/*
* Mesa 3-D graphics library
- * Version: 6.5.1
+ * Version: 7.2.1
*
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
*/
-#include "glheader.h"
-#include "context.h"
-#include "macros.h"
-#include "imports.h"
-#include "fbobject.h"
+#include "main/glheader.h"
+#include "main/context.h"
+#include "main/macros.h"
+#include "main/imports.h"
+#include "main/fbobject.h"
#include "s_depth.h"
#include "s_context.h"
if (rb->DataType == GL_UNSIGNED_SHORT) {
GLushort zbuffer[MAX_WIDTH];
rb->GetRow(ctx, rb, count, x, y, zbuffer);
- passed = depth_test_span16(ctx, count, zbuffer, zValues, mask );
- rb->PutRow(ctx, rb, count, x, y, zbuffer, NULL);
+ passed = depth_test_span16(ctx, count, zbuffer, zValues, mask);
+ rb->PutRow(ctx, rb, count, x, y, zbuffer, mask);
}
else {
GLuint zbuffer[MAX_WIDTH];
ASSERT(rb->DataType == GL_UNSIGNED_INT);
rb->GetRow(ctx, rb, count, x, y, zbuffer);
- passed = depth_test_span32(ctx, count, zbuffer, zValues, mask );
- rb->PutRow(ctx, rb, count, x, y, zbuffer, NULL);
+ passed = depth_test_span32(ctx, count, zbuffer, zValues, mask);
+ rb->PutRow(ctx, rb, count, x, y, zbuffer, mask);
}
}
if (rb->DataType == GL_UNSIGNED_SHORT) {
GLushort zbuffer[MAX_WIDTH];
_swrast_get_values(ctx, rb, count, x, y, zbuffer, sizeof(GLushort));
- depth_test_span16(ctx, count, zbuffer, z, mask );
- rb->PutValues(ctx, rb, count, x, y, zbuffer, NULL);
+ depth_test_span16(ctx, count, zbuffer, z, mask);
+ rb->PutValues(ctx, rb, count, x, y, zbuffer, mask);
}
else {
GLuint zbuffer[MAX_WIDTH];
ASSERT(rb->DataType == GL_UNSIGNED_INT);
_swrast_get_values(ctx, rb, count, x, y, zbuffer, sizeof(GLuint));
- depth_test_span32(ctx, count, zbuffer, z, mask );
- rb->PutValues(ctx, rb, count, x, y, zbuffer, NULL);
+ depth_test_span32(ctx, count, zbuffer, z, mask);
+ rb->PutValues(ctx, rb, count, x, y, zbuffer, mask);
}
}
GLint dx = -x;
GLint i;
for (i = 0; i < dx; i++)
- depth[i] = 0.0;
+ depth[i] = 0;
x = 0;
n -= dx;
depth += dx;
GLint dx = x + n - (GLint) rb->Width;
GLint i;
for (i = 0; i < dx; i++)
- depth[n - i - 1] = 0.0;
+ depth[n - i - 1] = 0;
n -= dx;
}
if (n <= 0) {