_sprite */
+ ctx->Point.CoordReplace = 0; /* GL_ARB/NV_point_sprite */
}