#define __PANFROST_JOB_H__
#include <stdint.h>
+#include <stdbool.h>
#include <panfrost-misc.h>
enum mali_job_type {
MALI_FUNC_ALWAYS = 7
};
-/* Same OpenGL, but mixed up. Why? Because forget me, that's why! */
-
-enum mali_alt_func {
- MALI_ALT_FUNC_NEVER = 0,
- MALI_ALT_FUNC_GREATER = 1,
- MALI_ALT_FUNC_EQUAL = 2,
- MALI_ALT_FUNC_GEQUAL = 3,
- MALI_ALT_FUNC_LESS = 4,
- MALI_ALT_FUNC_NOTEQUAL = 5,
- MALI_ALT_FUNC_LEQUAL = 6,
- MALI_ALT_FUNC_ALWAYS = 7
-};
-
/* Flags apply to unknown2_3? */
#define MALI_HAS_MSAA (1 << 0)
unsigned uniform_buffer_count : 4;
unsigned flags : 12;
- /* Whole number of uniform registers used, times two;
- * whole number of work registers used (no scale).
- */
+ /* vec4 units */
unsigned work_count : 5;
unsigned uniform_count : 5;
unsigned unknown2 : 6;
u16 job_index;
u16 job_dependency_index_1;
u16 job_dependency_index_2;
-
- union {
- u64 next_job_64;
- u32 next_job_32;
- };
+ u64 next_job;
} __attribute__((packed));
/* These concern exception_status */
#define MALI_DRAW_INDEXED_SHIFT (4)
#define MALI_DRAW_VARYING_SIZE (0x100)
+
+/* Set to use first vertex as the provoking vertex for flatshading. Clear to
+ * use the last vertex. This is the default in DX and VK, but not in GL. */
+
+#define MALI_DRAW_FLATSHADE_FIRST (0x800)
+
#define MALI_DRAW_PRIMITIVE_RESTART_FIXED_INDEX (0x10000)
struct mali_vertex_tiler_prefix {
uint32_t unknown5;
uint32_t unknown6;
uint32_t unknown7;
-
- mali_ptr payload[MAX_MIP_LEVELS * MAX_CUBE_FACES * MAX_ELEMENTS];
} __attribute__((packed));
/* filter_mode */
#define DECODE_FIXED_16(x) ((float) (x / 256.0))
-static inline uint16_t
-FIXED_16(float x)
+static inline int16_t
+FIXED_16(float x, bool allow_negative)
{
/* Clamp inputs, accounting for float error */
float max_lod = (32.0 - (1.0 / 512.0));
+ float min_lod = allow_negative ? -max_lod : 0.0;
- x = ((x > max_lod) ? max_lod : ((x < 0.0) ? 0.0 : x));
+ x = ((x > max_lod) ? max_lod : ((x < min_lod) ? min_lod : x));
return (int) (x * 256.0);
}
struct mali_sampler_descriptor {
uint16_t filter_mode;
- /* Fixed point. Upper 8-bits is before the decimal point, although it
- * caps [0-31]. Lower 8-bits is after the decimal point: int(round(x *
- * 256)) */
+ /* Fixed point, signed.
+ * Upper 7 bits before the decimal point, although it caps [0-31].
+ * Lower 8 bits after the decimal point: int(round(x * 256)) */
- uint16_t lod_bias;
- uint16_t min_lod;
- uint16_t max_lod;
+ int16_t lod_bias;
+ int16_t min_lod;
+ int16_t max_lod;
- /* All one word in reality, but packed a bit */
+ /* All one word in reality, but packed a bit. Comparisons are flipped
+ * from OpenGL. */
enum mali_wrap_mode wrap_s : 4;
enum mali_wrap_mode wrap_t : 4;
enum mali_wrap_mode wrap_r : 4;
- enum mali_alt_func compare_func : 3;
+ enum mali_func compare_func : 3;
/* No effect on 2D textures. For cubemaps, set for ES3 and clear for
* ES2, controlling seamless cubemapping */