mesa: rename OPCODE_INT -> OPCODE_TRUNC
authorBrian Paul <brian.paul@tungstengraphics.com>
Fri, 7 Nov 2008 00:14:33 +0000 (17:14 -0700)
committerBrian Paul <brian.paul@tungstengraphics.com>
Fri, 7 Nov 2008 00:14:33 +0000 (17:14 -0700)
commit035c0cf71a5fe3beee55654e1f7148adfe626cc0
tree11ec1f5164f02a8323875b7aa53b74f953229d11
parent517401af07ea17a7e88659e6ba95a0628ff826b3
mesa: rename OPCODE_INT -> OPCODE_TRUNC

Trunc is a more accurate description; there's no type conversion involved.
src/mesa/drivers/dri/i965/brw_wm_glsl.c
src/mesa/shader/prog_execute.c
src/mesa/shader/prog_instruction.c
src/mesa/shader/prog_instruction.h
src/mesa/shader/slang/slang_ir.c