glsl: skip more uniform initialisation when doing fallback linking
authorTimothy Arceri <timothy.arceri@collabora.com>
Sat, 23 Apr 2016 12:34:38 +0000 (22:34 +1000)
committerTimothy Arceri <tarceri@itsqueeze.com>
Fri, 17 Feb 2017 00:18:43 +0000 (11:18 +1100)
commit01d1e5a7ad4883d3f3aa7675711a5acd38736325
tree3e7444593d122651937add7dd927eb6a78d523b6
parent794f7326bcc3ffb7ab473d2c10a8c81ff4958167
glsl: skip more uniform initialisation when doing fallback linking

We already pull these values from the metadata cache so no need to
recreate them.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
src/compiler/glsl/linker.cpp
src/mesa/main/shaderobj.c