v3d: add color formats and swizzles to the fragment shader key
authorIago Toral Quiroga <itoral@igalia.com>
Wed, 3 Jul 2019 07:14:25 +0000 (09:14 +0200)
committerIago Toral Quiroga <itoral@igalia.com>
Fri, 12 Jul 2019 07:16:38 +0000 (09:16 +0200)
commit0279ac6e51e772bf9c374f4eb736d5f11d97d5f9
treeb4520ed6d99b0fcb5b176558e1e3437cbf5ec73b
parentd26b35ba4478993db85a9a2d3d36b22e941de9f7
v3d: add color formats and swizzles to the fragment shader key

We are going to need these very soon to emit correct reads from the tlb
to implement logic operations.

Reviewed-by: Eric Anholt <eric@anholt.net>
src/broadcom/compiler/v3d_compiler.h
src/gallium/drivers/v3d/v3d_program.c