mesa: hook up memory object multisamples tex(ture)storage api
[mesa.git] / src / mesa / main / teximage.h
index e988e263a97b01c35f67a9f9e3309f951a063d86..18452db24d621603869bc8a8a4d4b40b5df1e0bf 100644 (file)
@@ -228,6 +228,16 @@ _mesa_texture_sub_image(struct gl_context *ctx, GLuint dims,
                         GLenum format, GLenum type, const GLvoid *pixels,
                         bool dsa);
 
+extern void
+_mesa_texture_storage_ms_memory(struct gl_context *ctx, GLuint dims,
+                                struct gl_texture_object *texObj,
+                                struct gl_memory_object *memObj,
+                                GLenum target, GLsizei samples,
+                                GLenum internalFormat, GLsizei width,
+                                GLsizei height, GLsizei depth,
+                                GLboolean fixedSampleLocations,
+                                GLuint64 offset, const char* func);
+
 bool
 _mesa_is_cube_map_texture(GLenum target);