*/
#include "main/errors.h"
-#include "main/imports.h"
+#include "util/imports.h"
#include "main/macros.h"
#include "main/varray.h"
const struct _mesa_prim *prims,
GLuint nr_prims,
const struct _mesa_index_buffer *ib,
+ GLuint num_instances, GLuint base_instance,
struct gl_buffer_object *indirect,
GLsizeiptr indirect_offset)
{
GLuint sub_prim_num;
GLuint end_index;
GLuint sub_end_index;
- GLuint restart_index = _mesa_primitive_restart_index(ctx, ib->index_size);
+ GLuint restart_index = _mesa_primitive_restart_index(ctx, 1 << ib->index_size_shift);
struct _mesa_prim temp_prim;
- GLboolean map_ib = ib->obj->Name && !ib->obj->Mappings[MAP_INTERNAL].Pointer;
- void *ptr;
+ GLboolean map_ib = ib->obj && !ib->obj->Mappings[MAP_INTERNAL].Pointer;
+ const void *ptr;
/* If there is an indirect buffer, map it and extract the draw params */
if (indirect) {
indirect_offset);
new_prim.count = indirect_params[0];
- new_prim.num_instances = indirect_params[1];
new_prim.start = indirect_params[2];
new_prim.basevertex = indirect_params[3];
- new_prim.base_instance = indirect_params[4];
+
+ num_instances = indirect_params[1];
+ base_instance = indirect_params[4];
new_ib = *ib;
new_ib.count = new_prim.count;
ib->obj, MAP_INTERNAL);
}
- ptr = ADD_POINTERS(ib->obj->Mappings[MAP_INTERNAL].Pointer, ib->ptr);
+ if (ib->obj)
+ ptr = ADD_POINTERS(ib->obj->Mappings[MAP_INTERNAL].Pointer, ib->ptr);
+ else
+ ptr = ib->ptr;
- sub_prims = find_sub_primitives(ptr, ib->index_size,
+ sub_prims = find_sub_primitives(ptr, 1 << ib->index_size_shift,
0, ib->count, restart_index,
&num_sub_prims);
(temp_prim.count == sub_prim->count)) {
ctx->Driver.Draw(ctx, &temp_prim, 1, ib, GL_TRUE,
sub_prim->min_index, sub_prim->max_index,
+ num_instances, base_instance,
NULL, 0);
} else {
ctx->Driver.Draw(ctx, &temp_prim, 1, ib,
GL_FALSE, -1, -1,
+ num_instances, base_instance,
NULL, 0);
}
}