mesa: remove pointless assignments in init_teximage_fields_ms()
[mesa.git] / src / mesa / main / varray.h
index ac49434ab900ec816d02792d0b1f83540229b1c3..ca49042653c58b4a9b334f98cd5578ced29364ab 100644 (file)
@@ -223,18 +223,31 @@ _mesa_VertexAttribLPointer(GLuint index, GLint size, GLenum type,
 extern void GLAPIENTRY
 _mesa_EnableVertexAttribArray(GLuint index);
 
+extern void GLAPIENTRY
+_mesa_EnableVertexAttribArray_no_error(GLuint index);
+
 
 extern void GLAPIENTRY
 _mesa_EnableVertexArrayAttrib(GLuint vaobj, GLuint index);
 
+extern void GLAPIENTRY
+_mesa_EnableVertexArrayAttrib_no_error(GLuint vaobj, GLuint index);
+
+
 
 extern void GLAPIENTRY
 _mesa_DisableVertexAttribArray(GLuint index);
 
+extern void GLAPIENTRY
+_mesa_DisableVertexAttribArray_no_error(GLuint index);
+
 
 extern void GLAPIENTRY
 _mesa_DisableVertexArrayAttrib(GLuint vaobj, GLuint index);
 
+extern void GLAPIENTRY
+_mesa_DisableVertexArrayAttrib_no_error(GLuint vaobj, GLuint index);
+
 
 extern void GLAPIENTRY
 _mesa_GetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params);
@@ -248,6 +261,9 @@ _mesa_GetVertexAttribLdv(GLuint index, GLenum pname, GLdouble *params);
 extern void GLAPIENTRY
 _mesa_GetVertexAttribiv(GLuint index, GLenum pname, GLint *params);
 
+extern void GLAPIENTRY
+_mesa_GetVertexAttribLui64vARB(GLuint index, GLenum pname, GLuint64EXT *params);
+
 
 extern void GLAPIENTRY
 _mesa_GetVertexAttribIiv(GLuint index, GLenum pname, GLint *params);
@@ -343,22 +359,53 @@ _mesa_VertexAttribDivisor_no_error(GLuint index, GLuint divisor);
 extern void GLAPIENTRY
 _mesa_VertexAttribDivisor(GLuint index, GLuint divisor);
 
-extern unsigned
+static inline unsigned
 _mesa_primitive_restart_index(const struct gl_context *ctx,
-                              unsigned index_size);
+                              unsigned index_size)
+{
+   /* From the OpenGL 4.3 core specification, page 302:
+    * "If both PRIMITIVE_RESTART and PRIMITIVE_RESTART_FIXED_INDEX are
+    *  enabled, the index value determined by PRIMITIVE_RESTART_FIXED_INDEX
+    *  is used."
+    */
+   if (ctx->Array.PrimitiveRestartFixedIndex) {
+      /* 1 -> 0xff, 2 -> 0xffff, 4 -> 0xffffffff */
+      return 0xffffffffu >> 8 * (4 - index_size);
+   }
 
+   return ctx->Array.RestartIndex;
+}
+
+extern void GLAPIENTRY
+_mesa_BindVertexBuffer_no_error(GLuint bindingIndex, GLuint buffer,
+                                GLintptr offset, GLsizei stride);
 extern void GLAPIENTRY
 _mesa_BindVertexBuffer(GLuint bindingIndex, GLuint buffer, GLintptr offset,
                        GLsizei stride);
 
+void GLAPIENTRY
+_mesa_VertexArrayVertexBuffer_no_error(GLuint vaobj, GLuint bindingIndex,
+                                       GLuint buffer, GLintptr offset,
+                                       GLsizei stride);
 extern void GLAPIENTRY
 _mesa_VertexArrayVertexBuffer(GLuint vaobj, GLuint bindingIndex, GLuint buffer,
                               GLintptr offset, GLsizei stride);
 
+void GLAPIENTRY
+_mesa_BindVertexBuffers_no_error(GLuint first, GLsizei count,
+                                 const GLuint *buffers, const GLintptr *offsets,
+                                 const GLsizei *strides);
+
 extern void GLAPIENTRY
 _mesa_BindVertexBuffers(GLuint first, GLsizei count, const GLuint *buffers,
                         const GLintptr *offsets, const GLsizei *strides);
 
+void GLAPIENTRY
+_mesa_VertexArrayVertexBuffers_no_error(GLuint vaobj, GLuint first,
+                                        GLsizei count, const GLuint *buffers,
+                                        const GLintptr *offsets,
+                                        const GLsizei *strides);
+
 extern void GLAPIENTRY
 _mesa_VertexArrayVertexBuffers(GLuint vaobj, GLuint first, GLsizei count,
                                const GLuint *buffers,
@@ -391,9 +438,16 @@ _mesa_VertexArrayAttribLFormat(GLuint vaobj, GLuint attribIndex,
                                GLint size, GLenum type,
                                GLuint relativeOffset);
 
+void GLAPIENTRY
+_mesa_VertexAttribBinding_no_error(GLuint attribIndex, GLuint bindingIndex);
+
 extern void GLAPIENTRY
 _mesa_VertexAttribBinding(GLuint attribIndex, GLuint bindingIndex);
 
+void GLAPIENTRY
+_mesa_VertexArrayAttribBinding_no_error(GLuint vaobj, GLuint attribIndex,
+                                        GLuint bindingIndex);
+
 extern void GLAPIENTRY
 _mesa_VertexArrayAttribBinding(GLuint vaobj, GLuint attribIndex,
                                GLuint bindingIndex);