GLuint height0,
GLuint depth0,
GLuint layers,
+ GLuint nr_samples,
GLuint bind )
{
struct pipe_resource pt, *newtex;
pt.usage = PIPE_USAGE_DEFAULT;
pt.bind = bind;
pt.flags = 0;
+ pt.nr_samples = nr_samples;
newtex = screen->resource_create(screen, &pt);
{
switch (texture) {
case GL_TEXTURE_1D:
+ case GL_PROXY_TEXTURE_1D:
assert(heightIn == 1);
assert(depthIn == 1);
*widthOut = widthIn;
*layersOut = 1;
break;
case GL_TEXTURE_1D_ARRAY:
+ case GL_PROXY_TEXTURE_1D_ARRAY:
assert(depthIn == 1);
*widthOut = widthIn;
*heightOut = 1;
*layersOut = heightIn;
break;
case GL_TEXTURE_2D:
+ case GL_PROXY_TEXTURE_2D:
case GL_TEXTURE_RECTANGLE:
+ case GL_PROXY_TEXTURE_RECTANGLE:
case GL_TEXTURE_EXTERNAL_OES:
+ case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
+ case GL_TEXTURE_2D_MULTISAMPLE:
assert(depthIn == 1);
*widthOut = widthIn;
*heightOut = heightIn;
*layersOut = 1;
break;
case GL_TEXTURE_CUBE_MAP:
+ case GL_PROXY_TEXTURE_CUBE_MAP:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
assert(depthIn == 1);
*widthOut = widthIn;
*heightOut = heightIn;
*layersOut = 6;
break;
case GL_TEXTURE_2D_ARRAY:
+ case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
+ case GL_PROXY_TEXTURE_2D_ARRAY:
+ case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
+ *widthOut = widthIn;
+ *heightOut = heightIn;
+ *depthOut = 1;
+ *layersOut = depthIn;
+ break;
+ case GL_TEXTURE_CUBE_MAP_ARRAY:
+ case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
*widthOut = widthIn;
*heightOut = heightIn;
*depthOut = 1;
assert(0 && "Unexpected texture in st_gl_texture_dims_to_pipe_dims()");
/* fall-through */
case GL_TEXTURE_3D:
+ case GL_PROXY_TEXTURE_3D:
*widthOut = widthIn;
*heightOut = heightIn;
*depthOut = depthIn;
*/
GLubyte *
st_texture_image_map(struct st_context *st, struct st_texture_image *stImage,
- GLuint zoffset, enum pipe_transfer_usage usage,
- GLuint x, GLuint y, GLuint w, GLuint h)
+ enum pipe_transfer_usage usage,
+ GLuint x, GLuint y, GLuint z,
+ GLuint w, GLuint h, GLuint d)
{
struct st_texture_object *stObj =
st_texture_object(stImage->base.TexObject);
- struct pipe_context *pipe = st->pipe;
GLuint level;
DBG("%s \n", __FUNCTION__);
else
level = stImage->base.Level;
- stImage->transfer = pipe_get_transfer(st->pipe, stImage->pt, level,
- stImage->base.Face + zoffset,
- usage, x, y, w, h);
-
- if (stImage->transfer)
- return pipe_transfer_map(pipe, stImage->transfer);
- else
- return NULL;
+ return pipe_transfer_map_3d(st->pipe, stImage->pt, level, usage,
+ x, y, z + stImage->base.Face,
+ w, h, d, &stImage->transfer);
}
DBG("%s\n", __FUNCTION__);
pipe_transfer_unmap(pipe, stImage->transfer);
-
- pipe->transfer_destroy(pipe, stImage->transfer);
stImage->transfer = NULL;
}
-
-/**
- * Upload data to a rectangular sub-region. Lots of choices how to do this:
- *
- * - memcpy by span to current destination
- * - upload data as new buffer and blit
- *
- * Currently always memcpy.
- */
-static void
-st_surface_data(struct pipe_context *pipe,
- struct pipe_transfer *dst,
- unsigned dstx, unsigned dsty,
- const void *src, unsigned src_stride,
- unsigned srcx, unsigned srcy, unsigned width, unsigned height)
-{
- void *map = pipe_transfer_map(pipe, dst);
-
- assert(dst->resource);
- util_copy_rect(map,
- dst->resource->format,
- dst->stride,
- dstx, dsty,
- width, height,
- src, src_stride,
- srcx, srcy);
-
- pipe_transfer_unmap(pipe, dst);
-}
-
-
/* Upload data for a particular image.
*/
void
struct pipe_context *pipe = st->pipe;
GLuint i;
const GLubyte *srcUB = src;
- struct pipe_transfer *dst_transfer;
GLuint layers;
if (dst->target == PIPE_TEXTURE_1D_ARRAY ||
- dst->target == PIPE_TEXTURE_2D_ARRAY)
+ dst->target == PIPE_TEXTURE_2D_ARRAY ||
+ dst->target == PIPE_TEXTURE_CUBE_ARRAY)
layers = dst->array_size;
else
layers = u_minify(dst->depth0, level);
DBG("%s\n", __FUNCTION__);
for (i = 0; i < layers; i++) {
- dst_transfer = pipe_get_transfer(st->pipe, dst, level, face + i,
- PIPE_TRANSFER_WRITE, 0, 0,
- u_minify(dst->width0, level),
- u_minify(dst->height0, level));
+ struct pipe_box box;
+ u_box_2d_zslice(0, 0, face + i,
+ u_minify(dst->width0, level),
+ u_minify(dst->height0, level),
+ &box);
- st_surface_data(pipe, dst_transfer,
- 0, 0, /* dstx, dsty */
- srcUB,
- src_row_stride,
- 0, 0, /* source x, y */
- u_minify(dst->width0, level),
- u_minify(dst->height0, level)); /* width, height */
-
- pipe->transfer_destroy(pipe, dst_transfer);
+ pipe->transfer_inline_write(pipe, dst, level, PIPE_TRANSFER_WRITE,
+ &box, srcUB, src_row_stride, 0);
srcUB += src_image_stride;
}
region.height = 1;
region.depth = 1;
- xfer = pipe->get_transfer(pipe, src, 0, PIPE_TRANSFER_READ, ®ion);
- map = pipe->transfer_map(pipe, xfer);
+ map = pipe->transfer_map(pipe, src, 0, PIPE_TRANSFER_READ, ®ion, &xfer);
printf("center pixel: %d %d %d %d\n", map[0], map[1], map[2], map[3]);
pipe->transfer_unmap(pipe, xfer);
- pipe->transfer_destroy(pipe, xfer);
}
st_create_color_map_texture(struct gl_context *ctx)
{
struct st_context *st = st_context(ctx);
- struct pipe_context *pipe = st->pipe;
struct pipe_resource *pt;
enum pipe_format format;
const uint texSize = 256; /* simple, and usually perfect */
/* find an RGBA texture format */
- format = st_choose_format(pipe->screen, GL_RGBA, GL_NONE, GL_NONE,
- PIPE_TEXTURE_2D, 0, PIPE_BIND_SAMPLER_VIEW);
+ format = st_choose_format(st, GL_RGBA, GL_NONE, GL_NONE,
+ PIPE_TEXTURE_2D, 0, PIPE_BIND_SAMPLER_VIEW,
+ FALSE);
/* create texture for color map/table */
pt = st_texture_create(st, PIPE_TEXTURE_2D, format, 0,
- texSize, texSize, 1, 1, PIPE_BIND_SAMPLER_VIEW);
+ texSize, texSize, 1, 1, 0, PIPE_BIND_SAMPLER_VIEW);
return pt;
}