mesa: hook up memory object multisamples tex(ture)storage api
authorAndres Rodriguez <andresx7@gmail.com>
Wed, 12 Jul 2017 22:45:12 +0000 (18:45 -0400)
committerTimothy Arceri <tarceri@itsqueeze.com>
Sun, 6 Aug 2017 02:42:06 +0000 (12:42 +1000)
V2 (Timothy):
 - error check memory == 0 before lookup

Signed-off-by: Andres Rodriguez <andresx7@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
src/mesa/main/externalobjects.c
src/mesa/main/teximage.c
src/mesa/main/teximage.h

index 3843c9492e912aeafc47774e8fbc812469e63078..098a0999208179b047be7d20bddcbd38e6e846af 100644 (file)
@@ -285,9 +285,24 @@ static void
 texstorage_memory_ms(GLuint dims, GLenum target, GLsizei samples,
                      GLenum internalFormat, GLsizei width, GLsizei height,
                      GLsizei depth, GLboolean fixedSampleLocations,
-                     GLuint memory, GLuint64 offset)
+                     GLuint memory, GLuint64 offset, const char* func)
 {
+   struct gl_texture_object *texObj;
+   struct gl_memory_object *memObj;
+
+   GET_CURRENT_CONTEXT(ctx);
+
+   texObj = _mesa_get_current_tex_object(ctx, target);
+   if (!texObj)
+      return;
+
+   memObj = lookup_memory_object_err(ctx, memory, func);
+   if (!memObj)
+      return;
 
+   _mesa_texture_storage_ms_memory(ctx, dims, texObj, memObj, target, samples,
+                                   internalFormat, width, height, depth,
+                                   fixedSampleLocations, offset, func);
 }
 
 /**
@@ -321,9 +336,24 @@ static void
 texturestorage_memory_ms(GLuint dims, GLuint texture, GLsizei samples,
                          GLenum internalFormat, GLsizei width, GLsizei height,
                          GLsizei depth, GLboolean fixedSampleLocations,
-                         GLuint memory, GLuint64 offset)
+                         GLuint memory, GLuint64 offset, const char* func)
 {
+   struct gl_texture_object *texObj;
+   struct gl_memory_object *memObj;
+
+   GET_CURRENT_CONTEXT(ctx);
+
+   texObj = _mesa_lookup_texture(ctx, texture);
+   if (!texObj)
+      return;
+
+   memObj = lookup_memory_object_err(ctx, memory, func);
+   if (!memObj)
+      return;
 
+   _mesa_texture_storage_ms_memory(ctx, dims, texObj, memObj, texObj->Target,
+                                   samples, internalFormat, width, height,
+                                   depth, fixedSampleLocations, offset, func);
 }
 
 void GLAPIENTRY
@@ -350,7 +380,8 @@ _mesa_TexStorageMem2DMultisampleEXT(GLenum target,
                                     GLuint64 offset)
 {
    texstorage_memory_ms(2, target, samples, internalFormat, width, height, 1,
-                        fixedSampleLocations, memory, offset);
+                        fixedSampleLocations, memory, offset,
+                        "glTexStorageMem2DMultisampleEXT");
 }
 
 void GLAPIENTRY
@@ -379,7 +410,8 @@ _mesa_TexStorageMem3DMultisampleEXT(GLenum target,
                                     GLuint64 offset)
 {
    texstorage_memory_ms(3, target, samples, internalFormat, width, height,
-                        depth, fixedSampleLocations, memory, offset);
+                        depth, fixedSampleLocations, memory, offset,
+                        "glTexStorageMem3DMultisampleEXT");
 }
 
 void GLAPIENTRY
@@ -406,7 +438,8 @@ _mesa_TextureStorageMem2DMultisampleEXT(GLuint texture,
                                         GLuint64 offset)
 {
    texturestorage_memory_ms(2, texture, samples, internalFormat, width, height,
-                            1, fixedSampleLocations, memory, offset);
+                            1, fixedSampleLocations, memory, offset,
+                            "glTextureStorageMem2DMultisampleEXT");
 }
 
