if (st->shader_has_one_variant[MESA_SHADER_VERTEX] &&
stvp->variants &&
- st_vp_variant(stvp->variants)->key.passthrough_edgeflags == st->vertdata_edgeflags) {
- st->vp_variant = st_vp_variant(stvp->variants);
+ st_common_variant(stvp->variants)->key.passthrough_edgeflags == st->vertdata_edgeflags) {
+ st->vp_variant = st_common_variant(stvp->variants);
} else {
struct st_common_variant_key key;