if (ctx->VertexProgram._Current &&
(ctx->VertexProgram._Current != ctx->VertexProgram._TnlProgram) &&
- (ctx->VertexProgram._Current->InputsRead & VERT_BIT_COLOR1))
+ (ctx->VertexProgram._Current->info.inputs_read & VERT_BIT_COLOR1))
return GL_TRUE;
if (ctx->FragmentProgram._Current &&
(ctx->FragmentProgram._Current != ctx->FragmentProgram._TexEnvProgram) &&
- (ctx->FragmentProgram._Current->InputsRead & VARYING_BIT_COL1))
+ (ctx->FragmentProgram._Current->info.inputs_read & VARYING_BIT_COL1))
return GL_TRUE;
return GL_FALSE;