mesa/glsl: set num_textures per stage directly in shader_info
[mesa.git] / src / mesa / main / tests / program_state_string.cpp
index 418c39c8ea91638f7b64123ed404f60932419f64..ddfdb49ee2cf7b28cf96d3eaab7f2926527eeeb6 100644 (file)
 
 #include <gtest/gtest.h>
 
-extern "C" {
 #include "GL/gl.h"
 #include "GL/glext.h"
 #include "main/compiler.h"
-}
 
 #include "program/prog_statevars.h"