mesa/glsl: set num_textures per stage directly in shader_info
[mesa.git] / src / mesa / main / readpix.h
index 41116e430ec8dd8bb271ed0f60bd5271e17da8b3..481ad9d9c3752ff1ca27921eeeb9d522bad1e84b 100644 (file)
@@ -38,7 +38,8 @@ _mesa_readpixels_needs_slow_path(const struct gl_context *ctx, GLenum format,
                                  GLenum type, GLboolean uses_blit);
 
 extern GLboolean
-_mesa_need_rgb_to_luminance_conversion(mesa_format texFormat, GLenum format);
+_mesa_need_rgb_to_luminance_conversion(GLenum srcBaseFormat,
+                                       GLenum dstBaseFormat);
 
 extern GLboolean
 _mesa_need_luminance_to_rgb_conversion(GLenum srcBaseFormat,