mesa: s/GLint/gl_buffer_index/ for _ColorDrawBufferIndexes
[mesa.git] / src / mesa / swrast / s_logic.c
index 60458c2b804f508d6b79111a822be7fce4082a96..c7cac2e40163e49a218395fad7c169438089e57a 100644 (file)
@@ -1,8 +1,7 @@
 /*
  * Mesa 3-D graphics library
- * Version:  6.3
  *
- * Copyright (C) 1999-2005  Brian Paul   All Rights Reserved.
+ * Copyright (C) 1999-2006  Brian Paul   All Rights Reserved.
  *
  * Permission is hereby granted, free of charge, to any person obtaining a
  * copy of this software and associated documentation files (the "Software"),
  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+ * OTHER DEALINGS IN THE SOFTWARE.
  */
 
 
-#include "glheader.h"
-#include "context.h"
-#include "imports.h"
-#include "macros.h"
+#include "main/glheader.h"
+#include "main/context.h"
+#include "main/imports.h"
+#include "main/macros.h"
 
 #include "s_context.h"
 #include "s_logic.h"
 #include "s_span.h"
 
 
-#define LOGIC_OP_LOOP(MODE)                    \
+/**
+ * We do all logic ops on 4-byte GLuints.
+ * Depending on bytes per pixel, the mask array elements correspond to
+ * 1, 2 or 4 GLuints.
+ */
+#define LOGIC_OP_LOOP(MODE, MASKSTRIDE)                \
 do {                                           \
    GLuint i;                                   \
    switch (MODE) {                             \
       case GL_CLEAR:                           \
          for (i = 0; i < n; i++) {             \
-           if (mask[i]) {                      \
+           if (mask[i / MASKSTRIDE]) {         \
               src[i] = 0;                      \
            }                                   \
         }                                      \
         break;                                 \
       case GL_SET:                             \
          for (i = 0; i < n; i++) {             \
-           if (mask[i]) {                      \
+           if (mask[i / MASKSTRIDE]) {         \
               src[i] = ~0;                     \
            }                                   \
         }                                      \
@@ -56,91 +61,91 @@ do {                                                \
         break;                                 \
       case GL_COPY_INVERTED:                   \
          for (i = 0; i < n; i++) {             \
-           if (mask[i]) {                      \
+           if (mask[i / MASKSTRIDE]) {         \
               src[i] = ~src[i];                \
            }                                   \
         }                                      \
         break;                                 \
       case GL_NOOP:                            \
          for (i = 0; i < n; i++) {             \
-           if (mask[i]) {                      \
+           if (mask[i / MASKSTRIDE]) {         \
               src[i] = dest[i];                \
            }                                   \
         }                                      \
         break;                                 \
       case GL_INVERT:                          \
          for (i = 0; i < n; i++) {             \
-           if (mask[i]) {                      \
+           if (mask[i / MASKSTRIDE]) {         \
               src[i] = ~dest[i];               \
            }                                   \
         }                                      \
         break;                                 \
       case GL_AND:                             \
          for (i = 0; i < n; i++) {             \
-           if (mask[i]) {                      \
+           if (mask[i / MASKSTRIDE]) {         \
               src[i] &= dest[i];               \
            }                                   \
         }                                      \
         break;                                 \
       case GL_NAND:                            \
          for (i = 0; i < n; i++) {             \
-           if (mask[i]) {                      \
+           if (mask[i / MASKSTRIDE]) {         \
               src[i] = ~(src[i] & dest[i]);    \
            }                                   \
         }                                      \
         break;                                 \
       case GL_OR:                              \
          for (i = 0; i < n; i++) {             \
-           if (mask[i]) {                      \
+           if (mask[i / MASKSTRIDE]) {         \
               src[i] |= dest[i];               \
            }                                   \
         }                                      \
         break;                                 \
       case GL_NOR:                             \
          for (i = 0; i < n; i++) {             \
-           if (mask[i]) {                      \
+           if (mask[i / MASKSTRIDE]) {         \
               src[i] = ~(src[i] | dest[i]);    \
            }                                   \
         }                                      \
         break;                                 \
       case GL_XOR:                             \
          for (i = 0; i < n; i++) {             \
-           if (mask[i]) {                      \
+           if (mask[i / MASKSTRIDE]) {         \
               src[i] ^= dest[i];               \
            }                                   \
         }                                      \
         break;                                 \
       case GL_EQUIV:                           \
          for (i = 0; i < n; i++) {             \
-           if (mask[i]) {                      \
+           if (mask[i / MASKSTRIDE]) {         \
               src[i] = ~(src[i] ^ dest[i]);    \
            }                                   \
         }                                      \
         break;                                 \
       case GL_AND_REVERSE:                     \
          for (i = 0; i < n; i++) {             \
-           if (mask[i]) {                      \
+           if (mask[i / MASKSTRIDE]) {         \
               src[i] = src[i] & ~dest[i];      \
            }                                   \
         }                                      \
         break;                                 \
       case GL_AND_INVERTED:                    \
          for (i = 0; i < n; i++) {             \
-           if (mask[i]) {                      \
+           if (mask[i / MASKSTRIDE]) {         \
               src[i] = ~src[i] & dest[i];      \
            }                                   \
         }                                      \
         break;                                 \
       case GL_OR_REVERSE:                      \
          for (i = 0; i < n; i++) {             \
-           if (mask[i]) {                      \
+           if (mask[i / MASKSTRIDE]) {         \
               src[i] = src[i] | ~dest[i];      \
            }                                   \
         }                                      \
         break;                                 \
       case GL_OR_INVERTED:                     \
          for (i = 0; i < n; i++) {             \
-           if (mask[i]) {                      \
+           if (mask[i / MASKSTRIDE]) {         \
               src[i] = ~src[i] | dest[i];      \
            }                                   \
         }                                      \
@@ -152,93 +157,62 @@ do {                                              \
 
