mesa: move _mesa_clear_accum_buffer() inside FEATURE_accum test
[mesa.git] / src / mesa / main / shaderobj.c
index 647fd31cab42fd2a18a184724c4d614ce46a9ca9..de66851e9c9549f0d4281b62d41db573e0679d87 100644 (file)
@@ -37,8 +37,8 @@
 #include "main/shaderobj.h"
 #include "program/program.h"
 #include "program/prog_parameter.h"
-#include "program/prog_uniform.h"
-#include "talloc.h"
+#include "program/hash_table.h"
+#include "ralloc.h"
 
 /**********************************************************************/
 /*** Shader object functions                                        ***/
@@ -72,7 +72,8 @@ _mesa_reference_shader(struct gl_context *ctx, struct gl_shader **ptr,
       deleteFlag = (old->RefCount == 0);
 
       if (deleteFlag) {
-         _mesa_HashRemove(ctx->Shared->ShaderObjects, old->Name);
+        if (old->Name != 0)
+           _mesa_HashRemove(ctx->Shared->ShaderObjects, old->Name);
          ctx->Driver.DeleteShader(ctx, old);
       }
 
@@ -105,7 +106,7 @@ _mesa_new_shader(struct gl_context *ctx, GLuint name, GLenum type)
    struct gl_shader *shader;
    assert(type == GL_FRAGMENT_SHADER || type == GL_VERTEX_SHADER ||
           type == GL_GEOMETRY_SHADER_ARB);
-   shader = talloc_zero(NULL, struct gl_shader);
+   shader = rzalloc(NULL, struct gl_shader);
    if (shader) {
       shader->Type = type;
       shader->Name = name;
@@ -125,7 +126,7 @@ _mesa_delete_shader(struct gl_context *ctx, struct gl_shader *sh)
    if (sh->Source)
       free((void *) sh->Source);
    _mesa_reference_program(ctx, &sh->Program, NULL);
-   talloc_free(sh);
+   ralloc_free(sh);
 }
 
 
@@ -213,7 +214,8 @@ _mesa_reference_shader_program(struct gl_context *ctx,
       deleteFlag = (old->RefCount == 0);
 
       if (deleteFlag) {
-         _mesa_HashRemove(ctx->Shared->ShaderObjects, old->Name);
+        if (old->Name != 0)
+           _mesa_HashRemove(ctx->Shared->ShaderObjects, old->Name);
          ctx->Driver.DeleteShaderProgram(ctx, old);
       }
 
@@ -236,12 +238,17 @@ _mesa_init_shader_program(struct gl_context *ctx, struct gl_shader_program *prog
 {
    prog->Type = GL_SHADER_PROGRAM_MESA;
    prog->RefCount = 1;
-   prog->Attributes = _mesa_new_parameter_list();
+
+   prog->AttributeBindings = string_to_uint_map_ctor();
+   prog->FragDataBindings = string_to_uint_map_ctor();
+
 #if FEATURE_ARB_geometry_shader4
    prog->Geom.VerticesOut = 0;
    prog->Geom.InputType = GL_TRIANGLES;
    prog->Geom.OutputType = GL_TRIANGLE_STRIP;
 #endif
+
+   prog->InfoLog = ralloc_strdup(prog, "");
 }
 
 /**
@@ -252,7 +259,7 @@ static struct gl_shader_program *
 _mesa_new_shader_program(struct gl_context *ctx, GLuint name)
 {
    struct gl_shader_program *shProg;
-   shProg = talloc_zero(NULL, struct gl_shader_program);
+   shProg = rzalloc(NULL, struct gl_shader_program);
    if (shProg) {
       shProg->Name = name;
       _mesa_init_shader_program(ctx, shProg);
@@ -268,19 +275,20 @@ void
 _mesa_clear_shader_program_data(struct gl_context *ctx,
                                 struct gl_shader_program *shProg)
 {
-   _mesa_reference_vertprog(ctx, &shProg->VertexProgram, NULL);
-   _mesa_reference_fragprog(ctx, &shProg->FragmentProgram, NULL);
-   _mesa_reference_geomprog(ctx, &shProg->GeometryProgram, NULL);
-
-   if (shProg->Uniforms) {
-      _mesa_free_uniform_list(shProg->Uniforms);
-      shProg->Uniforms = NULL;
+   if (shProg->UniformStorage) {
+      ralloc_free(shProg->UniformStorage);
+      shProg->NumUserUniformStorage = 0;
+      shProg->UniformStorage = NULL;
    }
 
-   if (shProg->Varying) {
-      _mesa_free_parameter_list(shProg->Varying);
-      shProg->Varying = NULL;
+   if (shProg->UniformHash) {
+      string_to_uint_map_dtor(shProg->UniformHash);
+      shProg->UniformHash = NULL;
    }
+
+   assert(shProg->InfoLog != NULL);
+   ralloc_free(shProg->InfoLog);
+   shProg->InfoLog = ralloc_strdup(shProg, "");
 }
 
 
@@ -299,9 +307,14 @@ _mesa_free_shader_program_data(struct gl_context *ctx,
 
    _mesa_clear_shader_program_data(ctx, shProg);
 
-   if (shProg->Attributes) {
-      _mesa_free_parameter_list(shProg->Attributes);
-      shProg->Attributes = NULL;
+   if (shProg->AttributeBindings) {
+      string_to_uint_map_dtor(shProg->AttributeBindings);
+      shProg->AttributeBindings = NULL;
+   }
+
+   if (shProg->FragDataBindings) {
+      string_to_uint_map_dtor(shProg->FragDataBindings);
+      shProg->FragDataBindings = NULL;
    }
 
    /* detach shaders */
@@ -315,11 +328,6 @@ _mesa_free_shader_program_data(struct gl_context *ctx,
       shProg->Shaders = NULL;
    }
 
-   if (shProg->InfoLog) {
-      talloc_free(shProg->InfoLog);
-      shProg->InfoLog = NULL;
-   }
-
    /* Transform feedback varying vars */
    for (i = 0; i < shProg->TransformFeedback.NumVarying; i++) {
       free(shProg->TransformFeedback.VaryingNames[i]);
@@ -347,7 +355,7 @@ _mesa_delete_shader_program(struct gl_context *ctx, struct gl_shader_program *sh
 {
    _mesa_free_shader_program_data(ctx, shProg);
 
-   talloc_free(shProg);
+   ralloc_free(shProg);
 }
 
 
@@ -408,6 +416,5 @@ _mesa_init_shader_object_functions(struct dd_function_table *driver)
    driver->DeleteShader = _mesa_delete_shader;
    driver->NewShaderProgram = _mesa_new_shader_program;
    driver->DeleteShaderProgram = _mesa_delete_shader_program;
-   driver->CompileShader = _mesa_ir_compile_shader;
    driver->LinkShader = _mesa_ir_link_shader;
 }