mesa: move _Used to gl_program
[mesa.git] / src / mesa / main / uniform_query.cpp
index 67375a17f48f8e382ec3d4595a49e836dc2f315a..3108d348d6fa90f88137c97cae6ef1419a331504 100644 (file)
@@ -35,7 +35,6 @@
 #include "compiler/glsl/ir_uniform.h"
 #include "compiler/glsl/glsl_parser_extras.h"
 #include "compiler/glsl/program.h"
-#include "program/hash_table.h"
 #include "util/bitscan.h"
 
 
@@ -180,10 +179,10 @@ validate_uniform_parameters(struct gl_context *ctx,
 
    /* Check that the given location is in bounds of uniform remap table.
     * Unlinked programs will have NumUniformRemapTable == 0, so we can take
-    * the shProg->LinkStatus check out of the main path.
+    * the shProg->data->LinkStatus check out of the main path.
     */
    if (unlikely(location >= (GLint) shProg->NumUniformRemapTable)) {
-      if (!shProg->LinkStatus)
+      if (!shProg->data->LinkStatus)
          _mesa_error(ctx, GL_INVALID_OPERATION, "%s(program not linked)",
                      caller);
       else
@@ -194,7 +193,7 @@ validate_uniform_parameters(struct gl_context *ctx,
    }
 
    if (location == -1) {
-      if (!shProg->LinkStatus)
+      if (!shProg->data->LinkStatus)
          _mesa_error(ctx, GL_INVALID_OPERATION, "%s(program not linked)",
                      caller);
 
@@ -382,9 +381,12 @@ _mesa_get_uniform(struct gl_context *ctx, GLuint program, GLint location,
               case GLSL_TYPE_BOOL:
                  dst[didx].f = src[sidx].i ? 1.0f : 0.0f;
                  break;
-              case GLSL_TYPE_DOUBLE:
-                 dst[didx].f = *(double *)&src[sidx].f;
+               case GLSL_TYPE_DOUBLE: {
+                  double tmp;
+                  memcpy(&tmp, &src[sidx].f, sizeof(tmp));
+                  dst[didx].f = tmp;
                  break;
+               }
               default:
                  assert(!"Should not get here.");
                  break;
@@ -392,20 +394,28 @@ _mesa_get_uniform(struct gl_context *ctx, GLuint program, GLint location,
               break;
            case GLSL_TYPE_DOUBLE:
               switch (uni->type->base_type) {
-              case GLSL_TYPE_UINT:
-                 *(double *)&dst[didx].f = (double) src[sidx].u;
+               case GLSL_TYPE_UINT: {
+                  double tmp = src[sidx].u;
+                  memcpy(&dst[didx].f, &tmp, sizeof(tmp));
                  break;
+               }
               case GLSL_TYPE_INT:
               case GLSL_TYPE_SAMPLER:
-              case GLSL_TYPE_IMAGE:
-                 *(double *)&dst[didx].f = (double) src[sidx].i;
+               case GLSL_TYPE_IMAGE: {
+                  double tmp = src[sidx].i;
+                  memcpy(&dst[didx].f, &tmp, sizeof(tmp));
                  break;
-              case GLSL_TYPE_BOOL:
-                 *(double *)&dst[didx].f = src[sidx].i ? 1.0f : 0.0f;
+               }
+               case GLSL_TYPE_BOOL: {
+                  double tmp = src[sidx].i ? 1.0 : 0.0;
+                  memcpy(&dst[didx].f, &tmp, sizeof(tmp));
                  break;
-              case GLSL_TYPE_FLOAT:
-                 *(double *)&dst[didx].f = (double) src[sidx].f;
+               }
+               case GLSL_TYPE_FLOAT: {
+                  double tmp = src[sidx].f;
+                  memcpy(&dst[didx].f, &tmp, sizeof(tmp));
                  break;
+               }
               default:
                  assert(!"Should not get here.");
                  break;
@@ -437,9 +447,12 @@ _mesa_get_uniform(struct gl_context *ctx, GLuint program, GLint location,
               case GLSL_TYPE_BOOL:
                  dst[didx].i = src[sidx].i ? 1 : 0;
                  break;
-              case GLSL_TYPE_DOUBLE:
-                 dst[didx].i = IROUNDD(*(double *)&src[sidx].f);
+               case GLSL_TYPE_DOUBLE: {
+                  double tmp;
+                  memcpy(&tmp, &src[sidx].f, sizeof(tmp));
+                  dst[didx].i = IROUNDD(tmp);
                  break;
+               }
               default:
                  assert(!"Should not get here.");
                  break;
@@ -486,9 +499,12 @@ log_uniform(const void *values, enum glsl_base_type basicType,
       case GLSL_TYPE_FLOAT:
         printf("%g ", v[i].f);
         break;
-      case GLSL_TYPE_DOUBLE:
-         printf("%g ", *(double* )&v[i * 2].f);
+      case GLSL_TYPE_DOUBLE: {
+         double tmp;
+         memcpy(&tmp, &v[i * 2].f, sizeof(tmp));
+         printf("%g ", tmp);
          break;
+      }
       default:
         assert(!"Should not get here.");
         break;
@@ -578,14 +594,31 @@ _mesa_propagate_uniforms_to_driver_storage(struct gl_uniform_storage *uni,
         unsigned j;
         unsigned v;
 
