v3d: clamp gl_PointSize to a minimum of 1.0
authorIago Toral Quiroga <itoral@igalia.com>
Wed, 31 Jul 2019 07:50:34 +0000 (09:50 +0200)
committerIago Toral Quiroga <itoral@igalia.com>
Tue, 13 Aug 2019 07:44:54 +0000 (09:44 +0200)
commit3539bd63dd04209317fb158b270033f32f75dcc4
tree5c7236d74c29f5146f228ee20a32dce619bf435a
parent48f5c34301e9f03a18b928251180c82b8c7571d1
v3d: clamp gl_PointSize to a minimum of 1.0

The OpenGL ES spec requires that the value of gl_PointSize is clamped
to an implementation-dependent range matching what is advertised by
GL_ALIASED_POINT_SIZE_RANGE. For V3D this is [1.0, 512.0], but the
hardware won't clamp to the minimum side of the range and won't render
points with a size strictly smaller than 1.0 either, so we need to
clamp manually. For points larger than the maximum size of the range
the hardware clamps automatically.

Fixes piglit test:
spec/!opengl 2.0/vs-point_size-zero

Reviewed-by: Eric Anholt <eric@anholt.net>
src/broadcom/compiler/vir.c