}
}
-void
-_mesa_init_shader_program(struct gl_context *ctx, struct gl_shader_program *prog)
+static void
+init_shader_program(struct gl_shader_program *prog)
{
prog->Type = GL_SHADER_PROGRAM_MESA;
prog->RefCount = 1;
* Called via ctx->Driver.NewShaderProgram()
*/
static struct gl_shader_program *
-_mesa_new_shader_program(struct gl_context *ctx, GLuint name)
+_mesa_new_shader_program(GLuint name)
{
struct gl_shader_program *shProg;
shProg = rzalloc(NULL, struct gl_shader_program);
if (shProg) {
shProg->Name = name;
- _mesa_init_shader_program(ctx, shProg);
+ init_shader_program(shProg);
}
return shProg;
}