 void GLAPIENTRY
@@ -435,7 +468,8 @@ _mesa_TextureStorageMem3DMultisampleEXT(GLuint texture,
                                         GLuint64 offset)
 {
    texturestorage_memory_ms(3, texture, samples, internalFormat, width, height,
-                            depth, fixedSampleLocations, memory, offset);
+                            depth, fixedSampleLocations, memory, offset,
+                            "glTextureStorageMem3DMultisampleEXT");
 }
 
 void GLAPIENTRY
index 04d0d6f911d31f91bcc81984f03e58aab13eec37..7bcd734204c7d1a986764d4ad029f00cc7f20c54 100644 (file)
@@ -5718,11 +5718,13 @@ check_multisample_target(GLuint dims, GLenum target, bool dsa)
 static void
 texture_image_multisample(struct gl_context *ctx, GLuint dims,
                           struct gl_texture_object *texObj,
+                          struct gl_memory_object *memObj,
                           GLenum target, GLsizei samples,
                           GLint internalformat, GLsizei width,
                           GLsizei height, GLsizei depth,
                           GLboolean fixedsamplelocations,
-                          GLboolean immutable, const char *func)
+                          GLboolean immutable, GLuint64 offset,
+                          const char *func)
 {
    struct gl_texture_image *texImage;
    GLboolean sizeOK, dimensionsOK, samplesOK;
@@ -5859,14 +5861,25 @@ texture_image_multisample(struct gl_context *ctx, GLuint dims,
                               samples, fixedsamplelocations);
 
       if (width > 0 && height > 0 && depth > 0) {
-         if (!ctx->Driver.AllocTextureStorage(ctx, texObj, 1,
-                                              width, height, depth)) {
-            /* tidy up the texture image state. strictly speaking,
-             * we're allowed to just leave this in whatever state we
-             * like, but being tidy is good.
-             */
-            _mesa_init_teximage_fields(ctx, texImage,
-                  0, 0, 0, 0, internalformat, texFormat);
+         if (memObj) {
+            if (!ctx->Driver.SetTextureStorageForMemoryObject(ctx, texObj,
+                                                              memObj, 1, width,
+                                                              height, depth,
+                                                              offset)) {
+
+               _mesa_init_teximage_fields(ctx, texImage, 0, 0, 0, 0,
+                                          internalformat, texFormat);
+            }
+         } else {
+            if (!ctx->Driver.AllocTextureStorage(ctx, texObj, 1,
+                                                 width, height, depth)) {
+               /* tidy up the texture image state. strictly speaking,
+                * we're allowed to just leave this in whatever state we
+                * like, but being tidy is good.
+                */
+               _mesa_init_teximage_fields(ctx, texImage, 0, 0, 0, 0,
+                                          internalformat, texFormat);
+            }
          }
       }
 
@@ -5893,9 +5906,9 @@ _mesa_TexImage2DMultisample(GLenum target, GLsizei samples,
    if (!texObj)
       return;
 
-   texture_image_multisample(ctx, 2, texObj, target, samples,
+   texture_image_multisample(ctx, 2, texObj, NULL, target, samples,
                              internalformat, width, height, 1,
-                             fixedsamplelocations, GL_FALSE,
+                             fixedsamplelocations, GL_FALSE, 0,
                              "glTexImage2DMultisample");
 }
 
@@ -5913,9 +5926,9 @@ _mesa_TexImage3DMultisample(GLenum target, GLsizei samples,
    if (!texObj)
       return;
 
-   texture_image_multisample(ctx, 3, texObj, target, samples,
+   texture_image_multisample(ctx, 3, texObj, NULL, target, samples,
                              internalformat, width, height, depth,
-                             fixedsamplelocations, GL_FALSE,
+                             fixedsamplelocations, GL_FALSE, 0,
                              "glTexImage3DMultisample");
 }
 
