v3d: Drop maximum number of texture units down to 16.
authorEric Anholt <eric@anholt.net>
Thu, 17 Jan 2019 22:28:10 +0000 (14:28 -0800)
committerEric Anholt <eric@anholt.net>
Sun, 27 Jan 2019 16:30:03 +0000 (08:30 -0800)
commit060575bea8e98c28938d08f953864cbd46447ed8
treee03c12624e7cebfbe60e0267880e0d5c5dccfd68
parent3e743d8cd86c09f68d840604c9df52e0499af64f
v3d: Drop maximum number of texture units down to 16.

This is the GLES 3.2 minmax, and also what the closed source driver does.
Avoids hitting OOMs in the CTS's
dEQP-GLES3.functional.texture.units.all_units.only_cube.1.
src/broadcom/common/v3d_limits.h
src/gallium/drivers/v3d/v3d_context.h