 
 
-static void
-logicop_ubyte(GLcontext *ctx, GLuint n, GLubyte src[], const GLubyte dest[],
+static inline void
+logicop_uint1(struct gl_context *ctx, GLuint n, GLuint src[], const GLuint dest[],
               const GLubyte mask[])
 {
-   LOGIC_OP_LOOP(ctx->Color.LogicOp);
+   LOGIC_OP_LOOP(ctx->Color.LogicOp, 1);
 }
 
 
-static void
-logicop_ushort(GLcontext *ctx, GLuint n, GLushort src[], const GLushort dest[],
-               const GLubyte mask[])
+static inline void
+logicop_uint2(struct gl_context *ctx, GLuint n, GLuint src[], const GLuint dest[],
+              const GLubyte mask[])
 {
-   LOGIC_OP_LOOP(ctx->Color.LogicOp);
+   LOGIC_OP_LOOP(ctx->Color.LogicOp, 2);
 }
 
 
-static void
-logicop_uint(GLcontext *ctx, GLuint n, GLuint src[], const GLuint dest[],
-             const GLubyte mask[])
+static inline void
+logicop_uint4(struct gl_context *ctx, GLuint n, GLuint src[], const GLuint dest[],
+              const GLubyte mask[])
 {
-   LOGIC_OP_LOOP(ctx->Color.LogicOp);
+   LOGIC_OP_LOOP(ctx->Color.LogicOp, 4);
 }
 
 
 
-/*
- * Apply the current logic operator to a span of CI pixels.  This is only
- * used if the device driver can't do logic ops.
- */
-void
-_swrast_logicop_ci_span(GLcontext *ctx, struct gl_renderbuffer *rb,
-                        const struct sw_span *span, GLuint index[])
-{
-   GLuint dest[MAX_WIDTH];
-
-   ASSERT(span->end < MAX_WIDTH);
-   ASSERT(rb->DataType == GL_UNSIGNED_INT);
-
-   /* Read dest values from frame buffer */
-   if (span->arrayMask & SPAN_XY) {
-      _swrast_get_values(ctx, rb, span->end, span->array->x, span->array->y,
-                         dest, sizeof(GLuint));
-   }
-   else {
-      rb->GetRow(ctx, rb, span->end, span->x, span->y, dest);
-   }
-
-   logicop_uint(ctx, span->end, index, dest, span->array->mask);
-}
-
-
 /**
  * Apply the current logic operator to a span of RGBA pixels.
  * We can handle horizontal runs of pixels (spans) or arrays of x/y
  * pixel coordinates.
  */
 void
-_swrast_logicop_rgba_span(GLcontext *ctx, struct gl_renderbuffer *rb,
-                          const struct sw_span *span, GLchan rgba[][4])
+_swrast_logicop_rgba_span(struct gl_context *ctx, struct gl_renderbuffer *rb,
+                          SWspan *span)
 {
-   GLchan dest[MAX_WIDTH][4];
+   void *rbPixels;
+
+   assert(span->end < SWRAST_MAX_WIDTH);
+   assert(span->arrayMask & SPAN_RGBA);
 
-   ASSERT(span->end < MAX_WIDTH);
-   ASSERT(span->arrayMask & SPAN_RGBA);
-   ASSERT(rb->DataType == CHAN_TYPE);
+   rbPixels = _swrast_get_dest_rgba(ctx, rb, span);
 
-   if (span->arrayMask & SPAN_XY) {
-      _swrast_get_values(ctx, rb, span->end, span->array->x, span->array->y,
-                         dest, 4 * sizeof(GLchan));
+   if (span->array->ChanType == GL_UNSIGNED_BYTE) {
+      /* treat 4*GLubyte as GLuint */
+      logicop_uint1(ctx, span->end,
+                    (GLuint *) span->array->rgba8,
+                    (const GLuint *) rbPixels, span->array->mask);
+   }
+   else if (span->array->ChanType == GL_UNSIGNED_SHORT) {
+      /* treat 2*GLushort as GLuint */
+      logicop_uint2(ctx, 2 * span->end,
+                    (GLuint *) span->array->rgba16,
+                    (const GLuint *) rbPixels, span->array->mask);
    }
    else {
-      _swrast_read_rgba_span(ctx, rb, span->end, span->x, span->y, dest);
+      logicop_uint4(ctx, 4 * span->end,
+                    (GLuint *) span->array->attribs[VARYING_SLOT_COL0],
+                    (const GLuint *) rbPixels, span->array->mask);
    }
-
-   /* XXX make this a runtime test */
-#if CHAN_TYPE == GL_UNSIGNED_BYTE
-   /* treat 4*GLubyte as GLuint */
-   logicop_uint(ctx, span->end, (GLuint *) rgba,
-                (const GLuint *) dest, span->array->mask);
-#elif CHAN_TYPE == GL_UNSIGNED_SHORT
-   logicop_ushort(ctx, 4 * span->end, (GLushort *) rgba,
-                  (const GLushort *) dest, span->array->mask);
-#elif CHAN_TYPE == GL_FLOAT
-   logicop_uint(ctx, 4 * span->end, (GLuint *) rgba,
-                (const GLuint *) dest, span->array->mask);
-#endif
-   (void) logicop_ubyte;
-   (void) logicop_ushort;
-   (void) logicop_uint;
 }