@@ -5949,9 +5962,9 @@ _mesa_TexStorage2DMultisample(GLenum target, GLsizei samples,
    if (!valid_texstorage_ms_parameters(width, height, 1, samples, 2))
       return;
 
-   texture_image_multisample(ctx, 2, texObj, target, samples,
+   texture_image_multisample(ctx, 2, texObj, NULL, target, samples,
                              internalformat, width, height, 1,
-                             fixedsamplelocations, GL_TRUE,
+                             fixedsamplelocations, GL_TRUE, 0,
                              "glTexStorage2DMultisample");
 }
 
@@ -5971,9 +5984,9 @@ _mesa_TexStorage3DMultisample(GLenum target, GLsizei samples,
    if (!valid_texstorage_ms_parameters(width, height, depth, samples, 3))
       return;
 
-   texture_image_multisample(ctx, 3, texObj, target, samples,
+   texture_image_multisample(ctx, 3, texObj, NULL, target, samples,
                              internalformat, width, height, depth,
-                             fixedsamplelocations, GL_TRUE,
+                             fixedsamplelocations, GL_TRUE, 0,
                              "glTexStorage3DMultisample");
 }
 
@@ -5994,9 +6007,9 @@ _mesa_TextureStorage2DMultisample(GLuint texture, GLsizei samples,
    if (!valid_texstorage_ms_parameters(width, height, 1, samples, 2))
       return;
 
-   texture_image_multisample(ctx, 2, texObj, texObj->Target, samples,
-                             internalformat, width, height, 1,
-                             fixedsamplelocations, GL_TRUE,
+   texture_image_multisample(ctx, 2, texObj, NULL, texObj->Target,
+                             samples, internalformat, width, height, 1,
+                             fixedsamplelocations, GL_TRUE, 0,
                              "glTextureStorage2DMultisample");
 }
 
@@ -6018,8 +6031,26 @@ _mesa_TextureStorage3DMultisample(GLuint texture, GLsizei samples,
    if (!valid_texstorage_ms_parameters(width, height, depth, samples, 3))
       return;
 
-   texture_image_multisample(ctx, 3, texObj, texObj->Target, samples,
+   texture_image_multisample(ctx, 3, texObj, NULL, texObj->Target, samples,
                              internalformat, width, height, depth,
-                             fixedsamplelocations, GL_TRUE,
+                             fixedsamplelocations, GL_TRUE, 0,
                              "glTextureStorage3DMultisample");
 }
+
+void
+_mesa_texture_storage_ms_memory(struct gl_context *ctx, GLuint dims,
+                                struct gl_texture_object *texObj,
+                                struct gl_memory_object *memObj,
+                                GLenum target, GLsizei samples,
+                                GLenum internalFormat, GLsizei width,
+                                GLsizei height, GLsizei depth,
+                                GLboolean fixedSampleLocations,
+                                GLuint64 offset, const char* func)
+{
+   assert(memObj);
+
+   texture_image_multisample(ctx, dims, texObj, memObj, target, samples,
+                             internalFormat, width, height, depth,
+                             fixedSampleLocations, GL_TRUE, offset,
+                             func);
+}
index e988e263a97b01c35f67a9f9e3309f951a063d86..18452db24d621603869bc8a8a4d4b40b5df1e0bf 100644 (file)
@@ -228,6 +228,16 @@ _mesa_texture_sub_image(struct gl_context *ctx, GLuint dims,
                         GLenum format, GLenum type, const GLvoid *pixels,
                         bool dsa);
 
+extern void
+_mesa_texture_storage_ms_memory(struct gl_context *ctx, GLuint dims,
+                                struct gl_texture_object *texObj,
+                                struct gl_memory_object *memObj,
+                                GLenum target, GLsizei samples,
+                                GLenum internalFormat, GLsizei width,
+                                GLsizei height, GLsizei depth,
+                                GLboolean fixedSampleLocations,
+                                GLuint64 offset, const char* func);
+
 bool
 _mesa_is_cube_map_texture(GLenum target);