-        for (j = 0; j < count; j++) {
-           for (v = 0; v < vectors; v++) {
-              memcpy(dst, src, src_vector_byte_stride);
-              src += src_vector_byte_stride;
-              dst += store->vector_stride;
+        if (src_vector_byte_stride == store->vector_stride) {
+           if (extra_stride) {
+              for (j = 0; j < count; j++) {
+                 memcpy(dst, src, src_vector_byte_stride * vectors);
+                 src += src_vector_byte_stride * vectors;
+                 dst += store->vector_stride * vectors;
+
+                 dst += extra_stride;
+              }
+           } else {
+              /* Unigine Heaven benchmark gets here */
+              memcpy(dst, src, src_vector_byte_stride * vectors * count);
+              src += src_vector_byte_stride * vectors * count;
+              dst += store->vector_stride * vectors * count;
            }
+        } else {
+           for (j = 0; j < count; j++) {
+              for (v = 0; v < vectors; v++) {
+                 memcpy(dst, src, src_vector_byte_stride);
+                 src += src_vector_byte_stride;
+                 dst += store->vector_stride;
+              }
 
-           dst += extra_stride;
+              dst += extra_stride;
+           }
         }
         break;
       }
@@ -859,10 +892,6 @@ _mesa_uniform(struct gl_context *ctx, struct gl_shader_program *shProg,
               flushed = true;
            }
 
-           memcpy(prog->SamplerUnits,
-                  sh->SamplerUnits,
-                  sizeof(sh->SamplerUnits));
-
            _mesa_update_shader_textures_used(shProg, prog);
             if (ctx->Driver.SamplerUniformChange)
               ctx->Driver.SamplerUniformChange(ctx, prog->Target, prog);
@@ -1039,7 +1068,7 @@ _mesa_sampler_uniforms_are_valid(const struct gl_shader_program *shProg,
                                 char *errMsg, size_t errMsgLength)
 {
    /* Shader does not have samplers. */
-   if (shProg->NumUniformStorage == 0)
+   if (shProg->data->NumUniformStorage == 0)
       return true;
 
    if (!shProg->SamplersValidated) {
@@ -1068,58 +1097,51 @@ _mesa_sampler_uniforms_pipeline_are_valid(struct gl_pipeline_object *pipeline)
     *         - The number of active samplers in the program exceeds the
     *           maximum number of texture image units allowed."
     */
+
+   GLbitfield mask;
+   GLbitfield TexturesUsed[MAX_COMBINED_TEXTURE_IMAGE_UNITS];
+   struct gl_linked_shader *shader;
    unsigned active_samplers = 0;
    const struct gl_shader_program **shProg =
       (const struct gl_shader_program **) pipeline->CurrentProgram;
 
-   const glsl_type *unit_types[MAX_COMBINED_TEXTURE_IMAGE_UNITS];
-   memset(unit_types, 0, sizeof(unit_types));
+
+   memset(TexturesUsed, 0, sizeof(TexturesUsed));
 
    for (unsigned idx = 0; idx < ARRAY_SIZE(pipeline->CurrentProgram); idx++) {
       if (!shProg[idx])
          continue;
 
-      for (unsigned i = 0; i < shProg[idx]->NumUniformStorage; i++) {
-         const struct gl_uniform_storage *const storage =
-            &shProg[idx]->UniformStorage[i];
+      shader = shProg[idx]->_LinkedShaders[idx];
+      if (!shader || !shader->Program)
+         continue;
 
-         if (!storage->type->is_sampler())
+      mask = shader->Program->SamplersUsed;
+      while (mask) {
+         const int s = u_bit_scan(&mask);
+         GLuint unit = shader->SamplerUnits[s];
+         GLuint tgt = shader->SamplerTargets[s];
+
+         /* FIXME: Samplers are initialized to 0 and Mesa doesn't do a
+          * great job of eliminating unused uniforms currently so for now
+          * don't throw an error if two sampler types both point to 0.
+          */
+         if (unit == 0)
             continue;
 
-         active_samplers++;
-
-         const unsigned count = MAX2(1, storage->array_elements);
-         for (unsigned j = 0; j < count; j++) {
-            const unsigned unit = storage->storage[j].i;
-
-            /* FIXME: Samplers are initialized to 0 and Mesa doesn't do a
-             * great job of eliminating unused uniforms currently so for now
-             * don't throw an error if two sampler types both point to 0.
-             */
-            if (unit == 0)
-               continue;
-
-            /* The types of the samplers associated with a particular texture
-             * unit must be an exact match.  Page 74 (page 89 of the PDF) of
-             * the OpenGL 3.3 core spec says:
-             *
-             *     "It is not allowed to have variables of different sampler
-             *     types pointing to the same texture image unit within a
-             *     program object."
-             */
-            if (unit_types[unit] == NULL) {
-               unit_types[unit] = storage->type;
-            } else if (unit_types[unit] != storage->type) {
-               pipeline->InfoLog =
-                  ralloc_asprintf(pipeline,
-                                  "Texture unit %d is accessed both as %s "
-                                  "and %s",
-                                  unit, unit_types[unit]->name,
-                                  storage->type->name);
-               return false;
-            }
+         if (TexturesUsed[unit] & ~(1 << tgt)) {
+            pipeline->InfoLog =
+               ralloc_asprintf(pipeline,
+                     "Program %d: "
+                     "Texture unit %d is accessed with 2 different types",
+                     shProg[idx]->Name, unit);
+            return false;
          }
+
+         TexturesUsed[unit] |= (1 << tgt);
       }
+
+      active_samplers += shader->num_samplers;
    }
 
    if (active_samplers > MAX_COMBINED_TEXTURE_IMAGE_UNITS) {