const struct _mesa_prim *prims = node->prims;
const GLuint prim_count = node->prim_count;
for (GLuint i = 0; i < prim_count; i++) {
- if ((prims[i].mode & VBO_SAVE_PRIM_WEAK) && _mesa_inside_begin_end(ctx)) {
+ if ((0) && _mesa_inside_begin_end(ctx)) {
loopback_weak_prim(ctx, &prims[i]);
} else {
loopback_prim(ctx, buffer, &prims[i], wrap_count, stride, la, nr);