mesa/glsl: set num_textures per stage directly in shader_info
[mesa.git] / src / mesa / main / tests / dispatch_sanity.cpp
index 0d3b6abea39c6b9c3a6d38ab9ac1cf9815a5decf..3fdd80a8a07ca77251d311089b633f403b4a5d55 100644 (file)
@@ -942,6 +942,9 @@ const struct function common_desktop_functions_possible[] = {
    { "glDispatchCompute", 43, -1 },
    { "glDispatchComputeIndirect", 43, -1 },
 
+   /* GL_ARB_compute_variable_group_size */
+   { "glDispatchComputeGroupSizeARB", 43, -1 },
+
    /* GL_EXT_polygon_offset_clamp */
    { "glPolygonOffsetClampEXT", 11, -1 },